gallium: remove pipe_index_buffer and set_index_buffer
[mesa.git] / src / gallium / drivers / vc4 / vc4_state.c
1 /*
2 * Copyright © 2014 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 #include "pipe/p_state.h"
26 #include "util/u_inlines.h"
27 #include "util/u_math.h"
28 #include "util/u_memory.h"
29 #include "util/u_helpers.h"
30
31 #include "vc4_context.h"
32
33 static void *
34 vc4_generic_cso_state_create(const void *src, uint32_t size)
35 {
36 void *dst = calloc(1, size);
37 if (!dst)
38 return NULL;
39 memcpy(dst, src, size);
40 return dst;
41 }
42
43 static void
44 vc4_generic_cso_state_delete(struct pipe_context *pctx, void *hwcso)
45 {
46 free(hwcso);
47 }
48
49 static void
50 vc4_set_blend_color(struct pipe_context *pctx,
51 const struct pipe_blend_color *blend_color)
52 {
53 struct vc4_context *vc4 = vc4_context(pctx);
54 vc4->blend_color.f = *blend_color;
55 for (int i = 0; i < 4; i++)
56 vc4->blend_color.ub[i] = float_to_ubyte(blend_color->color[i]);
57 vc4->dirty |= VC4_DIRTY_BLEND_COLOR;
58 }
59
60 static void
61 vc4_set_stencil_ref(struct pipe_context *pctx,
62 const struct pipe_stencil_ref *stencil_ref)
63 {
64 struct vc4_context *vc4 = vc4_context(pctx);
65 vc4->stencil_ref =* stencil_ref;
66 vc4->dirty |= VC4_DIRTY_STENCIL_REF;
67 }
68
69 static void
70 vc4_set_clip_state(struct pipe_context *pctx,
71 const struct pipe_clip_state *clip)
72 {
73 struct vc4_context *vc4 = vc4_context(pctx);
74 vc4->clip = *clip;
75 vc4->dirty |= VC4_DIRTY_CLIP;
76 }
77
78 static void
79 vc4_set_sample_mask(struct pipe_context *pctx, unsigned sample_mask)
80 {
81 struct vc4_context *vc4 = vc4_context(pctx);
82 vc4->sample_mask = sample_mask & ((1 << VC4_MAX_SAMPLES) - 1);
83 vc4->dirty |= VC4_DIRTY_SAMPLE_MASK;
84 }
85
86 static uint16_t
87 float_to_187_half(float f)
88 {
89 return fui(f) >> 16;
90 }
91
92 static void *
93 vc4_create_rasterizer_state(struct pipe_context *pctx,
94 const struct pipe_rasterizer_state *cso)
95 {
96 struct vc4_rasterizer_state *so;
97
98 so = CALLOC_STRUCT(vc4_rasterizer_state);
99 if (!so)
100 return NULL;
101
102 so->base = *cso;
103
104 if (!(cso->cull_face & PIPE_FACE_FRONT))
105 so->config_bits[0] |= VC4_CONFIG_BITS_ENABLE_PRIM_FRONT;
106 if (!(cso->cull_face & PIPE_FACE_BACK))
107 so->config_bits[0] |= VC4_CONFIG_BITS_ENABLE_PRIM_BACK;
108
109 /* Workaround: HW-2726 PTB does not handle zero-size points (BCM2835,
110 * BCM21553).
111 */
112 so->point_size = MAX2(cso->point_size, .125f);
113
114 if (cso->front_ccw)
115 so->config_bits[0] |= VC4_CONFIG_BITS_CW_PRIMITIVES;
116
117 if (cso->offset_tri) {
118 so->config_bits[0] |= VC4_CONFIG_BITS_ENABLE_DEPTH_OFFSET;
119
120 so->offset_units = float_to_187_half(cso->offset_units);
121 so->offset_factor = float_to_187_half(cso->offset_scale);
122 }
123
124 if (cso->multisample)
125 so->config_bits[0] |= VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_4X;
126
127 return so;
128 }
129
130 /* Blend state is baked into shaders. */
131 static void *
132 vc4_create_blend_state(struct pipe_context *pctx,
133 const struct pipe_blend_state *cso)
134 {
135 return vc4_generic_cso_state_create(cso, sizeof(*cso));
136 }
137
138 /**
139 * The TLB_STENCIL_SETUP data has a little bitfield for common writemask
140 * values, so you don't have to do a separate writemask setup.
