gallium: add pipe_context::set_log_context
[mesa.git] / src / gallium / include / pipe / p_context.h
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
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16 * of the Software.
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27
28 #ifndef PIPE_CONTEXT_H
29 #define PIPE_CONTEXT_H
30
31 #include "p_compiler.h"
32 #include "p_format.h"
33 #include "p_video_enums.h"
34 #include "p_defines.h"
35 #include <stdio.h>
36
37 #ifdef __cplusplus
38 extern "C" {
39 #endif
40
41
42 struct pipe_blend_color;
43 struct pipe_blend_state;
44 struct pipe_blit_info;
45 struct pipe_box;
46 struct pipe_clip_state;
47 struct pipe_constant_buffer;
48 struct pipe_debug_callback;
49 struct pipe_depth_stencil_alpha_state;
50 struct pipe_device_reset_callback;
51 struct pipe_draw_info;
52 struct pipe_grid_info;
53 struct pipe_fence_handle;
54 struct pipe_framebuffer_state;
55 struct pipe_image_view;
56 struct pipe_query;
57 struct pipe_poly_stipple;
58 struct pipe_rasterizer_state;
59 struct pipe_resolve_info;
60 struct pipe_resource;
61 struct pipe_sampler_state;
62 struct pipe_sampler_view;
63 struct pipe_scissor_state;
64 struct pipe_shader_buffer;
65 struct pipe_shader_state;
66 struct pipe_stencil_ref;
67 struct pipe_stream_output_target;
68 struct pipe_surface;
69 struct pipe_transfer;
70 struct pipe_vertex_buffer;
71 struct pipe_vertex_element;
72 struct pipe_video_buffer;
73 struct pipe_video_codec;
74 struct pipe_viewport_state;
75 struct pipe_compute_state;
76 union pipe_color_union;
77 union pipe_query_result;
78 struct u_log_context;
79 struct u_upload_mgr;
80
81 /**
82 * Gallium rendering context. Basically:
83 * - state setting functions
84 * - VBO drawing functions
85 * - surface functions
86 */
87 struct pipe_context {
88 struct pipe_screen *screen;
89
90 void *priv; /**< context private data (for DRI for example) */
91 void *draw; /**< private, for draw module (temporary?) */
92
93 /**
94 * Stream uploaders created by the driver. All drivers, state trackers, and
95 * modules should use them.
96 *
97 * Use u_upload_alloc or u_upload_data as many times as you want.
98 * Once you are done, use u_upload_unmap.
99 */
100 struct u_upload_mgr *stream_uploader; /* everything but shader constants */
101 struct u_upload_mgr *const_uploader; /* shader constants only */
102
103 void (*destroy)( struct pipe_context * );
104
105 /**
106 * VBO drawing
107 */
108 /*@{*/
109 void (*draw_vbo)( struct pipe_context *pipe,
110 const struct pipe_draw_info *info );
111 /*@}*/
112
113 /**
114 * Predicate subsequent rendering on occlusion query result
115 * \param query the query predicate, or NULL if no predicate
116 * \param condition whether to skip on FALSE or TRUE query results
117 * \param mode one of PIPE_RENDER_COND_x
118 */
119 void (*render_condition)( struct pipe_context *pipe,
120 struct pipe_query *query,
121 boolean condition,
122 enum pipe_render_cond_flag mode );
123
124 /**
125 * Query objects
126 */
127 /*@{*/
128 struct pipe_query *(*create_query)( struct pipe_context *pipe,
129 unsigned query_type,
130 unsigned index );
131
132 /**
133 * Create a query object that queries all given query types simultaneously.
134 *
135 * This can only be used for those query types for which
136 * get_driver_query_info indicates that it must be used. Only one batch
137 * query object may be active at a time.
138 *
139 * There may be additional constraints on which query types can be used
140 * together, in particular those that are implied by
141 * get_driver_query_group_info.
142 *
143 * \param num_queries the number of query types
144 * \param query_types array of \p num_queries query types
145 * \return a query object, or NULL on error.
