gallium: replace 16BIT_TEMPS cap with 16BIT_CONSTS
[mesa.git] / src / gallium / include / pipe / p_defines.h
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 #ifndef PIPE_DEFINES_H
29 #define PIPE_DEFINES_H
30
31 #include "p_compiler.h"
32
33 #ifdef __cplusplus
34 extern "C" {
35 #endif
36
37 /**
38 * Gallium error codes.
39 *
40 * - A zero value always means success.
41 * - A negative value always means failure.
42 * - The meaning of a positive value is function dependent.
43 */
44 enum pipe_error
45 {
46 PIPE_OK = 0,
47 PIPE_ERROR = -1, /**< Generic error */
48 PIPE_ERROR_BAD_INPUT = -2,
49 PIPE_ERROR_OUT_OF_MEMORY = -3,
50 PIPE_ERROR_RETRY = -4
51 /* TODO */
52 };
53
54 enum pipe_blendfactor {
55 PIPE_BLENDFACTOR_ONE = 1,
56 PIPE_BLENDFACTOR_SRC_COLOR,
57 PIPE_BLENDFACTOR_SRC_ALPHA,
58 PIPE_BLENDFACTOR_DST_ALPHA,
59 PIPE_BLENDFACTOR_DST_COLOR,
60 PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE,
61 PIPE_BLENDFACTOR_CONST_COLOR,
62 PIPE_BLENDFACTOR_CONST_ALPHA,
63 PIPE_BLENDFACTOR_SRC1_COLOR,
64 PIPE_BLENDFACTOR_SRC1_ALPHA,
65
66 PIPE_BLENDFACTOR_ZERO = 0x11,
67 PIPE_BLENDFACTOR_INV_SRC_COLOR,
68 PIPE_BLENDFACTOR_INV_SRC_ALPHA,
69 PIPE_BLENDFACTOR_INV_DST_ALPHA,
70 PIPE_BLENDFACTOR_INV_DST_COLOR,
71
72 PIPE_BLENDFACTOR_INV_CONST_COLOR = 0x17,
73 PIPE_BLENDFACTOR_INV_CONST_ALPHA,
74 PIPE_BLENDFACTOR_INV_SRC1_COLOR,
75 PIPE_BLENDFACTOR_INV_SRC1_ALPHA,
76 };
77
78 enum pipe_blend_func {
79 PIPE_BLEND_ADD,
80 PIPE_BLEND_SUBTRACT,
81 PIPE_BLEND_REVERSE_SUBTRACT,
82 PIPE_BLEND_MIN,
83 PIPE_BLEND_MAX,
84 };
85
86 enum pipe_logicop {
87 PIPE_LOGICOP_CLEAR,
88 PIPE_LOGICOP_NOR,
89 PIPE_LOGICOP_AND_INVERTED,
90 PIPE_LOGICOP_COPY_INVERTED,
91 PIPE_LOGICOP_AND_REVERSE,
92 PIPE_LOGICOP_INVERT,
93 PIPE_LOGICOP_XOR,
94 PIPE_LOGICOP_NAND,
95 PIPE_LOGICOP_AND,
96 PIPE_LOGICOP_EQUIV,
97 PIPE_LOGICOP_NOOP,
98 PIPE_LOGICOP_OR_INVERTED,
99 PIPE_LOGICOP_COPY,
100 PIPE_LOGICOP_OR_REVERSE,
101 PIPE_LOGICOP_OR,
102 PIPE_LOGICOP_SET,
103 };
104
105 #define PIPE_MASK_R 0x1
106 #define PIPE_MASK_G 0x2
107 #define PIPE_MASK_B 0x4
108 #define PIPE_MASK_A 0x8
109 #define PIPE_MASK_RGBA 0xf
110 #define PIPE_MASK_Z 0x10
111 #define PIPE_MASK_S 0x20
112 #define PIPE_MASK_ZS 0x30
113 #define PIPE_MASK_RGBAZS (PIPE_MASK_RGBA|PIPE_MASK_ZS)
114
115
116 /**
117 * Inequality functions. Used for depth test, stencil compare, alpha
118 * test, shadow compare, etc.
119 */
120 enum pipe_compare_func {
121 PIPE_FUNC_NEVER,
122 PIPE_FUNC_LESS,
123 PIPE_FUNC_EQUAL,
124 PIPE_FUNC_LEQUAL,
125 PIPE_FUNC_GREATER,
126 PIPE_FUNC_NOTEQUAL,
127 PIPE_FUNC_GEQUAL,
128 PIPE_FUNC_ALWAYS,
129 };
130
131 /** Polygon fill mode */
132 enum {
133 PIPE_POLYGON_MODE_FILL,
134 PIPE_POLYGON_MODE_LINE,
135 PIPE_POLYGON_MODE_POINT,
136 PIPE_POLYGON_MODE_FILL_RECTANGLE,
137 };
138
139 /** Polygon face specification, eg for culling */
140 #define PIPE_FACE_NONE 0
141 #define PIPE_FACE_FRONT 1
142 #define PIPE_FACE_BACK 2
143 #define PIPE_FACE_FRONT_AND_BACK (PIPE_FACE_FRONT | PIPE_FACE_BACK)
144
145 /** Stencil ops */
146 enum pipe_stencil_op {
147 PIPE_STENCIL_OP_KEEP,
148 PIPE_STENCIL_OP_ZERO,
149 PIPE_STENCIL_OP_REPLACE,
150 PIPE_STENCIL_OP_INCR,
151 PIPE_STENCIL_OP_DECR,
152 PIPE_STENCIL_OP_INCR_WRAP,
153 PIPE_STENCIL_OP_DECR_WRAP,
154 PIPE_STENCIL_OP_INVERT,
155 };
156
157 /** Texture types.
