gallium/vl: use compute preference for all multimedia, not just blit
[mesa.git] / src / gallium / include / pipe / p_defines.h
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
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27
28 #ifndef PIPE_DEFINES_H
29 #define PIPE_DEFINES_H
30
31 #include "p_compiler.h"
32
33 #ifdef __cplusplus
34 extern "C" {
35 #endif
36
37 /**
38 * Gallium error codes.
39 *
40 * - A zero value always means success.
41 * - A negative value always means failure.
42 * - The meaning of a positive value is function dependent.
43 */
44 enum pipe_error
45 {
46 PIPE_OK = 0,
47 PIPE_ERROR = -1, /**< Generic error */
48 PIPE_ERROR_BAD_INPUT = -2,
49 PIPE_ERROR_OUT_OF_MEMORY = -3,
50 PIPE_ERROR_RETRY = -4
51 /* TODO */
52 };
53
54 enum pipe_blendfactor {
55 PIPE_BLENDFACTOR_ONE = 1,
56 PIPE_BLENDFACTOR_SRC_COLOR,
57 PIPE_BLENDFACTOR_SRC_ALPHA,
58 PIPE_BLENDFACTOR_DST_ALPHA,
59 PIPE_BLENDFACTOR_DST_COLOR,
60 PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE,
61 PIPE_BLENDFACTOR_CONST_COLOR,
62 PIPE_BLENDFACTOR_CONST_ALPHA,
63 PIPE_BLENDFACTOR_SRC1_COLOR,
64 PIPE_BLENDFACTOR_SRC1_ALPHA,
65
66 PIPE_BLENDFACTOR_ZERO = 0x11,
67 PIPE_BLENDFACTOR_INV_SRC_COLOR,
68 PIPE_BLENDFACTOR_INV_SRC_ALPHA,
69 PIPE_BLENDFACTOR_INV_DST_ALPHA,
70 PIPE_BLENDFACTOR_INV_DST_COLOR,
71
72 PIPE_BLENDFACTOR_INV_CONST_COLOR = 0x17,
73 PIPE_BLENDFACTOR_INV_CONST_ALPHA,
74 PIPE_BLENDFACTOR_INV_SRC1_COLOR,
75 PIPE_BLENDFACTOR_INV_SRC1_ALPHA,
76 };
77
78 enum pipe_blend_func {
79 PIPE_BLEND_ADD,
80 PIPE_BLEND_SUBTRACT,
81 PIPE_BLEND_REVERSE_SUBTRACT,
82 PIPE_BLEND_MIN,
83 PIPE_BLEND_MAX,
84 };
85
86 enum pipe_logicop {
87 PIPE_LOGICOP_CLEAR,
88 PIPE_LOGICOP_NOR,
89 PIPE_LOGICOP_AND_INVERTED,
90 PIPE_LOGICOP_COPY_INVERTED,
91 PIPE_LOGICOP_AND_REVERSE,
92 PIPE_LOGICOP_INVERT,
93 PIPE_LOGICOP_XOR,
94 PIPE_LOGICOP_NAND,
95 PIPE_LOGICOP_AND,
96 PIPE_LOGICOP_EQUIV,
97 PIPE_LOGICOP_NOOP,
98 PIPE_LOGICOP_OR_INVERTED,
99 PIPE_LOGICOP_COPY,
100 PIPE_LOGICOP_OR_REVERSE,
101 PIPE_LOGICOP_OR,
102 PIPE_LOGICOP_SET,
103 };
104
105 #define PIPE_MASK_R 0x1
106 #define PIPE_MASK_G 0x2
107 #define PIPE_MASK_B 0x4
108 #define PIPE_MASK_A 0x8
109 #define PIPE_MASK_RGBA 0xf
110 #define PIPE_MASK_Z 0x10
111 #define PIPE_MASK_S 0x20
112 #define PIPE_MASK_ZS 0x30
113 #define PIPE_MASK_RGBAZS (PIPE_MASK_RGBA|PIPE_MASK_ZS)
114
115
116 /**
117 * Inequality functions. Used for depth test, stencil compare, alpha
118 * test, shadow compare, etc.
119 */
120 enum pipe_compare_func {
121 PIPE_FUNC_NEVER,
122 PIPE_FUNC_LESS,
123 PIPE_FUNC_EQUAL,
124 PIPE_FUNC_LEQUAL,
125 PIPE_FUNC_GREATER,
126 PIPE_FUNC_NOTEQUAL,
127 PIPE_FUNC_GEQUAL,
128 PIPE_FUNC_ALWAYS,
129 };
130
131 /** Polygon fill mode */
132 enum {
133 PIPE_POLYGON_MODE_FILL,
134 PIPE_POLYGON_MODE_LINE,
135 PIPE_POLYGON_MODE_POINT,
136 PIPE_POLYGON_MODE_FILL_RECTANGLE,
137 };
138
139 /** Polygon face specification, eg for culling */
140 #define PIPE_FACE_NONE 0
141 #define PIPE_FACE_FRONT 1
142 #define PIPE_FACE_BACK 2
143 #define PIPE_FACE_FRONT_AND_BACK (PIPE_FACE_FRONT | PIPE_FACE_BACK)
144
145 /** Stencil ops */
146 enum pipe_stencil_op {
147 PIPE_STENCIL_OP_KEEP,
148 PIPE_STENCIL_OP_ZERO,
149 PIPE_STENCIL_OP_REPLACE,
150 PIPE_STENCIL_OP_INCR,
151 PIPE_STENCIL_OP_DECR,
152 PIPE_STENCIL_OP_INCR_WRAP,
153 PIPE_STENCIL_OP_DECR_WRAP,
154 PIPE_STENCIL_OP_INVERT,
155 };
156
157 /** Texture types.
