a7e602c874fb34f9f74e5ce8ac61d29bd0c43e32
[mesa.git] / src / gallium / include / frontend / api.h
1 /**********************************************************
2 * Copyright 2010 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
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11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
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24 **********************************************************/
25
26
27 #ifndef _API_H_
28 #define _API_H_
29
30 #include "pipe/p_format.h"
31
32 /**
33 * \file API for communication between gallium frontends and supporting
34 * frontends such as DRI.
35 *
36 * This file defines an API to be implemented by both gallium frontends and
37 * their managers.
38 */
39
40 /**
41 * The supported rendering API.
42 */
43 enum st_api_type {
44 ST_API_OPENGL,
45 ST_API_OPENVG,
46
47 ST_API_COUNT
48 };
49
50 /**
51 * The profile of a context.
52 */
53 enum st_profile_type
54 {
55 ST_PROFILE_DEFAULT, /**< OpenGL compatibility profile */
56 ST_PROFILE_OPENGL_CORE, /**< OpenGL 3.2+ core profile */
57 ST_PROFILE_OPENGL_ES1, /**< OpenGL ES 1.x */
58 ST_PROFILE_OPENGL_ES2 /**< OpenGL ES 2.0 */
59 };
60
61 /* for profile_mask in st_api */
62 #define ST_PROFILE_DEFAULT_MASK (1 << ST_PROFILE_DEFAULT)
63 #define ST_PROFILE_OPENGL_CORE_MASK (1 << ST_PROFILE_OPENGL_CORE)
64 #define ST_PROFILE_OPENGL_ES1_MASK (1 << ST_PROFILE_OPENGL_ES1)
65 #define ST_PROFILE_OPENGL_ES2_MASK (1 << ST_PROFILE_OPENGL_ES2)
66
67 /**
68 * Optional API features.
69 */
70 enum st_api_feature
71 {
72 ST_API_FEATURE_MS_VISUALS /**< support for multisample visuals */
73 };
74
75 /* for feature_mask in st_api */
76 #define ST_API_FEATURE_MS_VISUALS_MASK (1 << ST_API_FEATURE_MS_VISUALS)
77
78 /**
79 * New context flags for GL 3.0 and beyond.
80 *
81 * Profile information (core vs. compatibilty for OpenGL 3.2+) is communicated
82 * through the \c st_profile_type, not through flags.
83 */
84 #define ST_CONTEXT_FLAG_DEBUG (1 << 0)
85 #define ST_CONTEXT_FLAG_FORWARD_COMPATIBLE (1 << 1)
86 #define ST_CONTEXT_FLAG_ROBUST_ACCESS (1 << 2)
87 #define ST_CONTEXT_FLAG_RESET_NOTIFICATION_ENABLED (1 << 3)
88 #define ST_CONTEXT_FLAG_NO_ERROR (1 << 4)
89 #define ST_CONTEXT_FLAG_RELEASE_NONE (1 << 5)
90 #define ST_CONTEXT_FLAG_HIGH_PRIORITY (1 << 6)
91 #define ST_CONTEXT_FLAG_LOW_PRIORITY (1 << 7)
92
93 /**
94 * Reasons that context creation might fail.
95 */
96 enum st_context_error {
97 ST_CONTEXT_SUCCESS = 0,
98 ST_CONTEXT_ERROR_NO_MEMORY,
99 ST_CONTEXT_ERROR_BAD_API,
100 ST_CONTEXT_ERROR_BAD_VERSION,
101 ST_CONTEXT_ERROR_BAD_FLAG,
102 ST_CONTEXT_ERROR_UNKNOWN_ATTRIBUTE,
103 ST_CONTEXT_ERROR_UNKNOWN_FLAG
104 };
105
106 /**
107 * Used in st_context_iface->teximage.
108 */
109 enum st_texture_type {
110 ST_TEXTURE_1D,
111 ST_TEXTURE_2D,
112 ST_TEXTURE_3D,
113 ST_TEXTURE_RECT
114 };
115
116 /**
117 * Available attachments of framebuffer.
