e1589d44b229ed4089f352205b21bd99b822bd41
[mesa.git] / src / gallium / drivers / vc5 / v3dx_simulator.c
1 /*
2 * Copyright © 2014-2017 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 /**
25 * @file vc5_simulator_hw.c
26 *
27 * Implements the actual HW interaction betweeh the GL driver's VC5 simulator and the simulator.
28 *
29 * The register headers between V3D versions will have conflicting defines, so
30 * all register interactions appear in this file and are compiled per V3D version
31 * we support.
32 */
33
34 #ifdef USE_VC5_SIMULATOR
35
36 #include "vc5_screen.h"
37 #include "vc5_context.h"
38 #include "vc5_simulator_wrapper.h"
39
40 #define HW_REGISTER_RO(x) (x)
41 #define HW_REGISTER_RW(x) (x)
42 #if V3D_VERSION >= 41
43 #include "libs/core/v3d/registers/4.1.34.0/v3d.h"
44 #else
45 #include "libs/core/v3d/registers/3.3.0.0/v3d.h"
46 #endif
47
48 #define V3D_WRITE(reg, val) v3d_hw_write_reg(v3d, reg, val)
49 #define V3D_READ(reg) v3d_hw_read_reg(v3d, reg)
50
51 static void
52 vc5_flush_l3(struct v3d_hw *v3d)
53 {
54 if (!v3d_hw_has_gca(v3d))
55 return;
56
57 #if V3D_VERSION < 40
58 uint32_t gca_ctrl = V3D_READ(V3D_GCA_CACHE_CTRL);
59
60 V3D_WRITE(V3D_GCA_CACHE_CTRL, gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH_SET);
61 V3D_WRITE(V3D_GCA_CACHE_CTRL, gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH_SET);
62 #endif
63 }
64
65 /* Invalidates the L2 cache. This is a read-only cache. */
66 static void
67 vc5_flush_l2(struct v3d_hw *v3d)
68 {
69 V3D_WRITE(V3D_CTL_0_L2CACTL,
70 V3D_CTL_0_L2CACTL_L2CCLR_SET |
71 V3D_CTL_0_L2CACTL_L2CENA_SET);
72 }
73
74 /* Invalidates texture L2 cachelines */
75 static void
76 vc5_flush_l2t(struct v3d_hw *v3d)
77 {
78 V3D_WRITE(V3D_CTL_0_L2TFLSTA, 0);
79 V3D_WRITE(V3D_CTL_0_L2TFLEND, ~0);
80 V3D_WRITE(V3D_CTL_0_L2TCACTL,
81 V3D_CTL_0_L2TCACTL_L2TFLS_SET |
82 (0 << V3D_CTL_0_L2TCACTL_L2TFLM_LSB));
83 }
84
85 /* Invalidates the slice caches. These are read-only caches. */
86 static void
87 vc5_flush_slices(struct v3d_hw *v3d)
88 {
89 V3D_WRITE(V3D_CTL_0_SLCACTL, ~0);
90 }
91
92 static void
93 vc5_flush_caches(struct v3d_hw *v3d)
94 {
95 vc5_flush_l3(v3d);
96 vc5_flush_l2(v3d);
97 vc5_flush_l2t(v3d);
98 vc5_flush_slices(v3d);
99 }
100
101 int
102 v3dX(simulator_get_param_ioctl)(struct v3d_hw *v3d,
103 struct drm_v3d_get_param *args)
104 {
105 static const uint32_t reg_map[] = {
106 [DRM_V3D_PARAM_V3D_UIFCFG] = V3D_HUB_CTL_UIFCFG,
107 [DRM_V3D_PARAM_V3D_HUB_IDENT1] = V3D_HUB_CTL_IDENT1,
108 [DRM_V3D_PARAM_V3D_HUB_IDENT2] = V3D_HUB_CTL_IDENT2,
109 [DRM_V3D_PARAM_V3D_HUB_IDENT3] = V3D_HUB_CTL_IDENT3,
110 [DRM_V3D_PARAM_V3D_CORE0_IDENT0] = V3D_CTL_0_IDENT0,
111 [DRM_V3D_PARAM_V3D_CORE0_IDENT1] = V3D_CTL_0_IDENT1,
112 [DRM_V3D_PARAM_V3D_CORE0_IDENT2] = V3D_CTL_0_IDENT2,
113 };
114
115 if (args->param < ARRAY_SIZE(reg_map) && reg_map[args->param]) {
116 args->value = V3D_READ(reg_map[args->param]);
117 return 0;
118 }
119
120 fprintf(stderr, "Unknown DRM_IOCTL_VC5_GET_PARAM(%lld)\n",
121 (long long)args->value);
122 abort();
123 }
124
125 void
126 v3dX(simulator_init_regs)(struct v3d_hw *v3d)
127 {
128 #if V3D_VERSION == 33
129 /* Set OVRTMUOUT to match kernel behavior.
