gallium: add shader caps INT16 and FP16_DERIVATIVES
[mesa.git] / src / gallium / drivers / virgl / virgl_screen.c
1 /*
2 * Copyright 2014, 2015 Red Hat.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #include "util/u_memory.h"
24 #include "util/format/u_format.h"
25 #include "util/format/u_format_s3tc.h"
26 #include "util/u_screen.h"
27 #include "util/u_video.h"
28 #include "util/u_math.h"
29 #include "util/os_time.h"
30 #include "util/xmlconfig.h"
31 #include "pipe/p_defines.h"
32 #include "pipe/p_screen.h"
33
34 #include "tgsi/tgsi_exec.h"
35
36 #include "virgl_screen.h"
37 #include "virgl_resource.h"
38 #include "virgl_public.h"
39 #include "virgl_context.h"
40 #include "virgl_protocol.h"
41
42 int virgl_debug = 0;
43 static const struct debug_named_value debug_options[] = {
44 { "verbose", VIRGL_DEBUG_VERBOSE, NULL },
45 { "tgsi", VIRGL_DEBUG_TGSI, NULL },
46 { "emubgra", VIRGL_DEBUG_EMULATE_BGRA, "Enable tweak to emulate BGRA as RGBA on GLES hosts"},
47 { "bgraswz", VIRGL_DEBUG_BGRA_DEST_SWIZZLE, "Enable tweak to swizzle emulated BGRA on GLES hosts" },
48 { "sync", VIRGL_DEBUG_SYNC, "Sync after every flush" },
49 { "xfer", VIRGL_DEBUG_XFER, "Do not optimize for transfers" },
50 DEBUG_NAMED_VALUE_END
51 };
52 DEBUG_GET_ONCE_FLAGS_OPTION(virgl_debug, "VIRGL_DEBUG", debug_options, 0)
53
54 static const char *
55 virgl_get_vendor(struct pipe_screen *screen)
56 {
57 return "Red Hat";
58 }
59
60
61 static const char *
62 virgl_get_name(struct pipe_screen *screen)
63 {
64 return "virgl";
65 }
66
67 static int
68 virgl_get_param(struct pipe_screen *screen, enum pipe_cap param)
69 {
70 struct virgl_screen *vscreen = virgl_screen(screen);
71 switch (param) {
72 case PIPE_CAP_NPOT_TEXTURES:
73 return 1;
74 case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
75 case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
76 case PIPE_CAP_VERTEX_SHADER_SATURATE:
77 return 1;
78 case PIPE_CAP_ANISOTROPIC_FILTER:
79 return 1;
80 case PIPE_CAP_POINT_SPRITE:
81 return 1;
82 case PIPE_CAP_MAX_RENDER_TARGETS:
83 return vscreen->caps.caps.v1.max_render_targets;
84 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
85 return vscreen->caps.caps.v1.max_dual_source_render_targets;
86 case PIPE_CAP_OCCLUSION_QUERY:
87 return vscreen->caps.caps.v1.bset.occlusion_query;
88 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
89 case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
90 return vscreen->caps.caps.v1.bset.mirror_clamp;
91 case PIPE_CAP_TEXTURE_SWIZZLE:
92 return 1;
93 case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
94 if (vscreen->caps.caps.v2.max_texture_2d_size)
95 return vscreen->caps.caps.v2.max_texture_2d_size;
96 return 16384;
97 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
98 if (vscreen->caps.caps.v2.max_texture_3d_size)
99 return 1 + util_logbase2(vscreen->caps.caps.v2.max_texture_3d_size);
100 return 9; /* 256 x 256 x 256 */
101 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
102 if (vscreen->caps.caps.v2.max_texture_cube_size)
103 return 1 + util_logbase2(vscreen->caps.caps.v2.max_texture_cube_size);
104 return 13; /* 4K x 4K */
105 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
106 return 1;
107 case PIPE_CAP_INDEP_BLEND_ENABLE:
108 return vscreen->caps.caps.v1.bset.indep_blend_enable;
109 case PIPE_CAP_INDEP_BLEND_FUNC:
110 return vscreen->caps.caps.v1.bset.indep_blend_func;
111 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
112 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
113 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
114 return 1;
115 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
116 return vscreen->caps.caps.v1.bset.fragment_coord_conventions;
117 case PIPE_CAP_DEPTH_CLIP_DISABLE:
118 if (vscreen->caps.caps.v1.bset.depth_clip_disable)
119 return 1;
120 if (vscreen->caps.caps.v2.host_feature_check_version >= 3)
121 return 2;
122 return 0;
123 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
124 return vscreen->caps.caps.v1.max_streamout_buffers;
125 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
126 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
127 return 16*4;
128 case PIPE_CAP_PRIMITIVE_RESTART:
129 return vscreen->caps.caps.v1.bset.primitive_restart;
130 case PIPE_CAP_SHADER_STENCIL_EXPORT:
131 return vscreen->caps.caps.v1.bset.shader_stencil_export;
132 case PIPE_CAP_TGSI_INSTANCEID:
133 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
134 return 1;
135 case PIPE_CAP_SEAMLESS_CUBE_MAP:
136 return vscreen->caps.caps.v1.bset.seamless_cube_map;
137 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
138 return vscreen->caps.caps.v1.bset.seamless_cube_map_per_texture;
139 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
140 return vscreen->caps.caps.v1.max_texture_array_layers;
141 case PIPE_CAP_MIN_TEXEL_OFFSET:
142 return vscreen->caps.caps.v2.min_texel_offset;
143 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
144 return vscreen->caps.caps.v2.min_texture_gather_offset;
145 case PIPE_CAP_MAX_TEXEL_OFFSET:
146 return vscreen->caps.caps.v2.max_texel_offset;
147 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
148 return vscreen->caps.caps.v2.max_texture_gather_offset;
149 case PIPE_CAP_CONDITIONAL_RENDER:
150 return vscreen->caps.caps.v1.bset.conditional_render;
151 case PIPE_CAP_TEXTURE_BARRIER:
152 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TEXTURE_BARRIER;
153 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
154 return 1;
155 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
156 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
157 return vscreen->caps.caps.v1.bset.color_clamping;
158 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
159 return (vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_FBO_MIXED_COLOR_FORMATS) ||
160 (vscreen->caps.caps.v2.host_feature_check_version < 1);
161 case PIPE_CAP_GLSL_FEATURE_LEVEL:
162 return vscreen->caps.caps.v1.glsl_level;
163 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
164 return MIN2(vscreen->caps.caps.v1.glsl_level, 140);
165 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
166 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
167 return 0;
168 case PIPE_CAP_COMPUTE:
169 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER;
170 case PIPE_CAP_USER_VERTEX_BUFFERS:
171 return 0;
172 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
173 return vscreen->caps.caps.v2.uniform_buffer_offset_alignment;
174 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
175 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
176 return vscreen->caps.caps.v1.bset.streamout_pause_resume;
177 case PIPE_CAP_START_INSTANCE:
178 return vscreen->caps.caps.v1.bset.start_instance;
179 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
180 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
181 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
182 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
183 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
184 return 0;
185 case PIPE_CAP_QUERY_TIMESTAMP:
186 return 1;
187 case PIPE_CAP_QUERY_TIME_ELAPSED:
188 return 1;
189 case PIPE_CAP_TGSI_TEXCOORD:
190 return 0;
191 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
192 return VIRGL_MAP_BUFFER_ALIGNMENT;
193 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
194 return vscreen->caps.caps.v1.max_tbo_size > 0;
195 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
196 return vscreen->caps.caps.v2.texture_buffer_offset_alignment;
197 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
198 return 0;
199 case PIPE_CAP_CUBE_MAP_ARRAY:
200 return vscreen->caps.caps.v1.bset.cube_map_array;
201 case PIPE_CAP_TEXTURE_MULTISAMPLE:
202 return vscreen->caps.caps.v1.bset.texture_multisample;
203 case PIPE_CAP_MAX_VIEWPORTS:
204 return vscreen->caps.caps.v1.max_viewports;
205 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
206 return vscreen->caps.caps.v1.max_tbo_size;
207 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
208 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
209 case PIPE_CAP_ENDIANNESS:
210 return 0;
211 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
212 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
213 return 1;
214 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
215 return 0;
216 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
217 return vscreen->caps.caps.v2.max_geom_output_vertices;
218 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
219 return vscreen->caps.caps.v2.max_geom_total_output_components;
220 case PIPE_CAP_TEXTURE_QUERY_LOD:
