s/Tungsten Graphics/VMware/
[mesa.git] / src / gallium / include / pipe / p_state.h
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * @file
31 *
32 * Abstract graphics pipe state objects.
33 *
34 * Basic notes:
35 * 1. Want compact representations, so we use bitfields.
36 * 2. Put bitfields before other (GLfloat) fields.
37 */
38
39
40 #ifndef PIPE_STATE_H
41 #define PIPE_STATE_H
42
43 #include "p_compiler.h"
44 #include "p_defines.h"
45 #include "p_format.h"
46
47
48 #ifdef __cplusplus
49 extern "C" {
50 #endif
51
52
53 /**
54 * Implementation limits
55 */
56 #define PIPE_MAX_ATTRIBS 32
57 #define PIPE_MAX_CLIP_PLANES 8
58 #define PIPE_MAX_COLOR_BUFS 8
59 #define PIPE_MAX_CONSTANT_BUFFERS 32
60 #define PIPE_MAX_SAMPLERS 16
61 #define PIPE_MAX_SHADER_INPUTS 32
62 #define PIPE_MAX_SHADER_OUTPUTS 48 /* 32 GENERICs + POS, PSIZE, FOG, etc. */
63 #define PIPE_MAX_SHADER_SAMPLER_VIEWS 32
64 #define PIPE_MAX_SHADER_RESOURCES 32
65 #define PIPE_MAX_TEXTURE_LEVELS 16
66 #define PIPE_MAX_SO_BUFFERS 4
67 #define PIPE_MAX_SO_OUTPUTS 64
68 #define PIPE_MAX_VIEWPORTS 16
69 #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_COUNT 8
70 #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT 2
71
72
73 struct pipe_reference
74 {
75 int32_t count; /* atomic */
76 };
77
78
79
80 /**
81 * Primitive (point/line/tri) rasterization info
82 */
83 struct pipe_rasterizer_state
84 {
85 unsigned flatshade:1;
86 unsigned light_twoside:1;
87 unsigned clamp_vertex_color:1;
88 unsigned clamp_fragment_color:1;
89 unsigned front_ccw:1;
90 unsigned cull_face:2; /**< PIPE_FACE_x */
91 unsigned fill_front:2; /**< PIPE_POLYGON_MODE_x */
92 unsigned fill_back:2; /**< PIPE_POLYGON_MODE_x */
93 unsigned offset_point:1;
94 unsigned offset_line:1;
95 unsigned offset_tri:1;
96 unsigned scissor:1;
97 unsigned poly_smooth:1;
98 unsigned poly_stipple_enable:1;
99 unsigned point_smooth:1;
100 unsigned sprite_coord_mode:1; /**< PIPE_SPRITE_COORD_ */
101 unsigned point_quad_rasterization:1; /** points rasterized as quads or points */
102 unsigned point_tri_clip:1; /** large points clipped as tris or points */
103 unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
104 unsigned multisample:1; /* XXX maybe more ms state in future */
105 unsigned line_smooth:1;
106 unsigned line_stipple_enable:1;
107 unsigned line_last_pixel:1;
108
109 /**
110 * Use the first vertex of a primitive as the provoking vertex for
111 * flat shading.
112 */
113 unsigned flatshade_first:1;
114
115 unsigned half_pixel_center:1;
116 unsigned bottom_edge_rule:1;
117
118 /**
119 * When true, rasterization is disabled and no pixels are written.
120 * This only makes sense with the Stream Out functionality.
121 */
122 unsigned rasterizer_discard:1;
123
124 /**
125 * When false, depth clipping is disabled and the depth value will be
126 * clamped later at the per-pixel level before depth testing.
127 * This depends on PIPE_CAP_DEPTH_CLIP_DISABLE.
128 */
129 unsigned depth_clip:1;
130
131 /**
132 * When true clip space in the z axis goes from [0..1] (D3D). When false
133 * [-1, 1] (GL).
