gallium: add support for formatted image loads
[mesa.git] / src / gallium / include / pipe / p_defines.h
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef PIPE_DEFINES_H
29 #define PIPE_DEFINES_H
30
31 #include "p_compiler.h"
32
33 #ifdef __cplusplus
34 extern "C" {
35 #endif
36
37 /**
38 * Gallium error codes.
39 *
40 * - A zero value always means success.
41 * - A negative value always means failure.
42 * - The meaning of a positive value is function dependent.
43 */
44 enum pipe_error
45 {
46 PIPE_OK = 0,
47 PIPE_ERROR = -1, /**< Generic error */
48 PIPE_ERROR_BAD_INPUT = -2,
49 PIPE_ERROR_OUT_OF_MEMORY = -3,
50 PIPE_ERROR_RETRY = -4
51 /* TODO */
52 };
53
54 enum pipe_blendfactor {
55 PIPE_BLENDFACTOR_ONE = 1,
56 PIPE_BLENDFACTOR_SRC_COLOR,
57 PIPE_BLENDFACTOR_SRC_ALPHA,
58 PIPE_BLENDFACTOR_DST_ALPHA,
59 PIPE_BLENDFACTOR_DST_COLOR,
60 PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE,
61 PIPE_BLENDFACTOR_CONST_COLOR,
62 PIPE_BLENDFACTOR_CONST_ALPHA,
63 PIPE_BLENDFACTOR_SRC1_COLOR,
64 PIPE_BLENDFACTOR_SRC1_ALPHA,
65
66 PIPE_BLENDFACTOR_ZERO = 0x11,
67 PIPE_BLENDFACTOR_INV_SRC_COLOR,
68 PIPE_BLENDFACTOR_INV_SRC_ALPHA,
69 PIPE_BLENDFACTOR_INV_DST_ALPHA,
70 PIPE_BLENDFACTOR_INV_DST_COLOR,
71
72 PIPE_BLENDFACTOR_INV_CONST_COLOR = 0x17,
73 PIPE_BLENDFACTOR_INV_CONST_ALPHA,
74 PIPE_BLENDFACTOR_INV_SRC1_COLOR,
75 PIPE_BLENDFACTOR_INV_SRC1_ALPHA,
76 };
77
78 enum pipe_blend_func {
79 PIPE_BLEND_ADD,
80 PIPE_BLEND_SUBTRACT,
81 PIPE_BLEND_REVERSE_SUBTRACT,
82 PIPE_BLEND_MIN,
83 PIPE_BLEND_MAX,
84 };
85
86 enum pipe_logicop {
87 PIPE_LOGICOP_CLEAR,
88 PIPE_LOGICOP_NOR,
89 PIPE_LOGICOP_AND_INVERTED,
90 PIPE_LOGICOP_COPY_INVERTED,
91 PIPE_LOGICOP_AND_REVERSE,
92 PIPE_LOGICOP_INVERT,
93 PIPE_LOGICOP_XOR,
94 PIPE_LOGICOP_NAND,
95 PIPE_LOGICOP_AND,
96 PIPE_LOGICOP_EQUIV,
97 PIPE_LOGICOP_NOOP,
98 PIPE_LOGICOP_OR_INVERTED,
99 PIPE_LOGICOP_COPY,
100 PIPE_LOGICOP_OR_REVERSE,
101 PIPE_LOGICOP_OR,
102 PIPE_LOGICOP_SET,
103 };
104
105 #define PIPE_MASK_R 0x1
106 #define PIPE_MASK_G 0x2
107 #define PIPE_MASK_B 0x4
108 #define PIPE_MASK_A 0x8
109 #define PIPE_MASK_RGBA 0xf
110 #define PIPE_MASK_Z 0x10
111 #define PIPE_MASK_S 0x20
112 #define PIPE_MASK_ZS 0x30
113 #define PIPE_MASK_RGBAZS (PIPE_MASK_RGBA|PIPE_MASK_ZS)
114
115
116 /**
117 * Inequality functions. Used for depth test, stencil compare, alpha
118 * test, shadow compare, etc.
119 */
120 enum pipe_compare_func {
121 PIPE_FUNC_NEVER,
122 PIPE_FUNC_LESS,
123 PIPE_FUNC_EQUAL,
124 PIPE_FUNC_LEQUAL,
125 PIPE_FUNC_GREATER,
126 PIPE_FUNC_NOTEQUAL,
127 PIPE_FUNC_GEQUAL,
128 PIPE_FUNC_ALWAYS,
129 };
130
131 /** Polygon fill mode */
132 enum {
133 PIPE_POLYGON_MODE_FILL,
134 PIPE_POLYGON_MODE_LINE,
135 PIPE_POLYGON_MODE_POINT,
136 PIPE_POLYGON_MODE_FILL_RECTANGLE,
137 };
138
139 /** Polygon face specification, eg for culling */
140 #define PIPE_FACE_NONE 0
141 #define PIPE_FACE_FRONT 1
142 #define PIPE_FACE_BACK 2
143 #define PIPE_FACE_FRONT_AND_BACK (PIPE_FACE_FRONT | PIPE_FACE_BACK)
144
145 /** Stencil ops */
146 enum pipe_stencil_op {
147 PIPE_STENCIL_OP_KEEP,
148 PIPE_STENCIL_OP_ZERO,
149 PIPE_STENCIL_OP_REPLACE,
150 PIPE_STENCIL_OP_INCR,
151 PIPE_STENCIL_OP_DECR,
152 PIPE_STENCIL_OP_INCR_WRAP,
153 PIPE_STENCIL_OP_DECR_WRAP,
154 PIPE_STENCIL_OP_INVERT,
155 };
156
157 /** Texture types.
