gallium: rename 'state tracker' to 'frontend'
[mesa.git] / src / gallium / frontends / nine / basetexture9.c
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "basetexture9.h"
24 #include "device9.h"
25
26 /* For UploadSelf: */
27 #include "texture9.h"
28 #include "cubetexture9.h"
29 #include "volumetexture9.h"
30
31 #if defined(DEBUG) || !defined(NDEBUG)
32 #include "nine_pipe.h"
33 #include "nine_dump.h"
34 #endif
35
36 #include "util/format/u_format.h"
37
38 #define DBG_CHANNEL DBG_BASETEXTURE
39
40 HRESULT
41 NineBaseTexture9_ctor( struct NineBaseTexture9 *This,
42 struct NineUnknownParams *pParams,
43 struct pipe_resource *initResource,
44 D3DRESOURCETYPE Type,
45 D3DFORMAT format,
46 D3DPOOL Pool,
47 DWORD Usage)
48 {
49 BOOL alloc = (Pool == D3DPOOL_DEFAULT) && !initResource &&
50 (format != D3DFMT_NULL);
51 HRESULT hr;
52
53 DBG("This=%p, pParams=%p initResource=%p Type=%d format=%d Pool=%d Usage=%d\n",
54 This, pParams, initResource, Type, format, Pool, Usage);
55
56 user_assert(!(Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)) ||
57 Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
58 user_assert(!(Usage & D3DUSAGE_DYNAMIC) ||
59 !(Pool == D3DPOOL_MANAGED ||
60 Pool == D3DPOOL_SCRATCH), D3DERR_INVALIDCALL);
61
62 hr = NineResource9_ctor(&This->base, pParams, initResource, alloc, Type, Pool, Usage);
63 if (FAILED(hr))
64 return hr;
65
66 This->format = format;
67 This->mipfilter = (Usage & D3DUSAGE_AUTOGENMIPMAP) ?
68 D3DTEXF_LINEAR : D3DTEXF_NONE;
69 This->managed.lod = 0;
70 This->managed.lod_resident = -1;
71 /* Mark the texture as dirty to trigger first upload when we need the texture,
72 * even if it wasn't set by the application */
73 if (Pool == D3DPOOL_MANAGED)
74 This->managed.dirty = TRUE;
75 /* When a depth buffer is sampled, it is for shadow mapping, except for
76 * D3DFMT_INTZ, D3DFMT_DF16 and D3DFMT_DF24.
77 * In addition D3DFMT_INTZ can be used for both texturing and depth buffering
78 * if z write is disabled. This particular feature may not work for us in
79 * practice because OGL doesn't have that. However apparently it is known
80 * some cards have performance issues with this feature, so real apps
81 * shouldn't use it. */
82 This->shadow = (This->format != D3DFMT_INTZ && This->format != D3DFMT_DF16 &&
83 This->format != D3DFMT_DF24) &&
84 util_format_has_depth(util_format_description(This->base.info.format));
85
86 list_inithead(&This->list);
87 list_inithead(&This->list2);
88 if (Pool == D3DPOOL_MANAGED)
89 list_add(&This->list2, &This->base.base.device->managed_textures);
90
91 return D3D_OK;
92 }
93
94 void
95 NineBaseTexture9_dtor( struct NineBaseTexture9 *This )
96 {
97 DBG("This=%p\n", This);
98
99 pipe_sampler_view_reference(&This->view[0], NULL);
100 pipe_sampler_view_reference(&This->view[1], NULL);
101
102 if (This->list.prev != NULL && This->list.next != NULL)
103 list_del(&This->list);
104 if (This->list2.prev != NULL && This->list2.next != NULL)
105 list_del(&This->list2);
106
107 NineResource9_dtor(&This->base);
108 }
109
110 DWORD NINE_WINAPI
111 NineBaseTexture9_SetLOD( struct NineBaseTexture9 *This,
112 DWORD LODNew )
113 {
114 DWORD old = This->managed.lod;
115 DWORD max_level;
116
117 DBG("This=%p LODNew=%d\n", This, LODNew);
118
119 user_assert(This->base.pool == D3DPOOL_MANAGED, 0);
120
121 max_level = (This->base.usage & D3DUSAGE_AUTOGENMIPMAP) ?
