Merge branch 'mesa_7_6_branch' into mesa_7_7_branch
[mesa.git] / src / gallium / include / pipe / p_defines.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef PIPE_DEFINES_H
29 #define PIPE_DEFINES_H
30
31 #include "p_format.h"
32
33 #ifdef __cplusplus
34 extern "C" {
35 #endif
36
37 /**
38 * Gallium error codes.
39 *
40 * - A zero value always means success.
41 * - A negative value always means failure.
42 * - The meaning of a positive value is function dependent.
43 */
44 enum pipe_error {
45 PIPE_OK = 0,
46 PIPE_ERROR = -1, /**< Generic error */
47 PIPE_ERROR_BAD_INPUT = -2,
48 PIPE_ERROR_OUT_OF_MEMORY = -3,
49 PIPE_ERROR_RETRY = -4
50 /* TODO */
51 };
52
53
54 #define PIPE_BLENDFACTOR_ONE 0x1
55 #define PIPE_BLENDFACTOR_SRC_COLOR 0x2
56 #define PIPE_BLENDFACTOR_SRC_ALPHA 0x3
57 #define PIPE_BLENDFACTOR_DST_ALPHA 0x4
58 #define PIPE_BLENDFACTOR_DST_COLOR 0x5
59 #define PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE 0x6
60 #define PIPE_BLENDFACTOR_CONST_COLOR 0x7
61 #define PIPE_BLENDFACTOR_CONST_ALPHA 0x8
62 #define PIPE_BLENDFACTOR_SRC1_COLOR 0x9
63 #define PIPE_BLENDFACTOR_SRC1_ALPHA 0x0A
64 #define PIPE_BLENDFACTOR_ZERO 0x11
65 #define PIPE_BLENDFACTOR_INV_SRC_COLOR 0x12
66 #define PIPE_BLENDFACTOR_INV_SRC_ALPHA 0x13
67 #define PIPE_BLENDFACTOR_INV_DST_ALPHA 0x14
68 #define PIPE_BLENDFACTOR_INV_DST_COLOR 0x15
69 #define PIPE_BLENDFACTOR_INV_CONST_COLOR 0x17
70 #define PIPE_BLENDFACTOR_INV_CONST_ALPHA 0x18
71 #define PIPE_BLENDFACTOR_INV_SRC1_COLOR 0x19
72 #define PIPE_BLENDFACTOR_INV_SRC1_ALPHA 0x1A
73
74 #define PIPE_BLEND_ADD 0
75 #define PIPE_BLEND_SUBTRACT 1
76 #define PIPE_BLEND_REVERSE_SUBTRACT 2
77 #define PIPE_BLEND_MIN 3
78 #define PIPE_BLEND_MAX 4
79
80 #define PIPE_LOGICOP_CLEAR 0
81 #define PIPE_LOGICOP_NOR 1
82 #define PIPE_LOGICOP_AND_INVERTED 2
83 #define PIPE_LOGICOP_COPY_INVERTED 3
84 #define PIPE_LOGICOP_AND_REVERSE 4
85 #define PIPE_LOGICOP_INVERT 5
86 #define PIPE_LOGICOP_XOR 6
87 #define PIPE_LOGICOP_NAND 7
88 #define PIPE_LOGICOP_AND 8
89 #define PIPE_LOGICOP_EQUIV 9
90 #define PIPE_LOGICOP_NOOP 10
91 #define PIPE_LOGICOP_OR_INVERTED 11
92 #define PIPE_LOGICOP_COPY 12
93 #define PIPE_LOGICOP_OR_REVERSE 13
94 #define PIPE_LOGICOP_OR 14
95 #define PIPE_LOGICOP_SET 15
96
97 #define PIPE_MASK_R 0x1
98 #define PIPE_MASK_G 0x2
99 #define PIPE_MASK_B 0x4
100 #define PIPE_MASK_A 0x8
101 #define PIPE_MASK_RGBA 0xf
102
103
104 /**
105 * Inequality functions. Used for depth test, stencil compare, alpha
106 * test, shadow compare, etc.
