2 * Copyright 2018 Collabora Ltd.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 #include "zink_context.h"
26 #include "zink_batch.h"
27 #include "zink_compiler.h"
28 #include "zink_fence.h"
29 #include "zink_framebuffer.h"
30 #include "zink_helpers.h"
31 #include "zink_pipeline.h"
32 #include "zink_render_pass.h"
33 #include "zink_resource.h"
34 #include "zink_screen.h"
35 #include "zink_state.h"
36 #include "zink_surface.h"
38 #include "indices/u_primconvert.h"
39 #include "util/u_blitter.h"
40 #include "util/u_debug.h"
41 #include "util/format/u_format.h"
42 #include "util/u_framebuffer.h"
43 #include "util/u_helpers.h"
44 #include "util/u_inlines.h"
48 #include "util/u_memory.h"
49 #include "util/u_upload_mgr.h"
52 zink_context_destroy(struct pipe_context
*pctx
)
54 struct zink_context
*ctx
= zink_context(pctx
);
55 struct zink_screen
*screen
= zink_screen(pctx
->screen
);
57 if (vkQueueWaitIdle(ctx
->queue
) != VK_SUCCESS
)
58 debug_printf("vkQueueWaitIdle failed\n");
60 for (int i
= 0; i
< ARRAY_SIZE(ctx
->batches
); ++i
)
61 vkFreeCommandBuffers(screen
->dev
, ctx
->cmdpool
, 1, &ctx
->batches
[i
].cmdbuf
);
62 vkDestroyCommandPool(screen
->dev
, ctx
->cmdpool
, NULL
);
64 util_primconvert_destroy(ctx
->primconvert
);
65 u_upload_destroy(pctx
->stream_uploader
);
66 slab_destroy_child(&ctx
->transfer_pool
);
67 util_blitter_destroy(ctx
->blitter
);
71 static VkSamplerMipmapMode
72 sampler_mipmap_mode(enum pipe_tex_mipfilter filter
)
75 case PIPE_TEX_MIPFILTER_NEAREST
: return VK_SAMPLER_MIPMAP_MODE_NEAREST
;
76 case PIPE_TEX_MIPFILTER_LINEAR
: return VK_SAMPLER_MIPMAP_MODE_LINEAR
;
77 case PIPE_TEX_MIPFILTER_NONE
:
78 unreachable("PIPE_TEX_MIPFILTER_NONE should be dealt with earlier");
80 unreachable("unexpected filter");
83 static VkSamplerAddressMode
84 sampler_address_mode(enum pipe_tex_wrap filter
)
87 case PIPE_TEX_WRAP_REPEAT
: return VK_SAMPLER_ADDRESS_MODE_REPEAT
;
88 case PIPE_TEX_WRAP_CLAMP
: return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE
; /* not technically correct, but kinda works */
89 case PIPE_TEX_WRAP_CLAMP_TO_EDGE
: return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE
;
90 case PIPE_TEX_WRAP_CLAMP_TO_BORDER
: return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER
;
91 case PIPE_TEX_WRAP_MIRROR_REPEAT
: return VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT
;
92 case PIPE_TEX_WRAP_MIRROR_CLAMP
: return VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE
; /* not technically correct, but kinda works */
93 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE
: return VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE
;
94 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER
: return VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE
; /* not technically correct, but kinda works */
96 unreachable("unexpected wrap");
100 compare_op(enum pipe_compare_func op
)
103 case PIPE_FUNC_NEVER
: return VK_COMPARE_OP_NEVER
;
104 case PIPE_FUNC_LESS
: return VK_COMPARE_OP_LESS
;
105 case PIPE_FUNC_EQUAL
: return VK_COMPARE_OP_EQUAL
;
106 case PIPE_FUNC_LEQUAL
: return VK_COMPARE_OP_LESS_OR_EQUAL
;
107 case PIPE_FUNC_GREATER
: return VK_COMPARE_OP_GREATER
;
108 case PIPE_FUNC_NOTEQUAL
: return VK_COMPARE_OP_NOT_EQUAL
;
109 case PIPE_FUNC_GEQUAL
: return VK_COMPARE_OP_GREATER_OR_EQUAL
;
110 case PIPE_FUNC_ALWAYS
: return VK_COMPARE_OP_ALWAYS
;
112 unreachable("unexpected compare");
116 zink_create_sampler_state(struct pipe_context
*pctx
,
117 const struct pipe_sampler_state
*state
)
119 struct zink_screen
*screen
= zink_screen(pctx
->screen
);
121 VkSamplerCreateInfo sci
= {};
122 sci
.sType
= VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO
;
123 sci
.magFilter
= zink_filter(state
->mag_img_filter
);
124 sci
.minFilter
= zink_filter(state
->min_img_filter
);
126 if (state
->min_mip_filter
!= PIPE_TEX_MIPFILTER_NONE
) {
127 sci
.mipmapMode
= sampler_mipmap_mode(state
->min_mip_filter
);
128 sci
.minLod
= state
->min_lod
;
129 sci
.maxLod
= state
->max_lod
;
131 sci
.mipmapMode
= VK_SAMPLER_MIPMAP_MODE_NEAREST
;
136 sci
.addressModeU
= sampler_address_mode(state
->wrap_s
);
137 sci
.addressModeV
= sampler_address_mode(state
->wrap_t
);
138 sci
.addressModeW
= sampler_address_mode(state
->wrap_r
);
139 sci
.mipLodBias
= state
->lod_bias
;
141 if (state
->compare_mode
== PIPE_TEX_COMPARE_NONE
)
142 sci
.compareOp
= VK_COMPARE_OP_NEVER
;
144 sci
.compareOp
= compare_op(state
->compare_func
);
146 sci
.borderColor
= VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK
; // TODO
147 sci
.unnormalizedCoordinates
= !state
->normalized_coords
;
149 if (state
->max_anisotropy
> 1) {
150 sci
.maxAnisotropy
= state
->max_anisotropy
;
151 sci
.anisotropyEnable