158 * See the documentation for info on PIPE_TEXTURE_RECT vs PIPE_TEXTURE_2D
159 */
160 enum pipe_texture_target
161 {
162 PIPE_BUFFER,
163 PIPE_TEXTURE_1D,
164 PIPE_TEXTURE_2D,
165 PIPE_TEXTURE_3D,
166 PIPE_TEXTURE_CUBE,
167 PIPE_TEXTURE_RECT,
168 PIPE_TEXTURE_1D_ARRAY,
169 PIPE_TEXTURE_2D_ARRAY,
170 PIPE_TEXTURE_CUBE_ARRAY,
171 PIPE_MAX_TEXTURE_TYPES,
172 };
173
174 enum pipe_tex_face {
175 PIPE_TEX_FACE_POS_X,
176 PIPE_TEX_FACE_NEG_X,
177 PIPE_TEX_FACE_POS_Y,
178 PIPE_TEX_FACE_NEG_Y,
179 PIPE_TEX_FACE_POS_Z,
180 PIPE_TEX_FACE_NEG_Z,
181 PIPE_TEX_FACE_MAX,
182 };
183
184 enum pipe_tex_wrap {
185 PIPE_TEX_WRAP_REPEAT,
186 PIPE_TEX_WRAP_CLAMP,
187 PIPE_TEX_WRAP_CLAMP_TO_EDGE,
188 PIPE_TEX_WRAP_CLAMP_TO_BORDER,
189 PIPE_TEX_WRAP_MIRROR_REPEAT,
190 PIPE_TEX_WRAP_MIRROR_CLAMP,
191 PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE,
192 PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER,
193 };
194
195 /** Between mipmaps, ie mipfilter */
196 enum pipe_tex_mipfilter {
197 PIPE_TEX_MIPFILTER_NEAREST,
198 PIPE_TEX_MIPFILTER_LINEAR,
199 PIPE_TEX_MIPFILTER_NONE,
200 };
201
202 /** Within a mipmap, ie min/mag filter */
203 enum pipe_tex_filter {
204 PIPE_TEX_FILTER_NEAREST,
205 PIPE_TEX_FILTER_LINEAR,
206 };
207
208 enum pipe_tex_compare {
209 PIPE_TEX_COMPARE_NONE,
210 PIPE_TEX_COMPARE_R_TO_TEXTURE,
211 };
212
213 /**
214 * Clear buffer bits
215 */
216 #define PIPE_CLEAR_DEPTH (1 << 0)
217 #define PIPE_CLEAR_STENCIL (1 << 1)
218 #define PIPE_CLEAR_COLOR0 (1 << 2)
219 #define PIPE_CLEAR_COLOR1 (1 << 3)
220 #define PIPE_CLEAR_COLOR2 (1 << 4)
221 #define PIPE_CLEAR_COLOR3 (1 << 5)
222 #define PIPE_CLEAR_COLOR4 (1 << 6)
223 #define PIPE_CLEAR_COLOR5 (1 << 7)
224 #define PIPE_CLEAR_COLOR6 (1 << 8)
225 #define PIPE_CLEAR_COLOR7 (1 << 9)
226 /** Combined flags */
227 /** All color buffers currently bound */
228 #define PIPE_CLEAR_COLOR (PIPE_CLEAR_COLOR0 | PIPE_CLEAR_COLOR1 | \
229 PIPE_CLEAR_COLOR2 | PIPE_CLEAR_COLOR3 | \
230 PIPE_CLEAR_COLOR4 | PIPE_CLEAR_COLOR5 | \
231 PIPE_CLEAR_COLOR6 | PIPE_CLEAR_COLOR7)
232 #define PIPE_CLEAR_DEPTHSTENCIL (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)
233
234 /**
235 * Transfer object usage flags
236 */
237 enum pipe_transfer_usage
238 {
239 /**
240 * Resource contents read back (or accessed directly) at transfer
241 * create time.
242 */
243 PIPE_TRANSFER_READ = (1 << 0),
244
245 /**
246 * Resource contents will be written back at transfer_unmap
247 * time (or modified as a result of being accessed directly).
248 */
249 PIPE_TRANSFER_WRITE = (1 << 1),
250
251 /**
252 * Read/modify/write
253 */
254 PIPE_TRANSFER_READ_WRITE = PIPE_TRANSFER_READ | PIPE_TRANSFER_WRITE,
255
256 /**
257 * The transfer should map the texture storage directly. The driver may
258 * return NULL if that isn't possible, and the gallium frontend needs to cope
259 * with that and use an alternative path without this flag.
260 *
261 * E.g. the gallium frontend could have a simpler path which maps textures and
262 * does read/modify/write cycles on them directly, and a more complicated
263 * path which uses minimal read and write transfers.
264 *
265 * This flag supresses implicit "DISCARD" for buffer_subdata.
266 */
267 PIPE_TRANSFER_MAP_DIRECTLY = (1 << 2),
268
269 /**
270 * Discards the memory within the mapped region.
271 *
272 * It should not be used with PIPE_TRANSFER_READ.
273 *
274 * See also:
275 * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_RANGE_BIT flag.
276 */
277 PIPE_TRANSFER_DISCARD_RANGE = (1 << 8),
278
279 /**
280 * Fail if the resource cannot be mapped immediately.
281 *
282 * See also:
283 * - Direct3D's D3DLOCK_DONOTWAIT flag.
284 * - Mesa's MESA_MAP_NOWAIT_BIT flag.
285 * - WDDM's D3DDDICB_LOCKFLAGS.DonotWait flag.
286 */
287 PIPE_TRANSFER_DONTBLOCK = (1 << 9),
288
289 /**
290 * Do not attempt to synchronize pending operations on the resource when mapping.
291 *
292 * It should not be used with PIPE_TRANSFER_READ.
293 *
294 * See also:
295 * - OpenGL's ARB_map_buffer_range extension, MAP_UNSYNCHRONIZED_BIT flag.
296 * - Direct3D's D3DLOCK_NOOVERWRITE flag.
297 * - WDDM's D3DDDICB_LOCKFLAGS.IgnoreSync flag.
298 */
299 PIPE_TRANSFER_UNSYNCHRONIZED = (1 << 10),
300
301 /**
302 * Written ranges will be notified later with
303 * pipe_context::transfer_flush_region.
304 *
305 * It should not be used with PIPE_TRANSFER_READ.
306 *
307 * See also:
308 * - pipe_context::transfer_flush_region
309 * - OpenGL's ARB_map_buffer_range extension, MAP_FLUSH_EXPLICIT_BIT flag.
310 */
311 PIPE_TRANSFER_FLUSH_EXPLICIT = (1 << 11),
312
313 /**
314 * Discards all memory backing the resource.
315 *
316 * It should not be used with PIPE_TRANSFER_READ.
317 *
318 * This is equivalent to:
319 * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_BUFFER_BIT
320 * - BufferData(NULL) on a GL buffer
321 * - Direct3D's D3DLOCK_DISCARD flag.
322 * - WDDM's D3DDDICB_LOCKFLAGS.Discard flag.
323 * - D3D10 DDI's D3D10_DDI_MAP_WRITE_DISCARD flag
324 * - D3D10's D3D10_MAP_WRITE_DISCARD flag.
325 */
326 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE = (1 << 12),
327
328 /**
329 * Allows the resource to be used for rendering while mapped.
330 *
331 * PIPE_RESOURCE_FLAG_MAP_PERSISTENT must be set when creating
332 * the resource.
333 *
334 * If COHERENT is not set, memory_barrier(PIPE_BARRIER_MAPPED_BUFFER)
335 * must be called to ensure the device can see what the CPU has written.
336 */
337 PIPE_TRANSFER_PERSISTENT = (1 << 13),
338
339 /**
340 * If PERSISTENT is set, this ensures any writes done by the device are
341 * immediately visible to the CPU and vice versa.
342 *
343 * PIPE_RESOURCE_FLAG_MAP_COHERENT must be set when creating
344 * the resource.
345 */
346 PIPE_TRANSFER_COHERENT = (1 << 14),
347
348 /**
349 * Map a resource in a thread-safe manner, because the calling thread can
350 * be any thread. It can only be used if both WRITE and UNSYNCHRONIZED are
351 * set.
352 */
353 PIPE_TRANSFER_THREAD_SAFE = 1 << 15,
354
355 /**
356 * This and higher bits are reserved for private use by drivers. Drivers
357 * should use this as (PIPE_TRANSFER_DRV_PRV << i).
358 */
359 PIPE_TRANSFER_DRV_PRV = (1 << 24)
360 };
361
362 /**
363 * Flags for the flush function.
364 */
365 enum pipe_flush_flags
366 {
367 PIPE_FLUSH_END_OF_FRAME = (1 << 0),
368 PIPE_FLUSH_DEFERRED = (1 << 1),
369 PIPE_FLUSH_FENCE_FD = (1 << 2),
370 PIPE_FLUSH_ASYNC = (1 << 3),
371 PIPE_FLUSH_HINT_FINISH = (1 << 4),
372 PIPE_FLUSH_TOP_OF_PIPE = (1 << 5),
373 PIPE_FLUSH_BOTTOM_OF_PIPE = (1 << 6),
374 };
375
376 /**
377 * Flags for pipe_context::dump_debug_state.
