2 * Copyright 2014, 2015 Red Hat.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 #include "util/u_memory.h"
24 #include "util/format/u_format.h"
25 #include "util/format/u_format_s3tc.h"
26 #include "util/u_screen.h"
27 #include "util/u_video.h"
28 #include "util/u_math.h"
29 #include "util/os_time.h"
30 #include "util/xmlconfig.h"
31 #include "pipe/p_defines.h"
32 #include "pipe/p_screen.h"
34 #include "tgsi/tgsi_exec.h"
36 #include "virgl_screen.h"
37 #include "virgl_resource.h"
38 #include "virgl_public.h"
39 #include "virgl_context.h"
40 #include "virgl_protocol.h"
43 static const struct debug_named_value debug_options
[] = {
44 { "verbose", VIRGL_DEBUG_VERBOSE
, NULL
},
45 { "tgsi", VIRGL_DEBUG_TGSI
, NULL
},
46 { "emubgra", VIRGL_DEBUG_EMULATE_BGRA
, "Enable tweak to emulate BGRA as RGBA on GLES hosts"},
47 { "bgraswz", VIRGL_DEBUG_BGRA_DEST_SWIZZLE
, "Enable tweak to swizzle emulated BGRA on GLES hosts" },
48 { "sync", VIRGL_DEBUG_SYNC
, "Sync after every flush" },
49 { "xfer", VIRGL_DEBUG_XFER
, "Do not optimize for transfers" },
52 DEBUG_GET_ONCE_FLAGS_OPTION(virgl_debug
, "VIRGL_DEBUG", debug_options
, 0)
55 virgl_get_vendor(struct pipe_screen
*screen
)
62 virgl_get_name(struct pipe_screen
*screen
)
68 virgl_get_param(struct pipe_screen
*screen
, enum pipe_cap param
)
70 struct virgl_screen
*vscreen
= virgl_screen(screen
);
72 case PIPE_CAP_NPOT_TEXTURES
:
74 case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD
:
75 case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES
:
76 case PIPE_CAP_VERTEX_SHADER_SATURATE
:
78 case PIPE_CAP_ANISOTROPIC_FILTER
:
80 case PIPE_CAP_POINT_SPRITE
:
82 case PIPE_CAP_MAX_RENDER_TARGETS
:
83 return vscreen
->caps
.caps
.v1
.max_render_targets
;
84 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS
:
85 return vscreen
->caps
.caps
.v1
.max_dual_source_render_targets
;
86 case PIPE_CAP_OCCLUSION_QUERY
:
87 return vscreen
->caps
.caps
.v1
.bset
.occlusion_query
;
88 case PIPE_CAP_TEXTURE_MIRROR_CLAMP
:
89 case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE
:
90 return vscreen
->caps
.caps
.v1
.bset
.mirror_clamp
;
91 case PIPE_CAP_TEXTURE_SWIZZLE
:
93 case PIPE_CAP_MAX_TEXTURE_2D_SIZE
:
94 if (vscreen
->caps
.caps
.v2
.max_texture_2d_size
)
95 return vscreen
->caps
.caps
.v2
.max_texture_2d_size
;
97 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS
:
98 if (vscreen
->caps
.caps
.v2
.max_texture_3d_size
)
99 return 1 + util_logbase2(vscreen
->caps
.caps
.v2
.max_texture_3d_size
);
100 return 9; /* 256 x 256 x 256 */
101 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
:
102 if (vscreen
->caps
.caps
.v2
.max_texture_cube_size
)
103 return 1 + util_logbase2(vscreen
->caps
.caps
.v2
.max_texture_cube_size
);
104 return 13; /* 4K x 4K */
105 case PIPE_CAP_BLEND_EQUATION_SEPARATE
:
107 case PIPE_CAP_INDEP_BLEND_ENABLE
:
108 return vscreen
->caps
.caps
.v1
.bset
.indep_blend_enable
;
109 case PIPE_CAP_INDEP_BLEND_FUNC
:
110 return vscreen
->caps
.caps
.v1
.bset
.indep_blend_func
;
111 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
:
112 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
:
113 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
:
115 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT
:
116 return vscreen
->caps
.caps
.v1
.bset
.fragment_coord_conventions
;
117 case PIPE_CAP_DEPTH_CLIP_DISABLE
:
118 if (vscreen
->caps
.caps
.v1
.bset
.depth_clip_disable
)
120 if (vscreen
->caps
.caps
.v2
.host_feature_check_version
>= 3)
123 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
:
124 return vscreen
->caps
.caps
.v1
.max_streamout_buffers
;
125 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS
:
126 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS
:
128 case PIPE_CAP_PRIMITIVE_RESTART
:
129 return vscreen
->caps
.caps
.v1
.bset
.primitive_restart
;
130 case PIPE_CAP_SHADER_STENCIL_EXPORT
:
131 return vscreen
->caps
.caps
.v1
.bset
.shader_stencil_export
;
132 case PIPE_CAP_TGSI_INSTANCEID
:
133 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
:
