gallium: split transfer_inline_write into buffer and texture callbacks
[mesa.git] / src / gallium / include / pipe / p_context.h
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
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19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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27
28 #ifndef PIPE_CONTEXT_H
29 #define PIPE_CONTEXT_H
30
31 #include "p_compiler.h"
32 #include "p_format.h"
33 #include "p_video_enums.h"
34 #include "p_defines.h"
35 #include <stdio.h>
36
37 #ifdef __cplusplus
38 extern "C" {
39 #endif
40
41
42 struct pipe_blend_color;
43 struct pipe_blend_state;
44 struct pipe_blit_info;
45 struct pipe_box;
46 struct pipe_clip_state;
47 struct pipe_constant_buffer;
48 struct pipe_debug_callback;
49 struct pipe_depth_stencil_alpha_state;
50 struct pipe_draw_info;
51 struct pipe_grid_info;
52 struct pipe_fence_handle;
53 struct pipe_framebuffer_state;
54 struct pipe_image_view;
55 struct pipe_index_buffer;
56 struct pipe_query;
57 struct pipe_poly_stipple;
58 struct pipe_rasterizer_state;
59 struct pipe_resolve_info;
60 struct pipe_resource;
61 struct pipe_sampler_state;
62 struct pipe_sampler_view;
63 struct pipe_scissor_state;
64 struct pipe_shader_buffer;
65 struct pipe_shader_state;
66 struct pipe_stencil_ref;
67 struct pipe_stream_output_target;
68 struct pipe_surface;
69 struct pipe_transfer;
70 struct pipe_vertex_buffer;
71 struct pipe_vertex_element;
72 struct pipe_video_buffer;
73 struct pipe_video_codec;
74 struct pipe_viewport_state;
75 struct pipe_compute_state;
76 union pipe_color_union;
77 union pipe_query_result;
78
79 /**
80 * Gallium rendering context. Basically:
81 * - state setting functions
82 * - VBO drawing functions
83 * - surface functions
84 */
85 struct pipe_context {
86 struct pipe_screen *screen;
87
88 void *priv; /**< context private data (for DRI for example) */
89 void *draw; /**< private, for draw module (temporary?) */
90
91 void (*destroy)( struct pipe_context * );
92
93 /**
94 * VBO drawing
95 */
96 /*@{*/
97 void (*draw_vbo)( struct pipe_context *pipe,
98 const struct pipe_draw_info *info );
99 /*@}*/
100
101 /**
102 * Predicate subsequent rendering on occlusion query result
103 * \param query the query predicate, or NULL if no predicate
104 * \param condition whether to skip on FALSE or TRUE query results
105 * \param mode one of PIPE_RENDER_COND_x
106 */
107 void (*render_condition)( struct pipe_context *pipe,
108 struct pipe_query *query,
109 boolean condition,
110 uint mode );
111
112 /**
113 * Query objects
114 */
115 /*@{*/
116 struct pipe_query *(*create_query)( struct pipe_context *pipe,
117 unsigned query_type,
118 unsigned index );
119
120 /**
121 * Create a query object that queries all given query types simultaneously.
122 *
123 * This can only be used for those query types for which
124 * get_driver_query_info indicates that it must be used. Only one batch
125 * query object may be active at a time.
126 *
127 * There may be additional constraints on which query types can be used
128 * together, in particular those that are implied by
129 * get_driver_query_group_info.
130 *
131 * \param num_queries the number of query types
132 * \param query_types array of \p num_queries query types
133 * \return a query object, or NULL on error.
134 */
135 struct pipe_query *(*create_batch_query)( struct pipe_context *pipe,
136 unsigned num_queries,
137 unsigned *query_types );
138
139 void (*destroy_query)(struct pipe_context *pipe,
140 struct pipe_query *q);
141
142 boolean (*begin_query)(struct pipe_context *pipe, struct pipe_query *q);
143 bool (*end_query)(struct pipe_context *pipe, struct pipe_query *q);
144
145 /**
146 * Get results of a query.
