Merge branch '7.8' into master
[mesa.git] / src / gallium / include / state_tracker / st_api.h
1 /**********************************************************
2 * Copyright 2010 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26
27 #ifndef _ST_API_H_
28 #define _ST_API_H_
29
30 #include "pipe/p_compiler.h"
31 #include "pipe/p_format.h"
32
33 /**
34 * \file API for communication between state trackers and state tracker
35 * managers.
36 *
37 * While both are state tackers, we use the term state tracker for rendering
38 * APIs such as OpenGL or OpenVG, and state tracker manager for window system
39 * APIs such as EGL or GLX in this file.
40 *
41 * This file defines an API to be implemented by both state trackers and state
42 * tracker managers.
43 */
44
45 /**
46 * The entry points of the state trackers.
47 */
48 #define ST_MODULE_OPENGL_SYMBOL "st_module_OpenGL"
49 #define ST_MODULE_OPENGL_ES1_SYMBOL "st_module_OpenGL_ES1"
50 #define ST_MODULE_OPENGL_ES2_SYMBOL "st_module_OpenGL_ES2"
51 #define ST_MODULE_OPENVG_SYMBOL "st_module_OpenVG"
52
53 /**
54 * The supported rendering API of a state tracker.
55 */
56 enum st_api_type {
57 ST_API_OPENGL,
58 ST_API_OPENGL_ES1,
59 ST_API_OPENGL_ES2,
60 ST_API_OPENVG,
61
62 ST_API_COUNT
63 };
64
65 /**
66 * Used in st_context_iface->teximage.
67 */
68 enum st_texture_type {
69 ST_TEXTURE_1D,
70 ST_TEXTURE_2D,
71 ST_TEXTURE_3D,
72 ST_TEXTURE_RECT,
73 };
74
75 /**
76 * Available attachments of framebuffer.
77 */
78 enum st_attachment_type {
79 ST_ATTACHMENT_FRONT_LEFT,
80 ST_ATTACHMENT_BACK_LEFT,
81 ST_ATTACHMENT_FRONT_RIGHT,
82 ST_ATTACHMENT_BACK_RIGHT,
83 ST_ATTACHMENT_DEPTH_STENCIL,
84 ST_ATTACHMENT_ACCUM,
85 ST_ATTACHMENT_SAMPLE,
86
87 ST_ATTACHMENT_COUNT,
88 ST_ATTACHMENT_INVALID = -1
89 };
90
91 /* for buffer_mask in st_visual */
92 #define ST_ATTACHMENT_FRONT_LEFT_MASK (1 << ST_ATTACHMENT_FRONT_LEFT)
93 #define ST_ATTACHMENT_BACK_LEFT_MASK (1 << ST_ATTACHMENT_BACK_LEFT)
94 #define ST_ATTACHMENT_FRONT_RIGHT_MASK (1 << ST_ATTACHMENT_FRONT_RIGHT)
95 #define ST_ATTACHMENT_BACK_RIGHT_MASK (1 << ST_ATTACHMENT_BACK_RIGHT)
96 #define ST_ATTACHMENT_DEPTH_STENCIL_MASK (1 << ST_ATTACHMENT_DEPTH_STENCIL)
97 #define ST_ATTACHMENT_ACCUM_MASK (1 << ST_ATTACHMENT_ACCUM)
98 #define ST_ATTACHMENT_SAMPLE_MASK (1 << ST_ATTACHMENT_SAMPLE)
99
100 /**
101 * Enumerations of state tracker context resources.
102 */
103 enum st_context_resource_type {
104 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_2D,
105 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_3D,
106 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_X,
107 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_X,
108 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_Y,
109 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
110 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_Z,
111 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
112 ST_CONTEXT_RESOURCE_OPENGL_RENDERBUFFER,
113 ST_CONTEXT_RESOURCE_OPENVG_PARENT_IMAGE,
114 };
115
116 /**
117 * The return type of st_api->get_proc_address.
118 */
119 typedef void (*st_proc_t)(void);
120
121 struct pipe_context;
122 struct pipe_texture;
123 struct pipe_fence_handle;
124
125 /**
126 * Used in st_context_iface->get_resource_for_egl_image.
127 */
128 struct st_context_resource
129 {
130 /* these fields are filled by the caller */
131 enum st_context_resource_type type;
132 void *resource;
133
134 /* this is owned by the caller */
135 struct pipe_texture *texture;
136 };
137
138 /**
139 * Used in st_manager_iface->get_egl_image.