158 * See the documentation for info on PIPE_TEXTURE_RECT vs PIPE_TEXTURE_2D
159 */
160 enum pipe_texture_target
161 {
162 PIPE_BUFFER,
163 PIPE_TEXTURE_1D,
164 PIPE_TEXTURE_2D,
165 PIPE_TEXTURE_3D,
166 PIPE_TEXTURE_CUBE,
167 PIPE_TEXTURE_RECT,
168 PIPE_TEXTURE_1D_ARRAY,
169 PIPE_TEXTURE_2D_ARRAY,
170 PIPE_TEXTURE_CUBE_ARRAY,
171 PIPE_MAX_TEXTURE_TYPES,
172 };
173
174 enum pipe_tex_face {
175 PIPE_TEX_FACE_POS_X,
176 PIPE_TEX_FACE_NEG_X,
177 PIPE_TEX_FACE_POS_Y,
178 PIPE_TEX_FACE_NEG_Y,
179 PIPE_TEX_FACE_POS_Z,
180 PIPE_TEX_FACE_NEG_Z,
181 PIPE_TEX_FACE_MAX,
182 };
183
184 enum pipe_tex_wrap {
185 PIPE_TEX_WRAP_REPEAT,
186 PIPE_TEX_WRAP_CLAMP,
187 PIPE_TEX_WRAP_CLAMP_TO_EDGE,
188 PIPE_TEX_WRAP_CLAMP_TO_BORDER,
189 PIPE_TEX_WRAP_MIRROR_REPEAT,
190 PIPE_TEX_WRAP_MIRROR_CLAMP,
191 PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE,
192 PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER,
193 };
194
195 /** Between mipmaps, ie mipfilter */
196 enum pipe_tex_mipfilter {
197 PIPE_TEX_MIPFILTER_NEAREST,
198 PIPE_TEX_MIPFILTER_LINEAR,
199 PIPE_TEX_MIPFILTER_NONE,
200 };
201
202 /** Within a mipmap, ie min/mag filter */
203 enum pipe_tex_filter {
204 PIPE_TEX_FILTER_NEAREST,
205 PIPE_TEX_FILTER_LINEAR,
206 };
207
208 enum pipe_tex_compare {
209 PIPE_TEX_COMPARE_NONE,
210 PIPE_TEX_COMPARE_R_TO_TEXTURE,
211 };
212
213 /**
214 * Clear buffer bits
215 */
216 #define PIPE_CLEAR_DEPTH (1 << 0)
217 #define PIPE_CLEAR_STENCIL (1 << 1)
218 #define PIPE_CLEAR_COLOR0 (1 << 2)
219 #define PIPE_CLEAR_COLOR1 (1 << 3)
220 #define PIPE_CLEAR_COLOR2 (1 << 4)
221 #define PIPE_CLEAR_COLOR3 (1 << 5)
222 #define PIPE_CLEAR_COLOR4 (1 << 6)
223 #define PIPE_CLEAR_COLOR5 (1 << 7)
224 #define PIPE_CLEAR_COLOR6 (1 << 8)
225 #define PIPE_CLEAR_COLOR7 (1 << 9)
226 /** Combined flags */
227 /** All color buffers currently bound */
228 #define PIPE_CLEAR_COLOR (PIPE_CLEAR_COLOR0 | PIPE_CLEAR_COLOR1 | \
229 PIPE_CLEAR_COLOR2 | PIPE_CLEAR_COLOR3 | \
230 PIPE_CLEAR_COLOR4 | PIPE_CLEAR_COLOR5 | \
231 PIPE_CLEAR_COLOR6 | PIPE_CLEAR_COLOR7)
232 #define PIPE_CLEAR_DEPTHSTENCIL (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)
233
234 /**
235 * Transfer object usage flags
236 */
237 enum pipe_transfer_usage
238 {
239 /**
240 * Resource contents read back (or accessed directly) at transfer
241 * create time.
242 */
243 PIPE_TRANSFER_READ = (1 << 0),
244
245 /**
246 * Resource contents will be written back at transfer_unmap
247 * time (or modified as a result of being accessed directly).
248 */
249 PIPE_TRANSFER_WRITE = (1 << 1),
250
251 /**
252 * Read/modify/write
253 */
254 PIPE_TRANSFER_READ_WRITE = PIPE_TRANSFER_READ | PIPE_TRANSFER_WRITE,
255
256 /**
257 * The transfer should map the texture storage directly. The driver may
258 * return NULL if that isn't possible, and the state tracker needs to cope
259 * with that and use an alternative path without this flag.
260 *
261 * E.g. the state tracker could have a simpler path which maps textures and
262 * does read/modify/write cycles on them directly, and a more complicated
263 * path which uses minimal read and write transfers.
264 *
265 * This flag supresses implicit "DISCARD" for buffer_subdata.
266 */
267 PIPE_TRANSFER_MAP_DIRECTLY = (1 << 2),
268
269 /**
270 * Discards the memory within the mapped region.
271 *
272 * It should not be used with PIPE_TRANSFER_READ.
273 *
274 * See also:
275 * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_RANGE_BIT flag.
276 */
277 PIPE_TRANSFER_DISCARD_RANGE = (1 << 8),
278
279 /**
280 * Fail if the resource cannot be mapped immediately.
281 *
282 * See also:
283 * - Direct3D's D3DLOCK_DONOTWAIT flag.
284 * - Mesa's MESA_MAP_NOWAIT_BIT flag.
285 * - WDDM's D3DDDICB_LOCKFLAGS.DonotWait flag.
286 */
287 PIPE_TRANSFER_DONTBLOCK = (1 << 9),
288
289 /**
290 * Do not attempt to synchronize pending operations on the resource when mapping.
291 *
292 * It should not be used with PIPE_TRANSFER_READ.
293 *
294 * See also:
295 * - OpenGL's ARB_map_buffer_range extension, MAP_UNSYNCHRONIZED_BIT flag.
296 * - Direct3D's D3DLOCK_NOOVERWRITE flag.
297 * - WDDM's D3DDDICB_LOCKFLAGS.IgnoreSync flag.
298 */
299 PIPE_TRANSFER_UNSYNCHRONIZED = (1 << 10),
300
301 /**
302 * Written ranges will be notified later with
303 * pipe_context::transfer_flush_region.
304 *
305 * It should not be used with PIPE_TRANSFER_READ.
306 *
307 * See also:
308 * - pipe_context::transfer_flush_region
309 * - OpenGL's ARB_map_buffer_range extension, MAP_FLUSH_EXPLICIT_BIT flag.
310 */
311 PIPE_TRANSFER_FLUSH_EXPLICIT = (1 << 11),
312
313 /**
314 * Discards all memory backing the resource.
315 *
316 * It should not be used with PIPE_TRANSFER_READ.
317 *
318 * This is equivalent to:
319 * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_BUFFER_BIT
320 * - BufferData(NULL) on a GL buffer
321 * - Direct3D's D3DLOCK_DISCARD flag.
322 * - WDDM's D3DDDICB_LOCKFLAGS.Discard flag.
323 * - D3D10 DDI's D3D10_DDI_MAP_WRITE_DISCARD flag
324 * - D3D10's D3D10_MAP_WRITE_DISCARD flag.
325 */
326 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE = (1 << 12),
327
328 /**
329 * Allows the resource to be used for rendering while mapped.
330 *
331 * PIPE_RESOURCE_FLAG_MAP_PERSISTENT must be set when creating
332 * the resource.
333 *
334 * If COHERENT is not set, memory_barrier(PIPE_BARRIER_MAPPED_BUFFER)
335 * must be called to ensure the device can see what the CPU has written.
336 */
337 PIPE_TRANSFER_PERSISTENT = (1 << 13),
338
339 /**
340 * If PERSISTENT is set, this ensures any writes done by the device are
341 * immediately visible to the CPU and vice versa.
