Merge remote branch 'origin/master' into pipe-video
[mesa.git] / src / gallium / include / pipe / p_defines.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef PIPE_DEFINES_H
29 #define PIPE_DEFINES_H
30
31 #include "p_compiler.h"
32
33 #ifdef __cplusplus
34 extern "C" {
35 #endif
36
37 /**
38 * Gallium error codes.
39 *
40 * - A zero value always means success.
41 * - A negative value always means failure.
42 * - The meaning of a positive value is function dependent.
43 */
44 enum pipe_error {
45 PIPE_OK = 0,
46 PIPE_ERROR = -1, /**< Generic error */
47 PIPE_ERROR_BAD_INPUT = -2,
48 PIPE_ERROR_OUT_OF_MEMORY = -3,
49 PIPE_ERROR_RETRY = -4
50 /* TODO */
51 };
52
53
54 #define PIPE_BLENDFACTOR_ONE 0x1
55 #define PIPE_BLENDFACTOR_SRC_COLOR 0x2
56 #define PIPE_BLENDFACTOR_SRC_ALPHA 0x3
57 #define PIPE_BLENDFACTOR_DST_ALPHA 0x4
58 #define PIPE_BLENDFACTOR_DST_COLOR 0x5
59 #define PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE 0x6
60 #define PIPE_BLENDFACTOR_CONST_COLOR 0x7
61 #define PIPE_BLENDFACTOR_CONST_ALPHA 0x8
62 #define PIPE_BLENDFACTOR_SRC1_COLOR 0x9
63 #define PIPE_BLENDFACTOR_SRC1_ALPHA 0x0A
64 #define PIPE_BLENDFACTOR_ZERO 0x11
65 #define PIPE_BLENDFACTOR_INV_SRC_COLOR 0x12
66 #define PIPE_BLENDFACTOR_INV_SRC_ALPHA 0x13
67 #define PIPE_BLENDFACTOR_INV_DST_ALPHA 0x14
68 #define PIPE_BLENDFACTOR_INV_DST_COLOR 0x15
69 #define PIPE_BLENDFACTOR_INV_CONST_COLOR 0x17
70 #define PIPE_BLENDFACTOR_INV_CONST_ALPHA 0x18
71 #define PIPE_BLENDFACTOR_INV_SRC1_COLOR 0x19
72 #define PIPE_BLENDFACTOR_INV_SRC1_ALPHA 0x1A
73
74 #define PIPE_BLEND_ADD 0
75 #define PIPE_BLEND_SUBTRACT 1
76 #define PIPE_BLEND_REVERSE_SUBTRACT 2
77 #define PIPE_BLEND_MIN 3
78 #define PIPE_BLEND_MAX 4
79
80 #define PIPE_LOGICOP_CLEAR 0
81 #define PIPE_LOGICOP_NOR 1
82 #define PIPE_LOGICOP_AND_INVERTED 2
83 #define PIPE_LOGICOP_COPY_INVERTED 3
84 #define PIPE_LOGICOP_AND_REVERSE 4
85 #define PIPE_LOGICOP_INVERT 5
86 #define PIPE_LOGICOP_XOR 6
87 #define PIPE_LOGICOP_NAND 7
88 #define PIPE_LOGICOP_AND 8
89 #define PIPE_LOGICOP_EQUIV 9
90 #define PIPE_LOGICOP_NOOP 10
91 #define PIPE_LOGICOP_OR_INVERTED 11
92 #define PIPE_LOGICOP_COPY 12
93 #define PIPE_LOGICOP_OR_REVERSE 13
94 #define PIPE_LOGICOP_OR 14
95 #define PIPE_LOGICOP_SET 15
96
97 #define PIPE_MASK_R 0x1
98 #define PIPE_MASK_G 0x2
99 #define PIPE_MASK_B 0x4
100 #define PIPE_MASK_A 0x8
101 #define PIPE_MASK_RGBA 0xf
102
103
104 /**
105 * Inequality functions. Used for depth test, stencil compare, alpha
106 * test, shadow compare, etc.