158 * See the documentation for info on PIPE_TEXTURE_RECT vs PIPE_TEXTURE_2D
159 */
160 enum pipe_texture_target
161 {
162 PIPE_BUFFER,
163 PIPE_TEXTURE_1D,
164 PIPE_TEXTURE_2D,
165 PIPE_TEXTURE_3D,
166 PIPE_TEXTURE_CUBE,
167 PIPE_TEXTURE_RECT,
168 PIPE_TEXTURE_1D_ARRAY,
169 PIPE_TEXTURE_2D_ARRAY,
170 PIPE_TEXTURE_CUBE_ARRAY,
171 PIPE_MAX_TEXTURE_TYPES,
172 };
173
174 enum pipe_tex_face {
175 PIPE_TEX_FACE_POS_X,
176 PIPE_TEX_FACE_NEG_X,
177 PIPE_TEX_FACE_POS_Y,
178 PIPE_TEX_FACE_NEG_Y,
179 PIPE_TEX_FACE_POS_Z,
180 PIPE_TEX_FACE_NEG_Z,
181 PIPE_TEX_FACE_MAX,
182 };
183
184 enum pipe_tex_wrap {
185 PIPE_TEX_WRAP_REPEAT,
186 PIPE_TEX_WRAP_CLAMP,
187 PIPE_TEX_WRAP_CLAMP_TO_EDGE,
188 PIPE_TEX_WRAP_CLAMP_TO_BORDER,
189 PIPE_TEX_WRAP_MIRROR_REPEAT,
190 PIPE_TEX_WRAP_MIRROR_CLAMP,
191 PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE,
192 PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER,
193 };
194
195 /** Between mipmaps, ie mipfilter */
196 enum pipe_tex_mipfilter {
197 PIPE_TEX_MIPFILTER_NEAREST,
198 PIPE_TEX_MIPFILTER_LINEAR,
199 PIPE_TEX_MIPFILTER_NONE,
200 };
201
202 /** Within a mipmap, ie min/mag filter */
203 enum pipe_tex_filter {
204 PIPE_TEX_FILTER_NEAREST,
205 PIPE_TEX_FILTER_LINEAR,
206 };
207
208 enum pipe_tex_compare {
209 PIPE_TEX_COMPARE_NONE,
210 PIPE_TEX_COMPARE_R_TO_TEXTURE,
211 };
212
213 /**
214 * Clear buffer bits
215 */
216 #define PIPE_CLEAR_DEPTH (1 << 0)
217 #define PIPE_CLEAR_STENCIL (1 << 1)
218 #define PIPE_CLEAR_COLOR0 (1 << 2)
219 #define PIPE_CLEAR_COLOR1 (1 << 3)
220 #define PIPE_CLEAR_COLOR2 (1 << 4)
221 #define PIPE_CLEAR_COLOR3 (1 << 5)
222 #define PIPE_CLEAR_COLOR4 (1 << 6)
223 #define PIPE_CLEAR_COLOR5 (1 << 7)
224 #define PIPE_CLEAR_COLOR6 (1 << 8)
225 #define PIPE_CLEAR_COLOR7 (1 << 9)
226 /** Combined flags */
227 /** All color buffers currently bound */
228 #define PIPE_CLEAR_COLOR (PIPE_CLEAR_COLOR0 | PIPE_CLEAR_COLOR1 | \
229 PIPE_CLEAR_COLOR2 | PIPE_CLEAR_COLOR3 | \
230 PIPE_CLEAR_COLOR4 | PIPE_CLEAR_COLOR5 | \
231 PIPE_CLEAR_COLOR6 | PIPE_CLEAR_COLOR7)
232 #define PIPE_CLEAR_DEPTHSTENCIL (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)
233
234 /**
235 * Transfer object usage flags
236 */
237 enum pipe_transfer_usage
238 {
239 /**
240 * Resource contents read back (or accessed directly) at transfer
241 * create time.
242 */
243 PIPE_TRANSFER_READ = (1 << 0),
244
245 /**
246 * Resource contents will be written back at transfer_unmap
247 * time (or modified as a result of being accessed directly).
248 */
249 PIPE_TRANSFER_WRITE = (1 << 1),
250
251 /**
252 * Read/modify/write
253 */
254 PIPE_TRANSFER_READ_WRITE = PIPE_TRANSFER_READ | PIPE_TRANSFER_WRITE,
255
256 /**
257 * The transfer should map the texture storage directly. The driver may
258 * return NULL if that isn't possible, and the state tracker needs to cope
259 * with that and use an alternative path without this flag.
260 *
261 * E.g. the state tracker could have a simpler path which maps textures and
262 * does read/modify/write cycles on them directly, and a more complicated
263 * path which uses minimal read and write transfers.
264 */
265 PIPE_TRANSFER_MAP_DIRECTLY = (1 << 2),
266
267 /**
268 * Discards the memory within the mapped region.
269 *
270 * It should not be used with PIPE_TRANSFER_READ.
271 *
272 * See also:
273 * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_RANGE_BIT flag.
274 */
275 PIPE_TRANSFER_DISCARD_RANGE = (1 << 8),
276
277 /**
278 * Fail if the resource cannot be mapped immediately.
279 *
280 * See also:
281 * - Direct3D's D3DLOCK_DONOTWAIT flag.
282 * - Mesa's MESA_MAP_NOWAIT_BIT flag.
283 * - WDDM's D3DDDICB_LOCKFLAGS.DonotWait flag.
284 */
285 PIPE_TRANSFER_DONTBLOCK = (1 << 9),
286
287 /**
288 * Do not attempt to synchronize pending operations on the resource when mapping.
289 *
290 * It should not be used with PIPE_TRANSFER_READ.
291 *
292 * See also:
293 * - OpenGL's ARB_map_buffer_range extension, MAP_UNSYNCHRONIZED_BIT flag.
294 * - Direct3D's D3DLOCK_NOOVERWRITE flag.
295 * - WDDM's D3DDDICB_LOCKFLAGS.IgnoreSync flag.
296 */
297 PIPE_TRANSFER_UNSYNCHRONIZED = (1 << 10),
298
299 /**
300 * Written ranges will be notified later with
301 * pipe_context::transfer_flush_region.
302 *
303 * It should not be used with PIPE_TRANSFER_READ.
304 *
305 * See also:
306 * - pipe_context::transfer_flush_region
307 * - OpenGL's ARB_map_buffer_range extension, MAP_FLUSH_EXPLICIT_BIT flag.
308 */
309 PIPE_TRANSFER_FLUSH_EXPLICIT = (1 << 11),
310
311 /**
312 * Discards all memory backing the resource.
313 *
314 * It should not be used with PIPE_TRANSFER_READ.
315 *
316 * This is equivalent to:
317 * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_BUFFER_BIT
318 * - BufferData(NULL) on a GL buffer
319 * - Direct3D's D3DLOCK_DISCARD flag.
320 * - WDDM's D3DDDICB_LOCKFLAGS.Discard flag.
321 * - D3D10 DDI's D3D10_DDI_MAP_WRITE_DISCARD flag
322 * - D3D10's D3D10_MAP_WRITE_DISCARD flag.
323 */
324 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE = (1 << 12),
325
326 /**
327 * Allows the resource to be used for rendering while mapped.
328 *
329 * PIPE_RESOURCE_FLAG_MAP_PERSISTENT must be set when creating
330 * the resource.