134 *
135 * NOTE: D3D will always use depth clamping.
136 */
137 unsigned clip_halfz:1;
138
139 /**
140 * Enable bits for clipping half-spaces.
141 * This applies to both user clip planes and shader clip distances.
142 * Note that if the bound shader exports any clip distances, these
143 * replace all user clip planes, and clip half-spaces enabled here
144 * but not written by the shader count as disabled.
145 */
146 unsigned clip_plane_enable:PIPE_MAX_CLIP_PLANES;
147
148 unsigned line_stipple_factor:8; /**< [1..256] actually */
149 unsigned line_stipple_pattern:16;
150
151 uint32_t sprite_coord_enable; /* referring to 32 TEXCOORD/GENERIC inputs */
152
153 float line_width;
154 float point_size; /**< used when no per-vertex size */
155 float offset_units;
156 float offset_scale;
157 float offset_clamp;
158 };
159
160
161 struct pipe_poly_stipple
162 {
163 unsigned stipple[32];
164 };
165
166
167 struct pipe_viewport_state
168 {
169 float scale[4];
170 float translate[4];
171 };
172
173
174 struct pipe_scissor_state
175 {
176 unsigned minx:16;
177 unsigned miny:16;
178 unsigned maxx:16;
179 unsigned maxy:16;
180 };
181
182
183 struct pipe_clip_state
184 {
185 float ucp[PIPE_MAX_CLIP_PLANES][4];
186 };
187
188
189 /**
190 * Stream output for vertex transform feedback.
191 */
192 struct pipe_stream_output_info
193 {
194 unsigned num_outputs;
195 /** stride for an entire vertex for each buffer in dwords */
196 unsigned stride[PIPE_MAX_SO_BUFFERS];
197
198 /**
199 * Array of stream outputs, in the order they are to be written in.
200 * Selected components are tightly packed into the output buffer.
201 */
202 struct {
203 unsigned register_index:8; /**< 0 to PIPE_MAX_SHADER_OUTPUTS */
204 unsigned start_component:2; /** 0 to 3 */
205 unsigned num_components:3; /** 1 to 4 */
206 unsigned output_buffer:3; /**< 0 to PIPE_MAX_SO_BUFFERS */
207 unsigned dst_offset:16; /**< offset into the buffer in dwords */
208 } output[PIPE_MAX_SO_OUTPUTS];
209 };
210
211
212 struct pipe_shader_state
213 {
214 const struct tgsi_token *tokens;
215 struct pipe_stream_output_info stream_output;
216 };
217
218
219 struct pipe_depth_state
220 {
221 unsigned enabled:1; /**< depth test enabled? */
222 unsigned writemask:1; /**< allow depth buffer writes? */
223 unsigned func:3; /**< depth test func (PIPE_FUNC_x) */
224 };
225
226
227 struct pipe_stencil_state
228 {
229 unsigned enabled:1; /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
230 unsigned func:3; /**< PIPE_FUNC_x */
231 unsigned fail_op:3; /**< PIPE_STENCIL_OP_x */
232 unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
233 unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
234 unsigned valuemask:8;
235 unsigned writemask:8;
236 };
237
238
239 struct pipe_alpha_state
240 {
241 unsigned enabled:1;
242 unsigned func:3; /**< PIPE_FUNC_x */
243 float ref_value; /**< reference value */
244 };
245
246
247 struct pipe_depth_stencil_alpha_state
248 {
249 struct pipe_depth_state depth;
250 struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
251 struct pipe_alpha_state alpha;
252 };
253
254
255 struct pipe_rt_blend_state
256 {
257 unsigned blend_enable:1;
258
259 unsigned rgb_func:3; /**< PIPE_BLEND_x */
260 unsigned rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */
261 unsigned rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
262
263 unsigned alpha_func:3; /**< PIPE_BLEND_x */
264 unsigned alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */
265 unsigned alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
266
267 unsigned colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */
268 };
269
270 struct pipe_blend_state
271 {
272 unsigned independent_blend_enable:1;
273 unsigned logicop_enable:1;
274 unsigned logicop_func:4; /**< PIPE_LOGICOP_x */
275 unsigned dither:1;
276 unsigned alpha_to_coverage:1;
277 unsigned alpha_to_one:1;
278 struct pipe_rt_blend_state rt[PIPE_MAX_COLOR_BUFS];
279 };
280
281
282 struct pipe_blend_color
283 {
284 float color[4];
285 };
286
287 struct pipe_stencil_ref
288 {
289 ubyte ref_value[2];
290 };
291
292 struct pipe_framebuffer_state
293 {
294 unsigned width, height;
295
296 /** multiple color buffers for multiple render targets */
297 unsigned nr_cbufs;
298 struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
299
300 struct pipe_surface *zsbuf; /**< Z/stencil buffer */
301 };
302
303
304 /**
305 * Texture sampler state.
