v3d: Rename the vc5_dri.so driver to v3d_dri.so.
[mesa.git] / src / gallium / drivers / vc5 / vc5_simulator.c
1 /*
2 * Copyright © 2014-2017 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 /**
25 * @file vc5_simulator.c
26 *
27 * Implements VC5 simulation on top of a non-VC5 GEM fd.
28 *
29 * This file's goal is to emulate the VC5 ioctls' behavior in the kernel on
30 * top of the simpenrose software simulator. Generally, VC5 driver BOs have a
31 * GEM-side copy of their contents and a simulator-side memory area that the
32 * GEM contents get copied into during simulation. Once simulation is done,
33 * the simulator's data is copied back out to the GEM BOs, so that rendering
34 * appears on the screen as if actual hardware rendering had been done.
35 *
36 * One of the limitations of this code is that we shouldn't really need a
37 * GEM-side BO for non-window-system BOs. However, do we need unique BO
38 * handles for each of our GEM bos so that this file can look up its state
39 * from the handle passed in at submit ioctl time (also, a couple of places
40 * outside of this file still call ioctls directly on the fd).
41 *
42 * Another limitation is that BO import doesn't work unless the underlying
43 * window system's BO size matches what VC5 is going to use, which of course
44 * doesn't work out in practice. This means that for now, only DRI3 (VC5
45 * makes the winsys BOs) is supported, not DRI2 (window system makes the winys
46 * BOs).
47 */
48
49 #ifdef USE_V3D_SIMULATOR
50
51 #include <sys/mman.h>
52 #include "util/hash_table.h"
53 #include "util/ralloc.h"
54 #include "util/set.h"
55 #include "util/u_memory.h"
56 #include "util/u_mm.h"
57 #include "vc5_simulator_wrapper.h"
58
59 #include "vc5_screen.h"
60 #include "vc5_context.h"
61
62 /** Global (across GEM fds) state for the simulator */
63 static struct vc5_simulator_state {
64 mtx_t mutex;
65
66 struct v3d_hw *v3d;
67 int ver;
68
69 /* Base virtual address of the heap. */
70 void *mem;
71 /* Base hardware address of the heap. */
72 uint32_t mem_base;
73 /* Size of the heap. */
74 size_t mem_size;
75
76 struct mem_block *heap;
77 struct mem_block *overflow;
78
79 /** Mapping from GEM handle to struct vc5_simulator_bo * */
80 struct hash_table *fd_map;
81
82 int refcount;
83 } sim_state = {
84 .mutex = _MTX_INITIALIZER_NP,
85 };
86
87 /** Per-GEM-fd state for the simulator. */
88 struct vc5_simulator_file {
89 int fd;
90
91 /** Mapping from GEM handle to struct vc5_simulator_bo * */
92 struct hash_table *bo_map;
93
94 struct mem_block *gmp;
95 void *gmp_vaddr;
96 };
97
98 /** Wrapper for drm_vc5_bo tracking the simulator-specific state. */
99 struct vc5_simulator_bo {
100 struct vc5_simulator_file *file;
101
102 /** Area for this BO within sim_state->mem */
103 struct mem_block *block;
104 uint32_t size;
105 void *vaddr;
106
107 void *winsys_map;
108 uint32_t winsys_stride;
109
110 int handle;
111 };
112
113 static void *
114 int_to_key(int key)
115 {
116 return (void *)(uintptr_t)key;
117 }
118
119 static struct vc5_simulator_file *
120 vc5_get_simulator_file_for_fd(int fd)
121 {
122 struct hash_entry *entry = _mesa_hash_table_search(sim_state.fd_map,
123 int_to_key(fd + 1));
124 return entry ? entry->data : NULL;
125 }
126
127 /* A marker placed just after each BO, then checked after rendering to make
128 * sure it's still there.
129 */
130 #define BO_SENTINEL 0xfedcba98
131
132 /* 128kb */
133 #define GMP_ALIGN2 17
134
135 /**
136 * Sets the range of GPU virtual address space to have the given GMP
137 * permissions (bit 0 = read, bit 1 = write, write-only forbidden).
