gallium: rename 'state tracker' to 'frontend'
[mesa.git] / src / gallium / frontends / nine / resource9.c
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "resource9.h"
24 #include "device9.h"
25 #include "nine_helpers.h"
26 #include "nine_defines.h"
27
28 #include "util/u_inlines.h"
29 #include "util/u_resource.h"
30
31 #include "pipe/p_screen.h"
32
33 #define DBG_CHANNEL DBG_RESOURCE
34
35 HRESULT
36 NineResource9_ctor( struct NineResource9 *This,
37 struct NineUnknownParams *pParams,
38 struct pipe_resource *initResource,
39 BOOL Allocate,
40 D3DRESOURCETYPE Type,
41 D3DPOOL Pool,
42 DWORD Usage)
43 {
44 struct pipe_screen *screen;
45 HRESULT hr;
46
47 DBG("This=%p pParams=%p initResource=%p Allocate=%d "
48 "Type=%d Pool=%d Usage=%d\n",
49 This, pParams, initResource, (int) Allocate,
50 Type, Pool, Usage);
51
52 hr = NineUnknown_ctor(&This->base, pParams);
53 if (FAILED(hr))
54 return hr;
55
56 This->info.screen = screen = This->base.device->screen;
57 if (initResource)
58 pipe_resource_reference(&This->resource, initResource);
59
60 if (Allocate) {
61 assert(!initResource);
62
63 /* On Windows it is possible allocation fails when
64 * IDirect3DDevice9::GetAvailableTextureMem() still reports
65 * enough free space.
66 *
67 * Some games allocate surfaces
68 * in a loop until they receive D3DERR_OUTOFVIDEOMEMORY to measure
69 * the available texture memory size.
70 *
71 * We are not using the drivers VRAM statistics because:
72 * * This would add overhead to each resource allocation.
73 * * Freeing memory is lazy and takes some time, but applications
74 * expects the memory counter to change immediately after allocating
75 * or freeing memory.
76 *
77 * Vertexbuffers and indexbuffers are not accounted !
78 */
79 if (This->info.target != PIPE_BUFFER) {
80 This->size = util_resource_size(&This->info);
81
82 p_atomic_add(&This->base.device->available_texture_mem, -This->size);
83 if (This->base.device->available_texture_mem <=
84 This->base.device->available_texture_limit) {
85 return D3DERR_OUTOFVIDEOMEMORY;
86 }
87 }
88
89 DBG("(%p) Creating pipe_resource.\n", This);
90 This->resource = screen->resource_create(screen, &This->info);
91 if (!This->resource)
92 return D3DERR_OUTOFVIDEOMEMORY;
93 }
94
95 This->type = Type;
96 This->pool = Pool;
97 This->usage = Usage;
98 This->priority = 0;
99
100 return D3D_OK;
101 }
102
103 void
104 NineResource9_dtor( struct NineResource9 *This )
105 {
106 DBG("This=%p\n", This);
107
108 /* NOTE: We do have to use refcounting, the driver might
109 * still hold a reference. */
110 pipe_resource_reference(&This->resource, NULL);
111
112 /* NOTE: size is 0, unless something has actually been allocated */
113 if (This->base.device)
114 p_atomic_add(&This->base.device->available_texture_mem, This->size);
115
116 NineUnknown_dtor(&This->base);
117 }
118
119 struct pipe_resource *
120 NineResource9_GetResource( struct NineResource9 *This )
121 {
122 return This->resource;
123 }
124
125 D3DPOOL
126 NineResource9_GetPool( struct NineResource9 *This )
127 {
128 return This->pool;
129 }
130
131 DWORD NINE_WINAPI
132 NineResource9_SetPriority( struct NineResource9 *This,
133 DWORD PriorityNew )
134 {
135 DWORD prev;
136 DBG("This=%p, PriorityNew=%d\n", This, PriorityNew);
137
138 if (This->pool != D3DPOOL_MANAGED || This->type == D3DRTYPE_SURFACE)
139 return 0;
140
141 prev = This->priority;
142 This->priority = PriorityNew;
143 return prev;
144 }
145
146 DWORD NINE_WINAPI
147 NineResource9_GetPriority( struct NineResource9 *This )
148 {
149 if (This->pool != D3DPOOL_MANAGED || This->type == D3DRTYPE_SURFACE)
150 return 0;
151
152 return This->priority;
153 }
154
155 /* NOTE: Don't forget to adjust locked vtable if you change this ! */
156 void NINE_WINAPI
157 NineResource9_PreLoad( struct NineResource9 *This )
158 {
159 if (This->pool != D3DPOOL_MANAGED)
160 return;
161 /* We don't treat managed vertex or index buffers different from
162 * default ones (are managed vertex buffers even allowed ?), and
163 * the PreLoad for textures is overridden by superclass.
164 */
165 }
166
167 D3DRESOURCETYPE NINE_WINAPI
168 NineResource9_GetType( struct NineResource9 *This )
169 {
170 return This->type;
171 }