107 */
108 #define PIPE_FUNC_NEVER 0
109 #define PIPE_FUNC_LESS 1
110 #define PIPE_FUNC_EQUAL 2
111 #define PIPE_FUNC_LEQUAL 3
112 #define PIPE_FUNC_GREATER 4
113 #define PIPE_FUNC_NOTEQUAL 5
114 #define PIPE_FUNC_GEQUAL 6
115 #define PIPE_FUNC_ALWAYS 7
116
117 /** Polygon fill mode */
118 #define PIPE_POLYGON_MODE_FILL 0
119 #define PIPE_POLYGON_MODE_LINE 1
120 #define PIPE_POLYGON_MODE_POINT 2
121
122 /** Polygon face specification, eg for culling */
123 #define PIPE_FACE_NONE 0
124 #define PIPE_FACE_FRONT 1
125 #define PIPE_FACE_BACK 2
126 #define PIPE_FACE_FRONT_AND_BACK (PIPE_FACE_FRONT | PIPE_FACE_BACK)
127
128 /** Stencil ops */
129 #define PIPE_STENCIL_OP_KEEP 0
130 #define PIPE_STENCIL_OP_ZERO 1
131 #define PIPE_STENCIL_OP_REPLACE 2
132 #define PIPE_STENCIL_OP_INCR 3
133 #define PIPE_STENCIL_OP_DECR 4
134 #define PIPE_STENCIL_OP_INCR_WRAP 5
135 #define PIPE_STENCIL_OP_DECR_WRAP 6
136 #define PIPE_STENCIL_OP_INVERT 7
137
138 /** Texture types.
139 * See the documentation for info on PIPE_TEXTURE_RECT vs PIPE_TEXTURE_2D */
140 enum pipe_texture_target {
141 PIPE_BUFFER = 0,
142 PIPE_TEXTURE_1D = 1,
143 PIPE_TEXTURE_2D = 2,
144 PIPE_TEXTURE_3D = 3,
145 PIPE_TEXTURE_CUBE = 4,
146 PIPE_TEXTURE_RECT = 5,
147 PIPE_TEXTURE_1D_ARRAY = 6,
148 PIPE_TEXTURE_2D_ARRAY = 7,
149 PIPE_MAX_TEXTURE_TYPES
150 };
151
152 #define PIPE_TEX_FACE_POS_X 0
153 #define PIPE_TEX_FACE_NEG_X 1
154 #define PIPE_TEX_FACE_POS_Y 2
155 #define PIPE_TEX_FACE_NEG_Y 3
156 #define PIPE_TEX_FACE_POS_Z 4
157 #define PIPE_TEX_FACE_NEG_Z 5
158 #define PIPE_TEX_FACE_MAX 6
159
160 #define PIPE_TEX_WRAP_REPEAT 0
161 #define PIPE_TEX_WRAP_CLAMP 1
162 #define PIPE_TEX_WRAP_CLAMP_TO_EDGE 2
163 #define PIPE_TEX_WRAP_CLAMP_TO_BORDER 3
164 #define PIPE_TEX_WRAP_MIRROR_REPEAT 4
165 #define PIPE_TEX_WRAP_MIRROR_CLAMP 5
166 #define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE 6
167 #define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER 7
168
169 /* Between mipmaps, ie mipfilter
170 */
171 #define PIPE_TEX_MIPFILTER_NEAREST 0
172 #define PIPE_TEX_MIPFILTER_LINEAR 1
173 #define PIPE_TEX_MIPFILTER_NONE 2
174
175 /* Within a mipmap, ie min/mag filter
176 */
177 #define PIPE_TEX_FILTER_NEAREST 0
178 #define PIPE_TEX_FILTER_LINEAR 1
179
180 #define PIPE_TEX_COMPARE_NONE 0
181 #define PIPE_TEX_COMPARE_R_TO_TEXTURE 1
182
183 /**
184 * Clear buffer bits
185 */
186 /** All color buffers currently bound */
187 #define PIPE_CLEAR_COLOR (1 << 0)
188 #define PIPE_CLEAR_DEPTH (1 << 1)
189 #define PIPE_CLEAR_STENCIL (1 << 2)
190 /** Depth/stencil combined */
191 #define PIPE_CLEAR_DEPTHSTENCIL (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)
192
193 /**
194 * Transfer object usage flags
195 */
196 enum pipe_transfer_usage {
197 /**
198 * Resource contents read back (or accessed directly) at transfer
199 * create time.