221 return vscreen->caps.caps.v1.bset.texture_query_lod;
222 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
223 return vscreen->caps.caps.v1.max_texture_gather_components;
224 case PIPE_CAP_DRAW_INDIRECT:
225 return vscreen->caps.caps.v1.bset.has_indirect_draw;
226 case PIPE_CAP_SAMPLE_SHADING:
227 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
228 return vscreen->caps.caps.v1.bset.has_sample_shading;
229 case PIPE_CAP_CULL_DISTANCE:
230 return vscreen->caps.caps.v1.bset.has_cull;
231 case PIPE_CAP_MAX_VERTEX_STREAMS:
232 return ((vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TRANSFORM_FEEDBACK3) ||
233 (vscreen->caps.caps.v2.host_feature_check_version < 2)) ? 4 : 1;
234 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
235 return vscreen->caps.caps.v1.bset.conditional_render_inverted;
236 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
237 return vscreen->caps.caps.v1.bset.derivative_control;
238 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
239 return vscreen->caps.caps.v1.bset.polygon_offset_clamp;
240 case PIPE_CAP_QUERY_SO_OVERFLOW:
241 return vscreen->caps.caps.v1.bset.transform_feedback_overflow_query;
242 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
243 return vscreen->caps.caps.v2.shader_buffer_offset_alignment;
244 case PIPE_CAP_DOUBLES:
245 return vscreen->caps.caps.v1.bset.has_fp64 ||
246 (vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_FAKE_FP64);
247 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
248 return vscreen->caps.caps.v2.max_shader_patch_varyings;
249 case PIPE_CAP_SAMPLER_VIEW_TARGET:
250 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TEXTURE_VIEW;
251 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
252 return vscreen->caps.caps.v2.max_vertex_attrib_stride;
253 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
254 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COPY_IMAGE;
255 case PIPE_CAP_TGSI_TXQS:
256 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TXQS;
257 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
258 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_FB_NO_ATTACH;
259 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
260 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_ROBUST_BUFFER_ACCESS;
261 case PIPE_CAP_FBFETCH:
262 return (vscreen->caps.caps.v2.capability_bits &
263 VIRGL_CAP_TGSI_FBFETCH) ? 1 : 0;
264 case PIPE_CAP_TGSI_CLOCK:
265 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_SHADER_CLOCK;
266 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
267 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TGSI_COMPONENTS;
268 case PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS:
269 return vscreen->caps.caps.v2.max_combined_shader_buffers;
270 case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS:
271 return vscreen->caps.caps.v2.max_combined_atomic_counters;
272 case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS:
273 return vscreen->caps.caps.v2.max_combined_atomic_counter_buffers;
274 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
275 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
276 return 1; /* TODO: need to introduce a hw-cap for this */
277 case PIPE_CAP_QUERY_BUFFER_OBJECT:
278 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_QBO;
279 case PIPE_CAP_MAX_VARYINGS:
280 if (vscreen->caps.caps.v1.glsl_level < 150)
281 return vscreen->caps.caps.v2.max_vertex_attribs;
282 return 32;
283 case PIPE_CAP_FAKE_SW_MSAA:
284 /* If the host supports only one sample (e.g., if it is using softpipe),
285 * fake multisampling to able to advertise higher GL versions. */
286 return (vscreen->caps.caps.v1.max_samples == 1) ? 1 : 0;
287 case PIPE_CAP_MULTI_DRAW_INDIRECT:
288 return !!(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_MULTI_DRAW_INDIRECT);
289 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
290 return !!(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_INDIRECT_PARAMS);
291 case PIPE_CAP_TEXTURE_GATHER_SM5:
292 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
293 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
294 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
295 case PIPE_CAP_VERTEXID_NOBASE:
296 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
297 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