141 */
142 static uint8_t
143 tlb_stencil_setup_writemask(uint8_t mask)
144 {
145 switch (mask) {
146 case 0x1: return 0;
147 case 0x3: return 1;
148 case 0xf: return 2;
149 case 0xff: return 3;
150 default: return 0xff;
151 }
152 }
153
154 static uint32_t
155 tlb_stencil_setup_bits(const struct pipe_stencil_state *state,
156 uint8_t writemask_bits)
157 {
158 static const uint8_t op_map[] = {
159 [PIPE_STENCIL_OP_ZERO] = 0,
160 [PIPE_STENCIL_OP_KEEP] = 1,
161 [PIPE_STENCIL_OP_REPLACE] = 2,
162 [PIPE_STENCIL_OP_INCR] = 3,
163 [PIPE_STENCIL_OP_DECR] = 4,
164 [PIPE_STENCIL_OP_INVERT] = 5,
165 [PIPE_STENCIL_OP_INCR_WRAP] = 6,
166 [PIPE_STENCIL_OP_DECR_WRAP] = 7,
167 };
168 uint32_t bits = 0;
169
170 if (writemask_bits != 0xff)
171 bits |= writemask_bits << 28;
172 bits |= op_map[state->zfail_op] << 25;
173 bits |= op_map[state->zpass_op] << 22;
174 bits |= op_map[state->fail_op] << 19;
175 bits |= state->func << 16;
176 /* Ref is filled in at uniform upload time */
177 bits |= state->valuemask << 0;
178
179 return bits;
180 }
181
182 static void *
183 vc4_create_depth_stencil_alpha_state(struct pipe_context *pctx,
184 const struct pipe_depth_stencil_alpha_state *cso)
185 {
186 struct vc4_depth_stencil_alpha_state *so;
187
188 so = CALLOC_STRUCT(vc4_depth_stencil_alpha_state);
189 if (!so)
190 return NULL;
191
192 so->base = *cso;
193
194 /* We always keep the early Z state correct, since a later state using
195 * early Z may want it.
196 */
197 so->config_bits[2] |= VC4_CONFIG_BITS_EARLY_Z_UPDATE;
198
199 if (cso->depth.enabled) {
200 if (cso->depth.writemask) {
201 so->config_bits[1] |= VC4_CONFIG_BITS_Z_UPDATE;
202 }
203 so->config_bits[1] |= (cso->depth.func <<
204 VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT);
205
206 /* We only handle early Z in the < direction because otherwise
207 * we'd have to runtime guess which direction to set in the
208 * render config.
209 */
210 if ((cso->depth.func == PIPE_FUNC_LESS ||
211 cso->depth.func == PIPE_FUNC_LEQUAL) &&
212 (!cso->stencil[0].enabled ||
213 (cso->stencil[0].zfail_op == PIPE_STENCIL_OP_KEEP &&
214 (!cso->stencil[1].enabled ||
215 cso->stencil[1].zfail_op == PIPE_STENCIL_OP_KEEP)))) {
216 so->config_bits[2] |= VC4_CONFIG_BITS_EARLY_Z;
217 }
218 } else {
219 so->config_bits[1] |= (PIPE_FUNC_ALWAYS <<
220 VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT);
221 }
222
223 if (cso->stencil[0].enabled) {
224 const struct pipe_stencil_state *front = &cso->stencil[0];
225 const struct pipe_stencil_state *back = &cso->stencil[1];
226
227 uint8_t front_writemask_bits =
228 tlb_stencil_setup_writemask(front->writemask);
229 uint8_t back_writemask = front->writemask;
230 uint8_t back_writemask_bits = front_writemask_bits;
231
232 so->stencil_uniforms[0] =
233 tlb_stencil_setup_bits(front, front_writemask_bits);
234 if (back->enabled) {
235 back_writemask = back->writemask;
236 back_writemask_bits =
237 tlb_stencil_setup_writemask(back->writemask);
238
239 so->stencil_uniforms[0] |= (1 << 30);
240 so->stencil_uniforms[1] =
241 tlb_stencil_setup_bits(back, back_writemask_bits);
242 so->stencil_uniforms[1] |= (2 << 30);
243 } else {
244 so->stencil_uniforms[0] |= (3 << 30);
245 }
246
247 if (front_writemask_bits == 0xff ||
248 back_writemask_bits == 0xff) {