146 */
147 struct pipe_query *(*create_batch_query)( struct pipe_context *pipe,
148 unsigned num_queries,
149 unsigned *query_types );
150
151 void (*destroy_query)(struct pipe_context *pipe,
152 struct pipe_query *q);
153
154 boolean (*begin_query)(struct pipe_context *pipe, struct pipe_query *q);
155 bool (*end_query)(struct pipe_context *pipe, struct pipe_query *q);
156
157 /**
158 * Get results of a query.
159 * \param wait if true, this query will block until the result is ready
160 * \return TRUE if results are ready, FALSE otherwise
161 */
162 boolean (*get_query_result)(struct pipe_context *pipe,
163 struct pipe_query *q,
164 boolean wait,
165 union pipe_query_result *result);
166
167 /**
168 * Get results of a query, storing into resource. Note that this may not
169 * be used with batch queries.
170 *
171 * \param wait if true, this query will block until the result is ready
172 * \param result_type the type of the value being stored:
173 * \param index for queries that return multiple pieces of data, which
174 * item of that data to store (e.g. for
175 * PIPE_QUERY_PIPELINE_STATISTICS).
176 * When the index is -1, instead of the value of the query
177 * the driver should instead write a 1 or 0 to the appropriate
178 * location with 1 meaning that the query result is available.
179 */
180 void (*get_query_result_resource)(struct pipe_context *pipe,
181 struct pipe_query *q,
182 boolean wait,
183 enum pipe_query_value_type result_type,
184 int index,
185 struct pipe_resource *resource,
186 unsigned offset);
187
188 /**
189 * Set whether all current non-driver queries except TIME_ELAPSED are
190 * active or paused.
191 */
192 void (*set_active_query_state)(struct pipe_context *pipe, boolean enable);
193
194 /*@}*/
195
196 /**
197 * State functions (create/bind/destroy state objects)
198 */
199 /*@{*/
200 void * (*create_blend_state)(struct pipe_context *,
201 const struct pipe_blend_state *);
202 void (*bind_blend_state)(struct pipe_context *, void *);
203 void (*delete_blend_state)(struct pipe_context *, void *);
204
205 void * (*create_sampler_state)(struct pipe_context *,
206 const struct pipe_sampler_state *);
207 void (*bind_sampler_states)(struct pipe_context *,
208 enum pipe_shader_type shader,
209 unsigned start_slot, unsigned num_samplers,
210 void **samplers);
211 void (*delete_sampler_state)(struct pipe_context *, void *);
212
213 void * (*create_rasterizer_state)(struct pipe_context *,
214 const struct pipe_rasterizer_state *);
215 void (*bind_rasterizer_state)(struct pipe_context *, void *);
216 void (*delete_rasterizer_state)(struct pipe_context *, void *);
217
218 void * (*create_depth_stencil_alpha_state)(struct pipe_context *,
219 const struct pipe_depth_stencil_alpha_state *);
220 void (*bind_depth_stencil_alpha_state)(struct pipe_context *, void *);
221 void (*delete_depth_stencil_alpha_state)(struct pipe_context *, void *);
222
223 void * (*create_fs_state)(struct pipe_context *,
224 const struct pipe_shader_state *);
225 void (*bind_fs_state)(struct pipe_context *, void *);
226 void (*delete_fs_state)(struct pipe_context *, void *);
227
228 void * (*create_vs_state)(struct pipe_context *,
229 const struct pipe_shader_state *);
230 void (*bind_vs_state)(struct pipe_context *, void *);
231 void (*delete_vs_state)(struct pipe_context *, void *);
232
233 void * (*create_gs_state)(struct pipe_context *,
234 const struct pipe_shader_state *);
235 void (*bind_gs_state)(struct pipe_context *, void *);
236 void (*delete_gs_state)(struct pipe_context *, void *);
237
238 void * (*create_tcs_state)(struct pipe_context *,
239 const struct pipe_shader_state *);
240 void (*bind_tcs_state)(struct pipe_context *, void *);
241 void (*delete_tcs_state)(struct pipe_context *, void *);
242
243 void * (*create_tes_state)(struct pipe_context *,
244 const struct pipe_shader_state *);
