gallium: add pipe cap for scissored clears and pass scissor state to clear() hook
[mesa.git] / src / gallium / drivers / virgl / virgl_context.c
1 /*
2 * Copyright 2014, 2015 Red Hat.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include <libsync.h>
25 #include "pipe/p_shader_tokens.h"
26
27 #include "pipe/p_context.h"
28 #include "pipe/p_defines.h"
29 #include "pipe/p_screen.h"
30 #include "pipe/p_state.h"
31 #include "util/u_inlines.h"
32 #include "util/u_memory.h"
33 #include "util/format/u_format.h"
34 #include "util/u_prim.h"
35 #include "util/u_transfer.h"
36 #include "util/u_helpers.h"
37 #include "util/slab.h"
38 #include "util/u_upload_mgr.h"
39 #include "util/u_blitter.h"
40 #include "tgsi/tgsi_text.h"
41 #include "indices/u_primconvert.h"
42
43 #include "pipebuffer/pb_buffer.h"
44
45 #include "virgl_encode.h"
46 #include "virgl_context.h"
47 #include "virgl_protocol.h"
48 #include "virgl_resource.h"
49 #include "virgl_screen.h"
50 #include "virgl_staging_mgr.h"
51
52 struct virgl_vertex_elements_state {
53 uint32_t handle;
54 uint8_t binding_map[PIPE_MAX_ATTRIBS];
55 uint8_t num_bindings;
56 };
57
58 static uint32_t next_handle;
59 uint32_t virgl_object_assign_handle(void)
60 {
61 return ++next_handle;
62 }
63
64 bool
65 virgl_can_rebind_resource(struct virgl_context *vctx,
66 struct pipe_resource *res)
67 {
68 /* We cannot rebind resources that are referenced by host objects, which
69 * are
70 *
71 * - VIRGL_OBJECT_SURFACE
72 * - VIRGL_OBJECT_SAMPLER_VIEW
73 * - VIRGL_OBJECT_STREAMOUT_TARGET
74 *
75 * Because surfaces cannot be created from buffers, we require the resource
76 * to be a buffer instead (and avoid tracking VIRGL_OBJECT_SURFACE binds).
77 */
78 const unsigned unsupported_bind = (PIPE_BIND_SAMPLER_VIEW |
79 PIPE_BIND_STREAM_OUTPUT);
80 const unsigned bind_history = virgl_resource(res)->bind_history;
81 return res->target == PIPE_BUFFER && !(bind_history & unsupported_bind);
82 }
83
84 void
85 virgl_rebind_resource(struct virgl_context *vctx,
86 struct pipe_resource *res)
87 {
88 /* Queries use internally created buffers and do not go through transfers.
89 * Index buffers are not bindable. They are not tracked.
90 */
91 ASSERTED const unsigned tracked_bind = (PIPE_BIND_VERTEX_BUFFER |
92 PIPE_BIND_CONSTANT_BUFFER |
93 PIPE_BIND_SHADER_BUFFER |
94 PIPE_BIND_SHADER_IMAGE);
95 const unsigned bind_history = virgl_resource(res)->bind_history;
96 unsigned i;
97
98 assert(virgl_can_rebind_resource(vctx, res) &&
99 (bind_history & tracked_bind) == bind_history);
100
101 if (bind_history & PIPE_BIND_VERTEX_BUFFER) {
102 for (i = 0; i < vctx->num_vertex_buffers; i++) {
103 if (vctx->vertex_buffer[i].buffer.resource == res) {
104 vctx->vertex_array_dirty = true;
105 break;
106 }
107 }
108 }
109
110 if (bind_history & PIPE_BIND_SHADER_BUFFER) {
111 uint32_t remaining_mask = vctx->atomic_buffer_enabled_mask;
112 while (remaining_mask) {
113 int i = u_bit_scan(&remaining_mask);
114 if (vctx->atomic_buffers[i].buffer == res) {
115 const struct pipe_shader_buffer *abo = &vctx->atomic_buffers[i];
116 virgl_encode_set_hw_atomic_buffers(vctx, i, 1, abo);
117 }
118 }
119 }
120
121 /* check per-stage shader bindings */
122 if (bind_history & (PIPE_BIND_CONSTANT_BUFFER |
123 PIPE_BIND_SHADER_BUFFER |
124 PIPE_BIND_SHADER_IMAGE)) {
125 enum pipe_shader_type shader_type;
126 for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) {
127 const struct virgl_shader_binding_state *binding =
128 &vctx->shader_bindings[shader_type];
129
130 if (bind_history & PIPE_BIND_CONSTANT_BUFFER) {
131 uint32_t remaining_mask = binding->ubo_enabled_mask;
132 while (remaining_mask) {
133 int i = u_bit_scan(&remaining_mask);
134 if (binding->ubos[i].buffer == res) {
135 const struct pipe_constant_buffer *ubo = &binding->ubos[i];
136 virgl_encoder_set_uniform_buffer(vctx, shader_type, i,
137 ubo->buffer_offset,
138 ubo->buffer_size,
139 virgl_resource(res));
140 }
141 }
142 }
143
144 if (bind_history & PIPE_BIND_SHADER_BUFFER) {
145 uint32_t remaining_mask = binding->ssbo_enabled_mask;
146 while (remaining_mask) {
147 int i = u_bit_scan(&remaining_mask);
148 if (binding->ssbos[i].buffer == res) {
149 const struct pipe_shader_buffer *ssbo = &binding->ssbos[i];
150 virgl_encode_set_shader_buffers(vctx, shader_type, i, 1,
151 ssbo);
152 }
153 }
154 }
155
156 if (bind_history & PIPE_BIND_SHADER_IMAGE) {
157 uint32_t remaining_mask = binding->image_enabled_mask;
158 while (remaining_mask) {
159 int i = u_bit_scan(&remaining_mask);
160 if (binding->images[i].resource == res) {
161 const struct pipe_image_view *image = &binding->images[i];
162 virgl_encode_set_shader_images(vctx, shader_type, i, 1,
163 image);
164 }
165 }
166 }
167 }
168 }
169 }
170
171 static void virgl_attach_res_framebuffer(struct virgl_context *vctx)
172 {
173 struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
174 struct pipe_surface *surf;
175 struct virgl_resource *res;
176 unsigned i;
177
178 surf = vctx->framebuffer.zsbuf;
179 if (surf) {
180 res = virgl_resource(surf->texture);
181 if (res) {
182 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
183 virgl_resource_dirty(res, surf->u.tex.level);
184 }
185 }
186 for (i = 0; i < vctx->framebuffer.nr_cbufs; i++) {
187 surf = vctx->framebuffer.cbufs[i];
188 if (surf) {
189 res = virgl_resource(surf->texture);
190 if (res) {
191 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
192 virgl_resource_dirty(res, surf->u.tex.level);
193 }
194 }
195 }
196 }
197
198 static void virgl_attach_res_sampler_views(struct virgl_context *vctx,
199 enum pipe_shader_type shader_type)
200 {
201 struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
202 const struct virgl_shader_binding_state *binding =
203 &vctx->shader_bindings[shader_type];
204 uint32_t remaining_mask = binding->view_enabled_mask;
205 struct virgl_resource *res;
206
207 while (remaining_mask) {
208 int i = u_bit_scan(&remaining_mask);
209 assert(binding->views[i] && binding->views[i]->texture);
210 res = virgl_resource(binding->views[i]->texture);
211 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
212 }
213 }
214
215 static void virgl_attach_res_vertex_buffers(struct virgl_context *vctx)
216 {
217 struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
218 struct virgl_resource *res;
219 unsigned i;
220
221 for (i = 0; i < vctx->num_vertex_buffers; i++) {
222 res = virgl_resource(vctx->vertex_buffer[i].buffer.resource);
223 if (res)
224 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
225 }
226 }
227
228 static void virgl_attach_res_index_buffer(struct virgl_context *vctx,
229 struct virgl_indexbuf *ib)
230 {
231 struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
232 struct virgl_resource *res;
233
234 res = virgl_resource(ib->buffer);
235 if (res)
236 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
237 }
238
239 static void virgl_attach_res_so_targets(struct virgl_context *vctx)
240 {
241 struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
242 struct virgl_resource *res;
243 unsigned i;
244
245 for (i = 0; i < vctx->num_so_targets; i++) {
246 res = virgl_resource(vctx->so_targets[i].base.buffer);
247 if (res)
248 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