138 */
139 static void
140 set_gmp_flags(struct vc5_simulator_file *file,
141 uint32_t offset, uint32_t size, uint32_t flag)
142 {
143 assert((offset & ((1 << GMP_ALIGN2) - 1)) == 0);
144 int gmp_offset = offset >> GMP_ALIGN2;
145 int gmp_count = align(size, 1 << GMP_ALIGN2) >> GMP_ALIGN2;
146 uint32_t *gmp = file->gmp_vaddr;
147
148 assert(flag <= 0x3);
149
150 for (int i = gmp_offset; i < gmp_offset + gmp_count; i++) {
151 int32_t bitshift = (i % 16) * 2;
152 gmp[i / 16] &= ~(0x3 << bitshift);
153 gmp[i / 16] |= flag << bitshift;
154 }
155 }
156
157 /**
158 * Allocates space in simulator memory and returns a tracking struct for it
159 * that also contains the drm_gem_cma_object struct.
160 */
161 static struct vc5_simulator_bo *
162 vc5_create_simulator_bo(int fd, int handle, unsigned size)
163 {
164 struct vc5_simulator_file *file = vc5_get_simulator_file_for_fd(fd);
165 struct vc5_simulator_bo *sim_bo = rzalloc(file,
166 struct vc5_simulator_bo);
167 size = align(size, 4096);
168
169 sim_bo->file = file;
170 sim_bo->handle = handle;
171
172 mtx_lock(&sim_state.mutex);
173 sim_bo->block = u_mmAllocMem(sim_state.heap, size + 4, GMP_ALIGN2, 0);
174 mtx_unlock(&sim_state.mutex);
175 assert(sim_bo->block);
176
177 set_gmp_flags(file, sim_bo->block->ofs, size, 0x3);
178
179 sim_bo->size = size;
180 sim_bo->vaddr = sim_state.mem + sim_bo->block->ofs - sim_state.mem_base;
181 memset(sim_bo->vaddr, 0xd0, size);
182
183 *(uint32_t *)(sim_bo->vaddr + sim_bo->size) = BO_SENTINEL;
184
185 /* A handle of 0 is used for vc5_gem.c internal allocations that
186 * don't need to go in the lookup table.
187 */
188 if (handle != 0) {
189 mtx_lock(&sim_state.mutex);
190 _mesa_hash_table_insert(file->bo_map, int_to_key(handle),
191 sim_bo);
192 mtx_unlock(&sim_state.mutex);
193 }
194
195 return sim_bo;
196 }
197
198 static void
199 vc5_free_simulator_bo(struct vc5_simulator_bo *sim_bo)
200 {
201 struct vc5_simulator_file *sim_file = sim_bo->file;
202
203 if (sim_bo->winsys_map)
204 munmap(sim_bo->winsys_map, sim_bo->size);
205
206 set_gmp_flags(sim_file, sim_bo->block->ofs, sim_bo->size, 0x0);
207
208 mtx_lock(&sim_state.mutex);
209 u_mmFreeMem(sim_bo->block);
210 if (sim_bo->handle) {
211 struct hash_entry *entry =
212 _mesa_hash_table_search(sim_file->bo_map,
213 int_to_key(sim_bo->handle));
214 _mesa_hash_table_remove(sim_file->bo_map, entry);
215 }
216 mtx_unlock(&sim_state.mutex);
217 ralloc_free(sim_bo);
218 }
219
220 static struct vc5_simulator_bo *
221 vc5_get_simulator_bo(struct vc5_simulator_file *file, int gem_handle)
222 {
223 mtx_lock(&sim_state.mutex);
224 struct hash_entry *entry =
225 _mesa_hash_table_search(file->bo_map, int_to_key(gem_handle));
226 mtx_unlock(&sim_state.mutex);
227
228 return entry ? entry->data : NULL;
229 }
230
231 static int
232 vc5_simulator_pin_bos(int fd, struct vc5_job *job)
233 {
234 struct vc5_simulator_file *file = vc5_get_simulator_file_for_fd(fd);
235 struct set_entry *entry;
236