118 */
119 enum st_attachment_type {
120 ST_ATTACHMENT_FRONT_LEFT,
121 ST_ATTACHMENT_BACK_LEFT,
122 ST_ATTACHMENT_FRONT_RIGHT,
123 ST_ATTACHMENT_BACK_RIGHT,
124 ST_ATTACHMENT_DEPTH_STENCIL,
125 ST_ATTACHMENT_ACCUM,
126 ST_ATTACHMENT_SAMPLE,
127
128 ST_ATTACHMENT_COUNT,
129 ST_ATTACHMENT_INVALID = -1
130 };
131
132 /* for buffer_mask in st_visual */
133 #define ST_ATTACHMENT_FRONT_LEFT_MASK (1 << ST_ATTACHMENT_FRONT_LEFT)
134 #define ST_ATTACHMENT_BACK_LEFT_MASK (1 << ST_ATTACHMENT_BACK_LEFT)
135 #define ST_ATTACHMENT_FRONT_RIGHT_MASK (1 << ST_ATTACHMENT_FRONT_RIGHT)
136 #define ST_ATTACHMENT_BACK_RIGHT_MASK (1 << ST_ATTACHMENT_BACK_RIGHT)
137 #define ST_ATTACHMENT_DEPTH_STENCIL_MASK (1 << ST_ATTACHMENT_DEPTH_STENCIL)
138 #define ST_ATTACHMENT_ACCUM_MASK (1 << ST_ATTACHMENT_ACCUM)
139 #define ST_ATTACHMENT_SAMPLE_MASK (1 << ST_ATTACHMENT_SAMPLE)
140
141 /**
142 * Flush flags.
143 */
144 #define ST_FLUSH_FRONT (1 << 0)
145 #define ST_FLUSH_END_OF_FRAME (1 << 1)
146 #define ST_FLUSH_WAIT (1 << 2)
147 #define ST_FLUSH_FENCE_FD (1 << 3)
148
149 /**
150 * Value to st_manager->get_param function.
151 */
152 enum st_manager_param {
153 /**
154 * The DRI frontend on old libGL's doesn't do the right thing
155 * with regards to invalidating the framebuffers.
156 *
157 * For the GL gallium frontend that means that it needs to invalidate
158 * the framebuffer in glViewport itself.
159 */
160 ST_MANAGER_BROKEN_INVALIDATE
161 };
162
163 struct pipe_context;
164 struct pipe_resource;
165 struct pipe_fence_handle;
166 struct util_queue_monitoring;
167
168 /**
169 * Used in st_manager_iface->get_egl_image.
170 */
171 struct st_egl_image
172 {
173 /* this is owned by the caller */
174 struct pipe_resource *texture;
175
176 /* format only differs from texture->format for multi-planar (YUV): */
177 enum pipe_format format;
178
179 unsigned level;
180 unsigned layer;
181 /* GL internal format. */
182 unsigned internalformat;
183 };
184
185 /**
186 * Represent the visual of a framebuffer.
187 */
188 struct st_visual
189 {
190 bool no_config;
191
192 /**
193 * Available buffers. Bitfield of ST_ATTACHMENT_*_MASK bits.
194 */
195 unsigned buffer_mask;
196
197 /**
198 * Buffer formats. The formats are always set even when the buffer is
199 * not available.
200 */
201 enum pipe_format color_format;
202 enum pipe_format depth_stencil_format;
203 enum pipe_format accum_format;
204 unsigned samples;
205
206 /**
207 * Desired render buffer.
208 */
209 enum st_attachment_type render_buffer;
210 };
211
212
213 /**
214 * Configuration options from driconf
215 */
216 struct st_config_options
217 {
218 bool disable_blend_func_extended;
219 bool disable_glsl_line_continuations;
220 bool disable_arb_gpu_shader5;
221 bool force_glsl_extensions_warn;
222 unsigned force_glsl_version;
223 bool allow_glsl_extension_directive_midshader;
224 bool allow_glsl_builtin_const_expression;
225 bool allow_glsl_relaxed_es;
226 bool allow_glsl_builtin_variable_redeclaration;
227 bool allow_higher_compat_version;
228 bool glsl_zero_init;
229 bool vs_position_always_invariant;
230 bool force_glsl_abs_sqrt;
231 bool allow_glsl_cross_stage_interpolation_mismatch;
232 bool allow_glsl_layout_qualifier_on_function_parameters;
233 bool allow_draw_out_of_order;
234 bool force_integer_tex_nearest;
235 char *force_gl_vendor;
236 unsigned char config_options_sha1[20];
237 };
238
239 /**
240 * Represent the attributes of a context.
241 */
242 struct st_context_attribs
243 {
244 /**
245 * The profile and minimal version to support.
246 *
247 * The valid profiles and versions are rendering API dependent. The latest
248 * version satisfying the request should be returned.
249 */
250 enum st_profile_type profile;
251 int major, minor;
252
253 /** Mask of ST_CONTEXT_FLAG_x bits */
254 unsigned flags;
255
256 /**
257 * The visual of the framebuffers the context will be bound to.
