Merge branch '7.8'
[mesa.git] / src / gallium / include / pipe / p_defines.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef PIPE_DEFINES_H
29 #define PIPE_DEFINES_H
30
31 #include "p_format.h"
32
33 #ifdef __cplusplus
34 extern "C" {
35 #endif
36
37 /**
38 * Gallium error codes.
39 *
40 * - A zero value always means success.
41 * - A negative value always means failure.
42 * - The meaning of a positive value is function dependent.
43 */
44 enum pipe_error {
45 PIPE_OK = 0,
46 PIPE_ERROR = -1, /**< Generic error */
47 PIPE_ERROR_BAD_INPUT = -2,
48 PIPE_ERROR_OUT_OF_MEMORY = -3,
49 PIPE_ERROR_RETRY = -4
50 /* TODO */
51 };
52
53
54 #define PIPE_BLENDFACTOR_ONE 0x1
55 #define PIPE_BLENDFACTOR_SRC_COLOR 0x2
56 #define PIPE_BLENDFACTOR_SRC_ALPHA 0x3
57 #define PIPE_BLENDFACTOR_DST_ALPHA 0x4
58 #define PIPE_BLENDFACTOR_DST_COLOR 0x5
59 #define PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE 0x6
60 #define PIPE_BLENDFACTOR_CONST_COLOR 0x7
61 #define PIPE_BLENDFACTOR_CONST_ALPHA 0x8
62 #define PIPE_BLENDFACTOR_SRC1_COLOR 0x9
63 #define PIPE_BLENDFACTOR_SRC1_ALPHA 0x0A
64 #define PIPE_BLENDFACTOR_ZERO 0x11
65 #define PIPE_BLENDFACTOR_INV_SRC_COLOR 0x12
66 #define PIPE_BLENDFACTOR_INV_SRC_ALPHA 0x13
67 #define PIPE_BLENDFACTOR_INV_DST_ALPHA 0x14
68 #define PIPE_BLENDFACTOR_INV_DST_COLOR 0x15
69 #define PIPE_BLENDFACTOR_INV_CONST_COLOR 0x17
70 #define PIPE_BLENDFACTOR_INV_CONST_ALPHA 0x18
71 #define PIPE_BLENDFACTOR_INV_SRC1_COLOR 0x19
72 #define PIPE_BLENDFACTOR_INV_SRC1_ALPHA 0x1A
73
74 #define PIPE_BLEND_ADD 0
75 #define PIPE_BLEND_SUBTRACT 1
76 #define PIPE_BLEND_REVERSE_SUBTRACT 2
77 #define PIPE_BLEND_MIN 3
78 #define PIPE_BLEND_MAX 4
79
80 #define PIPE_LOGICOP_CLEAR 0
81 #define PIPE_LOGICOP_NOR 1
82 #define PIPE_LOGICOP_AND_INVERTED 2
83 #define PIPE_LOGICOP_COPY_INVERTED 3
84 #define PIPE_LOGICOP_AND_REVERSE 4
85 #define PIPE_LOGICOP_INVERT 5
86 #define PIPE_LOGICOP_XOR 6
87 #define PIPE_LOGICOP_NAND 7
88 #define PIPE_LOGICOP_AND 8
89 #define PIPE_LOGICOP_EQUIV 9
90 #define PIPE_LOGICOP_NOOP 10
91 #define PIPE_LOGICOP_OR_INVERTED 11
92 #define PIPE_LOGICOP_COPY 12
93 #define PIPE_LOGICOP_OR_REVERSE 13
94 #define PIPE_LOGICOP_OR 14
95 #define PIPE_LOGICOP_SET 15
96
97 #define PIPE_MASK_R 0x1
98 #define PIPE_MASK_G 0x2
99 #define PIPE_MASK_B 0x4
100 #define PIPE_MASK_A 0x8
101 #define PIPE_MASK_RGBA 0xf
102
103
104 /**
105 * Inequality functions. Used for depth test, stencil compare, alpha
106 * test, shadow compare, etc.
