gallium: add type parameter to create_fence_fd
[mesa.git] / src / gallium / include / pipe / p_defines.h
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
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16 * of the Software.
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27
28 #ifndef PIPE_DEFINES_H
29 #define PIPE_DEFINES_H
30
31 #include "p_compiler.h"
32
33 #ifdef __cplusplus
34 extern "C" {
35 #endif
36
37 /**
38 * Gallium error codes.
39 *
40 * - A zero value always means success.
41 * - A negative value always means failure.
42 * - The meaning of a positive value is function dependent.
43 */
44 enum pipe_error
45 {
46 PIPE_OK = 0,
47 PIPE_ERROR = -1, /**< Generic error */
48 PIPE_ERROR_BAD_INPUT = -2,
49 PIPE_ERROR_OUT_OF_MEMORY = -3,
50 PIPE_ERROR_RETRY = -4
51 /* TODO */
52 };
53
54 enum pipe_blendfactor {
55 PIPE_BLENDFACTOR_ONE = 1,
56 PIPE_BLENDFACTOR_SRC_COLOR,
57 PIPE_BLENDFACTOR_SRC_ALPHA,
58 PIPE_BLENDFACTOR_DST_ALPHA,
59 PIPE_BLENDFACTOR_DST_COLOR,
60 PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE,
61 PIPE_BLENDFACTOR_CONST_COLOR,
62 PIPE_BLENDFACTOR_CONST_ALPHA,
63 PIPE_BLENDFACTOR_SRC1_COLOR,
64 PIPE_BLENDFACTOR_SRC1_ALPHA,
65
66 PIPE_BLENDFACTOR_ZERO = 0x11,
67 PIPE_BLENDFACTOR_INV_SRC_COLOR,
68 PIPE_BLENDFACTOR_INV_SRC_ALPHA,
69 PIPE_BLENDFACTOR_INV_DST_ALPHA,
70 PIPE_BLENDFACTOR_INV_DST_COLOR,
71
72 PIPE_BLENDFACTOR_INV_CONST_COLOR = 0x17,
73 PIPE_BLENDFACTOR_INV_CONST_ALPHA,
74 PIPE_BLENDFACTOR_INV_SRC1_COLOR,
75 PIPE_BLENDFACTOR_INV_SRC1_ALPHA,
76 };
77
78 enum pipe_blend_func {
79 PIPE_BLEND_ADD,
80 PIPE_BLEND_SUBTRACT,
81 PIPE_BLEND_REVERSE_SUBTRACT,
82 PIPE_BLEND_MIN,
83 PIPE_BLEND_MAX,
84 };
85
86 enum pipe_logicop {
87 PIPE_LOGICOP_CLEAR,
88 PIPE_LOGICOP_NOR,
89 PIPE_LOGICOP_AND_INVERTED,
90 PIPE_LOGICOP_COPY_INVERTED,
91 PIPE_LOGICOP_AND_REVERSE,
92 PIPE_LOGICOP_INVERT,
93 PIPE_LOGICOP_XOR,
94 PIPE_LOGICOP_NAND,
95 PIPE_LOGICOP_AND,
96 PIPE_LOGICOP_EQUIV,
97 PIPE_LOGICOP_NOOP,
98 PIPE_LOGICOP_OR_INVERTED,
99 PIPE_LOGICOP_COPY,
100 PIPE_LOGICOP_OR_REVERSE,
101 PIPE_LOGICOP_OR,
102 PIPE_LOGICOP_SET,
103 };
104
105 #define PIPE_MASK_R 0x1
106 #define PIPE_MASK_G 0x2
107 #define PIPE_MASK_B 0x4
108 #define PIPE_MASK_A 0x8
109 #define PIPE_MASK_RGBA 0xf
110 #define PIPE_MASK_Z 0x10
111 #define PIPE_MASK_S 0x20
112 #define PIPE_MASK_ZS 0x30
113 #define PIPE_MASK_RGBAZS (PIPE_MASK_RGBA|PIPE_MASK_ZS)
114
115
116 /**
117 * Inequality functions. Used for depth test, stencil compare, alpha
118 * test, shadow compare, etc.
119 */
120 enum pipe_compare_func {
121 PIPE_FUNC_NEVER,
122 PIPE_FUNC_LESS,
123 PIPE_FUNC_EQUAL,
124 PIPE_FUNC_LEQUAL,
125 PIPE_FUNC_GREATER,
126 PIPE_FUNC_NOTEQUAL,
127 PIPE_FUNC_GEQUAL,
128 PIPE_FUNC_ALWAYS,
129 };
130
131 /** Polygon fill mode */
132 enum {
133 PIPE_POLYGON_MODE_FILL,
134 PIPE_POLYGON_MODE_LINE,
135 PIPE_POLYGON_MODE_POINT,
136 PIPE_POLYGON_MODE_FILL_RECTANGLE,
137 };
138
139 /** Polygon face specification, eg for culling */
140 #define PIPE_FACE_NONE 0
141 #define PIPE_FACE_FRONT 1
142 #define PIPE_FACE_BACK 2
143 #define PIPE_FACE_FRONT_AND_BACK (PIPE_FACE_FRONT | PIPE_FACE_BACK)
144
145 /** Stencil ops */
146 enum pipe_stencil_op {
147 PIPE_STENCIL_OP_KEEP,
148 PIPE_STENCIL_OP_ZERO,
149 PIPE_STENCIL_OP_REPLACE,
150 PIPE_STENCIL_OP_INCR,
151 PIPE_STENCIL_OP_DECR,
152 PIPE_STENCIL_OP_INCR_WRAP,
153 PIPE_STENCIL_OP_DECR_WRAP,
154 PIPE_STENCIL_OP_INVERT,
155 };
156
157 /** Texture types.