147 * \param wait if true, this query will block until the result is ready
148 * \return TRUE if results are ready, FALSE otherwise
149 */
150 boolean (*get_query_result)(struct pipe_context *pipe,
151 struct pipe_query *q,
152 boolean wait,
153 union pipe_query_result *result);
154
155 /**
156 * Get results of a query, storing into resource. Note that this may not
157 * be used with batch queries.
158 *
159 * \param wait if true, this query will block until the result is ready
160 * \param result_type the type of the value being stored:
161 * \param index for queries that return multiple pieces of data, which
162 * item of that data to store (e.g. for
163 * PIPE_QUERY_PIPELINE_STATISTICS).
164 * When the index is -1, instead of the value of the query
165 * the driver should instead write a 1 or 0 to the appropriate
166 * location with 1 meaning that the query result is available.
167 */
168 void (*get_query_result_resource)(struct pipe_context *pipe,
169 struct pipe_query *q,
170 boolean wait,
171 enum pipe_query_value_type result_type,
172 int index,
173 struct pipe_resource *resource,
174 unsigned offset);
175
176 /**
177 * Set whether all current non-driver queries except TIME_ELAPSED are
178 * active or paused.
179 */
180 void (*set_active_query_state)(struct pipe_context *pipe, boolean enable);
181
182 /*@}*/
183
184 /**
185 * State functions (create/bind/destroy state objects)
186 */
187 /*@{*/
188 void * (*create_blend_state)(struct pipe_context *,
189 const struct pipe_blend_state *);
190 void (*bind_blend_state)(struct pipe_context *, void *);
191 void (*delete_blend_state)(struct pipe_context *, void *);
192
193 void * (*create_sampler_state)(struct pipe_context *,
194 const struct pipe_sampler_state *);
195 void (*bind_sampler_states)(struct pipe_context *,
196 unsigned shader, unsigned start_slot,
197 unsigned num_samplers, void **samplers);
198 void (*delete_sampler_state)(struct pipe_context *, void *);
199
200 void * (*create_rasterizer_state)(struct pipe_context *,
201 const struct pipe_rasterizer_state *);
202 void (*bind_rasterizer_state)(struct pipe_context *, void *);
203 void (*delete_rasterizer_state)(struct pipe_context *, void *);
204
205 void * (*create_depth_stencil_alpha_state)(struct pipe_context *,
206 const struct pipe_depth_stencil_alpha_state *);
207 void (*bind_depth_stencil_alpha_state)(struct pipe_context *, void *);
208 void (*delete_depth_stencil_alpha_state)(struct pipe_context *, void *);
209
210 void * (*create_fs_state)(struct pipe_context *,
211 const struct pipe_shader_state *);
212 void (*bind_fs_state)(struct pipe_context *, void *);
213 void (*delete_fs_state)(struct pipe_context *, void *);
214
215 void * (*create_vs_state)(struct pipe_context *,
216 const struct pipe_shader_state *);
217 void (*bind_vs_state)(struct pipe_context *, void *);
218 void (*delete_vs_state)(struct pipe_context *, void *);
219
220 void * (*create_gs_state)(struct pipe_context *,
221 const struct pipe_shader_state *);
222 void (*bind_gs_state)(struct pipe_context *, void *);
223 void (*delete_gs_state)(struct pipe_context *, void *);
224
225 void * (*create_tcs_state)(struct pipe_context *,
226 const struct pipe_shader_state *);
227 void (*bind_tcs_state)(struct pipe_context *, void *);
228 void (*delete_tcs_state)(struct pipe_context *, void *);
229
230 void * (*create_tes_state)(struct pipe_context *,
231 const struct pipe_shader_state *);
232 void (*bind_tes_state)(struct pipe_context *, void *);
233 void (*delete_tes_state)(struct pipe_context *, void *);
234
235 void * (*create_vertex_elements_state)(struct pipe_context *,
236 unsigned num_elements,
237 const struct pipe_vertex_element *);
238 void (*bind_vertex_elements_state)(struct pipe_context *, void *);
239 void (*delete_vertex_elements_state)(struct pipe_context *, void *);
240
241 /*@}*/
242
243 /**
244 * Parameter-like state (or properties)
245 */
246 /*@{*/
247 void (*set_blend_color)( struct pipe_context *,
248 const struct pipe_blend_color * );
