gallium: rename 'state tracker' to 'frontend'
[mesa.git] / src / gallium / frontends / nine / texture9.c
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "c99_alloca.h"
24
25 #include "device9.h"
26 #include "surface9.h"
27 #include "texture9.h"
28 #include "nine_helpers.h"
29 #include "nine_pipe.h"
30 #include "nine_dump.h"
31
32 #include "pipe/p_state.h"
33 #include "pipe/p_context.h"
34 #include "pipe/p_screen.h"
35 #include "util/u_inlines.h"
36 #include "util/u_resource.h"
37
38 #define DBG_CHANNEL DBG_TEXTURE
39
40 static HRESULT
41 NineTexture9_ctor( struct NineTexture9 *This,
42 struct NineUnknownParams *pParams,
43 UINT Width, UINT Height, UINT Levels,
44 DWORD Usage,
45 D3DFORMAT Format,
46 D3DPOOL Pool,
47 HANDLE *pSharedHandle )
48 {
49 struct pipe_screen *screen = pParams->device->screen;
50 struct pipe_resource *info = &This->base.base.info;
51 enum pipe_format pf;
52 unsigned *level_offsets;
53 unsigned l;
54 D3DSURFACE_DESC sfdesc;
55 HRESULT hr;
56 void *user_buffer = NULL, *user_buffer_for_level;
57
58 DBG("(%p) Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s "
59 "pSharedHandle=%p\n", This, Width, Height, Levels,
60 nine_D3DUSAGE_to_str(Usage),
61 d3dformat_to_string(Format), nine_D3DPOOL_to_str(Pool), pSharedHandle);
62
63 user_assert(Width && Height, D3DERR_INVALIDCALL);
64
65 /* pSharedHandle: can be non-null for ex only.
66 * D3DPOOL_SYSTEMMEM: Levels must be 1
67 * D3DPOOL_DEFAULT: no restriction for Levels
68 * Other Pools are forbidden. */
69 user_assert(!pSharedHandle || pParams->device->ex, D3DERR_INVALIDCALL);
70 user_assert(!pSharedHandle ||
71 (Pool == D3DPOOL_SYSTEMMEM && Levels == 1) ||
72 Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
73
74 user_assert(!(Usage & D3DUSAGE_AUTOGENMIPMAP) ||
75 (Pool != D3DPOOL_SYSTEMMEM && Pool != D3DPOOL_SCRATCH && Levels <= 1),
76 D3DERR_INVALIDCALL);
77
78 /* TODO: implement pSharedHandle for D3DPOOL_DEFAULT (cross process
79 * buffer sharing).
80 *
81 * Gem names may have fit but they're depreciated and won't work on render-nodes.
82 * One solution is to use shm buffers. We would use a /dev/shm file, fill the first
83 * values to tell it is a nine buffer, the size, which function created it, etc,
84 * and then it would contain the data. The handle would be a number, corresponding to
85 * the file to read (/dev/shm/nine-share-4 for example would be 4).
86 *
87 * Wine just ignores the argument, which works only if the app creates the handle
88 * and won't use it. Instead of failing, we support that situation by putting an
89 * invalid handle, that we would fail to import. Please note that we don't advertise
90 * the flag indicating the support for that feature, but apps seem to not care.