237 set_foreach(job->bos, entry) {
238 struct vc5_bo *bo = (struct vc5_bo *)entry->key;
239 struct vc5_simulator_bo *sim_bo =
240 vc5_get_simulator_bo(file, bo->handle);
241
242 vc5_bo_map(bo);
243 memcpy(sim_bo->vaddr, bo->map, bo->size);
244 }
245
246 return 0;
247 }
248
249 static int
250 vc5_simulator_unpin_bos(int fd, struct vc5_job *job)
251 {
252 struct vc5_simulator_file *file = vc5_get_simulator_file_for_fd(fd);
253 struct set_entry *entry;
254
255 set_foreach(job->bos, entry) {
256 struct vc5_bo *bo = (struct vc5_bo *)entry->key;
257 struct vc5_simulator_bo *sim_bo =
258 vc5_get_simulator_bo(file, bo->handle);
259
260 if (*(uint32_t *)(sim_bo->vaddr +
261 sim_bo->size) != BO_SENTINEL) {
262 fprintf(stderr, "Buffer overflow in %s\n", bo->name);
263 }
264
265 vc5_bo_map(bo);
266 memcpy(bo->map, sim_bo->vaddr, bo->size);
267 }
268
269 return 0;
270 }
271
272 #if 0
273 static void
274 vc5_dump_to_file(struct vc5_exec_info *exec)
275 {
276 static int dumpno = 0;
277 struct drm_vc5_get_hang_state *state;
278 struct drm_vc5_get_hang_state_bo *bo_state;
279 unsigned int dump_version = 0;
280
281 if (!(vc5_debug & VC5_DEBUG_DUMP))
282 return;
283
284 state = calloc(1, sizeof(*state));
285
286 int unref_count = 0;
287 list_for_each_entry_safe(struct drm_vc5_bo, bo, &exec->unref_list,
288 unref_head) {
289 unref_count++;
290 }
291
292 /* Add one more for the overflow area that isn't wrapped in a BO. */
293 state->bo_count = exec->bo_count + unref_count + 1;
294 bo_state = calloc(state->bo_count, sizeof(*bo_state));
295
296 char *filename = NULL;
297 asprintf(&filename, "vc5-dri-%d.dump", dumpno++);
298 FILE *f = fopen(filename, "w+");
299 if (!f) {
300 fprintf(stderr, "Couldn't open %s: %s", filename,
301 strerror(errno));
302 return;
303 }
304
305 fwrite(&dump_version, sizeof(dump_version), 1, f);
306
307 state->ct0ca = exec->ct0ca;
308 state->ct0ea = exec->ct0ea;
309 state->ct1ca = exec->ct1ca;
310 state->ct1ea = exec->ct1ea;
311 state->start_bin = exec->ct0ca;
312 state->start_render = exec->ct1ca;
313 fwrite(state, sizeof(*state), 1, f);
314
315 int i;
316 for (i = 0; i < exec->bo_count; i++) {
317 struct drm_gem_cma_object *cma_bo = exec->bo[i];
318 bo_state[i].handle = i; /* Not used by the parser. */
319 bo_state[i].paddr = cma_bo->paddr;
320 bo_state[i].size = cma_bo->base.size;
321 }
322
323 list_for_each_entry_safe(struct drm_vc5_bo, bo, &exec->unref_list,
324 unref_head) {
325 struct drm_gem_cma_object *cma_bo = &bo->base;
326 bo_state[i].handle = 0;
327 bo_state[i].paddr = cma_bo->paddr;
328 bo_state[i].size = cma_bo->base.size;
329 i++;
330 }
331
332 /* Add the static overflow memory area. */
333 bo_state[i].handle = exec->bo_count;
334 bo_state[i].paddr = sim_state.overflow->ofs;
335 bo_state[i].size = sim_state.overflow->size;
336 i++;
337
338 fwrite(bo_state, sizeof(*bo_state), state->bo_count, f);
339
340 for (int i = 0; i < exec->bo_count; i++) {
341 struct drm_gem_cma_object *cma_bo = exec->bo[i];
