1e4657a79227394084dcc8a13eefb1e75f517cc6
[mesa.git] / src / gallium / drivers / vc4 / vc4_state.c
1 /*
2 * Copyright © 2014 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 #include "pipe/p_state.h"
26 #include "util/u_framebuffer.h"
27 #include "util/u_inlines.h"
28 #include "util/u_math.h"
29 #include "util/u_memory.h"
30 #include "util/u_helpers.h"
31
32 #include "vc4_context.h"
33
34 static void *
35 vc4_generic_cso_state_create(const void *src, uint32_t size)
36 {
37 void *dst = calloc(1, size);
38 if (!dst)
39 return NULL;
40 memcpy(dst, src, size);
41 return dst;
42 }
43
44 static void
45 vc4_generic_cso_state_delete(struct pipe_context *pctx, void *hwcso)
46 {
47 free(hwcso);
48 }
49
50 static void
51 vc4_set_blend_color(struct pipe_context *pctx,
52 const struct pipe_blend_color *blend_color)
53 {
54 struct vc4_context *vc4 = vc4_context(pctx);
55 vc4->blend_color.f = *blend_color;
56 for (int i = 0; i < 4; i++)
57 vc4->blend_color.ub[i] = float_to_ubyte(blend_color->color[i]);
58 vc4->dirty |= VC4_DIRTY_BLEND_COLOR;
59 }
60
61 static void
62 vc4_set_stencil_ref(struct pipe_context *pctx,
63 const struct pipe_stencil_ref *stencil_ref)
64 {
65 struct vc4_context *vc4 = vc4_context(pctx);
66 vc4->stencil_ref =* stencil_ref;
67 vc4->dirty |= VC4_DIRTY_STENCIL_REF;
68 }
69
70 static void
71 vc4_set_clip_state(struct pipe_context *pctx,
72 const struct pipe_clip_state *clip)
73 {
74 struct vc4_context *vc4 = vc4_context(pctx);
75 vc4->clip = *clip;
76 vc4->dirty |= VC4_DIRTY_CLIP;
77 }
78
79 static void
80 vc4_set_sample_mask(struct pipe_context *pctx, unsigned sample_mask)
81 {
82 struct vc4_context *vc4 = vc4_context(pctx);
83 vc4->sample_mask = sample_mask & ((1 << VC4_MAX_SAMPLES) - 1);
84 vc4->dirty |= VC4_DIRTY_SAMPLE_MASK;
85 }
86
87 static uint16_t
88 float_to_187_half(float f)
89 {
90 return fui(f) >> 16;
91 }
92
93 static void *
94 vc4_create_rasterizer_state(struct pipe_context *pctx,
95 const struct pipe_rasterizer_state *cso)
96 {
97 struct vc4_rasterizer_state *so;
98 struct V3D21_DEPTH_OFFSET depth_offset = { V3D21_DEPTH_OFFSET_header };
99 struct V3D21_POINT_SIZE point_size = { V3D21_POINT_SIZE_header };
100 struct V3D21_LINE_WIDTH line_width = { V3D21_LINE_WIDTH_header };
101
102 so = CALLOC_STRUCT(vc4_rasterizer_state);
103 if (!so)
104 return NULL;
105
106 so->base = *cso;
107
108 if (!(cso->cull_face & PIPE_FACE_FRONT))
109 so->config_bits[0] |= VC4_CONFIG_BITS_ENABLE_PRIM_FRONT;
110 if (!(cso->cull_face & PIPE_FACE_BACK))
111 so->config_bits[0] |= VC4_CONFIG_BITS_ENABLE_PRIM_BACK;
112
113 /* Workaround: HW-2726 PTB does not handle zero-size points (BCM2835,
114 * BCM21553).