107 */
108 #define PIPE_FUNC_NEVER 0
109 #define PIPE_FUNC_LESS 1
110 #define PIPE_FUNC_EQUAL 2
111 #define PIPE_FUNC_LEQUAL 3
112 #define PIPE_FUNC_GREATER 4
113 #define PIPE_FUNC_NOTEQUAL 5
114 #define PIPE_FUNC_GEQUAL 6
115 #define PIPE_FUNC_ALWAYS 7
116
117 /** Polygon fill mode */
118 #define PIPE_POLYGON_MODE_FILL 0
119 #define PIPE_POLYGON_MODE_LINE 1
120 #define PIPE_POLYGON_MODE_POINT 2
121
122 /** Polygon front/back window, also for culling */
123 #define PIPE_WINDING_NONE 0
124 #define PIPE_WINDING_CW 1
125 #define PIPE_WINDING_CCW 2
126 #define PIPE_WINDING_BOTH (PIPE_WINDING_CW | PIPE_WINDING_CCW)
127
128 /** Stencil ops */
129 #define PIPE_STENCIL_OP_KEEP 0
130 #define PIPE_STENCIL_OP_ZERO 1
131 #define PIPE_STENCIL_OP_REPLACE 2
132 #define PIPE_STENCIL_OP_INCR 3
133 #define PIPE_STENCIL_OP_DECR 4
134 #define PIPE_STENCIL_OP_INCR_WRAP 5
135 #define PIPE_STENCIL_OP_DECR_WRAP 6
136 #define PIPE_STENCIL_OP_INVERT 7
137
138 /** Texture types */
139 enum pipe_texture_target {
140 PIPE_BUFFER = 0,
141 PIPE_TEXTURE_1D = 1,
142 PIPE_TEXTURE_2D = 2,
143 PIPE_TEXTURE_3D = 3,
144 PIPE_TEXTURE_CUBE = 4,
145 PIPE_MAX_TEXTURE_TYPES
146 };
147
148 #define PIPE_TEX_FACE_POS_X 0
149 #define PIPE_TEX_FACE_NEG_X 1
150 #define PIPE_TEX_FACE_POS_Y 2
151 #define PIPE_TEX_FACE_NEG_Y 3
152 #define PIPE_TEX_FACE_POS_Z 4
153 #define PIPE_TEX_FACE_NEG_Z 5
154 #define PIPE_TEX_FACE_MAX 6
155
156 #define PIPE_TEX_WRAP_REPEAT 0
157 #define PIPE_TEX_WRAP_CLAMP 1
158 #define PIPE_TEX_WRAP_CLAMP_TO_EDGE 2
159 #define PIPE_TEX_WRAP_CLAMP_TO_BORDER 3
160 #define PIPE_TEX_WRAP_MIRROR_REPEAT 4
161 #define PIPE_TEX_WRAP_MIRROR_CLAMP 5
162 #define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE 6
163 #define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER 7
164
165 /* Between mipmaps, ie mipfilter
166 */
167 #define PIPE_TEX_MIPFILTER_NEAREST 0
168 #define PIPE_TEX_MIPFILTER_LINEAR 1
169 #define PIPE_TEX_MIPFILTER_NONE 2
170
171 /* Within a mipmap, ie min/mag filter
172 */
173 #define PIPE_TEX_FILTER_NEAREST 0
174 #define PIPE_TEX_FILTER_LINEAR 1
175
176 #define PIPE_TEX_COMPARE_NONE 0
177 #define PIPE_TEX_COMPARE_R_TO_TEXTURE 1
178
179
180 /**
181 * Surface layout -- a hint? Or some driver-internal poking out into
182 * the interface?
183 */
184 #define PIPE_SURFACE_LAYOUT_LINEAR 0
185
186
187 /**
188 * Clear buffer bits
189 */
190 /** All color buffers currently bound */
191 #define PIPE_CLEAR_COLOR (1 << 0)
192 /** Depth/stencil combined */
193 #define PIPE_CLEAR_DEPTHSTENCIL (1 << 1)
194
195
196 /**
197 * Transfer object usage flags
198 */
199 enum pipe_transfer_usage {
200 /**
201 * Resource contents read back (or accessed directly) at transfer
202 * create time.
203 */
204 PIPE_TRANSFER_READ = (1 << 0),
205
206 /**
207 * Resource contents will be written back at transfer_destroy
208 * time (or modified as a result of being accessed directly).
