gallium: add an index argument to create_query
[mesa.git] / src / gallium / include / pipe / p_context.h
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
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14 * The above copyright notice and this permission notice (including the
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16 * of the Software.
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27
28 #ifndef PIPE_CONTEXT_H
29 #define PIPE_CONTEXT_H
30
31 #include "p_compiler.h"
32 #include "p_format.h"
33 #include "p_video_enums.h"
34 #include "p_defines.h"
35
36 #ifdef __cplusplus
37 extern "C" {
38 #endif
39
40
41 struct pipe_blend_color;
42 struct pipe_blend_state;
43 struct pipe_blit_info;
44 struct pipe_box;
45 struct pipe_clip_state;
46 struct pipe_constant_buffer;
47 struct pipe_depth_stencil_alpha_state;
48 struct pipe_draw_info;
49 struct pipe_fence_handle;
50 struct pipe_framebuffer_state;
51 struct pipe_index_buffer;
52 struct pipe_query;
53 struct pipe_poly_stipple;
54 struct pipe_rasterizer_state;
55 struct pipe_resolve_info;
56 struct pipe_resource;
57 struct pipe_sampler_state;
58 struct pipe_sampler_view;
59 struct pipe_scissor_state;
60 struct pipe_shader_state;
61 struct pipe_stencil_ref;
62 struct pipe_stream_output_target;
63 struct pipe_surface;
64 struct pipe_transfer;
65 struct pipe_vertex_buffer;
66 struct pipe_vertex_element;
67 struct pipe_video_buffer;
68 struct pipe_video_codec;
69 struct pipe_viewport_state;
70 struct pipe_compute_state;
71 union pipe_color_union;
72 union pipe_query_result;
73
74 /**
75 * Gallium rendering context. Basically:
76 * - state setting functions
77 * - VBO drawing functions
78 * - surface functions
79 */
80 struct pipe_context {
81 struct pipe_screen *screen;
82
83 void *priv; /**< context private data (for DRI for example) */
84 void *draw; /**< private, for draw module (temporary?) */
85
86 void (*destroy)( struct pipe_context * );
87
88 /**
89 * VBO drawing
90 */
91 /*@{*/
92 void (*draw_vbo)( struct pipe_context *pipe,
93 const struct pipe_draw_info *info );
94 /*@}*/
95
96 /**
97 * Predicate subsequent rendering on occlusion query result
98 * \param query the query predicate, or NULL if no predicate
99 * \param condition whether to skip on FALSE or TRUE query results
100 * \param mode one of PIPE_RENDER_COND_x
101 */
102 void (*render_condition)( struct pipe_context *pipe,
103 struct pipe_query *query,
104 boolean condition,
105 uint mode );
106
107 /**
108 * Query objects
109 */
110 /*@{*/
111 struct pipe_query *(*create_query)( struct pipe_context *pipe,
112 unsigned query_type,
113 unsigned index );
114
115 void (*destroy_query)(struct pipe_context *pipe,
116 struct pipe_query *q);
117
118 void (*begin_query)(struct pipe_context *pipe, struct pipe_query *q);
119 void (*end_query)(struct pipe_context *pipe, struct pipe_query *q);
120
121 /**
122 * Get results of a query.
123 * \param wait if true, this query will block until the result is ready
124 * \return TRUE if results are ready, FALSE otherwise
125 */
126 boolean (*get_query_result)(struct pipe_context *pipe,
127 struct pipe_query *q,
128 boolean wait,
129 union pipe_query_result *result);
130 /*@}*/
131
132 /**
133 * State functions (create/bind/destroy state objects)
134 */
135 /*@{*/
136 void * (*create_blend_state)(struct pipe_context *,
137 const struct pipe_blend_state *);
138 void (*bind_blend_state)(struct pipe_context *, void *);
139 void (*delete_blend_state)(struct pipe_context *, void *);
140
141 void * (*create_sampler_state)(struct pipe_context *,
142 const struct pipe_sampler_state *);
143 void (*bind_sampler_states)(struct pipe_context *,
144 unsigned shader, unsigned start_slot,
145 unsigned num_samplers, void **samplers);
146 void (*delete_sampler_state)(struct pipe_context *, void *);
147
148 void * (*create_rasterizer_state)(struct pipe_context *,
149 const struct pipe_rasterizer_state *);
150 void (*bind_rasterizer_state)(struct pipe_context *, void *);
151 void (*delete_rasterizer_state)(struct pipe_context *, void *);
152
153 void * (*create_depth_stencil_alpha_state)(struct pipe_context *,
154 const struct pipe_depth_stencil_alpha_state *);
155 void (*bind_depth_stencil_alpha_state)(struct pipe_context *, void *);
156 void (*delete_depth_stencil_alpha_state)(struct pipe_context *, void *);
157
158 void * (*create_fs_state)(struct pipe_context *,