115 */
116 point_size.point_size = MAX2(cso->point_size, .125f);
117
118 line_width.line_width = cso->line_width;
119
120 if (cso->front_ccw)
121 so->config_bits[0] |= VC4_CONFIG_BITS_CW_PRIMITIVES;
122
123 if (cso->offset_tri) {
124 so->config_bits[0] |= VC4_CONFIG_BITS_ENABLE_DEPTH_OFFSET;
125
126 depth_offset.depth_offset_units =
127 float_to_187_half(cso->offset_units);
128 depth_offset.depth_offset_factor =
129 float_to_187_half(cso->offset_scale);
130 }
131
132 if (cso->multisample)
133 so->config_bits[0] |= VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_4X;
134
135 V3D21_DEPTH_OFFSET_pack(NULL, so->packed.depth_offset, &depth_offset);
136 V3D21_POINT_SIZE_pack(NULL, so->packed.point_size, &point_size);
137 V3D21_LINE_WIDTH_pack(NULL, so->packed.line_width, &line_width);
138
139 if (cso->tile_raster_order_fixed) {
140 so->tile_raster_order_flags |= VC4_SUBMIT_CL_FIXED_RCL_ORDER;
141 if (cso->tile_raster_order_increasing_x) {
142 so->tile_raster_order_flags |=
143 VC4_SUBMIT_CL_RCL_ORDER_INCREASING_X;
144 }
145 if (cso->tile_raster_order_increasing_y) {
146 so->tile_raster_order_flags |=
147 VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y;
148 }
149 }
150
151 return so;
152 }
153
154 /* Blend state is baked into shaders. */
155 static void *
156 vc4_create_blend_state(struct pipe_context *pctx,
157 const struct pipe_blend_state *cso)
158 {
159 return vc4_generic_cso_state_create(cso, sizeof(*cso));
160 }
161
162 /**
163 * The TLB_STENCIL_SETUP data has a little bitfield for common writemask
164 * values, so you don't have to do a separate writemask setup.
165 */
166 static uint8_t
167 tlb_stencil_setup_writemask(uint8_t mask)
168 {
169 switch (mask) {
170 case 0x1: return 0;
171 case 0x3: return 1;
172 case 0xf: return 2;
173 case 0xff: return 3;
174 default: return 0xff;
175 }
176 }
177
178 static uint32_t
179 tlb_stencil_setup_bits(const struct pipe_stencil_state *state,
180 uint8_t writemask_bits)
181 {
182 static const uint8_t op_map[] = {
183 [PIPE_STENCIL_OP_ZERO] = 0,
184 [PIPE_STENCIL_OP_KEEP] = 1,
185 [PIPE_STENCIL_OP_REPLACE] = 2,
186 [PIPE_STENCIL_OP_INCR] = 3,
187 [PIPE_STENCIL_OP_DECR] = 4,
188 [PIPE_STENCIL_OP_INVERT] = 5,
189 [PIPE_STENCIL_OP_INCR_WRAP] = 6,
190 [PIPE_STENCIL_OP_DECR_WRAP] = 7,
191 };
192 uint32_t bits = 0;
193
194 if (writemask_bits != 0xff)
195 bits |= writemask_bits << 28;
196 bits |= op_map[state->zfail_op] << 25;
197 bits |= op_map[state->zpass_op] << 22;
198 bits |= op_map[state->fail_op] << 19;
199 bits |= state->func << 16;
200 /* Ref is filled in at uniform upload time */
201 bits |= state->valuemask << 0;
202
203 return bits;
204 }
205
206 static void *
207 vc4_create_depth_stencil_alpha_state(struct pipe_context *pctx,
208 const struct pipe_depth_stencil_alpha_state *cso)
209 {
210 struct vc4_depth_stencil_alpha_state *so;
211
212 so = CALLOC_STRUCT(vc4_depth_stencil_alpha_state);
213 if (!so)
214 return NULL;
215
216 so->base = *cso;
217
218 /* We always keep the early Z state correct, since a later state using
219 * early Z may want it.
220 */
221 so->config_bits[2] |= VC4_CONFIG_BITS_EARLY_Z_UPDATE;
222
223 if (cso->depth.enabled) {
224 if (cso->depth.writemask) {
225 so->config_bits[1] |= VC4_CONFIG_BITS_Z_UPDATE;
226 }
227 so->config_bits[1] |= (cso->depth.func <<
228 VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT);
229
230 /* We only handle early Z in the < direction because otherwise
231 * we'd have to runtime guess which direction to set in the
232 * render config.