158 * See the documentation for info on PIPE_TEXTURE_RECT vs PIPE_TEXTURE_2D
159 */
160 enum pipe_texture_target
161 {
162 PIPE_BUFFER,
163 PIPE_TEXTURE_1D,
164 PIPE_TEXTURE_2D,
165 PIPE_TEXTURE_3D,
166 PIPE_TEXTURE_CUBE,
167 PIPE_TEXTURE_RECT,
168 PIPE_TEXTURE_1D_ARRAY,
169 PIPE_TEXTURE_2D_ARRAY,
170 PIPE_TEXTURE_CUBE_ARRAY,
171 PIPE_MAX_TEXTURE_TYPES,
172 };
173
174 enum pipe_tex_face {
175 PIPE_TEX_FACE_POS_X,
176 PIPE_TEX_FACE_NEG_X,
177 PIPE_TEX_FACE_POS_Y,
178 PIPE_TEX_FACE_NEG_Y,
179 PIPE_TEX_FACE_POS_Z,
180 PIPE_TEX_FACE_NEG_Z,
181 PIPE_TEX_FACE_MAX,
182 };
183
184 enum pipe_tex_wrap {
185 PIPE_TEX_WRAP_REPEAT,
186 PIPE_TEX_WRAP_CLAMP,
187 PIPE_TEX_WRAP_CLAMP_TO_EDGE,
188 PIPE_TEX_WRAP_CLAMP_TO_BORDER,
189 PIPE_TEX_WRAP_MIRROR_REPEAT,
190 PIPE_TEX_WRAP_MIRROR_CLAMP,
191 PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE,
192 PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER,
193 };
194
195 /** Between mipmaps, ie mipfilter */
196 enum pipe_tex_mipfilter {
197 PIPE_TEX_MIPFILTER_NEAREST,
198 PIPE_TEX_MIPFILTER_LINEAR,
199 PIPE_TEX_MIPFILTER_NONE,
200 };
201
202 /** Within a mipmap, ie min/mag filter */
203 enum pipe_tex_filter {
204 PIPE_TEX_FILTER_NEAREST,
205 PIPE_TEX_FILTER_LINEAR,
206 };
207
208 enum pipe_tex_compare {
209 PIPE_TEX_COMPARE_NONE,
210 PIPE_TEX_COMPARE_R_TO_TEXTURE,
211 };
212
213 /**
214 * Clear buffer bits
215 */
216 #define PIPE_CLEAR_DEPTH (1 << 0)
217 #define PIPE_CLEAR_STENCIL (1 << 1)
218 #define PIPE_CLEAR_COLOR0 (1 << 2)
219 #define PIPE_CLEAR_COLOR1 (1 << 3)
220 #define PIPE_CLEAR_COLOR2 (1 << 4)
221 #define PIPE_CLEAR_COLOR3 (1 << 5)
222 #define PIPE_CLEAR_COLOR4 (1 << 6)
223 #define PIPE_CLEAR_COLOR5 (1 << 7)
224 #define PIPE_CLEAR_COLOR6 (1 << 8)
225 #define PIPE_CLEAR_COLOR7 (1 << 9)
226 /** Combined flags */
227 /** All color buffers currently bound */
228 #define PIPE_CLEAR_COLOR (PIPE_CLEAR_COLOR0 | PIPE_CLEAR_COLOR1 | \
229 PIPE_CLEAR_COLOR2 | PIPE_CLEAR_COLOR3 | \
230 PIPE_CLEAR_COLOR4 | PIPE_CLEAR_COLOR5 | \
231 PIPE_CLEAR_COLOR6 | PIPE_CLEAR_COLOR7)
232 #define PIPE_CLEAR_DEPTHSTENCIL (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)
233
234 /**
235 * Transfer object usage flags
236 */
237 enum pipe_transfer_usage
238 {
239 /**
240 * Resource contents read back (or accessed directly) at transfer
241 * create time.
242 */
243 PIPE_TRANSFER_READ = (1 << 0),
244
245 /**
246 * Resource contents will be written back at transfer_unmap
247 * time (or modified as a result of being accessed directly).
248 */
249 PIPE_TRANSFER_WRITE = (1 << 1),
250
251 /**
252 * Read/modify/write
253 */
254 PIPE_TRANSFER_READ_WRITE = PIPE_TRANSFER_READ | PIPE_TRANSFER_WRITE,
255
256 /**
257 * The transfer should map the texture storage directly. The driver may
258 * return NULL if that isn't possible, and the state tracker needs to cope
259 * with that and use an alternative path without this flag.
260 *
261 * E.g. the state tracker could have a simpler path which maps textures and
262 * does read/modify/write cycles on them directly, and a more complicated
263 * path which uses minimal read and write transfers.
264 */
265 PIPE_TRANSFER_MAP_DIRECTLY = (1 << 2),
266
267 /**
268 * Discards the memory within the mapped region.
269 *
270 * It should not be used with PIPE_TRANSFER_READ.
271 *
272 * See also:
273 * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_RANGE_BIT flag.
274 */
275 PIPE_TRANSFER_DISCARD_RANGE = (1 << 8),
276
277 /**
278 * Fail if the resource cannot be mapped immediately.
279 *
280 * See also:
281 * - Direct3D's D3DLOCK_DONOTWAIT flag.
282 * - Mesa's MESA_MAP_NOWAIT_BIT flag.
283 * - WDDM's D3DDDICB_LOCKFLAGS.DonotWait flag.
284 */
285 PIPE_TRANSFER_DONTBLOCK = (1 << 9),
286
287 /**
288 * Do not attempt to synchronize pending operations on the resource when mapping.
289 *
290 * It should not be used with PIPE_TRANSFER_READ.
291 *
292 * See also:
293 * - OpenGL's ARB_map_buffer_range extension, MAP_UNSYNCHRONIZED_BIT flag.
294 * - Direct3D's D3DLOCK_NOOVERWRITE flag.
295 * - WDDM's D3DDDICB_LOCKFLAGS.IgnoreSync flag.
296 */
297 PIPE_TRANSFER_UNSYNCHRONIZED = (1 << 10),
298
299 /**
300 * Written ranges will be notified later with
301 * pipe_context::transfer_flush_region.
302 *
303 * It should not be used with PIPE_TRANSFER_READ.