200 */
201 PIPE_TRANSFER_READ = (1 << 0),
202
203 /**
204 * Resource contents will be written back at transfer_destroy
205 * time (or modified as a result of being accessed directly).
206 */
207 PIPE_TRANSFER_WRITE = (1 << 1),
208
209 /**
210 * Read/modify/write
211 */
212 PIPE_TRANSFER_READ_WRITE = PIPE_TRANSFER_READ | PIPE_TRANSFER_WRITE,
213
214 /**
215 * The transfer should map the texture storage directly. The driver may
216 * return NULL if that isn't possible, and the state tracker needs to cope
217 * with that and use an alternative path without this flag.
218 *
219 * E.g. the state tracker could have a simpler path which maps textures and
220 * does read/modify/write cycles on them directly, and a more complicated
221 * path which uses minimal read and write transfers.
222 */
223 PIPE_TRANSFER_MAP_DIRECTLY = (1 << 2),
224
225 /**
226 * Discards the memory within the mapped region.
227 *
228 * It should not be used with PIPE_TRANSFER_CPU_READ.
229 *
230 * See also:
231 * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_RANGE_BIT flag.
232 * - Direct3D's D3DLOCK_DISCARD flag.
233 */
234 PIPE_TRANSFER_DISCARD = (1 << 8),
235
236 /**
237 * Fail if the resource cannot be mapped immediately.
238 *
239 * See also:
240 * - Direct3D's D3DLOCK_DONOTWAIT flag.
241 * - Mesa3D's MESA_MAP_NOWAIT_BIT flag.
242 * - WDDM's D3DDDICB_LOCKFLAGS.DonotWait flag.
243 */
244 PIPE_TRANSFER_DONTBLOCK = (1 << 9),
245
246 /**
247 * Do not attempt to synchronize pending operations on the resource when mapping.
248 *
249 * It should not be used with PIPE_TRANSFER_CPU_READ.
250 *
251 * See also:
252 * - OpenGL's ARB_map_buffer_range extension, MAP_UNSYNCHRONIZED_BIT flag.
253 * - Direct3D's D3DLOCK_NOOVERWRITE flag.
254 * - WDDM's D3DDDICB_LOCKFLAGS.IgnoreSync flag.
255 */
256 PIPE_TRANSFER_UNSYNCHRONIZED = (1 << 10),
257 PIPE_TRANSFER_NOOVERWRITE = (1 << 10), /* are these really the same?? */
258
259 /**
260 * Written ranges will be notified later with
261 * pipe_context::transfer_flush_region.
262 *
263 * It should not be used with PIPE_TRANSFER_CPU_READ.
264 *
265 * See also:
266 * - pipe_context::transfer_flush_region
267 * - OpenGL's ARB_map_buffer_range extension, MAP_FLUSH_EXPLICIT_BIT flag.
268 */
269 PIPE_TRANSFER_FLUSH_EXPLICIT = (1 << 11)
270
271 };
272
273
274 /*
275 * Resource binding flags -- state tracker must specify in advance all
276 * the ways a resource might be used.
277 */
278 #define PIPE_BIND_DEPTH_STENCIL (1 << 0) /* create_surface */
279 #define PIPE_BIND_RENDER_TARGET (1 << 1) /* create_surface */
280 #define PIPE_BIND_SAMPLER_VIEW (1 << 2) /* create_sampler_view */
281 #define PIPE_BIND_VERTEX_BUFFER (1 << 3) /* set_vertex_buffers */
282 #define PIPE_BIND_INDEX_BUFFER (1 << 4) /* draw_elements */
283 #define PIPE_BIND_CONSTANT_BUFFER (1 << 5) /* set_constant_buffer */
284 #define PIPE_BIND_DISPLAY_TARGET (1 << 8) /* flush_front_buffer */
285 #define PIPE_BIND_TRANSFER_WRITE (1 << 9) /* get_transfer */
286 #define PIPE_BIND_TRANSFER_READ (1 << 10) /* get_transfer */
287 #define PIPE_BIND_STREAM_OUTPUT (1 << 11) /* set_stream_output_buffers */
288 #define PIPE_BIND_CUSTOM (1 << 16) /* state-tracker/winsys usages */
289
290 /* The first two flags above were previously part of the amorphous
291 * TEXTURE_USAGE, most of which are now descriptions of the ways a
292 * particular texture can be bound to the gallium pipeline. The two flags
293 * below do not fit within that and probably need to be migrated to some
294 * other place.