306 */
307 struct pipe_sampler_state
308 {
309 unsigned wrap_s:3; /**< PIPE_TEX_WRAP_x */
310 unsigned wrap_t:3; /**< PIPE_TEX_WRAP_x */
311 unsigned wrap_r:3; /**< PIPE_TEX_WRAP_x */
312 unsigned min_img_filter:2; /**< PIPE_TEX_FILTER_x */
313 unsigned min_mip_filter:2; /**< PIPE_TEX_MIPFILTER_x */
314 unsigned mag_img_filter:2; /**< PIPE_TEX_FILTER_x */
315 unsigned compare_mode:1; /**< PIPE_TEX_COMPARE_x */
316 unsigned compare_func:3; /**< PIPE_FUNC_x */
317 unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
318 unsigned max_anisotropy:6;
319 unsigned seamless_cube_map:1;
320 float lod_bias; /**< LOD/lambda bias */
321 float min_lod, max_lod; /**< LOD clamp range, after bias */
322 union pipe_color_union border_color;
323 };
324
325
326 /**
327 * A view into a texture that can be bound to a color render target /
328 * depth stencil attachment point.
329 */
330 struct pipe_surface
331 {
332 struct pipe_reference reference;
333 struct pipe_resource *texture; /**< resource into which this is a view */
334 struct pipe_context *context; /**< context this surface belongs to */
335 enum pipe_format format;
336
337 /* XXX width/height should be removed */
338 unsigned width; /**< logical width in pixels */
339 unsigned height; /**< logical height in pixels */
340
341 unsigned writable:1; /**< writable shader resource */
342
343 union {
344 struct {
345 unsigned level;
346 unsigned first_layer:16;
347 unsigned last_layer:16;
348 } tex;
349 struct {
350 unsigned first_element;
351 unsigned last_element;
352 } buf;
353 } u;
354 };
355
356
357 /**
358 * A view into a texture that can be bound to a shader stage.
359 */
360 struct pipe_sampler_view
361 {
362 struct pipe_reference reference;
363 enum pipe_format format; /**< typed PIPE_FORMAT_x */
364 struct pipe_resource *texture; /**< texture into which this is a view */
365 struct pipe_context *context; /**< context this view belongs to */
366 union {
367 struct {
368 unsigned first_layer:16; /**< first layer to use for array textures */
369 unsigned last_layer:16; /**< last layer to use for array textures */
370 unsigned first_level:8; /**< first mipmap level to use */
371 unsigned last_level:8; /**< last mipmap level to use */
372 } tex;
373 struct {
374 unsigned first_element;
375 unsigned last_element;
376 } buf;
377 } u;
378 unsigned swizzle_r:3; /**< PIPE_SWIZZLE_x for red component */
379 unsigned swizzle_g:3; /**< PIPE_SWIZZLE_x for green component */
380 unsigned swizzle_b:3; /**< PIPE_SWIZZLE_x for blue component */
381 unsigned swizzle_a:3; /**< PIPE_SWIZZLE_x for alpha component */
382 };
383
384
385 /**
386 * Subregion of 1D/2D/3D image resource.