378 */
379 #define PIPE_DUMP_DEVICE_STATUS_REGISTERS (1 << 0)
380
381 /**
382 * Create a compute-only context. Use in pipe_screen::context_create.
383 * This disables draw, blit, and clear*, render_condition, and other graphics
384 * functions. Interop with other graphics contexts is still allowed.
385 * This allows scheduling jobs on a compute-only hardware command queue that
386 * can run in parallel with graphics without stalling it.
387 */
388 #define PIPE_CONTEXT_COMPUTE_ONLY (1 << 0)
389
390 /**
391 * Gather debug information and expect that pipe_context::dump_debug_state
392 * will be called. Use in pipe_screen::context_create.
393 */
394 #define PIPE_CONTEXT_DEBUG (1 << 1)
395
396 /**
397 * Whether out-of-bounds shader loads must return zero and out-of-bounds
398 * shader stores must be dropped.
399 */
400 #define PIPE_CONTEXT_ROBUST_BUFFER_ACCESS (1 << 2)
401
402 /**
403 * Prefer threaded pipe_context. It also implies that video codec functions
404 * will not be used. (they will be either no-ops or NULL when threading is
405 * enabled)
406 */
407 #define PIPE_CONTEXT_PREFER_THREADED (1 << 3)
408
409 /**
410 * Create a high priority context.
411 */
412 #define PIPE_CONTEXT_HIGH_PRIORITY (1 << 4)
413
414 /**
415 * Create a low priority context.
416 */
417 #define PIPE_CONTEXT_LOW_PRIORITY (1 << 5)
418
419 /** Stop execution if the device is reset. */
420 #define PIPE_CONTEXT_LOSE_CONTEXT_ON_RESET (1 << 6)
421
422 /**
423 * Flags for pipe_context::memory_barrier.
424 */
425 #define PIPE_BARRIER_MAPPED_BUFFER (1 << 0)
426 #define PIPE_BARRIER_SHADER_BUFFER (1 << 1)
427 #define PIPE_BARRIER_QUERY_BUFFER (1 << 2)
428 #define PIPE_BARRIER_VERTEX_BUFFER (1 << 3)
429 #define PIPE_BARRIER_INDEX_BUFFER (1 << 4)
430 #define PIPE_BARRIER_CONSTANT_BUFFER (1 << 5)
431 #define PIPE_BARRIER_INDIRECT_BUFFER (1 << 6)
432 #define PIPE_BARRIER_TEXTURE (1 << 7)
433 #define PIPE_BARRIER_IMAGE (1 << 8)
434 #define PIPE_BARRIER_FRAMEBUFFER (1 << 9)
435 #define PIPE_BARRIER_STREAMOUT_BUFFER (1 << 10)
436 #define PIPE_BARRIER_GLOBAL_BUFFER (1 << 11)
437 #define PIPE_BARRIER_UPDATE_BUFFER (1 << 12)
438 #define PIPE_BARRIER_UPDATE_TEXTURE (1 << 13)
439 #define PIPE_BARRIER_ALL ((1 << 14) - 1)
440
441 #define PIPE_BARRIER_UPDATE \
442 (PIPE_BARRIER_UPDATE_BUFFER | PIPE_BARRIER_UPDATE_TEXTURE)
443
444 /**
445 * Flags for pipe_context::texture_barrier.
446 */
447 #define PIPE_TEXTURE_BARRIER_SAMPLER (1 << 0)
448 #define PIPE_TEXTURE_BARRIER_FRAMEBUFFER (1 << 1)
449
450 /**
451 * Resource binding flags -- gallium frontends must specify in advance all
452 * the ways a resource might be used.
453 */
454 #define PIPE_BIND_DEPTH_STENCIL (1 << 0) /* create_surface */
455 #define PIPE_BIND_RENDER_TARGET (1 << 1) /* create_surface */
456 #define PIPE_BIND_BLENDABLE (1 << 2) /* create_surface */
457 #define PIPE_BIND_SAMPLER_VIEW (1 << 3) /* create_sampler_view */
458 #define PIPE_BIND_VERTEX_BUFFER (1 << 4) /* set_vertex_buffers */
459 #define PIPE_BIND_INDEX_BUFFER (1 << 5) /* draw_elements */
460 #define PIPE_BIND_CONSTANT_BUFFER (1 << 6) /* set_constant_buffer */
461 #define PIPE_BIND_DISPLAY_TARGET (1 << 7) /* flush_front_buffer */
462 /* gap */
463 #define PIPE_BIND_STREAM_OUTPUT (1 << 10) /* set_stream_output_buffers */
464 #define PIPE_BIND_CURSOR (1 << 11) /* mouse cursor */
465 #define PIPE_BIND_CUSTOM (1 << 12) /* gallium frontend/winsys usages */
466 #define PIPE_BIND_GLOBAL (1 << 13) /* set_global_binding */
467 #define PIPE_BIND_SHADER_BUFFER (1 << 14) /* set_shader_buffers */
468 #define PIPE_BIND_SHADER_IMAGE (1 << 15) /* set_shader_images */
469 #define PIPE_BIND_COMPUTE_RESOURCE (1 << 16) /* set_compute_resources */
470 #define PIPE_BIND_COMMAND_ARGS_BUFFER (1 << 17) /* pipe_draw_info.indirect */
471 #define PIPE_BIND_QUERY_BUFFER (1 << 18) /* get_query_result_resource */
472
473 /**
474 * The first two flags above were previously part of the amorphous
475 * TEXTURE_USAGE, most of which are now descriptions of the ways a
476 * particular texture can be bound to the gallium pipeline. The two flags
477 * below do not fit within that and probably need to be migrated to some
478 * other place.
479 *
480 * Scanout is used to ask for a texture suitable for actual scanout (hence
481 * the name), which implies extra layout constraints on some hardware.
482 * It may also have some special meaning regarding mouse cursor images.
483 *
484 * The shared flag is quite underspecified, but certainly isn't a
485 * binding flag - it seems more like a message to the winsys to create
486 * a shareable allocation.
487 *
488 * The third flag has been added to be able to force textures to be created
489 * in linear mode (no tiling).
490 */
491 #define PIPE_BIND_SCANOUT (1 << 19) /* */
492 #define PIPE_BIND_SHARED (1 << 20) /* get_texture_handle ??? */
493 #define PIPE_BIND_LINEAR (1 << 21)
494
495
496 /**
497 * Flags for the driver about resource behaviour:
498 */
499 #define PIPE_RESOURCE_FLAG_MAP_PERSISTENT (1 << 0)
500 #define PIPE_RESOURCE_FLAG_MAP_COHERENT (1 << 1)
501 #define PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY (1 << 2)
502 #define PIPE_RESOURCE_FLAG_SPARSE (1 << 3)
503 #define PIPE_RESOURCE_FLAG_SINGLE_THREAD_USE (1 << 4)
504 #define PIPE_RESOURCE_FLAG_ENCRYPTED (1 << 5)
505 #define PIPE_RESOURCE_FLAG_DRV_PRIV (1 << 8) /* driver/winsys private */
506 #define PIPE_RESOURCE_FLAG_FRONTEND_PRIV (1 << 24) /* gallium frontend private */
507
508 /**
509 * Hint about the expected lifecycle of a resource.
