Merge remote branch 'origin/master' into nv50-compiler
[mesa.git] / src / gallium / include / pipe / p_state.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * @file
31 *
32 * Abstract graphics pipe state objects.
33 *
34 * Basic notes:
35 * 1. Want compact representations, so we use bitfields.
36 * 2. Put bitfields before other (GLfloat) fields.
37 */
38
39
40 #ifndef PIPE_STATE_H
41 #define PIPE_STATE_H
42
43 #include "p_compiler.h"
44 #include "p_defines.h"
45 #include "p_format.h"
46
47
48 #ifdef __cplusplus
49 extern "C" {
50 #endif
51
52
53 /**
54 * Implementation limits
55 */
56 #define PIPE_MAX_ATTRIBS 32
57 #define PIPE_MAX_CLIP_PLANES 6
58 #define PIPE_MAX_COLOR_BUFS 8
59 #define PIPE_MAX_CONSTANT_BUFFERS 32
60 #define PIPE_MAX_SAMPLERS 16
61 #define PIPE_MAX_VERTEX_SAMPLERS 16
62 #define PIPE_MAX_GEOMETRY_SAMPLERS 16
63 #define PIPE_MAX_SHADER_INPUTS 32
64 #define PIPE_MAX_SHADER_OUTPUTS 32
65 #define PIPE_MAX_TEXTURE_LEVELS 16
66 #define PIPE_MAX_SO_BUFFERS 4
67
68
69 struct pipe_reference
70 {
71 int32_t count; /* atomic */
72 };
73
74
75
76 /**
77 * Primitive (point/line/tri) rasterization info
78 */
79 struct pipe_rasterizer_state
80 {
81 unsigned flatshade:1;
82 unsigned light_twoside:1;
83 unsigned front_ccw:1;
84 unsigned cull_face:2; /**< PIPE_FACE_x */
85 unsigned fill_front:2; /**< PIPE_POLYGON_MODE_x */
86 unsigned fill_back:2; /**< PIPE_POLYGON_MODE_x */
87 unsigned offset_point:1;
88 unsigned offset_line:1;
89 unsigned offset_tri:1;
90 unsigned scissor:1;
91 unsigned poly_smooth:1;
92 unsigned poly_stipple_enable:1;
93 unsigned point_smooth:1;
94 unsigned sprite_coord_enable:PIPE_MAX_SHADER_OUTPUTS;
95 unsigned sprite_coord_mode:1; /**< PIPE_SPRITE_COORD_ */
96 unsigned point_quad_rasterization:1; /** points rasterized as quads or points */
97 unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
98 unsigned multisample:1; /* XXX maybe more ms state in future */
99 unsigned line_smooth:1;
100 unsigned line_stipple_enable:1;
101 unsigned line_stipple_factor:8; /**< [1..256] actually */
102 unsigned line_stipple_pattern:16;
103 unsigned line_last_pixel:1;
104
105 /**
106 * Use the first vertex of a primitive as the provoking vertex for
107 * flat shading.
108 */
109 unsigned flatshade_first:1;
110
111 /**
112 * When true, triangle rasterization uses (0.5, 0.5) pixel centers
113 * for determining pixel ownership.
114 *
115 * When false, triangle rasterization uses (0,0) pixel centers for
116 * determining pixel ownership.
117 *
118 * Triangle rasterization always uses a 'top,left' rule for pixel
119 * ownership, this just alters which point we consider the pixel
120 * center for that test.