387 */
388 struct pipe_box
389 {
390 int x;
391 int y;
392 int z;
393 int width;
394 int height;
395 int depth;
396 };
397
398
399 /**
400 * A memory object/resource such as a vertex buffer or texture.
401 */
402 struct pipe_resource
403 {
404 struct pipe_reference reference;
405 struct pipe_screen *screen; /**< screen that this texture belongs to */
406 enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
407 enum pipe_format format; /**< PIPE_FORMAT_x */
408
409 unsigned width0;
410 unsigned height0;
411 unsigned depth0;
412 unsigned array_size;
413
414 unsigned last_level:8; /**< Index of last mipmap level present/defined */
415 unsigned nr_samples:8; /**< for multisampled surfaces, nr of samples */
416 unsigned usage:8; /**< PIPE_USAGE_x (not a bitmask) */
417
418 unsigned bind; /**< bitmask of PIPE_BIND_x */
419 unsigned flags; /**< bitmask of PIPE_RESOURCE_FLAG_x */
420 };
421
422
423 /**
424 * Transfer object. For data transfer to/from a resource.
425 */
426 struct pipe_transfer
427 {
428 struct pipe_resource *resource; /**< resource to transfer to/from */
429 unsigned level; /**< texture mipmap level */
430 enum pipe_transfer_usage usage;
431 struct pipe_box box; /**< region of the resource to access */
432 unsigned stride; /**< row stride in bytes */
433 unsigned layer_stride; /**< image/layer stride in bytes */
434 };
435
436
437
438 /**
439 * A vertex buffer. Typically, all the vertex data/attributes for
440 * drawing something will be in one buffer. But it's also possible, for
441 * example, to put colors in one buffer and texcoords in another.
442 */
443 struct pipe_vertex_buffer
444 {
445 unsigned stride; /**< stride to same attrib in next vertex, in bytes */
446 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
447 struct pipe_resource *buffer; /**< the actual buffer */
448 const void *user_buffer; /**< pointer to a user buffer if buffer == NULL */
449 };
450
451
452 /**
453 * A constant buffer. A subrange of an existing buffer can be set
454 * as a constant buffer.
455 */
456 struct pipe_constant_buffer {
457 struct pipe_resource *buffer; /**< the actual buffer */
458 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
459 unsigned buffer_size; /**< how much data can be read in shader */
460 const void *user_buffer; /**< pointer to a user buffer if buffer == NULL */
461 };
462
463
464 /**
465 * A stream output target. The structure specifies the range vertices can
466 * be written to.
467 *
468 * In addition to that, the structure should internally maintain the offset
469 * into the buffer, which should be incremented everytime something is written
470 * (appended) to it. The internal offset is buffer_offset + how many bytes
471 * have been written. The internal offset can be stored on the device
472 * and the CPU actually doesn't have to query it.
473 *
474 * Note that the buffer_size variable is actually specifying the available
475 * space in the buffer, not the size of the attached buffer.
476 * In other words in majority of cases buffer_size would simply be
477 * 'buffer->width0 - buffer_offset', so buffer_size refers to the size
478 * of the buffer left, after accounting for buffer offset, for stream output
479 * to write to.
480 *
481 * Use PIPE_QUERY_SO_STATISTICS to know how many primitives have
482 * actually been written.
483 */
484 struct pipe_stream_output_target
485 {
486 struct pipe_reference reference;
487 struct pipe_resource *buffer; /**< the output buffer */
488 struct pipe_context *context; /**< context this SO target belongs to */
489
490 unsigned buffer_offset; /**< offset where data should be written, in bytes */
491 unsigned buffer_size; /**< how much data is allowed to be written */
492 };
493
494
495 /**
496 * Information to describe a vertex attribute (position, color, etc)
497 */
498 struct pipe_vertex_element
499 {
500 /** Offset of this attribute, in bytes, from the start of the vertex */
501 unsigned src_offset;
502
503 /** Instance data rate divisor. 0 means this is per-vertex data,
504 * n means per-instance data used for n consecutive instances (n > 0).