= VK_TRUE
;
154 VkSampler
*sampler
= CALLOC(1, sizeof(VkSampler
));
158 if (vkCreateSampler(screen
->dev
, &sci
, NULL
, sampler
) != VK_SUCCESS
) {
167 zink_bind_sampler_states(struct pipe_context
*pctx
,
168 enum pipe_shader_type shader
,
170 unsigned num_samplers
,
173 struct zink_context
*ctx
= zink_context(pctx
);
174 for (unsigned i
= 0; i
< num_samplers
; ++i
) {
175 VkSampler
*sampler
= samplers
[i
];
176 ctx
->samplers
[shader
][start_slot
+ i
] = sampler
? *sampler
: VK_NULL_HANDLE
;
178 ctx
->num_samplers
[shader
] = start_slot
+ num_samplers
;
182 zink_delete_sampler_state(struct pipe_context
*pctx
,
185 struct zink_batch
*batch
= zink_curr_batch(zink_context(pctx
));
186 util_dynarray_append(&batch
->zombie_samplers
, VkSampler
,
187 *(VkSampler
*)sampler_state
);
192 static VkImageViewType
193 image_view_type(enum pipe_texture_target target
)
196 case PIPE_TEXTURE_1D
: return VK_IMAGE_VIEW_TYPE_1D
;
197 case PIPE_TEXTURE_1D_ARRAY
: return VK_IMAGE_VIEW_TYPE_1D_ARRAY
;
198 case PIPE_TEXTURE_2D
: return VK_IMAGE_VIEW_TYPE_2D
;
199 case PIPE_TEXTURE_2D_ARRAY
: return VK_IMAGE_VIEW_TYPE_2D_ARRAY
;
200 case PIPE_TEXTURE_CUBE
: return VK_IMAGE_VIEW_TYPE_CUBE
;
201 case PIPE_TEXTURE_CUBE_ARRAY
: return VK_IMAGE_VIEW_TYPE_CUBE_ARRAY
;
202 case PIPE_TEXTURE_3D
: return VK_IMAGE_VIEW_TYPE_3D
;
203 case PIPE_TEXTURE_RECT
: return VK_IMAGE_VIEW_TYPE_2D
; /* not sure */
205 unreachable("unexpected target");
209 static VkComponentSwizzle
210 component_mapping(enum pipe_swizzle swizzle
)
213 case PIPE_SWIZZLE_X
: return VK_COMPONENT_SWIZZLE_R
;
214 case PIPE_SWIZZLE_Y
: return VK_COMPONENT_SWIZZLE_G
;
215 case PIPE_SWIZZLE_Z
: return VK_COMPONENT_SWIZZLE_B
;
216 case PIPE_SWIZZLE_W
: return VK_COMPONENT_SWIZZLE_A
;
217 case PIPE_SWIZZLE_0
: return VK_COMPONENT_SWIZZLE_ZERO
;
218 case PIPE_SWIZZLE_1
: return VK_COMPONENT_SWIZZLE_ONE
;
219 case PIPE_SWIZZLE_NONE
: return VK_COMPONENT_SWIZZLE_IDENTITY
; // ???
221 unreachable("unexpected swizzle");
225 static VkImageAspectFlags
226 sampler_aspect_from_format(enum pipe_format fmt
)
228 if (util_format_is_depth_or_stencil(fmt
)) {
229 const struct util_format_description
*desc
= util_format_description(fmt
);
230 if (util_format_has_depth(desc
))
231 return VK_IMAGE_ASPECT_DEPTH_BIT
;
232 assert(util_format_has_stencil(desc
));
233 return VK_IMAGE_ASPECT_STENCIL_BIT
;
235 return VK_IMAGE_ASPECT_COLOR_BIT
;
238 static struct pipe_sampler_view
*
239 zink_create_sampler_view(struct pipe_context
*pctx
, struct pipe_resource
*pres
,
240 const struct pipe_sampler_view
*state
)
242 struct zink_screen
*screen
= zink_screen(pctx
->screen
);
243 struct zink_resource
*res
= zink_resource(pres
);
244 struct zink_sampler_view
*sampler_view
= CALLOC_STRUCT(zink_sampler_view
);
246 sampler_view
->base
= *state
;
247 sampler_view
->base
.texture
= NULL
;
248 pipe_resource_reference(&sampler_view
->base
.texture
, pres
);
249 sampler_view
->base
.reference
.count
= 1;
250 sampler_view
->base
.context
= pctx
;
252 VkImageViewCreateInfo ivci
= {};
253 ivci
.sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
;
254 ivci
.image
= res
->image
;
255 ivci
.viewType
= image_view_type(state
->target
);
256 ivci
.format
= zink_get_format(screen
, state
->format
);
257 ivci
.components
.r
= component_mapping(state
->swizzle_r
);
258 ivci
.components
.g
= component_mapping(state
->swizzle_g
);
259 ivci
.components
.b
= component_mapping(state
->swizzle_b
);
260 ivci
.components
.a
= component_mapping(state
->swizzle_a
);
262 ivci
.subresourceRange
.aspectMask
= sampler_aspect_from_format(state
->format
);
263 ivci
.subresourceRange
.baseMipLevel
= state
->u
.tex
.first_level
;
264 ivci
.subresourceRange
.baseArrayLayer
= state
->u
.tex
.first_layer
;
265 ivci
.subresourceRange
.levelCount
= state
->u
.tex
.last_level
- state
->u
.tex
.first_level
+ 1;
266 ivci
.subresourceRange
.layerCount
= state
->u
.tex
.last_layer
- state
->u
.tex
.first_layer
+ 1;
268 VkResult err
= vkCreateImageView(screen
->dev
, &ivci
, NULL
, &sampler_view
->image_view
);
269 if (err
!= VK_SUCCESS
) {
274 return &sampler_view
->base
;
278 zink_sampler_view_destroy(struct pipe_context
*pctx
,
279 struct pipe_sampler_view
*pview
)
281 struct zink_sampler_view
*view
= zink_sampler_view(pview
);
282 vkDestroyImageView(zink_screen(pctx
->screen
)->dev
, view
->image_view
, NULL
);
287 zink_create_vs_state(struct pipe_context
*pctx
,
288 const struct pipe_shader_state
*shader
)
290 struct nir_shader
*nir
;
291 if (shader
->type
!= PIPE_SHADER_IR_NIR
)
292 nir
= zink_tgsi_to_nir(pctx
->screen
, shader
->tokens
);
294 nir
= (struct nir_shader
*)shader
->ir
.nir
;
296 return zink_compile_nir(zink_screen(pctx
->screen
), nir
);