121 */
122 unsigned gl_rasterization_rules:1;
123
124 float line_width;
125 float point_size; /**< used when no per-vertex size */
126 float offset_units;
127 float offset_scale;
128 };
129
130
131 struct pipe_poly_stipple
132 {
133 unsigned stipple[32];
134 };
135
136
137 struct pipe_viewport_state
138 {
139 float scale[4];
140 float translate[4];
141 };
142
143
144 struct pipe_scissor_state
145 {
146 unsigned minx:16;
147 unsigned miny:16;
148 unsigned maxx:16;
149 unsigned maxy:16;
150 };
151
152
153 struct pipe_clip_state
154 {
155 float ucp[PIPE_MAX_CLIP_PLANES][4];
156 unsigned nr;
157 unsigned depth_clamp:1;
158 };
159
160
161 struct pipe_shader_state
162 {
163 const struct tgsi_token *tokens;
164 };
165
166
167 struct pipe_depth_state
168 {
169 unsigned enabled:1; /**< depth test enabled? */
170 unsigned writemask:1; /**< allow depth buffer writes? */
171 unsigned func:3; /**< depth test func (PIPE_FUNC_x) */
172 };
173
174
175 struct pipe_stencil_state
176 {
177 unsigned enabled:1; /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
178 unsigned func:3; /**< PIPE_FUNC_x */
179 unsigned fail_op:3; /**< PIPE_STENCIL_OP_x */
180 unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
181 unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
182 unsigned valuemask:8;
183 unsigned writemask:8;
184 };
185
186
187 struct pipe_alpha_state
188 {
189 unsigned enabled:1;
190 unsigned func:3; /**< PIPE_FUNC_x */
191 float ref_value; /**< reference value */
192 };
193
194
195 struct pipe_depth_stencil_alpha_state
196 {
197 struct pipe_depth_state depth;
198 struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
199 struct pipe_alpha_state alpha;
200 };
201
202
203 struct pipe_rt_blend_state
204 {
205 unsigned blend_enable:1;
206
207 unsigned rgb_func:3; /**< PIPE_BLEND_x */
208 unsigned rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */
209 unsigned rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
210
211 unsigned alpha_func:3; /**< PIPE_BLEND_x */
212 unsigned alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */
213 unsigned alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
214
215 unsigned colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */
216 };
217
218 struct pipe_blend_state
219 {
220 unsigned independent_blend_enable:1;
221 unsigned logicop_enable:1;
222 unsigned logicop_func:4; /**< PIPE_LOGICOP_x */
223 unsigned dither:1;
224 unsigned alpha_to_coverage:1;
225 unsigned alpha_to_one:1;
226 struct pipe_rt_blend_state rt[PIPE_MAX_COLOR_BUFS];
227 };
228
229
230 struct pipe_blend_color
231 {
232 float color[4];
233 };
234
235 struct pipe_stencil_ref
236 {
237 ubyte ref_value[2];
238 };
239
240 struct pipe_framebuffer_state
241 {
242 unsigned width, height;
243
244 /** multiple color buffers for multiple render targets */
245 unsigned nr_cbufs;
246 struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
247
248 struct pipe_surface *zsbuf; /**< Z/stencil buffer */
249 };
250
251
252 /**
253 * Texture sampler state.
254 */
255 struct pipe_sampler_state
256 {
257 unsigned wrap_s:3; /**< PIPE_TEX_WRAP_x */
258 unsigned wrap_t:3; /**< PIPE_TEX_WRAP_x */
259 unsigned wrap_r:3; /**< PIPE_TEX_WRAP_x */
260 unsigned min_img_filter:2; /**< PIPE_TEX_FILTER_x */
261 unsigned min_mip_filter:2; /**< PIPE_TEX_MIPFILTER_x */
262 unsigned mag_img_filter:2; /**< PIPE_TEX_FILTER_x */
263 unsigned compare_mode:1; /**< PIPE_TEX_COMPARE_x */
264 unsigned compare_func:3; /**< PIPE_FUNC_x */
265 unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
266 unsigned max_anisotropy:6;
267 float lod_bias; /**< LOD/lambda bias */
268 float min_lod, max_lod; /**< LOD clamp range, after bias */
269 float border_color[4];
270 };
271
272
273 /**
274 * 2D surface. This is basically a view into a memory buffer.
275 * May be a renderbuffer, texture mipmap level, etc.
276 */
277 struct pipe_surface
278 {
279 struct pipe_reference reference;
280 struct pipe_resource *texture; /**< resource into which this is a view */
281 enum pipe_format format;
282
283 unsigned width; /**< logical width in pixels */
284 unsigned height; /**< logical height in pixels */
285
286 unsigned layout; /**< PIPE_SURFACE_LAYOUT_x */
287 unsigned offset; /**< offset from start of buffer, in bytes */
288 unsigned usage; /**< bitmask of PIPE_BIND_x */
289
290 unsigned zslice;
291 unsigned face;
292 unsigned level;
293 };
294
295
296 /**
297 * A view into a texture that can be bound to a shader stage.
298 */
299 struct pipe_sampler_view
300 {
301 struct pipe_reference reference;
302 enum pipe_format format; /**< typed PIPE_FORMAT_x */
303 struct pipe_resource *texture; /**< texture into which this is a view */
304 struct pipe_context *context; /**< context this view belongs to */
305 unsigned first_level:8; /**< first mipmap level */
306 unsigned last_level:8; /**< last mipmap level */
307 unsigned swizzle_r:3; /**< PIPE_SWIZZLE_x for red component */
308 unsigned swizzle_g:3; /**< PIPE_SWIZZLE_x for green component */
309 unsigned swizzle_b:3; /**< PIPE_SWIZZLE_x for blue component */
310 unsigned swizzle_a:3; /**< PIPE_SWIZZLE_x for alpha component */
311 };
312
313
314 /**
315 * Subregion of 1D/2D/3D image resource.
