gallium: rename 'state tracker' to 'frontend'
[mesa.git] / src / gallium / include / frontend / api.h
1 /**********************************************************
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25
26
27 #ifndef _API_H_
28 #define _API_H_
29
30 #include "pipe/p_format.h"
31
32 /**
33 * \file API for communication between state trackers and state tracker
34 * managers.
35 *
36 * While both are state tackers, we use the term state tracker for rendering
37 * APIs such as OpenGL or OpenVG, and state tracker manager for window system
38 * APIs such as EGL or GLX in this file.
39 *
40 * This file defines an API to be implemented by both state trackers and state
41 * tracker managers.
42 */
43
44 /**
45 * The supported rendering API of a state tracker.
46 */
47 enum st_api_type {
48 ST_API_OPENGL,
49 ST_API_OPENVG,
50
51 ST_API_COUNT
52 };
53
54 /**
55 * The profile of a context.
56 */
57 enum st_profile_type
58 {
59 ST_PROFILE_DEFAULT, /**< OpenGL compatibility profile */
60 ST_PROFILE_OPENGL_CORE, /**< OpenGL 3.2+ core profile */
61 ST_PROFILE_OPENGL_ES1, /**< OpenGL ES 1.x */
62 ST_PROFILE_OPENGL_ES2 /**< OpenGL ES 2.0 */
63 };
64
65 /* for profile_mask in st_api */
66 #define ST_PROFILE_DEFAULT_MASK (1 << ST_PROFILE_DEFAULT)
67 #define ST_PROFILE_OPENGL_CORE_MASK (1 << ST_PROFILE_OPENGL_CORE)
68 #define ST_PROFILE_OPENGL_ES1_MASK (1 << ST_PROFILE_OPENGL_ES1)
69 #define ST_PROFILE_OPENGL_ES2_MASK (1 << ST_PROFILE_OPENGL_ES2)
70
71 /**
72 * Optional API/state tracker features.
73 */
74 enum st_api_feature
75 {
76 ST_API_FEATURE_MS_VISUALS /**< support for multisample visuals */
77 };
78
79 /* for feature_mask in st_api */
80 #define ST_API_FEATURE_MS_VISUALS_MASK (1 << ST_API_FEATURE_MS_VISUALS)
81
82 /**
83 * New context flags for GL 3.0 and beyond.
84 *
85 * Profile information (core vs. compatibilty for OpenGL 3.2+) is communicated
86 * through the \c st_profile_type, not through flags.
87 */
88 #define ST_CONTEXT_FLAG_DEBUG (1 << 0)
89 #define ST_CONTEXT_FLAG_FORWARD_COMPATIBLE (1 << 1)
90 #define ST_CONTEXT_FLAG_ROBUST_ACCESS (1 << 2)
91 #define ST_CONTEXT_FLAG_RESET_NOTIFICATION_ENABLED (1 << 3)
92 #define ST_CONTEXT_FLAG_NO_ERROR (1 << 4)
93 #define ST_CONTEXT_FLAG_RELEASE_NONE (1 << 5)
94 #define ST_CONTEXT_FLAG_HIGH_PRIORITY (1 << 6)
95 #define ST_CONTEXT_FLAG_LOW_PRIORITY (1 << 7)
96
97 /**
98 * Reasons that context creation might fail.
99 */
100 enum st_context_error {
101 ST_CONTEXT_SUCCESS = 0,
102 ST_CONTEXT_ERROR_NO_MEMORY,
103 ST_CONTEXT_ERROR_BAD_API,
104 ST_CONTEXT_ERROR_BAD_VERSION,
105 ST_CONTEXT_ERROR_BAD_FLAG,
106 ST_CONTEXT_ERROR_UNKNOWN_ATTRIBUTE,
107 ST_CONTEXT_ERROR_UNKNOWN_FLAG
108 };
109
110 /**
111 * Used in st_context_iface->teximage.
112 */
113 enum st_texture_type {
114 ST_TEXTURE_1D,
115 ST_TEXTURE_2D,
116 ST_TEXTURE_3D,
117 ST_TEXTURE_RECT
118 };
119
120 /**
121 * Available attachments of framebuffer.