249
250 void (*set_stencil_ref)( struct pipe_context *,
251 const struct pipe_stencil_ref * );
252
253 void (*set_sample_mask)( struct pipe_context *,
254 unsigned sample_mask );
255
256 void (*set_min_samples)( struct pipe_context *,
257 unsigned min_samples );
258
259 void (*set_clip_state)( struct pipe_context *,
260 const struct pipe_clip_state * );
261
262 void (*set_constant_buffer)( struct pipe_context *,
263 uint shader, uint index,
264 const struct pipe_constant_buffer *buf );
265
266 void (*set_framebuffer_state)( struct pipe_context *,
267 const struct pipe_framebuffer_state * );
268
269 void (*set_polygon_stipple)( struct pipe_context *,
270 const struct pipe_poly_stipple * );
271
272 void (*set_scissor_states)( struct pipe_context *,
273 unsigned start_slot,
274 unsigned num_scissors,
275 const struct pipe_scissor_state * );
276
277 void (*set_window_rectangles)( struct pipe_context *,
278 boolean include,
279 unsigned num_rectangles,
280 const struct pipe_scissor_state * );
281
282 void (*set_viewport_states)( struct pipe_context *,
283 unsigned start_slot,
284 unsigned num_viewports,
285 const struct pipe_viewport_state *);
286
287 void (*set_sampler_views)(struct pipe_context *, unsigned shader,
288 unsigned start_slot, unsigned num_views,
289 struct pipe_sampler_view **);
290
291 void (*set_tess_state)(struct pipe_context *,
292 const float default_outer_level[4],
293 const float default_inner_level[2]);
294
295 /**
296 * Sets the debug callback. If the pointer is null, then no callback is
297 * set, otherwise a copy of the data should be made.
298 */
299 void (*set_debug_callback)(struct pipe_context *,
300 const struct pipe_debug_callback *);
301
302 /**
303 * Bind an array of shader buffers that will be used by a shader.
304 * Any buffers that were previously bound to the specified range
305 * will be unbound.
306 *
307 * \param shader selects shader stage
308 * \param start_slot first buffer slot to bind.
309 * \param count number of consecutive buffers to bind.
310 * \param buffers array of pointers to the buffers to bind, it
311 * should contain at least \a count elements
312 * unless it's NULL, in which case no buffers will
313 * be bound.
314 */
315 void (*set_shader_buffers)(struct pipe_context *, unsigned shader,
316 unsigned start_slot, unsigned count,
317 const struct pipe_shader_buffer *buffers);
318
319 /**
320 * Bind an array of images that will be used by a shader.
321 * Any images that were previously bound to the specified range
322 * will be unbound.
323 *
324 * \param shader selects shader stage
325 * \param start_slot first image slot to bind.
326 * \param count number of consecutive images to bind.
327 * \param buffers array of the images to bind, it
328 * should contain at least \a count elements
329 * unless it's NULL, in which case no images will
330 * be bound.
331 */
332 void (*set_shader_images)(struct pipe_context *, unsigned shader,
333 unsigned start_slot, unsigned count,
334 const struct pipe_image_view *images);
335
336 void (*set_vertex_buffers)( struct pipe_context *,
337 unsigned start_slot,
338 unsigned num_buffers,
339 const struct pipe_vertex_buffer * );
340
341 void (*set_index_buffer)( struct pipe_context *pipe,
342 const struct pipe_index_buffer * );
343
344 /*@}*/
345
346 /**
347 * Stream output functions.
348 */
349 /*@{*/
350
351 struct pipe_stream_output_target *(*create_stream_output_target)(
352 struct pipe_context *,
353 struct pipe_resource *,
354 unsigned buffer_offset,
355 unsigned buffer_size);
356
357 void (*stream_output_target_destroy)(struct pipe_context *,
358 struct pipe_stream_output_target *);
359
360 void (*set_stream_output_targets)(struct pipe_context *,
361 unsigned num_targets,
362 struct pipe_stream_output_target **targets,
363 const unsigned *offsets);
364
365 /*@}*/
366
367
368 /**
369 * Resource functions for blit-like functionality
370 *
371 * If a driver supports multisampling, blit must implement color resolve.