159 const struct pipe_shader_state *);
160 void (*bind_fs_state)(struct pipe_context *, void *);
161 void (*delete_fs_state)(struct pipe_context *, void *);
162
163 void * (*create_vs_state)(struct pipe_context *,
164 const struct pipe_shader_state *);
165 void (*bind_vs_state)(struct pipe_context *, void *);
166 void (*delete_vs_state)(struct pipe_context *, void *);
167
168 void * (*create_gs_state)(struct pipe_context *,
169 const struct pipe_shader_state *);
170 void (*bind_gs_state)(struct pipe_context *, void *);
171 void (*delete_gs_state)(struct pipe_context *, void *);
172
173 void * (*create_vertex_elements_state)(struct pipe_context *,
174 unsigned num_elements,
175 const struct pipe_vertex_element *);
176 void (*bind_vertex_elements_state)(struct pipe_context *, void *);
177 void (*delete_vertex_elements_state)(struct pipe_context *, void *);
178
179 /*@}*/
180
181 /**
182 * Parameter-like state (or properties)
183 */
184 /*@{*/
185 void (*set_blend_color)( struct pipe_context *,
186 const struct pipe_blend_color * );
187
188 void (*set_stencil_ref)( struct pipe_context *,
189 const struct pipe_stencil_ref * );
190
191 void (*set_sample_mask)( struct pipe_context *,
192 unsigned sample_mask );
193
194 void (*set_min_samples)( struct pipe_context *,
195 unsigned min_samples );
196
197 void (*set_clip_state)( struct pipe_context *,
198 const struct pipe_clip_state * );
199
200 void (*set_constant_buffer)( struct pipe_context *,
201 uint shader, uint index,
202 struct pipe_constant_buffer *buf );
203
204 void (*set_framebuffer_state)( struct pipe_context *,
205 const struct pipe_framebuffer_state * );
206
207 void (*set_polygon_stipple)( struct pipe_context *,
208 const struct pipe_poly_stipple * );
209
210 void (*set_scissor_states)( struct pipe_context *,
211 unsigned start_slot,
212 unsigned num_scissors,
213 const struct pipe_scissor_state * );
214
215 void (*set_viewport_states)( struct pipe_context *,
216 unsigned start_slot,
217 unsigned num_viewports,
218 const struct pipe_viewport_state *);
219
220 void (*set_sampler_views)(struct pipe_context *, unsigned shader,
221 unsigned start_slot, unsigned num_views,
222 struct pipe_sampler_view **);
223
224 /**
225 * Bind an array of shader resources that will be used by the
226 * graphics pipeline. Any resources that were previously bound to
227 * the specified range will be unbound after this call.
228 *
229 * \param start first resource to bind.
230 * \param count number of consecutive resources to bind.
231 * \param resources array of pointers to the resources to bind, it
232 * should contain at least \a count elements
233 * unless it's NULL, in which case no new
234 * resources will be bound.
235 */
236 void (*set_shader_resources)(struct pipe_context *,
237 unsigned start, unsigned count,
238 struct pipe_surface **resources);
239
240 void (*set_vertex_buffers)( struct pipe_context *,
241 unsigned start_slot,
242 unsigned num_buffers,
243 const struct pipe_vertex_buffer * );
244
245 void (*set_index_buffer)( struct pipe_context *pipe,
246 const struct pipe_index_buffer * );
247
248 /*@}*/
249
250 /**
251 * Stream output functions.
252 */
253 /*@{*/
254
255 struct pipe_stream_output_target *(*create_stream_output_target)(
256 struct pipe_context *,
257 struct pipe_resource *,
258 unsigned buffer_offset,
259 unsigned buffer_size);
260
261 void (*stream_output_target_destroy)(struct pipe_context *,
262 struct pipe_stream_output_target *);
263
264 void (*set_stream_output_targets)(struct pipe_context *,
265 unsigned num_targets,
266 struct pipe_stream_output_target **targets,
267 const unsigned *offsets);
268
269 /*@}*/
270
271
272 /**
273 * Resource functions for blit-like functionality
274 *
275 * If a driver supports multisampling, blit must implement color resolve.
276 */
277 /*@{*/
278
279 /**
280 * Copy a block of pixels from one resource to another.
281 * The resource must be of the same format.
282 * Resources with nr_samples > 1 are not allowed.
283 */
284 void (*resource_copy_region)(struct pipe_context *pipe,
285 struct pipe_resource *dst,
286 unsigned dst_level,
287 unsigned dstx, unsigned dsty, unsigned dstz,
288 struct pipe_resource *src,
289 unsigned src_level,
290 const struct pipe_box *src_box);
291
292 /* Optimal hardware path for blitting pixels.
293 * Scaling, format conversion, up- and downsampling (resolve) are allowed.