298 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
299 case PIPE_CAP_DEPTH_BOUNDS_TEST:
300 case PIPE_CAP_SHAREABLE_SHADERS:
301 case PIPE_CAP_DRAW_PARAMETERS:
302 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
303 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
304 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
305 case PIPE_CAP_INVALIDATE_BUFFER:
306 case PIPE_CAP_GENERATE_MIPMAP:
307 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
308 case PIPE_CAP_STRING_MARKER:
309 case PIPE_CAP_QUERY_MEMORY_INFO:
310 case PIPE_CAP_PCI_GROUP:
311 case PIPE_CAP_PCI_BUS:
312 case PIPE_CAP_PCI_DEVICE:
313 case PIPE_CAP_PCI_FUNCTION:
314 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
315 case PIPE_CAP_TGSI_VOTE:
316 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
317 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
318 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
319 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
320 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
321 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
322 case PIPE_CAP_INT64:
323 case PIPE_CAP_INT64_DIVMOD:
324 case PIPE_CAP_TGSI_TEX_TXF_LZ:
325 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
326 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
327 case PIPE_CAP_TGSI_BALLOT:
328 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
329 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
330 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
331 case PIPE_CAP_POST_DEPTH_COVERAGE:
332 case PIPE_CAP_BINDLESS_TEXTURE:
333 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
334 case PIPE_CAP_MEMOBJ:
335 case PIPE_CAP_LOAD_CONSTBUF:
336 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
337 case PIPE_CAP_TILE_RASTER_ORDER:
338 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
339 case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
340 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
341 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
342 case PIPE_CAP_FENCE_SIGNAL:
343 case PIPE_CAP_CONSTBUF0_FLAGS:
344 case PIPE_CAP_PACKED_UNIFORMS:
345 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
346 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
347 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
348 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
349 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
350 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
351 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
352 case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
353 return 0;
354 case PIPE_CAP_CLEAR_TEXTURE:
355 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_CLEAR_TEXTURE;
356 case PIPE_CAP_CLIP_HALFZ:
357 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_CLIP_HALFZ;
358 case PIPE_CAP_MAX_GS_INVOCATIONS:
359 return 32;
360 case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
361 return 1 << 27;
362 case PIPE_CAP_VENDOR_ID:
363 return 0x1af4;
364 case PIPE_CAP_DEVICE_ID:
365 return 0x1010;
366 case PIPE_CAP_ACCELERATED:
367 return 1;
368 case PIPE_CAP_UMA:
369 case PIPE_CAP_VIDEO_MEMORY:
370 return 0;
371 case PIPE_CAP_NATIVE_FENCE_FD:
372 return vscreen->vws->supports_fences;
373 case PIPE_CAP_DEST_SURFACE_SRGB_CONTROL:
374 return (vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_SRGB_WRITE_CONTROL) ||
375 (vscreen->caps.caps.v2.host_feature_check_version < 1);
376 case PIPE_CAP_TGSI_SKIP_SHRINK_IO_ARRAYS:
377 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_INDIRECT_INPUT_ADDR;
378 default:
379 return u_pipe_screen_get_param_defaults(screen, param);
380 }
381 }
382
383 static int
384 virgl_get_shader_param(struct pipe_screen *screen,
385 enum pipe_shader_type shader,
386 enum pipe_shader_cap param)
387 {
388 struct virgl_screen *vscreen = virgl_screen(screen);
389
390 if ((shader == PIPE_SHADER_TESS_CTRL || shader == PIPE_SHADER_TESS_EVAL) &&
391 !vscreen->caps.caps.v1.bset.has_tessellation_shaders)
392 return 0;
393
394 if (shader == PIPE_SHADER_COMPUTE &&
395 !(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER))
396 return 0;
397
398 switch(shader)
399 {
400 case PIPE_SHADER_FRAGMENT:
401 case PIPE_SHADER_VERTEX:
402 case PIPE_SHADER_GEOMETRY:
403 case PIPE_SHADER_TESS_CTRL:
404 case PIPE_SHADER_TESS_EVAL:
405 case PIPE_SHADER_COMPUTE:
406 switch (param) {
407 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
408 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
409 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
410 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
411 return INT_MAX;
412 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
413 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
414 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
415 return 1;
416 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
417 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
418 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_INDIRECT_INPUT_ADDR;
419 case PIPE_SHADER_CAP_MAX_INPUTS:
420 if (vscreen->caps.caps.v1.glsl_level < 150)
421 return vscreen->caps.caps.v2.max_vertex_attribs;
422 return (shader == PIPE_SHADER_VERTEX ||
423 shader == PIPE_SHADER_GEOMETRY) ? vscreen->caps.caps.v2.max_vertex_attribs : 32;
424 case PIPE_SHADER_CAP_MAX_OUTPUTS:
425 if (shader == PIPE_SHADER_FRAGMENT)
426 return vscreen->caps.caps.v1.max_render_targets;
427 return vscreen->caps.caps.v2.max_vertex_outputs;
428 // case PIPE_SHADER_CAP_MAX_CONSTS:
429 // return 4096;
430 case PIPE_SHADER_CAP_MAX_TEMPS:
431 return 256;
432 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
433 return vscreen->caps.caps.v1.max_uniform_blocks;
434 // case PIPE_SHADER_CAP_MAX_ADDRS:
435 // return 1;
436 case PIPE_SHADER_CAP_SUBROUTINES:
437 return 1;
438 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
439 return 16;
440 case PIPE_SHADER_CAP_INTEGERS:
441 return vscreen->caps.caps.v1.glsl_level >= 130;
442 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
443 return 32;
444 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
445 return 4096 * sizeof(float[4]);
446 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
447 if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE)
448 return vscreen->caps.caps.v2.max_shader_buffer_frag_compute;
449 else
450 return vscreen->caps.caps.v2.max_shader_buffer_other_stages;
451 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
452 if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE)
453 return vscreen->caps.caps.v2.max_shader_image_frag_compute;
454 else
455 return vscreen->caps.caps.v2.max_shader_image_other_stages;
456 case PIPE_SHADER_CAP_SUPPORTED_IRS:
457 return (1 << PIPE_SHADER_IR_TGSI);
458 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
459 return vscreen->caps.caps.v2.max_atomic_counters[shader];
460 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
461 return vscreen->caps.caps.v2.max_atomic_counter_buffers[shader];
462 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
463 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
464 case PIPE_SHADER_CAP_INT64_ATOMICS:
465 case PIPE_SHADER_CAP_FP16:
466 case PIPE_SHADER_CAP_FP16_DERIVATIVES:
467 case PIPE_SHADER_CAP_INT16:
468 return 0;
469 default:
470 return 0;
471 }
472 default:
473 return 0;
474 }
475 }
476
477 static float
478 virgl_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
479 {
480 struct virgl_screen *vscreen = virgl_screen(screen);
481 switch (param) {
482 case PIPE_CAPF_MAX_LINE_WIDTH:
483 return vscreen->caps.caps.v2.max_aliased_line_width;
484 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
485 return vscreen->caps.caps.v2.max_smooth_line_width;
486 case PIPE_CAPF_MAX_POINT_WIDTH:
487 return vscreen->caps.caps.v2.max_aliased_point_size;
488 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
489 return vscreen->caps.caps.v2.max_smooth_point_size;
490 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
491 return 16.0;
492 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
493 return vscreen->caps.caps.v2.max_texture_lod_bias;
494 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
495 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
496 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
497 return 0.0f;
498 }
499 /* should only get here on unhandled cases */
500 debug_printf("Unexpected PIPE_CAPF %d query\n", param);
501 return 0.0;
502 }
503
504 static int
505 virgl_get_compute_param(struct pipe_screen *screen,
506 enum pipe_shader_ir ir_type,
507 enum pipe_compute_cap param,
508 void *ret)
509 {