372 */
373 /*@{*/
374
375 /**
376 * Copy a block of pixels from one resource to another.
377 * The resource must be of the same format.
378 * Resources with nr_samples > 1 are not allowed.
379 */
380 void (*resource_copy_region)(struct pipe_context *pipe,
381 struct pipe_resource *dst,
382 unsigned dst_level,
383 unsigned dstx, unsigned dsty, unsigned dstz,
384 struct pipe_resource *src,
385 unsigned src_level,
386 const struct pipe_box *src_box);
387
388 /* Optimal hardware path for blitting pixels.
389 * Scaling, format conversion, up- and downsampling (resolve) are allowed.
390 */
391 void (*blit)(struct pipe_context *pipe,
392 const struct pipe_blit_info *info);
393
394 /*@}*/
395
396 /**
397 * Clear the specified set of currently bound buffers to specified values.
398 * The entire buffers are cleared (no scissor, no colormask, etc).
399 *
400 * \param buffers bitfield of PIPE_CLEAR_* values.
401 * \param color pointer to a union of fiu array for each of r, g, b, a.
402 * \param depth depth clear value in [0,1].
403 * \param stencil stencil clear value
404 */
405 void (*clear)(struct pipe_context *pipe,
406 unsigned buffers,
407 const union pipe_color_union *color,
408 double depth,
409 unsigned stencil);
410
411 /**
412 * Clear a color rendertarget surface.
413 * \param color pointer to an union of fiu array for each of r, g, b, a.
414 */
415 void (*clear_render_target)(struct pipe_context *pipe,
416 struct pipe_surface *dst,
417 const union pipe_color_union *color,
418 unsigned dstx, unsigned dsty,
419 unsigned width, unsigned height);
420
421 /**
422 * Clear a depth-stencil surface.
423 * \param clear_flags bitfield of PIPE_CLEAR_DEPTH/STENCIL values.
424 * \param depth depth clear value in [0,1].
425 * \param stencil stencil clear value
426 */
427 void (*clear_depth_stencil)(struct pipe_context *pipe,
428 struct pipe_surface *dst,
429 unsigned clear_flags,
430 double depth,
431 unsigned stencil,
432 unsigned dstx, unsigned dsty,
433 unsigned width, unsigned height);
434
435 /**
436 * Clear the texture with the specified texel. Not guaranteed to be a
437 * renderable format. Data provided in the resource's format.
438 */
439 void (*clear_texture)(struct pipe_context *pipe,
440 struct pipe_resource *res,
441 unsigned level,
442 const struct pipe_box *box,
443 const void *data);
444
445 /**
446 * Clear a buffer. Runs a memset over the specified region with the element
447 * value passed in through clear_value of size clear_value_size.
448 */
449 void (*clear_buffer)(struct pipe_context *pipe,
450 struct pipe_resource *res,
451 unsigned offset,
452 unsigned size,
453 const void *clear_value,
454 int clear_value_size);
455
456 /**
457 * Flush draw commands
458 *
459 * NOTE: use screen->fence_reference() (or equivalent) to transfer
460 * new fence ref to **fence, to ensure that previous fence is unref'd
461 *
462 * \param fence if not NULL, an old fence to unref and transfer a
463 * new fence reference to
464 * \param flags bitfield of enum pipe_flush_flags values.
465 */
466 void (*flush)(struct pipe_context *pipe,
467 struct pipe_fence_handle **fence,
468 unsigned flags);
469
470 /**
471 * Create a view on a texture to be used by a shader stage.
472 */
473 struct pipe_sampler_view * (*create_sampler_view)(struct pipe_context *ctx,
474 struct pipe_resource *texture,
475 const struct pipe_sampler_view *templat);
476
477 void (*sampler_view_destroy)(struct pipe_context *ctx,
478 struct pipe_sampler_view *view);
479
480
481 /**
482 * Get a surface which is a "view" into a resource, used by
483 * render target / depth stencil stages.