342 *
343 * PIPE_RESOURCE_FLAG_MAP_COHERENT must be set when creating
344 * the resource.
345 */
346 PIPE_TRANSFER_COHERENT = (1 << 14),
347
348 /**
349 * This and higher bits are reserved for private use by drivers. Drivers
350 * should use this as (PIPE_TRANSFER_DRV_PRV << i).
351 */
352 PIPE_TRANSFER_DRV_PRV = (1 << 24)
353 };
354
355 /**
356 * Flags for the flush function.
357 */
358 enum pipe_flush_flags
359 {
360 PIPE_FLUSH_END_OF_FRAME = (1 << 0),
361 PIPE_FLUSH_DEFERRED = (1 << 1),
362 PIPE_FLUSH_FENCE_FD = (1 << 2),
363 PIPE_FLUSH_ASYNC = (1 << 3),
364 PIPE_FLUSH_HINT_FINISH = (1 << 4),
365 PIPE_FLUSH_TOP_OF_PIPE = (1 << 5),
366 PIPE_FLUSH_BOTTOM_OF_PIPE = (1 << 6),
367 };
368
369 /**
370 * Flags for pipe_context::dump_debug_state.
371 */
372 #define PIPE_DUMP_DEVICE_STATUS_REGISTERS (1 << 0)
373
374 /**
375 * Create a compute-only context. Use in pipe_screen::context_create.
376 * This disables draw, blit, and clear*, render_condition, and other graphics
377 * functions. Interop with other graphics contexts is still allowed.
378 * This allows scheduling jobs on a compute-only hardware command queue that
379 * can run in parallel with graphics without stalling it.
380 */
381 #define PIPE_CONTEXT_COMPUTE_ONLY (1 << 0)
382
383 /**
384 * Gather debug information and expect that pipe_context::dump_debug_state
385 * will be called. Use in pipe_screen::context_create.
386 */
387 #define PIPE_CONTEXT_DEBUG (1 << 1)
388
389 /**
390 * Whether out-of-bounds shader loads must return zero and out-of-bounds
391 * shader stores must be dropped.
392 */
393 #define PIPE_CONTEXT_ROBUST_BUFFER_ACCESS (1 << 2)
394
395 /**
396 * Prefer threaded pipe_context. It also implies that video codec functions
397 * will not be used. (they will be either no-ops or NULL when threading is
398 * enabled)
399 */
400 #define PIPE_CONTEXT_PREFER_THREADED (1 << 3)
401
402 /**
403 * Create a high priority context.
404 */
405 #define PIPE_CONTEXT_HIGH_PRIORITY (1 << 4)
406
407 /**
408 * Create a low priority context.
409 */
410 #define PIPE_CONTEXT_LOW_PRIORITY (1 << 5)
411
412 /** Stop execution if the device is reset. */
413 #define PIPE_CONTEXT_LOSE_CONTEXT_ON_RESET (1 << 6)
414
415 /**
416 * Flags for pipe_context::memory_barrier.
417 */
418 #define PIPE_BARRIER_MAPPED_BUFFER (1 << 0)
419 #define PIPE_BARRIER_SHADER_BUFFER (1 << 1)
420 #define PIPE_BARRIER_QUERY_BUFFER (1 << 2)
421 #define PIPE_BARRIER_VERTEX_BUFFER (1 << 3)
422 #define PIPE_BARRIER_INDEX_BUFFER (1 << 4)
423 #define PIPE_BARRIER_CONSTANT_BUFFER (1 << 5)
424 #define PIPE_BARRIER_INDIRECT_BUFFER (1 << 6)
425 #define PIPE_BARRIER_TEXTURE (1 << 7)
426 #define PIPE_BARRIER_IMAGE (1 << 8)
427 #define PIPE_BARRIER_FRAMEBUFFER (1 << 9)
428 #define PIPE_BARRIER_STREAMOUT_BUFFER (1 << 10)
429 #define PIPE_BARRIER_GLOBAL_BUFFER (1 << 11)
430 #define PIPE_BARRIER_UPDATE_BUFFER (1 << 12)
431 #define PIPE_BARRIER_UPDATE_TEXTURE (1 << 13)
432 #define PIPE_BARRIER_ALL ((1 << 14) - 1)
433
434 #define PIPE_BARRIER_UPDATE \
435 (PIPE_BARRIER_UPDATE_BUFFER | PIPE_BARRIER_UPDATE_TEXTURE)
436
437 /**
438 * Flags for pipe_context::texture_barrier.
439 */
440 #define PIPE_TEXTURE_BARRIER_SAMPLER (1 << 0)
441 #define PIPE_TEXTURE_BARRIER_FRAMEBUFFER (1 << 1)
442
443 /**
444 * Resource binding flags -- state tracker must specify in advance all
445 * the ways a resource might be used.
446 */
447 #define PIPE_BIND_DEPTH_STENCIL (1 << 0) /* create_surface */
448 #define PIPE_BIND_RENDER_TARGET (1 << 1) /* create_surface */
449 #define PIPE_BIND_BLENDABLE (1 << 2) /* create_surface */
450 #define PIPE_BIND_SAMPLER_VIEW (1 << 3) /* create_sampler_view */
451 #define PIPE_BIND_VERTEX_BUFFER (1 << 4) /* set_vertex_buffers */
452 #define PIPE_BIND_INDEX_BUFFER (1 << 5) /* draw_elements */
453 #define PIPE_BIND_CONSTANT_BUFFER (1 << 6) /* set_constant_buffer */
454 #define PIPE_BIND_DISPLAY_TARGET (1 << 7) /* flush_front_buffer */
455 /* gap */
456 #define PIPE_BIND_STREAM_OUTPUT (1 << 10) /* set_stream_output_buffers */
457 #define PIPE_BIND_CURSOR (1 << 11) /* mouse cursor */
458 #define PIPE_BIND_CUSTOM (1 << 12) /* state-tracker/winsys usages */
459 #define PIPE_BIND_GLOBAL (1 << 13) /* set_global_binding */
460 #define PIPE_BIND_SHADER_BUFFER (1 << 14) /* set_shader_buffers */
461 #define PIPE_BIND_SHADER_IMAGE (1 << 15) /* set_shader_images */
462 #define PIPE_BIND_COMPUTE_RESOURCE (1 << 16) /* set_compute_resources */
463 #define PIPE_BIND_COMMAND_ARGS_BUFFER (1 << 17) /* pipe_draw_info.indirect */
464 #define PIPE_BIND_QUERY_BUFFER (1 << 18) /* get_query_result_resource */
465
466 /**
467 * The first two flags above were previously part of the amorphous
468 * TEXTURE_USAGE, most of which are now descriptions of the ways a
469 * particular texture can be bound to the gallium pipeline. The two flags
470 * below do not fit within that and probably need to be migrated to some
471 * other place.