122 0 : This->base.info.last_level;
123 This->managed.lod = MIN2(LODNew, max_level);
124
125 if (This->managed.lod != old && This->bind_count && list_is_empty(&This->list))
126 list_add(&This->list, &This->base.base.device->update_textures);
127
128 return old;
129 }
130
131 DWORD NINE_WINAPI
132 NineBaseTexture9_GetLOD( struct NineBaseTexture9 *This )
133 {
134 DBG("This=%p\n", This);
135
136 return This->managed.lod;
137 }
138
139 DWORD NINE_WINAPI
140 NineBaseTexture9_GetLevelCount( struct NineBaseTexture9 *This )
141 {
142 DBG("This=%p\n", This);
143
144 if (This->base.usage & D3DUSAGE_AUTOGENMIPMAP)
145 return 1;
146 return This->base.info.last_level + 1;
147 }
148
149 HRESULT NINE_WINAPI
150 NineBaseTexture9_SetAutoGenFilterType( struct NineBaseTexture9 *This,
151 D3DTEXTUREFILTERTYPE FilterType )
152 {
153 DBG("This=%p FilterType=%d\n", This, FilterType);
154
155 if (!(This->base.usage & D3DUSAGE_AUTOGENMIPMAP))
156 return D3D_OK;
157 user_assert(FilterType != D3DTEXF_NONE, D3DERR_INVALIDCALL);
158
159 This->mipfilter = FilterType;
160 This->dirty_mip = TRUE;
161 NineBaseTexture9_GenerateMipSubLevels(This);
162
163 return D3D_OK;
164 }
165
166 D3DTEXTUREFILTERTYPE NINE_WINAPI
167 NineBaseTexture9_GetAutoGenFilterType( struct NineBaseTexture9 *This )
168 {
169 DBG("This=%p\n", This);
170
171 return This->mipfilter;
172 }
173
174 HRESULT
175 NineBaseTexture9_UploadSelf( struct NineBaseTexture9 *This )
176 {
177 HRESULT hr;
178 unsigned last_level = This->base.info.last_level;
179 unsigned l, min_level_dirty = This->managed.lod;
180 BOOL update_lod;
181
182 DBG("This=%p dirty=%i type=%s\n", This, This->managed.dirty,
183 nine_D3DRTYPE_to_str(This->base.type));
184
185 assert(This->base.pool == D3DPOOL_MANAGED);
186
187 if (This->base.usage & D3DUSAGE_AUTOGENMIPMAP)
188 last_level = 0;
189
190 update_lod = This->managed.lod_resident != This->managed.lod;
191 if (!update_lod && !This->managed.dirty)
192 return D3D_OK;
193
194 /* Allocate a new resource with the correct number of levels,
195 * Mark states for update, and tell the nine surfaces/volumes
196 * their new resource. */
197 if (update_lod) {
198 struct pipe_resource *res;
199
200 DBG("updating LOD from %u to %u ...\n", This->managed.lod_resident, This->managed.lod);
201
202 pipe_sampler_view_reference(&This->view[0], NULL);
203 pipe_sampler_view_reference(&This->view[1], NULL);
204
205 /* Allocate a new resource */
206 hr = NineBaseTexture9_CreatePipeResource(This, This->managed.lod_resident != -1);
207 if (FAILED(hr))
208 return hr;
209 res = This->base.resource;
210
211 if (This->managed.lod_resident == -1) {/* no levels were resident */
212 This->managed.dirty = FALSE; /* We are going to upload everything. */
213 This->managed.lod_resident = This->base.info.last_level + 1;
214 }
215
216 if (This->base.type == D3DRTYPE_TEXTURE) {
217 struct NineTexture9 *tex = NineTexture9(This);
218
219 /* last content (if apply) has been copied to the new resource.
220 * Note: We cannot render to surfaces of managed textures.
221 * Note2: the level argument passed is to get the level offset
222 * right when the texture is uploaded (the texture first level
223 * corresponds to This->managed.lod).
