2 * Copyright © 2016 Intel Corporation
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7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
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15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 #include "nir_builder.h"
26 #include "val_lower_vulkan_resource.h"
29 load_frag_coord(nir_builder
*b
)
32 nir_find_variable_with_location(b
->shader
, nir_var_shader_in
,
35 pos
= nir_variable_create(b
->shader
, nir_var_shader_in
,
36 glsl_vec4_type(), NULL
);
37 pos
->data
.location
= VARYING_SLOT_POS
;
41 * "The OriginLowerLeft execution mode must not be used; fragment entry
42 * points must declare OriginUpperLeft."
44 * So at this point origin_upper_left should be true
46 assert(b
->shader
->info
.fs
.origin_upper_left
== true);
48 return nir_load_var(b
, pos
);
52 try_lower_input_load(nir_function_impl
*impl
, nir_intrinsic_instr
*load
,
53 bool use_fragcoord_sysval
)
55 nir_deref_instr
*deref
= nir_src_as_deref(load
->src
[0]);
56 assert(glsl_type_is_image(deref
->type
));
58 enum glsl_sampler_dim image_dim
= glsl_get_sampler_dim(deref
->type
);
59 if (image_dim
!= GLSL_SAMPLER_DIM_SUBPASS
&&
60 image_dim
!= GLSL_SAMPLER_DIM_SUBPASS_MS
)
64 nir_builder_init(&b
, impl
);
65 b
.cursor
= nir_before_instr(&load
->instr
);
67 nir_ssa_def
*frag_coord
= use_fragcoord_sysval
? nir_load_frag_coord(&b
)
68 : load_frag_coord(&b
);
69 frag_coord
= nir_f2i32(&b
, frag_coord
);
70 nir_ssa_def
*offset
= nir_ssa_for_src(&b
, load
->src
[1], 2);
71 nir_ssa_def
*pos
= nir_iadd(&b
, frag_coord
, offset
);
73 nir_ssa_def
*layer
= nir_imm_int(&b
, 0);
75 nir_vec4(&b
, nir_channel(&b
, pos
, 0), nir_channel(&b
, pos
, 1), layer
, layer
);
77 nir_instr_rewrite_src(&load
->instr
, &load
->src
[1], nir_src_for_ssa(coord
));
83 val_lower_input_attachments(nir_shader
*shader
, bool use_fragcoord_sysval
)
85 assert(shader
->info
.stage
== MESA_SHADER_FRAGMENT
);
86 bool progress
= false;
88 nir_foreach_function(function
, shader
) {
92 nir_foreach_block(block
, function
->impl
) {
93 nir_foreach_instr_safe(instr
, block
) {
94 if (instr
->type
!= nir_instr_type_intrinsic
)
97 nir_intrinsic_instr
*load
= nir_instr_as_intrinsic(instr
);
99 if (load
->intrinsic
!= nir_intrinsic_image_deref_load
)
102 progress
|= try_lower_input_load(function
->impl
, load
,
103 use_fragcoord_sysval
);