472 *
473 * It seems like scanout is used by the Xorg state tracker to ask for
474 * a texture suitable for actual scanout (hence the name), which
475 * implies extra layout constraints on some hardware. It may also
476 * have some special meaning regarding mouse cursor images.
477 *
478 * The shared flag is quite underspecified, but certainly isn't a
479 * binding flag - it seems more like a message to the winsys to create
480 * a shareable allocation.
481 *
482 * The third flag has been added to be able to force textures to be created
483 * in linear mode (no tiling).
484 */
485 #define PIPE_BIND_SCANOUT (1 << 19) /* */
486 #define PIPE_BIND_SHARED (1 << 20) /* get_texture_handle ??? */
487 #define PIPE_BIND_LINEAR (1 << 21)
488
489
490 /**
491 * Flags for the driver about resource behaviour:
492 */
493 #define PIPE_RESOURCE_FLAG_MAP_PERSISTENT (1 << 0)
494 #define PIPE_RESOURCE_FLAG_MAP_COHERENT (1 << 1)
495 #define PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY (1 << 2)
496 #define PIPE_RESOURCE_FLAG_SPARSE (1 << 3)
497 #define PIPE_RESOURCE_FLAG_DRV_PRIV (1 << 8) /* driver/winsys private */
498 #define PIPE_RESOURCE_FLAG_ST_PRIV (1 << 24) /* state-tracker/winsys private */
499
500 /**
501 * Hint about the expected lifecycle of a resource.
502 * Sorted according to GPU vs CPU access.
503 */
504 enum pipe_resource_usage {
505 PIPE_USAGE_DEFAULT, /* fast GPU access */
506 PIPE_USAGE_IMMUTABLE, /* fast GPU access, immutable */
507 PIPE_USAGE_DYNAMIC, /* uploaded data is used multiple times */
508 PIPE_USAGE_STREAM, /* uploaded data is used once */
509 PIPE_USAGE_STAGING, /* fast CPU access */
510 };
511
512 /**
513 * Shaders
514 */
515 enum pipe_shader_type {
516 PIPE_SHADER_VERTEX,
517 PIPE_SHADER_FRAGMENT,
518 PIPE_SHADER_GEOMETRY,
519 PIPE_SHADER_TESS_CTRL,
520 PIPE_SHADER_TESS_EVAL,
521 PIPE_SHADER_COMPUTE,
522 PIPE_SHADER_TYPES,
523 };
524
525 /**
526 * Primitive types:
527 */
528 enum pipe_prim_type {
529 PIPE_PRIM_POINTS,
530 PIPE_PRIM_LINES,
531 PIPE_PRIM_LINE_LOOP,
532 PIPE_PRIM_LINE_STRIP,
533 PIPE_PRIM_TRIANGLES,
534 PIPE_PRIM_TRIANGLE_STRIP,
535 PIPE_PRIM_TRIANGLE_FAN,
536 PIPE_PRIM_QUADS,
537 PIPE_PRIM_QUAD_STRIP,
538 PIPE_PRIM_POLYGON,
539 PIPE_PRIM_LINES_ADJACENCY,
540 PIPE_PRIM_LINE_STRIP_ADJACENCY,
541 PIPE_PRIM_TRIANGLES_ADJACENCY,
542 PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY,
543 PIPE_PRIM_PATCHES,
544 PIPE_PRIM_MAX,
545 };
546
547 /**
548 * Tessellator spacing types
549 */
550 enum pipe_tess_spacing {
551 PIPE_TESS_SPACING_FRACTIONAL_ODD,
552 PIPE_TESS_SPACING_FRACTIONAL_EVEN,
553 PIPE_TESS_SPACING_EQUAL,
554 };
555
556 /**
557 * Query object types
558 */
559 enum pipe_query_type {
560 PIPE_QUERY_OCCLUSION_COUNTER,
561 PIPE_QUERY_OCCLUSION_PREDICATE,
562 PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE,
563 PIPE_QUERY_TIMESTAMP,
564 PIPE_QUERY_TIMESTAMP_DISJOINT,
565 PIPE_QUERY_TIME_ELAPSED,
566 PIPE_QUERY_PRIMITIVES_GENERATED,
567 PIPE_QUERY_PRIMITIVES_EMITTED,
568 PIPE_QUERY_SO_STATISTICS,
569 PIPE_QUERY_SO_OVERFLOW_PREDICATE,
570 PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE,
571 PIPE_QUERY_GPU_FINISHED,
572 PIPE_QUERY_PIPELINE_STATISTICS,
573 PIPE_QUERY_PIPELINE_STATISTICS_SINGLE,
574 PIPE_QUERY_TYPES,
575 /* start of driver queries, see pipe_screen::get_driver_query_info */
576 PIPE_QUERY_DRIVER_SPECIFIC = 256,
577 };
578
579 /**
580 * Index for PIPE_QUERY_PIPELINE_STATISTICS subqueries.
581 */
582 enum pipe_statistics_query_index {
583 PIPE_STAT_QUERY_IA_VERTICES,
584 PIPE_STAT_QUERY_IA_PRIMITIVES,
585 PIPE_STAT_QUERY_VS_INVOCATIONS,
586 PIPE_STAT_QUERY_GS_INVOCATIONS,
587 PIPE_STAT_QUERY_GS_PRIMITIVES,
588 PIPE_STAT_QUERY_C_INVOCATIONS,
589 PIPE_STAT_QUERY_C_PRIMITIVES,
590 PIPE_STAT_QUERY_PS_INVOCATIONS,
591 PIPE_STAT_QUERY_HS_INVOCATIONS,
592 PIPE_STAT_QUERY_DS_INVOCATIONS,
593 PIPE_STAT_QUERY_CS_INVOCATIONS,
594 };
595
596 /**
597 * Conditional rendering modes
598 */
599 enum pipe_render_cond_flag {
600 PIPE_RENDER_COND_WAIT,
601 PIPE_RENDER_COND_NO_WAIT,
602 PIPE_RENDER_COND_BY_REGION_WAIT,
603 PIPE_RENDER_COND_BY_REGION_NO_WAIT,
604 };
605
606 /**
607 * Point sprite coord modes
608 */
609 enum pipe_sprite_coord_mode {
610 PIPE_SPRITE_COORD_UPPER_LEFT,
611 PIPE_SPRITE_COORD_LOWER_LEFT,
612 };
613
614 /**
615 * Texture & format swizzles
616 */
617 enum pipe_swizzle {
618 PIPE_SWIZZLE_X,
619 PIPE_SWIZZLE_Y,
620 PIPE_SWIZZLE_Z,
621 PIPE_SWIZZLE_W,
622 PIPE_SWIZZLE_0,
623 PIPE_SWIZZLE_1,
624 PIPE_SWIZZLE_NONE,
625 PIPE_SWIZZLE_MAX, /**< Number of enums counter (must be last) */
626 };
627
628 #define PIPE_TIMEOUT_INFINITE 0xffffffffffffffffull
629
630
631 /**
632 * Device reset status.