331 *
332 * If COHERENT is not set, memory_barrier(PIPE_BARRIER_MAPPED_BUFFER)
333 * must be called to ensure the device can see what the CPU has written.
334 */
335 PIPE_TRANSFER_PERSISTENT = (1 << 13),
336
337 /**
338 * If PERSISTENT is set, this ensures any writes done by the device are
339 * immediately visible to the CPU and vice versa.
340 *
341 * PIPE_RESOURCE_FLAG_MAP_COHERENT must be set when creating
342 * the resource.
343 */
344 PIPE_TRANSFER_COHERENT = (1 << 14),
345
346 /**
347 * This and higher bits are reserved for private use by drivers. Drivers
348 * should use this as (PIPE_TRANSFER_DRV_PRV << i).
349 */
350 PIPE_TRANSFER_DRV_PRV = (1 << 24)
351 };
352
353 /**
354 * Flags for the flush function.
355 */
356 enum pipe_flush_flags
357 {
358 PIPE_FLUSH_END_OF_FRAME = (1 << 0),
359 PIPE_FLUSH_DEFERRED = (1 << 1),
360 PIPE_FLUSH_FENCE_FD = (1 << 2),
361 PIPE_FLUSH_ASYNC = (1 << 3),
362 PIPE_FLUSH_HINT_FINISH = (1 << 4),
363 PIPE_FLUSH_TOP_OF_PIPE = (1 << 5),
364 PIPE_FLUSH_BOTTOM_OF_PIPE = (1 << 6),
365 };
366
367 /**
368 * Flags for pipe_context::dump_debug_state.
369 */
370 #define PIPE_DUMP_DEVICE_STATUS_REGISTERS (1 << 0)
371
372 /**
373 * Create a compute-only context. Use in pipe_screen::context_create.
374 * This disables draw, blit, and clear*, render_condition, and other graphics
375 * functions. Interop with other graphics contexts is still allowed.
376 * This allows scheduling jobs on a compute-only hardware command queue that
377 * can run in parallel with graphics without stalling it.
378 */
379 #define PIPE_CONTEXT_COMPUTE_ONLY (1 << 0)
380
381 /**
382 * Gather debug information and expect that pipe_context::dump_debug_state
383 * will be called. Use in pipe_screen::context_create.
384 */
385 #define PIPE_CONTEXT_DEBUG (1 << 1)
386
387 /**
388 * Whether out-of-bounds shader loads must return zero and out-of-bounds
389 * shader stores must be dropped.
390 */
391 #define PIPE_CONTEXT_ROBUST_BUFFER_ACCESS (1 << 2)
392
393 /**
394 * Prefer threaded pipe_context. It also implies that video codec functions
395 * will not be used. (they will be either no-ops or NULL when threading is
396 * enabled)
397 */
398 #define PIPE_CONTEXT_PREFER_THREADED (1 << 3)
399
400 /**
401 * Create a high priority context.
402 */
403 #define PIPE_CONTEXT_HIGH_PRIORITY (1 << 4)
404
405 /**
406 * Create a low priority context.
407 */
408 #define PIPE_CONTEXT_LOW_PRIORITY (1 << 5)
409
410 /** Stop execution if the device is reset. */
411 #define PIPE_CONTEXT_LOSE_CONTEXT_ON_RESET (1 << 6)
412
413 /**
414 * Flags for pipe_context::memory_barrier.
415 */
416 #define PIPE_BARRIER_MAPPED_BUFFER (1 << 0)
417 #define PIPE_BARRIER_SHADER_BUFFER (1 << 1)
418 #define PIPE_BARRIER_QUERY_BUFFER (1 << 2)
419 #define PIPE_BARRIER_VERTEX_BUFFER (1 << 3)
420 #define PIPE_BARRIER_INDEX_BUFFER (1 << 4)
421 #define PIPE_BARRIER_CONSTANT_BUFFER (1 << 5)
422 #define PIPE_BARRIER_INDIRECT_BUFFER (1 << 6)
423 #define PIPE_BARRIER_TEXTURE (1 << 7)
424 #define PIPE_BARRIER_IMAGE (1 << 8)
425 #define PIPE_BARRIER_FRAMEBUFFER (1 << 9)
426 #define PIPE_BARRIER_STREAMOUT_BUFFER (1 << 10)
427 #define PIPE_BARRIER_GLOBAL_BUFFER (1 << 11)
428 #define PIPE_BARRIER_UPDATE_BUFFER (1 << 12)
429 #define PIPE_BARRIER_UPDATE_TEXTURE (1 << 13)
430 #define PIPE_BARRIER_ALL ((1 << 14) - 1)
431
432 #define PIPE_BARRIER_UPDATE \
433 (PIPE_BARRIER_UPDATE_BUFFER | PIPE_BARRIER_UPDATE_TEXTURE)
434
435 /**
436 * Flags for pipe_context::texture_barrier.
437 */
438 #define PIPE_TEXTURE_BARRIER_SAMPLER (1 << 0)
439 #define PIPE_TEXTURE_BARRIER_FRAMEBUFFER (1 << 1)
440
441 /**
442 * Resource binding flags -- state tracker must specify in advance all
443 * the ways a resource might be used.
444 */
445 #define PIPE_BIND_DEPTH_STENCIL (1 << 0) /* create_surface */
446 #define PIPE_BIND_RENDER_TARGET (1 << 1) /* create_surface */
447 #define PIPE_BIND_BLENDABLE (1 << 2) /* create_surface */
448 #define PIPE_BIND_SAMPLER_VIEW (1 << 3) /* create_sampler_view */
449 #define PIPE_BIND_VERTEX_BUFFER (1 << 4) /* set_vertex_buffers */
450 #define PIPE_BIND_INDEX_BUFFER (1 << 5) /* draw_elements */
451 #define PIPE_BIND_CONSTANT_BUFFER (1 << 6) /* set_constant_buffer */
452 #define PIPE_BIND_DISPLAY_TARGET (1 << 7) /* flush_front_buffer */
453 /* gap */
454 #define PIPE_BIND_STREAM_OUTPUT (1 << 10) /* set_stream_output_buffers */
455 #define PIPE_BIND_CURSOR (1 << 11) /* mouse cursor */
456 #define PIPE_BIND_CUSTOM (1 << 12) /* state-tracker/winsys usages */
457 #define PIPE_BIND_GLOBAL (1 << 13) /* set_global_binding */
458 #define PIPE_BIND_SHADER_BUFFER (1 << 14) /* set_shader_buffers */
459 #define PIPE_BIND_SHADER_IMAGE (1 << 15) /* set_shader_images */
460 #define PIPE_BIND_COMPUTE_RESOURCE (1 << 16) /* set_compute_resources */
461 #define PIPE_BIND_COMMAND_ARGS_BUFFER (1 << 17) /* pipe_draw_info.indirect */
462 #define PIPE_BIND_QUERY_BUFFER (1 << 18) /* get_query_result_resource */
463
464 /**
465 * The first two flags above were previously part of the amorphous
466 * TEXTURE_USAGE, most of which are now descriptions of the ways a
467 * particular texture can be bound to the gallium pipeline. The two flags
468 * below do not fit within that and probably need to be migrated to some
469 * other place.