122 */
123 enum st_attachment_type {
124 ST_ATTACHMENT_FRONT_LEFT,
125 ST_ATTACHMENT_BACK_LEFT,
126 ST_ATTACHMENT_FRONT_RIGHT,
127 ST_ATTACHMENT_BACK_RIGHT,
128 ST_ATTACHMENT_DEPTH_STENCIL,
129 ST_ATTACHMENT_ACCUM,
130 ST_ATTACHMENT_SAMPLE,
131
132 ST_ATTACHMENT_COUNT,
133 ST_ATTACHMENT_INVALID = -1
134 };
135
136 /* for buffer_mask in st_visual */
137 #define ST_ATTACHMENT_FRONT_LEFT_MASK (1 << ST_ATTACHMENT_FRONT_LEFT)
138 #define ST_ATTACHMENT_BACK_LEFT_MASK (1 << ST_ATTACHMENT_BACK_LEFT)
139 #define ST_ATTACHMENT_FRONT_RIGHT_MASK (1 << ST_ATTACHMENT_FRONT_RIGHT)
140 #define ST_ATTACHMENT_BACK_RIGHT_MASK (1 << ST_ATTACHMENT_BACK_RIGHT)
141 #define ST_ATTACHMENT_DEPTH_STENCIL_MASK (1 << ST_ATTACHMENT_DEPTH_STENCIL)
142 #define ST_ATTACHMENT_ACCUM_MASK (1 << ST_ATTACHMENT_ACCUM)
143 #define ST_ATTACHMENT_SAMPLE_MASK (1 << ST_ATTACHMENT_SAMPLE)
144
145 /**
146 * Flush flags.
147 */
148 #define ST_FLUSH_FRONT (1 << 0)
149 #define ST_FLUSH_END_OF_FRAME (1 << 1)
150 #define ST_FLUSH_WAIT (1 << 2)
151 #define ST_FLUSH_FENCE_FD (1 << 3)
152
153 /**
154 * Value to st_manager->get_param function.
155 */
156 enum st_manager_param {
157 /**
158 * The dri state tracker on old libGL's doesn't do the right thing
159 * with regards to invalidating the framebuffers.
160 *
161 * For the mesa state tracker that means that it needs to invalidate
162 * the framebuffer in glViewport itself.
163 */
164 ST_MANAGER_BROKEN_INVALIDATE
165 };
166
167 struct pipe_context;
168 struct pipe_resource;
169 struct pipe_fence_handle;
170 struct util_queue_monitoring;
171
172 /**
173 * Used in st_manager_iface->get_egl_image.
174 */
175 struct st_egl_image
176 {
177 /* this is owned by the caller */
178 struct pipe_resource *texture;
179
180 /* format only differs from texture->format for multi-planar (YUV): */
181 enum pipe_format format;
182
183 unsigned level;
184 unsigned layer;
185 /* GL internal format. */
186 unsigned internalformat;
187 };
188
189 /**
190 * Represent the visual of a framebuffer.
191 */
192 struct st_visual
193 {
194 bool no_config;
195
196 /**
197 * Available buffers. Bitfield of ST_ATTACHMENT_*_MASK bits.
198 */
199 unsigned buffer_mask;
200
201 /**
202 * Buffer formats. The formats are always set even when the buffer is
203 * not available.
204 */
205 enum pipe_format color_format;
206 enum pipe_format depth_stencil_format;
207 enum pipe_format accum_format;
208 unsigned samples;
209
210 /**
211 * Desired render buffer.
212 */
213 enum st_attachment_type render_buffer;
214 };
215
216
217 /**
218 * Configuration options from driconf
219 */
220 struct st_config_options
221 {
222 bool disable_blend_func_extended;
223 bool disable_glsl_line_continuations;
224 bool disable_arb_gpu_shader5;
225 bool force_glsl_extensions_warn;
226 unsigned force_glsl_version;
227 bool allow_glsl_extension_directive_midshader;
228 bool allow_glsl_builtin_const_expression;
229 bool allow_glsl_relaxed_es;
230 bool allow_glsl_builtin_variable_redeclaration;
231 bool allow_higher_compat_version;
232 bool glsl_zero_init;
233 bool vs_position_always_invariant;
234 bool force_glsl_abs_sqrt;
235 bool allow_glsl_cross_stage_interpolation_mismatch;
236 bool allow_glsl_layout_qualifier_on_function_parameters;
237 bool allow_draw_out_of_order;
238 bool force_integer_tex_nearest;
239 char *force_gl_vendor;
240 unsigned char config_options_sha1[20];
241 };
242
243 /**
244 * Represent the attributes of a context.
245 */
246 struct st_context_attribs
247 {
248 /**
249 * The profile and minimal version to support.
250 *
251 * The valid profiles and versions are rendering API dependent. The latest
252 * version satisfying the request should be returned.
253 */
254 enum st_profile_type profile;
255 int major, minor;
256
257 /** Mask of ST_CONTEXT_FLAG_x bits */
258 unsigned flags;
259
260 /**
261 * The visual of the framebuffers the context will be bound to.