233 */
234 if ((cso->depth.func == PIPE_FUNC_LESS ||
235 cso->depth.func == PIPE_FUNC_LEQUAL) &&
236 (!cso->stencil[0].enabled ||
237 (cso->stencil[0].zfail_op == PIPE_STENCIL_OP_KEEP &&
238 (!cso->stencil[1].enabled ||
239 cso->stencil[1].zfail_op == PIPE_STENCIL_OP_KEEP)))) {
240 so->config_bits[2] |= VC4_CONFIG_BITS_EARLY_Z;
241 }
242 } else {
243 so->config_bits[1] |= (PIPE_FUNC_ALWAYS <<
244 VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT);
245 }
246
247 if (cso->stencil[0].enabled) {
248 const struct pipe_stencil_state *front = &cso->stencil[0];
249 const struct pipe_stencil_state *back = &cso->stencil[1];
250
251 uint8_t front_writemask_bits =
252 tlb_stencil_setup_writemask(front->writemask);
253 uint8_t back_writemask = front->writemask;
254 uint8_t back_writemask_bits = front_writemask_bits;
255
256 so->stencil_uniforms[0] =
257 tlb_stencil_setup_bits(front, front_writemask_bits);
258 if (back->enabled) {
259 back_writemask = back->writemask;
260 back_writemask_bits =
261 tlb_stencil_setup_writemask(back->writemask);
262
263 so->stencil_uniforms[0] |= (1 << 30);
264 so->stencil_uniforms[1] =
265 tlb_stencil_setup_bits(back, back_writemask_bits);
266 so->stencil_uniforms[1] |= (2 << 30);
267 } else {
268 so->stencil_uniforms[0] |= (3 << 30);
269 }
270
271 if (front_writemask_bits == 0xff ||
272 back_writemask_bits == 0xff) {
273 so->stencil_uniforms[2] = (front->writemask |
274 (back_writemask << 8));
275 }
276 }
277
278 return so;
279 }
280
281 static void
282 vc4_set_polygon_stipple(struct pipe_context *pctx,
283 const struct pipe_poly_stipple *stipple)
284 {
285 struct vc4_context *vc4 = vc4_context(pctx);
286 vc4->stipple = *stipple;
287 vc4->dirty |= VC4_DIRTY_STIPPLE;
288 }
289
290 static void
291 vc4_set_scissor_states(struct pipe_context *pctx,
292 unsigned start_slot,
293 unsigned num_scissors,
294 const struct pipe_scissor_state *scissor)
295 {
296 struct vc4_context *vc4 = vc4_context(pctx);
297
298 vc4->scissor = *scissor;
299 vc4->dirty |= VC4_DIRTY_SCISSOR;
300 }
301
302 static void
303 vc4_set_viewport_states(struct pipe_context *pctx,
304 unsigned start_slot,
305 unsigned num_viewports,
306 const struct pipe_viewport_state *viewport)
307 {
308 struct vc4_context *vc4 = vc4_context(pctx);
309 vc4->viewport = *viewport;
310 vc4->dirty |= VC4_DIRTY_VIEWPORT;
311 }
312
313 static void
314 vc4_set_vertex_buffers(struct pipe_context *pctx,
315 unsigned start_slot, unsigned count,
316 const struct pipe_vertex_buffer *vb)
317 {
318 struct vc4_context *vc4 = vc4_context(pctx);
319 struct vc4_vertexbuf_stateobj *so = &vc4->vertexbuf;
320
321 util_set_vertex_buffers_mask(so->vb, &so->enabled_mask, vb,
322 start_slot, count);
323 so->count = util_last_bit(so->enabled_mask);
324
325 vc4->dirty |= VC4_DIRTY_VTXBUF;
326 }
327
328 static void
329 vc4_blend_state_bind(struct pipe_context *pctx, void *hwcso)
330 {
331 struct vc4_context *vc4 = vc4_context(pctx);