470 *
471 * It seems like scanout is used by the Xorg state tracker to ask for
472 * a texture suitable for actual scanout (hence the name), which
473 * implies extra layout constraints on some hardware. It may also
474 * have some special meaning regarding mouse cursor images.
475 *
476 * The shared flag is quite underspecified, but certainly isn't a
477 * binding flag - it seems more like a message to the winsys to create
478 * a shareable allocation.
479 *
480 * The third flag has been added to be able to force textures to be created
481 * in linear mode (no tiling).
482 */
483 #define PIPE_BIND_SCANOUT (1 << 19) /* */
484 #define PIPE_BIND_SHARED (1 << 20) /* get_texture_handle ??? */
485 #define PIPE_BIND_LINEAR (1 << 21)
486
487
488 /**
489 * Flags for the driver about resource behaviour:
490 */
491 #define PIPE_RESOURCE_FLAG_MAP_PERSISTENT (1 << 0)
492 #define PIPE_RESOURCE_FLAG_MAP_COHERENT (1 << 1)
493 #define PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY (1 << 2)
494 #define PIPE_RESOURCE_FLAG_SPARSE (1 << 3)
495 #define PIPE_RESOURCE_FLAG_DRV_PRIV (1 << 8) /* driver/winsys private */
496 #define PIPE_RESOURCE_FLAG_ST_PRIV (1 << 24) /* state-tracker/winsys private */
497
498 /**
499 * Hint about the expected lifecycle of a resource.
500 * Sorted according to GPU vs CPU access.
501 */
502 enum pipe_resource_usage {
503 PIPE_USAGE_DEFAULT, /* fast GPU access */
504 PIPE_USAGE_IMMUTABLE, /* fast GPU access, immutable */
505 PIPE_USAGE_DYNAMIC, /* uploaded data is used multiple times */
506 PIPE_USAGE_STREAM, /* uploaded data is used once */
507 PIPE_USAGE_STAGING, /* fast CPU access */
508 };
509
510 /**
511 * Shaders
512 */
513 enum pipe_shader_type {
514 PIPE_SHADER_VERTEX,
515 PIPE_SHADER_FRAGMENT,
516 PIPE_SHADER_GEOMETRY,
517 PIPE_SHADER_TESS_CTRL,
518 PIPE_SHADER_TESS_EVAL,
519 PIPE_SHADER_COMPUTE,
520 PIPE_SHADER_TYPES,
521 };
522
523 /**
524 * Primitive types:
525 */
526 enum pipe_prim_type {
527 PIPE_PRIM_POINTS,
528 PIPE_PRIM_LINES,
529 PIPE_PRIM_LINE_LOOP,
530 PIPE_PRIM_LINE_STRIP,
531 PIPE_PRIM_TRIANGLES,
532 PIPE_PRIM_TRIANGLE_STRIP,
533 PIPE_PRIM_TRIANGLE_FAN,
534 PIPE_PRIM_QUADS,
535 PIPE_PRIM_QUAD_STRIP,
536 PIPE_PRIM_POLYGON,
537 PIPE_PRIM_LINES_ADJACENCY,
538 PIPE_PRIM_LINE_STRIP_ADJACENCY,
539 PIPE_PRIM_TRIANGLES_ADJACENCY,
540 PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY,
541 PIPE_PRIM_PATCHES,
542 PIPE_PRIM_MAX,
543 };
544
545 /**
546 * Tessellator spacing types
547 */
548 enum pipe_tess_spacing {
549 PIPE_TESS_SPACING_FRACTIONAL_ODD,
550 PIPE_TESS_SPACING_FRACTIONAL_EVEN,
551 PIPE_TESS_SPACING_EQUAL,
552 };
553
554 /**
555 * Query object types
556 */
557 enum pipe_query_type {
558 PIPE_QUERY_OCCLUSION_COUNTER,
559 PIPE_QUERY_OCCLUSION_PREDICATE,
560 PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE,
561 PIPE_QUERY_TIMESTAMP,
562 PIPE_QUERY_TIMESTAMP_DISJOINT,
563 PIPE_QUERY_TIME_ELAPSED,
564 PIPE_QUERY_PRIMITIVES_GENERATED,
565 PIPE_QUERY_PRIMITIVES_EMITTED,
566 PIPE_QUERY_SO_STATISTICS,
567 PIPE_QUERY_SO_OVERFLOW_PREDICATE,
568 PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE,
569 PIPE_QUERY_GPU_FINISHED,
570 PIPE_QUERY_PIPELINE_STATISTICS,
571 PIPE_QUERY_PIPELINE_STATISTICS_SINGLE,
572 PIPE_QUERY_TYPES,
573 /* start of driver queries, see pipe_screen::get_driver_query_info */
574 PIPE_QUERY_DRIVER_SPECIFIC = 256,
575 };
576
577 /**
578 * Index for PIPE_QUERY_PIPELINE_STATISTICS subqueries.