633 */
634 enum pipe_reset_status
635 {
636 PIPE_NO_RESET,
637 PIPE_GUILTY_CONTEXT_RESET,
638 PIPE_INNOCENT_CONTEXT_RESET,
639 PIPE_UNKNOWN_CONTEXT_RESET,
640 };
641
642
643 /**
644 * Conservative rasterization modes.
645 */
646 enum pipe_conservative_raster_mode
647 {
648 PIPE_CONSERVATIVE_RASTER_OFF,
649
650 /**
651 * The post-snap mode means the conservative rasterization occurs after
652 * the conversion from floating-point to fixed-point coordinates
653 * on the subpixel grid.
654 */
655 PIPE_CONSERVATIVE_RASTER_POST_SNAP,
656
657 /**
658 * The pre-snap mode means the conservative rasterization occurs before
659 * the conversion from floating-point to fixed-point coordinates.
660 */
661 PIPE_CONSERVATIVE_RASTER_PRE_SNAP,
662 };
663
664
665 /**
666 * resource_get_handle flags.
667 */
668 /* Requires pipe_context::flush_resource before external use. */
669 #define PIPE_HANDLE_USAGE_EXPLICIT_FLUSH (1 << 0)
670 /* Expected external use of the resource: */
671 #define PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE (1 << 1)
672 #define PIPE_HANDLE_USAGE_SHADER_WRITE (1 << 2)
673
674 /**
675 * pipe_image_view access flags.
676 */
677 #define PIPE_IMAGE_ACCESS_READ (1 << 0)
678 #define PIPE_IMAGE_ACCESS_WRITE (1 << 1)
679 #define PIPE_IMAGE_ACCESS_READ_WRITE (PIPE_IMAGE_ACCESS_READ | \
680 PIPE_IMAGE_ACCESS_WRITE)
681
682 /**
683 * Implementation capabilities/limits which are queried through
684 * pipe_screen::get_param()
685 */
686 enum pipe_cap
687 {
688 PIPE_CAP_GRAPHICS,
689 PIPE_CAP_NPOT_TEXTURES,
690 PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS,
691 PIPE_CAP_ANISOTROPIC_FILTER,
692 PIPE_CAP_POINT_SPRITE,
693 PIPE_CAP_MAX_RENDER_TARGETS,
694 PIPE_CAP_OCCLUSION_QUERY,
695 PIPE_CAP_QUERY_TIME_ELAPSED,
696 PIPE_CAP_TEXTURE_SWIZZLE,
697 PIPE_CAP_MAX_TEXTURE_2D_SIZE,
698 PIPE_CAP_MAX_TEXTURE_3D_LEVELS,
699 PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS,
700 PIPE_CAP_TEXTURE_MIRROR_CLAMP,
701 PIPE_CAP_BLEND_EQUATION_SEPARATE,
702 PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS,
703 PIPE_CAP_PRIMITIVE_RESTART,
704 /** blend enables and write masks per rendertarget */
705 PIPE_CAP_INDEP_BLEND_ENABLE,
706 /** different blend funcs per rendertarget */
707 PIPE_CAP_INDEP_BLEND_FUNC,
708 PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS,
709 PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT,
710 PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT,
711 PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER,
712 PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER,
713 PIPE_CAP_DEPTH_CLIP_DISABLE,
714 PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE,
715 PIPE_CAP_SHADER_STENCIL_EXPORT,
716 PIPE_CAP_TGSI_INSTANCEID,
717 PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR,
718 PIPE_CAP_FRAGMENT_COLOR_CLAMPED,
719 PIPE_CAP_MIXED_COLORBUFFER_FORMATS,
720 PIPE_CAP_SEAMLESS_CUBE_MAP,
721 PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE,
722 PIPE_CAP_MIN_TEXEL_OFFSET,
723 PIPE_CAP_MAX_TEXEL_OFFSET,
724 PIPE_CAP_CONDITIONAL_RENDER,
725 PIPE_CAP_TEXTURE_BARRIER,
726 PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS,
727 PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS,
728 PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME,
729 PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS,
730 PIPE_CAP_VERTEX_COLOR_UNCLAMPED,
731 PIPE_CAP_VERTEX_COLOR_CLAMPED,
732 PIPE_CAP_GLSL_FEATURE_LEVEL,
733 PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY,
734 PIPE_CAP_ESSL_FEATURE_LEVEL,
735 PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,
736 PIPE_CAP_USER_VERTEX_BUFFERS,
737 PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY,
738 PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY,
739 PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY,
740 PIPE_CAP_COMPUTE,
741 PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT,
742 PIPE_CAP_START_INSTANCE,
743 PIPE_CAP_QUERY_TIMESTAMP,
744 PIPE_CAP_TEXTURE_MULTISAMPLE,
745 PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT,
746 PIPE_CAP_CUBE_MAP_ARRAY,
747 PIPE_CAP_TEXTURE_BUFFER_OBJECTS,
748 PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT,
749 PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY,
750 PIPE_CAP_TGSI_TEXCOORD,
751 PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER,
752 PIPE_CAP_QUERY_PIPELINE_STATISTICS,
753 PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK,
754 PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE,
755 PIPE_CAP_MAX_VIEWPORTS,
756 PIPE_CAP_ENDIANNESS,
757 PIPE_CAP_MIXED_FRAMEBUFFER_SIZES,
758 PIPE_CAP_TGSI_VS_LAYER_VIEWPORT,
759 PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES,
760 PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,
761 PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS,
762 PIPE_CAP_TEXTURE_GATHER_SM5,
763 PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT,
764 PIPE_CAP_FAKE_SW_MSAA,
765 PIPE_CAP_TEXTURE_QUERY_LOD,
766 PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET,
767 PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET,
768 PIPE_CAP_SAMPLE_SHADING,
769 PIPE_CAP_TEXTURE_GATHER_OFFSETS,
770 PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION,
771 PIPE_CAP_MAX_VERTEX_STREAMS,
772 PIPE_CAP_DRAW_INDIRECT,
773 PIPE_CAP_TGSI_FS_FINE_DERIVATIVE,
774 PIPE_CAP_VENDOR_ID,
775 PIPE_CAP_DEVICE_ID,