300 bind_stage(struct zink_context
*ctx
, enum pipe_shader_type stage
,
301 struct zink_shader
*shader
)
303 assert(stage
< PIPE_SHADER_COMPUTE
);
304 ctx
->gfx_stages
[stage
] = shader
;
305 ctx
->dirty_program
= true;
309 zink_bind_vs_state(struct pipe_context
*pctx
,
312 bind_stage(zink_context(pctx
), PIPE_SHADER_VERTEX
, cso
);
316 zink_delete_vs_state(struct pipe_context
*pctx
,
319 zink_shader_free(zink_screen(pctx
->screen
), cso
);
323 zink_create_fs_state(struct pipe_context
*pctx
,
324 const struct pipe_shader_state
*shader
)
326 struct nir_shader
*nir
;
327 if (shader
->type
!= PIPE_SHADER_IR_NIR
)
328 nir
= zink_tgsi_to_nir(pctx
->screen
, shader
->tokens
);
330 nir
= (struct nir_shader
*)shader
->ir
.nir
;
332 return zink_compile_nir(zink_screen(pctx
->screen
), nir
);
336 zink_bind_fs_state(struct pipe_context
*pctx
,
339 bind_stage(zink_context(pctx
), PIPE_SHADER_FRAGMENT
, cso
);
343 zink_delete_fs_state(struct pipe_context
*pctx
,
346 zink_shader_free(zink_screen(pctx
->screen
), cso
);
350 zink_set_polygon_stipple(struct pipe_context
*pctx
,
351 const struct pipe_poly_stipple
*ps
)
356 zink_set_vertex_buffers(struct pipe_context
*pctx
,
358 unsigned num_buffers
,
359 const struct pipe_vertex_buffer
*buffers
)
361 struct zink_context
*ctx
= zink_context(pctx
);
364 for (int i
= 0; i
< num_buffers
; ++i
) {
365 const struct pipe_vertex_buffer
*vb
= buffers
+ i
;
366 ctx
->gfx_pipeline_state
.bindings
[start_slot
+ i
].stride
= vb
->stride
;
370 util_set_vertex_buffers_mask(ctx
->buffers
, &ctx
->buffers_enabled_mask
,
371 buffers
, start_slot
, num_buffers
);
375 zink_set_viewport_states(struct pipe_context
*pctx
,
377 unsigned num_viewports
,
378 const struct pipe_viewport_state
*state
)
380 struct zink_context
*ctx
= zink_context(pctx
);
382 for (unsigned i
= 0; i
< num_viewports
; ++i
) {
383 VkViewport viewport
= {
384 state
[i
].translate
[0] - state
[i
].scale
[0],
385 state
[i
].translate
[1] - state
[i
].scale
[1],
386 state
[i
].scale
[0] * 2,
387 state
[i
].scale
[1] * 2,
388 state
[i
].translate
[2] - state
[i
].scale
[2],
389 state
[i
].translate
[2] + state
[i
].scale
[2]
391 ctx
->viewport_states
[start_slot
+ i
] = state
[i
];
392 ctx
->viewports
[start_slot
+ i
] = viewport
;
394 ctx
->num_viewports
= start_slot
+ num_viewports
;
398 zink_set_scissor_states(struct pipe_context
*pctx
,
399 unsigned start_slot
, unsigned num_scissors
,
400 const struct pipe_scissor_state
*states
)
402 struct zink_context
*ctx
= zink_context(pctx
);
404 for (unsigned i
= 0; i
< num_scissors
; i
++) {
407 scissor
.offset
.x
= states
[i
].minx
;
408 scissor
.offset
.y
= states
[i
].miny
;
409 scissor
.extent
.width
= states
[i
].maxx
- states
[i
].minx
;
410 scissor
.extent
.height
= states
[i
].maxy
- states
[i
].miny
;
411 ctx
->scissor_states
[start_slot
+ i
] = states
[i
];
412 ctx
->scissors
[start_slot
+ i
] = scissor
;
417 zink_set_constant_buffer(struct pipe_context
*pctx
,
418 enum pipe_shader_type shader
, uint index
,
419 const struct pipe_constant_buffer
*cb
)
421 struct zink_context
*ctx
= zink_context(pctx
);
424 struct pipe_resource
*buffer
= cb
->buffer
;
425 unsigned offset
= cb
->buffer_offset
;
426 if (cb
->user_buffer
) {
427 struct zink_screen
*screen
= zink_screen(pctx
->screen
);
428 u_upload_data(ctx
->base
.const_uploader
, 0, cb
->buffer_size
,
429 screen
->props
.limits
.minUniformBufferOffsetAlignment
,
430 cb
->user_buffer
, &offset
, &buffer
);
433 pipe_resource_reference(&ctx
->ubos
[shader
][index
].buffer
, buffer
);
434 ctx
->ubos
[shader
][index
].buffer_offset
= offset
;
435 ctx
->ubos
[shader
][index
].buffer_size
= cb
->buffer_size
;
436 ctx
->ubos
[shader
][index
].user_buffer
= NULL
;
439 pipe_resource_reference(&buffer
, NULL
);
441 pipe_resource_reference(&ctx
->ubos
[shader
][index
].buffer
, NULL
);
442 ctx
->ubos
[shader
][index
].buffer_offset
= 0;
443 ctx
->ubos
[shader
][index
].buffer_size
= 0;
444 ctx
->ubos
[shader
][index
].user_buffer
= NULL
;
449 zink_set_sampler_views(struct pipe_context
*pctx
,
450 enum pipe_shader_type shader_type
,
453 struct pipe_sampler_view
**views
)
455 struct zink_context
*ctx
= zink_context(pctx
);
457 for (unsigned i
= 0; i
< num_views
; ++i
) {
458 pipe_sampler_view_reference(
459 &ctx
->image_views
[shader_type
][start_slot
+ i
],
462 ctx
->num_image_views
[shader_type
] = start_slot
+ num_views
;
466 zink_set_stencil_ref(struct pipe_context
*pctx
,
467 const struct pipe_stencil_ref
*ref
)
469 struct zink_context
*ctx
= zink_context(pctx
);
470 ctx
->stencil_ref
= *ref
;
474 zink_set_clip_state(struct pipe_context
*pctx
,
475 const struct pipe_clip_state
*pcs
)
479 static struct zink_render_pass
*
480 get_render_pass(struct zink_context
*ctx
)