332 vc4->blend = hwcso;
333 vc4->dirty |= VC4_DIRTY_BLEND;
334 }
335
336 static void
337 vc4_rasterizer_state_bind(struct pipe_context *pctx, void *hwcso)
338 {
339 struct vc4_context *vc4 = vc4_context(pctx);
340 struct vc4_rasterizer_state *rast = hwcso;
341
342 if (vc4->rasterizer && rast &&
343 vc4->rasterizer->base.flatshade != rast->base.flatshade) {
344 vc4->dirty |= VC4_DIRTY_FLAT_SHADE_FLAGS;
345 }
346
347 vc4->rasterizer = hwcso;
348 vc4->dirty |= VC4_DIRTY_RASTERIZER;
349 }
350
351 static void
352 vc4_zsa_state_bind(struct pipe_context *pctx, void *hwcso)
353 {
354 struct vc4_context *vc4 = vc4_context(pctx);
355 vc4->zsa = hwcso;
356 vc4->dirty |= VC4_DIRTY_ZSA;
357 }
358
359 static void *
360 vc4_vertex_state_create(struct pipe_context *pctx, unsigned num_elements,
361 const struct pipe_vertex_element *elements)
362 {
363 struct vc4_vertex_stateobj *so = CALLOC_STRUCT(vc4_vertex_stateobj);
364
365 if (!so)
366 return NULL;
367
368 memcpy(so->pipe, elements, sizeof(*elements) * num_elements);
369 so->num_elements = num_elements;
370
371 return so;
372 }
373
374 static void
375 vc4_vertex_state_bind(struct pipe_context *pctx, void *hwcso)
376 {
377 struct vc4_context *vc4 = vc4_context(pctx);
378 vc4->vtx = hwcso;
379 vc4->dirty |= VC4_DIRTY_VTXSTATE;
380 }
381
382 static void
383 vc4_set_constant_buffer(struct pipe_context *pctx,
384 enum pipe_shader_type shader, uint index,
385 const struct pipe_constant_buffer *cb)
386 {
387 struct vc4_context *vc4 = vc4_context(pctx);
388 struct vc4_constbuf_stateobj *so = &vc4->constbuf[shader];
389
390 /* Note that the state tracker can unbind constant buffers by
391 * passing NULL here.
392 */
393 if (unlikely(!cb)) {
394 so->enabled_mask &= ~(1 << index);
395 so->dirty_mask &= ~(1 << index);
396 return;
397 }
398
399 if (index == 1 && so->cb[index].buffer_size != cb->buffer_size)
400 vc4->dirty |= VC4_DIRTY_UBO_1_SIZE;
401
402 pipe_resource_reference(&so->cb[index].buffer, cb->buffer);
403 so->cb[index].buffer_offset = cb->buffer_offset;
404 so->cb[index].buffer_size = cb->buffer_size;
405 so->cb[index].user_buffer = cb->user_buffer;
406
407 so->enabled_mask |= 1 << index;
408 so->dirty_mask |= 1 << index;
409 vc4->dirty |= VC4_DIRTY_CONSTBUF;
410 }
411
412 static void
413 vc4_set_framebuffer_state(struct pipe_context *pctx,
414 const struct pipe_framebuffer_state *framebuffer)
415 {
416 struct vc4_context *vc4 = vc4_context(pctx);
417 struct pipe_framebuffer_state *cso = &vc4->framebuffer;
418
419 vc4->job = NULL;
420
421 util_copy_framebuffer_state(cso, framebuffer);
422
423 /* Nonzero texture mipmap levels are laid out as if they were in
424 * power-of-two-sized spaces. The renderbuffer config infers its
425 * stride from the width parameter, so we need to configure our
426 * framebuffer. Note that if the z/color buffers were mismatched
427 * sizes, we wouldn't be able to do this.