209 */
210 PIPE_TRANSFER_WRITE = (1 << 1),
211
212 /**
213 * Read/modify/write
214 */
215 PIPE_TRANSFER_READ_WRITE = PIPE_TRANSFER_READ | PIPE_TRANSFER_WRITE,
216
217 /**
218 * The transfer should map the texture storage directly. The driver may
219 * return NULL if that isn't possible, and the state tracker needs to cope
220 * with that and use an alternative path without this flag.
221 *
222 * E.g. the state tracker could have a simpler path which maps textures and
223 * does read/modify/write cycles on them directly, and a more complicated
224 * path which uses minimal read and write transfers.
225 */
226 PIPE_TRANSFER_MAP_DIRECTLY = (1 << 2),
227
228 /**
229 * Discards the memory within the mapped region.
230 *
231 * It should not be used with PIPE_TRANSFER_CPU_READ.
232 *
233 * See also:
234 * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_RANGE_BIT flag.
235 * - Direct3D's D3DLOCK_DISCARD flag.
236 */
237 PIPE_TRANSFER_DISCARD = (1 << 8),
238
239 /**
240 * Fail if the resource cannot be mapped immediately.
241 *
242 * See also:
243 * - Direct3D's D3DLOCK_DONOTWAIT flag.
244 * - Mesa3D's MESA_MAP_NOWAIT_BIT flag.
245 * - WDDM's D3DDDICB_LOCKFLAGS.DonotWait flag.
246 */
247 PIPE_TRANSFER_DONTBLOCK = (1 << 9),
248
249 /**
250 * Do not attempt to synchronize pending operations on the resource when mapping.
251 *
252 * It should not be used with PIPE_TRANSFER_CPU_READ.
253 *
254 * See also:
255 * - OpenGL's ARB_map_buffer_range extension, MAP_UNSYNCHRONIZED_BIT flag.
256 * - Direct3D's D3DLOCK_NOOVERWRITE flag.
257 * - WDDM's D3DDDICB_LOCKFLAGS.IgnoreSync flag.
258 */
259 PIPE_TRANSFER_UNSYNCHRONIZED = (1 << 10),
260 PIPE_TRANSFER_NOOVERWRITE = (1 << 10), /* are these really the same?? */
261
262 /**
263 * Written ranges will be notified later with
264 * pipe_context::transfer_flush_region.
265 *
266 * It should not be used with PIPE_TRANSFER_CPU_READ.
267 *
268 * See also:
269 * - pipe_context::transfer_flush_region
270 * - OpenGL's ARB_map_buffer_range extension, MAP_FLUSH_EXPLICIT_BIT flag.
271 */
272 PIPE_TRANSFER_FLUSH_EXPLICIT = (1 << 11)
273
274 };
275
276
277 /*
278 * Resource binding flags -- state tracker must specify in advance all
279 * the ways a resource might be used.
280 */
281 #define PIPE_BIND_DEPTH_STENCIL (1 << 0) /* get_tex_surface */
282 #define PIPE_BIND_RENDER_TARGET (1 << 1) /* get_tex_surface */
283 #define PIPE_BIND_SAMPLER_VIEW (1 << 2) /* get_sampler_view */
284 #define PIPE_BIND_VERTEX_BUFFER (1 << 3) /* set_vertex_buffers */
285 #define PIPE_BIND_INDEX_BUFFER (1 << 4) /* draw_elements */
286 #define PIPE_BIND_CONSTANT_BUFFER (1 << 5) /* set_constant_buffer */
287 #define PIPE_BIND_BLIT_SOURCE (1 << 6) /* surface_copy */
288 #define PIPE_BIND_BLIT_DESTINATION (1 << 7) /* surface_copy, fill */
289 #define PIPE_BIND_DISPLAY_TARGET (1 << 8) /* flush_front_buffer */
290 #define PIPE_BIND_TRANSFER_WRITE (1 << 9) /* get_transfer */
291 #define PIPE_BIND_TRANSFER_READ (1 << 10) /* get_transfer */
292 #define PIPE_BIND_CUSTOM (1 << 16) /* state-tracker/winsys usages */
293
294 /* The first two flags above were previously part of the amorphous
295 * TEXTURE_USAGE, most of which are now descriptions of the ways a
296 * particular texture can be bound to the gallium pipeline. The two flags
297 * below do not fit within that and probably need to be migrated to some
298 * other place.