258 */
259 struct st_visual visual;
260
261 /**
262 * Configuration options.
263 */
264 struct st_config_options options;
265 };
266
267 struct st_context_iface;
268 struct st_manager;
269
270 /**
271 * Represent a windowing system drawable.
272 *
273 * The framebuffer is implemented by the frontend manager and
274 * used by gallium frontends.
275 *
276 * Instead of the winsys poking into the frontend context to figure
277 * out what buffers that might be needed in the future by the frontend
278 * context, it calls into the framebuffer to get the textures.
279 *
280 * This structure along with the notify_invalid_framebuffer
281 * allows framebuffers to be shared between different threads
282 * but at the same make the API context free from thread
283 * synchronization primitves, with the exception of a small
284 * atomic flag used for notification of framebuffer dirty status.
285 *
286 * The thread synchronization is put inside the framebuffer
287 * and only called once the framebuffer has become dirty.
288 */
289 struct st_framebuffer_iface
290 {
291 /**
292 * Atomic stamp which changes when framebuffers need to be updated.
293 */
294 int32_t stamp;
295
296 /**
297 * Identifier that uniquely identifies the framebuffer interface object.
298 */
299 uint32_t ID;
300
301 /**
302 * The frontend manager that manages this object.
303 */
304 struct st_manager *state_manager;
305
306 /**
307 * Available for the frontend manager to use.
308 */
309 void *st_manager_private;
310
311 /**
312 * The visual of a framebuffer.
313 */
314 const struct st_visual *visual;
315
316 /**
317 * Flush the front buffer.
318 *
319 * On some window systems, changes to the front buffers are not immediately
320 * visible. They need to be flushed.
321 *
322 * @att is one of the front buffer attachments.
323 */
324 bool (*flush_front)(struct st_context_iface *stctx,
325 struct st_framebuffer_iface *stfbi,
326 enum st_attachment_type statt);
327
328 /**
329 * the gallium frontend asks for the textures it needs.
330 *
331 * It should try to only ask for attachments that it currently renders
332 * to, thus allowing the winsys to delay the allocation of textures not
333 * needed. For example front buffer attachments are not needed if you
334 * only do back buffer rendering.
335 *
336 * The implementor of this function needs to also ensure
337 * thread safty as this call might be done from multiple threads.
338 *
339 * The returned textures are owned by the caller. They should be
340 * unreferenced when no longer used. If this function is called multiple
341 * times with different sets of attachments, those buffers not included in
342 * the last call might be destroyed. This behavior might change in the
343 * future.
344 */
345 bool (*validate)(struct st_context_iface *stctx,
346 struct st_framebuffer_iface *stfbi,
347 const enum st_attachment_type *statts,
348 unsigned count,
349 struct pipe_resource **out);
350 bool (*flush_swapbuffers) (struct st_context_iface *stctx,
351 struct st_framebuffer_iface *stfbi);
352 };
353
354 /**
355 * Represent a rendering context.
356 *
357 * This entity is created from st_api and used by the frontend manager.
358 */
359 struct st_context_iface
360 {
361 /**
362 * Available for the gallium frontend and the manager to use.
363 */
364 void *st_context_private;
365 void *st_manager_private;
366
367 /**
368 * The frontend manager that manages this object.
369 */
370 struct st_manager *state_manager;
371
372 /**
373 * The CSO context associated with this context in case we need to draw
374 * something before swap buffers.
375 */
376 struct cso_context *cso_context;
377
378 /**
379 * The gallium context.
380 */
381 struct pipe_context *pipe;
382
383 /**
384 * Destroy the context.
385 */
386 void (*destroy)(struct st_context_iface *stctxi);
387
388 /**
389 * Flush all drawing from context to the pipe also flushes the pipe.
390 */
391 void (*flush)(struct st_context_iface *stctxi, unsigned flags,
392 struct pipe_fence_handle **fence,
393 void (*notify_before_flush_cb) (void*),
394 void* notify_before_flush_cb_args);
395
396 /**
397 * Replace the texture image of a texture object at the specified level.
398 *
399 * This function is optional.
400 */
401 bool (*teximage)(struct st_context_iface *stctxi,
402 enum st_texture_type target,
403 int level, enum pipe_format internal_format,
404 struct pipe_resource *tex, bool mipmap);
405
406 /**
407 * Used to implement glXCopyContext.
408 */
409 void (*copy)(struct st_context_iface *stctxi,
410 struct st_context_iface *stsrci, unsigned mask);
411
412 /**
413 * Used to implement wglShareLists.