510 * Sorted according to GPU vs CPU access.
511 */
512 enum pipe_resource_usage {
513 PIPE_USAGE_DEFAULT, /* fast GPU access */
514 PIPE_USAGE_IMMUTABLE, /* fast GPU access, immutable */
515 PIPE_USAGE_DYNAMIC, /* uploaded data is used multiple times */
516 PIPE_USAGE_STREAM, /* uploaded data is used once */
517 PIPE_USAGE_STAGING, /* fast CPU access */
518 };
519
520 /**
521 * Shaders
522 */
523 enum pipe_shader_type {
524 PIPE_SHADER_VERTEX,
525 PIPE_SHADER_FRAGMENT,
526 PIPE_SHADER_GEOMETRY,
527 PIPE_SHADER_TESS_CTRL,
528 PIPE_SHADER_TESS_EVAL,
529 PIPE_SHADER_COMPUTE,
530 PIPE_SHADER_TYPES,
531 };
532
533 /**
534 * Primitive types:
535 */
536 enum pipe_prim_type {
537 PIPE_PRIM_POINTS,
538 PIPE_PRIM_LINES,
539 PIPE_PRIM_LINE_LOOP,
540 PIPE_PRIM_LINE_STRIP,
541 PIPE_PRIM_TRIANGLES,
542 PIPE_PRIM_TRIANGLE_STRIP,
543 PIPE_PRIM_TRIANGLE_FAN,
544 PIPE_PRIM_QUADS,
545 PIPE_PRIM_QUAD_STRIP,
546 PIPE_PRIM_POLYGON,
547 PIPE_PRIM_LINES_ADJACENCY,
548 PIPE_PRIM_LINE_STRIP_ADJACENCY,
549 PIPE_PRIM_TRIANGLES_ADJACENCY,
550 PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY,
551 PIPE_PRIM_PATCHES,
552 PIPE_PRIM_MAX,
553 };
554
555 /**
556 * Tessellator spacing types
557 */
558 enum pipe_tess_spacing {
559 PIPE_TESS_SPACING_FRACTIONAL_ODD,
560 PIPE_TESS_SPACING_FRACTIONAL_EVEN,
561 PIPE_TESS_SPACING_EQUAL,
562 };
563
564 /**
565 * Query object types
566 */
567 enum pipe_query_type {
568 PIPE_QUERY_OCCLUSION_COUNTER,
569 PIPE_QUERY_OCCLUSION_PREDICATE,
570 PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE,
571 PIPE_QUERY_TIMESTAMP,
572 PIPE_QUERY_TIMESTAMP_DISJOINT,
573 PIPE_QUERY_TIME_ELAPSED,
574 PIPE_QUERY_PRIMITIVES_GENERATED,
575 PIPE_QUERY_PRIMITIVES_EMITTED,
576 PIPE_QUERY_SO_STATISTICS,
577 PIPE_QUERY_SO_OVERFLOW_PREDICATE,
578 PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE,
579 PIPE_QUERY_GPU_FINISHED,
580 PIPE_QUERY_PIPELINE_STATISTICS,
581 PIPE_QUERY_PIPELINE_STATISTICS_SINGLE,
582 PIPE_QUERY_TYPES,
583 /* start of driver queries, see pipe_screen::get_driver_query_info */
584 PIPE_QUERY_DRIVER_SPECIFIC = 256,
585 };
586
587 /**
588 * Index for PIPE_QUERY_PIPELINE_STATISTICS subqueries.
589 */
590 enum pipe_statistics_query_index {
591 PIPE_STAT_QUERY_IA_VERTICES,
592 PIPE_STAT_QUERY_IA_PRIMITIVES,
593 PIPE_STAT_QUERY_VS_INVOCATIONS,
594 PIPE_STAT_QUERY_GS_INVOCATIONS,
595 PIPE_STAT_QUERY_GS_PRIMITIVES,
596 PIPE_STAT_QUERY_C_INVOCATIONS,
597 PIPE_STAT_QUERY_C_PRIMITIVES,
598 PIPE_STAT_QUERY_PS_INVOCATIONS,
599 PIPE_STAT_QUERY_HS_INVOCATIONS,
600 PIPE_STAT_QUERY_DS_INVOCATIONS,
601 PIPE_STAT_QUERY_CS_INVOCATIONS,
602 };
603
604 /**
605 * Conditional rendering modes
606 */
607 enum pipe_render_cond_flag {
608 PIPE_RENDER_COND_WAIT,
609 PIPE_RENDER_COND_NO_WAIT,
610 PIPE_RENDER_COND_BY_REGION_WAIT,
611 PIPE_RENDER_COND_BY_REGION_NO_WAIT,
612 };
613
614 /**
615 * Point sprite coord modes
616 */
617 enum pipe_sprite_coord_mode {
618 PIPE_SPRITE_COORD_UPPER_LEFT,
619 PIPE_SPRITE_COORD_LOWER_LEFT,
620 };
621
622 /**
623 * Texture & format swizzles
624 */
625 enum pipe_swizzle {
626 PIPE_SWIZZLE_X,
627 PIPE_SWIZZLE_Y,
628 PIPE_SWIZZLE_Z,
629 PIPE_SWIZZLE_W,
630 PIPE_SWIZZLE_0,
631 PIPE_SWIZZLE_1,
632 PIPE_SWIZZLE_NONE,
633 PIPE_SWIZZLE_MAX, /**< Number of enums counter (must be last) */
634 };
635
636 /**
637 * Viewport swizzles
638 */
639 enum pipe_viewport_swizzle {
640 PIPE_VIEWPORT_SWIZZLE_POSITIVE_X,
641 PIPE_VIEWPORT_SWIZZLE_NEGATIVE_X,
642 PIPE_VIEWPORT_SWIZZLE_POSITIVE_Y,
643 PIPE_VIEWPORT_SWIZZLE_NEGATIVE_Y,
644 PIPE_VIEWPORT_SWIZZLE_POSITIVE_Z,
645 PIPE_VIEWPORT_SWIZZLE_NEGATIVE_Z,
646 PIPE_VIEWPORT_SWIZZLE_POSITIVE_W,
647 PIPE_VIEWPORT_SWIZZLE_NEGATIVE_W,
648 };
649
650 #define PIPE_TIMEOUT_INFINITE 0xffffffffffffffffull
651
652
653 /**
654 * Device reset status.
655 */
656 enum pipe_reset_status
657 {
658 PIPE_NO_RESET,
659 PIPE_GUILTY_CONTEXT_RESET,
660 PIPE_INNOCENT_CONTEXT_RESET,
661 PIPE_UNKNOWN_CONTEXT_RESET,
662 };
663
664
665 /**
666 * Conservative rasterization modes.
667 */
668 enum pipe_conservative_raster_mode
669 {
670 PIPE_CONSERVATIVE_RASTER_OFF,
671
672 /**
673 * The post-snap mode means the conservative rasterization occurs after
674 * the conversion from floating-point to fixed-point coordinates
675 * on the subpixel grid.
676 */
677 PIPE_CONSERVATIVE_RASTER_POST_SNAP,
678
679 /**
680 * The pre-snap mode means the conservative rasterization occurs before
681 * the conversion from floating-point to fixed-point coordinates.