304 *
305 * See also:
306 * - pipe_context::transfer_flush_region
307 * - OpenGL's ARB_map_buffer_range extension, MAP_FLUSH_EXPLICIT_BIT flag.
308 */
309 PIPE_TRANSFER_FLUSH_EXPLICIT = (1 << 11),
310
311 /**
312 * Discards all memory backing the resource.
313 *
314 * It should not be used with PIPE_TRANSFER_READ.
315 *
316 * This is equivalent to:
317 * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_BUFFER_BIT
318 * - BufferData(NULL) on a GL buffer
319 * - Direct3D's D3DLOCK_DISCARD flag.
320 * - WDDM's D3DDDICB_LOCKFLAGS.Discard flag.
321 * - D3D10 DDI's D3D10_DDI_MAP_WRITE_DISCARD flag
322 * - D3D10's D3D10_MAP_WRITE_DISCARD flag.
323 */
324 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE = (1 << 12),
325
326 /**
327 * Allows the resource to be used for rendering while mapped.
328 *
329 * PIPE_RESOURCE_FLAG_MAP_PERSISTENT must be set when creating
330 * the resource.
331 *
332 * If COHERENT is not set, memory_barrier(PIPE_BARRIER_MAPPED_BUFFER)
333 * must be called to ensure the device can see what the CPU has written.
334 */
335 PIPE_TRANSFER_PERSISTENT = (1 << 13),
336
337 /**
338 * If PERSISTENT is set, this ensures any writes done by the device are
339 * immediately visible to the CPU and vice versa.
340 *
341 * PIPE_RESOURCE_FLAG_MAP_COHERENT must be set when creating
342 * the resource.
343 */
344 PIPE_TRANSFER_COHERENT = (1 << 14)
345 };
346
347 /**
348 * Flags for the flush function.
349 */
350 enum pipe_flush_flags
351 {
352 PIPE_FLUSH_END_OF_FRAME = (1 << 0),
353 PIPE_FLUSH_DEFERRED = (1 << 1),
354 PIPE_FLUSH_FENCE_FD = (1 << 2),
355 PIPE_FLUSH_ASYNC = (1 << 3),
356 PIPE_FLUSH_HINT_FINISH = (1 << 4),
357 PIPE_FLUSH_TOP_OF_PIPE = (1 << 5),
358 PIPE_FLUSH_BOTTOM_OF_PIPE = (1 << 6),
359 };
360
361 /**
362 * Flags for pipe_context::dump_debug_state.
363 */
364 #define PIPE_DUMP_DEVICE_STATUS_REGISTERS (1 << 0)
365
366 /**
367 * Create a compute-only context. Use in pipe_screen::context_create.
368 * This disables draw, blit, and clear*, render_condition, and other graphics
369 * functions. Interop with other graphics contexts is still allowed.
370 * This allows scheduling jobs on a compute-only hardware command queue that
371 * can run in parallel with graphics without stalling it.
372 */
373 #define PIPE_CONTEXT_COMPUTE_ONLY (1 << 0)
374
375 /**
376 * Gather debug information and expect that pipe_context::dump_debug_state
377 * will be called. Use in pipe_screen::context_create.
378 */
379 #define PIPE_CONTEXT_DEBUG (1 << 1)
380
381 /**
382 * Whether out-of-bounds shader loads must return zero and out-of-bounds
383 * shader stores must be dropped.
384 */
385 #define PIPE_CONTEXT_ROBUST_BUFFER_ACCESS (1 << 2)
386
387 /**
388 * Prefer threaded pipe_context. It also implies that video codec functions
389 * will not be used. (they will be either no-ops or NULL when threading is
390 * enabled)
391 */
392 #define PIPE_CONTEXT_PREFER_THREADED (1 << 3)
393
394 /**
395 * Create a high priority context.
396 */
397 #define PIPE_CONTEXT_HIGH_PRIORITY (1 << 4)
398
399 /**
400 * Create a low priority context.
401 */
402 #define PIPE_CONTEXT_LOW_PRIORITY (1 << 5)
403
404 /**
405 * Flags for pipe_context::memory_barrier.
406 */
407 #define PIPE_BARRIER_MAPPED_BUFFER (1 << 0)
408 #define PIPE_BARRIER_SHADER_BUFFER (1 << 1)
409 #define PIPE_BARRIER_QUERY_BUFFER (1 << 2)
410 #define PIPE_BARRIER_VERTEX_BUFFER (1 << 3)
411 #define PIPE_BARRIER_INDEX_BUFFER (1 << 4)
412 #define PIPE_BARRIER_CONSTANT_BUFFER (1 << 5)
413 #define PIPE_BARRIER_INDIRECT_BUFFER (1 << 6)
414 #define PIPE_BARRIER_TEXTURE (1 << 7)
415 #define PIPE_BARRIER_IMAGE (1 << 8)
416 #define PIPE_BARRIER_FRAMEBUFFER (1 << 9)
417 #define PIPE_BARRIER_STREAMOUT_BUFFER (1 << 10)
418 #define PIPE_BARRIER_GLOBAL_BUFFER (1 << 11)
419 #define PIPE_BARRIER_ALL ((1 << 12) - 1)
420
421 /**
422 * Flags for pipe_context::texture_barrier.
423 */
424 #define PIPE_TEXTURE_BARRIER_SAMPLER (1 << 0)
425 #define PIPE_TEXTURE_BARRIER_FRAMEBUFFER (1 << 1)
426
427 /**
428 * Resource binding flags -- state tracker must specify in advance all
429 * the ways a resource might be used.