262 */
263 struct st_visual visual;
264
265 /**
266 * Configuration options.
267 */
268 struct st_config_options options;
269 };
270
271 struct st_context_iface;
272 struct st_manager;
273
274 /**
275 * Represent a windowing system drawable.
276 *
277 * The framebuffer is implemented by the state tracker manager and
278 * used by the state trackers.
279 *
280 * Instead of the winsys poking into the API context to figure
281 * out what buffers that might be needed in the future by the API
282 * context, it calls into the framebuffer to get the textures.
283 *
284 * This structure along with the notify_invalid_framebuffer
285 * allows framebuffers to be shared between different threads
286 * but at the same make the API context free from thread
287 * synchronization primitves, with the exception of a small
288 * atomic flag used for notification of framebuffer dirty status.
289 *
290 * The thread synchronization is put inside the framebuffer
291 * and only called once the framebuffer has become dirty.
292 */
293 struct st_framebuffer_iface
294 {
295 /**
296 * Atomic stamp which changes when framebuffers need to be updated.
297 */
298 int32_t stamp;
299
300 /**
301 * Identifier that uniquely identifies the framebuffer interface object.
302 */
303 uint32_t ID;
304
305 /**
306 * The state tracker manager that manages this object.
307 */
308 struct st_manager *state_manager;
309
310 /**
311 * Available for the state tracker manager to use.
312 */
313 void *st_manager_private;
314
315 /**
316 * The visual of a framebuffer.
317 */
318 const struct st_visual *visual;
319
320 /**
321 * Flush the front buffer.
322 *
323 * On some window systems, changes to the front buffers are not immediately
324 * visible. They need to be flushed.
325 *
326 * @att is one of the front buffer attachments.
327 */
328 bool (*flush_front)(struct st_context_iface *stctx,
329 struct st_framebuffer_iface *stfbi,
330 enum st_attachment_type statt);
331
332 /**
333 * The state tracker asks for the textures it needs.
334 *
335 * It should try to only ask for attachments that it currently renders
336 * to, thus allowing the winsys to delay the allocation of textures not
337 * needed. For example front buffer attachments are not needed if you
338 * only do back buffer rendering.
339 *
340 * The implementor of this function needs to also ensure
341 * thread safty as this call might be done from multiple threads.
342 *
343 * The returned textures are owned by the caller. They should be
344 * unreferenced when no longer used. If this function is called multiple
345 * times with different sets of attachments, those buffers not included in
346 * the last call might be destroyed. This behavior might change in the
347 * future.
348 */
349 bool (*validate)(struct st_context_iface *stctx,
350 struct st_framebuffer_iface *stfbi,
351 const enum st_attachment_type *statts,
352 unsigned count,
353 struct pipe_resource **out);
354 bool (*flush_swapbuffers) (struct st_context_iface *stctx,
355 struct st_framebuffer_iface *stfbi);
356 };
357
358 /**
359 * Represent a rendering context.
360 *
361 * This entity is created from st_api and used by the state tracker manager.
362 */
363 struct st_context_iface
364 {
365 /**
366 * Available for the state tracker and the manager to use.
367 */
368 void *st_context_private;
369 void *st_manager_private;
370
371 /**
372 * The state tracker manager that manages this object.
373 */
374 struct st_manager *state_manager;
375
376 /**
377 * The CSO context associated with this context in case we need to draw
378 * something before swap buffers.
379 */
380 struct cso_context *cso_context;
381
382 /**
383 * The gallium context.
384 */
385 struct pipe_context *pipe;
386
387 /**
388 * Destroy the context.
389 */
390 void (*destroy)(struct st_context_iface *stctxi);
391
392 /**
393 * Flush all drawing from context to the pipe also flushes the pipe.
394 */
395 void (*flush)(struct st_context_iface *stctxi, unsigned flags,
396 struct pipe_fence_handle **fence,
397 void (*notify_before_flush_cb) (void*),
398 void* notify_before_flush_cb_args);
399
400 /**
401 * Replace the texture image of a texture object at the specified level.
402 *
403 * This function is optional.
404 */
405 bool (*teximage)(struct st_context_iface *stctxi,
406 enum st_texture_type target,
407 int level, enum pipe_format internal_format,
408 struct pipe_resource *tex, bool mipmap);
409
410 /**
411 * Used to implement glXCopyContext.
412 */
413 void (*copy)(struct st_context_iface *stctxi,
414 struct st_context_iface *stsrci, unsigned mask);
415
416 /**
417 * Used to implement wglShareLists.