414 */
415 bool (*share)(struct st_context_iface *stctxi,
416 struct st_context_iface *stsrci);
417
418 /**
419 * Start the thread if the API has a worker thread.
420 * Called after the context has been created and fully initialized on both
421 * sides (e.g. st/mesa and st/dri).
422 */
423 void (*start_thread)(struct st_context_iface *stctxi);
424
425 /**
426 * If the API is multithreaded, wait for all queued commands to complete.
427 * Called from the main thread.
428 */
429 void (*thread_finish)(struct st_context_iface *stctxi);
430 };
431
432
433 /**
434 * Represent a frontend manager.
435 *
436 * This interface is implemented by the frontend manager. It corresponds
437 * to a "display" in the window system.
438 */
439 struct st_manager
440 {
441 struct pipe_screen *screen;
442
443 /**
444 * Look up and return the info of an EGLImage.
445 *
446 * This is used to implement for example EGLImageTargetTexture2DOES.
447 * The GLeglImageOES agrument of that call is passed directly to this
448 * function call and the information needed to access this is returned
449 * in the given struct out.
450 *
451 * @smapi: manager owning the caller context
452 * @stctx: caller context
453 * @egl_image: EGLImage that caller recived
454 * @out: return struct filled out with access information.
455 *
456 * This function is optional.
457 */
458 bool (*get_egl_image)(struct st_manager *smapi,
459 void *egl_image,
460 struct st_egl_image *out);
461
462 /**
463 * Query an manager param.
464 */
465 int (*get_param)(struct st_manager *smapi,
466 enum st_manager_param param);
467
468 /**
469 * Call the loader function setBackgroundContext. Called from the worker
470 * thread.
471 */
472 void (*set_background_context)(struct st_context_iface *stctxi,
473 struct util_queue_monitoring *queue_info);
474
475 /**
476 * Destroy any private data used by the frontend manager.
477 */
478 void (*destroy)(struct st_manager *smapi);
479
480 /**
481 * Available for the frontend manager to use.
482 */
483 void *st_manager_private;
484 };
485
486 /**
487 * Represent a rendering API such as OpenGL or OpenVG.
488 *
489 * Implemented by the gallium frontend and used by the frontend manager.
490 */
491 struct st_api
492 {
493 /**
494 * The name of the rendering API. This is informative.
495 */
496 const char *name;
497
498 /**
499 * The supported rendering API.
500 */
501 enum st_api_type api;
502
503 /**
504 * The supported profiles. Tested with ST_PROFILE_*_MASK.
505 */
506 unsigned profile_mask;
507
508 /**
509 * The supported optional features. Tested with ST_FEATURE_*_MASK.
510 */
511 unsigned feature_mask;
512
513 /**
514 * Destroy the API.
515 */
516 void (*destroy)(struct st_api *stapi);
517
518 /**
519 * Query supported OpenGL versions. (if applicable)
520 * The format is (major*10+minor).
521 */
522 void (*query_versions)(struct st_api *stapi, struct st_manager *sm,
523 struct st_config_options *options,
524 int *gl_core_version,
525 int *gl_compat_version,
526 int *gl_es1_version,
527 int *gl_es2_version);
528
529 /**
530 * Create a rendering context.
531 */
532 struct st_context_iface *(*create_context)(struct st_api *stapi,
533 struct st_manager *smapi,
534 const struct st_context_attribs *attribs,
535 enum st_context_error *error,
536 struct st_context_iface *stsharei);
537
538 /**
539 * Bind the context to the calling thread with draw and read as drawables.
540 *
541 * The framebuffers might be NULL, or might have different visuals than the
542 * context does.
543 */
544 bool (*make_current)(struct st_api *stapi,
545 struct st_context_iface *stctxi,
546 struct st_framebuffer_iface *stdrawi,
547 struct st_framebuffer_iface *streadi);
548
549 /**
550 * Get the currently bound context in the calling thread.
551 */
552 struct st_context_iface *(*get_current)(struct st_api *stapi);
553
554 /**
555 * Notify the st manager the framebuffer interface object
556 * is no longer valid.
557 */
558 void (*destroy_drawable)(struct st_api *stapi,
559 struct st_framebuffer_iface *stfbi);
560 };
561
562 /**
563 * Return true if the visual has the specified buffers.
564 */
565 static inline bool
566 st_visual_have_buffers(const struct st_visual *visual, unsigned mask)
567 {
568 return ((visual->buffer_mask & mask) == mask);
569 }
570
571 #endif /* _API_H_ */