510 struct virgl_screen *vscreen = virgl_screen(screen);
511 if (!(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER))
512 return 0;
513 switch (param) {
514 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
515 if (ret) {
516 uint64_t *grid_size = ret;
517 grid_size[0] = vscreen->caps.caps.v2.max_compute_grid_size[0];
518 grid_size[1] = vscreen->caps.caps.v2.max_compute_grid_size[1];
519 grid_size[2] = vscreen->caps.caps.v2.max_compute_grid_size[2];
520 }
521 return 3 * sizeof(uint64_t) ;
522 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
523 if (ret) {
524 uint64_t *block_size = ret;
525 block_size[0] = vscreen->caps.caps.v2.max_compute_block_size[0];
526 block_size[1] = vscreen->caps.caps.v2.max_compute_block_size[1];
527 block_size[2] = vscreen->caps.caps.v2.max_compute_block_size[2];
528 }
529 return 3 * sizeof(uint64_t);
530 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
531 if (ret) {
532 uint64_t *max_threads_per_block = ret;
533 *max_threads_per_block = vscreen->caps.caps.v2.max_compute_work_group_invocations;
534 }
535 return sizeof(uint64_t);
536 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
537 if (ret) {
538 uint64_t *max_local_size = ret;
539 /* Value reported by the closed source driver. */
540 *max_local_size = vscreen->caps.caps.v2.max_compute_shared_memory_size;
541 }
542 return sizeof(uint64_t);
543 default:
544 break;
545 }
546 return 0;
547 }
548
549 static bool
550 has_format_bit(struct virgl_supported_format_mask *mask,
551 enum virgl_formats fmt)
552 {
553 assert(fmt < VIRGL_FORMAT_MAX);
554 unsigned val = (unsigned)fmt;
555 unsigned idx = val / 32;
556 unsigned bit = val % 32;
557 assert(idx < ARRAY_SIZE(mask->bitmask));
558 return (mask->bitmask[idx] & (1u << bit)) != 0;
559 }
560
561 bool
562 virgl_has_readback_format(struct pipe_screen *screen,
563 enum virgl_formats fmt)
564 {
565 struct virgl_screen *vscreen = virgl_screen(screen);
566 return has_format_bit(&vscreen->caps.caps.v2.supported_readback_formats,
567 fmt);
568 }
569
570 static bool
571 virgl_is_vertex_format_supported(struct pipe_screen *screen,
572 enum pipe_format format)
573 {
574 struct virgl_screen *vscreen = virgl_screen(screen);
575 const struct util_format_description *format_desc;
576 int i;
577
578 format_desc = util_format_description(format);
579 if (!format_desc)
580 return false;
581
582 if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
583 int vformat = VIRGL_FORMAT_R11G11B10_FLOAT;
584 int big = vformat / 32;
585 int small = vformat % 32;
586 if (!(vscreen->caps.caps.v1.vertexbuffer.bitmask[big] & (1 << small)))
587 return false;
588 return true;
589 }
590
591 /* Find the first non-VOID channel. */
592 for (i = 0; i < 4; i++) {
593 if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
594 break;
595 }
596 }
597
598 if (i == 4)
599 return false;
600
601 if (format_desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
602 return false;
603
604 if (format_desc->channel[i].type == UTIL_FORMAT_TYPE_FIXED)
605 return false;
606 return true;
607 }
608
609 static bool
610 virgl_format_check_bitmask(enum pipe_format format,
611 uint32_t bitmask[16],
612 bool may_emulate_bgra)
613 {
614 enum virgl_formats vformat = pipe_to_virgl_format(format);
615 int big = vformat / 32;
616 int small = vformat % 32;
617 if ((bitmask[big] & (1 << small)))
618 return true;
619
620 /* On GLES hosts we don't advertise BGRx_SRGB, but we may be able
621 * emulate it by using a swizzled RGBx */
622 if (may_emulate_bgra) {
623 if (format == PIPE_FORMAT_B8G8R8A8_SRGB)
624 format = PIPE_FORMAT_R8G8B8A8_SRGB;
625 else if (format == PIPE_FORMAT_B8G8R8X8_SRGB)
626 format = PIPE_FORMAT_R8G8B8X8_SRGB;
627 else {
628 return false;
629 }
630
631 vformat = pipe_to_virgl_format(format);
632 big = vformat / 32;
633 small = vformat % 32;
634 if (bitmask[big] & (1 << small))
635 return true;
636 }
637 return false;
638 }
639
640 /**
641 * Query format support for creating a texture, drawing surface, etc.
642 * \param format the format to test
643 * \param type one of PIPE_TEXTURE, PIPE_SURFACE
644 */
645 static bool
646 virgl_is_format_supported( struct pipe_screen *screen,
647 enum pipe_format format,
648 enum pipe_texture_target target,
649 unsigned sample_count,
650 unsigned storage_sample_count,
651 unsigned bind)
652 {