107 */
108 #define PIPE_FUNC_NEVER 0
109 #define PIPE_FUNC_LESS 1
110 #define PIPE_FUNC_EQUAL 2
111 #define PIPE_FUNC_LEQUAL 3
112 #define PIPE_FUNC_GREATER 4
113 #define PIPE_FUNC_NOTEQUAL 5
114 #define PIPE_FUNC_GEQUAL 6
115 #define PIPE_FUNC_ALWAYS 7
116
117 /** Polygon fill mode */
118 #define PIPE_POLYGON_MODE_FILL 0
119 #define PIPE_POLYGON_MODE_LINE 1
120 #define PIPE_POLYGON_MODE_POINT 2
121
122 /** Polygon front/back window, also for culling */
123 #define PIPE_WINDING_NONE 0
124 #define PIPE_WINDING_CW 1
125 #define PIPE_WINDING_CCW 2
126 #define PIPE_WINDING_BOTH (PIPE_WINDING_CW | PIPE_WINDING_CCW)
127
128 /** Stencil ops */
129 #define PIPE_STENCIL_OP_KEEP 0
130 #define PIPE_STENCIL_OP_ZERO 1
131 #define PIPE_STENCIL_OP_REPLACE 2
132 #define PIPE_STENCIL_OP_INCR 3
133 #define PIPE_STENCIL_OP_DECR 4
134 #define PIPE_STENCIL_OP_INCR_WRAP 5
135 #define PIPE_STENCIL_OP_DECR_WRAP 6
136 #define PIPE_STENCIL_OP_INVERT 7
137
138 /** Texture types */
139 enum pipe_texture_target {
140 PIPE_TEXTURE_1D = 0,
141 PIPE_TEXTURE_2D = 1,
142 PIPE_TEXTURE_3D = 2,
143 PIPE_TEXTURE_CUBE = 3
144 };
145
146 #define PIPE_TEX_FACE_POS_X 0
147 #define PIPE_TEX_FACE_NEG_X 1
148 #define PIPE_TEX_FACE_POS_Y 2
149 #define PIPE_TEX_FACE_NEG_Y 3
150 #define PIPE_TEX_FACE_POS_Z 4
151 #define PIPE_TEX_FACE_NEG_Z 5
152 #define PIPE_TEX_FACE_MAX 6
153
154 #define PIPE_TEX_WRAP_REPEAT 0
155 #define PIPE_TEX_WRAP_CLAMP 1
156 #define PIPE_TEX_WRAP_CLAMP_TO_EDGE 2
157 #define PIPE_TEX_WRAP_CLAMP_TO_BORDER 3
158 #define PIPE_TEX_WRAP_MIRROR_REPEAT 4
159 #define PIPE_TEX_WRAP_MIRROR_CLAMP 5
160 #define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE 6
161 #define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER 7
162
163 /* Between mipmaps, ie mipfilter
164 */
165 #define PIPE_TEX_MIPFILTER_NEAREST 0
166 #define PIPE_TEX_MIPFILTER_LINEAR 1
167 #define PIPE_TEX_MIPFILTER_NONE 2
168
169 /* Within a mipmap, ie min/mag filter
170 */
171 #define PIPE_TEX_FILTER_NEAREST 0
172 #define PIPE_TEX_FILTER_LINEAR 1
173 #define PIPE_TEX_FILTER_ANISO 2
174
175
176 #define PIPE_TEX_COMPARE_NONE 0
177 #define PIPE_TEX_COMPARE_R_TO_TEXTURE 1
178
179 #define PIPE_TEXTURE_USAGE_RENDER_TARGET 0x1
180 #define PIPE_TEXTURE_USAGE_DISPLAY_TARGET 0x2 /* ie a backbuffer */
181 #define PIPE_TEXTURE_USAGE_PRIMARY 0x4 /* ie a frontbuffer */
182 #define PIPE_TEXTURE_USAGE_DEPTH_STENCIL 0x8
183 #define PIPE_TEXTURE_USAGE_SAMPLER 0x10
184 #define PIPE_TEXTURE_USAGE_DYNAMIC 0x20
185 /** Pipe driver custom usage flags should be greater or equal to this value */
186 #define PIPE_TEXTURE_USAGE_CUSTOM (1 << 16)
187
188 #define PIPE_TEXTURE_GEOM_NON_SQUARE 0x1
