2 * Copyright 2018 Collabora Ltd.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 #include "zink_program.h"
26 #include "zink_compiler.h"
27 #include "zink_context.h"
28 #include "zink_render_pass.h"
29 #include "zink_screen.h"
31 #include "util/hash_table.h"
33 #include "util/u_debug.h"
34 #include "util/u_memory.h"
35 #include "tgsi/tgsi_from_mesa.h"
37 struct pipeline_cache_entry
{
38 struct zink_gfx_pipeline_state state
;
42 static VkDescriptorSetLayout
43 create_desc_set_layout(VkDevice dev
,
44 struct zink_shader
*stages
[PIPE_SHADER_TYPES
- 1],
45 unsigned *num_descriptors
)
47 VkDescriptorSetLayoutBinding bindings
[PIPE_SHADER_TYPES
* PIPE_MAX_CONSTANT_BUFFERS
];
50 for (int i
= 0; i
< PIPE_SHADER_TYPES
- 1; i
++) {
51 struct zink_shader
*shader
= stages
[i
];
55 VkShaderStageFlagBits stage_flags
= zink_shader_stage(i
);
56 for (int j
= 0; j
< shader
->num_bindings
; j
++) {
57 assert(num_bindings
< ARRAY_SIZE(bindings
));
58 bindings
[num_bindings
].binding
= shader
->bindings
[j
].binding
;
59 bindings
[num_bindings
].descriptorType
= shader
->bindings
[j
].type
;
60 bindings
[num_bindings
].descriptorCount
= 1;
61 bindings
[num_bindings
].stageFlags
= stage_flags
;
62 bindings
[num_bindings
].pImmutableSamplers
= NULL
;
67 VkDescriptorSetLayoutCreateInfo dcslci
= {};
68 dcslci
.sType
= VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO
;
71 dcslci
.bindingCount
= num_bindings
;
72 dcslci
.pBindings
= bindings
;
74 VkDescriptorSetLayout dsl
;
75 if (vkCreateDescriptorSetLayout(dev
, &dcslci
, 0, &dsl
) != VK_SUCCESS
) {
76 debug_printf("vkCreateDescriptorSetLayout failed\n");
77 return VK_NULL_HANDLE
;
80 *num_descriptors
= num_bindings
;
84 static VkPipelineLayout
85 create_pipeline_layout(VkDevice dev
, VkDescriptorSetLayout dsl
)
87 assert(dsl
!= VK_NULL_HANDLE
);
89 VkPipelineLayoutCreateInfo plci
= {};
90 plci
.sType
= VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO
;
92 plci
.pSetLayouts
= &dsl
;
93 plci
.setLayoutCount
= 1;
95 VkPipelineLayout layout
;
96 if (vkCreatePipelineLayout(dev
, &plci
, NULL
, &layout
) != VK_SUCCESS
) {
97 debug_printf("vkCreatePipelineLayout failed!\n");
98 return VK_NULL_HANDLE
;
105 hash_gfx_pipeline_state(const void *key
)
107 return _mesa_hash_data(key
, sizeof(struct zink_gfx_pipeline_state
));
111 equals_gfx_pipeline_state(const void *a
, const void *b
)
113 return memcmp(a
, b
, sizeof(struct zink_gfx_pipeline_state
)) == 0;
116 struct zink_gfx_program
*
117 zink_create_gfx_program(struct zink_context
*ctx
,
118 struct zink_shader
*stages
[PIPE_SHADER_TYPES
- 1])
120 struct zink_screen
*screen
= zink_screen(ctx
->base
.screen
);
121 struct zink_gfx_program
*prog
= CALLOC_STRUCT(zink_gfx_program
);
125 for (int i
= 0; i
< ARRAY_SIZE(prog
->pipelines
); ++i
) {
126 prog
->pipelines
[i
] = _mesa_hash_table_create(NULL
,
127 hash_gfx_pipeline_state
,
128 equals_gfx_pipeline_state
);
129 if (!prog
->pipelines
[i
])
133 for (int i
= 0; i
< PIPE_SHADER_TYPES
- 1; ++i
) {
134 prog
->stages
[i
] = stages
[i
];
136 _mesa_set_add(stages
[i
]->programs
, prog
);
139 prog
->dsl
= create_desc_set_layout(screen
->dev
, stages
,
140 &prog
->num_descriptors
);
144 prog
->layout
= create_pipeline_layout(screen
->dev
, prog
->dsl
);
148 prog
->render_passes
= _mesa_set_create(NULL
, _mesa_hash_pointer
,
149 _mesa_key_pointer_equal
);
150 if (!prog
->render_passes
)
157 zink_destroy_gfx_program(screen
, prog
);
162 gfx_program_remove_shader(struct zink_gfx_program
*prog
, struct zink_shader
*shader
)
164 enum pipe_shader_type p_stage
= pipe_shader_type_from_mesa(shader
->info
.stage
);
166 assert(prog
->stages
[p_stage
] == shader
);
167 prog
->stages
[p_stage
] = NULL
;
168 _mesa_set_remove_key(shader
->programs
, prog
);
172 zink_destroy_gfx_program(struct zink_screen
*screen
,
173 struct zink_gfx_program
*prog
)
176 vkDestroyPipelineLayout(screen
->dev
, prog
->layout
, NULL
);
179 vkDestroyDescriptorSetLayout(screen
->dev
, prog
->dsl
, NULL
);
181 for (int i
= 0; i
< PIPE_SHADER_TYPES
- 1; ++i
) {
183 gfx_program_remove_shader(prog
, prog
->stages
[i
]);
186 /* unref all used render-passes */
187 if (prog
->render_passes
) {
188 set_foreach(prog
->render_passes
, entry
) {
189 struct zink_render_pass
