util: Move gallium's PIPE_FORMAT utils to /util/format/
[mesa.git] / src / gallium / drivers / virgl / virgl_context.c
1 /*
2 * Copyright 2014, 2015 Red Hat.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include <libsync.h>
25 #include "pipe/p_shader_tokens.h"
26
27 #include "pipe/p_context.h"
28 #include "pipe/p_defines.h"
29 #include "pipe/p_screen.h"
30 #include "pipe/p_state.h"
31 #include "util/u_inlines.h"
32 #include "util/u_memory.h"
33 #include "util/format/u_format.h"
34 #include "util/u_prim.h"
35 #include "util/u_transfer.h"
36 #include "util/u_helpers.h"
37 #include "util/slab.h"
38 #include "util/u_upload_mgr.h"
39 #include "util/u_blitter.h"
40 #include "tgsi/tgsi_text.h"
41 #include "indices/u_primconvert.h"
42
43 #include "pipebuffer/pb_buffer.h"
44
45 #include "virgl_encode.h"
46 #include "virgl_context.h"
47 #include "virgl_protocol.h"
48 #include "virgl_resource.h"
49 #include "virgl_screen.h"
50 #include "virgl_staging_mgr.h"
51
52 struct virgl_vertex_elements_state {
53 uint32_t handle;
54 uint8_t binding_map[PIPE_MAX_ATTRIBS];
55 uint8_t num_bindings;
56 };
57
58 static uint32_t next_handle;
59 uint32_t virgl_object_assign_handle(void)
60 {
61 return ++next_handle;
62 }
63
64 bool
65 virgl_can_rebind_resource(struct virgl_context *vctx,
66 struct pipe_resource *res)
67 {
68 /* We cannot rebind resources that are referenced by host objects, which
69 * are
70 *
71 * - VIRGL_OBJECT_SURFACE
72 * - VIRGL_OBJECT_SAMPLER_VIEW
73 * - VIRGL_OBJECT_STREAMOUT_TARGET
74 *
75 * Because surfaces cannot be created from buffers, we require the resource
76 * to be a buffer instead (and avoid tracking VIRGL_OBJECT_SURFACE binds).
77 */
78 const unsigned unsupported_bind = (PIPE_BIND_SAMPLER_VIEW |
79 PIPE_BIND_STREAM_OUTPUT);
80 const unsigned bind_history = virgl_resource(res)->bind_history;
81 return res->target == PIPE_BUFFER && !(bind_history & unsupported_bind);
82 }
83
84 void
85 virgl_rebind_resource(struct virgl_context *vctx,
86 struct pipe_resource *res)
87 {
88 /* Queries use internally created buffers and do not go through transfers.
89 * Index buffers are not bindable. They are not tracked.
90 */
91 ASSERTED const unsigned tracked_bind = (PIPE_BIND_VERTEX_BUFFER |
92 PIPE_BIND_CONSTANT_BUFFER |
93 PIPE_BIND_SHADER_BUFFER |
94 PIPE_BIND_SHADER_IMAGE);
95 const unsigned bind_history = virgl_resource(res)->bind_history;
96 unsigned i;
97
98 assert(virgl_can_rebind_resource(vctx, res) &&
99 (bind_history & tracked_bind) == bind_history);
100
101 if (bind_history & PIPE_BIND_VERTEX_BUFFER) {
102 for (i = 0; i < vctx->num_vertex_buffers; i++) {
103 if (vctx->vertex_buffer[i].buffer.resource == res) {
104 vctx->vertex_array_dirty = true;
105 break;
106 }
107 }
108 }
109
110 if (bind_history & PIPE_BIND_SHADER_BUFFER) {
111 uint32_t remaining_mask = vctx->atomic_buffer_enabled_mask;
112 while (remaining_mask) {
113 int i = u_bit_scan(&remaining_mask);
114 if (vctx->atomic_buffers[i].buffer == res) {
115 const struct pipe_shader_buffer *abo = &vctx->atomic_buffers[i];
116 virgl_encode_set_hw_atomic_buffers(vctx, i, 1, abo);
117 }
118 }
119 }
120
121 /* check per-stage shader bindings */
122 if (bind_history & (PIPE_BIND_CONSTANT_BUFFER |
123 PIPE_BIND_SHADER_BUFFER |
124 PIPE_BIND_SHADER_IMAGE)) {
125 enum pipe_shader_type shader_type;
126 for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) {
127 const struct virgl_shader_binding_state *binding =
128 &vctx->shader_bindings[shader_type];
129
130 if (bind_history & PIPE_BIND_CONSTANT_BUFFER) {
131 uint32_t remaining_mask = binding->ubo_enabled_mask;
132 while (remaining_mask) {
133 int i = u_bit_scan(&remaining_mask);
134 if (binding->ubos[i].buffer == res) {
135 const struct pipe_constant_buffer *ubo = &binding->ubos[i];
136 virgl_encoder_set_uniform_buffer(vctx, shader_type, i,
137 ubo->buffer_offset,
138 ubo->buffer_size,
139 virgl_resource(res));
140 }
141 }
142 }
143
144 if (bind_history & PIPE_BIND_SHADER_BUFFER) {
145 uint32_t remaining_mask = binding->ssbo_enabled_mask;
146 while (remaining_mask) {
147 int i = u_bit_scan(&remaining_mask);
148 if (binding->ssbos[i].buffer == res) {
149 const struct pipe_shader_buffer *ssbo = &binding->ssbos[i];
150 virgl_encode_set_shader_buffers(vctx, shader_type, i, 1,
151 ssbo);
152 }
153 }
154 }
155
156 if (bind_history & PIPE_BIND_SHADER_IMAGE) {
157 uint32_t remaining_mask = binding->image_enabled_mask;
158 while (remaining_mask) {
159 int i = u_bit_scan(&remaining_mask);
160 if (binding->images[i].resource == res) {
161 const struct pipe_image_view *image = &binding->images[i];
162 virgl_encode_set_shader_images(vctx, shader_type, i, 1,
163 image);
164 }
165 }
166 }
167 }
168 }
169 }
170
171 static void virgl_attach_res_framebuffer(struct virgl_context *vctx)
172 {
173 struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
174 struct pipe_surface *surf;
175 struct virgl_resource *res;
176 unsigned i;
177
178 surf = vctx->framebuffer.zsbuf;
179 if (surf) {
180 res = virgl_resource(surf->texture);
181 if (res) {
182 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
183 virgl_resource_dirty(res, surf->u.tex.level);
184 }
185 }
186 for (i = 0; i < vctx->framebuffer.nr_cbufs; i++) {
187 surf = vctx->framebuffer.cbufs[i];
188 if (surf) {
189 res = virgl_resource(surf->texture);
190 if (res) {
191 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
192 virgl_resource_dirty(res, surf->u.tex.level);
193 }
194 }
195 }
196 }
197
198 static void virgl_attach_res_sampler_views(struct virgl_context *vctx,
199 enum pipe_shader_type shader_type)
200 {
201 struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
202 const struct virgl_shader_binding_state *binding =
203 &vctx->shader_bindings[shader_type];
204 uint32_t remaining_mask = binding->view_enabled_mask;
205 struct virgl_resource *res;
206
207 while (remaining_mask) {
208 int i = u_bit_scan(&remaining_mask);
209 assert(binding->views[i] && binding->views[i]->texture);
210 res = virgl_resource(binding->views[i]->texture);
211 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
212 }
213 }
214
215 static void virgl_attach_res_vertex_buffers(struct virgl_context *vctx)
216 {
217 struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
218 struct virgl_resource *res;
219 unsigned i;
220
221 for (i = 0; i < vctx->num_vertex_buffers; i++) {
222 res = virgl_resource(vctx->vertex_buffer[i].buffer.resource);
223 if (res)
224 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
225 }
226 }
227
228 static void virgl_attach_res_index_buffer(struct virgl_context *vctx,
229 struct virgl_indexbuf *ib)
230 {
231 struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
232 struct virgl_resource *res;
233
234 res = virgl_resource(ib->buffer);
235 if (res)
236 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
237 }
238
239 static void virgl_attach_res_so_targets(struct virgl_context *vctx)
240 {
241 struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
242 struct virgl_resource *res;
243 unsigned i;
244
245 for (i = 0; i < vctx->num_so_targets; i++) {
246 res = virgl_resource(vctx->so_targets[i].base.buffer);
247 if (res)
248 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