91 */
92
93 if (pSharedHandle && Pool == D3DPOOL_DEFAULT) {
94 if (!*pSharedHandle) {
95 DBG("Creating Texture with invalid handle. Importing will fail\n.");
96 *pSharedHandle = (HANDLE)1; /* Wine would keep it NULL */
97 pSharedHandle = NULL;
98 } else {
99 ERR("Application tries to use cross-process sharing feature. Nine "
100 "doesn't support it");
101 return D3DERR_INVALIDCALL;
102 }
103 }
104
105 if (Usage & D3DUSAGE_AUTOGENMIPMAP)
106 Levels = 0;
107
108 pf = d3d9_to_pipe_format_checked(screen, Format, PIPE_TEXTURE_2D, 0,
109 PIPE_BIND_SAMPLER_VIEW, FALSE,
110 Pool == D3DPOOL_SCRATCH);
111
112 if (Format != D3DFMT_NULL && pf == PIPE_FORMAT_NONE)
113 return D3DERR_INVALIDCALL;
114
115 if (compressed_format(Format)) {
116 const unsigned w = util_format_get_blockwidth(pf);
117 const unsigned h = util_format_get_blockheight(pf);
118
119 user_assert(!(Width % w) && !(Height % h), D3DERR_INVALIDCALL);
120 }
121
122 info->screen = screen;
123 info->target = PIPE_TEXTURE_2D;
124 info->format = pf;
125 info->width0 = Width;
126 info->height0 = Height;
127 info->depth0 = 1;
128 if (Levels)
129 info->last_level = Levels - 1;
130 else
131 info->last_level = util_logbase2(MAX2(Width, Height));
132 info->array_size = 1;
133 info->nr_samples = 0;
134 info->nr_storage_samples = 0;
135 info->bind = PIPE_BIND_SAMPLER_VIEW;
136 info->usage = PIPE_USAGE_DEFAULT;
137 info->flags = 0;
138
139 if (Usage & D3DUSAGE_RENDERTARGET)
140 info->bind |= PIPE_BIND_RENDER_TARGET;
141 if (Usage & D3DUSAGE_DEPTHSTENCIL)
142 info->bind |= PIPE_BIND_DEPTH_STENCIL;
143
144 if (Usage & D3DUSAGE_DYNAMIC) {
145 info->usage = PIPE_USAGE_DYNAMIC;
146 }
147
148 if (Usage & D3DUSAGE_SOFTWAREPROCESSING)
149 DBG("Application asked for Software Vertex Processing, "
150 "but this is unimplemented\n");
151
152 if (pSharedHandle && *pSharedHandle) { /* Pool == D3DPOOL_SYSTEMMEM */
153 user_buffer = (void *)*pSharedHandle;
154 level_offsets = alloca(sizeof(unsigned) * (info->last_level + 1));
155 (void) nine_format_get_size_and_offsets(pf, level_offsets,
156 Width, Height,
157 info->last_level);
158 } else if (Pool != D3DPOOL_DEFAULT) {
159 /* TODO: For D3DUSAGE_AUTOGENMIPMAP, it is likely we only have to
160 * allocate only for the first level, since it is the only lockable
161 * level. Check apps don't crash if we allocate smaller buffer (some
162 * apps access sublevels of texture even if they locked only first
163 * level) */
164 level_offsets = alloca(sizeof(unsigned) * (info->last_level + 1));
165 user_buffer = align_calloc(
166 nine_format_get_size_and_offsets(pf, level_offsets,
167 Width, Height,
168 info->last_level), 32);
169 This->managed_buffer = user_buffer;
170 if (!This->managed_buffer)
171 return E_OUTOFMEMORY;
172 }
173
174 This->surfaces = CALLOC(info->last_level + 1, sizeof(*This->surfaces));
175 if (!This->surfaces)
176 return E_OUTOFMEMORY;
177
178 hr = NineBaseTexture9_ctor(&This->base, pParams, NULL, D3DRTYPE_TEXTURE, Format, Pool, Usage);
179 if (FAILED(hr))
180 return hr;
181 This->base.pstype = (Height == 1) ? 1 : 0;
182
183 /* Create all the surfaces right away.
184 * They manage backing storage, and transfers (LockRect) are deferred
185 * to them.