482 struct zink_screen
*screen
= zink_screen(ctx
->base
.screen
);
483 const struct pipe_framebuffer_state
*fb
= &ctx
->fb_state
;
484 struct zink_render_pass_state state
;
486 for (int i
= 0; i
< fb
->nr_cbufs
; i
++) {
487 struct pipe_resource
*res
= fb
->cbufs
[i
]->texture
;
488 state
.rts
[i
].format
= zink_get_format(screen
, fb
->cbufs
[i
]->format
);
489 state
.rts
[i
].samples
= res
->nr_samples
> 0 ? res
->nr_samples
:
490 VK_SAMPLE_COUNT_1_BIT
;
492 state
.num_cbufs
= fb
->nr_cbufs
;
495 struct zink_resource
*zsbuf
= zink_resource(fb
->zsbuf
->texture
);
496 state
.rts
[fb
->nr_cbufs
].format
= zsbuf
->format
;
497 state
.rts
[fb
->nr_cbufs
].samples
= zsbuf
->base
.nr_samples
> 0 ? zsbuf
->base
.nr_samples
: VK_SAMPLE_COUNT_1_BIT
;
499 state
.have_zsbuf
= fb
->zsbuf
!= NULL
;
501 struct hash_entry
*entry
= _mesa_hash_table_search(ctx
->render_pass_cache
,
504 struct zink_render_pass
*rp
;
505 rp
= zink_create_render_pass(screen
, &state
);
506 entry
= _mesa_hash_table_insert(ctx
->render_pass_cache
, &state
, rp
);
514 static struct zink_framebuffer
*
515 get_framebuffer(struct zink_context
*ctx
)
517 struct zink_screen
*screen
= zink_screen(ctx
->base
.screen
);
519 struct zink_framebuffer_state state
= {};
520 state
.rp
= get_render_pass(ctx
);
521 for (int i
= 0; i
< ctx
->fb_state
.nr_cbufs
; i
++) {
522 struct pipe_surface
*psurf
= ctx
->fb_state
.cbufs
[i
];
523 state
.attachments
[i
] = zink_surface(psurf
);
526 state
.num_attachments
= ctx
->fb_state
.nr_cbufs
;
527 if (ctx
->fb_state
.zsbuf
) {
528 struct pipe_surface
*psurf
= ctx
->fb_state
.zsbuf
;
529 state
.attachments
[state
.num_attachments
++] = zink_surface(psurf
);
532 state
.width
= ctx
->fb_state
.width
;
533 state
.height
= ctx
->fb_state
.height
;
534 state
.layers
= MAX2(ctx
->fb_state
.layers
, 1);
536 struct hash_entry
*entry
= _mesa_hash_table_search(ctx
->framebuffer_cache
,
539 struct zink_framebuffer
*fb
= zink_create_framebuffer(screen
, &state
);
540 entry
= _mesa_hash_table_insert(ctx
->framebuffer_cache
, &state
, fb
);
549 zink_begin_render_pass(struct zink_context
*ctx
, struct zink_batch
*batch
)
551 struct zink_screen
*screen
= zink_screen(ctx
->base
.screen
);
552 assert(batch
== zink_curr_batch(ctx
));
553 assert(ctx
->gfx_pipeline_state
.render_pass
);
555 struct pipe_framebuffer_state
*fb_state
= &ctx
->fb_state
;
557 VkRenderPassBeginInfo rpbi
= {};
558 rpbi
.sType
= VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO
;
559 rpbi
.renderPass
= ctx
->gfx_pipeline_state
.render_pass
->render_pass
;
560 rpbi
.renderArea
.offset
.x
= 0;
561 rpbi
.renderArea
.offset
.y
= 0;
562 rpbi
.renderArea
.extent
.width
= fb_state
->width
;
563 rpbi
.renderArea
.extent
.height
= fb_state
->height
;
564 rpbi
.clearValueCount
= 0;
565 rpbi
.pClearValues
= NULL
;
566 rpbi
.framebuffer
= ctx
->framebuffer
->fb
;
568 assert(ctx
->gfx_pipeline_state
.render_pass
&& ctx
->framebuffer
);
569 assert(!batch
->rp
|| batch
->rp
== ctx
->gfx_pipeline_state
.render_pass
);
570 assert(!batch
->fb
|| batch
->fb
== ctx
->framebuffer
);
572 for (int i
= 0; i
< fb_state
->nr_cbufs
; i
++) {
573 struct zink_resource
*res
= zink_resource(fb_state
->cbufs
[i
]->texture
);
574 if (res
->layout
!= VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
)
575 zink_resource_barrier(batch
->cmdbuf
, res
, res
->aspect
,
576 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
);
579 if (fb_state
->zsbuf
) {
580 struct zink_resource
*res
= zink_resource(fb_state
->zsbuf
->texture
);
581 if (res
->layout
!= VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
)
582 zink_resource_barrier(batch
->cmdbuf
, res
, res
->aspect
,
583 VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
);
586 zink_render_pass_reference(screen
, &batch
->rp
, ctx
->gfx_pipeline_state
.render_pass
);
587 zink_framebuffer_reference(screen
, &batch
->fb
, ctx
->framebuffer
);
589 vkCmdBeginRenderPass(batch
->cmdbuf
, &rpbi
, VK_SUBPASS_CONTENTS_INLINE
);
593 flush_batch(struct zink_context
*ctx
)
595 struct zink_batch
*batch
= zink_curr_batch(ctx
);
597 vkCmdEndRenderPass(batch
->cmdbuf
);
599 zink_end_batch(ctx
, batch
);
602 if (ctx
->curr_batch
== ARRAY_SIZE(ctx
->batches
))
605 zink_start_batch(ctx
, zink_curr_batch(ctx
));
609 zink_batch_rp(struct zink_context
*ctx
)
611 struct zink_batch
*batch
= zink_curr_batch(ctx
);
613 zink_begin_render_pass(ctx
, batch
);
620 zink_batch_no_rp(struct zink_context
*ctx
)
622 struct zink_batch
*batch
= zink_curr_batch(ctx
);
624 /* flush batch and get a new one */
626 batch
= zink_curr_batch(ctx
);
633 zink_set_framebuffer_state(struct pipe_context
*pctx
,
634 const struct pipe_framebuffer_state
*state
)
636 struct zink_context
*ctx
= zink_context(pctx