295 *
296 * It seems like scanout is used by the Xorg state tracker to ask for
297 * a texture suitable for actual scanout (hence the name), which
298 * implies extra layout constraints on some hardware. It may also
299 * have some special meaning regarding mouse cursor images.
300 *
301 * The shared flag is quite underspecified, but certainly isn't a
302 * binding flag - it seems more like a message to the winsys to create
303 * a shareable allocation.
304 */
305 #define PIPE_BIND_SCANOUT (1 << 14) /* */
306 #define PIPE_BIND_SHARED (1 << 15) /* get_texture_handle ??? */
307
308
309 /* Flags for the driver about resource behaviour:
310 */
311 #define PIPE_RESOURCE_FLAG_GEN_MIPS (1 << 0) /* Driver performs autogen mips */
312 #define PIPE_RESOURCE_FLAG_DRV_PRIV (1 << 16) /* driver/winsys private */
313 #define PIPE_RESOURCE_FLAG_ST_PRIV (1 << 24) /* state-tracker/winsys private */
314
315 /* Hint about the expected lifecycle of a resource.
316 */
317 #define PIPE_USAGE_DEFAULT 0 /* many uploads, draws intermixed */
318 #define PIPE_USAGE_DYNAMIC 1 /* many uploads, draws intermixed */
319 #define PIPE_USAGE_STATIC 2 /* same as immutable?? */
320 #define PIPE_USAGE_IMMUTABLE 3 /* no change after first upload */
321 #define PIPE_USAGE_STREAM 4 /* upload, draw, upload, draw */
322 #define PIPE_USAGE_STAGING 5 /* supports data transfers from the GPU to the CPU */
323
324
325 /* These are intended to be used in calls to is_format_supported, but
326 * no driver actually uses these flags, and only the glx/xlib state
327 * tracker issues them.
328 *
329 * Deprecate?
330 */
331 #define PIPE_TEXTURE_GEOM_NON_SQUARE 0x1
332 #define PIPE_TEXTURE_GEOM_NON_POWER_OF_TWO 0x2
333
334
335 /**
336 * Flush types:
337 */
338 #define PIPE_FLUSH_RENDER_CACHE 0x1
339 #define PIPE_FLUSH_TEXTURE_CACHE 0x2
340 #define PIPE_FLUSH_SWAPBUFFERS 0x4
341 #define PIPE_FLUSH_FRAME 0x8 /**< Mark the end of a frame */
342
343
344 /**
345 * Shaders
346 */
347 #define PIPE_SHADER_VERTEX 0
348 #define PIPE_SHADER_FRAGMENT 1
349 #define PIPE_SHADER_GEOMETRY 2
350 #define PIPE_SHADER_TYPES 3
351
352
353 /**
354 * Primitive types:
355 */
356 #define PIPE_PRIM_POINTS 0
357 #define PIPE_PRIM_LINES 1
358 #define PIPE_PRIM_LINE_LOOP 2
359 #define PIPE_PRIM_LINE_STRIP 3
360 #define PIPE_PRIM_TRIANGLES 4
361 #define PIPE_PRIM_TRIANGLE_STRIP 5
362 #define PIPE_PRIM_TRIANGLE_FAN 6
363 #define PIPE_PRIM_QUADS 7
364 #define PIPE_PRIM_QUAD_STRIP 8
365 #define PIPE_PRIM_POLYGON 9
366 #define PIPE_PRIM_LINES_ADJACENCY 10
367 #define PIPE_PRIM_LINE_STRIP_ADJACENCY 11
368 #define PIPE_PRIM_TRIANGLES_ADJACENCY 12
369 #define PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY 13