186 */
187 sfdesc.Format = Format;
188 sfdesc.Type = D3DRTYPE_SURFACE;
189 sfdesc.Usage = Usage;
190 sfdesc.Pool = Pool;
191 sfdesc.MultiSampleType = D3DMULTISAMPLE_NONE;
192 sfdesc.MultiSampleQuality = 0;
193
194 for (l = 0; l <= info->last_level; ++l) {
195 sfdesc.Width = u_minify(Width, l);
196 sfdesc.Height = u_minify(Height, l);
197 /* Some apps expect the memory to be allocated in
198 * continous blocks */
199 user_buffer_for_level = user_buffer ? user_buffer +
200 level_offsets[l] : NULL;
201
202 hr = NineSurface9_new(This->base.base.base.device, NineUnknown(This),
203 This->base.base.resource, user_buffer_for_level,
204 D3DRTYPE_TEXTURE, l, 0,
205 &sfdesc, &This->surfaces[l]);
206 if (FAILED(hr))
207 return hr;
208 }
209
210 /* Textures start initially dirty */
211 This->dirty_rect.width = Width;
212 This->dirty_rect.height = Height;
213 This->dirty_rect.depth = 1; /* widht == 0 means empty, depth stays 1 */
214
215 if (pSharedHandle && !*pSharedHandle) {/* Pool == D3DPOOL_SYSTEMMEM */
216 *pSharedHandle = This->surfaces[0]->data;
217 }
218
219 return D3D_OK;
220 }
221
222 static void
223 NineTexture9_dtor( struct NineTexture9 *This )
224 {
225 unsigned l;
226
227 DBG("This=%p\n", This);
228
229 if (This->surfaces) {
230 /* The surfaces should have 0 references and be unbound now. */
231 for (l = 0; l <= This->base.base.info.last_level; ++l)
232 if (This->surfaces[l])
233 NineUnknown_Destroy(&This->surfaces[l]->base.base);
234 FREE(This->surfaces);
235 }
236
237 if (This->managed_buffer)
238 align_free(This->managed_buffer);
239
240 NineBaseTexture9_dtor(&This->base);
241 }
242
243 HRESULT NINE_WINAPI
244 NineTexture9_GetLevelDesc( struct NineTexture9 *This,
245 UINT Level,
246 D3DSURFACE_DESC *pDesc )
247 {
248 DBG("This=%p Level=%d pDesc=%p\n", This, Level, pDesc);
249
250 user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
251 user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP),
252 D3DERR_INVALIDCALL);
253
254 *pDesc = This->surfaces[Level]->desc;
255
256 return D3D_OK;
257 }
258
259 HRESULT NINE_WINAPI
260 NineTexture9_GetSurfaceLevel( struct NineTexture9 *This,
261 UINT Level,
262 IDirect3DSurface9 **ppSurfaceLevel )
263 {
264 DBG("This=%p Level=%d ppSurfaceLevel=%p\n", This, Level, ppSurfaceLevel);
265
266 user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
267 user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP),
268 D3DERR_INVALIDCALL);
269
270 NineUnknown_AddRef(NineUnknown(This->surfaces[Level]));
271 *ppSurfaceLevel = (IDirect3DSurface9 *)This->surfaces[Level];
272
273 return D3D_OK;
274 }
275
276 HRESULT NINE_WINAPI
277 NineTexture9_LockRect( struct NineTexture9 *This,
278 UINT Level,
279 D3DLOCKED_RECT *pLockedRect,
280 const RECT *pRect,
281 DWORD Flags )
282 {
283 DBG("This=%p Level=%u pLockedRect=%p pRect=%p Flags=%d\n",
284 This, Level, pLockedRect, pRect, Flags);
285
286 user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
287 user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP),
288 D3DERR_INVALIDCALL);
289
290 return NineSurface9_LockRect(This->surfaces[Level], pLockedRect,
291 pRect, Flags);
292 }
293
294 HRESULT NINE_WINAPI
295 NineTexture9_UnlockRect( struct NineTexture9 *This,
296 UINT Level )
297 {
298 DBG("This=%p Level=%u\n", This, Level);
299
300 user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
301
302 return NineSurface9_UnlockRect(This->surfaces[Level]);
303 }
304
305 HRESULT NINE_WINAPI
306 NineTexture9_AddDirtyRect( struct NineTexture9 *This,
307 const RECT *pDirtyRect )
308 {
309 DBG("This=%p pDirtyRect=%p[(%u,%u)-(%u,%u)]\n", This, pDirtyRect,
310 pDirtyRect ? pDirtyRect->left : 0, pDirtyRect ? pDirtyRect->top : 0,
311 pDirtyRect ? pDirtyRect->right : 0, pDirtyRect ? pDirtyRect->bottom : 0);
312
313 /* Tracking dirty regions on DEFAULT resources is pointless,
314 * because we always write to the final storage. Just marked it dirty in
315 * case we need to generate mip maps.