342 fwrite(cma_bo->vaddr, cma_bo->base.size, 1, f);
343 }
344
345 list_for_each_entry_safe(struct drm_vc5_bo, bo, &exec->unref_list,
346 unref_head) {
347 struct drm_gem_cma_object *cma_bo = &bo->base;
348 fwrite(cma_bo->vaddr, cma_bo->base.size, 1, f);
349 }
350
351 void *overflow = calloc(1, sim_state.overflow->size);
352 fwrite(overflow, 1, sim_state.overflow->size, f);
353 free(overflow);
354
355 free(state);
356 free(bo_state);
357 fclose(f);
358 }
359 #endif
360
361 int
362 vc5_simulator_flush(struct vc5_context *vc5,
363 struct drm_v3d_submit_cl *submit, struct vc5_job *job)
364 {
365 struct vc5_screen *screen = vc5->screen;
366 int fd = screen->fd;
367 struct vc5_simulator_file *file = vc5_get_simulator_file_for_fd(fd);
368 struct vc5_surface *csurf = vc5_surface(vc5->framebuffer.cbufs[0]);
369 struct vc5_resource *ctex = csurf ? vc5_resource(csurf->base.texture) : NULL;
370 struct vc5_simulator_bo *csim_bo = ctex ? vc5_get_simulator_bo(file, ctex->bo->handle) : NULL;
371 uint32_t winsys_stride = ctex ? csim_bo->winsys_stride : 0;
372 uint32_t sim_stride = ctex ? ctex->slices[0].stride : 0;
373 uint32_t row_len = MIN2(sim_stride, winsys_stride);
374 int ret;
375
376 if (ctex && csim_bo->winsys_map) {
377 #if 0
378 fprintf(stderr, "%dx%d %d %d %d\n",
379 ctex->base.b.width0, ctex->base.b.height0,
380 winsys_stride,
381 sim_stride,
382 ctex->bo->size);
383 #endif
384
385 for (int y = 0; y < ctex->base.height0; y++) {
386 memcpy(ctex->bo->map + y * sim_stride,
387 csim_bo->winsys_map + y * winsys_stride,
388 row_len);
389 }
390 }
391
392 ret = vc5_simulator_pin_bos(fd, job);
393 if (ret)
394 return ret;
395
396 //vc5_dump_to_file(&exec);
397
398 if (sim_state.ver >= 41)
399 v3d41_simulator_flush(sim_state.v3d, submit, file->gmp->ofs);
400 else
401 v3d33_simulator_flush(sim_state.v3d, submit, file->gmp->ofs);
402
403 ret = vc5_simulator_unpin_bos(fd, job);
404 if (ret)
405 return ret;
406
407 if (ctex && csim_bo->winsys_map) {
408 for (int y = 0; y < ctex->base.height0; y++) {
409 memcpy(csim_bo->winsys_map + y * winsys_stride,
410 ctex->bo->map + y * sim_stride,
411 row_len);
412 }
413 }
414
415 return 0;
416 }
417
418 /**
419 * Map the underlying GEM object from the real hardware GEM handle.
420 */
421 static void *
422 vc5_simulator_map_winsys_bo(int fd, struct vc5_simulator_bo *sim_bo)
423 {
424 int ret;
425 void *map;
426
427 struct drm_mode_map_dumb map_dumb = {
428 .handle = sim_bo->handle,
429 };
430 ret = drmIoctl(fd, DRM_IOCTL_MODE_MAP_DUMB, &map_dumb);
431 if (ret != 0) {
432 fprintf(stderr, "map ioctl failure\n");
433 abort();
434 }
435
436 map = mmap(NULL, sim_bo->size, PROT_READ | PROT_WRITE, MAP_SHARED,
437 fd, map_dumb.offset);
438 if (map == MAP_FAILED) {
439 fprintf(stderr,
440 "mmap of bo %d (offset 0x%016llx, size %d) failed\n",
441 sim_bo->handle, (long long)map_dumb.offset,
442 (int)sim_bo->size);
443 abort();
444 }
445
446 return map;
447 }
448
449 /**
450 * Do fixups after a BO has been opened from a handle.