);
637 struct zink_screen
*screen
= zink_screen(pctx
->screen
);
639 VkSampleCountFlagBits rast_samples
= VK_SAMPLE_COUNT_1_BIT
;
640 for (int i
= 0; i
< state
->nr_cbufs
; i
++)
641 rast_samples
= MAX2(rast_samples
, state
->cbufs
[i
]->texture
->nr_samples
);
642 if (state
->zsbuf
&& state
->zsbuf
->texture
->nr_samples
)
643 rast_samples
= MAX2(rast_samples
, state
->zsbuf
->texture
->nr_samples
);
645 util_copy_framebuffer_state(&ctx
->fb_state
, state
);
647 struct zink_framebuffer
*fb
= get_framebuffer(ctx
);
648 zink_framebuffer_reference(screen
, &ctx
->framebuffer
, fb
);
649 zink_render_pass_reference(screen
, &ctx
->gfx_pipeline_state
.render_pass
, fb
->rp
);
651 ctx
->gfx_pipeline_state
.rast_samples
= rast_samples
;
652 ctx
->gfx_pipeline_state
.num_attachments
= state
->nr_cbufs
;
654 struct zink_batch
*batch
= zink_batch_no_rp(ctx
);
656 for (int i
= 0; i
< state
->nr_cbufs
; i
++) {
657 struct zink_resource
*res
= zink_resource(state
->cbufs
[i
]->texture
);
658 if (res
->layout
!= VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
)
659 zink_resource_barrier(batch
->cmdbuf
, res
, res
->aspect
,
660 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
);
664 struct zink_resource
*res
= zink_resource(state
->zsbuf
->texture
);
665 if (res
->layout
!= VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
)
666 zink_resource_barrier(batch
->cmdbuf
, res
, res
->aspect
,
667 VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
);
672 zink_set_blend_color(struct pipe_context
*pctx
,
673 const struct pipe_blend_color
*color
)
675 struct zink_context
*ctx
= zink_context(pctx
);
676 memcpy(ctx
->blend_constants
, color
->color
, sizeof(float) * 4);
680 zink_set_sample_mask(struct pipe_context
*pctx
, unsigned sample_mask
)
682 struct zink_context
*ctx
= zink_context(pctx
);
683 ctx
->gfx_pipeline_state
.sample_mask
= sample_mask
;
687 access_src_flags(VkImageLayout layout
)
690 case VK_IMAGE_LAYOUT_UNDEFINED
:
691 case VK_IMAGE_LAYOUT_GENERAL
:
694 case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
:
695 return VK_ACCESS_COLOR_ATTACHMENT_READ_BIT
;
696 case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
:
697 return VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT
;
699 case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
:
700 return VK_ACCESS_SHADER_READ_BIT
;
702 case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
:
703 return VK_ACCESS_TRANSFER_READ_BIT
;
705 case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
:
706 return VK_ACCESS_TRANSFER_WRITE_BIT
;
708 case VK_IMAGE_LAYOUT_PREINITIALIZED
:
709 return VK_ACCESS_HOST_WRITE_BIT
;
712 unreachable("unexpected layout");
717 access_dst_flags(VkImageLayout layout
)
720 case VK_IMAGE_LAYOUT_UNDEFINED
:
721 case VK_IMAGE_LAYOUT_GENERAL
:
724 case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
:
725 return VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT
;
726 case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
:
727 return VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT
;
729 case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
:
730 return VK_ACCESS_TRANSFER_READ_BIT
;
732 case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
:
733 return VK_ACCESS_TRANSFER_WRITE_BIT
;
736 unreachable("unexpected layout");
740 static VkPipelineStageFlags
741 pipeline_dst_stage(VkImageLayout layout
)
744 case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
:
745 return VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
;
746 case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
:
747 return VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT
;
749 case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
:
750 return VK_PIPELINE_STAGE_TRANSFER_BIT
;
751 case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
:
752 return VK_PIPELINE_STAGE_TRANSFER_BIT
;
755 return VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT
;
759 static VkPipelineStageFlags
760 pipeline_src_stage(VkImageLayout layout
)
763 case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
:
764 return VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
;
765 case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
:
766 return VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT
;
768 case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
:
769 return VK_PIPELINE_STAGE_TRANSFER_BIT
;
770 case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
:
771 return VK_PIPELINE_STAGE_TRANSFER_BIT
;
774 return VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT
;
780 zink_resource_barrier(VkCommandBuffer cmdbuf
, struct zink_resource
*res
,
781 VkImageAspectFlags aspect
, VkImageLayout new_layout
)
