Merge branch 'glsl-to-tgsi'
[mesa.git] / src / gallium / include / pipe / p_defines.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef PIPE_DEFINES_H
29 #define PIPE_DEFINES_H
30
31 #include "p_compiler.h"
32
33 #ifdef __cplusplus
34 extern "C" {
35 #endif
36
37 /**
38 * Gallium error codes.
39 *
40 * - A zero value always means success.
41 * - A negative value always means failure.
42 * - The meaning of a positive value is function dependent.
43 */
44 enum pipe_error {
45 PIPE_OK = 0,
46 PIPE_ERROR = -1, /**< Generic error */
47 PIPE_ERROR_BAD_INPUT = -2,
48 PIPE_ERROR_OUT_OF_MEMORY = -3,
49 PIPE_ERROR_RETRY = -4
50 /* TODO */
51 };
52
53
54 #define PIPE_BLENDFACTOR_ONE 0x1
55 #define PIPE_BLENDFACTOR_SRC_COLOR 0x2
56 #define PIPE_BLENDFACTOR_SRC_ALPHA 0x3
57 #define PIPE_BLENDFACTOR_DST_ALPHA 0x4
58 #define PIPE_BLENDFACTOR_DST_COLOR 0x5
59 #define PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE 0x6
60 #define PIPE_BLENDFACTOR_CONST_COLOR 0x7
61 #define PIPE_BLENDFACTOR_CONST_ALPHA 0x8
62 #define PIPE_BLENDFACTOR_SRC1_COLOR 0x9
63 #define PIPE_BLENDFACTOR_SRC1_ALPHA 0x0A
64 #define PIPE_BLENDFACTOR_ZERO 0x11
65 #define PIPE_BLENDFACTOR_INV_SRC_COLOR 0x12
66 #define PIPE_BLENDFACTOR_INV_SRC_ALPHA 0x13
67 #define PIPE_BLENDFACTOR_INV_DST_ALPHA 0x14
68 #define PIPE_BLENDFACTOR_INV_DST_COLOR 0x15
69 #define PIPE_BLENDFACTOR_INV_CONST_COLOR 0x17
70 #define PIPE_BLENDFACTOR_INV_CONST_ALPHA 0x18
71 #define PIPE_BLENDFACTOR_INV_SRC1_COLOR 0x19
72 #define PIPE_BLENDFACTOR_INV_SRC1_ALPHA 0x1A
73
74 #define PIPE_BLEND_ADD 0
75 #define PIPE_BLEND_SUBTRACT 1
76 #define PIPE_BLEND_REVERSE_SUBTRACT 2
77 #define PIPE_BLEND_MIN 3
78 #define PIPE_BLEND_MAX 4
79
80 #define PIPE_LOGICOP_CLEAR 0
81 #define PIPE_LOGICOP_NOR 1
82 #define PIPE_LOGICOP_AND_INVERTED 2
83 #define PIPE_LOGICOP_COPY_INVERTED 3
84 #define PIPE_LOGICOP_AND_REVERSE 4
85 #define PIPE_LOGICOP_INVERT 5
86 #define PIPE_LOGICOP_XOR 6
87 #define PIPE_LOGICOP_NAND 7
88 #define PIPE_LOGICOP_AND 8
89 #define PIPE_LOGICOP_EQUIV 9
90 #define PIPE_LOGICOP_NOOP 10
91 #define PIPE_LOGICOP_OR_INVERTED 11
92 #define PIPE_LOGICOP_COPY 12
93 #define PIPE_LOGICOP_OR_REVERSE 13
94 #define PIPE_LOGICOP_OR 14
95 #define PIPE_LOGICOP_SET 15
96
97 #define PIPE_MASK_R 0x1
98 #define PIPE_MASK_G 0x2
99 #define PIPE_MASK_B 0x4
100 #define PIPE_MASK_A 0x8
101 #define PIPE_MASK_RGBA 0xf
102 #define PIPE_MASK_Z 0x10
103 #define PIPE_MASK_S 0x20
104 #define PIPE_MASK_ZS 0x30
105
106
107 /**
108 * Inequality functions. Used for depth test, stencil compare, alpha
109 * test, shadow compare, etc.