579 */
580 enum pipe_statistics_query_index {
581 PIPE_STAT_QUERY_IA_VERTICES,
582 PIPE_STAT_QUERY_IA_PRIMITIVES,
583 PIPE_STAT_QUERY_VS_INVOCATIONS,
584 PIPE_STAT_QUERY_GS_INVOCATIONS,
585 PIPE_STAT_QUERY_GS_PRIMITIVES,
586 PIPE_STAT_QUERY_C_INVOCATIONS,
587 PIPE_STAT_QUERY_C_PRIMITIVES,
588 PIPE_STAT_QUERY_PS_INVOCATIONS,
589 PIPE_STAT_QUERY_HS_INVOCATIONS,
590 PIPE_STAT_QUERY_DS_INVOCATIONS,
591 PIPE_STAT_QUERY_CS_INVOCATIONS,
592 };
593
594 /**
595 * Conditional rendering modes
596 */
597 enum pipe_render_cond_flag {
598 PIPE_RENDER_COND_WAIT,
599 PIPE_RENDER_COND_NO_WAIT,
600 PIPE_RENDER_COND_BY_REGION_WAIT,
601 PIPE_RENDER_COND_BY_REGION_NO_WAIT,
602 };
603
604 /**
605 * Point sprite coord modes
606 */
607 enum pipe_sprite_coord_mode {
608 PIPE_SPRITE_COORD_UPPER_LEFT,
609 PIPE_SPRITE_COORD_LOWER_LEFT,
610 };
611
612 /**
613 * Texture & format swizzles
614 */
615 enum pipe_swizzle {
616 PIPE_SWIZZLE_X,
617 PIPE_SWIZZLE_Y,
618 PIPE_SWIZZLE_Z,
619 PIPE_SWIZZLE_W,
620 PIPE_SWIZZLE_0,
621 PIPE_SWIZZLE_1,
622 PIPE_SWIZZLE_NONE,
623 PIPE_SWIZZLE_MAX, /**< Number of enums counter (must be last) */
624 };
625
626 #define PIPE_TIMEOUT_INFINITE 0xffffffffffffffffull
627
628
629 /**
630 * Device reset status.
631 */
632 enum pipe_reset_status
633 {
634 PIPE_NO_RESET,
635 PIPE_GUILTY_CONTEXT_RESET,
636 PIPE_INNOCENT_CONTEXT_RESET,
637 PIPE_UNKNOWN_CONTEXT_RESET,
638 };
639
640
641 /**
642 * Conservative rasterization modes.
643 */
644 enum pipe_conservative_raster_mode
645 {
646 PIPE_CONSERVATIVE_RASTER_OFF,
647 PIPE_CONSERVATIVE_RASTER_POST_SNAP,
648 PIPE_CONSERVATIVE_RASTER_PRE_SNAP,
649 };
650
651
652 /**
653 * resource_get_handle flags.
654 */
655 /* Requires pipe_context::flush_resource before external use. */
656 #define PIPE_HANDLE_USAGE_EXPLICIT_FLUSH (1 << 0)
657 /* Expected external use of the resource: */
658 #define PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE (1 << 1)
659 #define PIPE_HANDLE_USAGE_SHADER_WRITE (1 << 2)
660
661 /**
662 * pipe_image_view access flags.
663 */
664 #define PIPE_IMAGE_ACCESS_READ (1 << 0)
665 #define PIPE_IMAGE_ACCESS_WRITE (1 << 1)
666 #define PIPE_IMAGE_ACCESS_READ_WRITE (PIPE_IMAGE_ACCESS_READ | \
667 PIPE_IMAGE_ACCESS_WRITE)
668
669 /**
670 * Implementation capabilities/limits which are queried through
671 * pipe_screen::get_param()
672 */
673 enum pipe_cap
674 {
675 PIPE_CAP_NPOT_TEXTURES,
676 PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS,
677 PIPE_CAP_ANISOTROPIC_FILTER,
678 PIPE_CAP_POINT_SPRITE,
679 PIPE_CAP_MAX_RENDER_TARGETS,
680 PIPE_CAP_OCCLUSION_QUERY,
681 PIPE_CAP_QUERY_TIME_ELAPSED,
682 PIPE_CAP_TEXTURE_SWIZZLE,
683 PIPE_CAP_MAX_TEXTURE_2D_LEVELS,
684 PIPE_CAP_MAX_TEXTURE_3D_LEVELS,
685 PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS,
686 PIPE_CAP_TEXTURE_MIRROR_CLAMP,
687 PIPE_CAP_BLEND_EQUATION_SEPARATE,
688 PIPE_CAP_SM3,
689 PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS,
690 PIPE_CAP_PRIMITIVE_RESTART,
691 /** blend enables and write masks per rendertarget */
692 PIPE_CAP_INDEP_BLEND_ENABLE,
693 /** different blend funcs per rendertarget */
694 PIPE_CAP_INDEP_BLEND_FUNC,
695 PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS,
696 PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT,
697 PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT,
698 PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER,
699 PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER,
700 PIPE_CAP_DEPTH_CLIP_DISABLE,
701 PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE,
702 PIPE_CAP_SHADER_STENCIL_EXPORT,
703 PIPE_CAP_TGSI_INSTANCEID,
704 PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR,
705 PIPE_CAP_FRAGMENT_COLOR_CLAMPED,
706 PIPE_CAP_MIXED_COLORBUFFER_FORMATS,
707 PIPE_CAP_SEAMLESS_CUBE_MAP,
708 PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE,
709 PIPE_CAP_MIN_TEXEL_OFFSET,
710 PIPE_CAP_MAX_TEXEL_OFFSET,
711 PIPE_CAP_CONDITIONAL_RENDER,
712 PIPE_CAP_TEXTURE_BARRIER,
713 PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS,
714 PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS,
715 PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME,
716 PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS,
717 PIPE_CAP_VERTEX_COLOR_UNCLAMPED,
718 PIPE_CAP_VERTEX_COLOR_CLAMPED,
719 PIPE_CAP_GLSL_FEATURE_LEVEL,
720 PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY,
721 PIPE_CAP_ESSL_FEATURE_LEVEL,
722 PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,
723 PIPE_CAP_USER_VERTEX_BUFFERS,
724 PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY,
725 PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY,
726 PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY,
727 PIPE_CAP_COMPUTE,
728 PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT,
729 PIPE_CAP_START_INSTANCE,
730 PIPE_CAP_QUERY_TIMESTAMP,
731 PIPE_CAP_TEXTURE_MULTISAMPLE,
732 PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT,
733 PIPE_CAP_CUBE_MAP_ARRAY,
734 PIPE_CAP_TEXTURE_BUFFER_OBJECTS,
735 PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT,
736 PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY,
737 PIPE_CAP_TGSI_TEXCOORD,
738 PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER,
739 PIPE_CAP_QUERY_PIPELINE_STATISTICS,
740 PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK,
741 PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE,
742 PIPE_CAP_MAX_VIEWPORTS,
743 PIPE_CAP_ENDIANNESS,
744 PIPE_CAP_MIXED_FRAMEBUFFER_SIZES,
745 PIPE_CAP_TGSI_VS_LAYER_VIEWPORT,