428 */
429 if (cso->cbufs[0] && cso->cbufs[0]->u.tex.level) {
430 struct vc4_resource *rsc =
431 vc4_resource(cso->cbufs[0]->texture);
432 cso->width =
433 (rsc->slices[cso->cbufs[0]->u.tex.level].stride /
434 rsc->cpp);
435 } else if (cso->zsbuf && cso->zsbuf->u.tex.level){
436 struct vc4_resource *rsc =
437 vc4_resource(cso->zsbuf->texture);
438 cso->width =
439 (rsc->slices[cso->zsbuf->u.tex.level].stride /
440 rsc->cpp);
441 }
442
443 vc4->dirty |= VC4_DIRTY_FRAMEBUFFER;
444 }
445
446 static struct vc4_texture_stateobj *
447 vc4_get_stage_tex(struct vc4_context *vc4, enum pipe_shader_type shader)
448 {
449 switch (shader) {
450 case PIPE_SHADER_FRAGMENT:
451 vc4->dirty |= VC4_DIRTY_FRAGTEX;
452 return &vc4->fragtex;
453 break;
454 case PIPE_SHADER_VERTEX:
455 vc4->dirty |= VC4_DIRTY_VERTTEX;
456 return &vc4->verttex;
457 break;
458 default:
459 fprintf(stderr, "Unknown shader target %d\n", shader);
460 abort();
461 }
462 }
463
464 static uint32_t translate_wrap(uint32_t p_wrap, bool using_nearest)
465 {
466 switch (p_wrap) {
467 case PIPE_TEX_WRAP_REPEAT:
468 return 0;
469 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
470 return 1;
471 case PIPE_TEX_WRAP_MIRROR_REPEAT:
472 return 2;
473 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
474 return 3;
475 case PIPE_TEX_WRAP_CLAMP:
476 return (using_nearest ? 1 : 3);
477 default:
478 fprintf(stderr, "Unknown wrap mode %d\n", p_wrap);
479 assert(!"not reached");
480 return 0;
481 }
482 }
483
484 static void *
485 vc4_create_sampler_state(struct pipe_context *pctx,
486 const struct pipe_sampler_state *cso)
487 {
488 static const uint8_t minfilter_map[6] = {
489 VC4_TEX_P1_MINFILT_NEAR_MIP_NEAR,
490 VC4_TEX_P1_MINFILT_LIN_MIP_NEAR,
491 VC4_TEX_P1_MINFILT_NEAR_MIP_LIN,
492 VC4_TEX_P1_MINFILT_LIN_MIP_LIN,
493 VC4_TEX_P1_MINFILT_NEAREST,
494 VC4_TEX_P1_MINFILT_LINEAR,
495 };
496 static const uint32_t magfilter_map[] = {
497 [PIPE_TEX_FILTER_NEAREST] = VC4_TEX_P1_MAGFILT_NEAREST,
498 [PIPE_TEX_FILTER_LINEAR] = VC4_TEX_P1_MAGFILT_LINEAR,
499 };
500 bool either_nearest =
501 (cso->mag_img_filter == PIPE_TEX_MIPFILTER_NEAREST ||
502 cso->min_img_filter == PIPE_TEX_MIPFILTER_NEAREST);
503 struct vc4_sampler_state *so = CALLOC_STRUCT(vc4_sampler_state);
504
505 if (!so)
506 return NULL;
507
508 memcpy(so, cso, sizeof(*cso));
509
510 so->texture_p1 =
511 (VC4_SET_FIELD(magfilter_map[cso->mag_img_filter],
512 VC4_TEX_P1_MAGFILT) |
513 VC4_SET_FIELD(minfilter_map[cso->min_mip_filter * 2 +
514 cso->min_img_filter],
515 VC4_TEX_P1_MINFILT) |
516 VC4_SET_FIELD(translate_wrap(cso->wrap_s, either_nearest),
517 VC4_TEX_P1_WRAP_S) |
518 VC4_SET_FIELD(translate_wrap(cso->wrap_t, either_nearest),
519 VC4_TEX_P1_WRAP_T));
520