135 case PIPE_CAP_SEAMLESS_CUBE_MAP
:
136 return vscreen
->caps
.caps
.v1
.bset
.seamless_cube_map
;
137 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
:
138 return vscreen
->caps
.caps
.v1
.bset
.seamless_cube_map_per_texture
;
139 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
:
140 return vscreen
->caps
.caps
.v1
.max_texture_array_layers
;
141 case PIPE_CAP_MIN_TEXEL_OFFSET
:
142 return vscreen
->caps
.caps
.v2
.min_texel_offset
;
143 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET
:
144 return vscreen
->caps
.caps
.v2
.min_texture_gather_offset
;
145 case PIPE_CAP_MAX_TEXEL_OFFSET
:
146 return vscreen
->caps
.caps
.v2
.max_texel_offset
;
147 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET
:
148 return vscreen
->caps
.caps
.v2
.max_texture_gather_offset
;
149 case PIPE_CAP_CONDITIONAL_RENDER
:
150 return vscreen
->caps
.caps
.v1
.bset
.conditional_render
;
151 case PIPE_CAP_TEXTURE_BARRIER
:
152 return vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_TEXTURE_BARRIER
;
153 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED
:
155 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED
:
156 case PIPE_CAP_VERTEX_COLOR_CLAMPED
:
157 return vscreen
->caps
.caps
.v1
.bset
.color_clamping
;
158 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS
:
159 return (vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_FBO_MIXED_COLOR_FORMATS
) ||
160 (vscreen
->caps
.caps
.v2
.host_feature_check_version
< 1);
161 case PIPE_CAP_GLSL_FEATURE_LEVEL
:
162 return vscreen
->caps
.caps
.v1
.glsl_level
;
163 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY
:
164 return MIN2(vscreen
->caps
.caps
.v1
.glsl_level
, 140);
165 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
:
166 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE
:
168 case PIPE_CAP_COMPUTE
:
169 return vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_COMPUTE_SHADER
;
170 case PIPE_CAP_USER_VERTEX_BUFFERS
:
172 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
:
173 return vscreen
->caps
.caps
.v2
.uniform_buffer_offset_alignment
;
174 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME
:
175 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS
:
176 return vscreen
->caps
.caps
.v1
.bset
.streamout_pause_resume
;
177 case PIPE_CAP_START_INSTANCE
:
178 return vscreen
->caps
.caps
.v1
.bset
.start_instance
;
179 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS
:
180 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY
:
181 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY
:
182 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY
:
183 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER
:
185 case PIPE_CAP_QUERY_TIMESTAMP
:
187 case PIPE_CAP_QUERY_TIME_ELAPSED
:
189 case PIPE_CAP_TGSI_TEXCOORD
:
191 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT
:
192 return VIRGL_MAP_BUFFER_ALIGNMENT
;
193 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS
:
194 return vscreen
->caps
.caps
.v1
.max_tbo_size
> 0;
195 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT
:
196 return vscreen
->caps
.caps
.v2
.texture_buffer_offset_alignment
;
197 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY
:
199 case PIPE_CAP_CUBE_MAP_ARRAY
:
200 return vscreen
->caps
.caps
.v1
.bset
.cube_map_array
;
201 case PIPE_CAP_TEXTURE_MULTISAMPLE
:
202 return vscreen
->caps
.caps
.v1
.bset
.texture_multisample
;
203 case PIPE_CAP_MAX_VIEWPORTS
:
204 return vscreen
->caps
.caps
.v1
.max_viewports
;
205 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE
:
206 return vscreen
->caps
.caps
.v1
.max_tbo_size
;
207 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK
:
208 case PIPE_CAP_QUERY_PIPELINE_STATISTICS
:
209 case PIPE_CAP_ENDIANNESS
:
211 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
:
212 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS
:
214 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT
:
216 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES
:
217 return vscreen
->caps
.caps
.v2
.max_geom_output_vertices
;