505 */
506 unsigned instance_divisor;
507
508 /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
509 * this attribute live in?
510 */
511 unsigned vertex_buffer_index;
512
513 enum pipe_format src_format;
514 };
515
516
517 /**
518 * An index buffer. When an index buffer is bound, all indices to vertices
519 * will be looked up in the buffer.
520 */
521 struct pipe_index_buffer
522 {
523 unsigned index_size; /**< size of an index, in bytes */
524 unsigned offset; /**< offset to start of data in buffer, in bytes */
525 struct pipe_resource *buffer; /**< the actual buffer */
526 const void *user_buffer; /**< pointer to a user buffer if buffer == NULL */
527 };
528
529
530 /**
531 * Information to describe a draw_vbo call.
532 */
533 struct pipe_draw_info
534 {
535 boolean indexed; /**< use index buffer */
536
537 unsigned mode; /**< the mode of the primitive */
538 unsigned start; /**< the index of the first vertex */
539 unsigned count; /**< number of vertices */
540
541 unsigned start_instance; /**< first instance id */
542 unsigned instance_count; /**< number of instances */
543
544 /**
545 * For indexed drawing, these fields apply after index lookup.
546 */
547 int index_bias; /**< a bias to be added to each index */
548 unsigned min_index; /**< the min index */
549 unsigned max_index; /**< the max index */
550
551 /**
552 * Primitive restart enable/index (only applies to indexed drawing)
553 */
554 boolean primitive_restart;
555 unsigned restart_index;
556
557 /**
558 * Stream output target. If not NULL, it's used to provide the 'count'
559 * parameter based on the number vertices captured by the stream output
560 * stage. (or generally, based on the number of bytes captured)
561 *
562 * Only 'mode', 'start_instance', and 'instance_count' are taken into
563 * account, all the other variables from pipe_draw_info are ignored.
564 *
565 * 'start' is implicitly 0 and 'count' is set as discussed above.
566 * The draw command is non-indexed.
567 *
568 * Note that this only provides the count. The vertex buffers must
569 * be set via set_vertex_buffers manually.
570 */
571 struct pipe_stream_output_target *count_from_stream_output;
572 };
573
574
575 /**
576 * Information to describe a blit call.
577 */
578 struct pipe_blit_info
579 {
580 struct {
581 struct pipe_resource *resource;
582 unsigned level;
583 struct pipe_box box; /**< negative width, height only legal for src */
584 /* For pipe_surface-like format casting: */
585 enum pipe_format format; /**< must be supported for sampling (src)
586 or rendering (dst), ZS is always supported */
587 } dst, src;
588
589 unsigned mask; /**< bitmask of PIPE_MASK_R/G/B/A/Z/S */
590 unsigned filter; /**< PIPE_TEX_FILTER_* */
591
592 boolean scissor_enable;
593 struct pipe_scissor_state scissor;
594 };
595
596
597 /**
598 * Structure used as a header for serialized LLVM programs.
599 */
600 struct pipe_llvm_program_header
601 {
602 uint32_t num_bytes; /**< Number of bytes in the LLVM bytecode program. */
603 };
604
605 struct pipe_compute_state
606 {
607 const void *prog; /**< Compute program to be executed. */
608 unsigned req_local_mem; /**< Required size of the LOCAL resource. */
609 unsigned req_private_mem; /**< Required size of the PRIVATE resource. */
610 unsigned req_input_mem; /**< Required size of the INPUT resource. */
611 };
612
613 #ifdef __cplusplus
614 }
615 #endif
616
617 #endif