249 }
250 }
251
252 static void virgl_attach_res_uniform_buffers(struct virgl_context *vctx,
253 enum pipe_shader_type shader_type)
254 {
255 struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
256 const struct virgl_shader_binding_state *binding =
257 &vctx->shader_bindings[shader_type];
258 uint32_t remaining_mask = binding->ubo_enabled_mask;
259 struct virgl_resource *res;
260
261 while (remaining_mask) {
262 int i = u_bit_scan(&remaining_mask);
263 res = virgl_resource(binding->ubos[i].buffer);
264 assert(res);
265 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
266 }
267 }
268
269 static void virgl_attach_res_shader_buffers(struct virgl_context *vctx,
270 enum pipe_shader_type shader_type)
271 {
272 struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
273 const struct virgl_shader_binding_state *binding =
274 &vctx->shader_bindings[shader_type];
275 uint32_t remaining_mask = binding->ssbo_enabled_mask;
276 struct virgl_resource *res;
277
278 while (remaining_mask) {
279 int i = u_bit_scan(&remaining_mask);
280 res = virgl_resource(binding->ssbos[i].buffer);
281 assert(res);
282 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
283 }
284 }
285
286 static void virgl_attach_res_shader_images(struct virgl_context *vctx,
287 enum pipe_shader_type shader_type)
288 {
289 struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
290 const struct virgl_shader_binding_state *binding =
291 &vctx->shader_bindings[shader_type];
292 uint32_t remaining_mask = binding->image_enabled_mask;
293 struct virgl_resource *res;
294
295 while (remaining_mask) {
296 int i = u_bit_scan(&remaining_mask);
297 res = virgl_resource(binding->images[i].resource);
298 assert(res);
299 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
300 }
301 }
302
303 static void virgl_attach_res_atomic_buffers(struct virgl_context *vctx)
304 {
305 struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
306 uint32_t remaining_mask = vctx->atomic_buffer_enabled_mask;
307 struct virgl_resource *res;
308
309 while (remaining_mask) {
310 int i = u_bit_scan(&remaining_mask);
311 res = virgl_resource(vctx->atomic_buffers[i].buffer);
312 assert(res);
313 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
314 }
315 }
316
317 /*
318 * after flushing, the hw context still has a bunch of
319 * resources bound, so we need to rebind those here.
320 */
321 static void virgl_reemit_draw_resources(struct virgl_context *vctx)
322 {
323 enum pipe_shader_type shader_type;
324
325 /* reattach any flushed resources */
326 /* framebuffer, sampler views, vertex/index/uniform/stream buffers */
327 virgl_attach_res_framebuffer(vctx);
328
329 for (shader_type = 0; shader_type < PIPE_SHADER_COMPUTE; shader_type++) {
330 virgl_attach_res_sampler_views(vctx, shader_type);
331 virgl_attach_res_uniform_buffers(vctx, shader_type);
332 virgl_attach_res_shader_buffers(vctx, shader_type);
333 virgl_attach_res_shader_images(vctx, shader_type);
334 }
335 virgl_attach_res_atomic_buffers(vctx);
336 virgl_attach_res_vertex_buffers(vctx);
337 virgl_attach_res_so_targets(vctx);
338 }
339
340 static void virgl_reemit_compute_resources(struct virgl_context *vctx)
341 {
342 virgl_attach_res_sampler_views(vctx, PIPE_SHADER_COMPUTE);
343 virgl_attach_res_uniform_buffers(vctx, PIPE_SHADER_COMPUTE);
344 virgl_attach_res_shader_buffers(vctx, PIPE_SHADER_COMPUTE);
345 virgl_attach_res_shader_images(vctx, PIPE_SHADER_COMPUTE);
346
347 virgl_attach_res_atomic_buffers(vctx);
348 }
349
350 static struct pipe_surface *virgl_create_surface(struct pipe_context *ctx,
351 struct pipe_resource *resource,
352 const struct pipe_surface *templ)
353 {
354 struct virgl_context *vctx = virgl_context(ctx);
355 struct virgl_surface *surf;
356 struct virgl_resource *res = virgl_resource(resource);
357 uint32_t handle;
358
359 /* no support for buffer surfaces */
360 if (resource->target == PIPE_BUFFER)
361 return NULL;
362
363 surf = CALLOC_STRUCT(virgl_surface);
364 if (!surf)
365 return NULL;
366
367 assert(ctx->screen->get_param(ctx->screen,
368 PIPE_CAP_DEST_SURFACE_SRGB_CONTROL) ||
369 (util_format_is_srgb(templ->format) ==
370 util_format_is_srgb(resource->format)));
371
372 virgl_resource_dirty(res, 0);
373 handle = virgl_object_assign_handle();
374 pipe_reference_init(&surf->base.reference, 1);
375 pipe_resource_reference(&surf->base.texture, resource);
376 surf->base.context = ctx;
377 surf->base.format = templ->format;
378
379 surf->base.width = u_minify(resource->width0, templ->u.tex.level);
380 surf->base.height = u_minify(resource->height0, templ->u.tex.level);
381 surf->base.u.tex.level = templ->u.tex.level;
382 surf->base.u.tex.first_layer = templ->u.tex.first_layer;
383 surf->base.u.tex.last_layer = templ->u.tex.last_layer;
384
385 virgl_encoder_create_surface(vctx, handle, res, &surf->base);
386 surf->handle = handle;
387 return &surf->base;
388 }
389
390 static void virgl_surface_destroy(struct pipe_context *ctx,
391 struct pipe_surface *psurf)
392 {
393 struct virgl_context *vctx = virgl_context(ctx);
394 struct virgl_surface *surf = virgl_surface(psurf);
395
396 pipe_resource_reference(&surf->base.texture, NULL);
397 virgl_encode_delete_object(vctx, surf->handle, VIRGL_OBJECT_SURFACE);
398 FREE(surf);
399 }
400
401 static void *virgl_create_blend_state(struct pipe_context *ctx,
402 const struct pipe_blend_state *blend_state)
403 {
404 struct virgl_context *vctx = virgl_context(ctx);
405 uint32_t handle;
406 handle = virgl_object_assign_handle();
407
408 virgl_encode_blend_state(vctx, handle, blend_state);
409 return (void *)(unsigned long)handle;
410
411 }
412
413 static void virgl_bind_blend_state(struct pipe_context *ctx,
414 void *blend_state)
415 {
416 struct virgl_context *vctx = virgl_context(ctx);
417 uint32_t handle = (unsigned long)blend_state;
418 virgl_encode_bind_object(vctx, handle, VIRGL_OBJECT_BLEND);
419 }
420
421 static void virgl_delete_blend_state(struct pipe_context *ctx,
422 void *blend_state)
423 {
424 struct virgl_context *vctx = virgl_context(ctx);
425 uint32_t handle = (unsigned long)blend_state;
426 virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_BLEND);
427 }
428
429 static void *virgl_create_depth_stencil_alpha_state(struct pipe_context *ctx,
430 const struct pipe_depth_stencil_alpha_state *blend_state)
431 {
432 struct virgl_context *vctx = virgl_context(ctx);
433 uint32_t handle;
434 handle = virgl_object_assign_handle();
435
436 virgl_encode_dsa_state(vctx, handle, blend_state);
437 return (void *)(unsigned long)handle;
438 }
439
440 static void virgl_bind_depth_stencil_alpha_state(struct pipe_context *ctx,
441 void *blend_state)
442 {
443 struct virgl_context *vctx = virgl_context(ctx);
444 uint32_t handle = (unsigned long)blend_state;
445 virgl_encode_bind_object(vctx, handle, VIRGL_OBJECT_DSA);
446 }
447
448 static void virgl_delete_depth_stencil_alpha_state(struct pipe_context *ctx,
449 void *dsa_state)
450 {
451 struct virgl_context *vctx = virgl_context(ctx);
452 uint32_t handle = (unsigned long)dsa_state;
453 virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_DSA);
454 }
455
456 static void *virgl_create_rasterizer_state(struct pipe_context *ctx,