484 */
485 struct pipe_surface *(*create_surface)(struct pipe_context *ctx,
486 struct pipe_resource *resource,
487 const struct pipe_surface *templat);
488
489 void (*surface_destroy)(struct pipe_context *ctx,
490 struct pipe_surface *);
491
492
493 /**
494 * Map a resource.
495 *
496 * Transfers are (by default) context-private and allow uploads to be
497 * interleaved with rendering.
498 *
499 * out_transfer will contain the transfer object that must be passed
500 * to all the other transfer functions. It also contains useful
501 * information (like texture strides).
502 */
503 void *(*transfer_map)(struct pipe_context *,
504 struct pipe_resource *resource,
505 unsigned level,
506 unsigned usage, /* a combination of PIPE_TRANSFER_x */
507 const struct pipe_box *,
508 struct pipe_transfer **out_transfer);
509
510 /* If transfer was created with WRITE|FLUSH_EXPLICIT, only the
511 * regions specified with this call are guaranteed to be written to
512 * the resource.
513 */
514 void (*transfer_flush_region)( struct pipe_context *,
515 struct pipe_transfer *transfer,
516 const struct pipe_box *);
517
518 void (*transfer_unmap)(struct pipe_context *,
519 struct pipe_transfer *transfer);
520
521 /* One-shot transfer operation with data supplied in a user
522 * pointer.
523 */
524 void (*buffer_subdata)(struct pipe_context *,
525 struct pipe_resource *,
526 unsigned usage, /* a combination of PIPE_TRANSFER_x */
527 unsigned offset,
528 unsigned size,
529 const void *data);
530
531 void (*texture_subdata)(struct pipe_context *,
532 struct pipe_resource *,
533 unsigned level,
534 unsigned usage, /* a combination of PIPE_TRANSFER_x */
535 const struct pipe_box *,
536 const void *data,
537 unsigned stride,
538 unsigned layer_stride);
539
540 /**
541 * Flush any pending framebuffer writes and invalidate texture caches.
542 */
543 void (*texture_barrier)(struct pipe_context *);
544
545 /**
546 * Flush caches according to flags.
547 */
548 void (*memory_barrier)(struct pipe_context *, unsigned flags);
549
550 /**
551 * Creates a video codec for a specific video format/profile
552 */
553 struct pipe_video_codec *(*create_video_codec)( struct pipe_context *context,
554 const struct pipe_video_codec *templat );
555
556 /**
557 * Creates a video buffer as decoding target
558 */
559 struct pipe_video_buffer *(*create_video_buffer)( struct pipe_context *context,
560 const struct pipe_video_buffer *templat );
561
562 /**
563 * Compute kernel execution
564 */
565 /*@{*/
566 /**
567 * Define the compute program and parameters to be used by
568 * pipe_context::launch_grid.
569 */
570 void *(*create_compute_state)(struct pipe_context *context,
571 const struct pipe_compute_state *);
572 void (*bind_compute_state)(struct pipe_context *, void *);
573 void (*delete_compute_state)(struct pipe_context *, void *);
574
575 /**
576 * Bind an array of shader resources that will be used by the
577 * compute program. Any resources that were previously bound to
578 * the specified range will be unbound after this call.
579 *
580 * \param start first resource to bind.
581 * \param count number of consecutive resources to bind.
582 * \param resources array of pointers to the resources to bind, it
583 * should contain at least \a count elements
584 * unless it's NULL, in which case no new
585 * resources will be bound.
586 */
587 void (*set_compute_resources)(struct pipe_context *,
588 unsigned start, unsigned count,
589 struct pipe_surface **resources);
590
591 /**
592 * Bind an array of buffers to be mapped into the address space of
593 * the GLOBAL resource. Any buffers that were previously bound
594 * between [first, first + count - 1] are unbound after this call.
595 *
596 * \param first first buffer to map.
597 * \param count number of consecutive buffers to map.
598 * \param resources array of pointers to the buffers to map, it
599 * should contain at least \a count elements
600 * unless it's NULL, in which case no new
601 * resources will be bound.
602 * \param handles array of pointers to the memory locations that
603 * will be updated with the address each buffer
604 * will be mapped to. The base memory address of
605 * each of the buffers will be added to the value
606 * pointed to by its corresponding handle to form
607 * the final address argument. It should contain
608 * at least \a count elements, unless \a
609 * resources is NULL in which case \a handles
610 * should be NULL as well.