682 */
683 PIPE_CONSERVATIVE_RASTER_PRE_SNAP,
684 };
685
686
687 /**
688 * resource_get_handle flags.
689 */
690 /* Requires pipe_context::flush_resource before external use. */
691 #define PIPE_HANDLE_USAGE_EXPLICIT_FLUSH (1 << 0)
692 /* Expected external use of the resource: */
693 #define PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE (1 << 1)
694 #define PIPE_HANDLE_USAGE_SHADER_WRITE (1 << 2)
695
696 /**
697 * pipe_image_view access flags.
698 */
699 #define PIPE_IMAGE_ACCESS_READ (1 << 0)
700 #define PIPE_IMAGE_ACCESS_WRITE (1 << 1)
701 #define PIPE_IMAGE_ACCESS_READ_WRITE (PIPE_IMAGE_ACCESS_READ | \
702 PIPE_IMAGE_ACCESS_WRITE)
703
704 /**
705 * Implementation capabilities/limits which are queried through
706 * pipe_screen::get_param()
707 */
708 enum pipe_cap
709 {
710 PIPE_CAP_GRAPHICS,
711 PIPE_CAP_NPOT_TEXTURES,
712 PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS,
713 PIPE_CAP_ANISOTROPIC_FILTER,
714 PIPE_CAP_POINT_SPRITE,
715 PIPE_CAP_MAX_RENDER_TARGETS,
716 PIPE_CAP_OCCLUSION_QUERY,
717 PIPE_CAP_QUERY_TIME_ELAPSED,
718 PIPE_CAP_TEXTURE_SHADOW_MAP,
719 PIPE_CAP_TEXTURE_SWIZZLE,
720 PIPE_CAP_MAX_TEXTURE_2D_SIZE,
721 PIPE_CAP_MAX_TEXTURE_3D_LEVELS,
722 PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS,
723 PIPE_CAP_TEXTURE_MIRROR_CLAMP,
724 PIPE_CAP_BLEND_EQUATION_SEPARATE,
725 PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS,
726 PIPE_CAP_PRIMITIVE_RESTART,
727 /** subset of PRIMITIVE_RESTART where the restart index is always the fixed
728 * maximum value for the index type
729 */
730 PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX,
731 /** blend enables and write masks per rendertarget */
732 PIPE_CAP_INDEP_BLEND_ENABLE,
733 /** different blend funcs per rendertarget */
734 PIPE_CAP_INDEP_BLEND_FUNC,
735 PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS,
736 PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT,
737 PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT,
738 PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER,
739 PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER,
740 PIPE_CAP_DEPTH_CLIP_DISABLE,
741 PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE,
742 PIPE_CAP_SHADER_STENCIL_EXPORT,
743 PIPE_CAP_TGSI_INSTANCEID,
744 PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR,
745 PIPE_CAP_FRAGMENT_COLOR_CLAMPED,
746 PIPE_CAP_MIXED_COLORBUFFER_FORMATS,
747 PIPE_CAP_SEAMLESS_CUBE_MAP,
748 PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE,
749 PIPE_CAP_MIN_TEXEL_OFFSET,
750 PIPE_CAP_MAX_TEXEL_OFFSET,
751 PIPE_CAP_CONDITIONAL_RENDER,
752 PIPE_CAP_TEXTURE_BARRIER,
753 PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS,
754 PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS,
755 PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME,
756 PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS,
757 PIPE_CAP_VERTEX_COLOR_UNCLAMPED,
758 PIPE_CAP_VERTEX_COLOR_CLAMPED,
759 PIPE_CAP_GLSL_FEATURE_LEVEL,
760 PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY,
761 PIPE_CAP_ESSL_FEATURE_LEVEL,
762 PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,
763 PIPE_CAP_USER_VERTEX_BUFFERS,
764 PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY,
765 PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY,
766 PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY,
767 PIPE_CAP_COMPUTE,
768 PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT,
769 PIPE_CAP_START_INSTANCE,
770 PIPE_CAP_QUERY_TIMESTAMP,
771 PIPE_CAP_TEXTURE_MULTISAMPLE,
772 PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT,
773 PIPE_CAP_CUBE_MAP_ARRAY,
774 PIPE_CAP_TEXTURE_BUFFER_OBJECTS,
775 PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT,
776 PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY,
777 PIPE_CAP_TGSI_TEXCOORD,
778 PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER,
779 PIPE_CAP_QUERY_PIPELINE_STATISTICS,
780 PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK,
781 PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE,
782 PIPE_CAP_MAX_VIEWPORTS,
783 PIPE_CAP_ENDIANNESS,
784 PIPE_CAP_MIXED_FRAMEBUFFER_SIZES,
785 PIPE_CAP_TGSI_VS_LAYER_VIEWPORT,
786 PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES,
787 PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,
788 PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS,
789 PIPE_CAP_TEXTURE_GATHER_SM5,
790 PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT,
791 PIPE_CAP_FAKE_SW_MSAA,
792 PIPE_CAP_TEXTURE_QUERY_LOD,
793 PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET,
794 PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET,
795 PIPE_CAP_SAMPLE_SHADING,
796 PIPE_CAP_TEXTURE_GATHER_OFFSETS,
797 PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION,
798 PIPE_CAP_MAX_VERTEX_STREAMS,
799 PIPE_CAP_DRAW_INDIRECT,
800 PIPE_CAP_TGSI_FS_FINE_DERIVATIVE,
801 PIPE_CAP_VENDOR_ID,
802 PIPE_CAP_DEVICE_ID,
803 PIPE_CAP_ACCELERATED,
804 PIPE_CAP_VIDEO_MEMORY,
805 PIPE_CAP_UMA,
806 PIPE_CAP_CONDITIONAL_RENDER_INVERTED,
807 PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE,
808 PIPE_CAP_SAMPLER_VIEW_TARGET,
809 PIPE_CAP_CLIP_HALFZ,
810 PIPE_CAP_VERTEXID_NOBASE,
811 PIPE_CAP_POLYGON_OFFSET_CLAMP,
812 PIPE_CAP_MULTISAMPLE_Z_RESOLVE,
813 PIPE_CAP_RESOURCE_FROM_USER_MEMORY,
814 PIPE_CAP_RESOURCE_FROM_USER_MEMORY_COMPUTE_ONLY,
815 PIPE_CAP_DEVICE_RESET_STATUS_QUERY,
816 PIPE_CAP_MAX_SHADER_PATCH_VARYINGS,
817 PIPE_CAP_TEXTURE_FLOAT_LINEAR,
818 PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR,
819 PIPE_CAP_DEPTH_BOUNDS_TEST,
820 PIPE_CAP_TGSI_TXQS,
821 PIPE_CAP_FORCE_PERSAMPLE_INTERP,
822 PIPE_CAP_SHAREABLE_SHADERS,
823 PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS,