110 */
111 #define PIPE_FUNC_NEVER 0
112 #define PIPE_FUNC_LESS 1
113 #define PIPE_FUNC_EQUAL 2
114 #define PIPE_FUNC_LEQUAL 3
115 #define PIPE_FUNC_GREATER 4
116 #define PIPE_FUNC_NOTEQUAL 5
117 #define PIPE_FUNC_GEQUAL 6
118 #define PIPE_FUNC_ALWAYS 7
119
120 /** Polygon fill mode */
121 #define PIPE_POLYGON_MODE_FILL 0
122 #define PIPE_POLYGON_MODE_LINE 1
123 #define PIPE_POLYGON_MODE_POINT 2
124
125 /** Polygon face specification, eg for culling */
126 #define PIPE_FACE_NONE 0
127 #define PIPE_FACE_FRONT 1
128 #define PIPE_FACE_BACK 2
129 #define PIPE_FACE_FRONT_AND_BACK (PIPE_FACE_FRONT | PIPE_FACE_BACK)
130
131 /** Stencil ops */
132 #define PIPE_STENCIL_OP_KEEP 0
133 #define PIPE_STENCIL_OP_ZERO 1
134 #define PIPE_STENCIL_OP_REPLACE 2
135 #define PIPE_STENCIL_OP_INCR 3
136 #define PIPE_STENCIL_OP_DECR 4
137 #define PIPE_STENCIL_OP_INCR_WRAP 5
138 #define PIPE_STENCIL_OP_DECR_WRAP 6
139 #define PIPE_STENCIL_OP_INVERT 7
140
141 /** Texture types.
142 * See the documentation for info on PIPE_TEXTURE_RECT vs PIPE_TEXTURE_2D */
143 enum pipe_texture_target {
144 PIPE_BUFFER = 0,
145 PIPE_TEXTURE_1D = 1,
146 PIPE_TEXTURE_2D = 2,
147 PIPE_TEXTURE_3D = 3,
148 PIPE_TEXTURE_CUBE = 4,
149 PIPE_TEXTURE_RECT = 5,
150 PIPE_TEXTURE_1D_ARRAY = 6,
151 PIPE_TEXTURE_2D_ARRAY = 7,
152 PIPE_MAX_TEXTURE_TYPES
153 };
154
155 #define PIPE_TEX_FACE_POS_X 0
156 #define PIPE_TEX_FACE_NEG_X 1
157 #define PIPE_TEX_FACE_POS_Y 2
158 #define PIPE_TEX_FACE_NEG_Y 3
159 #define PIPE_TEX_FACE_POS_Z 4
160 #define PIPE_TEX_FACE_NEG_Z 5
161 #define PIPE_TEX_FACE_MAX 6
162
163 #define PIPE_TEX_WRAP_REPEAT 0
164 #define PIPE_TEX_WRAP_CLAMP 1
165 #define PIPE_TEX_WRAP_CLAMP_TO_EDGE 2
166 #define PIPE_TEX_WRAP_CLAMP_TO_BORDER 3
167 #define PIPE_TEX_WRAP_MIRROR_REPEAT 4
168 #define PIPE_TEX_WRAP_MIRROR_CLAMP 5
169 #define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE 6
170 #define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER 7
171
172 /* Between mipmaps, ie mipfilter
173 */
174 #define PIPE_TEX_MIPFILTER_NEAREST 0
175 #define PIPE_TEX_MIPFILTER_LINEAR 1
176 #define PIPE_TEX_MIPFILTER_NONE 2
177
178 /* Within a mipmap, ie min/mag filter
179 */
180 #define PIPE_TEX_FILTER_NEAREST 0
181 #define PIPE_TEX_FILTER_LINEAR 1
182
183 #define PIPE_TEX_COMPARE_NONE 0
184 #define PIPE_TEX_COMPARE_R_TO_TEXTURE 1
185
186 /**
187 * Clear buffer bits
188 */
189 /** All color buffers currently bound */
190 #define PIPE_CLEAR_COLOR (1 << 0)
191 #define PIPE_CLEAR_DEPTH (1 << 1)
192 #define PIPE_CLEAR_STENCIL (1 << 2)
193 /** Depth/stencil combined */
194 #define PIPE_CLEAR_DEPTHSTENCIL (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)
195
196 /**
197 * Transfer object usage flags
198 */
199 enum pipe_transfer_usage {
200 /**
201 * Resource contents read back (or accessed directly) at transfer
202 * create time.