653 struct virgl_screen *vscreen = virgl_screen(screen);
654 const struct util_format_description *format_desc;
655 int i;
656
657 union virgl_caps *caps = &vscreen->caps.caps;
658 boolean may_emulate_bgra = (caps->v2.capability_bits &
659 VIRGL_CAP_APP_TWEAK_SUPPORT) &&
660 vscreen->tweak_gles_emulate_bgra;
661
662 if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
663 return false;
664
665 if (!util_is_power_of_two_or_zero(sample_count))
666 return false;
667
668 assert(target == PIPE_BUFFER ||
669 target == PIPE_TEXTURE_1D ||
670 target == PIPE_TEXTURE_1D_ARRAY ||
671 target == PIPE_TEXTURE_2D ||
672 target == PIPE_TEXTURE_2D_ARRAY ||
673 target == PIPE_TEXTURE_RECT ||
674 target == PIPE_TEXTURE_3D ||
675 target == PIPE_TEXTURE_CUBE ||
676 target == PIPE_TEXTURE_CUBE_ARRAY);
677
678 format_desc = util_format_description(format);
679 if (!format_desc)
680 return false;
681
682 if (util_format_is_intensity(format))
683 return false;
684
685 if (sample_count > 1) {
686 if (!caps->v1.bset.texture_multisample)
687 return false;
688
689 if (bind & PIPE_BIND_SHADER_IMAGE) {
690 if (sample_count > caps->v2.max_image_samples)
691 return false;
692 }
693
694 if (sample_count > caps->v1.max_samples)
695 return false;
696 }
697
698 if (bind & PIPE_BIND_VERTEX_BUFFER) {
699 return virgl_is_vertex_format_supported(screen, format);
700 }
701
702 if (util_format_is_compressed(format) && target == PIPE_BUFFER)
703 return false;
704
705 /* Allow 3-comp 32 bit textures only for TBOs (needed for ARB_tbo_rgb32) */
706 if ((format == PIPE_FORMAT_R32G32B32_FLOAT ||
707 format == PIPE_FORMAT_R32G32B32_SINT ||
708 format == PIPE_FORMAT_R32G32B32_UINT) &&
709 target != PIPE_BUFFER)
710 return false;
711
712 if ((format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC ||
713 format_desc->layout == UTIL_FORMAT_LAYOUT_ETC ||
714 format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) &&
715 target == PIPE_TEXTURE_3D)
716 return false;
717
718
719 if (bind & PIPE_BIND_RENDER_TARGET) {
720 /* For ARB_framebuffer_no_attachments. */
721 if (format == PIPE_FORMAT_NONE)
722 return TRUE;
723
724 if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
725 return false;
726
727 /*
728 * Although possible, it is unnatural to render into compressed or YUV
729 * surfaces. So disable these here to avoid going into weird paths
730 * inside gallium frontends.
731 */
732 if (format_desc->block.width != 1 ||
733 format_desc->block.height != 1)
734 return false;
735
736 if (!virgl_format_check_bitmask(format,
737 caps->v1.render.bitmask,
738 may_emulate_bgra))
739 return false;
740 }
741
742 if (bind & PIPE_BIND_DEPTH_STENCIL) {
743 if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
744 return false;
745 }
746
747 if (bind & PIPE_BIND_SCANOUT) {
748 if (!virgl_format_check_bitmask(format, caps->v2.scanout.bitmask, false))
749 return false;
750 }
751
752 /*
753 * All other operations (sampling, transfer, etc).
754 */
755
756 if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
757 goto out_lookup;
758 }
759 if (format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC) {
760 goto out_lookup;
761 }
762 if (format_desc->layout == UTIL_FORMAT_LAYOUT_BPTC) {
763 goto out_lookup;
764 }
765 if (format_desc->layout == UTIL_FORMAT_LAYOUT_ETC) {
766 goto out_lookup;
767 }
768
769 if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
770 goto out_lookup;
771 } else if (format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
772 goto out_lookup;
773 }
774
775 /* Find the first non-VOID channel. */
776 for (i = 0; i < 4; i++) {
777 if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
778 break;
779 }
780 }
781
782 if (i == 4)
783 return false;
784
785 /* no L4A4 */
786 if (format_desc->nr_channels < 4 && format_desc->channel[i].size == 4)
787 return false;
788
789 out_lookup:
790 return virgl_format_check_bitmask(format,
791 caps->v1.sampler.bitmask,
792 may_emulate_bgra);
793 }
794
795 static void virgl_flush_frontbuffer(struct pipe_screen *screen,
796 struct pipe_resource *res,
797 unsigned level, unsigned layer,
798 void *winsys_drawable_handle, struct pipe_box *sub_box)
799 {
800 struct virgl_screen *vscreen = virgl_screen(screen);
801 struct virgl_winsys *vws = vscreen->vws;
802 struct virgl_resource *vres = virgl_resource(res);
803