457 const struct pipe_rasterizer_state *rs_state)
458 {
459 struct virgl_context *vctx = virgl_context(ctx);
460 struct virgl_rasterizer_state *vrs = CALLOC_STRUCT(virgl_rasterizer_state);
461
462 if (!vrs)
463 return NULL;
464 vrs->rs = *rs_state;
465 vrs->handle = virgl_object_assign_handle();
466
467 assert(rs_state->depth_clip_near ||
468 virgl_screen(ctx->screen)->caps.caps.v1.bset.depth_clip_disable);
469
470 virgl_encode_rasterizer_state(vctx, vrs->handle, rs_state);
471 return (void *)vrs;
472 }
473
474 static void virgl_bind_rasterizer_state(struct pipe_context *ctx,
475 void *rs_state)
476 {
477 struct virgl_context *vctx = virgl_context(ctx);
478 uint32_t handle = 0;
479 if (rs_state) {
480 struct virgl_rasterizer_state *vrs = rs_state;
481 vctx->rs_state = *vrs;
482 handle = vrs->handle;
483 }
484 virgl_encode_bind_object(vctx, handle, VIRGL_OBJECT_RASTERIZER);
485 }
486
487 static void virgl_delete_rasterizer_state(struct pipe_context *ctx,
488 void *rs_state)
489 {
490 struct virgl_context *vctx = virgl_context(ctx);
491 struct virgl_rasterizer_state *vrs = rs_state;
492 virgl_encode_delete_object(vctx, vrs->handle, VIRGL_OBJECT_RASTERIZER);
493 FREE(vrs);
494 }
495
496 static void virgl_set_framebuffer_state(struct pipe_context *ctx,
497 const struct pipe_framebuffer_state *state)
498 {
499 struct virgl_context *vctx = virgl_context(ctx);
500
501 vctx->framebuffer = *state;
502 virgl_encoder_set_framebuffer_state(vctx, state);
503 virgl_attach_res_framebuffer(vctx);
504 }
505
506 static void virgl_set_viewport_states(struct pipe_context *ctx,
507 unsigned start_slot,
508 unsigned num_viewports,
509 const struct pipe_viewport_state *state)
510 {
511 struct virgl_context *vctx = virgl_context(ctx);
512 virgl_encoder_set_viewport_states(vctx, start_slot, num_viewports, state);
513 }
514
515 static void *virgl_create_vertex_elements_state(struct pipe_context *ctx,
516 unsigned num_elements,
517 const struct pipe_vertex_element *elements)
518 {
519 struct pipe_vertex_element new_elements[PIPE_MAX_ATTRIBS];
520 struct virgl_context *vctx = virgl_context(ctx);
521 struct virgl_vertex_elements_state *state =
522 CALLOC_STRUCT(virgl_vertex_elements_state);
523
524 for (int i = 0; i < num_elements; ++i) {
525 if (elements[i].instance_divisor) {
526 /* Virglrenderer doesn't deal with instance_divisor correctly if
527 * there isn't a 1:1 relationship between elements and bindings.
528 * So let's make sure there is, by duplicating bindings.
529 */
530 for (int j = 0; j < num_elements; ++j) {
531 new_elements[j] = elements[j];
532 new_elements[j].vertex_buffer_index = j;
533 state->binding_map[j] = elements[j].vertex_buffer_index;
534 }
535 elements = new_elements;
536 state->num_bindings = num_elements;
537 break;
538 }
539 }
540
541 state->handle = virgl_object_assign_handle();
542 virgl_encoder_create_vertex_elements(vctx, state->handle,
543 num_elements, elements);
544 return state;
545 }
546
547 static void virgl_delete_vertex_elements_state(struct pipe_context *ctx,
548 void *ve)
549 {
550 struct virgl_context *vctx = virgl_context(ctx);
551 struct virgl_vertex_elements_state *state =
552 (struct virgl_vertex_elements_state *)ve;
553 virgl_encode_delete_object(vctx, state->handle, VIRGL_OBJECT_VERTEX_ELEMENTS);
554 FREE(state);
555 }
556
557 static void virgl_bind_vertex_elements_state(struct pipe_context *ctx,
558 void *ve)
559 {
560 struct virgl_context *vctx = virgl_context(ctx);
561 struct virgl_vertex_elements_state *state =
562 (struct virgl_vertex_elements_state *)ve;
563 vctx->vertex_elements = state;
564 virgl_encode_bind_object(vctx, state ? state->handle : 0,
565 VIRGL_OBJECT_VERTEX_ELEMENTS);
566 vctx->vertex_array_dirty = TRUE;
567 }
568
569 static void virgl_set_vertex_buffers(struct pipe_context *ctx,
570 unsigned start_slot,
571 unsigned num_buffers,
572 const struct pipe_vertex_buffer *buffers)
573 {
574 struct virgl_context *vctx = virgl_context(ctx);
575
576 util_set_vertex_buffers_count(vctx->vertex_buffer,
577 &vctx->num_vertex_buffers,
578 buffers, start_slot, num_buffers);
579
580 if (buffers) {
581 for (unsigned i = 0; i < num_buffers; i++) {
582 struct virgl_resource *res =
583 virgl_resource(buffers[i].buffer.resource);
584 if (res && !buffers[i].is_user_buffer)
585 res->bind_history |= PIPE_BIND_VERTEX_BUFFER;
586 }
587 }
588
589 vctx->vertex_array_dirty = TRUE;
590 }
591
592 static void virgl_hw_set_vertex_buffers(struct virgl_context *vctx)
593 {
594 if (vctx->vertex_array_dirty) {
595 struct virgl_vertex_elements_state *ve = vctx->vertex_elements;
596
597 if (ve->num_bindings) {
598 struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS];
599 for (int i = 0; i < ve->num_bindings; ++i)
600 vertex_buffers[i] = vctx->vertex_buffer[ve->binding_map[i]];
601
602 virgl_encoder_set_vertex_buffers(vctx, ve->num_bindings, vertex_buffers);
603 } else
604 virgl_encoder_set_vertex_buffers(vctx, vctx->num_vertex_buffers, vctx->vertex_buffer);
605
606 virgl_attach_res_vertex_buffers(vctx);
607
608 vctx->vertex_array_dirty = FALSE;
609 }
610 }
611
612 static void virgl_set_stencil_ref(struct pipe_context *ctx,
613 const struct pipe_stencil_ref *ref)
614 {
615 struct virgl_context *vctx = virgl_context(ctx);
616 virgl_encoder_set_stencil_ref(vctx, ref);
617 }
618
619 static void virgl_set_blend_color(struct pipe_context *ctx,
620 const struct pipe_blend_color *color)
621 {
622 struct virgl_context *vctx = virgl_context(ctx);
623 virgl_encoder_set_blend_color(vctx, color);
624 }
625
626 static void virgl_hw_set_index_buffer(struct virgl_context *vctx,
627 struct virgl_indexbuf *ib)
628 {
629 virgl_encoder_set_index_buffer(vctx, ib);
630 virgl_attach_res_index_buffer(vctx, ib);
631 }
632
633 static void virgl_set_constant_buffer(struct pipe_context *ctx,
634 enum pipe_shader_type shader, uint index,
635 const struct pipe_constant_buffer *buf)
636 {
637 struct virgl_context *vctx = virgl_context(ctx);
638 struct virgl_shader_binding_state *binding =
639 &vctx->shader_bindings[shader];
640
641 if (buf && buf->buffer) {
642 struct virgl_resource *res = virgl_resource(buf->buffer);
643 res->bind_history |= PIPE_BIND_CONSTANT_BUFFER;
644
645 virgl_encoder_set_uniform_buffer(vctx, shader, index,
646 buf->buffer_offset,
647 buf->buffer_size, res);
648
649 pipe_resource_reference(&binding->ubos[index].buffer, buf->buffer);
650 binding->ubos[index] = *buf;
651 binding->ubo_enabled_mask |= 1 << index;
652 } else {
653 static const struct pipe_constant_buffer dummy_ubo;
654 if (!buf)
655 buf = &dummy_ubo;
656 virgl_encoder_write_constant_buffer(vctx, shader, index,
657 buf->buffer_size / 4,
658 buf->user_buffer);
659
660 pipe_resource_reference(&binding->ubos[index].buffer, NULL);
661 binding->ubo_enabled_mask &= ~(1 << index);
662 }
663 }
664
665 static void *virgl_shader_encoder(struct pipe_context *ctx,
666 const struct pipe_shader_state *shader,
667 unsigned type)
668 {
669 struct virgl_context *vctx = virgl_context(ctx);
670 uint32_t handle;
671 struct tgsi_token *new_tokens;
672 int ret;
673
674 new_tokens = virgl_tgsi_transform(vctx, shader->tokens);
675 if (!new_tokens)
676 return NULL;
677