203 */
204 PIPE_TRANSFER_READ = (1 << 0),
205
206 /**
207 * Resource contents will be written back at transfer_destroy
208 * time (or modified as a result of being accessed directly).
209 */
210 PIPE_TRANSFER_WRITE = (1 << 1),
211
212 /**
213 * Read/modify/write
214 */
215 PIPE_TRANSFER_READ_WRITE = PIPE_TRANSFER_READ | PIPE_TRANSFER_WRITE,
216
217 /**
218 * The transfer should map the texture storage directly. The driver may
219 * return NULL if that isn't possible, and the state tracker needs to cope
220 * with that and use an alternative path without this flag.
221 *
222 * E.g. the state tracker could have a simpler path which maps textures and
223 * does read/modify/write cycles on them directly, and a more complicated
224 * path which uses minimal read and write transfers.
225 */
226 PIPE_TRANSFER_MAP_DIRECTLY = (1 << 2),
227
228 /**
229 * Discards the memory within the mapped region.
230 *
231 * It should not be used with PIPE_TRANSFER_READ.
232 *
233 * See also:
234 * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_RANGE_BIT flag.
235 */
236 PIPE_TRANSFER_DISCARD = (1 << 8), /* DEPRECATED */
237 PIPE_TRANSFER_DISCARD_RANGE = (1 << 8),
238
239 /**
240 * Fail if the resource cannot be mapped immediately.
241 *
242 * See also:
243 * - Direct3D's D3DLOCK_DONOTWAIT flag.
244 * - Mesa3D's MESA_MAP_NOWAIT_BIT flag.
245 * - WDDM's D3DDDICB_LOCKFLAGS.DonotWait flag.
246 */
247 PIPE_TRANSFER_DONTBLOCK = (1 << 9),
248
249 /**
250 * Do not attempt to synchronize pending operations on the resource when mapping.
251 *
252 * It should not be used with PIPE_TRANSFER_READ.
253 *
254 * See also:
255 * - OpenGL's ARB_map_buffer_range extension, MAP_UNSYNCHRONIZED_BIT flag.
256 * - Direct3D's D3DLOCK_NOOVERWRITE flag.
257 * - WDDM's D3DDDICB_LOCKFLAGS.IgnoreSync flag.
258 */
259 PIPE_TRANSFER_UNSYNCHRONIZED = (1 << 10),
260 PIPE_TRANSFER_NOOVERWRITE = (1 << 10), /* are these really the same?? */
261
262 /**
263 * Written ranges will be notified later with
264 * pipe_context::transfer_flush_region.
265 *
266 * It should not be used with PIPE_TRANSFER_READ.
267 *
268 * See also:
269 * - pipe_context::transfer_flush_region
270 * - OpenGL's ARB_map_buffer_range extension, MAP_FLUSH_EXPLICIT_BIT flag.
271 */
272 PIPE_TRANSFER_FLUSH_EXPLICIT = (1 << 11),
273
274 /**
275 * Discards all memory backing the resource.
276 *
277 * It should not be used with PIPE_TRANSFER_READ.
278 *
279 * This is equivalent to:
280 * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_BUFFER_BIT
281 * - BufferData(NULL) on a GL buffer
282 * - Direct3D's D3DLOCK_DISCARD flag.