783 VkImageSubresourceRange isr
= {
785 0, VK_REMAINING_MIP_LEVELS
,
786 0, VK_REMAINING_ARRAY_LAYERS
789 VkImageMemoryBarrier imb
= {
790 VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER
,
792 access_src_flags(res
->layout
),
793 access_dst_flags(new_layout
),
796 VK_QUEUE_FAMILY_IGNORED
,
797 VK_QUEUE_FAMILY_IGNORED
,
801 vkCmdPipelineBarrier(
803 pipeline_src_stage(res
->layout
),
804 pipeline_dst_stage(new_layout
),
811 res
->layout
= new_layout
;
815 zink_clear(struct pipe_context
*pctx
,
817 const union pipe_color_union
*pcolor
,
818 double depth
, unsigned stencil
)
820 struct zink_context
*ctx
= zink_context(pctx
);
821 struct pipe_framebuffer_state
*fb
= &ctx
->fb_state
;
823 /* FIXME: this is very inefficient; if no renderpass has been started yet,
824 * we should record the clear if it's full-screen, and apply it as we
825 * start the render-pass. Otherwise we can do a partial out-of-renderpass
828 struct zink_batch
*batch
= zink_batch_rp(ctx
);
830 VkClearAttachment attachments
[1 + PIPE_MAX_COLOR_BUFS
];
831 int num_attachments
= 0;
833 if (buffers
& PIPE_CLEAR_COLOR
) {
834 VkClearColorValue color
;
835 color
.float32
[0] = pcolor
->f
[0];
836 color
.float32
[1] = pcolor
->f
[1];
837 color
.float32
[2] = pcolor
->f
[2];
838 color
.float32
[3] = pcolor
->f
[3];
840 for (unsigned i
= 0; i
< fb
->nr_cbufs
; i
++) {
841 if (!(buffers
& (PIPE_CLEAR_COLOR0
<< i
)) || !fb
->cbufs
[i
])
844 attachments
[num_attachments
].aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
;
845 attachments
[num_attachments
].colorAttachment
= i
;
846 attachments
[num_attachments
].clearValue
.color
= color
;
851 if (buffers
& PIPE_CLEAR_DEPTHSTENCIL
&& fb
->zsbuf
) {
852 VkImageAspectFlags aspect
= 0;
853 if (buffers
& PIPE_CLEAR_DEPTH
)
854 aspect
|= VK_IMAGE_ASPECT_DEPTH_BIT
;
855 if (buffers
& PIPE_CLEAR_STENCIL
)
856 aspect
|= VK_IMAGE_ASPECT_STENCIL_BIT
;
858 attachments
[num_attachments
].aspectMask
= aspect
;
859 attachments
[num_attachments
].clearValue
.depthStencil
.depth
= depth
;
860 attachments
[num_attachments
].clearValue
.depthStencil
.stencil
= stencil
;
865 cr
.rect
.offset
.x
= 0;
866 cr
.rect
.offset
.y
= 0;
867 cr
.rect
.extent
.width
= fb
->width
;
868 cr
.rect
.extent
.height
= fb
->height
;
869 cr
.baseArrayLayer
= 0;
870 cr
.layerCount
= util_framebuffer_get_num_layers(fb
);
871 vkCmdClearAttachments(batch
->cmdbuf
, num_attachments
, attachments
, 1, &cr
);
874 VkShaderStageFlagBits
875 zink_shader_stage(enum pipe_shader_type type
)
877 VkShaderStageFlagBits stages
[] = {
878 [PIPE_SHADER_VERTEX
] = VK_SHADER_STAGE_VERTEX_BIT
,
879 [PIPE_SHADER_FRAGMENT
] = VK_SHADER_STAGE_FRAGMENT_BIT
,
880 [PIPE_SHADER_GEOMETRY
] = VK_SHADER_STAGE_GEOMETRY_BIT
,
881 [PIPE_SHADER_TESS_CTRL
] = VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT
,
882 [PIPE_SHADER_TESS_EVAL
] = VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT
,
883 [PIPE_SHADER_COMPUTE
] = VK_SHADER_STAGE_COMPUTE_BIT
,
889 hash_gfx_program(const void *key
)
891 return _mesa_hash_data(key
, sizeof(struct zink_shader
*) * (PIPE_SHADER_TYPES
- 1));
895 equals_gfx_program(const void *a
, const void *b
)
897 return memcmp(a
, b
, sizeof(struct zink_shader
*) * (PIPE_SHADER_TYPES
- 1)) == 0;
901 hash_render_pass_state(const void *key
)
903 return _mesa_hash_data(key
, sizeof(struct zink_render_pass_state
));
907 equals_render_pass_state(const void *a
, const void *b
)
909 return memcmp(a
, b
, sizeof(struct zink_render_pass_state
)) == 0;
913 hash_framebuffer_state(const void *key
)
915 struct zink_framebuffer_state
*s
= (struct zink_framebuffer_state
*)key
;
916 return _mesa_hash_data(key
, sizeof(struct zink_framebuffer_state
) + sizeof(s
->attachments
) * s
->num_attachments
);
920 equals_framebuffer_state(const void *a
, const void *b
)
922 struct zink_framebuffer_state
*s
= (struct zink_framebuffer_state
*)a
;
923 return memcmp(a
, b
, sizeof(struct zink_framebuffer_state
) + sizeof(s
->attachments
) * s
->num_attachments
) == 0;
927 zink_flush(struct pipe_context
*pctx
,
928 struct pipe_fence_handle
**pfence
,
929 enum pipe_flush_flags flags
)
931 struct zink_context
*ctx
= zink_context(pctx
);
933 struct zink_batch
*batch
= zink_curr_batch(ctx
);
937 zink_fence_reference(zink_screen(pctx
->screen
),
938 (struct zink_fence
**)pfence
,
942 * For some strange reason, we need to finish before presenting, or else
943 * we start rendering on top of the back-buffer for the next frame. This
944 * seems like a bug in the DRI-driver to me, because we really should
945 * be properly protected by fences here, and the back-buffer should
946 * either be swapped with the front-buffer, or blitted from. But for
947 * some strange reason, neither of these things happen.