249 }
250 }
251
252 static void virgl_attach_res_uniform_buffers(struct virgl_context *vctx,
253 enum pipe_shader_type shader_type)
254 {
255 struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
256 const struct virgl_shader_binding_state *binding =
257 &vctx->shader_bindings[shader_type];
258 uint32_t remaining_mask = binding->ubo_enabled_mask;
259 struct virgl_resource *res;
260
261 while (remaining_mask) {
262 int i = u_bit_scan(&remaining_mask);
263 res = virgl_resource(binding->ubos[i].buffer);
264 assert(res);
265 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
266 }
267 }
268
269 static void virgl_attach_res_shader_buffers(struct virgl_context *vctx,
270 enum pipe_shader_type shader_type)
271 {
272 struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
273 const struct virgl_shader_binding_state *binding =
274 &vctx->shader_bindings[shader_type];
275 uint32_t remaining_mask = binding->ssbo_enabled_mask;
276 struct virgl_resource *res;
277
278 while (remaining_mask) {
279 int i = u_bit_scan(&remaining_mask);
280 res = virgl_resource(binding->ssbos[i].buffer);
281 assert(res);
282 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
283 }
284 }
285
286 static void virgl_attach_res_shader_images(struct virgl_context *vctx,
287 enum pipe_shader_type shader_type)
288 {
289 struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
290 const struct virgl_shader_binding_state *binding =
291 &vctx->shader_bindings[shader_type];
292 uint32_t remaining_mask = binding->image_enabled_mask;
293 struct virgl_resource *res;
294
295 while (remaining_mask) {
296 int i = u_bit_scan(&remaining_mask);
297 res = virgl_resource(binding->images[i].resource);
298 assert(res);
299 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
300 }
301 }
302
303 static void virgl_attach_res_atomic_buffers(struct virgl_context *vctx)
304 {
305 struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
306 uint32_t remaining_mask = vctx->atomic_buffer_enabled_mask;
307 struct virgl_resource *res;
308
309 while (remaining_mask) {
310 int i = u_bit_scan(&remaining_mask);
311 res = virgl_resource(vctx->atomic_buffers[i].buffer);
312 assert(res);
313 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
314 }
315 }
316
317 /*
318 * after flushing, the hw context still has a bunch of
319 * resources bound, so we need to rebind those here.
320 */
321 static void virgl_reemit_draw_resources(struct virgl_context *vctx)
322 {
323 enum pipe_shader_type shader_type;
324
325 /* reattach any flushed resources */
326 /* framebuffer, sampler views, vertex/index/uniform/stream buffers */
327 virgl_attach_res_framebuffer(vctx);
328
329 for (shader_type = 0; shader_type < PIPE_SHADER_COMPUTE; shader_type++) {
330 virgl_attach_res_sampler_views(vctx, shader_type);
331 virgl_attach_res_uniform_buffers(vctx, shader_type);
332 virgl_attach_res_shader_buffers(vctx, shader_type);
333 virgl_attach_res_shader_images(vctx, shader_type);
334 }
335 virgl_attach_res_atomic_buffers(vctx);
336 virgl_attach_res_vertex_buffers(vctx);
337 virgl_attach_res_so_targets(vctx);
338 }
339
340 static void virgl_reemit_compute_resources(struct virgl_context *vctx)
341 {
342 virgl_attach_res_sampler_views(vctx, PIPE_SHADER_COMPUTE);
343 virgl_attach_res_uniform_buffers(vctx, PIPE_SHADER_COMPUTE);
344 virgl_attach_res_shader_buffers(vctx, PIPE_SHADER_COMPUTE);
345 virgl_attach_res_shader_images(vctx, PIPE_SHADER_COMPUTE);
346
347 virgl_attach_res_atomic_buffers(vctx);
348 }
349
350 static struct pipe_surface *virgl_create_surface(struct pipe_context *ctx,
351 struct pipe_resource *resource,
352 const struct pipe_surface *templ)
353 {
354 struct virgl_context *vctx = virgl_context(ctx);
355 struct virgl_surface *surf;
356 struct virgl_resource *res = virgl_resource(resource);
357 uint32_t handle;
358
359 /* no support for buffer surfaces */
360 if (resource->target == PIPE_BUFFER)
361 return NULL;
362
363 surf = CALLOC_STRUCT(virgl_surface);
364 if (!surf)
365 return NULL;
366
367 assert(ctx->screen->get_param(ctx->screen,
368 PIPE_CAP_DEST_SURFACE_SRGB_CONTROL) ||
369 (util_format_is_srgb(templ->format) ==
370 util_format_is_srgb(resource->format)));
371
372 virgl_resource_dirty(res, 0);
373 handle = virgl_object_assign_handle();
374 pipe_reference_init(&surf->base.reference, 1);
375 pipe_resource_reference(&surf->base.texture, resource);
376 surf->base.context = ctx;
377 surf->base.format = templ->format;
378
379 surf->base.width = u_minify(resource->width0, templ->u.tex.level);
380 surf->base.height = u_minify(resource->height0, templ->u.tex.level);
381 surf->base.u.tex.level = templ->u.tex.level;
382 surf->base.u.tex.first_layer = templ->u.tex.first_layer;
383 surf->base.u.tex.last_layer = templ->u.tex.last_layer;
384
385 virgl_encoder_create_surface(vctx, handle, res, &surf->base);
386 surf->handle = handle;
387 return &surf->base;
388 }
389
390 static void virgl_surface_destroy(struct pipe_context *ctx,
391 struct pipe_surface *psurf)
392 {
393 struct virgl_context *vctx = virgl_context(ctx);
394 struct virgl_surface *surf = virgl_surface(psurf);
395
396 pipe_resource_reference(&surf->base.texture, NULL);
397 virgl_encode_delete_object(vctx, surf->handle, VIRGL_OBJECT_SURFACE);
398 FREE(surf);
399 }
400
401 static void *virgl_create_blend_state(struct pipe_context *ctx,
402 const struct pipe_blend_state *blend_state)
403 {
404 struct virgl_context *vctx = virgl_context(ctx);
405 uint32_t handle;
406 handle = virgl_object_assign_handle();
407
408 virgl_encode_blend_state(vctx, handle, blend_state);
409 return (void *)(unsigned long)handle;
410
411 }
412
413 static void virgl_bind_blend_state(struct pipe_context *ctx,
414 void *blend_state)
415 {
416 struct virgl_context *vctx = virgl_context(ctx);
417 uint32_t handle = (unsigned long)blend_state;
418 virgl_encode_bind_object(vctx, handle, VIRGL_OBJECT_BLEND);
419 }
420
421 static void virgl_delete_blend_state(struct pipe_context *ctx,
422 void *blend_state)
423 {
424 struct virgl_context *vctx = virgl_context(ctx);
425 uint32_t handle = (unsigned long)blend_state;
426 virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_BLEND);
427 }
428
429 static void *virgl_create_depth_stencil_alpha_state(struct pipe_context *ctx,
430 const struct pipe_depth_stencil_alpha_state *blend_state)
431 {
432 struct virgl_context *vctx = virgl_context(ctx);
433 uint32_t handle;
434 handle = virgl_object_assign_handle();
435
436 virgl_encode_dsa_state(vctx, handle, blend_state);
437 return (void *)(unsigned long)handle;
438 }
439
440 static void virgl_bind_depth_stencil_alpha_state(struct pipe_context *ctx,
441 void *blend_state)
442 {
443 struct virgl_context *vctx = virgl_context(ctx);
444 uint32_t handle = (unsigned long)blend_state;
445 virgl_encode_bind_object(vctx, handle, VIRGL_OBJECT_DSA);
446 }
447
448 static void virgl_delete_depth_stencil_alpha_state(struct pipe_context *ctx,
449 void *dsa_state)
450 {
451 struct virgl_context *vctx = virgl_context(ctx);
452 uint32_t handle = (unsigned long)dsa_state;
453 virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_DSA);
454 }
455
456 static void *virgl_create_rasterizer_state(struct pipe_context *ctx,