218 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
:
219 return vscreen
->caps
.caps
.v2
.max_geom_total_output_components
;
220 case PIPE_CAP_TEXTURE_QUERY_LOD
:
221 return vscreen
->caps
.caps
.v1
.bset
.texture_query_lod
;
222 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS
:
223 return vscreen
->caps
.caps
.v1
.max_texture_gather_components
;
224 case PIPE_CAP_DRAW_INDIRECT
:
225 return vscreen
->caps
.caps
.v1
.bset
.has_indirect_draw
;
226 case PIPE_CAP_SAMPLE_SHADING
:
227 case PIPE_CAP_FORCE_PERSAMPLE_INTERP
:
228 return vscreen
->caps
.caps
.v1
.bset
.has_sample_shading
;
229 case PIPE_CAP_CULL_DISTANCE
:
230 return vscreen
->caps
.caps
.v1
.bset
.has_cull
;
231 case PIPE_CAP_MAX_VERTEX_STREAMS
:
232 return ((vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_TRANSFORM_FEEDBACK3
) ||
233 (vscreen
->caps
.caps
.v2
.host_feature_check_version
< 2)) ? 4 : 1;
234 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED
:
235 return vscreen
->caps
.caps
.v1
.bset
.conditional_render_inverted
;
236 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE
:
237 return vscreen
->caps
.caps
.v1
.bset
.derivative_control
;
238 case PIPE_CAP_POLYGON_OFFSET_CLAMP
:
239 return vscreen
->caps
.caps
.v1
.bset
.polygon_offset_clamp
;
240 case PIPE_CAP_QUERY_SO_OVERFLOW
:
241 return vscreen
->caps
.caps
.v1
.bset
.transform_feedback_overflow_query
;
242 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT
:
243 return vscreen
->caps
.caps
.v2
.shader_buffer_offset_alignment
;
244 case PIPE_CAP_DOUBLES
:
245 return vscreen
->caps
.caps
.v1
.bset
.has_fp64
||
246 (vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_FAKE_FP64
);
247 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS
:
248 return vscreen
->caps
.caps
.v2
.max_shader_patch_varyings
;
249 case PIPE_CAP_SAMPLER_VIEW_TARGET
:
250 return vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_TEXTURE_VIEW
;
251 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE
:
252 return vscreen
->caps
.caps
.v2
.max_vertex_attrib_stride
;
253 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS
:
254 return vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_COPY_IMAGE
;
255 case PIPE_CAP_TGSI_TXQS
:
256 return vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_TXQS
;
257 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT
:
258 return vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_FB_NO_ATTACH
;
259 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR
:
260 return vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_ROBUST_BUFFER_ACCESS
;
261 case PIPE_CAP_FBFETCH
:
262 return (vscreen
->caps
.caps
.v2
.capability_bits
&
263 VIRGL_CAP_TGSI_FBFETCH
) ? 1 : 0;
264 case PIPE_CAP_TGSI_CLOCK
:
265 return vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_SHADER_CLOCK
;
266 case PIPE_CAP_TGSI_ARRAY_COMPONENTS
:
267 return vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_TGSI_COMPONENTS
;
268 case PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS
:
269 return vscreen
->caps
.caps
.v2
.max_combined_shader_buffers
;
270 case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS
:
271 return vscreen
->caps
.caps
.v2
.max_combined_atomic_counters
;
272 case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS
:
273 return vscreen
->caps
.caps
.v2
.max_combined_atomic_counter_buffers
;
274 case PIPE_CAP_TEXTURE_FLOAT_LINEAR
:
275 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR
:
276 return 1; /* TODO: need to introduce a hw-cap for this */
277 case PIPE_CAP_QUERY_BUFFER_OBJECT
:
278 return vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_QBO
;
279 case PIPE_CAP_MAX_VARYINGS
:
280 if (vscreen
->caps
.caps
.v1
.glsl_level
< 150)
281 return vscreen
->caps
.caps
.v2
.max_vertex_attribs
;
283 case PIPE_CAP_FAKE_SW_MSAA
:
284 /* If the host supports only one sample (e.g., if it is using softpipe),
285 * fake multisampling to able to advertise higher GL versions. */
286 return (vscreen
->caps
.caps
.v1
.max_samples
== 1) ? 1 : 0;
287 case PIPE_CAP_MULTI_DRAW_INDIRECT
:
288 return !!(vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_MULTI_DRAW_INDIRECT
);
289 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS
:
290 return !!(vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_INDIRECT_PARAMS
);
291 case PIPE_CAP_TEXTURE_GATHER_SM5
:
292 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT
:
293 case PIPE_CAP_TEXTURE_GATHER_OFFSETS
:
294 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION
:
295 case PIPE_CAP_VERTEXID_NOBASE
:
296 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE
:
297 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY
:
298 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY
:
299 case PIPE_CAP_DEPTH_BOUNDS_TEST
:
300 case PIPE_CAP_SHAREABLE_SHADERS
:
301 case PIPE_CAP_DRAW_PARAMETERS
:
302 case PIPE_CAP_TGSI_PACK_HALF_FLOAT
:
303 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL
:
304 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL
:
305 case PIPE_CAP_INVALIDATE_BUFFER
:
306 case PIPE_CAP_GENERATE_MIPMAP
:
307 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS
:
308 case PIPE_CAP_STRING_MARKER
:
309 case PIPE_CAP_QUERY_MEMORY_INFO
:
310 case PIPE_CAP_PCI_GROUP
:
311 case PIPE_CAP_PCI_BUS
:
312 case PIPE_CAP_PCI_DEVICE
:
313 case PIPE_CAP_PCI_FUNCTION
:
314 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES
:
315 case PIPE_CAP_TGSI_VOTE
:
316 case PIPE_CAP_MAX_WINDOW_RECTANGLES
:
317 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED
:
318 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS
:
319 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS
:
320 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY
:
321 case PIPE_CAP_TGSI_MUL_ZERO_WINS
:
323 case PIPE_CAP_INT64_DIVMOD
:
324 case PIPE_CAP_TGSI_TEX_TXF_LZ
:
325 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE
:
326 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE
:
327 case PIPE_CAP_TGSI_BALLOT
:
328 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT
:
329 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX
:
330 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION
:
331 case PIPE_CAP_POST_DEPTH_COVERAGE
:
332 case PIPE_CAP_BINDLESS_TEXTURE
:
333 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF
:
334 case PIPE_CAP_MEMOBJ
:
335 case PIPE_CAP_LOAD_CONSTBUF
:
336 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS
:
337 case PIPE_CAP_TILE_RASTER_ORDER
:
338 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
:
339 case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS
:
340 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET
:
341 case PIPE_CAP_CONTEXT_PRIORITY_MASK
:
342 case PIPE_CAP_FENCE_SIGNAL
:
343 case PIPE_CAP_CONSTBUF0_FLAGS
:
344 case PIPE_CAP_PACKED_UNIFORMS
:
345 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES
:
346 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES
:
347 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES
:
348 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES
:
349 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE
:
350 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS
:
351 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS
:
352 case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET
:
354 case PIPE_CAP_CLEAR_TEXTURE
:
355 return vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_CLEAR_TEXTURE
;
356 case PIPE_CAP_CLIP_HALFZ
:
357 return vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_CLIP_HALFZ
;
358 case PIPE_CAP_MAX_GS_INVOCATIONS
:
360 case PIPE_CAP_MAX_SHADER_BUFFER_SIZE
:
362 case PIPE_CAP_VENDOR_ID
:
364 case PIPE_CAP_DEVICE_ID
:
366 case PIPE_CAP_ACCELERATED
:
369 case PIPE_CAP_VIDEO_MEMORY
:
371 case PIPE_CAP_NATIVE_FENCE_FD
:
372 return vscreen
->vws
->supports_fences
;
373 case PIPE_CAP_DEST_SURFACE_SRGB_CONTROL
:
374 return (vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_SRGB_WRITE_CONTROL
) ||
375 (vscreen
->caps
.caps
.v2
.host_feature_check_version
< 1);
376 case PIPE_CAP_TGSI_SKIP_SHRINK_IO_ARRAYS
:
377 return vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_INDIRECT_INPUT_ADDR
;