370 #define PIPE_PRIM_MAX 14
371
372
373 /**
374 * Query object types
375 */
376 #define PIPE_QUERY_OCCLUSION_COUNTER 0
377 #define PIPE_QUERY_PRIMITIVES_GENERATED 1
378 #define PIPE_QUERY_PRIMITIVES_EMITTED 2
379 #define PIPE_QUERY_TIME_ELAPSED 3
380 #define PIPE_QUERY_SO_STATISTICS 5
381 #define PIPE_QUERY_GPU_FINISHED 6
382 #define PIPE_QUERY_TIMESTAMP_DISJOINT 7
383 #define PIPE_QUERY_TYPES 8
384
385
386 /**
387 * Conditional rendering modes
388 */
389 #define PIPE_RENDER_COND_WAIT 0
390 #define PIPE_RENDER_COND_NO_WAIT 1
391 #define PIPE_RENDER_COND_BY_REGION_WAIT 2
392 #define PIPE_RENDER_COND_BY_REGION_NO_WAIT 3
393
394
395 /**
396 * Point sprite coord modes
397 */
398 #define PIPE_SPRITE_COORD_UPPER_LEFT 0
399 #define PIPE_SPRITE_COORD_LOWER_LEFT 1
400
401
402 /**
403 * Texture swizzles
404 */
405 #define PIPE_SWIZZLE_RED 0
406 #define PIPE_SWIZZLE_GREEN 1
407 #define PIPE_SWIZZLE_BLUE 2
408 #define PIPE_SWIZZLE_ALPHA 3
409 #define PIPE_SWIZZLE_ZERO 4
410 #define PIPE_SWIZZLE_ONE 5
411
412
413 /**
414 * Implementation capabilities/limits which are queried through
415 * pipe_screen::get_param() and pipe_screen::get_paramf().
416 */
417 enum pipe_cap {
418 PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS,
419 PIPE_CAP_NPOT_TEXTURES,
420 PIPE_CAP_TWO_SIDED_STENCIL,
421 PIPE_CAP_GLSL, /* XXX need something better */
422 PIPE_CAP_DUAL_SOURCE_BLEND,
423 PIPE_CAP_ANISOTROPIC_FILTER,
424 PIPE_CAP_POINT_SPRITE,
425 PIPE_CAP_MAX_RENDER_TARGETS,
426 PIPE_CAP_OCCLUSION_QUERY,
427 PIPE_CAP_TIMER_QUERY,
428 PIPE_CAP_TEXTURE_SHADOW_MAP,
429 PIPE_CAP_TEXTURE_SWIZZLE,
430 PIPE_CAP_MAX_TEXTURE_2D_LEVELS,
431 PIPE_CAP_MAX_TEXTURE_3D_LEVELS,
432 PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS,
433 PIPE_CAP_MAX_LINE_WIDTH,
434 PIPE_CAP_MAX_LINE_WIDTH_AA,
435 PIPE_CAP_MAX_POINT_WIDTH,
436 PIPE_CAP_MAX_POINT_WIDTH_AA,
437 PIPE_CAP_MAX_TEXTURE_ANISOTROPY,
438 PIPE_CAP_MAX_TEXTURE_LOD_BIAS,
439 PIPE_CAP_GUARD_BAND_LEFT, /*< float */
440 PIPE_CAP_GUARD_BAND_TOP, /*< float */
441 PIPE_CAP_GUARD_BAND_RIGHT, /*< float */
442 PIPE_CAP_GUARD_BAND_BOTTOM, /*< float */
443 PIPE_CAP_TEXTURE_MIRROR_CLAMP,
444 PIPE_CAP_TEXTURE_MIRROR_REPEAT,
445 PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS,
446 PIPE_CAP_BLEND_EQUATION_SEPARATE,
447 PIPE_CAP_SM3, /*< Shader Model, supported */
448 PIPE_CAP_STREAM_OUTPUT,
449 PIPE_CAP_PRIMITIVE_RESTART,
450 /** Maximum texture image units accessible from vertex and fragment shaders
451 * combined */
452 PIPE_CAP_MAX_COMBINED_SAMPLERS,
453 /** blend enables and write masks per rendertarget */
454 PIPE_CAP_INDEP_BLEND_ENABLE,
455 /** different blend funcs per rendertarget */
456 PIPE_CAP_INDEP_BLEND_FUNC,