776 PIPE_CAP_ACCELERATED,
777 PIPE_CAP_VIDEO_MEMORY,
778 PIPE_CAP_UMA,
779 PIPE_CAP_CONDITIONAL_RENDER_INVERTED,
780 PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE,
781 PIPE_CAP_SAMPLER_VIEW_TARGET,
782 PIPE_CAP_CLIP_HALFZ,
783 PIPE_CAP_VERTEXID_NOBASE,
784 PIPE_CAP_POLYGON_OFFSET_CLAMP,
785 PIPE_CAP_MULTISAMPLE_Z_RESOLVE,
786 PIPE_CAP_RESOURCE_FROM_USER_MEMORY,
787 PIPE_CAP_DEVICE_RESET_STATUS_QUERY,
788 PIPE_CAP_MAX_SHADER_PATCH_VARYINGS,
789 PIPE_CAP_TEXTURE_FLOAT_LINEAR,
790 PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR,
791 PIPE_CAP_DEPTH_BOUNDS_TEST,
792 PIPE_CAP_TGSI_TXQS,
793 PIPE_CAP_FORCE_PERSAMPLE_INTERP,
794 PIPE_CAP_SHAREABLE_SHADERS,
795 PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS,
796 PIPE_CAP_CLEAR_TEXTURE,
797 PIPE_CAP_DRAW_PARAMETERS,
798 PIPE_CAP_TGSI_PACK_HALF_FLOAT,
799 PIPE_CAP_MULTI_DRAW_INDIRECT,
800 PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS,
801 PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL,
802 PIPE_CAP_TGSI_FS_POINT_IS_SYSVAL,
803 PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL,
804 PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT,
805 PIPE_CAP_INVALIDATE_BUFFER,
806 PIPE_CAP_GENERATE_MIPMAP,
807 PIPE_CAP_STRING_MARKER,
808 PIPE_CAP_SURFACE_REINTERPRET_BLOCKS,
809 PIPE_CAP_QUERY_BUFFER_OBJECT,
810 PIPE_CAP_QUERY_MEMORY_INFO,
811 PIPE_CAP_PCI_GROUP,
812 PIPE_CAP_PCI_BUS,
813 PIPE_CAP_PCI_DEVICE,
814 PIPE_CAP_PCI_FUNCTION,
815 PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT,
816 PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR,
817 PIPE_CAP_CULL_DISTANCE,
818 PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES,
819 PIPE_CAP_TGSI_VOTE,
820 PIPE_CAP_MAX_WINDOW_RECTANGLES,
821 PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED,
822 PIPE_CAP_VIEWPORT_SUBPIXEL_BITS,
823 PIPE_CAP_RASTERIZER_SUBPIXEL_BITS,
824 PIPE_CAP_MIXED_COLOR_DEPTH_BITS,
825 PIPE_CAP_TGSI_ARRAY_COMPONENTS,
826 PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS,
827 PIPE_CAP_TGSI_CAN_READ_OUTPUTS,
828 PIPE_CAP_NATIVE_FENCE_FD,
829 PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY,
830 PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS,
831 PIPE_CAP_FBFETCH,
832 PIPE_CAP_TGSI_MUL_ZERO_WINS,
833 PIPE_CAP_DOUBLES,
834 PIPE_CAP_INT64,
835 PIPE_CAP_INT64_DIVMOD,
836 PIPE_CAP_TGSI_TEX_TXF_LZ,
837 PIPE_CAP_TGSI_CLOCK,
838 PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE,
839 PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE,
840 PIPE_CAP_TGSI_BALLOT,
841 PIPE_CAP_TGSI_TES_LAYER_VIEWPORT,
842 PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX,
843 PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION,
844 PIPE_CAP_POST_DEPTH_COVERAGE,
845 PIPE_CAP_BINDLESS_TEXTURE,
846 PIPE_CAP_NIR_SAMPLERS_AS_DEREF,
847 PIPE_CAP_QUERY_SO_OVERFLOW,
848 PIPE_CAP_MEMOBJ,
849 PIPE_CAP_LOAD_CONSTBUF,
850 PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS,
851 PIPE_CAP_TILE_RASTER_ORDER,
852 PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES,
853 PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS,
854 PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET,
855 PIPE_CAP_CONTEXT_PRIORITY_MASK,
856 PIPE_CAP_FENCE_SIGNAL,
857 PIPE_CAP_CONSTBUF0_FLAGS,
858 PIPE_CAP_PACKED_UNIFORMS,
859 PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES,
860 PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES,
861 PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES,
862 PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES,
863 PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS,
864 PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE,
865 PIPE_CAP_CONSERVATIVE_RASTER_INNER_COVERAGE,
866 PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS,
867 PIPE_CAP_MAX_GS_INVOCATIONS,
868 PIPE_CAP_MAX_SHADER_BUFFER_SIZE,
869 PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE,
870 PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS,
871 PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS,
872 PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS,
873 PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET,
874 PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET,
875 PIPE_CAP_SURFACE_SAMPLE_COUNT,
876 PIPE_CAP_TGSI_ATOMFADD,
877 PIPE_CAP_QUERY_PIPELINE_STATISTICS_SINGLE,
878 PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND,
879 PIPE_CAP_DEST_SURFACE_SRGB_CONTROL,
880 PIPE_CAP_NIR_COMPACT_ARRAYS,
881 PIPE_CAP_MAX_VARYINGS,
882 PIPE_CAP_COMPUTE_GRID_INFO_LAST_BLOCK,
883 PIPE_CAP_COMPUTE_SHADER_DERIVATIVES,
884 PIPE_CAP_TGSI_SKIP_SHRINK_IO_ARRAYS,
885 PIPE_CAP_IMAGE_LOAD_FORMATTED,
886 PIPE_CAP_MAX_FRAMES_IN_FLIGHT,
887 PIPE_CAP_DMABUF,
888 PIPE_CAP_PREFER_COMPUTE_FOR_MULTIMEDIA,
889 PIPE_CAP_FRAGMENT_SHADER_INTERLOCK,
890 PIPE_CAP_FBFETCH_COHERENT,
891 PIPE_CAP_CS_DERIVED_SYSTEM_VALUES_SUPPORTED,
892 PIPE_CAP_ATOMIC_FLOAT_MINMAX,
893 PIPE_CAP_TGSI_DIV,
894 PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD,
895 PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES,
896 PIPE_CAP_VERTEX_SHADER_SATURATE,
897 PIPE_CAP_TEXTURE_SHADOW_LOD,
898 PIPE_CAP_SHADER_SAMPLES_IDENTICAL,
899 PIPE_CAP_TGSI_ATOMINC_WRAP,
900 };
901
902 /**
903 * Possible bits for PIPE_CAP_CONTEXT_PRIORITY_MASK param, which should
904 * return a bitmask of the supported priorities. If the driver does not
905 * support prioritized contexts, it can return 0.