451 *
452 * This could be done at DRM_IOCTL_GEM_OPEN/DRM_IOCTL_GEM_PRIME_FD_TO_HANDLE
453 * time, but we're still using drmPrimeFDToHandle() so we have this helper to
454 * be called afterward instead.
455 */
456 void vc5_simulator_open_from_handle(int fd, uint32_t winsys_stride,
457 int handle, uint32_t size)
458 {
459 struct vc5_simulator_bo *sim_bo =
460 vc5_create_simulator_bo(fd, handle, size);
461
462 sim_bo->winsys_stride = winsys_stride;
463 sim_bo->winsys_map = vc5_simulator_map_winsys_bo(fd, sim_bo);
464 }
465
466 /**
467 * Simulated ioctl(fd, DRM_VC5_CREATE_BO) implementation.
468 *
469 * Making a VC5 BO is just a matter of making a corresponding BO on the host.
470 */
471 static int
472 vc5_simulator_create_bo_ioctl(int fd, struct drm_v3d_create_bo *args)
473 {
474 int ret;
475 struct drm_mode_create_dumb create = {
476 .width = 128,
477 .bpp = 8,
478 .height = (args->size + 127) / 128,
479 };
480
481 ret = drmIoctl(fd, DRM_IOCTL_MODE_CREATE_DUMB, &create);
482 assert(create.size >= args->size);
483
484 args->handle = create.handle;
485
486 struct vc5_simulator_bo *sim_bo =
487 vc5_create_simulator_bo(fd, create.handle, args->size);
488
489 args->offset = sim_bo->block->ofs;
490
491 return ret;
492 }
493
494 /**
495 * Simulated ioctl(fd, DRM_VC5_MMAP_BO) implementation.
496 *
497 * We just pass this straight through to dumb mmap.
498 */
499 static int
500 vc5_simulator_mmap_bo_ioctl(int fd, struct drm_v3d_mmap_bo *args)
501 {
502 int ret;
503 struct drm_mode_map_dumb map = {
504 .handle = args->handle,
505 };
506
507 ret = drmIoctl(fd, DRM_IOCTL_MODE_MAP_DUMB, &map);
508 args->offset = map.offset;
509
510 return ret;
511 }
512
513 static int
514 vc5_simulator_get_bo_offset_ioctl(int fd, struct drm_v3d_get_bo_offset *args)
515 {
516 struct vc5_simulator_file *file = vc5_get_simulator_file_for_fd(fd);
517 struct vc5_simulator_bo *sim_bo = vc5_get_simulator_bo(file,
518 args->handle);
519
520 args->offset = sim_bo->block->ofs;
521
522 return 0;
523 }
524
525 static int
526 vc5_simulator_gem_close_ioctl(int fd, struct drm_gem_close *args)
527 {
528 /* Free the simulator's internal tracking. */
529 struct vc5_simulator_file *file = vc5_get_simulator_file_for_fd(fd);
530 struct vc5_simulator_bo *sim_bo = vc5_get_simulator_bo(file,
531 args->handle);
532
533 vc5_free_simulator_bo(sim_bo);
534
535 /* Pass the call on down. */
536 return drmIoctl(fd, DRM_IOCTL_GEM_CLOSE, args);
537 }
538
539 static int
540 vc5_simulator_get_param_ioctl(int fd, struct drm_v3d_get_param *args)
541 {
542 if (sim_state.ver >= 41)
543 return v3d41_simulator_get_param_ioctl(sim_state.v3d, args);
544 else
545 return v3d33_simulator_get_param_ioctl(sim_state.v3d, args);
546 }
547
548 int
549 vc5_simulator_ioctl(int fd, unsigned long request, void *args)
550 {
551 switch (request) {
552 case DRM_IOCTL_V3D_CREATE_BO:
553 return vc5_simulator_create_bo_ioctl(fd, args);
554 case DRM_IOCTL_V3D_MMAP_BO:
555 return vc5_simulator_mmap_bo_ioctl(fd, args);
556 case DRM_IOCTL_V3D_GET_BO_OFFSET:
557 return vc5_simulator_get_bo_offset_ioctl(fd, args);
558
559 case DRM_IOCTL_V3D_WAIT_BO:
560 /* We do all of the vc5 rendering synchronously, so we just
561 * return immediately on the wait ioctls. This ignores any
562 * native rendering to the host BO, so it does mean we race on
563 * front buffer rendering.