457 const struct pipe_rasterizer_state *rs_state)
458 {
459 struct virgl_context *vctx = virgl_context(ctx);
460 struct virgl_rasterizer_state *vrs = CALLOC_STRUCT(virgl_rasterizer_state);
461
462 if (!vrs)
463 return NULL;
464 vrs->rs = *rs_state;
465 vrs->handle = virgl_object_assign_handle();
466
467 assert(rs_state->depth_clip_near ||
468 virgl_screen(ctx->screen)->caps.caps.v1.bset.depth_clip_disable);
469
470 virgl_encode_rasterizer_state(vctx, vrs->handle, rs_state);
471 return (void *)vrs;
472 }
473
474 static void virgl_bind_rasterizer_state(struct pipe_context *ctx,
475 void *rs_state)
476 {
477 struct virgl_context *vctx = virgl_context(ctx);
478 uint32_t handle = 0;
479 if (rs_state) {
480 struct virgl_rasterizer_state *vrs = rs_state;
481 vctx->rs_state = *vrs;
482 handle = vrs->handle;
483 }
484 virgl_encode_bind_object(vctx, handle, VIRGL_OBJECT_RASTERIZER);
485 }
486
487 static void virgl_delete_rasterizer_state(struct pipe_context *ctx,
488 void *rs_state)
489 {
490 struct virgl_context *vctx = virgl_context(ctx);
491 struct virgl_rasterizer_state *vrs = rs_state;
492 virgl_encode_delete_object(vctx, vrs->handle, VIRGL_OBJECT_RASTERIZER);
493 FREE(vrs);
494 }
495
496 static void virgl_set_framebuffer_state(struct pipe_context *ctx,
497 const struct pipe_framebuffer_state *state)
498 {
499 struct virgl_context *vctx = virgl_context(ctx);
500
501 vctx->framebuffer = *state;
502 virgl_encoder_set_framebuffer_state(vctx, state);
503 virgl_attach_res_framebuffer(vctx);
504 }
505
506 static void virgl_set_viewport_states(struct pipe_context *ctx,
507 unsigned start_slot,
508 unsigned num_viewports,
509 const struct pipe_viewport_state *state)
510 {
511 struct virgl_context *vctx = virgl_context(ctx);
512 virgl_encoder_set_viewport_states(vctx, start_slot, num_viewports, state);
513 }
514
515 static void *virgl_create_vertex_elements_state(struct pipe_context *ctx,
516 unsigned num_elements,
517 const struct pipe_vertex_element *elements)
518 {
519 struct pipe_vertex_element new_elements[PIPE_MAX_ATTRIBS];
520 struct virgl_context *vctx = virgl_context(ctx);
521 struct virgl_vertex_elements_state *state =
522 CALLOC_STRUCT(virgl_vertex_elements_state);
523
524 for (int i = 0; i < num_elements; ++i) {
525 if (elements[i].instance_divisor) {
526 /* Virglrenderer doesn't deal with instance_divisor correctly if
527 * there isn't a 1:1 relationship between elements and bindings.
528 * So let's make sure there is, by duplicating bindings.
529 */
530 for (int j = 0; j < num_elements; ++j) {
531 new_elements[j] = elements[j];
532 new_elements[j].vertex_buffer_index = j;
533 state->binding_map[j] = elements[j].vertex_buffer_index;
534 }
535 elements = new_elements;
536 state->num_bindings = num_elements;
537 break;
538 }
539 }
540
541 state->handle = virgl_object_assign_handle();
542 virgl_encoder_create_vertex_elements(vctx, state->handle,
543 num_elements, elements);
544 return state;
545 }
546
547 static void virgl_delete_vertex_elements_state(struct pipe_context *ctx,
548 void *ve)
549 {
550 struct virgl_context *vctx = virgl_context(ctx);
551 struct virgl_vertex_elements_state *state =
552 (struct virgl_vertex_elements_state *)ve;
553 virgl_encode_delete_object(vctx, state->handle, VIRGL_OBJECT_VERTEX_ELEMENTS);
554 FREE(state);
555 }
556
557 static void virgl_bind_vertex_elements_state(struct pipe_context *ctx,
558 void *ve)
559 {
560 struct virgl_context *vctx = virgl_context(ctx);
561 struct virgl_vertex_elements_state *state =
562 (struct virgl_vertex_elements_state *)ve;
563 vctx->vertex_elements = state;
564 virgl_encode_bind_object(vctx, state ? state->handle : 0,
565 VIRGL_OBJECT_VERTEX_ELEMENTS);
566 vctx->vertex_array_dirty = TRUE;
567 }
568
569 static void virgl_set_vertex_buffers(struct pipe_context *ctx,
570 unsigned start_slot,
571 unsigned num_buffers,
572 const struct pipe_vertex_buffer *buffers)
573 {
574 struct virgl_context *vctx = virgl_context(ctx);
575
576 util_set_vertex_buffers_count(vctx->vertex_buffer,
577 &vctx->num_vertex_buffers,
578 buffers, start_slot, num_buffers);
579
580 if (buffers) {
581 for (unsigned i = 0; i < num_buffers; i++) {
582 struct virgl_resource *res =
583 virgl_resource(buffers[i].buffer.resource);
584 if (res && !buffers[i].is_user_buffer)
585 res->bind_history |= PIPE_BIND_VERTEX_BUFFER;
586 }
587 }
588
589 vctx->vertex_array_dirty = TRUE;
590 }
591
592 static void virgl_hw_set_vertex_buffers(struct virgl_context *vctx)
593 {
594 if (vctx->vertex_array_dirty) {
595 struct virgl_vertex_elements_state *ve = vctx->vertex_elements;
596
597 if (ve->num_bindings) {
598 struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS];
599 for (int i = 0; i < ve->num_bindings; ++i)
600 vertex_buffers[i] = vctx->vertex_buffer[ve->binding_map[i]];
601
602 virgl_encoder_set_vertex_buffers(vctx, ve->num_bindings, vertex_buffers);
603 } else
604 virgl_encoder_set_vertex_buffers(vctx, vctx->num_vertex_buffers, vctx->vertex_buffer);
605
606 virgl_attach_res_vertex_buffers(vctx);
607
608 vctx->vertex_array_dirty = FALSE;
609 }
610 }
611
612 static void virgl_set_stencil_ref(struct pipe_context *ctx,
613 const struct pipe_stencil_ref *ref)
614 {
615 struct virgl_context *vctx = virgl_context(ctx);
616 virgl_encoder_set_stencil_ref(vctx, ref);
617 }
618
619 static void virgl_set_blend_color(struct pipe_context *ctx,
620 const struct pipe_blend_color *color)
621 {
622 struct virgl_context *vctx = virgl_context(ctx);
623 virgl_encoder_set_blend_color(vctx, color);
624 }
625
626 static void virgl_hw_set_index_buffer(struct virgl_context *vctx,
627 struct virgl_indexbuf *ib)
628 {
629 virgl_encoder_set_index_buffer(vctx, ib);
630 virgl_attach_res_index_buffer(vctx, ib);
631 }
632
633 static void virgl_set_constant_buffer(struct pipe_context *ctx,
634 enum pipe_shader_type shader, uint index,
635 const struct pipe_constant_buffer *buf)
636 {
637 struct virgl_context *vctx = virgl_context(ctx);
638 struct virgl_shader_binding_state *binding =
639 &vctx->shader_bindings[shader];
640
641 if (buf && buf->buffer) {
642 struct virgl_resource *res = virgl_resource(buf->buffer);
643 res->bind_history |= PIPE_BIND_CONSTANT_BUFFER;
644
645 virgl_encoder_set_uniform_buffer(vctx, shader, index,
646 buf->buffer_offset,
647 buf->buffer_size, res);
648
649 pipe_resource_reference(&binding->ubos[index].buffer, buf->buffer);
650 binding->ubos[index] = *buf;
651 binding->ubo_enabled_mask |= 1 << index;
652 } else {
653 static const struct pipe_constant_buffer dummy_ubo;
654 if (!buf)
655 buf = &dummy_ubo;
656 virgl_encoder_write_constant_buffer(vctx, shader, index,
657 buf->buffer_size / 4,
658 buf->user_buffer);
659
660 pipe_resource_reference(&binding->ubos[index].buffer, NULL);
661 binding->ubo_enabled_mask &= ~(1 << index);
662 }
663 }
664
665 static void *virgl_shader_encoder(struct pipe_context *ctx,
666 const struct pipe_shader_state *shader,
667 unsigned type)
668 {
669 struct virgl_context *vctx = virgl_context(ctx);
670 uint32_t handle;
671 struct tgsi_token *new_tokens;
672 int ret;
673
674 new_tokens = virgl_tgsi_transform(vctx, shader->tokens);
675 if (!new_tokens)