746 PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES,
747 PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,
748 PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS,
749 PIPE_CAP_TEXTURE_GATHER_SM5,
750 PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT,
751 PIPE_CAP_FAKE_SW_MSAA,
752 PIPE_CAP_TEXTURE_QUERY_LOD,
753 PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET,
754 PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET,
755 PIPE_CAP_SAMPLE_SHADING,
756 PIPE_CAP_TEXTURE_GATHER_OFFSETS,
757 PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION,
758 PIPE_CAP_MAX_VERTEX_STREAMS,
759 PIPE_CAP_DRAW_INDIRECT,
760 PIPE_CAP_TGSI_FS_FINE_DERIVATIVE,
761 PIPE_CAP_VENDOR_ID,
762 PIPE_CAP_DEVICE_ID,
763 PIPE_CAP_ACCELERATED,
764 PIPE_CAP_VIDEO_MEMORY,
765 PIPE_CAP_UMA,
766 PIPE_CAP_CONDITIONAL_RENDER_INVERTED,
767 PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE,
768 PIPE_CAP_SAMPLER_VIEW_TARGET,
769 PIPE_CAP_CLIP_HALFZ,
770 PIPE_CAP_VERTEXID_NOBASE,
771 PIPE_CAP_POLYGON_OFFSET_CLAMP,
772 PIPE_CAP_MULTISAMPLE_Z_RESOLVE,
773 PIPE_CAP_RESOURCE_FROM_USER_MEMORY,
774 PIPE_CAP_DEVICE_RESET_STATUS_QUERY,
775 PIPE_CAP_MAX_SHADER_PATCH_VARYINGS,
776 PIPE_CAP_TEXTURE_FLOAT_LINEAR,
777 PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR,
778 PIPE_CAP_DEPTH_BOUNDS_TEST,
779 PIPE_CAP_TGSI_TXQS,
780 PIPE_CAP_FORCE_PERSAMPLE_INTERP,
781 PIPE_CAP_SHAREABLE_SHADERS,
782 PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS,
783 PIPE_CAP_CLEAR_TEXTURE,
784 PIPE_CAP_DRAW_PARAMETERS,
785 PIPE_CAP_TGSI_PACK_HALF_FLOAT,
786 PIPE_CAP_MULTI_DRAW_INDIRECT,
787 PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS,
788 PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL,
789 PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL,
790 PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT,
791 PIPE_CAP_INVALIDATE_BUFFER,
792 PIPE_CAP_GENERATE_MIPMAP,
793 PIPE_CAP_STRING_MARKER,
794 PIPE_CAP_SURFACE_REINTERPRET_BLOCKS,
795 PIPE_CAP_QUERY_BUFFER_OBJECT,
796 PIPE_CAP_QUERY_MEMORY_INFO,
797 PIPE_CAP_PCI_GROUP,
798 PIPE_CAP_PCI_BUS,
799 PIPE_CAP_PCI_DEVICE,
800 PIPE_CAP_PCI_FUNCTION,
801 PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT,
802 PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR,
803 PIPE_CAP_CULL_DISTANCE,
804 PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES,
805 PIPE_CAP_TGSI_VOTE,
806 PIPE_CAP_MAX_WINDOW_RECTANGLES,
807 PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED,
808 PIPE_CAP_VIEWPORT_SUBPIXEL_BITS,
809 PIPE_CAP_RASTERIZER_SUBPIXEL_BITS,
810 PIPE_CAP_MIXED_COLOR_DEPTH_BITS,
811 PIPE_CAP_TGSI_ARRAY_COMPONENTS,
812 PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS,
813 PIPE_CAP_TGSI_CAN_READ_OUTPUTS,
814 PIPE_CAP_NATIVE_FENCE_FD,
815 PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY,
816 PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS,
817 PIPE_CAP_TGSI_FS_FBFETCH,
818 PIPE_CAP_TGSI_MUL_ZERO_WINS,
819 PIPE_CAP_DOUBLES,
820 PIPE_CAP_INT64,
821 PIPE_CAP_INT64_DIVMOD,
822 PIPE_CAP_TGSI_TEX_TXF_LZ,
823 PIPE_CAP_TGSI_CLOCK,
824 PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE,
825 PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE,
826 PIPE_CAP_TGSI_BALLOT,
827 PIPE_CAP_TGSI_TES_LAYER_VIEWPORT,
828 PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX,
829 PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION,
830 PIPE_CAP_POST_DEPTH_COVERAGE,
831 PIPE_CAP_BINDLESS_TEXTURE,
832 PIPE_CAP_NIR_SAMPLERS_AS_DEREF,
833 PIPE_CAP_QUERY_SO_OVERFLOW,
834 PIPE_CAP_MEMOBJ,
835 PIPE_CAP_LOAD_CONSTBUF,
836 PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS,
837 PIPE_CAP_TILE_RASTER_ORDER,
838 PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES,
839 PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS,
840 PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET,
841 PIPE_CAP_CONTEXT_PRIORITY_MASK,
842 PIPE_CAP_FENCE_SIGNAL,
843 PIPE_CAP_CONSTBUF0_FLAGS,
844 PIPE_CAP_PACKED_UNIFORMS,
845 PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES,
846 PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES,
847 PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES,
848 PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES,
849 PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS,
850 PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE,
851 PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS,
852 PIPE_CAP_MAX_GS_INVOCATIONS,
853 PIPE_CAP_MAX_SHADER_BUFFER_SIZE,
854 PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE,
855 PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS,
856 PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS,
857 PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS,
858 PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET,
859 PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET,
860 PIPE_CAP_SURFACE_SAMPLE_COUNT,
861 PIPE_CAP_TGSI_ATOMFADD,
862 PIPE_CAP_QUERY_PIPELINE_STATISTICS_SINGLE,
863 PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND,
864 PIPE_CAP_DEST_SURFACE_SRGB_CONTROL,
865 PIPE_CAP_NIR_COMPACT_ARRAYS,
866 PIPE_CAP_MAX_VARYINGS,
867 PIPE_CAP_COMPUTE_GRID_INFO_LAST_BLOCK,
868 PIPE_CAP_COMPUTE_SHADER_DERIVATIVES,
869 PIPE_CAP_TGSI_SKIP_SHRINK_IO_ARRAYS,
870 PIPE_CAP_IMAGE_LOAD_FORMATTED,
871 };
872
873 /**
874 * Possible bits for PIPE_CAP_CONTEXT_PRIORITY_MASK param, which should
875 * return a bitmask of the supported priorities. If the driver does not
876 * support prioritized contexts, it can return 0.