824 PIPE_CAP_CLEAR_TEXTURE,
825 PIPE_CAP_CLEAR_SCISSORED,
826 PIPE_CAP_DRAW_PARAMETERS,
827 PIPE_CAP_TGSI_PACK_HALF_FLOAT,
828 PIPE_CAP_MULTI_DRAW_INDIRECT,
829 PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS,
830 PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL,
831 PIPE_CAP_TGSI_FS_POINT_IS_SYSVAL,
832 PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL,
833 PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT,
834 PIPE_CAP_INVALIDATE_BUFFER,
835 PIPE_CAP_GENERATE_MIPMAP,
836 PIPE_CAP_STRING_MARKER,
837 PIPE_CAP_SURFACE_REINTERPRET_BLOCKS,
838 PIPE_CAP_QUERY_BUFFER_OBJECT,
839 PIPE_CAP_QUERY_MEMORY_INFO,
840 PIPE_CAP_PCI_GROUP,
841 PIPE_CAP_PCI_BUS,
842 PIPE_CAP_PCI_DEVICE,
843 PIPE_CAP_PCI_FUNCTION,
844 PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT,
845 PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR,
846 PIPE_CAP_CULL_DISTANCE,
847 PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES,
848 PIPE_CAP_TGSI_VOTE,
849 PIPE_CAP_MAX_WINDOW_RECTANGLES,
850 PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED,
851 PIPE_CAP_VIEWPORT_SUBPIXEL_BITS,
852 PIPE_CAP_RASTERIZER_SUBPIXEL_BITS,
853 PIPE_CAP_MIXED_COLOR_DEPTH_BITS,
854 PIPE_CAP_TGSI_ARRAY_COMPONENTS,
855 PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS,
856 PIPE_CAP_TGSI_CAN_READ_OUTPUTS,
857 PIPE_CAP_NATIVE_FENCE_FD,
858 PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY,
859 PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS,
860 PIPE_CAP_FBFETCH,
861 PIPE_CAP_TGSI_MUL_ZERO_WINS,
862 PIPE_CAP_DOUBLES,
863 PIPE_CAP_INT64,
864 PIPE_CAP_INT64_DIVMOD,
865 PIPE_CAP_TGSI_TEX_TXF_LZ,
866 PIPE_CAP_TGSI_CLOCK,
867 PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE,
868 PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE,
869 PIPE_CAP_TGSI_BALLOT,
870 PIPE_CAP_TGSI_TES_LAYER_VIEWPORT,
871 PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX,
872 PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION,
873 PIPE_CAP_POST_DEPTH_COVERAGE,
874 PIPE_CAP_BINDLESS_TEXTURE,
875 PIPE_CAP_NIR_SAMPLERS_AS_DEREF,
876 PIPE_CAP_QUERY_SO_OVERFLOW,
877 PIPE_CAP_MEMOBJ,
878 PIPE_CAP_LOAD_CONSTBUF,
879 PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS,
880 PIPE_CAP_TILE_RASTER_ORDER,
881 PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES,
882 PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS,
883 PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET,
884 PIPE_CAP_CONTEXT_PRIORITY_MASK,
885 PIPE_CAP_FENCE_SIGNAL,
886 PIPE_CAP_CONSTBUF0_FLAGS,
887 PIPE_CAP_PACKED_UNIFORMS,
888 PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES,
889 PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES,
890 PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES,
891 PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES,
892 PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS,
893 PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE,
894 PIPE_CAP_CONSERVATIVE_RASTER_INNER_COVERAGE,
895 PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS,
896 PIPE_CAP_MAX_GS_INVOCATIONS,
897 PIPE_CAP_MAX_SHADER_BUFFER_SIZE,
898 PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE,
899 PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS,
900 PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS,
901 PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS,
902 PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET,
903 PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET,
904 PIPE_CAP_SURFACE_SAMPLE_COUNT,
905 PIPE_CAP_TGSI_ATOMFADD,
906 PIPE_CAP_QUERY_PIPELINE_STATISTICS_SINGLE,
907 PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND,
908 PIPE_CAP_DEST_SURFACE_SRGB_CONTROL,
909 PIPE_CAP_NIR_COMPACT_ARRAYS,
910 PIPE_CAP_MAX_VARYINGS,
911 PIPE_CAP_COMPUTE_GRID_INFO_LAST_BLOCK,
912 PIPE_CAP_COMPUTE_SHADER_DERIVATIVES,
913 PIPE_CAP_TGSI_SKIP_SHRINK_IO_ARRAYS,
914 PIPE_CAP_IMAGE_LOAD_FORMATTED,
915 PIPE_CAP_THROTTLE,
916 PIPE_CAP_DMABUF,
917 PIPE_CAP_PREFER_COMPUTE_FOR_MULTIMEDIA,
918 PIPE_CAP_FRAGMENT_SHADER_INTERLOCK,
919 PIPE_CAP_FBFETCH_COHERENT,
920 PIPE_CAP_CS_DERIVED_SYSTEM_VALUES_SUPPORTED,
921 PIPE_CAP_ATOMIC_FLOAT_MINMAX,
922 PIPE_CAP_TGSI_DIV,
923 PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD,
924 PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES,
925 PIPE_CAP_VERTEX_SHADER_SATURATE,
926 PIPE_CAP_TEXTURE_SHADOW_LOD,
927 PIPE_CAP_SHADER_SAMPLES_IDENTICAL,
928 PIPE_CAP_TGSI_ATOMINC_WRAP,
929 PIPE_CAP_PREFER_IMM_ARRAYS_AS_CONSTBUF,
930 PIPE_CAP_GL_SPIRV,
931 PIPE_CAP_GL_SPIRV_VARIABLE_POINTERS,
932 PIPE_CAP_DEMOTE_TO_HELPER_INVOCATION,
933 PIPE_CAP_TGSI_TG4_COMPONENT_IN_SWIZZLE,
934 PIPE_CAP_FLATSHADE,
935 PIPE_CAP_ALPHA_TEST,
936 PIPE_CAP_POINT_SIZE_FIXED,
937 PIPE_CAP_TWO_SIDED_COLOR,
938 PIPE_CAP_CLIP_PLANES,
939 PIPE_CAP_MAX_VERTEX_BUFFERS,
940 PIPE_CAP_OPENCL_INTEGER_FUNCTIONS,
941 PIPE_CAP_INTEGER_MULTIPLY_32X16,
942 /* Turn draw, dispatch, blit into NOOP */
943 PIPE_CAP_FRONTEND_NOOP,
944 PIPE_CAP_NIR_IMAGES_AS_DEREF,
945 PIPE_CAP_PACKED_STREAM_OUTPUT,
946 PIPE_CAP_VIEWPORT_TRANSFORM_LOWERED,
947 PIPE_CAP_PSIZ_CLAMPED,
948 PIPE_CAP_DRAW_INFO_START_WITH_USER_INDICES,
949 PIPE_CAP_GL_BEGIN_END_BUFFER_SIZE,
950 PIPE_CAP_VIEWPORT_SWIZZLE,
951 PIPE_CAP_SYSTEM_SVM,
952 PIPE_CAP_VIEWPORT_MASK,
953 PIPE_CAP_ALPHA_TO_COVERAGE_DITHER_CONTROL,
954 PIPE_CAP_MAP_UNSYNCHRONIZED_THREAD_SAFE,
955 PIPE_CAP_GLSL_ZERO_INIT,
956 PIPE_CAP_BLEND_EQUATION_ADVANCED,
957 };
958
959 /**
960 * Possible bits for PIPE_CAP_CONTEXT_PRIORITY_MASK param, which should
961 * return a bitmask of the supported priorities. If the driver does not
962 * support prioritized contexts, it can return 0.
