util/ra: spiff out select_reg_callback
[mesa.git] / src / gallium / drivers / vc4 / vc4_tiling.c
1 /*
2 * Copyright © 2014 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 /** @file vc4_tiling.c
25 *
26 * Handles information about the VC4 tiling formats, and loading and storing
27 * from them.
28 *
29 * Texture mipmap levels on VC4 are (with the exception of 32-bit RGBA raster
30 * textures for scanout) stored as groups of microtiles. If the texture is at
31 * least 4x4 microtiles (utiles), then those microtiles are arranged in a sort
32 * of Hilbert-fractal-ish layout (T), otherwise the microtiles are in raster
33 * order (LT).
34 *
35 * Specifically, the T format has:
36 *
37 * - 64b utiles of pixels in a raster-order grid according to cpp. It's 4x4
38 * pixels at 32 bit depth.
39 *
40 * - 1k subtiles made of a 4x4 raster-order grid of 64b utiles (so usually
41 * 16x16 pixels).
42 *
43 * - 4k tiles made of a 2x2 grid of 1k subtiles (so usually 32x32 pixels). On
44 * even 4k tile rows, they're arranged as (BL, TL, TR, BR), and on odd rows
45 * they're (TR, BR, BL, TL), where bottom left is start of memory.
46 *
47 * - an image made of 4k tiles in rows either left-to-right (even rows of 4k
48 * tiles) or right-to-left (odd rows of 4k tiles).
49 */
50
51 #include "vc4_screen.h"
52 #include "vc4_context.h"
53 #include "vc4_tiling.h"
54
55 /**
56 * The texture unit decides what tiling format a particular miplevel is using
57 * this function, so we lay out our miptrees accordingly.
58 */
59 bool
60 vc4_size_is_lt(uint32_t width, uint32_t height, int cpp)
61 {
62 return (width <= 4 * vc4_utile_width(cpp) ||
63 height <= 4 * vc4_utile_height(cpp));
64 }
65
66 /**
67 * Takes a utile x and y (and the number of utiles of width of the image) and
68 * returns the offset to the utile within a VC4_TILING_FORMAT_TF image.
69 */
70 static uint32_t
71 t_utile_address(uint32_t utile_x, uint32_t utile_y,
72 uint32_t utile_stride)
73 {
74 /* T images have to be aligned to 8 utiles (4x4 subtiles, which are
75 * 2x2 in a 4k tile).
76 */
77 assert(!(utile_stride & 7));
78 uint32_t tile_stride = utile_stride >> 3;
79 /* 4k tile offsets. */
80 uint32_t tile_x = utile_x >> 3;
81 uint32_t tile_y = utile_y >> 3;
82 bool odd_tile_y = tile_y & 1;
83
84 /* Odd lines of 4k tiles go right-to-left. */
85 if (odd_tile_y)
86 tile_x = tile_stride - tile_x - 1;
87
88 uint32_t tile_offset = 4096 * (tile_y * tile_stride + tile_x);
89
90 uint32_t stile_x = (utile_x >> 2) & 1;
91 uint32_t stile_y = (utile_y >> 2) & 1;
92 uint32_t stile_index = (stile_y << 1) + stile_x;
93 static const uint32_t odd_stile_map[4] = {2, 1, 3, 0};
94 static const uint32_t even_stile_map[4] = {0, 3, 1, 2};
95
96 uint32_t stile_offset = 1024 * (odd_tile_y ?
97 odd_stile_map[stile_index] :
98 even_stile_map[stile_index]);
99
100 /* This function no longer handles the utile offset within a subtile.
101 * Walking subtiles is the job of the LT image handler.
102 */
103 assert(!(utile_x & 3) && !(utile_y & 3));
104
105 #if 0
106 fprintf(stderr, "utile %d,%d -> %d + %d + %d (stride %d,%d) = %d\n",
107 utile_x, utile_y,
108 tile_offset, stile_offset, utile_offset,
109 utile_stride, tile_stride,
110 tile_offset + stile_offset + utile_offset);
111 #endif
112
113 return tile_offset + stile_offset;
114 }
115
116 /**
117 * Loads or stores a T texture image by breaking it down into subtiles
118 * (1024-byte, 4x4-utile) sub-images that we can use the LT tiling functions
119 * on.