564 */
565 return 0;
566
567 case DRM_IOCTL_V3D_GET_PARAM:
568 return vc5_simulator_get_param_ioctl(fd, args);
569
570 case DRM_IOCTL_GEM_CLOSE:
571 return vc5_simulator_gem_close_ioctl(fd, args);
572
573 case DRM_IOCTL_GEM_OPEN:
574 case DRM_IOCTL_GEM_FLINK:
575 return drmIoctl(fd, request, args);
576 default:
577 fprintf(stderr, "Unknown ioctl 0x%08x\n", (int)request);
578 abort();
579 }
580 }
581
582 static void
583 vc5_simulator_init_global(const struct v3d_device_info *devinfo)
584 {
585 mtx_lock(&sim_state.mutex);
586 if (sim_state.refcount++) {
587 mtx_unlock(&sim_state.mutex);
588 return;
589 }
590
591 sim_state.v3d = v3d_hw_auto_new(NULL);
592 v3d_hw_alloc_mem(sim_state.v3d, 1024 * 1024 * 1024);
593 sim_state.mem_base =
594 v3d_hw_get_mem(sim_state.v3d, &sim_state.mem_size,
595 &sim_state.mem);
596
597 /* Allocate from anywhere from 4096 up. We don't allocate at 0,
598 * because for OQs and some other addresses in the HW, 0 means
599 * disabled.
600 */
601 sim_state.heap = u_mmInit(4096, sim_state.mem_size - 4096);
602
603 /* Make a block of 0xd0 at address 0 to make sure we don't screw up
604 * and land there.
605 */
606 struct mem_block *b = u_mmAllocMem(sim_state.heap, 4096, GMP_ALIGN2, 0);
607 memset(sim_state.mem + b->ofs - sim_state.mem_base, 0xd0, 4096);
608
609 sim_state.ver = v3d_hw_get_version(sim_state.v3d);
610
611 mtx_unlock(&sim_state.mutex);
612
613 sim_state.fd_map =
614 _mesa_hash_table_create(NULL,
615 _mesa_hash_pointer,
616 _mesa_key_pointer_equal);
617
618 if (sim_state.ver >= 41)
619 v3d41_simulator_init_regs(sim_state.v3d);
620 else
621 v3d33_simulator_init_regs(sim_state.v3d);
622 }
623
624 void
625 vc5_simulator_init(struct vc5_screen *screen)
626 {
627 vc5_simulator_init_global(&screen->devinfo);
628
629 screen->sim_file = rzalloc(screen, struct vc5_simulator_file);
630 struct vc5_simulator_file *sim_file = screen->sim_file;
631
632 screen->sim_file->bo_map =
633 _mesa_hash_table_create(screen->sim_file,
634 _mesa_hash_pointer,
635 _mesa_key_pointer_equal);
636
637 mtx_lock(&sim_state.mutex);
638 _mesa_hash_table_insert(sim_state.fd_map, int_to_key(screen->fd + 1),
639 screen->sim_file);
640 mtx_unlock(&sim_state.mutex);
641
642 sim_file->gmp = u_mmAllocMem(sim_state.heap, 8096, GMP_ALIGN2, 0);
643 sim_file->gmp_vaddr = (sim_state.mem + sim_file->gmp->ofs -
644 sim_state.mem_base);
645 }
646
647 void
648 vc5_simulator_destroy(struct vc5_screen *screen)
649 {
650 mtx_lock(&sim_state.mutex);
651 if (!--sim_state.refcount) {
652 _mesa_hash_table_destroy(sim_state.fd_map, NULL);
653 u_mmDestroy(sim_state.heap);
654 /* No memsetting the struct, because it contains the mutex. */
655 sim_state.mem = NULL;
656 }
657 mtx_unlock(&sim_state.mutex);
658 }
659
660 #endif /* USE_V3D_SIMULATOR */