430 */
431 #define PIPE_BIND_DEPTH_STENCIL (1 << 0) /* create_surface */
432 #define PIPE_BIND_RENDER_TARGET (1 << 1) /* create_surface */
433 #define PIPE_BIND_BLENDABLE (1 << 2) /* create_surface */
434 #define PIPE_BIND_SAMPLER_VIEW (1 << 3) /* create_sampler_view */
435 #define PIPE_BIND_VERTEX_BUFFER (1 << 4) /* set_vertex_buffers */
436 #define PIPE_BIND_INDEX_BUFFER (1 << 5) /* draw_elements */
437 #define PIPE_BIND_CONSTANT_BUFFER (1 << 6) /* set_constant_buffer */
438 #define PIPE_BIND_DISPLAY_TARGET (1 << 7) /* flush_front_buffer */
439 /* gap */
440 #define PIPE_BIND_STREAM_OUTPUT (1 << 10) /* set_stream_output_buffers */
441 #define PIPE_BIND_CURSOR (1 << 11) /* mouse cursor */
442 #define PIPE_BIND_CUSTOM (1 << 12) /* state-tracker/winsys usages */
443 #define PIPE_BIND_GLOBAL (1 << 13) /* set_global_binding */
444 #define PIPE_BIND_SHADER_BUFFER (1 << 14) /* set_shader_buffers */
445 #define PIPE_BIND_SHADER_IMAGE (1 << 15) /* set_shader_images */
446 #define PIPE_BIND_COMPUTE_RESOURCE (1 << 16) /* set_compute_resources */
447 #define PIPE_BIND_COMMAND_ARGS_BUFFER (1 << 17) /* pipe_draw_info.indirect */
448 #define PIPE_BIND_QUERY_BUFFER (1 << 18) /* get_query_result_resource */
449
450 /**
451 * The first two flags above were previously part of the amorphous
452 * TEXTURE_USAGE, most of which are now descriptions of the ways a
453 * particular texture can be bound to the gallium pipeline. The two flags
454 * below do not fit within that and probably need to be migrated to some
455 * other place.
456 *
457 * It seems like scanout is used by the Xorg state tracker to ask for
458 * a texture suitable for actual scanout (hence the name), which
459 * implies extra layout constraints on some hardware. It may also
460 * have some special meaning regarding mouse cursor images.
461 *
462 * The shared flag is quite underspecified, but certainly isn't a
463 * binding flag - it seems more like a message to the winsys to create
464 * a shareable allocation.
465 *
466 * The third flag has been added to be able to force textures to be created
467 * in linear mode (no tiling).
468 */
469 #define PIPE_BIND_SCANOUT (1 << 19) /* */
470 #define PIPE_BIND_SHARED (1 << 20) /* get_texture_handle ??? */
471 #define PIPE_BIND_LINEAR (1 << 21)
472
473
474 /**
475 * Flags for the driver about resource behaviour:
476 */
477 #define PIPE_RESOURCE_FLAG_MAP_PERSISTENT (1 << 0)
478 #define PIPE_RESOURCE_FLAG_MAP_COHERENT (1 << 1)
479 #define PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY (1 << 2)
480 #define PIPE_RESOURCE_FLAG_SPARSE (1 << 3)
481 #define PIPE_RESOURCE_FLAG_DRV_PRIV (1 << 16) /* driver/winsys private */
482 #define PIPE_RESOURCE_FLAG_ST_PRIV (1 << 24) /* state-tracker/winsys private */
483
484 /**
485 * Hint about the expected lifecycle of a resource.
486 * Sorted according to GPU vs CPU access.
487 */
488 enum pipe_resource_usage {
489 PIPE_USAGE_DEFAULT, /* fast GPU access */
490 PIPE_USAGE_IMMUTABLE, /* fast GPU access, immutable */
491 PIPE_USAGE_DYNAMIC, /* uploaded data is used multiple times */
492 PIPE_USAGE_STREAM, /* uploaded data is used once */
493 PIPE_USAGE_STAGING, /* fast CPU access */
494 };
495
496 /**
497 * Shaders
498 */
499 enum pipe_shader_type {
500 PIPE_SHADER_VERTEX,
501 PIPE_SHADER_FRAGMENT,
502 PIPE_SHADER_GEOMETRY,
503 PIPE_SHADER_TESS_CTRL,
504 PIPE_SHADER_TESS_EVAL,
505 PIPE_SHADER_COMPUTE,
506 PIPE_SHADER_TYPES,
507 };
508
509 /**
510 * Primitive types:
511 */
512 enum pipe_prim_type {
513 PIPE_PRIM_POINTS,
514 PIPE_PRIM_LINES,
515 PIPE_PRIM_LINE_LOOP,
516 PIPE_PRIM_LINE_STRIP,
517 PIPE_PRIM_TRIANGLES,
518 PIPE_PRIM_TRIANGLE_STRIP,
519 PIPE_PRIM_TRIANGLE_FAN,
520 PIPE_PRIM_QUADS,
521 PIPE_PRIM_QUAD_STRIP,
522 PIPE_PRIM_POLYGON,
523 PIPE_PRIM_LINES_ADJACENCY,
524 PIPE_PRIM_LINE_STRIP_ADJACENCY,
525 PIPE_PRIM_TRIANGLES_ADJACENCY,
526 PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY,
527 PIPE_PRIM_PATCHES,
528 PIPE_PRIM_MAX,
529 };
530
531 /**
532 * Tessellator spacing types
533 */
534 enum pipe_tess_spacing {
535 PIPE_TESS_SPACING_FRACTIONAL_ODD,
536 PIPE_TESS_SPACING_FRACTIONAL_EVEN,
537 PIPE_TESS_SPACING_EQUAL,
538 };
539
540 /**
541 * Query object types
542 */
543 enum pipe_query_type {
544 PIPE_QUERY_OCCLUSION_COUNTER,
545 PIPE_QUERY_OCCLUSION_PREDICATE,
546 PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE,
547 PIPE_QUERY_TIMESTAMP,
548 PIPE_QUERY_TIMESTAMP_DISJOINT,
549 PIPE_QUERY_TIME_ELAPSED,
550 PIPE_QUERY_PRIMITIVES_GENERATED,
551 PIPE_QUERY_PRIMITIVES_EMITTED,
552 PIPE_QUERY_SO_STATISTICS,
553 PIPE_QUERY_SO_OVERFLOW_PREDICATE,
554 PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE,
555 PIPE_QUERY_GPU_FINISHED,
556 PIPE_QUERY_PIPELINE_STATISTICS,
557 PIPE_QUERY_TYPES,
558 /* start of driver queries, see pipe_screen::get_driver_query_info */
559 PIPE_QUERY_DRIVER_SPECIFIC = 256,
560 };
561
562 /**
563 * Conditional rendering modes
564 */
565 enum pipe_render_cond_flag {
566 PIPE_RENDER_COND_WAIT,
567 PIPE_RENDER_COND_NO_WAIT,
568 PIPE_RENDER_COND_BY_REGION_WAIT,
569 PIPE_RENDER_COND_BY_REGION_NO_WAIT,
570 };
571
572 /**
573 * Point sprite coord modes
574 */
575 enum pipe_sprite_coord_mode {
576 PIPE_SPRITE_COORD_UPPER_LEFT,
577 PIPE_SPRITE_COORD_LOWER_LEFT,
578 };
579
580 /**
581 * Texture & format swizzles
582 */
583 enum pipe_swizzle {
584 PIPE_SWIZZLE_X,
585 PIPE_SWIZZLE_Y,
586 PIPE_SWIZZLE_Z,
587 PIPE_SWIZZLE_W,
588 PIPE_SWIZZLE_0,
589 PIPE_SWIZZLE_1,
590 PIPE_SWIZZLE_NONE,
591 PIPE_SWIZZLE_MAX, /**< Number of enums counter (must be last) */
592 };
593
594 #define PIPE_TIMEOUT_INFINITE 0xffffffffffffffffull
595
596
597 /**
598 * Device reset status.