189 #define PIPE_TEXTURE_GEOM_NON_POWER_OF_TWO 0x2
190
191
192 /**
193 * Surface layout
194 */
195 #define PIPE_SURFACE_LAYOUT_LINEAR 0
196
197
198 /**
199 * Clear buffer bits
200 */
201 /** All color buffers currently bound */
202 #define PIPE_CLEAR_COLOR (1 << 0)
203 /** Depth/stencil combined */
204 #define PIPE_CLEAR_DEPTHSTENCIL (1 << 1)
205
206
207 /**
208 * Transfer object usage flags
209 */
210 enum pipe_transfer_usage {
211 PIPE_TRANSFER_READ = (1 << 0),
212 PIPE_TRANSFER_WRITE = (1 << 1),
213 /** Read/modify/write */
214 PIPE_TRANSFER_READ_WRITE = PIPE_TRANSFER_READ | PIPE_TRANSFER_WRITE,
215 /**
216 * The transfer should map the texture storage directly. The driver may
217 * return NULL if that isn't possible, and the state tracker needs to cope
218 * with that and use an alternative path without this flag.
219 *
220 * E.g. the state tracker could have a simpler path which maps textures and
221 * does read/modify/write cycles on them directly, and a more complicated
222 * path which uses minimal read and write transfers.
223 */
224 PIPE_TRANSFER_MAP_DIRECTLY = (1 << 2)
225 };
226
227
228 /*
229 * Buffer usage flags
230 */
231
232 #define PIPE_BUFFER_USAGE_CPU_READ (1 << 0)
233 #define PIPE_BUFFER_USAGE_CPU_WRITE (1 << 1)
234 #define PIPE_BUFFER_USAGE_GPU_READ (1 << 2)
235 #define PIPE_BUFFER_USAGE_GPU_WRITE (1 << 3)
236 #define PIPE_BUFFER_USAGE_PIXEL (1 << 4)
237 #define PIPE_BUFFER_USAGE_VERTEX (1 << 5)
238 #define PIPE_BUFFER_USAGE_INDEX (1 << 6)
239 #define PIPE_BUFFER_USAGE_CONSTANT (1 << 7)
240
241 /*
242 * CPU access flags.
243 *
244 * These flags should only be used for texture transfers or when mapping
245 * buffers.
246 *
247 * Note that the PIPE_BUFFER_USAGE_CPU_xxx flags above are also used for
248 * mapping. Either PIPE_BUFFER_USAGE_CPU_READ or PIPE_BUFFER_USAGE_CPU_WRITE
249 * must be set.
250 */
251
252 /**
253 * Discards the memory within the mapped region.
254 *
255 * It should not be used with PIPE_BUFFER_USAGE_CPU_READ.
256 *
257 * See also:
258 * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_RANGE_BIT flag.
259 * - Direct3D's D3DLOCK_DISCARD flag.
260 */
261 #define PIPE_BUFFER_USAGE_DISCARD (1 << 8)
262
263 /**
264 * Fail if the resource cannot be mapped immediately.
265 *
266 * See also:
267 * - Direct3D's D3DLOCK_DONOTWAIT flag.
268 * - Mesa3D's MESA_MAP_NOWAIT_BIT flag.
269 * - WDDM's D3DDDICB_LOCKFLAGS.DonotWait flag.
270 */
271 #define PIPE_BUFFER_USAGE_DONTBLOCK (1 << 9)
272
273 /**
274 * Do not attempt to synchronize pending operations on the resource when mapping.
275 *
276 * It should not be used with PIPE_BUFFER_USAGE_CPU_READ.