877 *
878 * Note that these match __DRI2_RENDER_HAS_CONTEXT_PRIORITY_*
879 */
880 #define PIPE_CONTEXT_PRIORITY_LOW (1 << 0)
881 #define PIPE_CONTEXT_PRIORITY_MEDIUM (1 << 1)
882 #define PIPE_CONTEXT_PRIORITY_HIGH (1 << 2)
883
884 #define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 (1 << 0)
885 #define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600 (1 << 1)
886
887 enum pipe_endian
888 {
889 PIPE_ENDIAN_LITTLE = 0,
890 PIPE_ENDIAN_BIG = 1,
891 #if defined(PIPE_ARCH_LITTLE_ENDIAN)
892 PIPE_ENDIAN_NATIVE = PIPE_ENDIAN_LITTLE
893 #elif defined(PIPE_ARCH_BIG_ENDIAN)
894 PIPE_ENDIAN_NATIVE = PIPE_ENDIAN_BIG
895 #endif
896 };
897
898 /**
899 * Implementation limits which are queried through
900 * pipe_screen::get_paramf()
901 */
902 enum pipe_capf
903 {
904 PIPE_CAPF_MAX_LINE_WIDTH,
905 PIPE_CAPF_MAX_LINE_WIDTH_AA,
906 PIPE_CAPF_MAX_POINT_WIDTH,
907 PIPE_CAPF_MAX_POINT_WIDTH_AA,
908 PIPE_CAPF_MAX_TEXTURE_ANISOTROPY,
909 PIPE_CAPF_MAX_TEXTURE_LOD_BIAS,
910 PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE,
911 PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE,
912 PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY,
913 };
914
915 /** Shader caps not specific to any single stage */
916 enum pipe_shader_cap
917 {
918 PIPE_SHADER_CAP_MAX_INSTRUCTIONS, /* if 0, it means the stage is unsupported */
919 PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS,
920 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS,
921 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS,
922 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH,
923 PIPE_SHADER_CAP_MAX_INPUTS,
924 PIPE_SHADER_CAP_MAX_OUTPUTS,
925 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE,
926 PIPE_SHADER_CAP_MAX_CONST_BUFFERS,
927 PIPE_SHADER_CAP_MAX_TEMPS,
928 /* boolean caps */
929 PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED,
930 PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR,
931 PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR,
932 PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR,
933 PIPE_SHADER_CAP_INDIRECT_CONST_ADDR,
934 PIPE_SHADER_CAP_SUBROUTINES, /* BGNSUB, ENDSUB, CAL, RET */
935 PIPE_SHADER_CAP_INTEGERS,
936 PIPE_SHADER_CAP_INT64_ATOMICS,
937 PIPE_SHADER_CAP_FP16,
938 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS,
939 PIPE_SHADER_CAP_PREFERRED_IR,
940 PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED,
941 PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS,
942 PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED, /* all rounding modes */
943 PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED,
944 PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED,
945 PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE,
946 PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT,
947 PIPE_SHADER_CAP_MAX_SHADER_BUFFERS,
948 PIPE_SHADER_CAP_SUPPORTED_IRS,
949 PIPE_SHADER_CAP_MAX_SHADER_IMAGES,
950 PIPE_SHADER_CAP_LOWER_IF_THRESHOLD,
951 PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS,
952 PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED,
953 PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS,
954 PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS,
955 PIPE_SHADER_CAP_SCALAR_ISA,
956 };
957
958 /**
959 * Shader intermediate representation.
960 *
961 * Note that if the driver requests something other than TGSI, it must
962 * always be prepared to receive TGSI in addition to its preferred IR.
963 * If the driver requests TGSI as its preferred IR, it will *always*
964 * get TGSI.
965 *
966 * Note that PIPE_SHADER_IR_TGSI should be zero for backwards compat with
967 * state trackers that only understand TGSI.
968 */
969 enum pipe_shader_ir
970 {
971 PIPE_SHADER_IR_TGSI = 0,
972 PIPE_SHADER_IR_NATIVE,
973 PIPE_SHADER_IR_NIR,
974 };
975
976 /**
977 * Compute-specific implementation capability. They can be queried
978 * using pipe_screen::get_compute_param.
979 */
980 enum pipe_compute_cap
981 {
982 PIPE_COMPUTE_CAP_ADDRESS_BITS,
983 PIPE_COMPUTE_CAP_IR_TARGET,
984 PIPE_COMPUTE_CAP_GRID_DIMENSION,
985 PIPE_COMPUTE_CAP_MAX_GRID_SIZE,
986 PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE,
987 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
988 PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE,
989 PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE,
990 PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE,
991 PIPE_COMPUTE_CAP_MAX_INPUT_SIZE,
992 PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
993 PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY,
994 PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS,
995 PIPE_COMPUTE_CAP_IMAGES_SUPPORTED,
996 PIPE_COMPUTE_CAP_SUBGROUP_SIZE,
997 PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK,
998 };
999
1000 /**
1001 * Types of parameters for pipe_context::set_context_param.
1002 */
1003 enum pipe_context_param
1004 {
1005 /* A hint for the driver that it should pin its execution threads to
1006 * a group of cores sharing a specific L3 cache if the CPU has multiple
1007 * L3 caches. This is needed for good multithreading performance on
1008 * AMD Zen CPUs. "value" is the L3 cache index. Drivers that don't have
1009 * any internal threads or don't run on affected CPUs can ignore this.
1010 */
1011 PIPE_CONTEXT_PARAM_PIN_THREADS_TO_L3_CACHE,
1012 };
1013
1014 /**
1015 * Composite query types
1016 */
1017
1018 /**
1019 * Query result for PIPE_QUERY_SO_STATISTICS.
1020 */
1021 struct pipe_query_data_so_statistics
1022 {
1023 uint64_t num_primitives_written;
1024 uint64_t primitives_storage_needed;
1025 };
1026
1027 /**
1028 * Query result for PIPE_QUERY_TIMESTAMP_DISJOINT.
1029 */
1030 struct pipe_query_data_timestamp_disjoint
1031 {
1032 uint64_t frequency;
1033 boolean disjoint;
1034 };
1035
1036 /**
1037 * Query result for PIPE_QUERY_PIPELINE_STATISTICS.