120 */
121 static inline void
122 vc4_t_image_helper(void *gpu, uint32_t gpu_stride,
123 void *cpu, uint32_t cpu_stride,
124 int cpp, const struct pipe_box *box,
125 bool to_cpu)
126 {
127 uint32_t utile_w = vc4_utile_width(cpp);
128 uint32_t utile_h = vc4_utile_height(cpp);
129 uint32_t utile_w_shift = ffs(utile_w) - 1;
130 uint32_t utile_h_shift = ffs(utile_h) - 1;
131 uint32_t stile_w = 4 * utile_w;
132 uint32_t stile_h = 4 * utile_h;
133 assert(stile_w * stile_h * cpp == 1024);
134 uint32_t utile_stride = gpu_stride / cpp / utile_w;
135 uint32_t x1 = box->x;
136 uint32_t y1 = box->y;
137 uint32_t x2 = box->x + box->width;
138 uint32_t y2 = box->y + box->height;
139 struct pipe_box partial_box;
140 uint32_t gpu_lt_stride = stile_w * cpp;
141
142 for (uint32_t y = y1; y < y2; y = align(y + 1, stile_h)) {
143 partial_box.y = y & (stile_h - 1);
144 partial_box.height = MIN2(y2 - y, stile_h - partial_box.y);
145
146 uint32_t cpu_offset = 0;
147 for (uint32_t x = x1; x < x2; x = align(x + 1, stile_w)) {
148 partial_box.x = x & (stile_w - 1);
149 partial_box.width = MIN2(x2 - x,
150 stile_w - partial_box.x);
151
152 /* The dst offset we want is the start of this
153 * subtile
154 */
155 uint32_t gpu_offset =
156 t_utile_address((x >> utile_w_shift) & ~0x3,
157 (y >> utile_h_shift) & ~0x3,
158 utile_stride);
159
160 if (to_cpu) {
161 vc4_load_lt_image(cpu + cpu_offset,
162 cpu_stride,
163 gpu + gpu_offset,
164 gpu_lt_stride,
165 cpp, &partial_box);
166 } else {
167 vc4_store_lt_image(gpu + gpu_offset,
168 gpu_lt_stride,
169 cpu + cpu_offset,
170 cpu_stride,
171 cpp, &partial_box);
172 }
173
174 cpu_offset += partial_box.width * cpp;
175 }
176 cpu += cpu_stride * partial_box.height;
177 }
178 }
179
180 static void
181 vc4_store_t_image(void *dst, uint32_t dst_stride,
182 void *src, uint32_t src_stride,
183 int cpp, const struct pipe_box *box)
184 {
185 vc4_t_image_helper(dst, dst_stride,
186 src, src_stride,
187 cpp, box, false);
188 }
189
190 static void
191 vc4_load_t_image(void *dst, uint32_t dst_stride,
192 void *src, uint32_t src_stride,
193 int cpp, const struct pipe_box *box)
194 {
195 vc4_t_image_helper(src, src_stride,
196 dst, dst_stride,
197 cpp, box, true);
198 }
199
200 /**
201 * Loads pixel data from the start (microtile-aligned) box in \p src to the
202 * start of \p dst according to the given tiling format.
203 */
204 void
205 vc4_load_tiled_image(void *dst, uint32_t dst_stride,
206 void *src, uint32_t src_stride,
207 uint8_t tiling_format, int cpp,
208 const struct pipe_box *box)
209 {
210 if (tiling_format == VC4_TILING_FORMAT_LT) {
211 vc4_load_lt_image(dst, dst_stride,
212 src, src_stride,
213 cpp, box);
214 } else {
215 assert(tiling_format == VC4_TILING_FORMAT_T);
216 vc4_load_t_image(dst, dst_stride,
217 src, src_stride,
218 cpp, box);
219 }
220 }
221
222 /**
223 * Stores pixel data from the start of \p src into a (microtile-aligned) box in
224 * \p dst according to the given tiling format.
225 */
226 void
227 vc4_store_tiled_image(void *dst, uint32_t dst_stride,
228 void *src, uint32_t src_stride,
229 uint8_t tiling_format, int cpp,
230 const struct pipe_box *box)
231 {
232 if (tiling_format == VC4_TILING_FORMAT_LT) {
233 vc4_store_lt_image(dst, dst_stride,
234 src, src_stride,
235 cpp, box);
236 } else {
237 assert(tiling_format == VC4_TILING_FORMAT_T);
238 vc4_store_t_image(dst, dst_stride,
239 src, src_stride,
240 cpp, box);
241 }
242 }
243