277 *
278 * See also:
279 * - OpenGL's ARB_map_buffer_range extension, MAP_UNSYNCHRONIZED_BIT flag.
280 * - Direct3D's D3DLOCK_NOOVERWRITE flag.
281 * - WDDM's D3DDDICB_LOCKFLAGS.IgnoreSync flag.
282 */
283 #define PIPE_BUFFER_USAGE_UNSYNCHRONIZED (1 << 10)
284
285 /**
286 * Written ranges will be notified later with
287 * pipe_screen::buffer_flush_mapped_range.
288 *
289 * It should not be used with PIPE_BUFFER_USAGE_CPU_READ.
290 *
291 * See also:
292 * - pipe_screen::buffer_flush_mapped_range
293 * - OpenGL's ARB_map_buffer_range extension, MAP_FLUSH_EXPLICIT_BIT flag.
294 */
295 #define PIPE_BUFFER_USAGE_FLUSH_EXPLICIT (1 << 11)
296
297 /** Pipe driver custom usage flags should be greater or equal to this value */
298 #define PIPE_BUFFER_USAGE_CUSTOM (1 << 16)
299
300 /* Convenient shortcuts */
301 #define PIPE_BUFFER_USAGE_CPU_READ_WRITE \
302 ( PIPE_BUFFER_USAGE_CPU_READ | PIPE_BUFFER_USAGE_CPU_WRITE )
303 #define PIPE_BUFFER_USAGE_GPU_READ_WRITE \
304 ( PIPE_BUFFER_USAGE_GPU_READ | PIPE_BUFFER_USAGE_GPU_WRITE )
305 #define PIPE_BUFFER_USAGE_WRITE \
306 ( PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_GPU_WRITE )
307
308
309 /**
310 * Flush types:
311 */
312 #define PIPE_FLUSH_RENDER_CACHE 0x1
313 #define PIPE_FLUSH_TEXTURE_CACHE 0x2
314 #define PIPE_FLUSH_SWAPBUFFERS 0x4
315 #define PIPE_FLUSH_FRAME 0x8 /**< Mark the end of a frame */
316
317
318 /**
319 * Shaders
320 */
321 #define PIPE_SHADER_VERTEX 0
322 #define PIPE_SHADER_FRAGMENT 1
323 #define PIPE_SHADER_TYPES 2
324
325
326 /**
327 * Primitive types:
328 */
329 #define PIPE_PRIM_POINTS 0
330 #define PIPE_PRIM_LINES 1
331 #define PIPE_PRIM_LINE_LOOP 2
332 #define PIPE_PRIM_LINE_STRIP 3
333 #define PIPE_PRIM_TRIANGLES 4
334 #define PIPE_PRIM_TRIANGLE_STRIP 5
335 #define PIPE_PRIM_TRIANGLE_FAN 6
336 #define PIPE_PRIM_QUADS 7
337 #define PIPE_PRIM_QUAD_STRIP 8
338 #define PIPE_PRIM_POLYGON 9
339 #define PIPE_PRIM_MAX 10
340
341
342 /**
343 * Query object types
344 */
345 #define PIPE_QUERY_OCCLUSION_COUNTER 0
346 #define PIPE_QUERY_PRIMITIVES_GENERATED 1
347 #define PIPE_QUERY_PRIMITIVES_EMITTED 2
348 #define PIPE_QUERY_TYPES 3
349
350
351 /**
352 * Point sprite coord modes
353 */
354 #define PIPE_SPRITE_COORD_NONE 0
355 #define PIPE_SPRITE_COORD_UPPER_LEFT 1
356 #define PIPE_SPRITE_COORD_LOWER_LEFT 2
357
358
359 /**
360 * Implementation capabilities/limits which are queried through
361 * pipe_screen::get_param() and pipe_screen::get_paramf().