245 void (*bind_tes_state)(struct pipe_context *, void *);
246 void (*delete_tes_state)(struct pipe_context *, void *);
247
248 void * (*create_vertex_elements_state)(struct pipe_context *,
249 unsigned num_elements,
250 const struct pipe_vertex_element *);
251 void (*bind_vertex_elements_state)(struct pipe_context *, void *);
252 void (*delete_vertex_elements_state)(struct pipe_context *, void *);
253
254 /*@}*/
255
256 /**
257 * Parameter-like state (or properties)
258 */
259 /*@{*/
260 void (*set_blend_color)( struct pipe_context *,
261 const struct pipe_blend_color * );
262
263 void (*set_stencil_ref)( struct pipe_context *,
264 const struct pipe_stencil_ref * );
265
266 void (*set_sample_mask)( struct pipe_context *,
267 unsigned sample_mask );
268
269 void (*set_min_samples)( struct pipe_context *,
270 unsigned min_samples );
271
272 void (*set_clip_state)( struct pipe_context *,
273 const struct pipe_clip_state * );
274
275 void (*set_constant_buffer)( struct pipe_context *,
276 enum pipe_shader_type shader, uint index,
277 const struct pipe_constant_buffer *buf );
278
279 void (*set_framebuffer_state)( struct pipe_context *,
280 const struct pipe_framebuffer_state * );
281
282 void (*set_polygon_stipple)( struct pipe_context *,
283 const struct pipe_poly_stipple * );
284
285 void (*set_scissor_states)( struct pipe_context *,
286 unsigned start_slot,
287 unsigned num_scissors,
288 const struct pipe_scissor_state * );
289
290 void (*set_window_rectangles)( struct pipe_context *,
291 boolean include,
292 unsigned num_rectangles,
293 const struct pipe_scissor_state * );
294
295 void (*set_viewport_states)( struct pipe_context *,
296 unsigned start_slot,
297 unsigned num_viewports,
298 const struct pipe_viewport_state *);
299
300 void (*set_sampler_views)(struct pipe_context *,
301 enum pipe_shader_type shader,
302 unsigned start_slot, unsigned num_views,
303 struct pipe_sampler_view **);
304
305 void (*set_tess_state)(struct pipe_context *,
306 const float default_outer_level[4],
307 const float default_inner_level[2]);
308
309 /**
310 * Sets the debug callback. If the pointer is null, then no callback is
311 * set, otherwise a copy of the data should be made.
312 */
313 void (*set_debug_callback)(struct pipe_context *,
314 const struct pipe_debug_callback *);
315
316 /**
317 * Bind an array of shader buffers that will be used by a shader.
318 * Any buffers that were previously bound to the specified range
319 * will be unbound.
320 *
321 * \param shader selects shader stage
322 * \param start_slot first buffer slot to bind.
323 * \param count number of consecutive buffers to bind.
324 * \param buffers array of pointers to the buffers to bind, it
325 * should contain at least \a count elements
326 * unless it's NULL, in which case no buffers will
327 * be bound.
328 */
329 void (*set_shader_buffers)(struct pipe_context *,
330 enum pipe_shader_type shader,
331 unsigned start_slot, unsigned count,
332 const struct pipe_shader_buffer *buffers);
333
334 /**
335 * Bind an array of images that will be used by a shader.
336 * Any images that were previously bound to the specified range
337 * will be unbound.
338 *
339 * \param shader selects shader stage
340 * \param start_slot first image slot to bind.
341 * \param count number of consecutive images to bind.
342 * \param buffers array of the images to bind, it
343 * should contain at least \a count elements
344 * unless it's NULL, in which case no images will
345 * be bound.
346 */
347 void (*set_shader_images)(struct pipe_context *,
348 enum pipe_shader_type shader,
349 unsigned start_slot, unsigned count,
350 const struct pipe_image_view *images);
351
352 void (*set_vertex_buffers)( struct pipe_context *,
353 unsigned start_slot,
354 unsigned num_buffers,
355 const struct pipe_vertex_buffer * );
356
357 /*@}*/
358
359 /**
360 * Stream output functions.