611 *
612 * Note that the driver isn't required to make any guarantees about
613 * the contents of the \a handles array being valid anytime except
614 * during the subsequent calls to pipe_context::launch_grid. This
615 * means that the only sensible location handles[i] may point to is
616 * somewhere within the INPUT buffer itself. This is so to
617 * accommodate implementations that lack virtual memory but
618 * nevertheless migrate buffers on the fly, leading to resource
619 * base addresses that change on each kernel invocation or are
620 * unknown to the pipe driver.
621 */
622 void (*set_global_binding)(struct pipe_context *context,
623 unsigned first, unsigned count,
624 struct pipe_resource **resources,
625 uint32_t **handles);
626
627 /**
628 * Launch the compute kernel starting from instruction \a pc of the
629 * currently bound compute program.
630 */
631 void (*launch_grid)(struct pipe_context *context,
632 const struct pipe_grid_info *info);
633 /*@}*/
634
635 /**
636 * Get sample position for an individual sample point.
637 *
638 * \param sample_count - total number of samples
639 * \param sample_index - sample to get the position values for
640 * \param out_value - return value of 2 floats for x and y position for
641 * requested sample.
642 */
643 void (*get_sample_position)(struct pipe_context *context,
644 unsigned sample_count,
645 unsigned sample_index,
646 float *out_value);
647
648 /**
649 * Query a timestamp in nanoseconds. This is completely equivalent to
650 * pipe_screen::get_timestamp() but takes a context handle for drivers
651 * that require a context.
652 */
653 uint64_t (*get_timestamp)(struct pipe_context *);
654
655 /**
656 * Flush the resource cache, so that the resource can be used
657 * by an external client. Possible usage:
658 * - flushing a resource before presenting it on the screen
659 * - flushing a resource if some other process or device wants to use it
660 * This shouldn't be used to flush caches if the resource is only managed
661 * by a single pipe_screen and is not shared with another process.
662 * (i.e. you shouldn't use it to flush caches explicitly if you want to e.g.
663 * use the resource for texturing)
664 */
665 void (*flush_resource)(struct pipe_context *ctx,
666 struct pipe_resource *resource);
667
668 /**
669 * Invalidate the contents of the resource. This is used to
670 *
671 * (1) implement EGL's semantic of undefined depth/stencil
672 * contenst after a swapbuffers. This allows a tiled renderer (for
673 * example) to not store the depth buffer.
674 *
675 * (2) implement GL's InvalidateBufferData. For backwards compatibility,
676 * you must only rely on the usability for this purpose when
677 * PIPE_CAP_INVALIDATE_BUFFER is enabled.
678 */
679 void (*invalidate_resource)(struct pipe_context *ctx,
680 struct pipe_resource *resource);
681
682 /**
683 * Return information about unexpected device resets.
684 */
685 enum pipe_reset_status (*get_device_reset_status)(struct pipe_context *ctx);
686
687 /**
688 * Dump driver-specific debug information into a stream. This is
689 * used by debugging tools.
690 *
691 * \param ctx pipe context
692 * \param stream where the output should be written to
693 * \param flags a mask of PIPE_DEBUG_* flags
694 */
695 void (*dump_debug_state)(struct pipe_context *ctx, FILE *stream,
696 unsigned flags);
697
698 /**
699 * Emit string marker in cmdstream
700 */
701 void (*emit_string_marker)(struct pipe_context *ctx,
702 const char *string,
703 int len);
704
705 /**
706 * Generate mipmap.
707 * \return TRUE if mipmap generation succeeds, FALSE otherwise
708 */
709 boolean (*generate_mipmap)(struct pipe_context *ctx,
710 struct pipe_resource *resource,
711 enum pipe_format format,
712 unsigned base_level,
713 unsigned last_level,
714 unsigned first_layer,
715 unsigned last_layer);
716 };
717
718
719 #ifdef __cplusplus
720 }
721 #endif
722
723 #endif /* PIPE_CONTEXT_H */