294 */
295 void (*blit)(struct pipe_context *pipe,
296 const struct pipe_blit_info *info);
297
298 /*@}*/
299
300 /**
301 * Clear the specified set of currently bound buffers to specified values.
302 * The entire buffers are cleared (no scissor, no colormask, etc).
303 *
304 * \param buffers bitfield of PIPE_CLEAR_* values.
305 * \param color pointer to a union of fiu array for each of r, g, b, a.
306 * \param depth depth clear value in [0,1].
307 * \param stencil stencil clear value
308 */
309 void (*clear)(struct pipe_context *pipe,
310 unsigned buffers,
311 const union pipe_color_union *color,
312 double depth,
313 unsigned stencil);
314
315 /**
316 * Clear a color rendertarget surface.
317 * \param color pointer to an union of fiu array for each of r, g, b, a.
318 */
319 void (*clear_render_target)(struct pipe_context *pipe,
320 struct pipe_surface *dst,
321 const union pipe_color_union *color,
322 unsigned dstx, unsigned dsty,
323 unsigned width, unsigned height);
324
325 /**
326 * Clear a depth-stencil surface.
327 * \param clear_flags bitfield of PIPE_CLEAR_DEPTH/STENCIL values.
328 * \param depth depth clear value in [0,1].
329 * \param stencil stencil clear value
330 */
331 void (*clear_depth_stencil)(struct pipe_context *pipe,
332 struct pipe_surface *dst,
333 unsigned clear_flags,
334 double depth,
335 unsigned stencil,
336 unsigned dstx, unsigned dsty,
337 unsigned width, unsigned height);
338
339 /**
340 * Clear a buffer. Runs a memset over the specified region with the element
341 * value passed in through clear_value of size clear_value_size.
342 */
343 void (*clear_buffer)(struct pipe_context *pipe,
344 struct pipe_resource *res,
345 unsigned offset,
346 unsigned size,
347 const void *clear_value,
348 int clear_value_size);
349
350 /** Flush draw commands
351 *
352 * \param flags bitfield of enum pipe_flush_flags values.
353 */
354 void (*flush)(struct pipe_context *pipe,
355 struct pipe_fence_handle **fence,
356 unsigned flags);
357
358 /**
359 * Create a view on a texture to be used by a shader stage.
360 */
361 struct pipe_sampler_view * (*create_sampler_view)(struct pipe_context *ctx,
362 struct pipe_resource *texture,
363 const struct pipe_sampler_view *templat);
364
365 void (*sampler_view_destroy)(struct pipe_context *ctx,
366 struct pipe_sampler_view *view);
367
368
369 /**
370 * Get a surface which is a "view" into a resource, used by
371 * render target / depth stencil stages.
372 */
373 struct pipe_surface *(*create_surface)(struct pipe_context *ctx,
374 struct pipe_resource *resource,
375 const struct pipe_surface *templat);
376
377 void (*surface_destroy)(struct pipe_context *ctx,
378 struct pipe_surface *);
379
380 /**
381 * Map a resource.
382 *
383 * Transfers are (by default) context-private and allow uploads to be
384 * interleaved with rendering.
385 *
386 * out_transfer will contain the transfer object that must be passed
387 * to all the other transfer functions. It also contains useful
388 * information (like texture strides).
389 */
390 void *(*transfer_map)(struct pipe_context *,
391 struct pipe_resource *resource,
392 unsigned level,
393 unsigned usage, /* a combination of PIPE_TRANSFER_x */
394 const struct pipe_box *,
395 struct pipe_transfer **out_transfer);
396
397 /* If transfer was created with WRITE|FLUSH_EXPLICIT, only the
398 * regions specified with this call are guaranteed to be written to
399 * the resource.
400 */
401 void (*transfer_flush_region)( struct pipe_context *,
402 struct pipe_transfer *transfer,
403 const struct pipe_box *);
404
405 void (*transfer_unmap)(struct pipe_context *,
406 struct pipe_transfer *transfer);
407
408 /* One-shot transfer operation with data supplied in a user
409 * pointer. XXX: strides??
410 */
411 void (*transfer_inline_write)( struct pipe_context *,
412 struct pipe_resource *,
413 unsigned level,
414 unsigned usage, /* a combination of PIPE_TRANSFER_x */
415 const struct pipe_box *,
416 const void *data,
417 unsigned stride,
418 unsigned layer_stride);
419
420 /**
421 * Flush any pending framebuffer writes and invalidate texture caches.
422 */
423 void (*texture_barrier)(struct pipe_context *);
424
425 /**
426 * Flush caches according to flags.