249 so->stencil_uniforms[2] = (front->writemask |
250 (back_writemask << 8));
251 }
252 }
253
254 return so;
255 }
256
257 static void
258 vc4_set_polygon_stipple(struct pipe_context *pctx,
259 const struct pipe_poly_stipple *stipple)
260 {
261 struct vc4_context *vc4 = vc4_context(pctx);
262 vc4->stipple = *stipple;
263 vc4->dirty |= VC4_DIRTY_STIPPLE;
264 }
265
266 static void
267 vc4_set_scissor_states(struct pipe_context *pctx,
268 unsigned start_slot,
269 unsigned num_scissors,
270 const struct pipe_scissor_state *scissor)
271 {
272 struct vc4_context *vc4 = vc4_context(pctx);
273
274 vc4->scissor = *scissor;
275 vc4->dirty |= VC4_DIRTY_SCISSOR;
276 }
277
278 static void
279 vc4_set_viewport_states(struct pipe_context *pctx,
280 unsigned start_slot,
281 unsigned num_viewports,
282 const struct pipe_viewport_state *viewport)
283 {
284 struct vc4_context *vc4 = vc4_context(pctx);
285 vc4->viewport = *viewport;
286 vc4->dirty |= VC4_DIRTY_VIEWPORT;
287 }
288
289 static void
290 vc4_set_vertex_buffers(struct pipe_context *pctx,
291 unsigned start_slot, unsigned count,
292 const struct pipe_vertex_buffer *vb)
293 {
294 struct vc4_context *vc4 = vc4_context(pctx);
295 struct vc4_vertexbuf_stateobj *so = &vc4->vertexbuf;
296
297 util_set_vertex_buffers_mask(so->vb, &so->enabled_mask, vb,
298 start_slot, count);
299 so->count = util_last_bit(so->enabled_mask);
300
301 vc4->dirty |= VC4_DIRTY_VTXBUF;
302 }
303
304 static void
305 vc4_blend_state_bind(struct pipe_context *pctx, void *hwcso)
306 {
307 struct vc4_context *vc4 = vc4_context(pctx);
308 vc4->blend = hwcso;
309 vc4->dirty |= VC4_DIRTY_BLEND;
310 }
311
312 static void
313 vc4_rasterizer_state_bind(struct pipe_context *pctx, void *hwcso)
314 {
315 struct vc4_context *vc4 = vc4_context(pctx);
316 struct vc4_rasterizer_state *rast = hwcso;
317
318 if (vc4->rasterizer && rast &&
319 vc4->rasterizer->base.flatshade != rast->base.flatshade) {
320 vc4->dirty |= VC4_DIRTY_FLAT_SHADE_FLAGS;
321 }
322
323 vc4->rasterizer = hwcso;
324 vc4->dirty |= VC4_DIRTY_RASTERIZER;
325 }
326
327 static void
328 vc4_zsa_state_bind(struct pipe_context *pctx, void *hwcso)
329 {
330 struct vc4_context *vc4 = vc4_context(pctx);
331 vc4->zsa = hwcso;
332 vc4->dirty |= VC4_DIRTY_ZSA;
333 }
334
335 static void *
336 vc4_vertex_state_create(struct pipe_context *pctx, unsigned num_elements,
337 const struct pipe_vertex_element *elements)
338 {
339 struct vc4_vertex_stateobj *so = CALLOC_STRUCT(vc4_vertex_stateobj);
340
341 if (!so)
342 return NULL;
343
344 memcpy(so->pipe, elements, sizeof(*elements) * num_elements);
345 so->num_elements = num_elements;
346
347 return so;
348 }
349
350 static void
351 vc4_vertex_state_bind(struct pipe_context *pctx, void *hwcso)
352 {
353 struct vc4_context *vc4 = vc4_context(pctx);
354 vc4->vtx = hwcso;
355 vc4->dirty |= VC4_DIRTY_VTXSTATE;
356 }
357
358 static void
359 vc4_set_constant_buffer(struct pipe_context *pctx,
360 enum pipe_shader_type shader, uint index,
361 const struct pipe_constant_buffer *cb)
362 {
363 struct vc4_context *vc4 = vc4_context(pctx);
364 struct vc4_constbuf_stateobj *so = &vc4->constbuf[shader];
365
366 assert(index == 0);
367
368 /* Note that the state tracker can unbind constant buffers by
369 * passing NULL here.