*pres
= (struct zink_render_pass
*)entry
->key
;
190 zink_render_pass_reference(screen
, &pres
, NULL
);
192 _mesa_set_destroy(prog
->render_passes
, NULL
);
195 for (int i
= 0; i
< ARRAY_SIZE(prog
->pipelines
); ++i
) {
196 hash_table_foreach(prog
->pipelines
[i
], entry
) {
197 struct pipeline_cache_entry
*pc_entry
= entry
->data
;
199 vkDestroyPipeline(screen
->dev
, pc_entry
->pipeline
, NULL
);
202 _mesa_hash_table_destroy(prog
->pipelines
[i
], NULL
);
208 static VkPrimitiveTopology
209 primitive_topology(enum pipe_prim_type mode
)
212 case PIPE_PRIM_POINTS
:
213 return VK_PRIMITIVE_TOPOLOGY_POINT_LIST
;
215 case PIPE_PRIM_LINES
:
216 return VK_PRIMITIVE_TOPOLOGY_LINE_LIST
;
218 case PIPE_PRIM_LINE_STRIP
:
219 return VK_PRIMITIVE_TOPOLOGY_LINE_STRIP
;
221 case PIPE_PRIM_TRIANGLES
:
222 return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
;
224 case PIPE_PRIM_TRIANGLE_STRIP
:
225 return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
;
227 case PIPE_PRIM_TRIANGLE_FAN
:
228 return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN
;
231 unreachable("unexpected enum pipe_prim_type");
236 reference_render_pass(struct zink_screen
*screen
,
237 struct zink_gfx_program
*prog
,
238 struct zink_render_pass
*render_pass
)
240 struct set_entry
*entry
= _mesa_set_search(prog
->render_passes
,
243 entry
= _mesa_set_add(prog
->render_passes
, render_pass
);
244 pipe_reference(NULL
, &render_pass
->reference
);
249 zink_get_gfx_pipeline(struct zink_screen
*screen
,
250 struct zink_gfx_program
*prog
,
251 struct zink_gfx_pipeline_state
*state
,
252 enum pipe_prim_type mode
)
254 assert(mode
<= ARRAY_SIZE(prog
->pipelines
));
256 /* TODO: use pre-hashed versions to save some time (can re-hash only when
258 struct hash_entry
*entry
= _mesa_hash_table_search(prog
->pipelines
[mode
], state
);
260 VkPrimitiveTopology vkmode
= primitive_topology(mode
);
261 VkPipeline pipeline
= zink_create_gfx_pipeline(screen
, prog
,
263 if (pipeline
== VK_NULL_HANDLE
)
264 return VK_NULL_HANDLE
;
266 struct pipeline_cache_entry
*pc_entry
= CALLOC_STRUCT(pipeline_cache_entry
);
268 return VK_NULL_HANDLE
;
270 memcpy(&pc_entry
->state
, state
, sizeof(*state
));
271 pc_entry
->pipeline
= pipeline
;
273 entry
= _mesa_hash_table_insert(prog
->pipelines
[mode
], &pc_entry
->state
, pc_entry
);
276 reference_render_pass(screen
, prog
, state
->render_pass
);
279 return ((struct pipeline_cache_entry
*)(entry
->data
))->pipeline
;
284 zink_create_vs_state(struct pipe_context
*pctx
,
285 const struct pipe_shader_state
*shader
)
287 struct nir_shader
*nir
;
288 if (shader
->type
!= PIPE_SHADER_IR_NIR
)
289 nir
= zink_tgsi_to_nir(pctx
->screen
, shader
->tokens
);
291 nir
= (struct nir_shader
*)shader
->ir
.nir
;
293 return zink_compile_nir(zink_screen(pctx
->screen
), nir
, &shader
->stream_output
);
297 bind_stage(struct zink_context
*ctx
, enum pipe_shader_type stage
,
298 struct zink_shader
*shader
)
300 assert(stage
< PIPE_SHADER_COMPUTE
);
301 ctx
->gfx_stages
[stage
] = shader
;
302 ctx
->dirty_program
= true;
306 zink_bind_vs_state(struct pipe_context
*pctx
,
309 bind_stage(zink_context(pctx
), PIPE_SHADER_VERTEX
, cso
);
313 zink_delete_vs_state(struct pipe_context
*pctx
,
316 zink_shader_free(zink_context(pctx
), cso
);
320 zink_create_fs_state(struct pipe_context
*pctx
,
321 const struct pipe_shader_state
*shader
)
323 struct nir_shader
*nir
;
324 if (shader
->type
!= PIPE_SHADER_IR_NIR
)
325 nir
= zink_tgsi_to_nir(pctx
->screen
, shader
->tokens
);
327 nir
= (struct nir_shader
*)shader
->ir
.nir
;
329 return zink_compile_nir(zink_screen(pctx
->screen
), nir
, NULL
);
333 zink_bind_fs_state(struct pipe_context
*pctx
,
336 bind_stage(zink_context(pctx
), PIPE_SHADER_FRAGMENT
, cso
);
340 zink_delete_fs_state(struct pipe_context
*pctx
,
343 zink_shader_free(zink_context(pctx
), cso
);
348 zink_program_init(struct zink_context
*ctx
)
350 ctx
->base
.create_vs_state
= zink_create_vs_state
;
351 ctx
->base
.bind_vs_state
= zink_bind_vs_state
;
352 ctx
->base
.delete_vs_state
= zink_delete_vs_state
;
354 ctx
->base
.create_fs_state
= zink_create_fs_state
;
355 ctx
->base
.bind_fs_state
= zink_bind_fs_state
;
356 ctx
->base
.delete_fs_state
= zink_delete_fs_state
;