521 return so;
522 }
523
524 static void
525 vc4_sampler_states_bind(struct pipe_context *pctx,
526 enum pipe_shader_type shader, unsigned start,
527 unsigned nr, void **hwcso)
528 {
529 struct vc4_context *vc4 = vc4_context(pctx);
530 struct vc4_texture_stateobj *stage_tex = vc4_get_stage_tex(vc4, shader);
531
532 assert(start == 0);
533 unsigned i;
534 unsigned new_nr = 0;
535
536 for (i = 0; i < nr; i++) {
537 if (hwcso[i])
538 new_nr = i + 1;
539 stage_tex->samplers[i] = hwcso[i];
540 }
541
542 for (; i < stage_tex->num_samplers; i++) {
543 stage_tex->samplers[i] = NULL;
544 }
545
546 stage_tex->num_samplers = new_nr;
547 }
548
549 static struct pipe_sampler_view *
550 vc4_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc,
551 const struct pipe_sampler_view *cso)
552 {
553 struct vc4_sampler_view *so = CALLOC_STRUCT(vc4_sampler_view);
554 struct vc4_resource *rsc = vc4_resource(prsc);
555
556 if (!so)
557 return NULL;
558
559 so->base = *cso;
560
561 so->base.texture = NULL;
562 pipe_resource_reference(&so->base.texture, prsc);
563 so->base.reference.count = 1;
564 so->base.context = pctx;
565
566 /* There is no hardware level clamping, and the start address of a
567 * texture may be misaligned, so in that case we have to copy to a
568 * temporary.
569 *
570 * Also, Raspberry Pi doesn't support sampling from raster textures,
571 * so we also have to copy to a temporary then.
572 */
573 if ((cso->u.tex.first_level &&
574 (cso->u.tex.first_level != cso->u.tex.last_level)) ||
575 rsc->vc4_format == VC4_TEXTURE_TYPE_RGBA32R ||
576 rsc->vc4_format == ~0) {
577 struct vc4_resource *shadow_parent = rsc;
578 struct pipe_resource tmpl = {
579 .target = prsc->target,
580 .format = prsc->format,
581 .width0 = u_minify(prsc->width0,
582 cso->u.tex.first_level),
583 .height0 = u_minify(prsc->height0,
584 cso->u.tex.first_level),
585 .bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET,
586 .last_level = cso->u.tex.last_level - cso->u.tex.first_level,
587 .nr_samples = prsc->nr_samples,
588 };
589
590 /* Create the shadow texture. The rest of the texture
591 * parameter setup will use the shadow.
592 */
593 prsc = vc4_resource_create(pctx->screen, &tmpl);
594 if (!prsc) {
595 free(so);
596 return NULL;
597 }
598 rsc = vc4_resource(prsc);
599 vc4_bo_label(vc4_screen(pctx->screen), rsc->bo,
600 "tiling shadow %dx%d",
601 tmpl.width0, tmpl.height0);
602
603 /* Flag it as needing update of the contents from the parent. */
604 rsc->writes = shadow_parent->writes - 1;
605 assert(rsc->vc4_format != VC4_TEXTURE_TYPE_RGBA32R);
606
607 so->texture = prsc;
608 } else {
609 pipe_resource_reference(&so->texture, prsc);
610
611 if (cso->u.tex.first_level) {
612 so->force_first_level = true;