379 return u_pipe_screen_get_param_defaults(screen
, param
);
384 virgl_get_shader_param(struct pipe_screen
*screen
,
385 enum pipe_shader_type shader
,
386 enum pipe_shader_cap param
)
388 struct virgl_screen
*vscreen
= virgl_screen(screen
);
390 if ((shader
== PIPE_SHADER_TESS_CTRL
|| shader
== PIPE_SHADER_TESS_EVAL
) &&
391 !vscreen
->caps
.caps
.v1
.bset
.has_tessellation_shaders
)
394 if (shader
== PIPE_SHADER_COMPUTE
&&
395 !(vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_COMPUTE_SHADER
))
400 case PIPE_SHADER_FRAGMENT
:
401 case PIPE_SHADER_VERTEX
:
402 case PIPE_SHADER_GEOMETRY
:
403 case PIPE_SHADER_TESS_CTRL
:
404 case PIPE_SHADER_TESS_EVAL
:
405 case PIPE_SHADER_COMPUTE
:
407 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
408 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
409 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
410 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
412 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
413 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
414 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
416 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE
:
417 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
418 return vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_INDIRECT_INPUT_ADDR
;
419 case PIPE_SHADER_CAP_MAX_INPUTS
:
420 if (vscreen
->caps
.caps
.v1
.glsl_level
< 150)
421 return vscreen
->caps
.caps
.v2
.max_vertex_attribs
;
422 return (shader
== PIPE_SHADER_VERTEX
||
423 shader
== PIPE_SHADER_GEOMETRY
) ? vscreen
->caps
.caps
.v2
.max_vertex_attribs
: 32;
424 case PIPE_SHADER_CAP_MAX_OUTPUTS
:
425 if (shader
== PIPE_SHADER_FRAGMENT
)
426 return vscreen
->caps
.caps
.v1
.max_render_targets
;
427 return vscreen
->caps
.caps
.v2
.max_vertex_outputs
;
428 // case PIPE_SHADER_CAP_MAX_CONSTS:
430 case PIPE_SHADER_CAP_MAX_TEMPS
:
432 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
433 return vscreen
->caps
.caps
.v1
.max_uniform_blocks
;
434 // case PIPE_SHADER_CAP_MAX_ADDRS:
436 case PIPE_SHADER_CAP_SUBROUTINES
:
438 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
:
440 case PIPE_SHADER_CAP_INTEGERS
:
441 return vscreen
->caps
.caps
.v1
.glsl_level
>= 130;
442 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
444 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
:
445 return 4096 * sizeof(float[4]);
446 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
:
447 if (shader
== PIPE_SHADER_FRAGMENT
|| shader
== PIPE_SHADER_COMPUTE
)
448 return vscreen
->caps
.caps
.v2
.max_shader_buffer_frag_compute
;
450 return vscreen
->caps
.caps
.v2
.max_shader_buffer_other_stages
;
451 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES
:
452 if (shader
== PIPE_SHADER_FRAGMENT
|| shader
== PIPE_SHADER_COMPUTE
)
453 return vscreen
->caps
.caps
.v2
.max_shader_image_frag_compute
;
455 return vscreen
->caps
.caps
.v2
.max_shader_image_other_stages
;
456 case PIPE_SHADER_CAP_SUPPORTED_IRS
:
457 return (1 << PIPE_SHADER_IR_TGSI
);
458 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS
:
459 return vscreen
->caps
.caps
.v2
.max_atomic_counters
[shader
];
460 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS
:
461 return vscreen
->caps
.caps
.v2
.max_atomic_counter_buffers
[shader
];
462 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD
:
463 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS
:
464 case PIPE_SHADER_CAP_INT64_ATOMICS
:
465 case PIPE_SHADER_CAP_FP16
:
466 case PIPE_SHADER_CAP_FP16_DERIVATIVES
:
467 case PIPE_SHADER_CAP_INT16
:
478 virgl_get_paramf(struct pipe_screen
*screen
, enum pipe_capf param
)
480 struct virgl_screen
*vscreen
= virgl_screen(screen
);
482 case PIPE_CAPF_MAX_LINE_WIDTH
:
483 return vscreen
->caps
.caps
.v2
.max_aliased_line_width
;
484 case PIPE_CAPF_MAX_LINE_WIDTH_AA
:
485 return vscreen
->caps
.caps
.v2
.max_smooth_line_width
;
486 case PIPE_CAPF_MAX_POINT_WIDTH
:
487 return vscreen
->caps
.caps
.v2
.max_aliased_point_size
;
488 case PIPE_CAPF_MAX_POINT_WIDTH_AA
:
489 return vscreen
->caps
.caps
.v2