370 */
371 if (unlikely(!cb)) {
372 so->enabled_mask &= ~(1 << index);
373 so->dirty_mask &= ~(1 << index);
374 return;
375 }
376
377 assert(!cb->buffer);
378 so->cb[index].buffer_offset = cb->buffer_offset;
379 so->cb[index].buffer_size = cb->buffer_size;
380 so->cb[index].user_buffer = cb->user_buffer;
381
382 so->enabled_mask |= 1 << index;
383 so->dirty_mask |= 1 << index;
384 vc4->dirty |= VC4_DIRTY_CONSTBUF;
385 }
386
387 static void
388 vc4_set_framebuffer_state(struct pipe_context *pctx,
389 const struct pipe_framebuffer_state *framebuffer)
390 {
391 struct vc4_context *vc4 = vc4_context(pctx);
392 struct pipe_framebuffer_state *cso = &vc4->framebuffer;
393 unsigned i;
394
395 vc4->job = NULL;
396
397 for (i = 0; i < framebuffer->nr_cbufs; i++)
398 pipe_surface_reference(&cso->cbufs[i], framebuffer->cbufs[i]);
399 for (; i < vc4->framebuffer.nr_cbufs; i++)
400 pipe_surface_reference(&cso->cbufs[i], NULL);
401
402 cso->nr_cbufs = framebuffer->nr_cbufs;
403
404 pipe_surface_reference(&cso->zsbuf, framebuffer->zsbuf);
405
406 cso->width = framebuffer->width;
407 cso->height = framebuffer->height;
408
409 /* Nonzero texture mipmap levels are laid out as if they were in
410 * power-of-two-sized spaces. The renderbuffer config infers its
411 * stride from the width parameter, so we need to configure our
412 * framebuffer. Note that if the z/color buffers were mismatched
413 * sizes, we wouldn't be able to do this.
414 */
415 if (cso->cbufs[0] && cso->cbufs[0]->u.tex.level) {
416 struct vc4_resource *rsc =
417 vc4_resource(cso->cbufs[0]->texture);
418 cso->width =
419 (rsc->slices[cso->cbufs[0]->u.tex.level].stride /
420 rsc->cpp);
421 } else if (cso->zsbuf && cso->zsbuf->u.tex.level){
422 struct vc4_resource *rsc =
423 vc4_resource(cso->zsbuf->texture);
424 cso->width =
425 (rsc->slices[cso->zsbuf->u.tex.level].stride /
426 rsc->cpp);
427 }
428
429 vc4->dirty |= VC4_DIRTY_FRAMEBUFFER;
430 }
431
432 static struct vc4_texture_stateobj *
433 vc4_get_stage_tex(struct vc4_context *vc4, enum pipe_shader_type shader)
434 {
435 switch (shader) {
436 case PIPE_SHADER_FRAGMENT:
437 vc4->dirty |= VC4_DIRTY_FRAGTEX;
438 return &vc4->fragtex;
439 break;
440 case PIPE_SHADER_VERTEX:
441 vc4->dirty |= VC4_DIRTY_VERTTEX;
442 return &vc4->verttex;
443 break;
444 default:
445 fprintf(stderr, "Unknown shader target %d\n", shader);
446 abort();
447 }
448 }
449
450 static uint32_t translate_wrap(uint32_t p_wrap, bool using_nearest)
451 {
452 switch (p_wrap) {
453 case PIPE_TEX_WRAP_REPEAT:
454 return 0;
455 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
456 return 1;
457 case PIPE_TEX_WRAP_MIRROR_REPEAT:
458 return 2;
459 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
460 return 3;
461 case PIPE_TEX_WRAP_CLAMP:
462 return (using_nearest ? 1 : 3);
463 default:
464 fprintf(stderr, "Unknown wrap mode %d\n", p_wrap);
465 assert(!"not reached");
466 return 0;
467 }
468 }
469
470 static void *
471 vc4_create_sampler_state(struct pipe_context *pctx,
472 const struct pipe_sampler_state *cso)
473 {
474 static const uint8_t minfilter_map[6] = {
475 VC4_TEX_P1_MINFILT_NEAR_MIP_NEAR,
476 VC4_TEX_P1_MINFILT_LIN_MIP_NEAR,
477 VC4_TEX_P1_MINFILT_NEAR_MIP_LIN,
478 VC4_TEX_P1_MINFILT_LIN_MIP_LIN,
479 VC4_TEX_P1_MINFILT_NEAREST,
480 VC4_TEX_P1_MINFILT_LINEAR,
481 };