613 }
614 }
615
616 so->texture_p0 =
617 (VC4_SET_FIELD((rsc->slices[0].offset +
618 cso->u.tex.first_layer *
619 rsc->cube_map_stride) >> 12, VC4_TEX_P0_OFFSET) |
620 VC4_SET_FIELD(rsc->vc4_format & 15, VC4_TEX_P0_TYPE) |
621 VC4_SET_FIELD(so->force_first_level ?
622 cso->u.tex.last_level :
623 cso->u.tex.last_level -
624 cso->u.tex.first_level, VC4_TEX_P0_MIPLVLS) |
625 VC4_SET_FIELD(cso->target == PIPE_TEXTURE_CUBE,
626 VC4_TEX_P0_CMMODE));
627 so->texture_p1 =
628 (VC4_SET_FIELD(rsc->vc4_format >> 4, VC4_TEX_P1_TYPE4) |
629 VC4_SET_FIELD(prsc->height0 & 2047, VC4_TEX_P1_HEIGHT) |
630 VC4_SET_FIELD(prsc->width0 & 2047, VC4_TEX_P1_WIDTH));
631
632 if (prsc->format == PIPE_FORMAT_ETC1_RGB8)
633 so->texture_p1 |= VC4_TEX_P1_ETCFLIP_MASK;
634
635 return &so->base;
636 }
637
638 static void
639 vc4_sampler_view_destroy(struct pipe_context *pctx,
640 struct pipe_sampler_view *pview)
641 {
642 struct vc4_sampler_view *view = vc4_sampler_view(pview);
643 pipe_resource_reference(&pview->texture, NULL);
644 pipe_resource_reference(&view->texture, NULL);
645 free(view);
646 }
647
648 static void
649 vc4_set_sampler_views(struct pipe_context *pctx,
650 enum pipe_shader_type shader,
651 unsigned start, unsigned nr,
652 struct pipe_sampler_view **views)
653 {
654 struct vc4_context *vc4 = vc4_context(pctx);
655 struct vc4_texture_stateobj *stage_tex = vc4_get_stage_tex(vc4, shader);
656 unsigned i;
657 unsigned new_nr = 0;
658
659 assert(start == 0);
660
661 for (i = 0; i < nr; i++) {
662 if (views[i])
663 new_nr = i + 1;
664 pipe_sampler_view_reference(&stage_tex->textures[i], views[i]);
665 }
666
667 for (; i < stage_tex->num_textures; i++) {
668 pipe_sampler_view_reference(&stage_tex->textures[i], NULL);
669 }
670
671 stage_tex->num_textures = new_nr;
672 }
673
674 void
675 vc4_state_init(struct pipe_context *pctx)
676 {
677 pctx->set_blend_color = vc4_set_blend_color;
678 pctx->set_stencil_ref = vc4_set_stencil_ref;
679 pctx->set_clip_state = vc4_set_clip_state;
680 pctx->set_sample_mask = vc4_set_sample_mask;
681 pctx->set_constant_buffer = vc4_set_constant_buffer;
682 pctx->set_framebuffer_state = vc4_set_framebuffer_state;
683 pctx->set_polygon_stipple = vc4_set_polygon_stipple;
684 pctx->set_scissor_states = vc4_set_scissor_states;
685 pctx->set_viewport_states = vc4_set_viewport_states;
686
687 pctx->set_vertex_buffers = vc4_set_vertex_buffers;
688
689 pctx->create_blend_state = vc4_create_blend_state;
690 pctx->bind_blend_state = vc4_blend_state_bind;
691 pctx->delete_blend_state = vc4_generic_cso_state_delete;
692
693 pctx->create_rasterizer_state = vc4_create_rasterizer_state;
694 pctx->bind_rasterizer_state = vc4_rasterizer_state_bind;
695 pctx->delete_rasterizer_state = vc4_generic_cso_state_delete;
696
697 pctx->create_depth_stencil_alpha_state = vc4_create_depth_stencil_alpha_state;
698 pctx->bind_depth_stencil_alpha_state = vc4_zsa_state_bind;
699 pctx->delete_depth_stencil_alpha_state = vc4_generic_cso_state_delete;
700
701 pctx->create_vertex_elements_state = vc4_vertex_state_create;
702 pctx->delete_vertex_elements_state = vc4_generic_cso_state_delete;
703 pctx->bind_vertex_elements_state = vc4_vertex_state_bind;
704
705 pctx->create_sampler_state = vc4_create_sampler_state;
706 pctx->delete_sampler_state = vc4_generic_cso_state_delete;
707 pctx->bind_sampler_states = vc4_sampler_states_bind;
708
709 pctx->create_sampler_view = vc4_create_sampler_view;
710 pctx->sampler_view_destroy = vc4_sampler_view_destroy;
711 pctx->set_sampler_views = vc4_set_sampler_views;
712 }