1038 */
1039 struct pipe_query_data_pipeline_statistics
1040 {
1041 uint64_t ia_vertices; /**< Num vertices read by the vertex fetcher. */
1042 uint64_t ia_primitives; /**< Num primitives read by the vertex fetcher. */
1043 uint64_t vs_invocations; /**< Num vertex shader invocations. */
1044 uint64_t gs_invocations; /**< Num geometry shader invocations. */
1045 uint64_t gs_primitives; /**< Num primitives output by a geometry shader. */
1046 uint64_t c_invocations; /**< Num primitives sent to the rasterizer. */
1047 uint64_t c_primitives; /**< Num primitives that were rendered. */
1048 uint64_t ps_invocations; /**< Num pixel shader invocations. */
1049 uint64_t hs_invocations; /**< Num hull shader invocations. */
1050 uint64_t ds_invocations; /**< Num domain shader invocations. */
1051 uint64_t cs_invocations; /**< Num compute shader invocations. */
1052 };
1053
1054 /**
1055 * For batch queries.
1056 */
1057 union pipe_numeric_type_union
1058 {
1059 uint64_t u64;
1060 uint32_t u32;
1061 float f;
1062 };
1063
1064 /**
1065 * Query result (returned by pipe_context::get_query_result).
1066 */
1067 union pipe_query_result
1068 {
1069 /* PIPE_QUERY_OCCLUSION_PREDICATE */
1070 /* PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE */
1071 /* PIPE_QUERY_SO_OVERFLOW_PREDICATE */
1072 /* PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE */
1073 /* PIPE_QUERY_GPU_FINISHED */
1074 boolean b;
1075
1076 /* PIPE_QUERY_OCCLUSION_COUNTER */
1077 /* PIPE_QUERY_TIMESTAMP */
1078 /* PIPE_QUERY_TIME_ELAPSED */
1079 /* PIPE_QUERY_PRIMITIVES_GENERATED */
1080 /* PIPE_QUERY_PRIMITIVES_EMITTED */
1081 /* PIPE_DRIVER_QUERY_TYPE_UINT64 */
1082 /* PIPE_DRIVER_QUERY_TYPE_BYTES */
1083 /* PIPE_DRIVER_QUERY_TYPE_MICROSECONDS */
1084 /* PIPE_DRIVER_QUERY_TYPE_HZ */
1085 uint64_t u64;
1086
1087 /* PIPE_DRIVER_QUERY_TYPE_UINT */
1088 uint32_t u32;
1089
1090 /* PIPE_DRIVER_QUERY_TYPE_FLOAT */
1091 /* PIPE_DRIVER_QUERY_TYPE_PERCENTAGE */
1092 float f;
1093
1094 /* PIPE_QUERY_SO_STATISTICS */
1095 struct pipe_query_data_so_statistics so_statistics;
1096
1097 /* PIPE_QUERY_TIMESTAMP_DISJOINT */
1098 struct pipe_query_data_timestamp_disjoint timestamp_disjoint;
1099
1100 /* PIPE_QUERY_PIPELINE_STATISTICS */
1101 struct pipe_query_data_pipeline_statistics pipeline_statistics;
1102
1103 /* batch queries (variable length) */
1104 union pipe_numeric_type_union batch[1];
1105 };
1106
1107 enum pipe_query_value_type
1108 {
1109 PIPE_QUERY_TYPE_I32,
1110 PIPE_QUERY_TYPE_U32,
1111 PIPE_QUERY_TYPE_I64,
1112 PIPE_QUERY_TYPE_U64,
1113 };
1114
1115 union pipe_color_union
1116 {
1117 float f[4];
1118 int i[4];
1119 unsigned int ui[4];
1120 };
1121
1122 enum pipe_driver_query_type
1123 {
1124 PIPE_DRIVER_QUERY_TYPE_UINT64,
1125 PIPE_DRIVER_QUERY_TYPE_UINT,
1126 PIPE_DRIVER_QUERY_TYPE_FLOAT,
1127 PIPE_DRIVER_QUERY_TYPE_PERCENTAGE,
1128 PIPE_DRIVER_QUERY_TYPE_BYTES,
1129 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS,
1130 PIPE_DRIVER_QUERY_TYPE_HZ,
1131 PIPE_DRIVER_QUERY_TYPE_DBM,
1132 PIPE_DRIVER_QUERY_TYPE_TEMPERATURE,
1133 PIPE_DRIVER_QUERY_TYPE_VOLTS,
1134 PIPE_DRIVER_QUERY_TYPE_AMPS,
1135 PIPE_DRIVER_QUERY_TYPE_WATTS,
1136 };
1137
1138 /* Whether an average value per frame or a cumulative value should be
1139 * displayed.
1140 */
1141 enum pipe_driver_query_result_type
1142 {
1143 PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE,
1144 PIPE_DRIVER_QUERY_RESULT_TYPE_CUMULATIVE,
1145 };
1146
1147 /**
1148 * Some hardware requires some hardware-specific queries to be submitted
1149 * as batched queries. The corresponding query objects are created using
1150 * create_batch_query, and at most one such query may be active at
1151 * any time.
1152 */
1153 #define PIPE_DRIVER_QUERY_FLAG_BATCH (1 << 0)
1154
1155 /* Do not list this query in the HUD. */
1156 #define PIPE_DRIVER_QUERY_FLAG_DONT_LIST (1 << 1)
1157
1158 struct pipe_driver_query_info
1159 {
1160 const char *name;
1161 unsigned query_type; /* PIPE_QUERY_DRIVER_SPECIFIC + i */
1162 union pipe_numeric_type_union max_value; /* max value that can be returned */
1163 enum pipe_driver_query_type type;
1164 enum pipe_driver_query_result_type result_type;
1165 unsigned group_id;
1166 unsigned flags;
1167 };
1168
1169 struct pipe_driver_query_group_info
1170 {
1171 const char *name;
1172 unsigned max_active_queries;
1173 unsigned num_queries;
1174 };
1175
1176 enum pipe_fd_type
1177 {
1178 PIPE_FD_TYPE_NATIVE_SYNC,
1179 PIPE_FD_TYPE_SYNCOBJ,
1180 };
1181
1182 enum pipe_debug_type
1183 {
1184 PIPE_DEBUG_TYPE_OUT_OF_MEMORY = 1,
1185 PIPE_DEBUG_TYPE_ERROR,
1186 PIPE_DEBUG_TYPE_SHADER_INFO,
1187 PIPE_DEBUG_TYPE_PERF_INFO,
1188 PIPE_DEBUG_TYPE_INFO,
1189 PIPE_DEBUG_TYPE_FALLBACK,
1190 PIPE_DEBUG_TYPE_CONFORMANCE,
1191 };
1192
1193 #define PIPE_UUID_SIZE 16
1194
1195 #ifdef __cplusplus
1196 }
1197 #endif
1198
1199 #endif