361 */
362 /*@{*/
363
364 struct pipe_stream_output_target *(*create_stream_output_target)(
365 struct pipe_context *,
366 struct pipe_resource *,
367 unsigned buffer_offset,
368 unsigned buffer_size);
369
370 void (*stream_output_target_destroy)(struct pipe_context *,
371 struct pipe_stream_output_target *);
372
373 void (*set_stream_output_targets)(struct pipe_context *,
374 unsigned num_targets,
375 struct pipe_stream_output_target **targets,
376 const unsigned *offsets);
377
378 /*@}*/
379
380
381 /**
382 * Resource functions for blit-like functionality
383 *
384 * If a driver supports multisampling, blit must implement color resolve.
385 */
386 /*@{*/
387
388 /**
389 * Copy a block of pixels from one resource to another.
390 * The resource must be of the same format.
391 * Resources with nr_samples > 1 are not allowed.
392 */
393 void (*resource_copy_region)(struct pipe_context *pipe,
394 struct pipe_resource *dst,
395 unsigned dst_level,
396 unsigned dstx, unsigned dsty, unsigned dstz,
397 struct pipe_resource *src,
398 unsigned src_level,
399 const struct pipe_box *src_box);
400
401 /* Optimal hardware path for blitting pixels.
402 * Scaling, format conversion, up- and downsampling (resolve) are allowed.
403 */
404 void (*blit)(struct pipe_context *pipe,
405 const struct pipe_blit_info *info);
406
407 /*@}*/
408
409 /**
410 * Clear the specified set of currently bound buffers to specified values.
411 * The entire buffers are cleared (no scissor, no colormask, etc).
412 *
413 * \param buffers bitfield of PIPE_CLEAR_* values.
414 * \param color pointer to a union of fiu array for each of r, g, b, a.
415 * \param depth depth clear value in [0,1].
416 * \param stencil stencil clear value
417 */
418 void (*clear)(struct pipe_context *pipe,
419 unsigned buffers,
420 const union pipe_color_union *color,
421 double depth,
422 unsigned stencil);
423
424 /**
425 * Clear a color rendertarget surface.
426 * \param color pointer to an union of fiu array for each of r, g, b, a.
427 */
428 void (*clear_render_target)(struct pipe_context *pipe,
429 struct pipe_surface *dst,
430 const union pipe_color_union *color,
431 unsigned dstx, unsigned dsty,
432 unsigned width, unsigned height,
433 bool render_condition_enabled);
434
435 /**
436 * Clear a depth-stencil surface.
437 * \param clear_flags bitfield of PIPE_CLEAR_DEPTH/STENCIL values.
438 * \param depth depth clear value in [0,1].
439 * \param stencil stencil clear value
440 */
441 void (*clear_depth_stencil)(struct pipe_context *pipe,
442 struct pipe_surface *dst,
443 unsigned clear_flags,
444 double depth,
445 unsigned stencil,
446 unsigned dstx, unsigned dsty,
447 unsigned width, unsigned height,
448 bool render_condition_enabled);
449
450 /**
451 * Clear the texture with the specified texel. Not guaranteed to be a
452 * renderable format. Data provided in the resource's format.
453 */
454 void (*clear_texture)(struct pipe_context *pipe,
455 struct pipe_resource *res,
456 unsigned level,
457 const struct pipe_box *box,
458 const void *data);
459
460 /**
461 * Clear a buffer. Runs a memset over the specified region with the element
462 * value passed in through clear_value of size clear_value_size.
463 */
464 void (*clear_buffer)(struct pipe_context *pipe,
465 struct pipe_resource *res,
466 unsigned offset,
467 unsigned size,
468 const void *clear_value,
469 int clear_value_size);
470
471 /**
472 * Flush draw commands
473 *
474 * NOTE: use screen->fence_reference() (or equivalent) to transfer
475 * new fence ref to **fence, to ensure that previous fence is unref'd
476 *
477 * \param fence if not NULL, an old fence to unref and transfer a
478 * new fence reference to
479 * \param flags bitfield of enum pipe_flush_flags values.
480 */
481 void (*flush)(struct pipe_context *pipe,
482 struct pipe_fence_handle **fence,
483 unsigned flags);
484
485 /**
486 * Create a fence from a native sync fd.
487 *
488 * This is used for importing a foreign/external fence fd.