316 */
317 struct pipe_box
318 {
319 unsigned x;
320 unsigned y;
321 unsigned z;
322 unsigned width;
323 unsigned height;
324 unsigned depth;
325 };
326
327
328 /**
329 * A memory object/resource such as a vertex buffer or texture.
330 */
331 struct pipe_resource
332 {
333 struct pipe_reference reference;
334 struct pipe_screen *screen; /**< screen that this texture belongs to */
335 enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
336 enum pipe_format format; /**< PIPE_FORMAT_x */
337
338 unsigned width0;
339 unsigned height0;
340 unsigned depth0;
341
342 unsigned last_level:8; /**< Index of last mipmap level present/defined */
343 unsigned nr_samples:8; /**< for multisampled surfaces, nr of samples */
344 unsigned usage:8; /**< PIPE_USAGE_x (not a bitmask) */
345
346 unsigned bind; /**< bitmask of PIPE_BIND_x */
347 unsigned flags; /**< bitmask of PIPE_RESOURCE_FLAG_x */
348 };
349
350 struct pipe_stream_output_state
351 {
352 /**< number of the output buffer to insert each element into */
353 int output_buffer[PIPE_MAX_SHADER_OUTPUTS];
354 /**< which register to grab each output from */
355 int register_index[PIPE_MAX_SHADER_OUTPUTS];
356 /**< TGSI_WRITEMASK signifying which components to output */
357 ubyte register_mask[PIPE_MAX_SHADER_OUTPUTS];
358 /**< number of outputs */
359 int num_outputs;
360
361 /**< stride for an entire vertex, only used if all output_buffers
362 * are 0 */
363 unsigned stride;
364 };
365
366 /**
367 * Extra indexing info for (cube) texture resources.
368 */
369 struct pipe_subresource
370 {
371 unsigned face:16;
372 unsigned level:16;
373 };
374
375
376 /**
377 * Transfer object. For data transfer to/from a resource.
378 */
379 struct pipe_transfer
380 {
381 struct pipe_resource *resource; /**< resource to transfer to/from */
382 struct pipe_subresource sr;
383 enum pipe_transfer_usage usage;
384 struct pipe_box box;
385 unsigned stride;
386 unsigned slice_stride;
387 void *data;
388 };
389
390
391
392 /**
393 * A vertex buffer. Typically, all the vertex data/attributes for
394 * drawing something will be in one buffer. But it's also possible, for
395 * example, to put colors in one buffer and texcoords in another.
396 */
397 struct pipe_vertex_buffer
398 {
399 unsigned stride; /**< stride to same attrib in next vertex, in bytes */
400 unsigned max_index; /**< number of vertices in this buffer */
401 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
402 struct pipe_resource *buffer; /**< the actual buffer */
403 };
404
405
406 /**
407 * Information to describe a vertex attribute (position, color, etc)
408 */
409 struct pipe_vertex_element
410 {
411 /** Offset of this attribute, in bytes, from the start of the vertex */
412 unsigned src_offset;
413
414 /** Instance data rate divisor. 0 means this is per-vertex data,
415 * n means per-instance data used for n consecutive instances (n > 0).
416 */
417 unsigned instance_divisor;
418
419 /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
420 * this attribute live in?
421 */
422 unsigned vertex_buffer_index;
423
424 enum pipe_format src_format;
425 };
426
427
428 /**
429 * An index buffer. When an index buffer is bound, all indices to vertices
430 * will be looked up in the buffer.
431 */
432 struct pipe_index_buffer
433 {
434 unsigned index_size; /**< size of an index, in bytes */
435 unsigned offset; /**< offset to start of data in buffer, in bytes */
436 struct pipe_resource *buffer; /**< the actual buffer */
437 };
438
439
440 /**
441 * Information to describe a draw_vbo call.
442 */
443 struct pipe_draw_info
444 {
445 boolean indexed; /**< use index buffer */
446
447 unsigned mode; /**< the mode of the primitive */
448 unsigned start; /**< the index of the first vertex */
449 unsigned count; /**< number of vertices */
450
451 unsigned start_instance; /**< first instance id */
452 unsigned instance_count; /**< number of instances */
453
454 /**
455 * For indexed drawing, these fields apply after index lookup.
456 */
457 int index_bias; /**< a bias to be added to each index */
458 unsigned min_index; /**< the min index */
459 unsigned max_index; /**< the max index */
460 };
461
462
463 #ifdef __cplusplus
464 }
465 #endif
466
467 #endif