599 */
600 enum pipe_reset_status
601 {
602 PIPE_NO_RESET,
603 PIPE_GUILTY_CONTEXT_RESET,
604 PIPE_INNOCENT_CONTEXT_RESET,
605 PIPE_UNKNOWN_CONTEXT_RESET,
606 };
607
608
609 /**
610 * resource_get_handle flags.
611 */
612 /* Requires pipe_context::flush_resource before external use. */
613 #define PIPE_HANDLE_USAGE_EXPLICIT_FLUSH (1 << 0)
614 /* Expected external use of the resource: */
615 #define PIPE_HANDLE_USAGE_READ (1 << 1)
616 #define PIPE_HANDLE_USAGE_WRITE (1 << 2)
617 #define PIPE_HANDLE_USAGE_READ_WRITE (PIPE_HANDLE_USAGE_READ | \
618 PIPE_HANDLE_USAGE_WRITE)
619
620 /**
621 * pipe_image_view access flags.
622 */
623 #define PIPE_IMAGE_ACCESS_READ (1 << 0)
624 #define PIPE_IMAGE_ACCESS_WRITE (1 << 1)
625 #define PIPE_IMAGE_ACCESS_READ_WRITE (PIPE_IMAGE_ACCESS_READ | \
626 PIPE_IMAGE_ACCESS_WRITE)
627
628 /**
629 * Implementation capabilities/limits which are queried through
630 * pipe_screen::get_param()
631 */
632 enum pipe_cap
633 {
634 PIPE_CAP_NPOT_TEXTURES,
635 PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS,
636 PIPE_CAP_ANISOTROPIC_FILTER,
637 PIPE_CAP_POINT_SPRITE,
638 PIPE_CAP_MAX_RENDER_TARGETS,
639 PIPE_CAP_OCCLUSION_QUERY,
640 PIPE_CAP_QUERY_TIME_ELAPSED,
641 PIPE_CAP_TEXTURE_SWIZZLE,
642 PIPE_CAP_MAX_TEXTURE_2D_LEVELS,
643 PIPE_CAP_MAX_TEXTURE_3D_LEVELS,
644 PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS,
645 PIPE_CAP_TEXTURE_MIRROR_CLAMP,
646 PIPE_CAP_BLEND_EQUATION_SEPARATE,
647 PIPE_CAP_SM3,
648 PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS,
649 PIPE_CAP_PRIMITIVE_RESTART,
650 /** blend enables and write masks per rendertarget */
651 PIPE_CAP_INDEP_BLEND_ENABLE,
652 /** different blend funcs per rendertarget */
653 PIPE_CAP_INDEP_BLEND_FUNC,
654 PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS,
655 PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT,
656 PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT,
657 PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER,
658 PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER,
659 PIPE_CAP_DEPTH_CLIP_DISABLE,
660 PIPE_CAP_SHADER_STENCIL_EXPORT,
661 PIPE_CAP_TGSI_INSTANCEID,
662 PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR,
663 PIPE_CAP_FRAGMENT_COLOR_CLAMPED,
664 PIPE_CAP_MIXED_COLORBUFFER_FORMATS,
665 PIPE_CAP_SEAMLESS_CUBE_MAP,
666 PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE,
667 PIPE_CAP_MIN_TEXEL_OFFSET,
668 PIPE_CAP_MAX_TEXEL_OFFSET,
669 PIPE_CAP_CONDITIONAL_RENDER,
670 PIPE_CAP_TEXTURE_BARRIER,
671 PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS,
672 PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS,
673 PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME,
674 PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS,
675 PIPE_CAP_VERTEX_COLOR_UNCLAMPED,
676 PIPE_CAP_VERTEX_COLOR_CLAMPED,
677 PIPE_CAP_GLSL_FEATURE_LEVEL,
678 PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,
679 PIPE_CAP_USER_VERTEX_BUFFERS,
680 PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY,
681 PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY,
682 PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY,
683 PIPE_CAP_COMPUTE,
684 PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT,
685 PIPE_CAP_START_INSTANCE,
686 PIPE_CAP_QUERY_TIMESTAMP,
687 PIPE_CAP_TEXTURE_MULTISAMPLE,
688 PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT,
689 PIPE_CAP_CUBE_MAP_ARRAY,
690 PIPE_CAP_TEXTURE_BUFFER_OBJECTS,
691 PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT,
692 PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY,
693 PIPE_CAP_TGSI_TEXCOORD,
694 PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER,
695 PIPE_CAP_QUERY_PIPELINE_STATISTICS,
696 PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK,
697 PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE,
698 PIPE_CAP_MAX_VIEWPORTS,
699 PIPE_CAP_ENDIANNESS,
700 PIPE_CAP_MIXED_FRAMEBUFFER_SIZES,
701 PIPE_CAP_TGSI_VS_LAYER_VIEWPORT,