678 handle = virgl_object_assign_handle();
679 /* encode VS state */
680 ret = virgl_encode_shader_state(vctx, handle, type,
681 &shader->stream_output, 0,
682 new_tokens);
683 if (ret) {
684 return NULL;
685 }
686
687 FREE(new_tokens);
688 return (void *)(unsigned long)handle;
689
690 }
691 static void *virgl_create_vs_state(struct pipe_context *ctx,
692 const struct pipe_shader_state *shader)
693 {
694 return virgl_shader_encoder(ctx, shader, PIPE_SHADER_VERTEX);
695 }
696
697 static void *virgl_create_tcs_state(struct pipe_context *ctx,
698 const struct pipe_shader_state *shader)
699 {
700 return virgl_shader_encoder(ctx, shader, PIPE_SHADER_TESS_CTRL);
701 }
702
703 static void *virgl_create_tes_state(struct pipe_context *ctx,
704 const struct pipe_shader_state *shader)
705 {
706 return virgl_shader_encoder(ctx, shader, PIPE_SHADER_TESS_EVAL);
707 }
708
709 static void *virgl_create_gs_state(struct pipe_context *ctx,
710 const struct pipe_shader_state *shader)
711 {
712 return virgl_shader_encoder(ctx, shader, PIPE_SHADER_GEOMETRY);
713 }
714
715 static void *virgl_create_fs_state(struct pipe_context *ctx,
716 const struct pipe_shader_state *shader)
717 {
718 return virgl_shader_encoder(ctx, shader, PIPE_SHADER_FRAGMENT);
719 }
720
721 static void
722 virgl_delete_fs_state(struct pipe_context *ctx,
723 void *fs)
724 {
725 uint32_t handle = (unsigned long)fs;
726 struct virgl_context *vctx = virgl_context(ctx);
727
728 virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER);
729 }
730
731 static void
732 virgl_delete_gs_state(struct pipe_context *ctx,
733 void *gs)
734 {
735 uint32_t handle = (unsigned long)gs;
736 struct virgl_context *vctx = virgl_context(ctx);
737
738 virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER);
739 }
740
741 static void
742 virgl_delete_vs_state(struct pipe_context *ctx,
743 void *vs)
744 {
745 uint32_t handle = (unsigned long)vs;
746 struct virgl_context *vctx = virgl_context(ctx);
747
748 virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER);
749 }
750
751 static void
752 virgl_delete_tcs_state(struct pipe_context *ctx,
753 void *tcs)
754 {
755 uint32_t handle = (unsigned long)tcs;
756 struct virgl_context *vctx = virgl_context(ctx);
757
758 virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER);
759 }
760
761 static void
762 virgl_delete_tes_state(struct pipe_context *ctx,
763 void *tes)
764 {
765 uint32_t handle = (unsigned long)tes;
766 struct virgl_context *vctx = virgl_context(ctx);
767
768 virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER);
769 }
770
771 static void virgl_bind_vs_state(struct pipe_context *ctx,
772 void *vss)
773 {
774 uint32_t handle = (unsigned long)vss;
775 struct virgl_context *vctx = virgl_context(ctx);
776
777 virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_VERTEX);
778 }
779
780 static void virgl_bind_tcs_state(struct pipe_context *ctx,
781 void *vss)
782 {
783 uint32_t handle = (unsigned long)vss;
784 struct virgl_context *vctx = virgl_context(ctx);
785
786 virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_TESS_CTRL);
787 }
788
789 static void virgl_bind_tes_state(struct pipe_context *ctx,
790 void *vss)
791 {
792 uint32_t handle = (unsigned long)vss;
793 struct virgl_context *vctx = virgl_context(ctx);
794
795 virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_TESS_EVAL);
796 }
797
798 static void virgl_bind_gs_state(struct pipe_context *ctx,
799 void *vss)
800 {
801 uint32_t handle = (unsigned long)vss;
802 struct virgl_context *vctx = virgl_context(ctx);
803
804 virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_GEOMETRY);
805 }
806
807
808 static void virgl_bind_fs_state(struct pipe_context *ctx,
809 void *vss)
810 {
811 uint32_t handle = (unsigned long)vss;
812 struct virgl_context *vctx = virgl_context(ctx);
813
814 virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_FRAGMENT);
815 }
816
817 static void virgl_clear(struct pipe_context *ctx,
818 unsigned buffers,
819 const struct pipe_scissor_state *scissor_state,
820 const union pipe_color_union *color,
821 double depth, unsigned stencil)
822 {
823 struct virgl_context *vctx = virgl_context(ctx);
824
825 if (!vctx->num_draws)
826 virgl_reemit_draw_resources(vctx);
827 vctx->num_draws++;
828
829 virgl_encode_clear(vctx, buffers, color, depth, stencil);
830 }
831
832 static void virgl_draw_vbo(struct pipe_context *ctx,
833 const struct pipe_draw_info *dinfo)
834 {
835 struct virgl_context *vctx = virgl_context(ctx);
836 struct virgl_screen *rs = virgl_screen(ctx->screen);
837 struct virgl_indexbuf ib = {};
838 struct pipe_draw_info info = *dinfo;
839
840 if (!dinfo->count_from_stream_output && !dinfo->indirect &&
841 !dinfo->primitive_restart &&
842 !u_trim_pipe_prim(dinfo->mode, (unsigned*)&dinfo->count))
843 return;
844
845 if (!(rs->caps.caps.v1.prim_mask & (1 << dinfo->mode))) {
846 util_primconvert_save_rasterizer_state(vctx->primconvert, &vctx->rs_state.rs);
847 util_primconvert_draw_vbo(vctx->primconvert, dinfo);
848 return;
849 }
850 if (info.index_size) {
851 pipe_resource_reference(&ib.buffer, info.has_user_indices ? NULL : info.index.resource);
852 ib.user_buffer = info.has_user_indices ? info.index.user : NULL;
853 ib.index_size = dinfo->index_size;
854 ib.offset = info.start * ib.index_size;
855
856 if (ib.user_buffer) {
857 u_upload_data(vctx->uploader, 0, info.count * ib.index_size, 4,
858 ib.user_buffer, &ib.offset, &ib.buffer);
859 ib.user_buffer = NULL;
860 }
861 }
862
863 if (!vctx->num_draws)
864 virgl_reemit_draw_resources(vctx);
865 vctx->num_draws++;
866
867 virgl_hw_set_vertex_buffers(vctx);
868 if (info.index_size)
869 virgl_hw_set_index_buffer(vctx, &ib);
870
871 virgl_encoder_draw_vbo(vctx, &info);
872
873 pipe_resource_reference(&ib.buffer, NULL);
874
875 }
876
877 static void virgl_submit_cmd(struct virgl_winsys *vws,
878 struct virgl_cmd_buf *cbuf,
879 struct pipe_fence_handle **fence)
880 {
881 if (unlikely(virgl_debug & VIRGL_DEBUG_SYNC)) {
882 struct pipe_fence_handle *sync_fence = NULL;
883
884 vws->submit_cmd(vws, cbuf, &sync_fence);
885
886 vws->fence_wait(vws, sync_fence, PIPE_TIMEOUT_INFINITE);
887 vws->fence_reference(vws, &sync_fence, NULL);
888 } else {
889 vws->submit_cmd(vws, cbuf, fence);
890 }
891 }
892
893 static void virgl_flush_eq(struct virgl_context *ctx, void *closure,
894 struct pipe_fence_handle **fence)
895 {
896 struct virgl_screen *rs = virgl_screen(ctx->base.screen);
897
898 /* skip empty cbuf */
899 if (ctx->cbuf->cdw == ctx->cbuf_initial_cdw &&
900 ctx->queue.num_dwords == 0 &&
901 !fence)
902 return;
903
904 if (ctx->num_draws)
905 u_upload_unmap(ctx->uploader);
906
907 /* send the buffer to the remote side for decoding */
908 ctx->num_draws = ctx->num_compute = 0;
909
910 virgl_transfer_queue_clear(&ctx->queue, ctx->cbuf);
911
912 virgl_submit_cmd(rs->vws, ctx->cbuf, fence);
913
914 /* Reserve some space for transfers. */
915 if (ctx->encoded_transfers)
916 ctx->cbuf->cdw = VIRGL_MAX_TBUF_DWORDS;
917
918 virgl_encoder_set_sub_ctx(ctx, ctx->hw_sub_ctx_id);
919
920 ctx->cbuf_initial_cdw = ctx->cbuf->cdw;
921
922 /* We have flushed the command queue, including any pending copy transfers
923 * involving staging resources.