482 static const uint32_t magfilter_map[] = {
483 [PIPE_TEX_FILTER_NEAREST] = VC4_TEX_P1_MAGFILT_NEAREST,
484 [PIPE_TEX_FILTER_LINEAR] = VC4_TEX_P1_MAGFILT_LINEAR,
485 };
486 bool either_nearest =
487 (cso->mag_img_filter == PIPE_TEX_MIPFILTER_NEAREST ||
488 cso->min_img_filter == PIPE_TEX_MIPFILTER_NEAREST);
489 struct vc4_sampler_state *so = CALLOC_STRUCT(vc4_sampler_state);
490
491 if (!so)
492 return NULL;
493
494 memcpy(so, cso, sizeof(*cso));
495
496 so->texture_p1 =
497 (VC4_SET_FIELD(magfilter_map[cso->mag_img_filter],
498 VC4_TEX_P1_MAGFILT) |
499 VC4_SET_FIELD(minfilter_map[cso->min_mip_filter * 2 +
500 cso->min_img_filter],
501 VC4_TEX_P1_MINFILT) |
502 VC4_SET_FIELD(translate_wrap(cso->wrap_s, either_nearest),
503 VC4_TEX_P1_WRAP_S) |
504 VC4_SET_FIELD(translate_wrap(cso->wrap_t, either_nearest),
505 VC4_TEX_P1_WRAP_T));
506
507 return so;
508 }
509
510 static void
511 vc4_sampler_states_bind(struct pipe_context *pctx,
512 enum pipe_shader_type shader, unsigned start,
513 unsigned nr, void **hwcso)
514 {
515 struct vc4_context *vc4 = vc4_context(pctx);
516 struct vc4_texture_stateobj *stage_tex = vc4_get_stage_tex(vc4, shader);
517
518 assert(start == 0);
519 unsigned i;
520 unsigned new_nr = 0;
521
522 for (i = 0; i < nr; i++) {
523 if (hwcso[i])
524 new_nr = i + 1;
525 stage_tex->samplers[i] = hwcso[i];
526 }
527
528 for (; i < stage_tex->num_samplers; i++) {
529 stage_tex->samplers[i] = NULL;
530 }
531
532 stage_tex->num_samplers = new_nr;
533 }
534
535 static struct pipe_sampler_view *
536 vc4_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc,
537 const struct pipe_sampler_view *cso)
538 {
539 struct vc4_sampler_view *so = CALLOC_STRUCT(vc4_sampler_view);
540 struct vc4_resource *rsc = vc4_resource(prsc);
541
542 if (!so)
543 return NULL;
544
545 so->base = *cso;
546
547 pipe_reference(NULL, &prsc->reference);
548
549 /* There is no hardware level clamping, and the start address of a
550 * texture may be misaligned, so in that case we have to copy to a
551 * temporary.
552 *
553 * Also, Raspberry Pi doesn't support sampling from raster textures,
554 * so we also have to copy to a temporary then.
555 */
556 if ((cso->u.tex.first_level &&
557 (cso->u.tex.first_level != cso->u.tex.last_level)) ||
558 rsc->vc4_format == VC4_TEXTURE_TYPE_RGBA32R) {
559 struct vc4_resource *shadow_parent = vc4_resource(prsc);
560 struct pipe_resource tmpl = shadow_parent->base.b;
561 struct vc4_resource *clone;
562
563 tmpl.bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
564 tmpl.width0 = u_minify(tmpl.width0, cso->u.tex.first_level);
565 tmpl.height0 = u_minify(tmpl.height0, cso->u.tex.first_level);
566 tmpl.last_level = cso->u.tex.last_level - cso->u.tex.first_level;
567
568 prsc = vc4_resource_create(pctx->screen, &tmpl);
569 if (!prsc) {
570 free(so);
571 return NULL;
572 }
573 rsc = vc4_resource(prsc);
574 clone = vc4_resource(prsc);
575 clone->shadow_parent = &shadow_parent->base.b;
576 /* Flag it as needing update of the contents from the parent. */
577 clone->writes = shadow_parent->writes - 1;
578
579 assert(clone->vc4_format != VC4_TEXTURE_TYPE_RGBA32R);
580 } else if (cso->u.tex.first_level) {
581 so->force_first_level = true;
582 }
583 so->base.texture = prsc;
584 so->base.reference.count = 1;
585 so->base.context = pctx;