316 */
317 if (This->base.base.pool == D3DPOOL_DEFAULT) {
318 if (This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP) {
319 This->base.dirty_mip = TRUE;
320 BASETEX_REGISTER_UPDATE(&This->base);
321 }
322 return D3D_OK;
323 }
324
325 if (This->base.base.pool == D3DPOOL_MANAGED) {
326 This->base.managed.dirty = TRUE;
327 BASETEX_REGISTER_UPDATE(&This->base);
328 }
329
330 if (!pDirtyRect) {
331 u_box_origin_2d(This->base.base.info.width0,
332 This->base.base.info.height0, &This->dirty_rect);
333 } else {
334 if (This->dirty_rect.width == 0) {
335 rect_to_pipe_box_clamp(&This->dirty_rect, pDirtyRect);
336 } else {
337 struct pipe_box box;
338 rect_to_pipe_box_clamp(&box, pDirtyRect);
339 u_box_union_2d(&This->dirty_rect, &This->dirty_rect, &box);
340 }
341 (void) u_box_clip_2d(&This->dirty_rect, &This->dirty_rect,
342 This->base.base.info.width0,
343 This->base.base.info.height0);
344 }
345 return D3D_OK;
346 }
347
348 IDirect3DTexture9Vtbl NineTexture9_vtable = {
349 (void *)NineUnknown_QueryInterface,
350 (void *)NineUnknown_AddRef,
351 (void *)NineUnknown_Release,
352 (void *)NineUnknown_GetDevice, /* actually part of Resource9 iface */
353 (void *)NineUnknown_SetPrivateData,
354 (void *)NineUnknown_GetPrivateData,
355 (void *)NineUnknown_FreePrivateData,
356 (void *)NineResource9_SetPriority,
357 (void *)NineResource9_GetPriority,
358 (void *)NineBaseTexture9_PreLoad,
359 (void *)NineResource9_GetType,
360 (void *)NineBaseTexture9_SetLOD,
361 (void *)NineBaseTexture9_GetLOD,
362 (void *)NineBaseTexture9_GetLevelCount,
363 (void *)NineBaseTexture9_SetAutoGenFilterType,
364 (void *)NineBaseTexture9_GetAutoGenFilterType,
365 (void *)NineBaseTexture9_GenerateMipSubLevels,
366 (void *)NineTexture9_GetLevelDesc,
367 (void *)NineTexture9_GetSurfaceLevel,
368 (void *)NineTexture9_LockRect,
369 (void *)NineTexture9_UnlockRect,
370 (void *)NineTexture9_AddDirtyRect
371 };
372
373 static const GUID *NineTexture9_IIDs[] = {
374 &IID_IDirect3DTexture9,
375 &IID_IDirect3DBaseTexture9,
376 &IID_IDirect3DResource9,
377 &IID_IUnknown,
378 NULL
379 };
380
381 HRESULT
382 NineTexture9_new( struct NineDevice9 *pDevice,
383 UINT Width, UINT Height, UINT Levels,
384 DWORD Usage,
385 D3DFORMAT Format,
386 D3DPOOL Pool,
387 struct NineTexture9 **ppOut,
388 HANDLE *pSharedHandle )
389 {
390 NINE_DEVICE_CHILD_NEW(Texture9, ppOut, pDevice,
391 Width, Height, Levels,
392 Usage, Format, Pool, pSharedHandle);
393 }