676 return NULL;
677
678 handle = virgl_object_assign_handle();
679 /* encode VS state */
680 ret = virgl_encode_shader_state(vctx, handle, type,
681 &shader->stream_output, 0,
682 new_tokens);
683 if (ret) {
684 return NULL;
685 }
686
687 FREE(new_tokens);
688 return (void *)(unsigned long)handle;
689
690 }
691 static void *virgl_create_vs_state(struct pipe_context *ctx,
692 const struct pipe_shader_state *shader)
693 {
694 return virgl_shader_encoder(ctx, shader, PIPE_SHADER_VERTEX);
695 }
696
697 static void *virgl_create_tcs_state(struct pipe_context *ctx,
698 const struct pipe_shader_state *shader)
699 {
700 return virgl_shader_encoder(ctx, shader, PIPE_SHADER_TESS_CTRL);
701 }
702
703 static void *virgl_create_tes_state(struct pipe_context *ctx,
704 const struct pipe_shader_state *shader)
705 {
706 return virgl_shader_encoder(ctx, shader, PIPE_SHADER_TESS_EVAL);
707 }
708
709 static void *virgl_create_gs_state(struct pipe_context *ctx,
710 const struct pipe_shader_state *shader)
711 {
712 return virgl_shader_encoder(ctx, shader, PIPE_SHADER_GEOMETRY);
713 }
714
715 static void *virgl_create_fs_state(struct pipe_context *ctx,
716 const struct pipe_shader_state *shader)
717 {
718 return virgl_shader_encoder(ctx, shader, PIPE_SHADER_FRAGMENT);
719 }
720
721 static void
722 virgl_delete_fs_state(struct pipe_context *ctx,
723 void *fs)
724 {
725 uint32_t handle = (unsigned long)fs;
726 struct virgl_context *vctx = virgl_context(ctx);
727
728 virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER);
729 }
730
731 static void
732 virgl_delete_gs_state(struct pipe_context *ctx,
733 void *gs)
734 {
735 uint32_t handle = (unsigned long)gs;
736 struct virgl_context *vctx = virgl_context(ctx);
737
738 virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER);
739 }
740
741 static void
742 virgl_delete_vs_state(struct pipe_context *ctx,
743 void *vs)
744 {
745 uint32_t handle = (unsigned long)vs;
746 struct virgl_context *vctx = virgl_context(ctx);
747
748 virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER);
749 }
750
751 static void
752 virgl_delete_tcs_state(struct pipe_context *ctx,
753 void *tcs)
754 {
755 uint32_t handle = (unsigned long)tcs;
756 struct virgl_context *vctx = virgl_context(ctx);
757
758 virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER);
759 }
760
761 static void
762 virgl_delete_tes_state(struct pipe_context *ctx,
763 void *tes)
764 {
765 uint32_t handle = (unsigned long)tes;
766 struct virgl_context *vctx = virgl_context(ctx);
767
768 virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER);
769 }
770
771 static void virgl_bind_vs_state(struct pipe_context *ctx,
772 void *vss)
773 {
774 uint32_t handle = (unsigned long)vss;
775 struct virgl_context *vctx = virgl_context(ctx);
776
777 virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_VERTEX);
778 }
779
780 static void virgl_bind_tcs_state(struct pipe_context *ctx,
781 void *vss)
782 {
783 uint32_t handle = (unsigned long)vss;
784 struct virgl_context *vctx = virgl_context(ctx);
785
786 virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_TESS_CTRL);
787 }
788
789 static void virgl_bind_tes_state(struct pipe_context *ctx,
790 void *vss)
791 {
792 uint32_t handle = (unsigned long)vss;
793 struct virgl_context *vctx = virgl_context(ctx);
794
795 virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_TESS_EVAL);
796 }
797
798 static void virgl_bind_gs_state(struct pipe_context *ctx,
799 void *vss)
800 {
801 uint32_t handle = (unsigned long)vss;
802 struct virgl_context *vctx = virgl_context(ctx);
803
804 virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_GEOMETRY);
805 }
806
807
808 static void virgl_bind_fs_state(struct pipe_context *ctx,
809 void *vss)
810 {
811 uint32_t handle = (unsigned long)vss;
812 struct virgl_context *vctx = virgl_context(ctx);
813
814 virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_FRAGMENT);
815 }
816
817 static void virgl_clear(struct pipe_context *ctx,
818 unsigned buffers,
819 const union pipe_color_union *color,
820 double depth, unsigned stencil)
821 {
822 struct virgl_context *vctx = virgl_context(ctx);
823
824 if (!vctx->num_draws)
825 virgl_reemit_draw_resources(vctx);
826 vctx->num_draws++;
827
828 virgl_encode_clear(vctx, buffers, color, depth, stencil);
829 }
830
831 static void virgl_draw_vbo(struct pipe_context *ctx,
832 const struct pipe_draw_info *dinfo)
833 {
834 struct virgl_context *vctx = virgl_context(ctx);
835 struct virgl_screen *rs = virgl_screen(ctx->screen);
836 struct virgl_indexbuf ib = {};
837 struct pipe_draw_info info = *dinfo;
838
839 if (!dinfo->count_from_stream_output && !dinfo->indirect &&
840 !dinfo->primitive_restart &&
841 !u_trim_pipe_prim(dinfo->mode, (unsigned*)&dinfo->count))
842 return;
843
844 if (!(rs->caps.caps.v1.prim_mask & (1 << dinfo->mode))) {
845 util_primconvert_save_rasterizer_state(vctx->primconvert, &vctx->rs_state.rs);
846 util_primconvert_draw_vbo(vctx->primconvert, dinfo);
847 return;
848 }
849 if (info.index_size) {
850 pipe_resource_reference(&ib.buffer, info.has_user_indices ? NULL : info.index.resource);
851 ib.user_buffer = info.has_user_indices ? info.index.user : NULL;
852 ib.index_size = dinfo->index_size;
853 ib.offset = info.start * ib.index_size;
854
855 if (ib.user_buffer) {
856 u_upload_data(vctx->uploader, 0, info.count * ib.index_size, 4,
857 ib.user_buffer, &ib.offset, &ib.buffer);
858 ib.user_buffer = NULL;
859 }
860 }
861
862 if (!vctx->num_draws)
863 virgl_reemit_draw_resources(vctx);
864 vctx->num_draws++;
865
866 virgl_hw_set_vertex_buffers(vctx);
867 if (info.index_size)
868 virgl_hw_set_index_buffer(vctx, &ib);
869
870 virgl_encoder_draw_vbo(vctx, &info);
871
872 pipe_resource_reference(&ib.buffer, NULL);
873
874 }
875
876 static void virgl_submit_cmd(struct virgl_winsys *vws,
877 struct virgl_cmd_buf *cbuf,
878 struct pipe_fence_handle **fence)
879 {
880 if (unlikely(virgl_debug & VIRGL_DEBUG_SYNC)) {
881 struct pipe_fence_handle *sync_fence = NULL;
882
883 vws->submit_cmd(vws, cbuf, &sync_fence);
884
885 vws->fence_wait(vws, sync_fence, PIPE_TIMEOUT_INFINITE);
886 vws->fence_reference(vws, &sync_fence, NULL);
887 } else {
888 vws->submit_cmd(vws, cbuf, fence);
889 }
890 }
891
892 static void virgl_flush_eq(struct virgl_context *ctx, void *closure,
893 struct pipe_fence_handle **fence)
894 {
895 struct virgl_screen *rs = virgl_screen(ctx->base.screen);
896
897 /* skip empty cbuf */
898 if (ctx->cbuf->cdw == ctx->cbuf_initial_cdw &&
899 ctx->queue.num_dwords == 0 &&
900 !fence)
901 return;
902
903 if (ctx->num_draws)
904 u_upload_unmap(ctx->uploader);
905
906 /* send the buffer to the remote side for decoding */
907 ctx->num_draws = ctx->num_compute = 0;
908
909 virgl_transfer_queue_clear(&ctx->queue, ctx->cbuf);
910
911 virgl_submit_cmd(rs->vws, ctx->cbuf, fence);
912
913 /* Reserve some space for transfers. */
914 if (ctx->encoded_transfers)
915 ctx->cbuf->cdw = VIRGL_MAX_TBUF_DWORDS;
916
917 virgl_encoder_set_sub_ctx(ctx, ctx->hw_sub_ctx_id);
918
919 ctx->cbuf_initial_cdw = ctx->cbuf->cdw;
920
921 /* We have flushed the command queue, including any pending copy transfers
922 * involving staging resources.