949 if (flags
& PIPE_FLUSH_END_OF_FRAME
)
950 pctx
->screen
->fence_finish(pctx
->screen
, pctx
,
951 (struct pipe_fence_handle
*)batch
->fence
,
952 PIPE_TIMEOUT_INFINITE
);
956 zink_flush_resource(struct pipe_context
*pipe
,
957 struct pipe_resource
*resource
)
962 zink_resource_copy_region(struct pipe_context
*pctx
,
963 struct pipe_resource
*pdst
,
964 unsigned dst_level
, unsigned dstx
, unsigned dsty
, unsigned dstz
,
965 struct pipe_resource
*psrc
,
966 unsigned src_level
, const struct pipe_box
*src_box
)
968 struct zink_resource
*dst
= zink_resource(pdst
);
969 struct zink_resource
*src
= zink_resource(psrc
);
970 struct zink_context
*ctx
= zink_context(pctx
);
971 if (dst
->base
.target
!= PIPE_BUFFER
&& src
->base
.target
!= PIPE_BUFFER
) {
972 VkImageCopy region
= {};
974 region
.srcSubresource
.aspectMask
= src
->aspect
;
975 region
.srcSubresource
.mipLevel
= src_level
;
976 region
.srcSubresource
.layerCount
= 1;
977 if (src
->base
.array_size
> 1) {
978 region
.srcSubresource
.baseArrayLayer
= src_box
->z
;
979 region
.srcSubresource
.layerCount
= src_box
->depth
;
980 region
.extent
.depth
= 1;
982 region
.srcOffset
.z
= src_box
->z
;
983 region
.srcSubresource
.layerCount
= 1;
984 region
.extent
.depth
= src_box
->depth
;
987 region
.srcOffset
.x
= src_box
->x
;
988 region
.srcOffset
.y
= src_box
->y
;
990 region
.dstSubresource
.aspectMask
= dst
->aspect
;
991 region
.dstSubresource
.mipLevel
= dst_level
;
992 if (dst
->base
.array_size
> 1) {
993 region
.dstSubresource
.baseArrayLayer
= dstz
;
994 region
.dstSubresource
.layerCount
= src_box
->depth
;
996 region
.dstOffset
.z
= dstz
;
997 region
.dstSubresource
.layerCount
= 1;
1000 region
.dstOffset
.x
= dstx
;
1001 region
.dstOffset
.y
= dsty
;
1002 region
.extent
.width
= src_box
->width
;
1003 region
.extent
.height
= src_box
->height
;
1005 struct zink_batch
*batch
= zink_batch_no_rp(ctx
);
1006 zink_batch_reference_resoure(batch
, src
);
1007 zink_batch_reference_resoure(batch
, dst
);
1009 if (src
->layout
!= VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
) {
1010 zink_resource_barrier(batch
->cmdbuf
, src
, src
->aspect
,
1011 VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
);
1014 if (dst
->layout
!= VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
) {
1015 zink_resource_barrier(batch
->cmdbuf
, dst
, dst
->aspect
,
1016 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
);
1019 vkCmdCopyImage(batch
->cmdbuf
, src
->image
, src
->layout
,
1020 dst
->image
, dst
->layout
,
1022 } else if (dst
->base
.target
== PIPE_BUFFER
&&
1023 src
->base
.target
== PIPE_BUFFER
) {
1024 VkBufferCopy region
;
1025 region
.srcOffset
= src_box
->x
;
1026 region
.dstOffset
= dstx
;
1027 region
.size
= src_box
->width
;
1029 struct zink_batch
*batch
= zink_batch_no_rp(ctx
);
1030 zink_batch_reference_resoure(batch
, src
);
1031 zink_batch_reference_resoure(batch
, dst
);
1033 vkCmdCopyBuffer(batch
->cmdbuf
, src
->buffer
, dst
->buffer
, 1, ®ion
);
1035 debug_printf("zink: TODO resource copy\n");
1038 struct pipe_context
*
1039 zink_context_create(struct pipe_screen
*pscreen
, void *priv
, unsigned flags
)
1041 struct zink_screen
*screen
= zink_screen(pscreen
);
1042 struct zink_context
*ctx
= CALLOC_STRUCT(zink_context
);
1044 ctx
->base
.screen
= pscreen
;
1045 ctx
->base
.priv
= priv
;
1047 ctx
->base
.destroy
= zink_context_destroy
;
1049 zink_context_state_init(&ctx
->base
);
1051 ctx
->base
.create_sampler_state
= zink_create_sampler_state
;
1052 ctx
->base
.bind_sampler_states
= zink_bind_sampler_states
;
1053 ctx
->base
.delete_sampler_state
= zink_delete_sampler_state
;
1055 ctx
->base
.create_sampler_view
= zink_create_sampler_view
;
1056 ctx
->base
.set_sampler_views
= zink_set_sampler_views
;
1057 ctx
->base
.sampler_view_destroy
= zink_sampler_view_destroy
;
1059 ctx
->base
.create_vs_state
= zink_create_vs_state
;
1060 ctx
->base
.bind_vs_state
= zink_bind_vs_state
;
1061 ctx
->base
.delete_vs_state
= zink_delete_vs_state
;
1063 ctx
->base
.create_fs_state
= zink_create_fs_state
;
1064 ctx
->base