489 *
490 * \param fence if not NULL, an old fence to unref and transfer a
491 * new fence reference to
492 * \param fd native fence fd
493 */
494 void (*create_fence_fd)(struct pipe_context *pipe,
495 struct pipe_fence_handle **fence,
496 int fd);
497
498 /**
499 * Insert commands to have GPU wait for fence to be signaled.
500 */
501 void (*fence_server_sync)(struct pipe_context *pipe,
502 struct pipe_fence_handle *fence);
503
504 /**
505 * Create a view on a texture to be used by a shader stage.
506 */
507 struct pipe_sampler_view * (*create_sampler_view)(struct pipe_context *ctx,
508 struct pipe_resource *texture,
509 const struct pipe_sampler_view *templat);
510
511 void (*sampler_view_destroy)(struct pipe_context *ctx,
512 struct pipe_sampler_view *view);
513
514
515 /**
516 * Get a surface which is a "view" into a resource, used by
517 * render target / depth stencil stages.
518 */
519 struct pipe_surface *(*create_surface)(struct pipe_context *ctx,
520 struct pipe_resource *resource,
521 const struct pipe_surface *templat);
522
523 void (*surface_destroy)(struct pipe_context *ctx,
524 struct pipe_surface *);
525
526
527 /**
528 * Map a resource.
529 *
530 * Transfers are (by default) context-private and allow uploads to be
531 * interleaved with rendering.
532 *
533 * out_transfer will contain the transfer object that must be passed
534 * to all the other transfer functions. It also contains useful
535 * information (like texture strides).
536 */
537 void *(*transfer_map)(struct pipe_context *,
538 struct pipe_resource *resource,
539 unsigned level,
540 unsigned usage, /* a combination of PIPE_TRANSFER_x */
541 const struct pipe_box *,
542 struct pipe_transfer **out_transfer);
543
544 /* If transfer was created with WRITE|FLUSH_EXPLICIT, only the
545 * regions specified with this call are guaranteed to be written to
546 * the resource.
547 */
548 void (*transfer_flush_region)( struct pipe_context *,
549 struct pipe_transfer *transfer,
550 const struct pipe_box *);
551
552 void (*transfer_unmap)(struct pipe_context *,
553 struct pipe_transfer *transfer);
554
555 /* One-shot transfer operation with data supplied in a user
556 * pointer.
557 */
558 void (*buffer_subdata)(struct pipe_context *,
559 struct pipe_resource *,
560 unsigned usage, /* a combination of PIPE_TRANSFER_x */
561 unsigned offset,
562 unsigned size,
563 const void *data);
564
565 void (*texture_subdata)(struct pipe_context *,
566 struct pipe_resource *,
567 unsigned level,
568 unsigned usage, /* a combination of PIPE_TRANSFER_x */
569 const struct pipe_box *,
570 const void *data,
571 unsigned stride,
572 unsigned layer_stride);
573
574 /**
575 * Flush any pending framebuffer writes and invalidate texture caches.
576 */
577 void (*texture_barrier)(struct pipe_context *, unsigned flags);
578
579 /**
580 * Flush caches according to flags.
581 */
582 void (*memory_barrier)(struct pipe_context *, unsigned flags);
583
584 /**
585 * Change the commitment status of a part of the given resource, which must
586 * have been created with the PIPE_RESOURCE_FLAG_SPARSE bit.
587 *
588 * \param level The texture level whose commitment should be changed.
589 * \param box The region of the resource whose commitment should be changed.
590 * \param commit Whether memory should be committed or un-committed.
591 *
592 * \return false if out of memory, true on success.
593 */
594 bool (*resource_commit)(struct pipe_context *, struct pipe_resource *,
595 unsigned level, struct pipe_box *box, bool commit);
596
597 /**
598 * Creates a video codec for a specific video format/profile
599 */
600 struct pipe_video_codec *(*create_video_codec)( struct pipe_context *context,
601 const struct pipe_video_codec *templat );
602
603 /**
604 * Creates a video buffer as decoding target
605 */
606 struct pipe_video_buffer *(*create_video_buffer)( struct pipe_context *context,
607 const struct pipe_video_buffer *templat );
608
609 /**
610 * Compute kernel execution
611 */
612 /*@{*/
613 /**
614 * Define the compute program and parameters to be used by
615 * pipe_context::launch_grid.