.max_smooth_point_size
;
490 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
:
492 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS
:
493 return vscreen
->caps
.caps
.v2
.max_texture_lod_bias
;
494 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE
:
495 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE
:
496 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY
:
499 /* should only get here on unhandled cases */
500 debug_printf("Unexpected PIPE_CAPF %d query\n", param
);
505 virgl_get_compute_param(struct pipe_screen
*screen
,
506 enum pipe_shader_ir ir_type
,
507 enum pipe_compute_cap param
,
510 struct virgl_screen
*vscreen
= virgl_screen(screen
);
511 if (!(vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_COMPUTE_SHADER
))
514 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE
:
516 uint64_t *grid_size
= ret
;
517 grid_size
[0] = vscreen
->caps
.caps
.v2
.max_compute_grid_size
[0];
518 grid_size
[1] = vscreen
->caps
.caps
.v2
.max_compute_grid_size
[1];
519 grid_size
[2] = vscreen
->caps
.caps
.v2
.max_compute_grid_size
[2];
521 return 3 * sizeof(uint64_t) ;
522 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE
:
524 uint64_t *block_size
= ret
;
525 block_size
[0] = vscreen
->caps
.caps
.v2
.max_compute_block_size
[0];
526 block_size
[1] = vscreen
->caps
.caps
.v2
.max_compute_block_size
[1];
527 block_size
[2] = vscreen
->caps
.caps
.v2
.max_compute_block_size
[2];
529 return 3 * sizeof(uint64_t);
530 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK
:
532 uint64_t *max_threads_per_block
= ret
;
533 *max_threads_per_block
= vscreen
->caps
.caps
.v2
.max_compute_work_group_invocations
;
535 return sizeof(uint64_t);
536 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE
:
538 uint64_t *max_local_size
= ret
;
539 /* Value reported by the closed source driver. */
540 *max_local_size
= vscreen
->caps
.caps
.v2
.max_compute_shared_memory_size
;
542 return sizeof(uint64_t);
550 has_format_bit(struct virgl_supported_format_mask
*mask
,
551 enum virgl_formats fmt
)
553 assert(fmt
< VIRGL_FORMAT_MAX
);
554 unsigned val
= (unsigned)fmt
;
555 unsigned idx
= val
/ 32;
556 unsigned bit
= val
% 32;
557 assert(idx
< ARRAY_SIZE(mask
->bitmask
));
558 return (mask
->bitmask
[idx
] & (1u << bit
)) != 0;
562 virgl_has_readback_format(struct pipe_screen
*screen
,
563 enum virgl_formats fmt
)
565 struct virgl_screen
*vscreen
= virgl_screen(screen
);
566 return has_format_bit(&vscreen
->caps
.caps
.v2
.supported_readback_formats
,
571 virgl_is_vertex_format_supported(struct pipe_screen
*screen
,
572 enum pipe_format format
)
574 struct virgl_screen
*vscreen
= virgl_screen(screen
);
575 const struct util_format_description
*format_desc
;
578 format_desc
= util_format_description(format
);
582 if (format
== PIPE_FORMAT_R11G11B10_FLOAT
) {
583 int vformat
= VIRGL_FORMAT_R11G11B10_FLOAT
;
584 int big
= vformat
/ 32;
585 int small
= vformat
% 32;
586 if (!(vscreen
->caps
.caps
.v1
.vertexbuffer
.bitmask
[big
] & (1 << small
)))
591 /* Find the first non-VOID channel. */
592 for (i
= 0; i
< 4; i
++) {
593 if (format_desc
->channel
[i
].type
!= UTIL_FORMAT_TYPE_VOID
) {
601 if (format_desc
->layout
!= UTIL_FORMAT_LAYOUT_PLAIN
)
604 if (format_desc
->channel
[i
].type
== UTIL_FORMAT_TYPE_FIXED
)
610 virgl_format_check_bitmask(enum pipe_format format
,
611 uint32_t bitmask
[16],
612 bool may_emulate_bgra
)
614 enum virgl_formats vformat
= pipe_to_virgl_format(format
);
615 int big
= vformat
/ 32;
616 int small
= vformat
% 32;
617 if ((bitmask
[big
] & (1 << small
)))
620 /* On GLES hosts we don't advertise BGRx_SRGB, but we may be able
621 * emulate it by using a swizzled RGBx */
622 if (may_emulate_bgra
) {
623 if (format
== PIPE_FORMAT_B8G8R8A8_SRGB
)
624 format
= PIPE_FORMAT_R8G8B8A8_SRGB
;
625 else if (format
== PIPE_FORMAT_B8G8R8X8_SRGB
)
626 format
= PIPE_FORMAT_R8G8B8X8_SRGB
;
631 vformat
= pipe_to_virgl_format(format
);
633 small
= vformat
% 32;
634 if (bitmask
[big
] & (1 << small
))
641 * Query format support for creating a texture, drawing surface, etc.