224 * Note3: We don't care about the value passed for the surfaces
225 * before This->managed.lod, negative with this implementation. */
226 for (l = 0; l <= This->base.info.last_level; ++l)
227 NineSurface9_SetResource(tex->surfaces[l], res, l - This->managed.lod);
228 } else
229 if (This->base.type == D3DRTYPE_CUBETEXTURE) {
230 struct NineCubeTexture9 *tex = NineCubeTexture9(This);
231 unsigned z;
232
233 for (l = 0; l <= This->base.info.last_level; ++l) {
234 for (z = 0; z < 6; ++z)
235 NineSurface9_SetResource(tex->surfaces[l * 6 + z],
236 res, l - This->managed.lod);
237 }
238 } else
239 if (This->base.type == D3DRTYPE_VOLUMETEXTURE) {
240 struct NineVolumeTexture9 *tex = NineVolumeTexture9(This);
241
242 for (l = 0; l <= This->base.info.last_level; ++l)
243 NineVolume9_SetResource(tex->volumes[l], res, l - This->managed.lod);
244 } else {
245 assert(!"invalid texture type");
246 }
247
248 /* We are going to fully upload the new levels,
249 * no need to update dirty parts of the texture for these */
250 min_level_dirty = MAX2(This->managed.lod, This->managed.lod_resident);
251 }
252
253 /* Update dirty parts of the texture */
254 if (This->managed.dirty) {
255 if (This->base.type == D3DRTYPE_TEXTURE) {
256 struct NineTexture9 *tex = NineTexture9(This);
257 struct pipe_box box;
258 box.z = 0;
259 box.depth = 1;
260
261 DBG("TEXTURE: dirty rect=(%u,%u) (%ux%u)\n",
262 tex->dirty_rect.x, tex->dirty_rect.y,
263 tex->dirty_rect.width, tex->dirty_rect.height);
264
265 /* Note: for l < min_level_dirty, the resource is
266 * either non-existing (and thus will be entirely re-uploaded
267 * if the lod changes) or going to have a full upload */
268 if (tex->dirty_rect.width) {
269 for (l = min_level_dirty; l <= last_level; ++l) {
270 u_box_minify_2d(&box, &tex->dirty_rect, l);
271 NineSurface9_UploadSelf(tex->surfaces[l], &box);
272 }
273 memset(&tex->dirty_rect, 0, sizeof(tex->dirty_rect));
274 tex->dirty_rect.depth = 1;
275 }
276 } else
277 if (This->base.type == D3DRTYPE_CUBETEXTURE) {
278 struct NineCubeTexture9 *tex = NineCubeTexture9(This);
279 unsigned z;
280 struct pipe_box box;
281 box.z = 0;
282 box.depth = 1;
283
284 for (z = 0; z < 6; ++z) {
285 DBG("FACE[%u]: dirty rect=(%u,%u) (%ux%u)\n", z,
286 tex->dirty_rect[z].x, tex->dirty_rect[z].y,
287 tex->dirty_rect[z].width, tex->dirty_rect[z].height);
288
289 if (tex->dirty_rect[z].width) {
290 for (l = min_level_dirty; l <= last_level; ++l) {
291 u_box_minify_2d(&box, &tex->dirty_rect[z], l);
292 NineSurface9_UploadSelf(tex->surfaces[l * 6 + z], &box);
293 }
294 memset(&tex->dirty_rect[z], 0, sizeof(tex->dirty_rect[z]));
295 tex->dirty_rect[z].depth = 1;
296 }
297 }
298 } else
299 if (This->base.type == D3DRTYPE_VOLUMETEXTURE) {
300 struct NineVolumeTexture9 *tex = NineVolumeTexture9(This);
301 struct pipe_box box;
302
303 DBG("VOLUME: dirty_box=(%u,%u,%u) (%ux%ux%u)\n",
304 tex->dirty_box.x, tex->dirty_box.y, tex->dirty_box.y,
305 tex->dirty_box.width, tex->dirty_box.height, tex->dirty_box.depth);
306
307 if (tex->dirty_box.width) {
308 for (l = min_level_dirty; l <= last_level; ++l) {
309 u_box_minify_3d(&box, &tex->dirty_box, l);
310 NineVolume9_UploadSelf(tex->volumes[l], &box);
311 }
312 memset(&tex->dirty_box, 0, sizeof(tex->dirty_box));
313 }
314 } else {