923 */
924 ctx->queued_staging_res_size = 0;
925 }
926
927 static void virgl_flush_from_st(struct pipe_context *ctx,
928 struct pipe_fence_handle **fence,
929 enum pipe_flush_flags flags)
930 {
931 struct virgl_context *vctx = virgl_context(ctx);
932
933 virgl_flush_eq(vctx, vctx, fence);
934 }
935
936 static struct pipe_sampler_view *virgl_create_sampler_view(struct pipe_context *ctx,
937 struct pipe_resource *texture,
938 const struct pipe_sampler_view *state)
939 {
940 struct virgl_context *vctx = virgl_context(ctx);
941 struct virgl_sampler_view *grview;
942 uint32_t handle;
943 struct virgl_resource *res;
944
945 if (!state)
946 return NULL;
947
948 grview = CALLOC_STRUCT(virgl_sampler_view);
949 if (!grview)
950 return NULL;
951
952 res = virgl_resource(texture);
953 handle = virgl_object_assign_handle();
954 virgl_encode_sampler_view(vctx, handle, res, state);
955
956 grview->base = *state;
957 grview->base.reference.count = 1;
958
959 grview->base.texture = NULL;
960 grview->base.context = ctx;
961 pipe_resource_reference(&grview->base.texture, texture);
962 grview->handle = handle;
963 return &grview->base;
964 }
965
966 static void virgl_set_sampler_views(struct pipe_context *ctx,
967 enum pipe_shader_type shader_type,
968 unsigned start_slot,
969 unsigned num_views,
970 struct pipe_sampler_view **views)
971 {
972 struct virgl_context *vctx = virgl_context(ctx);
973 struct virgl_shader_binding_state *binding =
974 &vctx->shader_bindings[shader_type];
975
976 binding->view_enabled_mask &= ~u_bit_consecutive(start_slot, num_views);
977 for (unsigned i = 0; i < num_views; i++) {
978 unsigned idx = start_slot + i;
979 if (views && views[i]) {
980 struct virgl_resource *res = virgl_resource(views[i]->texture);
981 res->bind_history |= PIPE_BIND_SAMPLER_VIEW;
982
983 pipe_sampler_view_reference(&binding->views[idx], views[i]);
984 binding->view_enabled_mask |= 1 << idx;
985 } else {
986 pipe_sampler_view_reference(&binding->views[idx], NULL);
987 }
988 }
989
990 virgl_encode_set_sampler_views(vctx, shader_type,
991 start_slot, num_views, (struct virgl_sampler_view **)binding->views);
992 virgl_attach_res_sampler_views(vctx, shader_type);
993 }
994
995 static void
996 virgl_texture_barrier(struct pipe_context *ctx, unsigned flags)
997 {
998 struct virgl_context *vctx = virgl_context(ctx);
999 struct virgl_screen *rs = virgl_screen(ctx->screen);
1000
1001 if (!(rs->caps.caps.v2.capability_bits & VIRGL_CAP_TEXTURE_BARRIER))
1002 return;
1003 virgl_encode_texture_barrier(vctx, flags);
1004 }
1005
1006 static void virgl_destroy_sampler_view(struct pipe_context *ctx,
1007 struct pipe_sampler_view *view)
1008 {
1009 struct virgl_context *vctx = virgl_context(ctx);
1010 struct virgl_sampler_view *grview = virgl_sampler_view(view);
1011
1012 virgl_encode_delete_object(vctx, grview->handle, VIRGL_OBJECT_SAMPLER_VIEW);
1013 pipe_resource_reference(&view->texture, NULL);
1014 FREE(view);
1015 }
1016
1017 static void *virgl_create_sampler_state(struct pipe_context *ctx,
1018 const struct pipe_sampler_state *state)
1019 {
1020 struct virgl_context *vctx = virgl_context(ctx);
1021 uint32_t handle;
1022
1023 handle = virgl_object_assign_handle();
1024
1025 virgl_encode_sampler_state(vctx, handle, state);
1026 return (void *)(unsigned long)handle;
1027 }
1028
1029 static void virgl_delete_sampler_state(struct pipe_context *ctx,
1030 void *ss)
1031 {
1032 struct virgl_context *vctx = virgl_context(ctx);
1033 uint32_t handle = (unsigned long)ss;
1034
1035 virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SAMPLER_STATE);
1036 }
1037
1038 static void virgl_bind_sampler_states(struct pipe_context *ctx,
1039 enum pipe_shader_type shader,
1040 unsigned start_slot,
1041 unsigned num_samplers,
1042 void **samplers)
1043 {
1044 struct virgl_context *vctx = virgl_context(ctx);
1045 uint32_t handles[32];
1046 int i;
1047 for (i = 0; i < num_samplers; i++) {
1048 handles[i] = (unsigned long)(samplers[i]);
1049 }
1050 virgl_encode_bind_sampler_states(vctx, shader, start_slot, num_samplers, handles);
1051 }
1052
1053 static void virgl_set_polygon_stipple(struct pipe_context *ctx,
1054 const struct pipe_poly_stipple *ps)
1055 {
1056 struct virgl_context *vctx = virgl_context(ctx);
1057 virgl_encoder_set_polygon_stipple(vctx, ps);
1058 }
1059
1060 static void virgl_set_scissor_states(struct pipe_context *ctx,
1061 unsigned start_slot,
1062 unsigned num_scissor,
1063 const struct pipe_scissor_state *ss)
1064 {
1065 struct virgl_context *vctx = virgl_context(ctx);
1066 virgl_encoder_set_scissor_state(vctx, start_slot, num_scissor, ss);
1067 }
1068
1069 static void virgl_set_sample_mask(struct pipe_context *ctx,
1070 unsigned sample_mask)
1071 {
1072 struct virgl_context *vctx = virgl_context(ctx);
1073 virgl_encoder_set_sample_mask(vctx, sample_mask);
1074 }
1075
1076 static void virgl_set_min_samples(struct pipe_context *ctx,
1077 unsigned min_samples)
1078 {
1079 struct virgl_context *vctx = virgl_context(ctx);
1080 struct virgl_screen *rs = virgl_screen(ctx->screen);
1081
1082 if (!(rs->caps.caps.v2.capability_bits & VIRGL_CAP_SET_MIN_SAMPLES))
1083 return;
1084 virgl_encoder_set_min_samples(vctx, min_samples);
1085 }
1086
1087 static void virgl_set_clip_state(struct pipe_context *ctx,
1088 const struct pipe_clip_state *clip)
1089 {
1090 struct virgl_context *vctx = virgl_context(ctx);
1091 virgl_encoder_set_clip_state(vctx, clip);
1092 }
1093
1094 static void virgl_set_tess_state(struct pipe_context *ctx,
1095 const float default_outer_level[4],
1096 const float default_inner_level[2])
1097 {
1098 struct virgl_context *vctx = virgl_context(ctx);
1099 struct virgl_screen *rs = virgl_screen(ctx->screen);
1100