642 * \param format the format to test
643 * \param type one of PIPE_TEXTURE, PIPE_SURFACE
646 virgl_is_format_supported( struct pipe_screen
*screen
,
647 enum pipe_format format
,
648 enum pipe_texture_target target
,
649 unsigned sample_count
,
650 unsigned storage_sample_count
,
653 struct virgl_screen
*vscreen
= virgl_screen(screen
);
654 const struct util_format_description
*format_desc
;
657 union virgl_caps
*caps
= &vscreen
->caps
.caps
;
658 boolean may_emulate_bgra
= (caps
->v2
.capability_bits
&
659 VIRGL_CAP_APP_TWEAK_SUPPORT
) &&
660 vscreen
->tweak_gles_emulate_bgra
;
662 if (MAX2(1, sample_count
) != MAX2(1, storage_sample_count
))
665 if (!util_is_power_of_two_or_zero(sample_count
))
668 assert(target
== PIPE_BUFFER
||
669 target
== PIPE_TEXTURE_1D
||
670 target
== PIPE_TEXTURE_1D_ARRAY
||
671 target
== PIPE_TEXTURE_2D
||
672 target
== PIPE_TEXTURE_2D_ARRAY
||
673 target
== PIPE_TEXTURE_RECT
||
674 target
== PIPE_TEXTURE_3D
||
675 target
== PIPE_TEXTURE_CUBE
||
676 target
== PIPE_TEXTURE_CUBE_ARRAY
);
678 format_desc
= util_format_description(format
);
682 if (util_format_is_intensity(format
))
685 if (sample_count
> 1) {
686 if (!caps
->v1
.bset
.texture_multisample
)
689 if (bind
& PIPE_BIND_SHADER_IMAGE
) {
690 if (sample_count
> caps
->v2
.max_image_samples
)
694 if (sample_count
> caps
->v1
.max_samples
)
698 if (bind
& PIPE_BIND_VERTEX_BUFFER
) {
699 return virgl_is_vertex_format_supported(screen
, format
);
702 if (util_format_is_compressed(format
) && target
== PIPE_BUFFER
)
705 /* Allow 3-comp 32 bit textures only for TBOs (needed for ARB_tbo_rgb32) */
706 if ((format
== PIPE_FORMAT_R32G32B32_FLOAT
||
707 format
== PIPE_FORMAT_R32G32B32_SINT
||
708 format
== PIPE_FORMAT_R32G32B32_UINT
) &&
709 target
!= PIPE_BUFFER
)
712 if ((format_desc
->layout
== UTIL_FORMAT_LAYOUT_RGTC
||
713 format_desc
->layout
== UTIL_FORMAT_LAYOUT_ETC
||
714 format_desc
->layout
== UTIL_FORMAT_LAYOUT_S3TC
) &&
715 target
== PIPE_TEXTURE_3D
)
719 if (bind
& PIPE_BIND_RENDER_TARGET
) {
720 /* For ARB_framebuffer_no_attachments. */
721 if (format
== PIPE_FORMAT_NONE
)
724 if (format_desc
->colorspace
== UTIL_FORMAT_COLORSPACE_ZS
)
728 * Although possible, it is unnatural to render into compressed or YUV
729 * surfaces. So disable these here to avoid going into weird paths
730 * inside gallium frontends.
732 if (format_desc
->block
.width
!= 1 ||
733 format_desc
->block
.height
!= 1)
736 if (!virgl_format_check_bitmask(format
,
737 caps
->v1
.render
.bitmask
,
742 if (bind
& PIPE_BIND_DEPTH_STENCIL
) {
743 if (format_desc
->colorspace
!= UTIL_FORMAT_COLORSPACE_ZS
)
747 if (bind
& PIPE_BIND_SCANOUT
) {
748 if (!virgl_format_check_bitmask(format
, caps
->v2
.scanout
.bitmask
, false))
753 * All other operations (sampling, transfer, etc).
756 if (format_desc
->layout
== UTIL_FORMAT_LAYOUT_S3TC
) {
759 if (format_desc
->layout
== UTIL_FORMAT_LAYOUT_RGTC
) {
762 if (format_desc
->layout
== UTIL_FORMAT_LAYOUT_BPTC
) {
765 if (format_desc
->layout
== UTIL_FORMAT_LAYOUT_ETC
) {
769 if (format
== PIPE_FORMAT_R11G11B10_FLOAT
) {
771 } else if (format
== PIPE_FORMAT_R9G9B9E5_FLOAT
) {
775 /* Find the first non-VOID channel. */
776 for (i
= 0; i
< 4; i
++) {
777 if (format_desc
->channel
[i
].type
!= UTIL_FORMAT_TYPE_VOID
) {
786 if (format_desc
->nr_channels
< 4 && format_desc
->channel
[i
].size
== 4)
790 return virgl_format_check_bitmask(format
,
791 caps
->v1
.sampler
.bitmask
,
795 static void virgl_flush_frontbuffer(struct pipe_screen
*screen
,
796 struct pipe_resource
*res
,
797 unsigned level
, unsigned layer
,
798 void *winsys_drawable_handle
, struct pipe_box
*sub_box
)
800 struct virgl_screen
*vscreen
= virgl_screen(screen
);
801 struct virgl_winsys
*vws
= vscreen
->vws
;
802 struct virgl_resource
*vres
= virgl_resource(res
);
804 if (vws
->flush_frontbuffer
)
805 vws
->flush_frontbuffer(vws
, vres
->hw_res
, level