299 *
300 * It seems like scanout is used by the Xorg state tracker to ask for
301 * a texture suitable for actual scanout (hence the name), which
302 * implies extra layout constraints on some hardware. It may also
303 * have some special meaning regarding mouse cursor images.
304 *
305 * The shared flag is quite underspecified, but certainly isn't a
306 * binding flag - it seems more like a message to the winsys to create
307 * a shareable allocation.
308 */
309 #define PIPE_BIND_SCANOUT (1 << 14) /* */
310 #define PIPE_BIND_SHARED (1 << 15) /* get_texture_handle ??? */
311
312
313 /* Flags for the driver about resource behaviour:
314 */
315 #define PIPE_RESOURCE_FLAG_GEN_MIPS (1 << 0) /* Driver performs autogen mips */
316 #define PIPE_RESOURCE_FLAG_DRV_PRIV (1 << 16) /* driver/winsys private */
317 #define PIPE_RESOURCE_FLAG_ST_PRIV (1 << 24) /* state-tracker/winsys private */
318
319 /* Hint about the expected lifecycle of a resource.
320 */
321 #define PIPE_USAGE_DEFAULT 0 /* many uploads, draws intermixed */
322 #define PIPE_USAGE_DYNAMIC 1 /* many uploads, draws intermixed */
323 #define PIPE_USAGE_STATIC 2 /* same as immutable?? */
324 #define PIPE_USAGE_IMMUTABLE 3 /* no change after first upload */
325 #define PIPE_USAGE_STREAM 4 /* upload, draw, upload, draw */
326
327
328 /* These are intended to be used in calls to is_format_supported, but
329 * no driver actually uses these flags, and only the glx/xlib state
330 * tracker issues them.
331 *
332 * Deprecate?
333 */
334 #define PIPE_TEXTURE_GEOM_NON_SQUARE 0x1
335 #define PIPE_TEXTURE_GEOM_NON_POWER_OF_TWO 0x2
336
337
338 /**
339 * Flush types:
340 */
341 #define PIPE_FLUSH_RENDER_CACHE 0x1
342 #define PIPE_FLUSH_TEXTURE_CACHE 0x2
343 #define PIPE_FLUSH_SWAPBUFFERS 0x4
344 #define PIPE_FLUSH_FRAME 0x8 /**< Mark the end of a frame */
345
346
347 /**
348 * Shaders
349 */
350 #define PIPE_SHADER_VERTEX 0
351 #define PIPE_SHADER_FRAGMENT 1
352 #define PIPE_SHADER_GEOMETRY 2
353 #define PIPE_SHADER_TYPES 3
354
355
356 /**
357 * Primitive types:
358 */
359 #define PIPE_PRIM_POINTS 0
360 #define PIPE_PRIM_LINES 1
361 #define PIPE_PRIM_LINE_LOOP 2
362 #define PIPE_PRIM_LINE_STRIP 3
363 #define PIPE_PRIM_TRIANGLES 4
364 #define PIPE_PRIM_TRIANGLE_STRIP 5
365 #define PIPE_PRIM_TRIANGLE_FAN 6
366 #define PIPE_PRIM_QUADS 7
367 #define PIPE_PRIM_QUAD_STRIP 8
368 #define PIPE_PRIM_POLYGON 9
369 #define PIPE_PRIM_LINES_ADJACENCY 10
370 #define PIPE_PRIM_LINE_STRIP_ADJACENCY 11
371 #define PIPE_PRIM_TRIANGLES_ADJACENCY 12
372 #define PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY 13
373 #define PIPE_PRIM_MAX 14
374
375
376 /**
377 * Query object types
378 */
379 #define PIPE_QUERY_OCCLUSION_COUNTER 0
380 #define PIPE_QUERY_PRIMITIVES_GENERATED 1
381 #define PIPE_QUERY_PRIMITIVES_EMITTED 2
382 #define PIPE_QUERY_TYPES 3
383
384
385 /**
386 * Conditional rendering modes
387 */
388 #define PIPE_RENDER_COND_WAIT 0
389 #define PIPE_RENDER_COND_NO_WAIT 1
390 #define PIPE_RENDER_COND_BY_REGION_WAIT 2
391 #define PIPE_RENDER_COND_BY_REGION_NO_WAIT 3
392
393
394 /**
395 * Point sprite coord modes
396 */
397 #define PIPE_SPRITE_COORD_UPPER_LEFT 0
398 #define PIPE_SPRITE_COORD_LOWER_LEFT 1
399
400
401 /**
402 * Texture swizzles
403 */
404 #define PIPE_SWIZZLE_RED 0
405 #define PIPE_SWIZZLE_GREEN 1
406 #define PIPE_SWIZZLE_BLUE 2
407 #define PIPE_SWIZZLE_ALPHA 3
408 #define PIPE_SWIZZLE_ZERO 4
409 #define PIPE_SWIZZLE_ONE 5
410
411
412 /**
413 * Implementation capabilities/limits which are queried through
414 * pipe_screen::get_param() and pipe_screen::get_paramf().