963 *
964 * Note that these match __DRI2_RENDERER_HAS_CONTEXT_PRIORITY_*
965 */
966 #define PIPE_CONTEXT_PRIORITY_LOW (1 << 0)
967 #define PIPE_CONTEXT_PRIORITY_MEDIUM (1 << 1)
968 #define PIPE_CONTEXT_PRIORITY_HIGH (1 << 2)
969
970 #define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 (1 << 0)
971 #define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600 (1 << 1)
972
973 enum pipe_endian
974 {
975 PIPE_ENDIAN_LITTLE = 0,
976 PIPE_ENDIAN_BIG = 1,
977 #if UTIL_ARCH_LITTLE_ENDIAN
978 PIPE_ENDIAN_NATIVE = PIPE_ENDIAN_LITTLE
979 #elif UTIL_ARCH_BIG_ENDIAN
980 PIPE_ENDIAN_NATIVE = PIPE_ENDIAN_BIG
981 #endif
982 };
983
984 /**
985 * Implementation limits which are queried through
986 * pipe_screen::get_paramf()
987 */
988 enum pipe_capf
989 {
990 PIPE_CAPF_MAX_LINE_WIDTH,
991 PIPE_CAPF_MAX_LINE_WIDTH_AA,
992 PIPE_CAPF_MAX_POINT_WIDTH,
993 PIPE_CAPF_MAX_POINT_WIDTH_AA,
994 PIPE_CAPF_MAX_TEXTURE_ANISOTROPY,
995 PIPE_CAPF_MAX_TEXTURE_LOD_BIAS,
996 PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE,
997 PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE,
998 PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY,
999 };
1000
1001 /** Shader caps not specific to any single stage */
1002 enum pipe_shader_cap
1003 {
1004 PIPE_SHADER_CAP_MAX_INSTRUCTIONS, /* if 0, it means the stage is unsupported */
1005 PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS,
1006 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS,
1007 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS,
1008 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH,
1009 PIPE_SHADER_CAP_MAX_INPUTS,
1010 PIPE_SHADER_CAP_MAX_OUTPUTS,
1011 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE,
1012 PIPE_SHADER_CAP_MAX_CONST_BUFFERS,
1013 PIPE_SHADER_CAP_MAX_TEMPS,
1014 /* boolean caps */
1015 PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED,
1016 PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR,
1017 PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR,
1018 PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR,
1019 PIPE_SHADER_CAP_INDIRECT_CONST_ADDR,
1020 PIPE_SHADER_CAP_SUBROUTINES, /* BGNSUB, ENDSUB, CAL, RET */
1021 PIPE_SHADER_CAP_INTEGERS,
1022 PIPE_SHADER_CAP_INT64_ATOMICS,
1023 PIPE_SHADER_CAP_FP16,
1024 PIPE_SHADER_CAP_FP16_DERIVATIVES,
1025 PIPE_SHADER_CAP_INT16,
1026 PIPE_SHADER_CAP_GLSL_16BIT_CONSTS,
1027 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS,
1028 PIPE_SHADER_CAP_PREFERRED_IR,
1029 PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED,
1030 PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS,
1031 PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED, /* all rounding modes */
1032 PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED,
1033 PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED,
1034 PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE,
1035 PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT,
1036 PIPE_SHADER_CAP_MAX_SHADER_BUFFERS,
1037 PIPE_SHADER_CAP_SUPPORTED_IRS,
1038 PIPE_SHADER_CAP_MAX_SHADER_IMAGES,
1039 PIPE_SHADER_CAP_LOWER_IF_THRESHOLD,
1040 PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS,
1041 PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED,
1042 PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS,
1043 PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS,
1044 };
1045
1046 /**
1047 * Shader intermediate representation.
1048 *
1049 * Note that if the driver requests something other than TGSI, it must
1050 * always be prepared to receive TGSI in addition to its preferred IR.
1051 * If the driver requests TGSI as its preferred IR, it will *always*
1052 * get TGSI.
1053 *
1054 * Note that PIPE_SHADER_IR_TGSI should be zero for backwards compat with
1055 * gallium frontends that only understand TGSI.
1056 */
1057 enum pipe_shader_ir
1058 {
1059 PIPE_SHADER_IR_TGSI = 0,
1060 PIPE_SHADER_IR_NATIVE,
1061 PIPE_SHADER_IR_NIR,
1062 PIPE_SHADER_IR_NIR_SERIALIZED,
1063 };
1064
1065 /**
1066 * Compute-specific implementation capability. They can be queried
1067 * using pipe_screen::get_compute_param.
1068 */
1069 enum pipe_compute_cap
1070 {
1071 PIPE_COMPUTE_CAP_ADDRESS_BITS,
1072 PIPE_COMPUTE_CAP_IR_TARGET,
1073 PIPE_COMPUTE_CAP_GRID_DIMENSION,
1074 PIPE_COMPUTE_CAP_MAX_GRID_SIZE,
1075 PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE,
1076 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
1077 PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE,
1078 PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE,
1079 PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE,
1080 PIPE_COMPUTE_CAP_MAX_INPUT_SIZE,
1081 PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
1082 PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY,
1083 PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS,
1084 PIPE_COMPUTE_CAP_IMAGES_SUPPORTED,
1085 PIPE_COMPUTE_CAP_SUBGROUP_SIZE,
1086 PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK,
1087 };
1088
1089 /**
1090 * Resource parameters. They can be queried using
1091 * pipe_screen::get_resource_param.
1092 */
1093 enum pipe_resource_param
1094 {
1095 PIPE_RESOURCE_PARAM_NPLANES,
1096 PIPE_RESOURCE_PARAM_STRIDE,
1097 PIPE_RESOURCE_PARAM_OFFSET,
1098 PIPE_RESOURCE_PARAM_MODIFIER,
1099 PIPE_RESOURCE_PARAM_HANDLE_TYPE_SHARED,
1100 PIPE_RESOURCE_PARAM_HANDLE_TYPE_KMS,
1101 PIPE_RESOURCE_PARAM_HANDLE_TYPE_FD,
1102 };
1103
1104 /**
1105 * Types of parameters for pipe_context::set_context_param.
1106 */
1107 enum pipe_context_param
1108 {
1109 /* A hint for the driver that it should pin its execution threads to
1110 * a group of cores sharing a specific L3 cache if the CPU has multiple
1111 * L3 caches. This is needed for good multithreading performance on
1112 * AMD Zen CPUs. "value" is the L3 cache index. Drivers that don't have
1113 * any internal threads or don't run on affected CPUs can ignore this.
1114 */
1115 PIPE_CONTEXT_PARAM_PIN_THREADS_TO_L3_CACHE,
1116 };
1117
1118 /**
1119 * Composite query types
1120 */
1121
1122 /**
1123 * Query result for PIPE_QUERY_SO_STATISTICS.
1124 */
1125 struct pipe_query_data_so_statistics
1126 {
1127 uint64_t num_primitives_written;
1128 uint64_t primitives_storage_needed;
1129 };
1130
1131 /**
1132 * Query result for PIPE_QUERY_TIMESTAMP_DISJOINT.
1133 */
1134 struct pipe_query_data_timestamp_disjoint
1135 {
1136 uint64_t frequency;
1137 bool disjoint;
1138 };
1139
1140 /**
1141 * Query result for PIPE_QUERY_PIPELINE_STATISTICS.