616 */
617 void *(*create_compute_state)(struct pipe_context *context,
618 const struct pipe_compute_state *);
619 void (*bind_compute_state)(struct pipe_context *, void *);
620 void (*delete_compute_state)(struct pipe_context *, void *);
621
622 /**
623 * Bind an array of shader resources that will be used by the
624 * compute program. Any resources that were previously bound to
625 * the specified range will be unbound after this call.
626 *
627 * \param start first resource to bind.
628 * \param count number of consecutive resources to bind.
629 * \param resources array of pointers to the resources to bind, it
630 * should contain at least \a count elements
631 * unless it's NULL, in which case no new
632 * resources will be bound.
633 */
634 void (*set_compute_resources)(struct pipe_context *,
635 unsigned start, unsigned count,
636 struct pipe_surface **resources);
637
638 /**
639 * Bind an array of buffers to be mapped into the address space of
640 * the GLOBAL resource. Any buffers that were previously bound
641 * between [first, first + count - 1] are unbound after this call.
642 *
643 * \param first first buffer to map.
644 * \param count number of consecutive buffers to map.
645 * \param resources array of pointers to the buffers to map, it
646 * should contain at least \a count elements
647 * unless it's NULL, in which case no new
648 * resources will be bound.
649 * \param handles array of pointers to the memory locations that
650 * will be updated with the address each buffer
651 * will be mapped to. The base memory address of
652 * each of the buffers will be added to the value
653 * pointed to by its corresponding handle to form
654 * the final address argument. It should contain
655 * at least \a count elements, unless \a
656 * resources is NULL in which case \a handles
657 * should be NULL as well.
658 *
659 * Note that the driver isn't required to make any guarantees about
660 * the contents of the \a handles array being valid anytime except
661 * during the subsequent calls to pipe_context::launch_grid. This
662 * means that the only sensible location handles[i] may point to is
663 * somewhere within the INPUT buffer itself. This is so to
664 * accommodate implementations that lack virtual memory but
665 * nevertheless migrate buffers on the fly, leading to resource
666 * base addresses that change on each kernel invocation or are
667 * unknown to the pipe driver.
668 */
669 void (*set_global_binding)(struct pipe_context *context,
670 unsigned first, unsigned count,
671 struct pipe_resource **resources,
672 uint32_t **handles);
673
674 /**
675 * Launch the compute kernel starting from instruction \a pc of the
676 * currently bound compute program.
677 */
678 void (*launch_grid)(struct pipe_context *context,
679 const struct pipe_grid_info *info);
680 /*@}*/
681
682 /**
683 * Get sample position for an individual sample point.
684 *
685 * \param sample_count - total number of samples
686 * \param sample_index - sample to get the position values for
687 * \param out_value - return value of 2 floats for x and y position for
688 * requested sample.
689 */
690 void (*get_sample_position)(struct pipe_context *context,
691 unsigned sample_count,
692 unsigned sample_index,
693 float *out_value);
694
695 /**
696 * Query a timestamp in nanoseconds. This is completely equivalent to
697 * pipe_screen::get_timestamp() but takes a context handle for drivers
698 * that require a context.
699 */
700 uint64_t (*get_timestamp)(struct pipe_context *);
701
702 /**
703 * Flush the resource cache, so that the resource can be used
704 * by an external client. Possible usage:
705 * - flushing a resource before presenting it on the screen
706 * - flushing a resource if some other process or device wants to use it
707 * This shouldn't be used to flush caches if the resource is only managed
708 * by a single pipe_screen and is not shared with another process.
709 * (i.e. you shouldn't use it to flush caches explicitly if you want to e.g.
710 * use the resource for texturing)
711 */
712 void (*flush_resource)(struct pipe_context *ctx,
713 struct pipe_resource *resource);
714
715 /**
716 * Invalidate the contents of the resource. This is used to
717 *
718 * (1) implement EGL's semantic of undefined depth/stencil
719 * contenst after a swapbuffers. This allows a tiled renderer (for
720 * example) to not store the depth buffer.