415 */
416 #define PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS 1
417 #define PIPE_CAP_NPOT_TEXTURES 2
418 #define PIPE_CAP_TWO_SIDED_STENCIL 3
419 #define PIPE_CAP_GLSL 4 /* XXX need something better */
420 #define PIPE_CAP_DUAL_SOURCE_BLEND 5
421 #define PIPE_CAP_ANISOTROPIC_FILTER 6
422 #define PIPE_CAP_POINT_SPRITE 7
423 #define PIPE_CAP_MAX_RENDER_TARGETS 8
424 #define PIPE_CAP_OCCLUSION_QUERY 9
425 #define PIPE_CAP_TEXTURE_SHADOW_MAP 10
426 #define PIPE_CAP_MAX_TEXTURE_2D_LEVELS 11
427 #define PIPE_CAP_MAX_TEXTURE_3D_LEVELS 12
428 #define PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS 13
429 #define PIPE_CAP_MAX_LINE_WIDTH 14
430 #define PIPE_CAP_MAX_LINE_WIDTH_AA 15
431 #define PIPE_CAP_MAX_POINT_WIDTH 16
432 #define PIPE_CAP_MAX_POINT_WIDTH_AA 17
433 #define PIPE_CAP_MAX_TEXTURE_ANISOTROPY 18
434 #define PIPE_CAP_MAX_TEXTURE_LOD_BIAS 19
435 #define PIPE_CAP_GUARD_BAND_LEFT 20 /*< float */
436 #define PIPE_CAP_GUARD_BAND_TOP 21 /*< float */
437 #define PIPE_CAP_GUARD_BAND_RIGHT 22 /*< float */
438 #define PIPE_CAP_GUARD_BAND_BOTTOM 23 /*< float */
439 #define PIPE_CAP_TEXTURE_MIRROR_CLAMP 24
440 #define PIPE_CAP_TEXTURE_MIRROR_REPEAT 25
441 #define PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS 26
442 #define PIPE_CAP_TGSI_CONT_SUPPORTED 27
443 #define PIPE_CAP_BLEND_EQUATION_SEPARATE 28
444 #define PIPE_CAP_SM3 29 /*< Shader Model 3 supported */
445 #define PIPE_CAP_MAX_PREDICATE_REGISTERS 30
446 #define PIPE_CAP_MAX_COMBINED_SAMPLERS 31 /*< Maximum texture image units accessible from vertex
447 and fragment shaders combined */
448 #define PIPE_CAP_MAX_CONST_BUFFERS 32
449 #define PIPE_CAP_MAX_CONST_BUFFER_SIZE 33 /*< In bytes */
450 #define PIPE_CAP_INDEP_BLEND_ENABLE 34 /*< blend enables and write masks per rendertarget */
451 #define PIPE_CAP_INDEP_BLEND_FUNC 35 /*< different blend funcs per rendertarget */
452 #define PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT 36
453 #define PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT 37
454 #define PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER 38
455 #define PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER 39
456
457
458 /**
459 * Referenced query flags.
460 */
461
462 #define PIPE_UNREFERENCED 0
463 #define PIPE_REFERENCED_FOR_READ (1 << 0)
464 #define PIPE_REFERENCED_FOR_WRITE (1 << 1)
465
466
467 #ifdef __cplusplus
468 }
469 #endif
470
471 #endif