702 PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES,
703 PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,
704 PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS,
705 PIPE_CAP_TEXTURE_GATHER_SM5,
706 PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT,
707 PIPE_CAP_FAKE_SW_MSAA,
708 PIPE_CAP_TEXTURE_QUERY_LOD,
709 PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET,
710 PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET,
711 PIPE_CAP_SAMPLE_SHADING,
712 PIPE_CAP_TEXTURE_GATHER_OFFSETS,
713 PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION,
714 PIPE_CAP_MAX_VERTEX_STREAMS,
715 PIPE_CAP_DRAW_INDIRECT,
716 PIPE_CAP_TGSI_FS_FINE_DERIVATIVE,
717 PIPE_CAP_VENDOR_ID,
718 PIPE_CAP_DEVICE_ID,
719 PIPE_CAP_ACCELERATED,
720 PIPE_CAP_VIDEO_MEMORY,
721 PIPE_CAP_UMA,
722 PIPE_CAP_CONDITIONAL_RENDER_INVERTED,
723 PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE,
724 PIPE_CAP_SAMPLER_VIEW_TARGET,
725 PIPE_CAP_CLIP_HALFZ,
726 PIPE_CAP_VERTEXID_NOBASE,
727 PIPE_CAP_POLYGON_OFFSET_CLAMP,
728 PIPE_CAP_MULTISAMPLE_Z_RESOLVE,
729 PIPE_CAP_RESOURCE_FROM_USER_MEMORY,
730 PIPE_CAP_DEVICE_RESET_STATUS_QUERY,
731 PIPE_CAP_MAX_SHADER_PATCH_VARYINGS,
732 PIPE_CAP_TEXTURE_FLOAT_LINEAR,
733 PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR,
734 PIPE_CAP_DEPTH_BOUNDS_TEST,
735 PIPE_CAP_TGSI_TXQS,
736 PIPE_CAP_FORCE_PERSAMPLE_INTERP,
737 PIPE_CAP_SHAREABLE_SHADERS,
738 PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS,
739 PIPE_CAP_CLEAR_TEXTURE,
740 PIPE_CAP_DRAW_PARAMETERS,
741 PIPE_CAP_TGSI_PACK_HALF_FLOAT,
742 PIPE_CAP_MULTI_DRAW_INDIRECT,
743 PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS,
744 PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL,
745 PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL,
746 PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT,
747 PIPE_CAP_INVALIDATE_BUFFER,
748 PIPE_CAP_GENERATE_MIPMAP,
749 PIPE_CAP_STRING_MARKER,
750 PIPE_CAP_SURFACE_REINTERPRET_BLOCKS,
751 PIPE_CAP_QUERY_BUFFER_OBJECT,
752 PIPE_CAP_QUERY_MEMORY_INFO,
753 PIPE_CAP_PCI_GROUP,
754 PIPE_CAP_PCI_BUS,
755 PIPE_CAP_PCI_DEVICE,
756 PIPE_CAP_PCI_FUNCTION,
757 PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT,
758 PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR,
759 PIPE_CAP_CULL_DISTANCE,
760 PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES,
761 PIPE_CAP_TGSI_VOTE,
762 PIPE_CAP_MAX_WINDOW_RECTANGLES,
763 PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED,
764 PIPE_CAP_VIEWPORT_SUBPIXEL_BITS,
765 PIPE_CAP_MIXED_COLOR_DEPTH_BITS,
766 PIPE_CAP_TGSI_ARRAY_COMPONENTS,
767 PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS,
768 PIPE_CAP_TGSI_CAN_READ_OUTPUTS,
769 PIPE_CAP_NATIVE_FENCE_FD,
770 PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY,
771 PIPE_CAP_TGSI_FS_FBFETCH,
772 PIPE_CAP_TGSI_MUL_ZERO_WINS,
773 PIPE_CAP_DOUBLES,
774 PIPE_CAP_INT64,
775 PIPE_CAP_INT64_DIVMOD,
776 PIPE_CAP_TGSI_TEX_TXF_LZ,
777 PIPE_CAP_TGSI_CLOCK,
778 PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE,
779 PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE,
780 PIPE_CAP_TGSI_BALLOT,
781 PIPE_CAP_TGSI_TES_LAYER_VIEWPORT,
782 PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX,
783 PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION,
784 PIPE_CAP_POST_DEPTH_COVERAGE,
785 PIPE_CAP_BINDLESS_TEXTURE,
786 PIPE_CAP_NIR_SAMPLERS_AS_DEREF,
787 PIPE_CAP_QUERY_SO_OVERFLOW,
788 PIPE_CAP_MEMOBJ,
789 PIPE_CAP_LOAD_CONSTBUF,
790 PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS,
791 PIPE_CAP_TILE_RASTER_ORDER,
792 PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES,
793 PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET,
794 PIPE_CAP_CONTEXT_PRIORITY_MASK,
795 };
796
797 /**
798 * Possible bits for PIPE_CAP_CONTEXT_PRIORITY_MASK param, which should
799 * return a bitmask of the supported priorities. If the driver does not
800 * support prioritized contexts, it can return 0.