315 assert(!"invalid texture type");
316 }
317 This->managed.dirty = FALSE;
318 }
319
320 /* Upload the new levels */
321 if (update_lod) {
322 if (This->base.type == D3DRTYPE_TEXTURE) {
323 struct NineTexture9 *tex = NineTexture9(This);
324 struct pipe_box box;
325
326 box.x = box.y = box.z = 0;
327 box.depth = 1;
328 for (l = This->managed.lod; l < This->managed.lod_resident; ++l) {
329 box.width = u_minify(This->base.info.width0, l);
330 box.height = u_minify(This->base.info.height0, l);
331 NineSurface9_UploadSelf(tex->surfaces[l], &box);
332 }
333 } else
334 if (This->base.type == D3DRTYPE_CUBETEXTURE) {
335 struct NineCubeTexture9 *tex = NineCubeTexture9(This);
336 struct pipe_box box;
337 unsigned z;
338
339 box.x = box.y = box.z = 0;
340 box.depth = 1;
341 for (l = This->managed.lod; l < This->managed.lod_resident; ++l) {
342 box.width = u_minify(This->base.info.width0, l);
343 box.height = u_minify(This->base.info.height0, l);
344 for (z = 0; z < 6; ++z)
345 NineSurface9_UploadSelf(tex->surfaces[l * 6 + z], &box);
346 }
347 } else
348 if (This->base.type == D3DRTYPE_VOLUMETEXTURE) {
349 struct NineVolumeTexture9 *tex = NineVolumeTexture9(This);
350 struct pipe_box box;
351
352 box.x = box.y = box.z = 0;
353 for (l = This->managed.lod; l < This->managed.lod_resident; ++l) {
354 box.width = u_minify(This->base.info.width0, l);
355 box.height = u_minify(This->base.info.height0, l);
356 box.depth = u_minify(This->base.info.depth0, l);
357 NineVolume9_UploadSelf(tex->volumes[l], &box);
358 }
359 } else {
360 assert(!"invalid texture type");
361 }
362
363 This->managed.lod_resident = This->managed.lod;
364 }
365
366 if (This->base.usage & D3DUSAGE_AUTOGENMIPMAP)
367 This->dirty_mip = TRUE;
368
369 /* Set again the textures currently bound to update the texture data */
370 if (This->bind_count) {
371 struct nine_state *state = &This->base.base.device->state;
372 unsigned s;
373 for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
374 /* Dirty tracking is done in device9 state, not nine_context. */
375 if (state->texture[s] == This)
376 nine_context_set_texture(This->base.base.device, s, This);
377 }
378
379 DBG("DONE, generate mip maps = %i\n", This->dirty_mip);
380 return D3D_OK;
381 }
382
383 void NINE_WINAPI
384 NineBaseTexture9_GenerateMipSubLevels( struct NineBaseTexture9 *This )
385 {
386 unsigned base_level = 0;
387 unsigned last_level = This->base.info.last_level - This->managed.lod;
388 unsigned first_layer = 0;
389 unsigned last_layer;
390 unsigned filter = This->mipfilter == D3DTEXF_POINT ? PIPE_TEX_FILTER_NEAREST
391 : PIPE_TEX_FILTER_LINEAR;
392 DBG("This=%p\n", This);
393
394 if (This->base.pool == D3DPOOL_MANAGED)
395 NineBaseTexture9_UploadSelf(This);
396 if (!This->dirty_mip)
397 return;
398 if (This->managed.lod) {
399 ERR("AUTOGENMIPMAP if level 0 is not resident not supported yet !\n");
400 return;
401 }
402
403 if (!This->view[0])
404 NineBaseTexture9_UpdateSamplerView(This, 0);
405
406 last_layer = util_max_layer(This->view[0]->texture, base_level);
407
408 nine_context_gen_mipmap(This->base.base.device, (struct NineUnknown *)This,
409 This->base.resource,
410 base_level, last_level,
411 first_layer, last_layer, filter);
412
413 This->dirty_mip = FALSE;
414 }
415
416 HRESULT