1101 if (!rs->caps.caps.v1.bset.has_tessellation_shaders)
1102 return;
1103 virgl_encode_set_tess_state(vctx, default_outer_level, default_inner_level);
1104 }
1105
1106 static void virgl_resource_copy_region(struct pipe_context *ctx,
1107 struct pipe_resource *dst,
1108 unsigned dst_level,
1109 unsigned dstx, unsigned dsty, unsigned dstz,
1110 struct pipe_resource *src,
1111 unsigned src_level,
1112 const struct pipe_box *src_box)
1113 {
1114 struct virgl_context *vctx = virgl_context(ctx);
1115 struct virgl_resource *dres = virgl_resource(dst);
1116 struct virgl_resource *sres = virgl_resource(src);
1117
1118 if (dres->u.b.target == PIPE_BUFFER)
1119 util_range_add(&dres->u.b, &dres->valid_buffer_range, dstx, dstx + src_box->width);
1120 virgl_resource_dirty(dres, dst_level);
1121
1122 virgl_encode_resource_copy_region(vctx, dres,
1123 dst_level, dstx, dsty, dstz,
1124 sres, src_level,
1125 src_box);
1126 }
1127
1128 static void
1129 virgl_flush_resource(struct pipe_context *pipe,
1130 struct pipe_resource *resource)
1131 {
1132 }
1133
1134 static void virgl_blit(struct pipe_context *ctx,
1135 const struct pipe_blit_info *blit)
1136 {
1137 struct virgl_context *vctx = virgl_context(ctx);
1138 struct virgl_resource *dres = virgl_resource(blit->dst.resource);
1139 struct virgl_resource *sres = virgl_resource(blit->src.resource);
1140
1141 assert(ctx->screen->get_param(ctx->screen,
1142 PIPE_CAP_DEST_SURFACE_SRGB_CONTROL) ||
1143 (util_format_is_srgb(blit->dst.resource->format) ==
1144 util_format_is_srgb(blit->dst.format)));
1145
1146 virgl_resource_dirty(dres, blit->dst.level);
1147 virgl_encode_blit(vctx, dres, sres,
1148 blit);
1149 }
1150
1151 static void virgl_set_hw_atomic_buffers(struct pipe_context *ctx,
1152 unsigned start_slot,
1153 unsigned count,
1154 const struct pipe_shader_buffer *buffers)
1155 {
1156 struct virgl_context *vctx = virgl_context(ctx);
1157
1158 vctx->atomic_buffer_enabled_mask &= ~u_bit_consecutive(start_slot, count);
1159 for (unsigned i = 0; i < count; i++) {
1160 unsigned idx = start_slot + i;
1161 if (buffers && buffers[i].buffer) {
1162 struct virgl_resource *res = virgl_resource(buffers[i].buffer);
1163 res->bind_history |= PIPE_BIND_SHADER_BUFFER;
1164
1165 pipe_resource_reference(&vctx->atomic_buffers[idx].buffer,
1166 buffers[i].buffer);
1167 vctx->atomic_buffers[idx] = buffers[i];
1168 vctx->atomic_buffer_enabled_mask |= 1 << idx;
1169 } else {
1170 pipe_resource_reference(&vctx->atomic_buffers[idx].buffer, NULL);
1171 }
1172 }
1173
1174 virgl_encode_set_hw_atomic_buffers(vctx, start_slot, count, buffers);
1175 }
1176
1177 static void virgl_set_shader_buffers(struct pipe_context *ctx,
1178 enum pipe_shader_type shader,
1179 unsigned start_slot, unsigned count,
1180 const struct pipe_shader_buffer *buffers,
1181 unsigned writable_bitmask)
1182 {
1183 struct virgl_context *vctx = virgl_context(ctx);
1184 struct virgl_screen *rs = virgl_screen(ctx->screen);
1185 struct virgl_shader_binding_state *binding =
1186 &vctx->shader_bindings[shader];
1187
1188 binding->ssbo_enabled_mask &= ~u_bit_consecutive(start_slot, count);
1189 for (unsigned i = 0; i < count; i++) {
1190 unsigned idx = start_slot + i;
1191 if (buffers && buffers[i].buffer) {
1192 struct virgl_resource *res = virgl_resource(buffers[i].buffer);
1193 res->bind_history |= PIPE_BIND_SHADER_BUFFER;
1194
1195 pipe_resource_reference(&binding->ssbos[idx].buffer, buffers[i].buffer);
1196 binding->ssbos[idx] = buffers[i];
1197 binding->ssbo_enabled_mask |= 1 << idx;
1198 } else {
1199 pipe_resource_reference(&binding->ssbos[idx].buffer, NULL);
1200 }
1201 }
1202
1203 uint32_t max_shader_buffer = (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE) ?
1204 rs->caps.caps.v2.max_shader_buffer_frag_compute :
1205 rs->caps.caps.v2.max_shader_buffer_other_stages;
1206 if (!max_shader_buffer)
1207 return;
1208 virgl_encode_set_shader_buffers(vctx, shader, start_slot, count, buffers);
1209 }
1210
1211 static void virgl_create_fence_fd(struct pipe_context *ctx,
1212 struct pipe_fence_handle **fence,
1213 int fd,
1214 enum pipe_fd_type type)
1215 {
1216 assert(type == PIPE_FD_TYPE_NATIVE_SYNC);
1217 struct virgl_screen *rs = virgl_screen(ctx->screen);
1218
1219 if (rs->vws->cs_create_fence)
1220 *fence = rs->vws->cs_create_fence(rs->vws, fd);
1221 }
1222
1223 static void virgl_fence_server_sync(struct pipe_context *ctx,
1224 struct pipe_fence_handle *fence)
1225 {
1226 struct virgl_context *vctx = virgl_context(ctx);
1227 struct virgl_screen *rs = virgl_screen(ctx->screen);
1228
1229 if (rs->vws->fence_server_sync)
1230 rs->vws->fence_server_sync(rs->vws, vctx->cbuf, fence);
1231 }
1232
1233 static void virgl_set_shader_images(struct pipe_context *ctx,
1234 enum pipe_shader_type shader,
1235 unsigned start_slot, unsigned count,
1236 const struct pipe_image_view *images)
1237 {
1238 struct virgl_context *vctx = virgl_context(ctx);
1239 struct virgl_screen *rs = virgl_screen(ctx->screen);
1240 struct virgl_shader_binding_state *binding =
1241 &vctx->shader_bindings[shader];
1242
1243 binding->image_enabled_mask &= ~u_bit_consecutive(start_slot, count);
1244 for (unsigned i = 0; i < count; i++) {
1245 unsigned idx = start_slot + i;
1246 if (images && images[i].resource) {
1247 struct virgl_resource *res = virgl_resource(images[i].resource);
1248 res->bind_history |= PIPE_BIND_SHADER_IMAGE;
1249
1250 pipe_resource_reference(&binding->images[idx].resource,
1251 images[i].resource);
1252 binding->images[idx] = images[i];
1253 binding->image_enabled_mask |= 1 << idx;
1254 } else {
1255 pipe_resource_reference(&binding->images[idx].resource, NULL);
1256 }
1257 }
1258
1259 uint32_t max_shader_images = (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE) ?