801 *
802 * Note that these match __DRI2_RENDER_HAS_CONTEXT_PRIORITY_*
803 */
804 #define PIPE_CONTEXT_PRIORITY_LOW (1 << 0)
805 #define PIPE_CONTEXT_PRIORITY_MEDIUM (1 << 1)
806 #define PIPE_CONTEXT_PRIORITY_HIGH (1 << 2)
807
808 #define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 (1 << 0)
809 #define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600 (1 << 1)
810
811 enum pipe_endian
812 {
813 PIPE_ENDIAN_LITTLE = 0,
814 PIPE_ENDIAN_BIG = 1,
815 #if defined(PIPE_ARCH_LITTLE_ENDIAN)
816 PIPE_ENDIAN_NATIVE = PIPE_ENDIAN_LITTLE
817 #elif defined(PIPE_ARCH_BIG_ENDIAN)
818 PIPE_ENDIAN_NATIVE = PIPE_ENDIAN_BIG
819 #endif
820 };
821
822 /**
823 * Implementation limits which are queried through
824 * pipe_screen::get_paramf()
825 */
826 enum pipe_capf
827 {
828 PIPE_CAPF_MAX_LINE_WIDTH,
829 PIPE_CAPF_MAX_LINE_WIDTH_AA,
830 PIPE_CAPF_MAX_POINT_WIDTH,
831 PIPE_CAPF_MAX_POINT_WIDTH_AA,
832 PIPE_CAPF_MAX_TEXTURE_ANISOTROPY,
833 PIPE_CAPF_MAX_TEXTURE_LOD_BIAS,
834 PIPE_CAPF_GUARD_BAND_LEFT,
835 PIPE_CAPF_GUARD_BAND_TOP,
836 PIPE_CAPF_GUARD_BAND_RIGHT,
837 PIPE_CAPF_GUARD_BAND_BOTTOM
838 };
839
840 /** Shader caps not specific to any single stage */
841 enum pipe_shader_cap
842 {
843 PIPE_SHADER_CAP_MAX_INSTRUCTIONS, /* if 0, it means the stage is unsupported */
844 PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS,
845 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS,
846 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS,
847 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH,
848 PIPE_SHADER_CAP_MAX_INPUTS,
849 PIPE_SHADER_CAP_MAX_OUTPUTS,
850 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE,
851 PIPE_SHADER_CAP_MAX_CONST_BUFFERS,
852 PIPE_SHADER_CAP_MAX_TEMPS,
853 /* boolean caps */
854 PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED,
855 PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR,
856 PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR,
857 PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR,
858 PIPE_SHADER_CAP_INDIRECT_CONST_ADDR,
859 PIPE_SHADER_CAP_SUBROUTINES, /* BGNSUB, ENDSUB, CAL, RET */
860 PIPE_SHADER_CAP_INTEGERS,
861 PIPE_SHADER_CAP_INT64_ATOMICS,
862 PIPE_SHADER_CAP_FP16,
863 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS,
864 PIPE_SHADER_CAP_PREFERRED_IR,
865 PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED,
866 PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS,
867 PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED, /* all rounding modes */
868 PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED,
869 PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED,
870 PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE,
871 PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT,
872 PIPE_SHADER_CAP_MAX_SHADER_BUFFERS,
873 PIPE_SHADER_CAP_SUPPORTED_IRS,
874 PIPE_SHADER_CAP_MAX_SHADER_IMAGES,
875 PIPE_SHADER_CAP_LOWER_IF_THRESHOLD,
876 PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS,
877 PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED,
878 PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS,
879 PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS,
880 };
881
882 /**
883 * Shader intermediate representation.
884 *
885 * Note that if the driver requests something other than TGSI, it must
886 * always be prepared to receive TGSI in addition to its preferred IR.
887 * If the driver requests TGSI as its preferred IR, it will *always*
888 * get TGSI.
889 *
890 * Note that PIPE_SHADER_IR_TGSI should be zero for backwards compat with
891 * state trackers that only understand TGSI.
892 */
893 enum pipe_shader_ir
894 {
895 PIPE_SHADER_IR_TGSI = 0,
896 PIPE_SHADER_IR_LLVM,
897 PIPE_SHADER_IR_NATIVE,
898 PIPE_SHADER_IR_NIR,
899 };
900
901 /**
902 * Compute-specific implementation capability. They can be queried
903 * using pipe_screen::get_compute_param.
904 */
905 enum pipe_compute_cap
906 {
907 PIPE_COMPUTE_CAP_ADDRESS_BITS,
908 PIPE_COMPUTE_CAP_IR_TARGET,
909 PIPE_COMPUTE_CAP_GRID_DIMENSION,
910 PIPE_COMPUTE_CAP_MAX_GRID_SIZE,
911 PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE,
912 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
913 PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE,
914 PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE,
915 PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE,
916 PIPE_COMPUTE_CAP_MAX_INPUT_SIZE,
917 PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
918 PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY,
919 PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS,
920 PIPE_COMPUTE_CAP_IMAGES_SUPPORTED,
921 PIPE_COMPUTE_CAP_SUBGROUP_SIZE,
922 PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK,
923 };
924
925 /**
926 * Composite query types
927 */
928
929 /**
930 * Query result for PIPE_QUERY_SO_STATISTICS.
931 */
932 struct pipe_query_data_so_statistics
933 {
934 uint64_t num_primitives_written;
935 uint64_t primitives_storage_needed;
936 };
937
938 /**
939 * Query result for PIPE_QUERY_TIMESTAMP_DISJOINT.
940 */
941 struct pipe_query_data_timestamp_disjoint
942 {
943 uint64_t frequency;
944 boolean disjoint;
945 };
946
947 /**
948 * Query result for PIPE_QUERY_PIPELINE_STATISTICS.
949 */
950 struct pipe_query_data_pipeline_statistics
951 {
952 uint64_t ia_vertices; /**< Num vertices read by the vertex fetcher. */
953 uint64_t ia_primitives; /**< Num primitives read by the vertex fetcher. */
954 uint64_t vs_invocations; /**< Num vertex shader invocations. */
955 uint64_t gs_invocations; /**< Num geometry shader invocations. */
956 uint64_t gs_primitives; /**< Num primitives output by a geometry shader. */
957 uint64_t c_invocations; /**< Num primitives sent to the rasterizer. */
958 uint64_t c_primitives; /**< Num primitives that were rendered. */
959 uint64_t ps_invocations; /**< Num pixel shader invocations. */
960 uint64_t hs_invocations; /**< Num hull shader invocations. */
961 uint64_t ds_invocations; /**< Num domain shader invocations. */
962 uint64_t cs_invocations; /**< Num compute shader invocations. */
963 };
964
965 /**
966 * For batch queries.