906 *
907 * Note that these match __DRI2_RENDERER_HAS_CONTEXT_PRIORITY_*
908 */
909 #define PIPE_CONTEXT_PRIORITY_LOW (1 << 0)
910 #define PIPE_CONTEXT_PRIORITY_MEDIUM (1 << 1)
911 #define PIPE_CONTEXT_PRIORITY_HIGH (1 << 2)
912
913 #define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 (1 << 0)
914 #define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600 (1 << 1)
915
916 enum pipe_endian
917 {
918 PIPE_ENDIAN_LITTLE = 0,
919 PIPE_ENDIAN_BIG = 1,
920 #if defined(PIPE_ARCH_LITTLE_ENDIAN)
921 PIPE_ENDIAN_NATIVE = PIPE_ENDIAN_LITTLE
922 #elif defined(PIPE_ARCH_BIG_ENDIAN)
923 PIPE_ENDIAN_NATIVE = PIPE_ENDIAN_BIG
924 #endif
925 };
926
927 /**
928 * Implementation limits which are queried through
929 * pipe_screen::get_paramf()
930 */
931 enum pipe_capf
932 {
933 PIPE_CAPF_MAX_LINE_WIDTH,
934 PIPE_CAPF_MAX_LINE_WIDTH_AA,
935 PIPE_CAPF_MAX_POINT_WIDTH,
936 PIPE_CAPF_MAX_POINT_WIDTH_AA,
937 PIPE_CAPF_MAX_TEXTURE_ANISOTROPY,
938 PIPE_CAPF_MAX_TEXTURE_LOD_BIAS,
939 PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE,
940 PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE,
941 PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY,
942 };
943
944 /** Shader caps not specific to any single stage */
945 enum pipe_shader_cap
946 {
947 PIPE_SHADER_CAP_MAX_INSTRUCTIONS, /* if 0, it means the stage is unsupported */
948 PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS,
949 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS,
950 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS,
951 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH,
952 PIPE_SHADER_CAP_MAX_INPUTS,
953 PIPE_SHADER_CAP_MAX_OUTPUTS,
954 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE,
955 PIPE_SHADER_CAP_MAX_CONST_BUFFERS,
956 PIPE_SHADER_CAP_MAX_TEMPS,
957 /* boolean caps */
958 PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED,
959 PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR,
960 PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR,
961 PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR,
962 PIPE_SHADER_CAP_INDIRECT_CONST_ADDR,
963 PIPE_SHADER_CAP_SUBROUTINES, /* BGNSUB, ENDSUB, CAL, RET */
964 PIPE_SHADER_CAP_INTEGERS,
965 PIPE_SHADER_CAP_INT64_ATOMICS,
966 PIPE_SHADER_CAP_FP16,
967 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS,
968 PIPE_SHADER_CAP_PREFERRED_IR,
969 PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED,
970 PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS,
971 PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED, /* all rounding modes */
972 PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED,
973 PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED,
974 PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE,
975 PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT,
976 PIPE_SHADER_CAP_MAX_SHADER_BUFFERS,
977 PIPE_SHADER_CAP_SUPPORTED_IRS,
978 PIPE_SHADER_CAP_MAX_SHADER_IMAGES,
979 PIPE_SHADER_CAP_LOWER_IF_THRESHOLD,
980 PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS,
981 PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED,
982 PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS,
983 PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS,
984 PIPE_SHADER_CAP_SCALAR_ISA,
985 };
986
987 /**
988 * Shader intermediate representation.
989 *
990 * Note that if the driver requests something other than TGSI, it must
991 * always be prepared to receive TGSI in addition to its preferred IR.
992 * If the driver requests TGSI as its preferred IR, it will *always*
993 * get TGSI.
994 *
995 * Note that PIPE_SHADER_IR_TGSI should be zero for backwards compat with
996 * state trackers that only understand TGSI.
997 */
998 enum pipe_shader_ir
999 {
1000 PIPE_SHADER_IR_TGSI = 0,
1001 PIPE_SHADER_IR_NATIVE,
1002 PIPE_SHADER_IR_NIR,
1003 };
1004
1005 /**
1006 * Compute-specific implementation capability. They can be queried
1007 * using pipe_screen::get_compute_param.
1008 */
1009 enum pipe_compute_cap
1010 {
1011 PIPE_COMPUTE_CAP_ADDRESS_BITS,
1012 PIPE_COMPUTE_CAP_IR_TARGET,
1013 PIPE_COMPUTE_CAP_GRID_DIMENSION,
1014 PIPE_COMPUTE_CAP_MAX_GRID_SIZE,
1015 PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE,
1016 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
1017 PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE,
1018 PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE,
1019 PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE,
1020 PIPE_COMPUTE_CAP_MAX_INPUT_SIZE,
1021 PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
1022 PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY,
1023 PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS,
1024 PIPE_COMPUTE_CAP_IMAGES_SUPPORTED,
1025 PIPE_COMPUTE_CAP_SUBGROUP_SIZE,
1026 PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK,
1027 };
1028
1029 /**
1030 * Resource parameters. They can be queried using
1031 * pipe_screen::get_resource_param.
1032 */
1033 enum pipe_resource_param
1034 {
1035 PIPE_RESOURCE_PARAM_NPLANES,
1036 PIPE_RESOURCE_PARAM_STRIDE,
1037 PIPE_RESOURCE_PARAM_OFFSET,
1038 PIPE_RESOURCE_PARAM_MODIFIER,
1039 PIPE_RESOURCE_PARAM_HANDLE_TYPE_SHARED,
1040 PIPE_RESOURCE_PARAM_HANDLE_TYPE_KMS,
1041 PIPE_RESOURCE_PARAM_HANDLE_TYPE_FD,
1042 };
1043
1044 /**
1045 * Types of parameters for pipe_context::set_context_param.
1046 */
1047 enum pipe_context_param
1048 {
1049 /* A hint for the driver that it should pin its execution threads to
1050 * a group of cores sharing a specific L3 cache if the CPU has multiple
1051 * L3 caches. This is needed for good multithreading performance on
1052 * AMD Zen CPUs. "value" is the L3 cache index. Drivers that don't have
1053 * any internal threads or don't run on affected CPUs can ignore this.
1054 */
1055 PIPE_CONTEXT_PARAM_PIN_THREADS_TO_L3_CACHE,
1056 };
1057
1058 /**
1059 * Composite query types
1060 */
1061
1062 /**
1063 * Query result for PIPE_QUERY_SO_STATISTICS.
1064 */
1065 struct pipe_query_data_so_statistics
1066 {
1067 uint64_t num_primitives_written;
1068 uint64_t primitives_storage_needed;
1069 };
1070
1071 /**
1072 * Query result for PIPE_QUERY_TIMESTAMP_DISJOINT.
1073 */
1074 struct pipe_query_data_timestamp_disjoint
1075 {
1076 uint64_t frequency;
1077 bool disjoint;
1078 };
1079
1080 /**
1081 * Query result for PIPE_QUERY_PIPELINE_STATISTICS.