1260 rs->caps.caps.v2.max_shader_image_frag_compute :
1261 rs->caps.caps.v2.max_shader_image_other_stages;
1262 if (!max_shader_images)
1263 return;
1264 virgl_encode_set_shader_images(vctx, shader, start_slot, count, images);
1265 }
1266
1267 static void virgl_memory_barrier(struct pipe_context *ctx,
1268 unsigned flags)
1269 {
1270 struct virgl_context *vctx = virgl_context(ctx);
1271 struct virgl_screen *rs = virgl_screen(ctx->screen);
1272
1273 if (!(rs->caps.caps.v2.capability_bits & VIRGL_CAP_MEMORY_BARRIER))
1274 return;
1275 virgl_encode_memory_barrier(vctx, flags);
1276 }
1277
1278 static void *virgl_create_compute_state(struct pipe_context *ctx,
1279 const struct pipe_compute_state *state)
1280 {
1281 struct virgl_context *vctx = virgl_context(ctx);
1282 uint32_t handle;
1283 const struct tgsi_token *new_tokens = state->prog;
1284 struct pipe_stream_output_info so_info = {};
1285 int ret;
1286
1287 handle = virgl_object_assign_handle();
1288 ret = virgl_encode_shader_state(vctx, handle, PIPE_SHADER_COMPUTE,
1289 &so_info,
1290 state->req_local_mem,
1291 new_tokens);
1292 if (ret) {
1293 return NULL;
1294 }
1295
1296 return (void *)(unsigned long)handle;
1297 }
1298
1299 static void virgl_bind_compute_state(struct pipe_context *ctx, void *state)
1300 {
1301 uint32_t handle = (unsigned long)state;
1302 struct virgl_context *vctx = virgl_context(ctx);
1303
1304 virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_COMPUTE);
1305 }
1306
1307 static void virgl_delete_compute_state(struct pipe_context *ctx, void *state)
1308 {
1309 uint32_t handle = (unsigned long)state;
1310 struct virgl_context *vctx = virgl_context(ctx);
1311
1312 virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER);
1313 }
1314
1315 static void virgl_launch_grid(struct pipe_context *ctx,
1316 const struct pipe_grid_info *info)
1317 {
1318 struct virgl_context *vctx = virgl_context(ctx);
1319
1320 if (!vctx->num_compute)
1321 virgl_reemit_compute_resources(vctx);
1322 vctx->num_compute++;
1323
1324 virgl_encode_launch_grid(vctx, info);
1325 }
1326
1327 static void
1328 virgl_release_shader_binding(struct virgl_context *vctx,
1329 enum pipe_shader_type shader_type)
1330 {
1331 struct virgl_shader_binding_state *binding =
1332 &vctx->shader_bindings[shader_type];
1333
1334 while (binding->view_enabled_mask) {
1335 int i = u_bit_scan(&binding->view_enabled_mask);
1336 pipe_sampler_view_reference(
1337 (struct pipe_sampler_view **)&binding->views[i], NULL);
1338 }
1339
1340 while (binding->ubo_enabled_mask) {
1341 int i = u_bit_scan(&binding->ubo_enabled_mask);
1342 pipe_resource_reference(&binding->ubos[i].buffer, NULL);
1343 }
1344
1345 while (binding->ssbo_enabled_mask) {
1346 int i = u_bit_scan(&binding->ssbo_enabled_mask);
1347 pipe_resource_reference(&binding->ssbos[i].buffer, NULL);
1348 }
1349
1350 while (binding->image_enabled_mask) {
1351 int i = u_bit_scan(&binding->image_enabled_mask);
1352 pipe_resource_reference(&binding->images[i].resource, NULL);
1353 }
1354 }
1355
1356 static void
1357 virgl_context_destroy( struct pipe_context *ctx )
1358 {
1359 struct virgl_context *vctx = virgl_context(ctx);
1360 struct virgl_screen *rs = virgl_screen(ctx->screen);
1361 enum pipe_shader_type shader_type;
1362
1363 vctx->framebuffer.zsbuf = NULL;
1364 vctx->framebuffer.nr_cbufs = 0;
1365 virgl_encoder_destroy_sub_ctx(vctx, vctx->hw_sub_ctx_id);
1366 virgl_flush_eq(vctx, vctx, NULL);
1367
1368 for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++)
1369 virgl_release_shader_binding(vctx, shader_type);
1370
1371 while (vctx->atomic_buffer_enabled_mask) {
1372 int i = u_bit_scan(&vctx->atomic_buffer_enabled_mask);
1373 pipe_resource_reference(&vctx->atomic_buffers[i].buffer, NULL);
1374 }
1375
1376 rs->vws->cmd_buf_destroy(vctx->cbuf);
1377 if (vctx->uploader)
1378 u_upload_destroy(vctx->uploader);
1379 if (vctx->supports_staging)
1380 virgl_staging_destroy(&vctx->staging);
1381 util_primconvert_destroy(vctx->primconvert);
1382 virgl_transfer_queue_fini(&vctx->queue);
1383
1384 slab_destroy_child(&vctx->transfer_pool);
1385 FREE(vctx);
1386 }
1387
1388 static void virgl_get_sample_position(struct pipe_context *ctx,
1389 unsigned sample_count,
1390 unsigned index,
1391 float *out_value)
1392 {
1393 struct virgl_context *vctx = virgl_context(ctx);
1394 struct virgl_screen *vs = virgl_screen(vctx->base.screen);
1395
1396 if (sample_count > vs->caps.caps.v1.max_samples) {
1397 debug_printf("VIRGL: requested %d MSAA samples, but only %d supported\n",
1398 sample_count, vs->caps.caps.v1.max_samples);
1399 return;
1400 }
1401
1402 /* The following is basically copied from dri/i965gen6_get_sample_position
1403 * The only addition is that we hold the msaa positions for all sample
1404 * counts in a flat array. */
1405 uint32_t bits = 0;
1406 if (sample_count == 1) {
1407 out_value[0] = out_value[1] = 0.5f;
1408 return;
1409 } else if (sample_count == 2) {
1410 bits = vs->caps.caps.v2.sample_locations[0] >> (8 * index);
1411 } else if (sample_count <= 4) {
1412 bits = vs->caps.caps.v2.sample_locations[1] >> (8 * index);
1413 } else if (sample_count <= 8) {
1414 bits = vs->caps.caps.v2.sample_locations[2 + (index >> 2)] >> (8 * (index & 3));
1415 } else if (sample_count <= 16) {
1416 bits = vs->caps.caps.v2.sample_locations[4 + (index >> 2)] >> (8 * (index & 3));
1417 }
1418 out_value[0] = ((bits >> 4) & 0xf) / 16.0f;
1419 out_value[1] = (bits & 0xf) / 16.0f;
1420
1421 if (virgl_debug & VIRGL_DEBUG_VERBOSE)
1422 debug_printf("VIRGL: sample postion [%2d/%2d] = (%f, %f)\n",
1423 index, sample_count, out_value[0], out_value[1]);
1424 }
1425
1426 static void virgl_send_tweaks(struct virgl_context *vctx, struct virgl_screen *rs)
1427 {
1428 if (rs->tweak_gles_emulate_bgra)
1429 virgl_encode_tweak(vctx, virgl_tweak_gles_brga_emulate, 1);
1430
1431 if (rs->tweak_gles_apply_bgra_dest_swizzle)
1432 virgl_encode_tweak(vctx, virgl_tweak_gles_brga_apply_dest_swizzle, 1);
1433
1434 if (rs->tweak_gles_tf3_value > 0)
1435 virgl_encode_tweak(vctx, virgl_tweak_gles_tf3_samples_passes_multiplier,
1436 rs->tweak_gles_tf3_value);
1437 }
1438
1439 struct pipe_context *virgl_context_create(struct pipe_screen *pscreen,
1440 void *priv,
1441 unsigned flags)
1442 {
1443 struct virgl_context *vctx;