967 */
968 union pipe_numeric_type_union
969 {
970 uint64_t u64;
971 uint32_t u32;
972 float f;
973 };
974
975 /**
976 * Query result (returned by pipe_context::get_query_result).
977 */
978 union pipe_query_result
979 {
980 /* PIPE_QUERY_OCCLUSION_PREDICATE */
981 /* PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE */
982 /* PIPE_QUERY_SO_OVERFLOW_PREDICATE */
983 /* PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE */
984 /* PIPE_QUERY_GPU_FINISHED */
985 boolean b;
986
987 /* PIPE_QUERY_OCCLUSION_COUNTER */
988 /* PIPE_QUERY_TIMESTAMP */
989 /* PIPE_QUERY_TIME_ELAPSED */
990 /* PIPE_QUERY_PRIMITIVES_GENERATED */
991 /* PIPE_QUERY_PRIMITIVES_EMITTED */
992 /* PIPE_DRIVER_QUERY_TYPE_UINT64 */
993 /* PIPE_DRIVER_QUERY_TYPE_BYTES */
994 /* PIPE_DRIVER_QUERY_TYPE_MICROSECONDS */
995 /* PIPE_DRIVER_QUERY_TYPE_HZ */
996 uint64_t u64;
997
998 /* PIPE_DRIVER_QUERY_TYPE_UINT */
999 uint32_t u32;
1000
1001 /* PIPE_DRIVER_QUERY_TYPE_FLOAT */
1002 /* PIPE_DRIVER_QUERY_TYPE_PERCENTAGE */
1003 float f;
1004
1005 /* PIPE_QUERY_SO_STATISTICS */
1006 struct pipe_query_data_so_statistics so_statistics;
1007
1008 /* PIPE_QUERY_TIMESTAMP_DISJOINT */
1009 struct pipe_query_data_timestamp_disjoint timestamp_disjoint;
1010
1011 /* PIPE_QUERY_PIPELINE_STATISTICS */
1012 struct pipe_query_data_pipeline_statistics pipeline_statistics;
1013
1014 /* batch queries (variable length) */
1015 union pipe_numeric_type_union batch[1];
1016 };
1017
1018 enum pipe_query_value_type
1019 {
1020 PIPE_QUERY_TYPE_I32,
1021 PIPE_QUERY_TYPE_U32,
1022 PIPE_QUERY_TYPE_I64,
1023 PIPE_QUERY_TYPE_U64,
1024 };
1025
1026 union pipe_color_union
1027 {
1028 float f[4];
1029 int i[4];
1030 unsigned int ui[4];
1031 };
1032
1033 enum pipe_driver_query_type
1034 {
1035 PIPE_DRIVER_QUERY_TYPE_UINT64,
1036 PIPE_DRIVER_QUERY_TYPE_UINT,
1037 PIPE_DRIVER_QUERY_TYPE_FLOAT,
1038 PIPE_DRIVER_QUERY_TYPE_PERCENTAGE,
1039 PIPE_DRIVER_QUERY_TYPE_BYTES,
1040 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS,
1041 PIPE_DRIVER_QUERY_TYPE_HZ,
1042 PIPE_DRIVER_QUERY_TYPE_DBM,
1043 PIPE_DRIVER_QUERY_TYPE_TEMPERATURE,
1044 PIPE_DRIVER_QUERY_TYPE_VOLTS,
1045 PIPE_DRIVER_QUERY_TYPE_AMPS,
1046 PIPE_DRIVER_QUERY_TYPE_WATTS,
1047 };
1048
1049 /* Whether an average value per frame or a cumulative value should be
1050 * displayed.
1051 */
1052 enum pipe_driver_query_result_type
1053 {
1054 PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE,
1055 PIPE_DRIVER_QUERY_RESULT_TYPE_CUMULATIVE,
1056 };
1057
1058 /**
1059 * Some hardware requires some hardware-specific queries to be submitted
1060 * as batched queries. The corresponding query objects are created using
1061 * create_batch_query, and at most one such query may be active at
1062 * any time.
1063 */
1064 #define PIPE_DRIVER_QUERY_FLAG_BATCH (1 << 0)
1065
1066 /* Do not list this query in the HUD. */
1067 #define PIPE_DRIVER_QUERY_FLAG_DONT_LIST (1 << 1)
1068
1069 struct pipe_driver_query_info
1070 {
1071 const char *name;
1072 unsigned query_type; /* PIPE_QUERY_DRIVER_SPECIFIC + i */
1073 union pipe_numeric_type_union max_value; /* max value that can be returned */
1074 enum pipe_driver_query_type type;
1075 enum pipe_driver_query_result_type result_type;
1076 unsigned group_id;
1077 unsigned flags;
1078 };
1079
1080 struct pipe_driver_query_group_info
1081 {
1082 const char *name;
1083 unsigned max_active_queries;
1084 unsigned num_queries;
1085 };
1086
1087 enum pipe_fd_type
1088 {
1089 PIPE_FD_TYPE_NATIVE_SYNC,
1090 };
1091
1092 enum pipe_debug_type
1093 {
1094 PIPE_DEBUG_TYPE_OUT_OF_MEMORY = 1,
1095 PIPE_DEBUG_TYPE_ERROR,
1096 PIPE_DEBUG_TYPE_SHADER_INFO,
1097 PIPE_DEBUG_TYPE_PERF_INFO,
1098 PIPE_DEBUG_TYPE_INFO,
1099 PIPE_DEBUG_TYPE_FALLBACK,
1100 PIPE_DEBUG_TYPE_CONFORMANCE,
1101 };
1102
1103 #define PIPE_UUID_SIZE 16
1104
1105 #ifdef __cplusplus
1106 }
1107 #endif
1108
1109 #endif