.bind_fs_state
= zink_bind_fs_state
;
1065 ctx
->base
.delete_fs_state
= zink_delete_fs_state
;
1067 ctx
->base
.set_polygon_stipple
= zink_set_polygon_stipple
;
1068 ctx
->base
.set_vertex_buffers
= zink_set_vertex_buffers
;
1069 ctx
->base
.set_viewport_states
= zink_set_viewport_states
;
1070 ctx
->base
.set_scissor_states
= zink_set_scissor_states
;
1071 ctx
->base
.set_constant_buffer
= zink_set_constant_buffer
;
1072 ctx
->base
.set_framebuffer_state
= zink_set_framebuffer_state
;
1073 ctx
->base
.set_stencil_ref
= zink_set_stencil_ref
;
1074 ctx
->base
.set_clip_state
= zink_set_clip_state
;
1075 ctx
->base
.set_blend_color
= zink_set_blend_color
;
1077 ctx
->base
.set_sample_mask
= zink_set_sample_mask
;
1079 ctx
->base
.clear
= zink_clear
;
1080 ctx
->base
.draw_vbo
= zink_draw_vbo
;
1081 ctx
->base
.flush
= zink_flush
;
1083 ctx
->base
.resource_copy_region
= zink_resource_copy_region
;
1084 ctx
->base
.blit
= zink_blit
;
1086 ctx
->base
.flush_resource
= zink_flush_resource
;
1087 zink_context_surface_init(&ctx
->base
);
1088 zink_context_resource_init(&ctx
->base
);
1089 zink_context_query_init(&ctx
->base
);
1091 slab_create_child(&ctx
->transfer_pool
, &screen
->transfer_pool
);
1093 ctx
->base
.stream_uploader
= u_upload_create_default(&ctx
->base
);
1094 ctx
->base
.const_uploader
= ctx
->base
.stream_uploader
;
1096 int prim_hwsupport
= 1 << PIPE_PRIM_POINTS
|
1097 1 << PIPE_PRIM_LINES
|
1098 1 << PIPE_PRIM_LINE_STRIP
|
1099 1 << PIPE_PRIM_TRIANGLES
|
1100 1 << PIPE_PRIM_TRIANGLE_STRIP
|
1101 1 << PIPE_PRIM_TRIANGLE_FAN
;
1103 ctx
->primconvert
= util_primconvert_create(&ctx
->base
, prim_hwsupport
);
1104 if (!ctx
->primconvert
)
1107 ctx
->blitter
= util_blitter_create(&ctx
->base
);
1111 VkCommandPoolCreateInfo cpci
= {};
1112 cpci
.sType
= VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO
;
1113 cpci
.queueFamilyIndex
= screen
->gfx_queue
;
1114 cpci
.flags
= VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT
;
1115 if (vkCreateCommandPool(screen
->dev
, &cpci
, NULL
, &ctx
->cmdpool
) != VK_SUCCESS
)
1118 VkCommandBufferAllocateInfo cbai
= {};
1119 cbai
.sType
= VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO
;
1120 cbai
.commandPool
= ctx
->cmdpool
;
1121 cbai
.level
= VK_COMMAND_BUFFER_LEVEL_PRIMARY
;
1122 cbai
.commandBufferCount
= 1;
1124 VkDescriptorPoolSize sizes
[] = {
1125 {VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
, ZINK_BATCH_DESC_SIZE
}
1127 VkDescriptorPoolCreateInfo dpci
= {};
1128 dpci
.sType
= VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO
;
1129 dpci
.pPoolSizes
= sizes
;
1130 dpci
.poolSizeCount
= ARRAY_SIZE(sizes
);
1131 dpci
.flags
= VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT
;
1132 dpci
.maxSets
= ZINK_BATCH_DESC_SIZE
;
1134 for (int i
= 0; i
< ARRAY_SIZE(ctx
->batches
); ++i
) {
1135 if (vkAllocateCommandBuffers(screen
->dev
, &cbai
, &ctx
->batches
[i
].cmdbuf
) != VK_SUCCESS
)
1138 ctx
->batches
[i
].resources
= _mesa_set_create(NULL
, _mesa_hash_pointer
,
1139 _mesa_key_pointer_equal
);
1140 ctx
->batches
[i
].sampler_views
= _mesa_set_create(NULL
,
1142 _mesa_key_pointer_equal
);
1144 if (!ctx
->batches
[i
].resources
|| !ctx
->batches
[i
].sampler_views
)
1147 util_dynarray_init(&ctx
->batches
[i
].zombie_samplers
, NULL
);
1149 if (vkCreateDescriptorPool(screen
->dev
, &dpci
, 0,
1150 &ctx
->batches
[i
].descpool
) != VK_SUCCESS
)
1154 vkGetDeviceQueue(screen
->dev
, screen
->gfx_queue
, 0, &ctx
->queue
);
1156 ctx
->program_cache
= _mesa_hash_table_create(NULL
,
1158 equals_gfx_program
);
1159 ctx
->render_pass_cache
= _mesa_hash_table_create(NULL
,
1160 hash_render_pass_state
,
1161 equals_render_pass_state
);
1162 ctx
->framebuffer_cache
= _mesa_hash_table_create(NULL
,
1163 hash_framebuffer_state
,
1164 equals_framebuffer_state
);
1166 if (!ctx
->program_cache
|| !ctx
->render_pass_cache
||
1167 !ctx
->framebuffer_cache
)
1170 ctx
->dirty_program
= true;
1172 /* start the first batch */
1173 zink_start_batch(ctx
, zink_curr_batch(ctx
));
1179 vkDestroyCommandPool(screen
->dev
, ctx
->cmdpool
, NULL
);