427 */
428 void (*memory_barrier)(struct pipe_context *, unsigned flags);
429
430 /**
431 * Creates a video codec for a specific video format/profile
432 */
433 struct pipe_video_codec *(*create_video_codec)( struct pipe_context *context,
434 const struct pipe_video_codec *templat );
435
436 /**
437 * Creates a video buffer as decoding target
438 */
439 struct pipe_video_buffer *(*create_video_buffer)( struct pipe_context *context,
440 const struct pipe_video_buffer *templat );
441
442 /**
443 * Compute kernel execution
444 */
445 /*@{*/
446 /**
447 * Define the compute program and parameters to be used by
448 * pipe_context::launch_grid.
449 */
450 void *(*create_compute_state)(struct pipe_context *context,
451 const struct pipe_compute_state *);
452 void (*bind_compute_state)(struct pipe_context *, void *);
453 void (*delete_compute_state)(struct pipe_context *, void *);
454
455 /**
456 * Bind an array of shader resources that will be used by the
457 * compute program. Any resources that were previously bound to
458 * the specified range will be unbound after this call.
459 *
460 * \param start first resource to bind.
461 * \param count number of consecutive resources to bind.
462 * \param resources array of pointers to the resources to bind, it
463 * should contain at least \a count elements
464 * unless it's NULL, in which case no new
465 * resources will be bound.
466 */
467 void (*set_compute_resources)(struct pipe_context *,
468 unsigned start, unsigned count,
469 struct pipe_surface **resources);
470
471 /**
472 * Bind an array of buffers to be mapped into the address space of
473 * the GLOBAL resource. Any buffers that were previously bound
474 * between [first, first + count - 1] are unbound after this call.
475 *
476 * \param first first buffer to map.
477 * \param count number of consecutive buffers to map.
478 * \param resources array of pointers to the buffers to map, it
479 * should contain at least \a count elements
480 * unless it's NULL, in which case no new
481 * resources will be bound.
482 * \param handles array of pointers to the memory locations that
483 * will be updated with the address each buffer
484 * will be mapped to. The base memory address of
485 * each of the buffers will be added to the value
486 * pointed to by its corresponding handle to form
487 * the final address argument. It should contain
488 * at least \a count elements, unless \a
489 * resources is NULL in which case \a handles
490 * should be NULL as well.
491 *
492 * Note that the driver isn't required to make any guarantees about
493 * the contents of the \a handles array being valid anytime except
494 * during the subsequent calls to pipe_context::launch_grid. This
495 * means that the only sensible location handles[i] may point to is
496 * somewhere within the INPUT buffer itself. This is so to
497 * accommodate implementations that lack virtual memory but
498 * nevertheless migrate buffers on the fly, leading to resource
499 * base addresses that change on each kernel invocation or are
500 * unknown to the pipe driver.
501 */
502 void (*set_global_binding)(struct pipe_context *context,
503 unsigned first, unsigned count,
504 struct pipe_resource **resources,
505 uint32_t **handles);
506
507 /**
508 * Launch the compute kernel starting from instruction \a pc of the
509 * currently bound compute program.
510 *
511 * \a grid_layout and \a block_layout are arrays of size \a
512 * PIPE_COMPUTE_CAP_GRID_DIMENSION that determine the layout of the
513 * grid (in block units) and working block (in thread units) to be
514 * used, respectively.
515 *
516 * \a pc For drivers that use PIPE_SHADER_IR_LLVM as their prefered IR,
517 * this value will be the index of the kernel in the opencl.kernels
518 * metadata list.
519 *
520 * \a input will be used to initialize the INPUT resource, and it
521 * should point to a buffer of at least
522 * pipe_compute_state::req_input_mem bytes.
523 */
524 void (*launch_grid)(struct pipe_context *context,
525 const uint *block_layout, const uint *grid_layout,
526 uint32_t pc, const void *input);
527 /*@}*/
528
529 /**
530 * Get sample position for an individual sample point.
531 *
532 * \param sample_count - total number of samples
533 * \param sample_index - sample to get the position values for
534 * \param out_value - return value of 2 floats for x and y position for
535 * requested sample.
536 */
537 void (*get_sample_position)(struct pipe_context *context,
538 unsigned sample_count,
539 unsigned sample_index,
540 float *out_value);
541
542 /**
543 * Flush the resource cache, so that the resource can be used
544 * by an external client. Possible usage:
545 * - flushing a resource before presenting it on the screen
546 * - flushing a resource if some other process or device wants to use it
547 * This shouldn't be used to flush caches if the resource is only managed
548 * by a single pipe_screen and is not shared with another process.
549 * (i.e. you shouldn't use it to flush caches explicitly if you want to e.g.
550 * use the resource for texturing)
551 */
552 void (*flush_resource)(struct pipe_context *ctx,
553 struct pipe_resource *resource);
554 };
555
556
557 #ifdef __cplusplus
558 }
559 #endif
560
561 #endif /* PIPE_CONTEXT_H */