283 * - WDDM's D3DDDICB_LOCKFLAGS.Discard flag.
284 * - D3D10 DDI's D3D10_DDI_MAP_WRITE_DISCARD flag
285 * - D3D10's D3D10_MAP_WRITE_DISCARD flag.
286 */
287 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE = (1 << 12)
288
289 };
290
291
292 /*
293 * Resource binding flags -- state tracker must specify in advance all
294 * the ways a resource might be used.
295 */
296 #define PIPE_BIND_DEPTH_STENCIL (1 << 0) /* create_surface */
297 #define PIPE_BIND_RENDER_TARGET (1 << 1) /* create_surface */
298 #define PIPE_BIND_SAMPLER_VIEW (1 << 2) /* create_sampler_view */
299 #define PIPE_BIND_VERTEX_BUFFER (1 << 3) /* set_vertex_buffers */
300 #define PIPE_BIND_INDEX_BUFFER (1 << 4) /* draw_elements */
301 #define PIPE_BIND_CONSTANT_BUFFER (1 << 5) /* set_constant_buffer */
302 #define PIPE_BIND_DISPLAY_TARGET (1 << 8) /* flush_front_buffer */
303 #define PIPE_BIND_TRANSFER_WRITE (1 << 9) /* get_transfer */
304 #define PIPE_BIND_TRANSFER_READ (1 << 10) /* get_transfer */
305 #define PIPE_BIND_STREAM_OUTPUT (1 << 11) /* set_stream_output_buffers */
306 #define PIPE_BIND_CURSOR (1 << 16) /* mouse cursor */
307 #define PIPE_BIND_CUSTOM (1 << 17) /* state-tracker/winsys usages */
308
309 /* The first two flags above were previously part of the amorphous
310 * TEXTURE_USAGE, most of which are now descriptions of the ways a
311 * particular texture can be bound to the gallium pipeline. The two flags
312 * below do not fit within that and probably need to be migrated to some
313 * other place.
314 *
315 * It seems like scanout is used by the Xorg state tracker to ask for
316 * a texture suitable for actual scanout (hence the name), which
317 * implies extra layout constraints on some hardware. It may also
318 * have some special meaning regarding mouse cursor images.
319 *
320 * The shared flag is quite underspecified, but certainly isn't a
321 * binding flag - it seems more like a message to the winsys to create
322 * a shareable allocation.
323 */
324 #define PIPE_BIND_SCANOUT (1 << 14) /* */
325 #define PIPE_BIND_SHARED (1 << 15) /* get_texture_handle ??? */
326
327
328 /* Flags for the driver about resource behaviour:
329 */
330 #define PIPE_RESOURCE_FLAG_GEN_MIPS (1 << 0) /* Driver performs autogen mips */
331 #define PIPE_RESOURCE_FLAG_DRV_PRIV (1 << 16) /* driver/winsys private */
332 #define PIPE_RESOURCE_FLAG_ST_PRIV (1 << 24) /* state-tracker/winsys private */
333
334 /* Hint about the expected lifecycle of a resource.