417 NineBaseTexture9_CreatePipeResource( struct NineBaseTexture9 *This,
418 BOOL CopyData )
419 {
420 struct pipe_context *pipe;
421 struct pipe_screen *screen = This->base.info.screen;
422 struct pipe_resource templ;
423 unsigned l, m;
424 struct pipe_resource *res;
425 struct pipe_resource *old = This->base.resource;
426
427 DBG("This=%p lod=%u last_level=%u\n", This,
428 This->managed.lod, This->base.info.last_level);
429
430 assert(This->base.pool == D3DPOOL_MANAGED);
431
432 templ = This->base.info;
433
434 if (This->managed.lod) {
435 templ.width0 = u_minify(templ.width0, This->managed.lod);
436 templ.height0 = u_minify(templ.height0, This->managed.lod);
437 templ.depth0 = u_minify(templ.depth0, This->managed.lod);
438 }
439 templ.last_level = This->base.info.last_level - This->managed.lod;
440
441 if (old) {
442 /* LOD might have changed. */
443 if (old->width0 == templ.width0 &&
444 old->height0 == templ.height0 &&
445 old->depth0 == templ.depth0)
446 return D3D_OK;
447 }
448
449 res = screen->resource_create(screen, &templ);
450 if (!res)
451 return D3DERR_OUTOFVIDEOMEMORY;
452 This->base.resource = res;
453
454 if (old && CopyData) { /* Don't return without releasing old ! */
455 struct pipe_box box;
456 box.x = 0;
457 box.y = 0;
458 box.z = 0;
459
460 l = (This->managed.lod < This->managed.lod_resident) ? This->managed.lod_resident - This->managed.lod : 0;
461 m = (This->managed.lod < This->managed.lod_resident) ? 0 : This->managed.lod - This->managed.lod_resident;
462
463 box.width = u_minify(templ.width0, l);
464 box.height = u_minify(templ.height0, l);
465 box.depth = u_minify(templ.depth0, l);
466
467 pipe = nine_context_get_pipe_acquire(This->base.base.device);
468
469 for (; l <= templ.last_level; ++l, ++m) {
470 pipe->resource_copy_region(pipe,
471 res, l, 0, 0, 0,
472 old, m, &box);
473 box.width = u_minify(box.width, 1);
474 box.height = u_minify(box.height, 1);
475 box.depth = u_minify(box.depth, 1);
476 }
477
478 nine_context_get_pipe_release(This->base.base.device);
479 }
480 pipe_resource_reference(&old, NULL);
481
482 return D3D_OK;
483 }
484
485 #define SWIZZLE_TO_REPLACE(s) (s == PIPE_SWIZZLE_0 || \
486 s == PIPE_SWIZZLE_1 || \
487 s == PIPE_SWIZZLE_NONE)
488
489 HRESULT
490 NineBaseTexture9_UpdateSamplerView( struct NineBaseTexture9 *This,
491 const int sRGB )
492 {
493 const struct util_format_description *desc;
494 struct pipe_context *pipe;
495 struct pipe_screen *screen = NineDevice9_GetScreen(This->base.base.device);
496 struct pipe_resource *resource = This->base.resource;
497 struct pipe_sampler_view templ;
498 enum pipe_format srgb_format;
499 unsigned i;
500 uint8_t swizzle[4];
501
502 DBG("This=%p sRGB=%d\n", This, sRGB);
503
504 if (unlikely(!resource)) {
505 if (unlikely(This->format == D3DFMT_NULL))
506 return D3D_OK;
507 NineBaseTexture9_Dump(This);
508 }
509 assert(resource);
510
511 pipe_sampler_view_reference(&This->view[sRGB], NULL);
512
513 swizzle[0] = PIPE_SWIZZLE_X;
514 swizzle[1] = PIPE_SWIZZLE_Y;
515 swizzle[2] = PIPE_SWIZZLE_Z;
516 swizzle[3] = PIPE_SWIZZLE_W;
517 desc = util_format_description(resource->format);
518 if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) {
519 /* msdn doc is incomplete here and wrong.
520 * The only formats that can be read directly here
521 * are DF16, DF24 and INTZ.