586
587 so->texture_p0 =
588 (VC4_SET_FIELD(rsc->slices[0].offset >> 12, VC4_TEX_P0_OFFSET) |
589 VC4_SET_FIELD(rsc->vc4_format & 15, VC4_TEX_P0_TYPE) |
590 VC4_SET_FIELD(so->force_first_level ?
591 cso->u.tex.last_level :
592 cso->u.tex.last_level -
593 cso->u.tex.first_level, VC4_TEX_P0_MIPLVLS) |
594 VC4_SET_FIELD(cso->target == PIPE_TEXTURE_CUBE,
595 VC4_TEX_P0_CMMODE));
596 so->texture_p1 =
597 (VC4_SET_FIELD(rsc->vc4_format >> 4, VC4_TEX_P1_TYPE4) |
598 VC4_SET_FIELD(prsc->height0 & 2047, VC4_TEX_P1_HEIGHT) |
599 VC4_SET_FIELD(prsc->width0 & 2047, VC4_TEX_P1_WIDTH));
600
601 if (prsc->format == PIPE_FORMAT_ETC1_RGB8)
602 so->texture_p1 |= VC4_TEX_P1_ETCFLIP_MASK;
603
604 return &so->base;
605 }
606
607 static void
608 vc4_sampler_view_destroy(struct pipe_context *pctx,
609 struct pipe_sampler_view *view)
610 {
611 pipe_resource_reference(&view->texture, NULL);
612 free(view);
613 }
614
615 static void
616 vc4_set_sampler_views(struct pipe_context *pctx,
617 enum pipe_shader_type shader,
618 unsigned start, unsigned nr,
619 struct pipe_sampler_view **views)
620 {
621 struct vc4_context *vc4 = vc4_context(pctx);
622 struct vc4_texture_stateobj *stage_tex = vc4_get_stage_tex(vc4, shader);
623 unsigned i;
624 unsigned new_nr = 0;
625
626 assert(start == 0);
627
628 for (i = 0; i < nr; i++) {
629 if (views[i])
630 new_nr = i + 1;
631 pipe_sampler_view_reference(&stage_tex->textures[i], views[i]);
632 }
633
634 for (; i < stage_tex->num_textures; i++) {
635 pipe_sampler_view_reference(&stage_tex->textures[i], NULL);
636 }
637
638 stage_tex->num_textures = new_nr;
639 }
640
641 void
642 vc4_state_init(struct pipe_context *pctx)
643 {
644 pctx->set_blend_color = vc4_set_blend_color;
645 pctx->set_stencil_ref = vc4_set_stencil_ref;
646 pctx->set_clip_state = vc4_set_clip_state;
647 pctx->set_sample_mask = vc4_set_sample_mask;
648 pctx->set_constant_buffer = vc4_set_constant_buffer;
649 pctx->set_framebuffer_state = vc4_set_framebuffer_state;
650 pctx->set_polygon_stipple = vc4_set_polygon_stipple;
651 pctx->set_scissor_states = vc4_set_scissor_states;
652 pctx->set_viewport_states = vc4_set_viewport_states;
653
654 pctx->set_vertex_buffers = vc4_set_vertex_buffers;
655
656 pctx->create_blend_state = vc4_create_blend_state;
657 pctx->bind_blend_state = vc4_blend_state_bind;
658 pctx->delete_blend_state = vc4_generic_cso_state_delete;
659
660 pctx->create_rasterizer_state = vc4_create_rasterizer_state;
661 pctx->bind_rasterizer_state = vc4_rasterizer_state_bind;
662 pctx->delete_rasterizer_state = vc4_generic_cso_state_delete;
663
664 pctx->create_depth_stencil_alpha_state = vc4_create_depth_stencil_alpha_state;
665 pctx->bind_depth_stencil_alpha_state = vc4_zsa_state_bind;
666 pctx->delete_depth_stencil_alpha_state = vc4_generic_cso_state_delete;
667
668 pctx->create_vertex_elements_state = vc4_vertex_state_create;
669 pctx->delete_vertex_elements_state = vc4_generic_cso_state_delete;
670 pctx->bind_vertex_elements_state = vc4_vertex_state_bind;
671
672 pctx->create_sampler_state = vc4_create_sampler_state;
673 pctx->delete_sampler_state = vc4_generic_cso_state_delete;
674 pctx->bind_sampler_states = vc4_sampler_states_bind;
675
676 pctx->create_sampler_view = vc4_create_sampler_view;
677 pctx->sampler_view_destroy = vc4_sampler_view_destroy;
678 pctx->set_sampler_views = vc4_set_sampler_views;
679 }