335 */
336 #define PIPE_USAGE_DEFAULT 0 /* many uploads, draws intermixed */
337 #define PIPE_USAGE_DYNAMIC 1 /* many uploads, draws intermixed */
338 #define PIPE_USAGE_STATIC 2 /* same as immutable?? */
339 #define PIPE_USAGE_IMMUTABLE 3 /* no change after first upload */
340 #define PIPE_USAGE_STREAM 4 /* upload, draw, upload, draw */
341 #define PIPE_USAGE_STAGING 5 /* supports data transfers from the GPU to the CPU */
342
343
344 /**
345 * Shaders
346 */
347 #define PIPE_SHADER_VERTEX 0
348 #define PIPE_SHADER_FRAGMENT 1
349 #define PIPE_SHADER_GEOMETRY 2
350 #define PIPE_SHADER_TYPES 3
351
352
353 /**
354 * Primitive types:
355 */
356 #define PIPE_PRIM_POINTS 0
357 #define PIPE_PRIM_LINES 1
358 #define PIPE_PRIM_LINE_LOOP 2
359 #define PIPE_PRIM_LINE_STRIP 3
360 #define PIPE_PRIM_TRIANGLES 4
361 #define PIPE_PRIM_TRIANGLE_STRIP 5
362 #define PIPE_PRIM_TRIANGLE_FAN 6
363 #define PIPE_PRIM_QUADS 7
364 #define PIPE_PRIM_QUAD_STRIP 8
365 #define PIPE_PRIM_POLYGON 9
366 #define PIPE_PRIM_LINES_ADJACENCY 10
367 #define PIPE_PRIM_LINE_STRIP_ADJACENCY 11
368 #define PIPE_PRIM_TRIANGLES_ADJACENCY 12
369 #define PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY 13
370 #define PIPE_PRIM_MAX 14
371
372
373 /**
374 * Query object types
375 */
376 #define PIPE_QUERY_OCCLUSION_COUNTER 0
377 #define PIPE_QUERY_PRIMITIVES_GENERATED 1
378 #define PIPE_QUERY_PRIMITIVES_EMITTED 2
379 #define PIPE_QUERY_TIME_ELAPSED 3
380 #define PIPE_QUERY_SO_STATISTICS 5
381 #define PIPE_QUERY_GPU_FINISHED 6
382 #define PIPE_QUERY_TIMESTAMP_DISJOINT 7
383 #define PIPE_QUERY_OCCLUSION_PREDICATE 8
384 #define PIPE_QUERY_TYPES 9
385
386
387 /**
388 * Conditional rendering modes
389 */
390 #define PIPE_RENDER_COND_WAIT 0
391 #define PIPE_RENDER_COND_NO_WAIT 1
392 #define PIPE_RENDER_COND_BY_REGION_WAIT 2
393 #define PIPE_RENDER_COND_BY_REGION_NO_WAIT 3
394
395
396 /**
397 * Point sprite coord modes
398 */
399 #define PIPE_SPRITE_COORD_UPPER_LEFT 0
400 #define PIPE_SPRITE_COORD_LOWER_LEFT 1
401
402
403 /**
404 * Texture swizzles
405 */
406 #define PIPE_SWIZZLE_RED 0
407 #define PIPE_SWIZZLE_GREEN 1
408 #define PIPE_SWIZZLE_BLUE 2
409 #define PIPE_SWIZZLE_ALPHA 3
410 #define PIPE_SWIZZLE_ZERO 4
411 #define PIPE_SWIZZLE_ONE 5
412
413
414 #define PIPE_TIMEOUT_INFINITE 0xffffffffffffffffull
415
416 /**
417 * Implementation capabilities/limits which are queried through
418 * pipe_screen::get_param() and pipe_screen::get_paramf().
419 */
420 enum pipe_cap {
421 PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS = 0,
422 PIPE_CAP_NPOT_TEXTURES = 1,
423 PIPE_CAP_TWO_SIDED_STENCIL = 2,
424 PIPE_CAP_GLSL = 3, /* XXX need something better */
425 PIPE_CAP_DUAL_SOURCE_BLEND = 4,
426 PIPE_CAP_ANISOTROPIC_FILTER = 5,
427 PIPE_CAP_POINT_SPRITE = 6,
428 PIPE_CAP_MAX_RENDER_TARGETS = 7,
429 PIPE_CAP_OCCLUSION_QUERY = 8,
430 PIPE_CAP_TIMER_QUERY = 9,
431 PIPE_CAP_TEXTURE_SHADOW_MAP = 10,
432 PIPE_CAP_TEXTURE_SWIZZLE = 11,
433 PIPE_CAP_MAX_TEXTURE_2D_LEVELS = 12,
434 PIPE_CAP_MAX_TEXTURE_3D_LEVELS = 13,
435 PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS = 14,
436 PIPE_CAP_MAX_LINE_WIDTH = 15,
437 PIPE_CAP_MAX_LINE_WIDTH_AA = 16,
438 PIPE_CAP_MAX_POINT_WIDTH = 17,