362 */
363 #define PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS 1
364 #define PIPE_CAP_NPOT_TEXTURES 2
365 #define PIPE_CAP_TWO_SIDED_STENCIL 3
366 #define PIPE_CAP_GLSL 4 /* XXX need something better */
367 #define PIPE_CAP_S3TC 5 /* XXX: deprecated; cap determined via supported sampler formats */
368 #define PIPE_CAP_ANISOTROPIC_FILTER 6
369 #define PIPE_CAP_POINT_SPRITE 7
370 #define PIPE_CAP_MAX_RENDER_TARGETS 8
371 #define PIPE_CAP_OCCLUSION_QUERY 9
372 #define PIPE_CAP_TEXTURE_SHADOW_MAP 10
373 #define PIPE_CAP_MAX_TEXTURE_2D_LEVELS 11
374 #define PIPE_CAP_MAX_TEXTURE_3D_LEVELS 12
375 #define PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS 13
376 #define PIPE_CAP_MAX_LINE_WIDTH 14
377 #define PIPE_CAP_MAX_LINE_WIDTH_AA 15
378 #define PIPE_CAP_MAX_POINT_WIDTH 16
379 #define PIPE_CAP_MAX_POINT_WIDTH_AA 17
380 #define PIPE_CAP_MAX_TEXTURE_ANISOTROPY 18
381 #define PIPE_CAP_MAX_TEXTURE_LOD_BIAS 19
382 #define PIPE_CAP_GUARD_BAND_LEFT 20 /*< float */
383 #define PIPE_CAP_GUARD_BAND_TOP 21 /*< float */
384 #define PIPE_CAP_GUARD_BAND_RIGHT 22 /*< float */
385 #define PIPE_CAP_GUARD_BAND_BOTTOM 23 /*< float */
386 #define PIPE_CAP_TEXTURE_MIRROR_CLAMP 24
387 #define PIPE_CAP_TEXTURE_MIRROR_REPEAT 25
388 #define PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS 26
389 #define PIPE_CAP_TGSI_CONT_SUPPORTED 27
390 #define PIPE_CAP_BLEND_EQUATION_SEPARATE 28
391 #define PIPE_CAP_SM3 29 /*< Shader Model 3 supported */
392 #define PIPE_CAP_MAX_PREDICATE_REGISTERS 30
393
394
395 /**
396 * Referenced query flags.
397 */
398
399 #define PIPE_UNREFERENCED 0
400 #define PIPE_REFERENCED_FOR_READ (1 << 0)
401 #define PIPE_REFERENCED_FOR_WRITE (1 << 1)
402
403
404 enum pipe_video_codec
405 {
406 PIPE_VIDEO_CODEC_UNKNOWN = 0,
407 PIPE_VIDEO_CODEC_MPEG12, /**< MPEG1, MPEG2 */
408 PIPE_VIDEO_CODEC_MPEG4, /**< DIVX, XVID */
409 PIPE_VIDEO_CODEC_VC1, /**< WMV */
410 PIPE_VIDEO_CODEC_MPEG4_AVC /**< H.264 */
411 };
412
413 enum pipe_video_profile
414 {
415 PIPE_VIDEO_PROFILE_MPEG1,
416 PIPE_VIDEO_PROFILE_MPEG2_SIMPLE,
417 PIPE_VIDEO_PROFILE_MPEG2_MAIN,
418 PIPE_VIDEO_PROFILE_MPEG4_SIMPLE,
419 PIPE_VIDEO_PROFILE_MPEG4_ADVANCED_SIMPLE,
420 PIPE_VIDEO_PROFILE_VC1_SIMPLE,
421 PIPE_VIDEO_PROFILE_VC1_MAIN,
422 PIPE_VIDEO_PROFILE_VC1_ADVANCED,
423 PIPE_VIDEO_PROFILE_MPEG4_AVC_BASELINE,
424 PIPE_VIDEO_PROFILE_MPEG4_AVC_MAIN,
425 PIPE_VIDEO_PROFILE_MPEG4_AVC_HIGH
426 };
427
428 #ifdef __cplusplus
429 }
430 #endif
431
432 #endif