418 */
419 bool (*share)(struct st_context_iface *stctxi,
420 struct st_context_iface *stsrci);
421
422 /**
423 * Start the thread if the API has a worker thread.
424 * Called after the context has been created and fully initialized on both
425 * sides (e.g. st/mesa and st/dri).
426 */
427 void (*start_thread)(struct st_context_iface *stctxi);
428
429 /**
430 * If the API is multithreaded, wait for all queued commands to complete.
431 * Called from the main thread.
432 */
433 void (*thread_finish)(struct st_context_iface *stctxi);
434 };
435
436
437 /**
438 * Represent a state tracker manager.
439 *
440 * This interface is implemented by the state tracker manager. It corresponds
441 * to a "display" in the window system.
442 */
443 struct st_manager
444 {
445 struct pipe_screen *screen;
446
447 /**
448 * Look up and return the info of an EGLImage.
449 *
450 * This is used to implement for example EGLImageTargetTexture2DOES.
451 * The GLeglImageOES agrument of that call is passed directly to this
452 * function call and the information needed to access this is returned
453 * in the given struct out.
454 *
455 * @smapi: manager owning the caller context
456 * @stctx: caller context
457 * @egl_image: EGLImage that caller recived
458 * @out: return struct filled out with access information.
459 *
460 * This function is optional.
461 */
462 bool (*get_egl_image)(struct st_manager *smapi,
463 void *egl_image,
464 struct st_egl_image *out);
465
466 /**
467 * Query an manager param.
468 */
469 int (*get_param)(struct st_manager *smapi,
470 enum st_manager_param param);
471
472 /**
473 * Call the loader function setBackgroundContext. Called from the worker
474 * thread.
475 */
476 void (*set_background_context)(struct st_context_iface *stctxi,
477 struct util_queue_monitoring *queue_info);
478
479 /**
480 * Destroy any private data used by the state tracker manager.
481 */
482 void (*destroy)(struct st_manager *smapi);
483
484 /**
485 * Available for the state tracker manager to use.
486 */
487 void *st_manager_private;
488 };
489
490 /**
491 * Represent a rendering API such as OpenGL or OpenVG.
492 *
493 * Implemented by the state tracker and used by the state tracker manager.
494 */
495 struct st_api
496 {
497 /**
498 * The name of the rendering API. This is informative.
499 */
500 const char *name;
501
502 /**
503 * The supported rendering API.
504 */
505 enum st_api_type api;
506
507 /**
508 * The supported profiles. Tested with ST_PROFILE_*_MASK.
509 */
510 unsigned profile_mask;
511
512 /**
513 * The supported optional features. Tested with ST_FEATURE_*_MASK.
514 */
515 unsigned feature_mask;
516
517 /**
518 * Destroy the API.
519 */
520 void (*destroy)(struct st_api *stapi);
521
522 /**
523 * Query supported OpenGL versions. (if applicable)
524 * The format is (major*10+minor).
525 */
526 void (*query_versions)(struct st_api *stapi, struct st_manager *sm,
527 struct st_config_options *options,
528 int *gl_core_version,
529 int *gl_compat_version,
530 int *gl_es1_version,
531 int *gl_es2_version);
532
533 /**
534 * Create a rendering context.
535 */
536 struct st_context_iface *(*create_context)(struct st_api *stapi,
537 struct st_manager *smapi,
538 const struct st_context_attribs *attribs,
539 enum st_context_error *error,
540 struct st_context_iface *stsharei);
541
542 /**
543 * Bind the context to the calling thread with draw and read as drawables.
544 *
545 * The framebuffers might be NULL, or might have different visuals than the
546 * context does.
547 */
548 bool (*make_current)(struct st_api *stapi,
549 struct st_context_iface *stctxi,
550 struct st_framebuffer_iface *stdrawi,
551 struct st_framebuffer_iface *streadi);
552
553 /**
554 * Get the currently bound context in the calling thread.
555 */
556 struct st_context_iface *(*get_current)(struct st_api *stapi);
557
558 /**
559 * Notify the st manager the framebuffer interface object
560 * is no longer valid.
561 */
562 void (*destroy_drawable)(struct st_api *stapi,
563 struct st_framebuffer_iface *stfbi);
564 };
565
566 /**
567 * Return true if the visual has the specified buffers.
568 */
569 static inline bool
570 st_visual_have_buffers(const struct st_visual *visual, unsigned mask)
571 {
572 return ((visual->buffer_mask & mask) == mask);
573 }
574
575 #endif /* _API_H_ */