1082 */
1083 struct pipe_query_data_pipeline_statistics
1084 {
1085 uint64_t ia_vertices; /**< Num vertices read by the vertex fetcher. */
1086 uint64_t ia_primitives; /**< Num primitives read by the vertex fetcher. */
1087 uint64_t vs_invocations; /**< Num vertex shader invocations. */
1088 uint64_t gs_invocations; /**< Num geometry shader invocations. */
1089 uint64_t gs_primitives; /**< Num primitives output by a geometry shader. */
1090 uint64_t c_invocations; /**< Num primitives sent to the rasterizer. */
1091 uint64_t c_primitives; /**< Num primitives that were rendered. */
1092 uint64_t ps_invocations; /**< Num pixel shader invocations. */
1093 uint64_t hs_invocations; /**< Num hull shader invocations. */
1094 uint64_t ds_invocations; /**< Num domain shader invocations. */
1095 uint64_t cs_invocations; /**< Num compute shader invocations. */
1096 };
1097
1098 /**
1099 * For batch queries.
1100 */
1101 union pipe_numeric_type_union
1102 {
1103 uint64_t u64;
1104 uint32_t u32;
1105 float f;
1106 };
1107
1108 /**
1109 * Query result (returned by pipe_context::get_query_result).
1110 */
1111 union pipe_query_result
1112 {
1113 /* PIPE_QUERY_OCCLUSION_PREDICATE */
1114 /* PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE */
1115 /* PIPE_QUERY_SO_OVERFLOW_PREDICATE */
1116 /* PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE */
1117 /* PIPE_QUERY_GPU_FINISHED */
1118 bool b;
1119
1120 /* PIPE_QUERY_OCCLUSION_COUNTER */
1121 /* PIPE_QUERY_TIMESTAMP */
1122 /* PIPE_QUERY_TIME_ELAPSED */
1123 /* PIPE_QUERY_PRIMITIVES_GENERATED */
1124 /* PIPE_QUERY_PRIMITIVES_EMITTED */
1125 /* PIPE_DRIVER_QUERY_TYPE_UINT64 */
1126 /* PIPE_DRIVER_QUERY_TYPE_BYTES */
1127 /* PIPE_DRIVER_QUERY_TYPE_MICROSECONDS */
1128 /* PIPE_DRIVER_QUERY_TYPE_HZ */
1129 uint64_t u64;
1130
1131 /* PIPE_DRIVER_QUERY_TYPE_UINT */
1132 uint32_t u32;
1133
1134 /* PIPE_DRIVER_QUERY_TYPE_FLOAT */
1135 /* PIPE_DRIVER_QUERY_TYPE_PERCENTAGE */
1136 float f;
1137
1138 /* PIPE_QUERY_SO_STATISTICS */
1139 struct pipe_query_data_so_statistics so_statistics;
1140
1141 /* PIPE_QUERY_TIMESTAMP_DISJOINT */
1142 struct pipe_query_data_timestamp_disjoint timestamp_disjoint;
1143
1144 /* PIPE_QUERY_PIPELINE_STATISTICS */
1145 struct pipe_query_data_pipeline_statistics pipeline_statistics;
1146
1147 /* batch queries (variable length) */
1148 union pipe_numeric_type_union batch[1];
1149 };
1150
1151 enum pipe_query_value_type
1152 {
1153 PIPE_QUERY_TYPE_I32,
1154 PIPE_QUERY_TYPE_U32,
1155 PIPE_QUERY_TYPE_I64,
1156 PIPE_QUERY_TYPE_U64,
1157 };
1158
1159 union pipe_color_union
1160 {
1161 float f[4];
1162 int i[4];
1163 unsigned int ui[4];
1164 };
1165
1166 enum pipe_driver_query_type
1167 {
1168 PIPE_DRIVER_QUERY_TYPE_UINT64,
1169 PIPE_DRIVER_QUERY_TYPE_UINT,
1170 PIPE_DRIVER_QUERY_TYPE_FLOAT,
1171 PIPE_DRIVER_QUERY_TYPE_PERCENTAGE,
1172 PIPE_DRIVER_QUERY_TYPE_BYTES,
1173 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS,
1174 PIPE_DRIVER_QUERY_TYPE_HZ,
1175 PIPE_DRIVER_QUERY_TYPE_DBM,
1176 PIPE_DRIVER_QUERY_TYPE_TEMPERATURE,
1177 PIPE_DRIVER_QUERY_TYPE_VOLTS,
1178 PIPE_DRIVER_QUERY_TYPE_AMPS,
1179 PIPE_DRIVER_QUERY_TYPE_WATTS,
1180 };
1181
1182 /* Whether an average value per frame or a cumulative value should be
1183 * displayed.
1184 */
1185 enum pipe_driver_query_result_type
1186 {
1187 PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE,
1188 PIPE_DRIVER_QUERY_RESULT_TYPE_CUMULATIVE,
1189 };
1190
1191 /**
1192 * Some hardware requires some hardware-specific queries to be submitted
1193 * as batched queries. The corresponding query objects are created using
1194 * create_batch_query, and at most one such query may be active at
1195 * any time.
1196 */
1197 #define PIPE_DRIVER_QUERY_FLAG_BATCH (1 << 0)
1198
1199 /* Do not list this query in the HUD. */
1200 #define PIPE_DRIVER_QUERY_FLAG_DONT_LIST (1 << 1)
1201
1202 struct pipe_driver_query_info
1203 {
1204 const char *name;
1205 unsigned query_type; /* PIPE_QUERY_DRIVER_SPECIFIC + i */
1206 union pipe_numeric_type_union max_value; /* max value that can be returned */
1207 enum pipe_driver_query_type type;
1208 enum pipe_driver_query_result_type result_type;
1209 unsigned group_id;
1210 unsigned flags;
1211 };
1212
1213 struct pipe_driver_query_group_info
1214 {
1215 const char *name;
1216 unsigned max_active_queries;
1217 unsigned num_queries;
1218 };
1219
1220 enum pipe_fd_type
1221 {
1222 PIPE_FD_TYPE_NATIVE_SYNC,
1223 PIPE_FD_TYPE_SYNCOBJ,
1224 };
1225
1226 enum pipe_debug_type
1227 {
1228 PIPE_DEBUG_TYPE_OUT_OF_MEMORY = 1,
1229 PIPE_DEBUG_TYPE_ERROR,
1230 PIPE_DEBUG_TYPE_SHADER_INFO,
1231 PIPE_DEBUG_TYPE_PERF_INFO,
1232 PIPE_DEBUG_TYPE_INFO,
1233 PIPE_DEBUG_TYPE_FALLBACK,
1234 PIPE_DEBUG_TYPE_CONFORMANCE,
1235 };
1236
1237 #define PIPE_UUID_SIZE 16
1238
1239 #ifdef __cplusplus
1240 }
1241 #endif
1242
1243 #endif