, layer
, winsys_drawable_handle
,
809 static void virgl_fence_reference(struct pipe_screen
*screen
,
810 struct pipe_fence_handle
**ptr
,
811 struct pipe_fence_handle
*fence
)
813 struct virgl_screen
*vscreen
= virgl_screen(screen
);
814 struct virgl_winsys
*vws
= vscreen
->vws
;
816 vws
->fence_reference(vws
, ptr
, fence
);
819 static bool virgl_fence_finish(struct pipe_screen
*screen
,
820 struct pipe_context
*ctx
,
821 struct pipe_fence_handle
*fence
,
824 struct virgl_screen
*vscreen
= virgl_screen(screen
);
825 struct virgl_winsys
*vws
= vscreen
->vws
;
827 return vws
->fence_wait(vws
, fence
, timeout
);
830 static int virgl_fence_get_fd(struct pipe_screen
*screen
,
831 struct pipe_fence_handle
*fence
)
833 struct virgl_screen
*vscreen
= virgl_screen(screen
);
834 struct virgl_winsys
*vws
= vscreen
->vws
;
836 return vws
->fence_get_fd(vws
, fence
);
840 virgl_get_timestamp(struct pipe_screen
*_screen
)
842 return os_time_get_nano();
846 virgl_destroy_screen(struct pipe_screen
*screen
)
848 struct virgl_screen
*vscreen
= virgl_screen(screen
);
849 struct virgl_winsys
*vws
= vscreen
->vws
;
851 slab_destroy_parent(&vscreen
->transfer_pool
);
859 fixup_formats(union virgl_caps
*caps
, struct virgl_supported_format_mask
*mask
)
861 const size_t size
= ARRAY_SIZE(mask
->bitmask
);
862 for (int i
= 0; i
< size
; ++i
) {
863 if (mask
->bitmask
[i
] != 0)
864 return; /* we got some formats, we definately have a new protocol */
867 /* old protocol used; fall back to considering all sampleable formats valid
870 for (int i
= 0; i
< size
; ++i
)
871 mask
->bitmask
[i
] = caps
->v1
.sampler
.bitmask
[i
];
875 virgl_create_screen(struct virgl_winsys
*vws
, const struct pipe_screen_config
*config
)
877 struct virgl_screen
*screen
= CALLOC_STRUCT(virgl_screen
);
879 const char *VIRGL_GLES_EMULATE_BGRA
= "gles_emulate_bgra";
880 const char *VIRGL_GLES_APPLY_BGRA_DEST_SWIZZLE
= "gles_apply_bgra_dest_swizzle";
881 const char *VIRGL_GLES_SAMPLES_PASSED_VALUE
= "gles_samples_passed_value";
886 virgl_debug
= debug_get_option_virgl_debug();
888 if (config
&& config
->options
) {
889 screen
->tweak_gles_emulate_bgra
=
890 driQueryOptionb(config
->options
, VIRGL_GLES_EMULATE_BGRA
);
891 screen
->tweak_gles_apply_bgra_dest_swizzle
=
892 driQueryOptionb(config
->options
, VIRGL_GLES_APPLY_BGRA_DEST_SWIZZLE
);
893 screen
->tweak_gles_tf3_value
=
894 driQueryOptioni(config
->options
, VIRGL_GLES_SAMPLES_PASSED_VALUE
);
897 screen
->tweak_gles_emulate_bgra
|= !!(virgl_debug
& VIRGL_DEBUG_EMULATE_BGRA
);
898 screen
->tweak_gles_apply_bgra_dest_swizzle
|= !!(virgl_debug
& VIRGL_DEBUG_BGRA_DEST_SWIZZLE
);
901 screen
->base
.get_name
= virgl_get_name
;
902 screen
->base
.get_vendor
= virgl_get_vendor
;
903 screen
->base
.get_param
= virgl_get_param
;
904 screen
->base
.get_shader_param
= virgl_get_shader_param
;
905 screen
->base
.get_compute_param
= virgl_get_compute_param
;
906 screen
->base
.get_paramf
= virgl_get_paramf
;
907 screen
->base
.is_format_supported
= virgl_is_format_supported
;
908 screen
->base
.destroy
= virgl_destroy_screen
;
909 screen
->base
.context_create
= virgl_context_create
;
910 screen
->base
.flush_frontbuffer
= virgl_flush_frontbuffer
;
911 screen
->base
.get_timestamp
= virgl_get_timestamp
;
912 screen
->base
.fence_reference
= virgl_fence_reference
;
913 //screen->base.fence_signalled = virgl_fence_signalled;
914 screen
->base
.fence_finish
= virgl_fence_finish
;
915 screen
->base
.fence_get_fd
= virgl_fence_get_fd
;
917 virgl_init_screen_resource_functions(&screen
->base
);
919 vws
->get_caps(vws
, &screen
->caps
);
920 fixup_formats(&screen
->caps
.caps
,
921 &screen
->caps
.caps
.v2
.supported_readback_formats
);
922 fixup_formats(&screen
->caps
.caps
, &screen
->caps
.caps
.v2
.scanout
);
926 slab_create_parent(&screen
->transfer_pool
, sizeof(struct virgl_transfer
), 16);
928 return &screen
->base
;