721 *
722 * (2) implement GL's InvalidateBufferData. For backwards compatibility,
723 * you must only rely on the usability for this purpose when
724 * PIPE_CAP_INVALIDATE_BUFFER is enabled.
725 */
726 void (*invalidate_resource)(struct pipe_context *ctx,
727 struct pipe_resource *resource);
728
729 /**
730 * Return information about unexpected device resets.
731 */
732 enum pipe_reset_status (*get_device_reset_status)(struct pipe_context *ctx);
733
734 /**
735 * Sets the reset status callback. If the pointer is null, then no callback
736 * is set, otherwise a copy of the data should be made.
737 */
738 void (*set_device_reset_callback)(struct pipe_context *ctx,
739 const struct pipe_device_reset_callback *cb);
740
741 /**
742 * Dump driver-specific debug information into a stream. This is
743 * used by debugging tools.
744 *
745 * \param ctx pipe context
746 * \param stream where the output should be written to
747 * \param flags a mask of PIPE_DUMP_* flags
748 */
749 void (*dump_debug_state)(struct pipe_context *ctx, FILE *stream,
750 unsigned flags);
751
752 /**
753 * Set the log context to which the driver should write internal debug logs
754 * (internal states, command streams).
755 *
756 * The caller must ensure that the log context is destroyed and reset to
757 * NULL before the pipe context is destroyed, and that log context functions
758 * are only called from the driver thread.
759 *
760 * \param ctx pipe context
761 * \param log logging context
762 */
763 void (*set_log_context)(struct pipe_context *ctx, struct u_log_context *log);
764
765 /**
766 * Emit string marker in cmdstream
767 */
768 void (*emit_string_marker)(struct pipe_context *ctx,
769 const char *string,
770 int len);
771
772 /**
773 * Generate mipmap.
774 * \return TRUE if mipmap generation succeeds, FALSE otherwise
775 */
776 boolean (*generate_mipmap)(struct pipe_context *ctx,
777 struct pipe_resource *resource,
778 enum pipe_format format,
779 unsigned base_level,
780 unsigned last_level,
781 unsigned first_layer,
782 unsigned last_layer);
783
784 /**
785 * Create a 64-bit texture handle.
786 *
787 * \param ctx pipe context
788 * \param view pipe sampler view object
789 * \param state pipe sampler state template
790 * \return a 64-bit texture handle if success, 0 otherwise
791 */
792 uint64_t (*create_texture_handle)(struct pipe_context *ctx,
793 struct pipe_sampler_view *view,
794 const struct pipe_sampler_state *state);
795
796 /**
797 * Delete a texture handle.
798 *
799 * \param ctx pipe context
800 * \param handle 64-bit texture handle
801 */
802 void (*delete_texture_handle)(struct pipe_context *ctx, uint64_t handle);
803
804 /**
805 * Make a texture handle resident.
806 *
807 * \param ctx pipe context
808 * \param handle 64-bit texture handle
809 * \param resident TRUE for resident, FALSE otherwise
810 */
811 void (*make_texture_handle_resident)(struct pipe_context *ctx,
812 uint64_t handle, bool resident);
813
814 /**
815 * Create a 64-bit image handle.
816 *
817 * \param ctx pipe context
818 * \param image pipe image view template
819 * \return a 64-bit image handle if success, 0 otherwise
820 */
821 uint64_t (*create_image_handle)(struct pipe_context *ctx,
822 const struct pipe_image_view *image);
823
824 /**
825 * Delete an image handle.
826 *
827 * \param ctx pipe context
828 * \param handle 64-bit image handle
829 */
830 void (*delete_image_handle)(struct pipe_context *ctx, uint64_t handle);
831
832 /**
833 * Make an image handle resident.
834 *
835 * \param ctx pipe context
836 * \param handle 64-bit image handle
837 * \param access GL_READ_ONLY, GL_WRITE_ONLY or GL_READ_WRITE
838 * \param resident TRUE for resident, FALSE otherwise
839 */
840 void (*make_image_handle_resident)(struct pipe_context *ctx, uint64_t handle,
841 unsigned access, bool resident);
842 };
843
844
845 #ifdef __cplusplus
846 }
847 #endif
848
849 #endif /* PIPE_CONTEXT_H */