1444 struct virgl_screen *rs = virgl_screen(pscreen);
1445 vctx = CALLOC_STRUCT(virgl_context);
1446 const char *host_debug_flagstring;
1447
1448 vctx->cbuf = rs->vws->cmd_buf_create(rs->vws, VIRGL_MAX_CMDBUF_DWORDS);
1449 if (!vctx->cbuf) {
1450 FREE(vctx);
1451 return NULL;
1452 }
1453
1454 vctx->base.destroy = virgl_context_destroy;
1455 vctx->base.create_surface = virgl_create_surface;
1456 vctx->base.surface_destroy = virgl_surface_destroy;
1457 vctx->base.set_framebuffer_state = virgl_set_framebuffer_state;
1458 vctx->base.create_blend_state = virgl_create_blend_state;
1459 vctx->base.bind_blend_state = virgl_bind_blend_state;
1460 vctx->base.delete_blend_state = virgl_delete_blend_state;
1461 vctx->base.create_depth_stencil_alpha_state = virgl_create_depth_stencil_alpha_state;
1462 vctx->base.bind_depth_stencil_alpha_state = virgl_bind_depth_stencil_alpha_state;
1463 vctx->base.delete_depth_stencil_alpha_state = virgl_delete_depth_stencil_alpha_state;
1464 vctx->base.create_rasterizer_state = virgl_create_rasterizer_state;
1465 vctx->base.bind_rasterizer_state = virgl_bind_rasterizer_state;
1466 vctx->base.delete_rasterizer_state = virgl_delete_rasterizer_state;
1467
1468 vctx->base.set_viewport_states = virgl_set_viewport_states;
1469 vctx->base.create_vertex_elements_state = virgl_create_vertex_elements_state;
1470 vctx->base.bind_vertex_elements_state = virgl_bind_vertex_elements_state;
1471 vctx->base.delete_vertex_elements_state = virgl_delete_vertex_elements_state;
1472 vctx->base.set_vertex_buffers = virgl_set_vertex_buffers;
1473 vctx->base.set_constant_buffer = virgl_set_constant_buffer;
1474
1475 vctx->base.set_tess_state = virgl_set_tess_state;
1476 vctx->base.create_vs_state = virgl_create_vs_state;
1477 vctx->base.create_tcs_state = virgl_create_tcs_state;
1478 vctx->base.create_tes_state = virgl_create_tes_state;
1479 vctx->base.create_gs_state = virgl_create_gs_state;
1480 vctx->base.create_fs_state = virgl_create_fs_state;
1481
1482 vctx->base.bind_vs_state = virgl_bind_vs_state;
1483 vctx->base.bind_tcs_state = virgl_bind_tcs_state;
1484 vctx->base.bind_tes_state = virgl_bind_tes_state;
1485 vctx->base.bind_gs_state = virgl_bind_gs_state;
1486 vctx->base.bind_fs_state = virgl_bind_fs_state;
1487
1488 vctx->base.delete_vs_state = virgl_delete_vs_state;
1489 vctx->base.delete_tcs_state = virgl_delete_tcs_state;
1490 vctx->base.delete_tes_state = virgl_delete_tes_state;
1491 vctx->base.delete_gs_state = virgl_delete_gs_state;
1492 vctx->base.delete_fs_state = virgl_delete_fs_state;
1493
1494 vctx->base.create_compute_state = virgl_create_compute_state;
1495 vctx->base.bind_compute_state = virgl_bind_compute_state;
1496 vctx->base.delete_compute_state = virgl_delete_compute_state;
1497 vctx->base.launch_grid = virgl_launch_grid;
1498
1499 vctx->base.clear = virgl_clear;
1500 vctx->base.draw_vbo = virgl_draw_vbo;
1501 vctx->base.flush = virgl_flush_from_st;
1502 vctx->base.screen = pscreen;
1503 vctx->base.create_sampler_view = virgl_create_sampler_view;
1504 vctx->base.sampler_view_destroy = virgl_destroy_sampler_view;
1505 vctx->base.set_sampler_views = virgl_set_sampler_views;
1506 vctx->base.texture_barrier = virgl_texture_barrier;
1507
1508 vctx->base.create_sampler_state = virgl_create_sampler_state;
1509 vctx->base.delete_sampler_state = virgl_delete_sampler_state;
1510 vctx->base.bind_sampler_states = virgl_bind_sampler_states;
1511
1512 vctx->base.set_polygon_stipple = virgl_set_polygon_stipple;
1513 vctx->base.set_scissor_states = virgl_set_scissor_states;
1514 vctx->base.set_sample_mask = virgl_set_sample_mask;
1515 vctx->base.set_min_samples = virgl_set_min_samples;
1516 vctx->base.set_stencil_ref = virgl_set_stencil_ref;
1517 vctx->base.set_clip_state = virgl_set_clip_state;
1518
1519 vctx->base.set_blend_color = virgl_set_blend_color;
1520
1521 vctx->base.get_sample_position = virgl_get_sample_position;
1522
1523 vctx->base.resource_copy_region = virgl_resource_copy_region;
1524 vctx->base.flush_resource = virgl_flush_resource;
1525 vctx->base.blit = virgl_blit;
1526 vctx->base.create_fence_fd = virgl_create_fence_fd;
1527 vctx->base.fence_server_sync = virgl_fence_server_sync;
1528
1529 vctx->base.set_shader_buffers = virgl_set_shader_buffers;
1530 vctx->base.set_hw_atomic_buffers = virgl_set_hw_atomic_buffers;
1531 vctx->base.set_shader_images = virgl_set_shader_images;
1532 vctx->base.memory_barrier = virgl_memory_barrier;
1533
1534 virgl_init_context_resource_functions(&vctx->base);
1535 virgl_init_query_functions(vctx);
1536 virgl_init_so_functions(vctx);
1537
1538 slab_create_child(&vctx->transfer_pool, &rs->transfer_pool);
1539 virgl_transfer_queue_init(&vctx->queue, vctx);
1540 vctx->encoded_transfers = (rs->vws->supports_encoded_transfers &&
1541 (rs->caps.caps.v2.capability_bits & VIRGL_CAP_TRANSFER));
1542
1543 /* Reserve some space for transfers. */
1544 if (vctx->encoded_transfers)
1545 vctx->cbuf->cdw = VIRGL_MAX_TBUF_DWORDS;
1546
1547 vctx->primconvert = util_primconvert_create(&vctx->base, rs->caps.caps.v1.prim_mask);
1548 vctx->uploader = u_upload_create(&vctx->base, 1024 * 1024,
1549 PIPE_BIND_INDEX_BUFFER, PIPE_USAGE_STREAM, 0);
1550 if (!vctx->uploader)
1551 goto fail;
1552 vctx->base.stream_uploader = vctx->uploader;
1553 vctx->base.const_uploader = vctx->uploader;
1554
1555 /* We use a special staging buffer as the source of copy transfers. */
1556 if ((rs->caps.caps.v2.capability_bits & VIRGL_CAP_COPY_TRANSFER) &&
1557 vctx->encoded_transfers) {
1558 virgl_staging_init(&vctx->staging, &vctx->base, 1024 * 1024);
1559 vctx->supports_staging = true;
1560 }
1561
1562 vctx->hw_sub_ctx_id = rs->sub_ctx_id++;
1563 virgl_encoder_create_sub_ctx(vctx, vctx->hw_sub_ctx_id);
1564
1565 virgl_encoder_set_sub_ctx(vctx, vctx->hw_sub_ctx_id);
1566
1567 if (rs->caps.caps.v2.capability_bits & VIRGL_CAP_GUEST_MAY_INIT_LOG) {
1568 host_debug_flagstring = getenv("VIRGL_HOST_DEBUG");
1569 if (host_debug_flagstring)
1570 virgl_encode_host_debug_flagstring(vctx, host_debug_flagstring);
1571 }
1572
1573 if (rs->caps.caps.v2.capability_bits & VIRGL_CAP_APP_TWEAK_SUPPORT)
1574 virgl_send_tweaks(vctx, rs);
1575
1576 return &vctx->base;
1577 fail:
1578 virgl_context_destroy(&vctx->base);
1579 return NULL;
1580 }