457 PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE,
458 PIPE_CAP_ARRAY_TEXTURES,
459 PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT,
460 PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT,
461 PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER,
462 PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER,
463 PIPE_CAP_DEPTH_CLAMP,
464 PIPE_CAP_SHADER_STENCIL_EXPORT,
465 PIPE_CAP_INSTANCED_DRAWING,
466 };
467
468 /* Shader caps not specific to any single stage */
469 enum pipe_shader_cap
470 {
471 PIPE_SHADER_CAP_MAX_INSTRUCTIONS, /* if 0, it means the stage is unsupported */
472 PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS,
473 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS,
474 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS,
475 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH,
476 PIPE_SHADER_CAP_MAX_INPUTS,
477 PIPE_SHADER_CAP_MAX_CONSTS,
478 PIPE_SHADER_CAP_MAX_CONST_BUFFERS,
479 PIPE_SHADER_CAP_MAX_TEMPS,
480 PIPE_SHADER_CAP_MAX_ADDRS,
481 PIPE_SHADER_CAP_MAX_PREDS,
482 /* boolean caps */
483 PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED,
484 PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR,
485 PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR,
486 PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR,
487 PIPE_SHADER_CAP_INDIRECT_CONST_ADDR,
488 PIPE_SHADER_CAP_SUBROUTINES, /* BGNSUB, ENDSUB, CAL, RET */
489 };
490
491 /**
492 * Referenced query flags.
493 */
494
495 #define PIPE_UNREFERENCED 0
496 #define PIPE_REFERENCED_FOR_READ (1 << 0)
497 #define PIPE_REFERENCED_FOR_WRITE (1 << 1)
498
499 enum pipe_video_codec
500 {
501 PIPE_VIDEO_CODEC_UNKNOWN = 0,
502 PIPE_VIDEO_CODEC_MPEG12, /**< MPEG1, MPEG2 */
503 PIPE_VIDEO_CODEC_MPEG4, /**< DIVX, XVID */
504 PIPE_VIDEO_CODEC_VC1, /**< WMV */
505 PIPE_VIDEO_CODEC_MPEG4_AVC /**< H.264 */
506 };
507
508 enum pipe_video_profile
509 {
510 PIPE_VIDEO_PROFILE_UNKNOWN,
511 PIPE_VIDEO_PROFILE_MPEG1,
512 PIPE_VIDEO_PROFILE_MPEG2_SIMPLE,
513 PIPE_VIDEO_PROFILE_MPEG2_MAIN,
514 PIPE_VIDEO_PROFILE_MPEG4_SIMPLE,
515 PIPE_VIDEO_PROFILE_MPEG4_ADVANCED_SIMPLE,
516 PIPE_VIDEO_PROFILE_VC1_SIMPLE,
517 PIPE_VIDEO_PROFILE_VC1_MAIN,
518 PIPE_VIDEO_PROFILE_VC1_ADVANCED,
519 PIPE_VIDEO_PROFILE_MPEG4_AVC_BASELINE,
520 PIPE_VIDEO_PROFILE_MPEG4_AVC_MAIN,
521 PIPE_VIDEO_PROFILE_MPEG4_AVC_HIGH
522 };
523
524
525 /**
526 * Composite query types
527 */
528 struct pipe_query_data_so_statistics
529 {
530 uint64_t num_primitives_written;
531 uint64_t primitives_storage_needed;
532 };
533 struct pipe_query_data_timestamp_disjoint
534 {
535 uint64_t frequency;
536 boolean disjoint;
537 };
538
539
540 #ifdef __cplusplus
541 }
542 #endif
543
544 #endif