439 PIPE_CAP_MAX_POINT_WIDTH_AA = 18,
440 PIPE_CAP_MAX_TEXTURE_ANISOTROPY = 19,
441 PIPE_CAP_MAX_TEXTURE_LOD_BIAS = 20,
442 PIPE_CAP_GUARD_BAND_LEFT = 21, /*< float */
443 PIPE_CAP_GUARD_BAND_TOP = 22, /*< float */
444 PIPE_CAP_GUARD_BAND_RIGHT = 23, /*< float */
445 PIPE_CAP_GUARD_BAND_BOTTOM = 24, /*< float */
446 PIPE_CAP_TEXTURE_MIRROR_CLAMP = 25,
447 PIPE_CAP_TEXTURE_MIRROR_REPEAT = 26,
448 PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS = 27,
449 PIPE_CAP_BLEND_EQUATION_SEPARATE = 28,
450 PIPE_CAP_SM3 = 29, /*< Shader Model, supported */
451 PIPE_CAP_STREAM_OUTPUT = 30,
452 PIPE_CAP_PRIMITIVE_RESTART = 31,
453 /** Maximum texture image units accessible from vertex and fragment shaders
454 * combined */
455 PIPE_CAP_MAX_COMBINED_SAMPLERS = 32,
456 /** blend enables and write masks per rendertarget */
457 PIPE_CAP_INDEP_BLEND_ENABLE = 33,
458 /** different blend funcs per rendertarget */
459 PIPE_CAP_INDEP_BLEND_FUNC = 34,
460 PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE = 35,
461 PIPE_CAP_ARRAY_TEXTURES = 36,
462 PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT = 37,
463 PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT = 38,
464 PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER = 39,
465 PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER = 40,
466 PIPE_CAP_DEPTH_CLAMP = 41,
467 PIPE_CAP_SHADER_STENCIL_EXPORT = 42,
468 PIPE_CAP_TGSI_INSTANCEID = 43,
469 PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR = 44,
470 PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL = 45,
471 PIPE_CAP_MIXED_COLORBUFFER_FORMATS = 46,
472 PIPE_CAP_SEAMLESS_CUBE_MAP = 47,
473 PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE = 48,
474 PIPE_CAP_SCALED_RESOLVE = 49
475 };
476
477 /* Shader caps not specific to any single stage */
478 enum pipe_shader_cap
479 {
480 PIPE_SHADER_CAP_MAX_INSTRUCTIONS = 0, /* if 0, it means the stage is unsupported */
481 PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS = 1,
482 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS = 2,
483 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS = 3,
484 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH = 4,
485 PIPE_SHADER_CAP_MAX_INPUTS = 5,
486 PIPE_SHADER_CAP_MAX_CONSTS = 6,
487 PIPE_SHADER_CAP_MAX_CONST_BUFFERS = 7,
488 PIPE_SHADER_CAP_MAX_TEMPS = 8,
489 PIPE_SHADER_CAP_MAX_ADDRS = 9,
490 PIPE_SHADER_CAP_MAX_PREDS = 10,
491 /* boolean caps */
492 PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED = 11,
493 PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR = 12,
494 PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR = 13,
495 PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR = 14,
496 PIPE_SHADER_CAP_INDIRECT_CONST_ADDR = 15,
497 PIPE_SHADER_CAP_SUBROUTINES = 16, /* BGNSUB, ENDSUB, CAL, RET */
498 PIPE_SHADER_CAP_INTEGERS = 17,
499 };
500
501
502 /**
503 * Composite query types
504 */
505 struct pipe_query_data_so_statistics
506 {
507 uint64_t num_primitives_written;
508 uint64_t primitives_storage_needed;
509 };
510 struct pipe_query_data_timestamp_disjoint
511 {
512 uint64_t frequency;
513 boolean disjoint;
514 };
515
516
517 #ifdef __cplusplus
518 }
519 #endif
520
521 #endif