130 *
131 * This means that the texture sampler uniform configuration's tmu
132 * output type field is used, instead of using the hardware default
133 * behavior based on the texture type. If you want the default
134 * behavior, you can still put "2" in the indirect texture state's
135 * output_type field.
136 */
137 V3D_WRITE(V3D_CTL_0_MISCCFG, V3D_CTL_1_MISCCFG_OVRTMUOUT_SET);
138 #endif
139 }
140
141 void
142 v3dX(simulator_flush)(struct v3d_hw *v3d, struct drm_v3d_submit_cl *submit,
143 uint32_t gmp_ofs)
144 {
145 /* Completely reset the GMP. */
146 V3D_WRITE(V3D_GMP_0_CFG,
147 V3D_GMP_0_CFG_PROTENABLE_SET);
148 V3D_WRITE(V3D_GMP_0_TABLE_ADDR, gmp_ofs);
149 V3D_WRITE(V3D_GMP_0_CLEAR_LOAD, ~0);
150 while (V3D_READ(V3D_GMP_0_STATUS) &
151 V3D_GMP_0_STATUS_CFG_BUSY_SET) {
152 ;
153 }
154
155 vc5_flush_caches(v3d);
156
157 if (submit->qma) {
158 V3D_WRITE(V3D_CLE_0_CT0QMA, submit->qma);
159 V3D_WRITE(V3D_CLE_0_CT0QMS, submit->qms);
160 }
161 #if V3D_VERSION >= 41
162 if (submit->qts) {
163 V3D_WRITE(V3D_CLE_0_CT0QTS,
164 V3D_CLE_0_CT0QTS_CTQTSEN_SET |
165 submit->qts);
166 }
167 #endif
168 V3D_WRITE(V3D_CLE_0_CT0QBA, submit->bcl_start);
169 V3D_WRITE(V3D_CLE_0_CT0QEA, submit->bcl_end);
170
171 /* Wait for bin to complete before firing render, as it seems the
172 * simulator doesn't implement the semaphores.
173 */
174 while (V3D_READ(V3D_CLE_0_CT0CA) !=
175 V3D_READ(V3D_CLE_0_CT0EA)) {
176 v3d_hw_tick(v3d);
177 }
178
179 V3D_WRITE(V3D_CLE_0_CT1QBA, submit->rcl_start);
180 V3D_WRITE(V3D_CLE_0_CT1QEA, submit->rcl_end);
181
182 while (V3D_READ(V3D_CLE_0_CT1CA) !=
183 V3D_READ(V3D_CLE_0_CT1EA) ||
184 V3D_READ(V3D_CLE_1_CT1CA) !=
185 V3D_READ(V3D_CLE_1_CT1EA)) {
186 v3d_hw_tick(v3d);
187 }
188 }
189
190 #endif /* USE_VC5_SIMULATOR */