1142 */
1143 struct pipe_query_data_pipeline_statistics
1144 {
1145 uint64_t ia_vertices; /**< Num vertices read by the vertex fetcher. */
1146 uint64_t ia_primitives; /**< Num primitives read by the vertex fetcher. */
1147 uint64_t vs_invocations; /**< Num vertex shader invocations. */
1148 uint64_t gs_invocations; /**< Num geometry shader invocations. */
1149 uint64_t gs_primitives; /**< Num primitives output by a geometry shader. */
1150 uint64_t c_invocations; /**< Num primitives sent to the rasterizer. */
1151 uint64_t c_primitives; /**< Num primitives that were rendered. */
1152 uint64_t ps_invocations; /**< Num pixel shader invocations. */
1153 uint64_t hs_invocations; /**< Num hull shader invocations. */
1154 uint64_t ds_invocations; /**< Num domain shader invocations. */
1155 uint64_t cs_invocations; /**< Num compute shader invocations. */
1156 };
1157
1158 /**
1159 * For batch queries.
1160 */
1161 union pipe_numeric_type_union
1162 {
1163 uint64_t u64;
1164 uint32_t u32;
1165 float f;
1166 };
1167
1168 /**
1169 * Query result (returned by pipe_context::get_query_result).
1170 */
1171 union pipe_query_result
1172 {
1173 /* PIPE_QUERY_OCCLUSION_PREDICATE */
1174 /* PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE */
1175 /* PIPE_QUERY_SO_OVERFLOW_PREDICATE */
1176 /* PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE */
1177 /* PIPE_QUERY_GPU_FINISHED */
1178 bool b;
1179
1180 /* PIPE_QUERY_OCCLUSION_COUNTER */
1181 /* PIPE_QUERY_TIMESTAMP */
1182 /* PIPE_QUERY_TIME_ELAPSED */
1183 /* PIPE_QUERY_PRIMITIVES_GENERATED */
1184 /* PIPE_QUERY_PRIMITIVES_EMITTED */
1185 /* PIPE_DRIVER_QUERY_TYPE_UINT64 */
1186 /* PIPE_DRIVER_QUERY_TYPE_BYTES */
1187 /* PIPE_DRIVER_QUERY_TYPE_MICROSECONDS */
1188 /* PIPE_DRIVER_QUERY_TYPE_HZ */
1189 uint64_t u64;
1190
1191 /* PIPE_DRIVER_QUERY_TYPE_UINT */
1192 uint32_t u32;
1193
1194 /* PIPE_DRIVER_QUERY_TYPE_FLOAT */
1195 /* PIPE_DRIVER_QUERY_TYPE_PERCENTAGE */
1196 float f;
1197
1198 /* PIPE_QUERY_SO_STATISTICS */
1199 struct pipe_query_data_so_statistics so_statistics;
1200
1201 /* PIPE_QUERY_TIMESTAMP_DISJOINT */
1202 struct pipe_query_data_timestamp_disjoint timestamp_disjoint;
1203
1204 /* PIPE_QUERY_PIPELINE_STATISTICS */
1205 struct pipe_query_data_pipeline_statistics pipeline_statistics;
1206
1207 /* batch queries (variable length) */
1208 union pipe_numeric_type_union batch[1];
1209 };
1210
1211 enum pipe_query_value_type
1212 {
1213 PIPE_QUERY_TYPE_I32,
1214 PIPE_QUERY_TYPE_U32,
1215 PIPE_QUERY_TYPE_I64,
1216 PIPE_QUERY_TYPE_U64,
1217 };
1218
1219 union pipe_color_union
1220 {
1221 float f[4];
1222 int i[4];
1223 unsigned int ui[4];
1224 };
1225
1226 enum pipe_driver_query_type
1227 {
1228 PIPE_DRIVER_QUERY_TYPE_UINT64,
1229 PIPE_DRIVER_QUERY_TYPE_UINT,
1230 PIPE_DRIVER_QUERY_TYPE_FLOAT,
1231 PIPE_DRIVER_QUERY_TYPE_PERCENTAGE,
1232 PIPE_DRIVER_QUERY_TYPE_BYTES,
1233 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS,
1234 PIPE_DRIVER_QUERY_TYPE_HZ,
1235 PIPE_DRIVER_QUERY_TYPE_DBM,
1236 PIPE_DRIVER_QUERY_TYPE_TEMPERATURE,
1237 PIPE_DRIVER_QUERY_TYPE_VOLTS,
1238 PIPE_DRIVER_QUERY_TYPE_AMPS,
1239 PIPE_DRIVER_QUERY_TYPE_WATTS,
1240 };
1241
1242 /* Whether an average value per frame or a cumulative value should be
1243 * displayed.
1244 */
1245 enum pipe_driver_query_result_type
1246 {
1247 PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE,
1248 PIPE_DRIVER_QUERY_RESULT_TYPE_CUMULATIVE,
1249 };
1250
1251 /**
1252 * Some hardware requires some hardware-specific queries to be submitted
1253 * as batched queries. The corresponding query objects are created using
1254 * create_batch_query, and at most one such query may be active at
1255 * any time.
1256 */
1257 #define PIPE_DRIVER_QUERY_FLAG_BATCH (1 << 0)
1258
1259 /* Do not list this query in the HUD. */
1260 #define PIPE_DRIVER_QUERY_FLAG_DONT_LIST (1 << 1)
1261
1262 struct pipe_driver_query_info
1263 {
1264 const char *name;
1265 unsigned query_type; /* PIPE_QUERY_DRIVER_SPECIFIC + i */
1266 union pipe_numeric_type_union max_value; /* max value that can be returned */
1267 enum pipe_driver_query_type type;
1268 enum pipe_driver_query_result_type result_type;
1269 unsigned group_id;
1270 unsigned flags;
1271 };
1272
1273 struct pipe_driver_query_group_info
1274 {
1275 const char *name;
1276 unsigned max_active_queries;
1277 unsigned num_queries;
1278 };
1279
1280 enum pipe_fd_type
1281 {
1282 PIPE_FD_TYPE_NATIVE_SYNC,
1283 PIPE_FD_TYPE_SYNCOBJ,
1284 };
1285
1286 /**
1287 * counter type and counter data type enums used by INTEL_performance_query
1288 * APIs in gallium drivers.
1289 */
1290 enum pipe_perf_counter_type
1291 {
1292 PIPE_PERF_COUNTER_TYPE_EVENT,
1293 PIPE_PERF_COUNTER_TYPE_DURATION_NORM,
1294 PIPE_PERF_COUNTER_TYPE_DURATION_RAW,
1295 PIPE_PERF_COUNTER_TYPE_THROUGHPUT,
1296 PIPE_PERF_COUNTER_TYPE_RAW,
1297 PIPE_PERF_COUNTER_TYPE_TIMESTAMP,
1298 };
1299
1300 enum pipe_perf_counter_data_type
1301 {
1302 PIPE_PERF_COUNTER_DATA_TYPE_BOOL32,
1303 PIPE_PERF_COUNTER_DATA_TYPE_UINT32,
1304 PIPE_PERF_COUNTER_DATA_TYPE_UINT64,
1305 PIPE_PERF_COUNTER_DATA_TYPE_FLOAT,
1306 PIPE_PERF_COUNTER_DATA_TYPE_DOUBLE,
1307 };
1308
1309 #define PIPE_UUID_SIZE 16
1310
1311 #ifdef __cplusplus
1312 }
1313 #endif
1314
1315 #endif