924 */
925 ctx->queued_staging_res_size = 0;
926 }
927
928 static void virgl_flush_from_st(struct pipe_context *ctx,
929 struct pipe_fence_handle **fence,
930 enum pipe_flush_flags flags)
931 {
932 struct virgl_context *vctx = virgl_context(ctx);
933
934 virgl_flush_eq(vctx, vctx, fence);
935 }
936
937 static struct pipe_sampler_view *virgl_create_sampler_view(struct pipe_context *ctx,
938 struct pipe_resource *texture,
939 const struct pipe_sampler_view *state)
940 {
941 struct virgl_context *vctx = virgl_context(ctx);
942 struct virgl_sampler_view *grview;
943 uint32_t handle;
944 struct virgl_resource *res;
945
946 if (!state)
947 return NULL;
948
949 grview = CALLOC_STRUCT(virgl_sampler_view);
950 if (!grview)
951 return NULL;
952
953 res = virgl_resource(texture);
954 handle = virgl_object_assign_handle();
955 virgl_encode_sampler_view(vctx, handle, res, state);
956
957 grview->base = *state;
958 grview->base.reference.count = 1;
959
960 grview->base.texture = NULL;
961 grview->base.context = ctx;
962 pipe_resource_reference(&grview->base.texture, texture);
963 grview->handle = handle;
964 return &grview->base;
965 }
966
967 static void virgl_set_sampler_views(struct pipe_context *ctx,
968 enum pipe_shader_type shader_type,
969 unsigned start_slot,
970 unsigned num_views,
971 struct pipe_sampler_view **views)
972 {
973 struct virgl_context *vctx = virgl_context(ctx);
974 struct virgl_shader_binding_state *binding =
975 &vctx->shader_bindings[shader_type];
976
977 binding->view_enabled_mask &= ~u_bit_consecutive(start_slot, num_views);
978 for (unsigned i = 0; i < num_views; i++) {
979 unsigned idx = start_slot + i;
980 if (views && views[i]) {
981 struct virgl_resource *res = virgl_resource(views[i]->texture);
982 res->bind_history |= PIPE_BIND_SAMPLER_VIEW;
983
984 pipe_sampler_view_reference(&binding->views[idx], views[i]);
985 binding->view_enabled_mask |= 1 << idx;
986 } else {
987 pipe_sampler_view_reference(&binding->views[idx], NULL);
988 }
989 }
990
991 virgl_encode_set_sampler_views(vctx, shader_type,
992 start_slot, num_views, (struct virgl_sampler_view **)binding->views);
993 virgl_attach_res_sampler_views(vctx, shader_type);
994 }
995
996 static void
997 virgl_texture_barrier(struct pipe_context *ctx, unsigned flags)
998 {
999 struct virgl_context *vctx = virgl_context(ctx);
1000 struct virgl_screen *rs = virgl_screen(ctx->screen);
1001
1002 if (!(rs->caps.caps.v2.capability_bits & VIRGL_CAP_TEXTURE_BARRIER))
1003 return;
1004 virgl_encode_texture_barrier(vctx, flags);
1005 }
1006
1007 static void virgl_destroy_sampler_view(struct pipe_context *ctx,
1008 struct pipe_sampler_view *view)
1009 {
1010 struct virgl_context *vctx = virgl_context(ctx);
1011 struct virgl_sampler_view *grview = virgl_sampler_view(view);
1012
1013 virgl_encode_delete_object(vctx, grview->handle, VIRGL_OBJECT_SAMPLER_VIEW);
1014 pipe_resource_reference(&view->texture, NULL);
1015 FREE(view);
1016 }
1017
1018 static void *virgl_create_sampler_state(struct pipe_context *ctx,
1019 const struct pipe_sampler_state *state)
1020 {
1021 struct virgl_context *vctx = virgl_context(ctx);
1022 uint32_t handle;
1023
1024 handle = virgl_object_assign_handle();
1025
1026 virgl_encode_sampler_state(vctx, handle, state);
1027 return (void *)(unsigned long)handle;
1028 }
1029
1030 static void virgl_delete_sampler_state(struct pipe_context *ctx,
1031 void *ss)
1032 {
1033 struct virgl_context *vctx = virgl_context(ctx);
1034 uint32_t handle = (unsigned long)ss;
1035
1036 virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SAMPLER_STATE);
1037 }
1038
1039 static void virgl_bind_sampler_states(struct pipe_context *ctx,
1040 enum pipe_shader_type shader,
1041 unsigned start_slot,
1042 unsigned num_samplers,
1043 void **samplers)
1044 {
1045 struct virgl_context *vctx = virgl_context(ctx);
1046 uint32_t handles[32];
1047 int i;
1048 for (i = 0; i < num_samplers; i++) {
1049 handles[i] = (unsigned long)(samplers[i]);
1050 }
1051 virgl_encode_bind_sampler_states(vctx, shader, start_slot, num_samplers, handles);
1052 }
1053
1054 static void virgl_set_polygon_stipple(struct pipe_context *ctx,
1055 const struct pipe_poly_stipple *ps)
1056 {
1057 struct virgl_context *vctx = virgl_context(ctx);
1058 virgl_encoder_set_polygon_stipple(vctx, ps);
1059 }
1060
1061 static void virgl_set_scissor_states(struct pipe_context *ctx,
1062 unsigned start_slot,
1063 unsigned num_scissor,
1064 const struct pipe_scissor_state *ss)
1065 {
1066 struct virgl_context *vctx = virgl_context(ctx);
1067 virgl_encoder_set_scissor_state(vctx, start_slot, num_scissor, ss);
1068 }
1069
1070 static void virgl_set_sample_mask(struct pipe_context *ctx,
1071 unsigned sample_mask)
1072 {
1073 struct virgl_context *vctx = virgl_context(ctx);
1074 virgl_encoder_set_sample_mask(vctx, sample_mask);
1075 }
1076
1077 static void virgl_set_min_samples(struct pipe_context *ctx,
1078 unsigned min_samples)
1079 {
1080 struct virgl_context *vctx = virgl_context(ctx);
1081 struct virgl_screen *rs = virgl_screen(ctx->screen);
1082
1083 if (!(rs->caps.caps.v2.capability_bits & VIRGL_CAP_SET_MIN_SAMPLES))
1084 return;
1085 virgl_encoder_set_min_samples(vctx, min_samples);
1086 }
1087
1088 static void virgl_set_clip_state(struct pipe_context *ctx,
1089 const struct pipe_clip_state *clip)
1090 {
1091 struct virgl_context *vctx = virgl_context(ctx);
1092 virgl_encoder_set_clip_state(vctx, clip);
1093 }
1094
1095 static void virgl_set_tess_state(struct pipe_context *ctx,
1096 const float default_outer_level[4],
1097 const float default_inner_level[2])
1098 {
1099 struct virgl_context *vctx = virgl_context(ctx);
1100 struct virgl_screen *rs = virgl_screen(ctx->screen);
1101