522 * Tested on win the swizzle is
523 * R = depth, G = B = 0, A = 1 for DF16 and DF24
524 * R = G = B = A = depth for INTZ
525 * For the other ZS formats that can't be read directly
526 * but can be used as shadow map, the result is duplicated on
527 * all channel */
528 if (This->format == D3DFMT_DF16 ||
529 This->format == D3DFMT_DF24) {
530 swizzle[1] = PIPE_SWIZZLE_0;
531 swizzle[2] = PIPE_SWIZZLE_0;
532 swizzle[3] = PIPE_SWIZZLE_1;
533 } else {
534 swizzle[1] = PIPE_SWIZZLE_X;
535 swizzle[2] = PIPE_SWIZZLE_X;
536 swizzle[3] = PIPE_SWIZZLE_X;
537 }
538 } else if (resource->format == PIPE_FORMAT_RGTC2_UNORM) {
539 swizzle[0] = PIPE_SWIZZLE_Y;
540 swizzle[1] = PIPE_SWIZZLE_X;
541 swizzle[2] = PIPE_SWIZZLE_1;
542 swizzle[3] = PIPE_SWIZZLE_1;
543 } else if (resource->format != PIPE_FORMAT_A8_UNORM &&
544 resource->format != PIPE_FORMAT_RGTC1_UNORM) {
545 /* exceptions:
546 * A8 should have 0.0 as default values for RGB.
547 * ATI1/RGTC1 should be r 0 0 1 (tested on windows).
548 * It is already what gallium does. All the other ones
549 * should have 1.0 for non-defined values */
550 for (i = 0; i < 4; i++) {
551 if (SWIZZLE_TO_REPLACE(desc->swizzle[i]))
552 swizzle[i] = PIPE_SWIZZLE_1;
553 }
554 }
555
556 /* if requested and supported, convert to the sRGB format */
557 srgb_format = util_format_srgb(resource->format);
558 if (sRGB && srgb_format != PIPE_FORMAT_NONE &&
559 screen->is_format_supported(screen, srgb_format,
560 resource->target, 0, 0, resource->bind))
561 templ.format = srgb_format;
562 else
563 templ.format = resource->format;
564 templ.u.tex.first_layer = 0;
565 templ.u.tex.last_layer = resource->target == PIPE_TEXTURE_3D ?
566 resource->depth0 - 1 : resource->array_size - 1;
567 templ.u.tex.first_level = 0;
568 templ.u.tex.last_level = resource->last_level;
569 templ.swizzle_r = swizzle[0];
570 templ.swizzle_g = swizzle[1];
571 templ.swizzle_b = swizzle[2];
572 templ.swizzle_a = swizzle[3];
573 templ.target = resource->target;
574
575 pipe = nine_context_get_pipe_acquire(This->base.base.device);
576 This->view[sRGB] = pipe->create_sampler_view(pipe, resource, &templ);
577 nine_context_get_pipe_release(This->base.base.device);
578
579 DBG("sampler view = %p(resource = %p)\n", This->view[sRGB], resource);
580
581 return This->view ? D3D_OK : D3DERR_DRIVERINTERNALERROR;
582 }
583
584 void NINE_WINAPI
585 NineBaseTexture9_PreLoad( struct NineBaseTexture9 *This )
586 {
587 DBG("This=%p\n", This);
588
589 if (This->base.pool == D3DPOOL_MANAGED)
590 NineBaseTexture9_UploadSelf(This);
591 }
592
593 void
594 NineBaseTexture9_UnLoad( struct NineBaseTexture9 *This )
595 {
596 if (This->base.pool != D3DPOOL_MANAGED ||
597 This->managed.lod_resident == -1)
598 return;
599
600 pipe_resource_reference(&This->base.resource, NULL);
601 This->managed.lod_resident = -1;
602 This->managed.dirty = TRUE;
603
604 /* If the texture is bound, we have to re-upload it */
605 BASETEX_REGISTER_UPDATE(This);
606 }
607
608 #if defined(DEBUG) || !defined(NDEBUG)
609 void
610 NineBaseTexture9_Dump( struct NineBaseTexture9 *This )
611 {
612 DBG("\nNineBaseTexture9(%p->NULL/%p): Pool=%s Type=%s Usage=%s\n"
613 "Format=%s Dims=%ux%ux%u/%u LastLevel=%u Lod=%u(%u)\n", This,
614 This->base.resource,
615 nine_D3DPOOL_to_str(This->base.pool),
616 nine_D3DRTYPE_to_str(This->base.type),
617 nine_D3DUSAGE_to_str(This->base.usage),
618 d3dformat_to_string(This->format),
619 This->base.info.width0, This->base.info.height0, This->base.info.depth0,
620 This->base.info.array_size, This->base.info.last_level,
621 This->managed.lod, This->managed.lod_resident);
622 }
623 #endif /* DEBUG || !NDEBUG */