804 if (vws->flush_frontbuffer)
805 vws->flush_frontbuffer(vws, vres->hw_res, level, layer, winsys_drawable_handle,
806 sub_box);
807 }
808
809 static void virgl_fence_reference(struct pipe_screen *screen,
810 struct pipe_fence_handle **ptr,
811 struct pipe_fence_handle *fence)
812 {
813 struct virgl_screen *vscreen = virgl_screen(screen);
814 struct virgl_winsys *vws = vscreen->vws;
815
816 vws->fence_reference(vws, ptr, fence);
817 }
818
819 static bool virgl_fence_finish(struct pipe_screen *screen,
820 struct pipe_context *ctx,
821 struct pipe_fence_handle *fence,
822 uint64_t timeout)
823 {
824 struct virgl_screen *vscreen = virgl_screen(screen);
825 struct virgl_winsys *vws = vscreen->vws;
826
827 return vws->fence_wait(vws, fence, timeout);
828 }
829
830 static int virgl_fence_get_fd(struct pipe_screen *screen,
831 struct pipe_fence_handle *fence)
832 {
833 struct virgl_screen *vscreen = virgl_screen(screen);
834 struct virgl_winsys *vws = vscreen->vws;
835
836 return vws->fence_get_fd(vws, fence);
837 }
838
839 static uint64_t
840 virgl_get_timestamp(struct pipe_screen *_screen)
841 {
842 return os_time_get_nano();
843 }
844
845 static void
846 virgl_destroy_screen(struct pipe_screen *screen)
847 {
848 struct virgl_screen *vscreen = virgl_screen(screen);
849 struct virgl_winsys *vws = vscreen->vws;
850
851 slab_destroy_parent(&vscreen->transfer_pool);
852
853 if (vws)
854 vws->destroy(vws);
855 FREE(vscreen);
856 }
857
858 static void
859 fixup_formats(union virgl_caps *caps, struct virgl_supported_format_mask *mask)
860 {
861 const size_t size = ARRAY_SIZE(mask->bitmask);
862 for (int i = 0; i < size; ++i) {
863 if (mask->bitmask[i] != 0)
864 return; /* we got some formats, we definately have a new protocol */
865 }
866
867 /* old protocol used; fall back to considering all sampleable formats valid
868 * readback-formats
869 */
870 for (int i = 0; i < size; ++i)
871 mask->bitmask[i] = caps->v1.sampler.bitmask[i];
872 }
873
874 struct pipe_screen *
875 virgl_create_screen(struct virgl_winsys *vws, const struct pipe_screen_config *config)
876 {
877 struct virgl_screen *screen = CALLOC_STRUCT(virgl_screen);
878
879 const char *VIRGL_GLES_EMULATE_BGRA = "gles_emulate_bgra";
880 const char *VIRGL_GLES_APPLY_BGRA_DEST_SWIZZLE = "gles_apply_bgra_dest_swizzle";
881 const char *VIRGL_GLES_SAMPLES_PASSED_VALUE = "gles_samples_passed_value";
882
883 if (!screen)
884 return NULL;
885
886 virgl_debug = debug_get_option_virgl_debug();
887
888 if (config && config->options) {
889 screen->tweak_gles_emulate_bgra =
890 driQueryOptionb(config->options, VIRGL_GLES_EMULATE_BGRA);
891 screen->tweak_gles_apply_bgra_dest_swizzle =
892 driQueryOptionb(config->options, VIRGL_GLES_APPLY_BGRA_DEST_SWIZZLE);
893 screen->tweak_gles_tf3_value =
894 driQueryOptioni(config->options, VIRGL_GLES_SAMPLES_PASSED_VALUE);
895 }
896
897 screen->tweak_gles_emulate_bgra |= !!(virgl_debug & VIRGL_DEBUG_EMULATE_BGRA);
898 screen->tweak_gles_apply_bgra_dest_swizzle |= !!(virgl_debug & VIRGL_DEBUG_BGRA_DEST_SWIZZLE);
899
900 screen->vws = vws;
901 screen->base.get_name = virgl_get_name;
902 screen->base.get_vendor = virgl_get_vendor;
903 screen->base.get_param = virgl_get_param;
904 screen->base.get_shader_param = virgl_get_shader_param;
905 screen->base.get_compute_param = virgl_get_compute_param;
906 screen->base.get_paramf = virgl_get_paramf;
907 screen->base.is_format_supported = virgl_is_format_supported;
908 screen->base.destroy = virgl_destroy_screen;
909 screen->base.context_create = virgl_context_create;
910 screen->base.flush_frontbuffer = virgl_flush_frontbuffer;
911 screen->base.get_timestamp = virgl_get_timestamp;
912 screen->base.fence_reference = virgl_fence_reference;
913 //screen->base.fence_signalled = virgl_fence_signalled;
914 screen->base.fence_finish = virgl_fence_finish;
915 screen->base.fence_get_fd = virgl_fence_get_fd;
916
917 virgl_init_screen_resource_functions(&screen->base);
918
919 vws->get_caps(vws, &screen->caps);
920 fixup_formats(&screen->caps.caps,
921 &screen->caps.caps.v2.supported_readback_formats);
922 fixup_formats(&screen->caps.caps, &screen->caps.caps.v2.scanout);
923
924 screen->refcnt = 1;
925
926 slab_create_parent(&screen->transfer_pool, sizeof(struct virgl_transfer), 16);
927
928 return &screen->base;
929 }