1102 if (!rs->caps.caps.v1.bset.has_tessellation_shaders)
1103 return;
1104 virgl_encode_set_tess_state(vctx, default_outer_level, default_inner_level);
1105 }
1106
1107 static void virgl_resource_copy_region(struct pipe_context *ctx,
1108 struct pipe_resource *dst,
1109 unsigned dst_level,
1110 unsigned dstx, unsigned dsty, unsigned dstz,
1111 struct pipe_resource *src,
1112 unsigned src_level,
1113 const struct pipe_box *src_box)
1114 {
1115 struct virgl_context *vctx = virgl_context(ctx);
1116 struct virgl_resource *dres = virgl_resource(dst);
1117 struct virgl_resource *sres = virgl_resource(src);
1118
1119 if (dres->u.b.target == PIPE_BUFFER)
1120 util_range_add(&dres->u.b, &dres->valid_buffer_range, dstx, dstx + src_box->width);
1121 virgl_resource_dirty(dres, dst_level);
1122
1123 virgl_encode_resource_copy_region(vctx, dres,
1124 dst_level, dstx, dsty, dstz,
1125 sres, src_level,
1126 src_box);
1127 }
1128
1129 static void
1130 virgl_flush_resource(struct pipe_context *pipe,
1131 struct pipe_resource *resource)
1132 {
1133 }
1134
1135 static void virgl_blit(struct pipe_context *ctx,
1136 const struct pipe_blit_info *blit)
1137 {
1138 struct virgl_context *vctx = virgl_context(ctx);
1139 struct virgl_resource *dres = virgl_resource(blit->dst.resource);
1140 struct virgl_resource *sres = virgl_resource(blit->src.resource);
1141
1142 assert(ctx->screen->get_param(ctx->screen,
1143 PIPE_CAP_DEST_SURFACE_SRGB_CONTROL) ||
1144 (util_format_is_srgb(blit->dst.resource->format) ==
1145 util_format_is_srgb(blit->dst.format)));
1146
1147 virgl_resource_dirty(dres, blit->dst.level);
1148 virgl_encode_blit(vctx, dres, sres,
1149 blit);
1150 }
1151
1152 static void virgl_set_hw_atomic_buffers(struct pipe_context *ctx,
1153 unsigned start_slot,
1154 unsigned count,
1155 const struct pipe_shader_buffer *buffers)
1156 {
1157 struct virgl_context *vctx = virgl_context(ctx);
1158
1159 vctx->atomic_buffer_enabled_mask &= ~u_bit_consecutive(start_slot, count);
1160 for (unsigned i = 0; i < count; i++) {
1161 unsigned idx = start_slot + i;
1162 if (buffers && buffers[i].buffer) {
1163 struct virgl_resource *res = virgl_resource(buffers[i].buffer);
1164 res->bind_history |= PIPE_BIND_SHADER_BUFFER;
1165
1166 pipe_resource_reference(&vctx->atomic_buffers[idx].buffer,
1167 buffers[i].buffer);
1168 vctx->atomic_buffers[idx] = buffers[i];
1169 vctx->atomic_buffer_enabled_mask |= 1 << idx;
1170 } else {
1171 pipe_resource_reference(&vctx->atomic_buffers[idx].buffer, NULL);
1172 }
1173 }
1174
1175 virgl_encode_set_hw_atomic_buffers(vctx, start_slot, count, buffers);
1176 }
1177
1178 static void virgl_set_shader_buffers(struct pipe_context *ctx,
1179 enum pipe_shader_type shader,
1180 unsigned start_slot, unsigned count,
1181 const struct pipe_shader_buffer *buffers,
1182 unsigned writable_bitmask)
1183 {
1184 struct virgl_context *vctx = virgl_context(ctx);
1185 struct virgl_screen *rs = virgl_screen(ctx->screen);
1186 struct virgl_shader_binding_state *binding =
1187 &vctx->shader_bindings[shader];
1188
1189 binding->ssbo_enabled_mask &= ~u_bit_consecutive(start_slot, count);
1190 for (unsigned i = 0; i < count; i++) {
1191 unsigned idx = start_slot + i;
1192 if (buffers && buffers[i].buffer) {
1193 struct virgl_resource *res = virgl_resource(buffers[i].buffer);
1194 res->bind_history |= PIPE_BIND_SHADER_BUFFER;
1195
1196 pipe_resource_reference(&binding->ssbos[idx].buffer, buffers[i].buffer);
1197 binding->ssbos[idx] = buffers[i];
1198 binding->ssbo_enabled_mask |= 1 << idx;
1199 } else {
1200 pipe_resource_reference(&binding->ssbos[idx].buffer, NULL);
1201 }
1202 }
1203
1204 uint32_t max_shader_buffer = (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE) ?
1205 rs->caps.caps.v2.max_shader_buffer_frag_compute :
1206 rs->caps.caps.v2.max_shader_buffer_other_stages;
1207 if (!max_shader_buffer)
1208 return;
1209 virgl_encode_set_shader_buffers(vctx, shader, start_slot, count, buffers);
1210 }
1211
1212 static void virgl_create_fence_fd(struct pipe_context *ctx,
1213 struct pipe_fence_handle **fence,
1214 int fd,
1215 enum pipe_fd_type type)
1216 {
1217 assert(type == PIPE_FD_TYPE_NATIVE_SYNC);
1218 struct virgl_screen *rs = virgl_screen(ctx->screen);
1219
1220 if (rs->vws->cs_create_fence)
1221 *fence = rs->vws->cs_create_fence(rs->vws, fd);
1222 }
1223
1224 static void virgl_fence_server_sync(struct pipe_context *ctx,
1225 struct pipe_fence_handle *fence)
1226 {
1227 struct virgl_context *vctx = virgl_context(ctx);
1228 struct virgl_screen *rs = virgl_screen(ctx->screen);
1229
1230 if (rs->vws->fence_server_sync)
1231 rs->vws->fence_server_sync(rs->vws, vctx->cbuf, fence);
1232 }
1233
1234 static void virgl_set_shader_images(struct pipe_context *ctx,
1235 enum pipe_shader_type shader,
1236 unsigned start_slot, unsigned count,
1237 const struct pipe_image_view *images)
1238 {
1239 struct virgl_context *vctx = virgl_context(ctx);
1240 struct virgl_screen *rs = virgl_screen(ctx->screen);
1241 struct virgl_shader_binding_state *binding =
1242 &vctx->shader_bindings[shader];
1243
1244 binding->image_enabled_mask &= ~u_bit_consecutive(start_slot, count);
1245 for (unsigned i = 0; i < count; i++) {
1246 unsigned idx = start_slot + i;
1247 if (images && images[i].resource) {
1248 struct virgl_resource *res = virgl_resource(images[i].resource);
1249 res->bind_history |= PIPE_BIND_SHADER_IMAGE;
1250
1251 pipe_resource_reference(&binding->images[idx].resource,
1252 images[i].resource);
1253 binding->images[idx] = images[i];
1254 binding->image_enabled_mask |= 1 << idx;
1255 } else {
1256 pipe_resource_reference(&binding->images[idx].resource, NULL);
1257 }
1258 }
1259
1260 uint32_t max_shader_images = (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE) ?
1261 rs->caps.caps.v2.max_shader_image_frag_compute :
1262 rs->caps.caps.v2.max_shader_image_other_stages;
1263 if (!max_shader_images)
1264 return;
1265 virgl_encode_set_shader_images(vctx, shader, start_slot, count, images);
1266 }
1267
1268 static void virgl_memory_barrier(struct pipe_context *ctx,
1269 unsigned flags)
1270 {
1271 struct virgl_context *vctx = virgl_context(ctx);
1272 struct virgl_screen *rs = virgl_screen(ctx->screen);
1273
1274 if (!(rs->caps.caps.v2.capability_bits & VIRGL_CAP_MEMORY_BARRIER))
1275 return;
1276 virgl_encode_memory_barrier(vctx, flags);
1277 }
1278
1279 static void *virgl_create_compute_state(struct pipe_context *ctx,
1280 const struct pipe_compute_state *state)
1281 {
1282 struct virgl_context *vctx = virgl_context(ctx);
1283 uint32_t handle;
1284 const struct tgsi_token *new_tokens = state->prog;
1285 struct pipe_stream_output_info so_info = {};
1286 int ret;
1287
1288 handle = virgl_object_assign_handle();
1289 ret = virgl_encode_shader_state(vctx, handle, PIPE_SHADER_COMPUTE,
1290 &so_info,
1291 state->req_local_mem,
1292 new_tokens);
1293 if (ret) {
1294 return NULL;
1295 }
1296
1297 return (void *)(unsigned long)handle;
1298 }
1299
1300 static void virgl_bind_compute_state(struct pipe_context *ctx, void *state)
1301 {
1302 uint32_t handle = (unsigned long)state;
1303 struct virgl_context *vctx = virgl_context(ctx);
1304
1305 virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_COMPUTE);
1306 }
1307
1308 static void virgl_delete_compute_state(struct pipe_context *ctx, void *state)
1309 {
1310 uint32_t handle = (unsigned long)state;
1311 struct virgl_context *vctx = virgl_context(ctx);
1312
1313 virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER);
1314 }
1315
1316 static void virgl_launch_grid(struct pipe_context *ctx,
1317 const struct pipe_grid_info *info)
1318 {
1319 struct virgl_context *vctx = virgl_context(ctx);
1320
1321 if (!vctx->num_compute)
1322 virgl_reemit_compute_resources(vctx);
1323 vctx->num_compute++;
1324
1325 virgl_encode_launch_grid(vctx, info);
1326 }
1327
1328 static void
1329 virgl_release_shader_binding(struct virgl_context *vctx,
1330 enum pipe_shader_type shader_type)
1331 {
1332 struct virgl_shader_binding_state *binding =
1333 &vctx->shader_bindings[shader_type];
1334
1335 while (binding->view_enabled_mask) {
1336 int i = u_bit_scan(&binding->view_enabled_mask);
1337 pipe_sampler_view_reference(
1338 (struct pipe_sampler_view **)&binding->views[i], NULL);
1339 }
1340
1341 while (binding->ubo_enabled_mask) {
1342 int i = u_bit_scan(&binding->ubo_enabled_mask);
1343 pipe_resource_reference(&binding->ubos[i].buffer, NULL);
1344 }
1345
1346 while (binding->ssbo_enabled_mask) {
1347 int i = u_bit_scan(&binding->ssbo_enabled_mask);
1348 pipe_resource_reference(&binding->ssbos[i].buffer, NULL);
1349 }
1350
1351 while (binding->image_enabled_mask) {
1352 int i = u_bit_scan(&binding->image_enabled_mask);
1353 pipe_resource_reference(&binding->images[i].resource, NULL);
1354 }
1355 }
1356
1357 static void
1358 virgl_context_destroy( struct pipe_context *ctx )
1359 {
1360 struct virgl_context *vctx = virgl_context(ctx);
1361 struct virgl_screen *rs = virgl_screen(ctx->screen);
1362 enum pipe_shader_type shader_type;
1363
1364 vctx->framebuffer.zsbuf = NULL;
1365 vctx->framebuffer.nr_cbufs = 0;
1366 virgl_encoder_destroy_sub_ctx(vctx, vctx->hw_sub_ctx_id);
1367 virgl_flush_eq(vctx, vctx, NULL);
1368
1369 for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++)
1370 virgl_release_shader_binding(vctx, shader_type);
1371
1372 while (vctx->atomic_buffer_enabled_mask) {
1373 int i = u_bit_scan(&vctx->atomic_buffer_enabled_mask);
1374 pipe_resource_reference(&vctx->atomic_buffers[i].buffer, NULL);
1375 }
1376
1377 rs->vws->cmd_buf_destroy(vctx->cbuf);
1378 if (vctx->uploader)
1379 u_upload_destroy(vctx->uploader);
1380 if (vctx->supports_staging)
1381 virgl_staging_destroy(&vctx->staging);
1382 util_primconvert_destroy(vctx->primconvert);
1383 virgl_transfer_queue_fini(&vctx->queue);
1384
1385 slab_destroy_child(&vctx->transfer_pool);
1386 FREE(vctx);
1387 }
1388
1389 static void virgl_get_sample_position(struct pipe_context *ctx,
1390 unsigned sample_count,
1391 unsigned index,
1392 float *out_value)
1393 {
1394 struct virgl_context *vctx = virgl_context(ctx);
1395 struct virgl_screen *vs = virgl_screen(vctx->base.screen);
1396
1397 if (sample_count > vs->caps.caps.v1.max_samples) {
1398 debug_printf("VIRGL: requested %d MSAA samples, but only %d supported\n",
1399 sample_count, vs->caps.caps.v1.max_samples);
1400 return;
1401 }
1402
1403 /* The following is basically copied from dri/i965gen6_get_sample_position
1404 * The only addition is that we hold the msaa positions for all sample
1405 * counts in a flat array. */
1406 uint32_t bits = 0;
1407 if (sample_count == 1) {
1408 out_value[0] = out_value[1] = 0.5f;
1409 return;
1410 } else if (sample_count == 2) {
1411 bits = vs->caps.caps.v2.sample_locations[0] >> (8 * index);
1412 } else if (sample_count <= 4) {
1413 bits = vs->caps.caps.v2.sample_locations[1] >> (8 * index);
1414 } else if (sample_count <= 8) {
1415 bits = vs->caps.caps.v2.sample_locations[2 + (index >> 2)] >> (8 * (index & 3));
1416 } else if (sample_count <= 16) {
1417 bits = vs->caps.caps.v2.sample_locations[4 + (index >> 2)] >> (8 * (index & 3));
1418 }
1419 out_value[0] = ((bits >> 4) & 0xf) / 16.0f;
1420 out_value[1] = (bits & 0xf) / 16.0f;
1421
1422 if (virgl_debug & VIRGL_DEBUG_VERBOSE)
1423 debug_printf("VIRGL: sample postion [%2d/%2d] = (%f, %f)\n",
1424 index, sample_count, out_value[0], out_value[1]);
1425 }
1426
1427 static void virgl_send_tweaks(struct virgl_context *vctx, struct virgl_screen *rs)
1428 {
1429 if (rs->tweak_gles_emulate_bgra)
1430 virgl_encode_tweak(vctx, virgl_tweak_gles_brga_emulate, 1);
1431
1432 if (rs->tweak_gles_apply_bgra_dest_swizzle)
1433 virgl_encode_tweak(vctx, virgl_tweak_gles_brga_apply_dest_swizzle, 1);
1434
1435 if (rs->tweak_gles_tf3_value > 0)
1436 virgl_encode_tweak(vctx, virgl_tweak_gles_tf3_samples_passes_multiplier,
1437 rs->tweak_gles_tf3_value);
1438 }
1439
1440 struct pipe_context *virgl_context_create(struct pipe_screen *pscreen,
1441 void *priv,
1442 unsigned flags)
1443 {
1444 struct virgl_context *vctx;
1445 struct virgl_screen *rs = virgl_screen(pscreen);
1446 vctx = CALLOC_STRUCT(virgl_context);
1447 const char *host_debug_flagstring;
1448
1449 vctx->cbuf = rs->vws->cmd_buf_create(rs->vws, VIRGL_MAX_CMDBUF_DWORDS);
1450 if (!vctx->cbuf) {
1451 FREE(vctx);
1452 return NULL;
1453 }
1454
1455 vctx->base.destroy = virgl_context_destroy;
1456 vctx->base.create_surface = virgl_create_surface;
1457 vctx->base.surface_destroy = virgl_surface_destroy;
1458 vctx->base.set_framebuffer_state = virgl_set_framebuffer_state;
1459 vctx->base.create_blend_state = virgl_create_blend_state;
1460 vctx->base.bind_blend_state = virgl_bind_blend_state;
1461 vctx->base.delete_blend_state = virgl_delete_blend_state;
1462 vctx->base.create_depth_stencil_alpha_state = virgl_create_depth_stencil_alpha_state;
1463 vctx->base.bind_depth_stencil_alpha_state = virgl_bind_depth_stencil_alpha_state;
1464 vctx->base.delete_depth_stencil_alpha_state = virgl_delete_depth_stencil_alpha_state;
1465 vctx->base.create_rasterizer_state = virgl_create_rasterizer_state;
1466 vctx->base.bind_rasterizer_state = virgl_bind_rasterizer_state;
1467 vctx->base.delete_rasterizer_state = virgl_delete_rasterizer_state;
1468
1469 vctx->base.set_viewport_states = virgl_set_viewport_states;
1470 vctx->base.create_vertex_elements_state = virgl_create_vertex_elements_state;
1471 vctx->base.bind_vertex_elements_state = virgl_bind_vertex_elements_state;
1472 vctx->base.delete_vertex_elements_state = virgl_delete_vertex_elements_state;
1473 vctx->base.set_vertex_buffers = virgl_set_vertex_buffers;
1474 vctx->base.set_constant_buffer = virgl_set_constant_buffer;
1475
1476 vctx->base.set_tess_state = virgl_set_tess_state;
1477 vctx->base.create_vs_state = virgl_create_vs_state;
1478 vctx->base.create_tcs_state = virgl_create_tcs_state;
1479 vctx->base.create_tes_state = virgl_create_tes_state;
1480 vctx->base.create_gs_state = virgl_create_gs_state;
1481 vctx->base.create_fs_state = virgl_create_fs_state;
1482
1483 vctx->base.bind_vs_state = virgl_bind_vs_state;
1484 vctx->base.bind_tcs_state = virgl_bind_tcs_state;
1485 vctx->base.bind_tes_state = virgl_bind_tes_state;
1486 vctx->base.bind_gs_state = virgl_bind_gs_state;
1487 vctx->base.bind_fs_state = virgl_bind_fs_state;
1488
1489 vctx->base.delete_vs_state = virgl_delete_vs_state;
1490 vctx->base.delete_tcs_state = virgl_delete_tcs_state;
1491 vctx->base.delete_tes_state = virgl_delete_tes_state;
1492 vctx->base.delete_gs_state = virgl_delete_gs_state;
1493 vctx->base.delete_fs_state = virgl_delete_fs_state;
1494
1495 vctx->base.create_compute_state = virgl_create_compute_state;
1496 vctx->base.bind_compute_state = virgl_bind_compute_state;
1497 vctx->base.delete_compute_state = virgl_delete_compute_state;
1498 vctx->base.launch_grid = virgl_launch_grid;
1499
1500 vctx->base.clear = virgl_clear;
1501 vctx->base.draw_vbo = virgl_draw_vbo;
1502 vctx->base.flush = virgl_flush_from_st;
1503 vctx->base.screen = pscreen;
1504 vctx->base.create_sampler_view = virgl_create_sampler_view;
1505 vctx->base.sampler_view_destroy = virgl_destroy_sampler_view;
1506 vctx->base.set_sampler_views = virgl_set_sampler_views;
1507 vctx->base.texture_barrier = virgl_texture_barrier;
1508
1509 vctx->base.create_sampler_state = virgl_create_sampler_state;
1510 vctx->base.delete_sampler_state = virgl_delete_sampler_state;
1511 vctx->base.bind_sampler_states = virgl_bind_sampler_states;
1512
1513 vctx->base.set_polygon_stipple = virgl_set_polygon_stipple;
1514 vctx->base.set_scissor_states = virgl_set_scissor_states;
1515 vctx->base.set_sample_mask = virgl_set_sample_mask;
1516 vctx->base.set_min_samples = virgl_set_min_samples;
1517 vctx->base.set_stencil_ref = virgl_set_stencil_ref;
1518 vctx->base.set_clip_state = virgl_set_clip_state;
1519
1520 vctx->base.set_blend_color = virgl_set_blend_color;
1521
1522 vctx->base.get_sample_position = virgl_get_sample_position;
1523
1524 vctx->base.resource_copy_region = virgl_resource_copy_region;
1525 vctx->base.flush_resource = virgl_flush_resource;
1526 vctx->base.blit = virgl_blit;
1527 vctx->base.create_fence_fd = virgl_create_fence_fd;
1528 vctx->base.fence_server_sync = virgl_fence_server_sync;
1529
1530 vctx->base.set_shader_buffers = virgl_set_shader_buffers;
1531 vctx->base.set_hw_atomic_buffers = virgl_set_hw_atomic_buffers;
1532 vctx->base.set_shader_images = virgl_set_shader_images;
1533 vctx->base.memory_barrier = virgl_memory_barrier;
1534
1535 virgl_init_context_resource_functions(&vctx->base);
1536 virgl_init_query_functions(vctx);
1537 virgl_init_so_functions(vctx);
1538
1539 slab_create_child(&vctx->transfer_pool, &rs->transfer_pool);
1540 virgl_transfer_queue_init(&vctx->queue, vctx);
1541 vctx->encoded_transfers = (rs->vws->supports_encoded_transfers &&
1542 (rs->caps.caps.v2.capability_bits & VIRGL_CAP_TRANSFER));
1543
1544 /* Reserve some space for transfers. */
1545 if (vctx->encoded_transfers)
1546 vctx->cbuf->cdw = VIRGL_MAX_TBUF_DWORDS;
1547
1548 vctx->primconvert = util_primconvert_create(&vctx->base, rs->caps.caps.v1.prim_mask);
1549 vctx->uploader = u_upload_create(&vctx->base, 1024 * 1024,
1550 PIPE_BIND_INDEX_BUFFER, PIPE_USAGE_STREAM, 0);
1551 if (!vctx->uploader)
1552 goto fail;
1553 vctx->base.stream_uploader = vctx->uploader;
1554 vctx->base.const_uploader = vctx->uploader;
1555
1556 /* We use a special staging buffer as the source of copy transfers. */
1557 if ((rs->caps.caps.v2.capability_bits & VIRGL_CAP_COPY_TRANSFER) &&
1558 vctx->encoded_transfers) {
1559 virgl_staging_init(&vctx->staging, &vctx->base, 1024 * 1024);
1560 vctx->supports_staging = true;
1561 }
1562
1563 vctx->hw_sub_ctx_id = rs->sub_ctx_id++;
1564 virgl_encoder_create_sub_ctx(vctx, vctx->hw_sub_ctx_id);
1565
1566 virgl_encoder_set_sub_ctx(vctx, vctx->hw_sub_ctx_id);
1567
1568 if (rs->caps.caps.v2.capability_bits & VIRGL_CAP_GUEST_MAY_INIT_LOG) {
1569 host_debug_flagstring = getenv("VIRGL_HOST_DEBUG");
1570 if (host_debug_flagstring)
1571 virgl_encode_host_debug_flagstring(vctx, host_debug_flagstring);
1572 }
1573
1574 if (rs->caps.caps.v2.capability_bits & VIRGL_CAP_APP_TWEAK_SUPPORT)
1575 virgl_send_tweaks(vctx, rs);
1576
1577 return &vctx->base;
1578 fail:
1579 virgl_context_destroy(&vctx->base);
1580 return NULL;
1581 }