140 */
141 struct st_egl_image
142 {
143 /* these fields are filled by the caller */
144 struct st_context_iface *stctxi;
145 void *egl_image;
146
147 /* this is owned by the caller */
148 struct pipe_texture *texture;
149
150 unsigned face;
151 unsigned level;
152 unsigned zslice;
153 };
154
155 /**
156 * Represent the visual of a framebuffer.
157 */
158 struct st_visual
159 {
160 /**
161 * Available buffers. Tested with ST_FRAMEBUFFER_*_MASK.
162 */
163 unsigned buffer_mask;
164
165 /**
166 * Buffer formats. The formats are always set even when the buffer is
167 * not available.
168 */
169 enum pipe_format color_format;
170 enum pipe_format depth_stencil_format;
171 enum pipe_format accum_format;
172 int samples;
173
174 /**
175 * Desired render buffer.
176 */
177 enum st_attachment_type render_buffer;
178 };
179
180 /**
181 * Represent a windowing system drawable.
182 *
183 * The framebuffer is implemented by the state tracker manager and
184 * used by the state trackers.
185 *
186 * Instead of the winsys pokeing into the API context to figure
187 * out what buffers that might be needed in the future by the API
188 * context, it calls into the framebuffer to get the textures.
189 *
190 * This structure along with the notify_invalid_framebuffer
191 * allows framebuffers to be shared between different threads
192 * but at the same make the API context free from thread
193 * syncronisation primitves, with the exception of a small
194 * atomic flag used for notification of framebuffer dirty status.
195 *
196 * The thread syncronisation is put inside the framebuffer
197 * and only called once the framebuffer has become dirty.
198 */
199 struct st_framebuffer_iface
200 {
201 /**
202 * Available for the state tracker manager to use.
203 */
204 void *st_manager_private;
205
206 /**
207 * The visual of a framebuffer.
208 */
209 const struct st_visual *visual;
210
211 /**
212 * Flush the front buffer.
213 *
214 * On some window systems, changes to the front buffers are not immediately
215 * visible. They need to be flushed.
216 *
217 * @att is one of the front buffer attachments.
218 */
219 boolean (*flush_front)(struct st_framebuffer_iface *stfbi,
220 enum st_attachment_type statt);
221
222 /**
223 * The state tracker asks for the textures it needs.
224 *
225 * It should try to only ask for attachments that it currently renders
226 * to, thus allowing the winsys to delay the allocation of textures not
227 * needed. For example front buffer attachments are not needed if you
228 * only do back buffer rendering.
229 *
230 * The implementor of this function needs to also ensure
231 * thread safty as this call might be done from multiple threads.
232 *
233 * The returned textures are owned by the caller. They should be
234 * unreferenced when no longer used. If this function is called multiple
235 * times with different sets of attachments, those buffers not included in
236 * the last call might be destroyed. This behavior might change in the
237 * future.
238 */
239 boolean (*validate)(struct st_framebuffer_iface *stfbi,
240 const enum st_attachment_type *statts,
241 unsigned count,
242 struct pipe_texture **out);
243 };
244
245 /**
246 * Represent a rendering context.
247 *
248 * This entity is created from st_api and used by the state tracker manager.
249 */
250 struct st_context_iface
251 {
252 /**
253 * Available for the state tracker and the manager to use.
254 */
255 void *st_context_private;
256 void *st_manager_private;
257
258 /**
259 * Destroy the context.
260 */
261 void (*destroy)(struct st_context_iface *stctxi);
262
263 /**
264 * Invalidate the current textures that was taken from a framebuffer.
265 *
266 * The state tracker manager calls this function to let the rendering
267 * context know that it should update the textures it got from
268 * st_framebuffer_iface::validate. It should do so at the latest time possible.
269 * Possible right before sending triangles to the pipe context.
270 *
271 * For certain platforms this function might be called from a thread other
272 * than the thread that the context is currently bound in, and must
273 * therefore be thread safe. But it is the state tracker manager's
274 * responsibility to make sure that the framebuffer is bound to the context
275 * and the API context is current for the duration of this call.
276 *
277 * Thus reducing the sync primitive needed to a single atomic flag.
278 */
279 void (*notify_invalid_framebuffer)(struct st_context_iface *stctxi,
280 struct st_framebuffer_iface *stfbi);
281
282 /**
283 * Flush all drawing from context to the pipe also flushes the pipe.
284 */
285 void (*flush)(struct st_context_iface *stctxi, unsigned flags,
286 struct pipe_fence_handle **fence);
287
288 /**
289 * Replace the texture image of a texture object at the specified level.
290 *
291 * This function is optional.
292 */
293 boolean (*teximage)(struct st_context_iface *stctxi, enum st_texture_type target,
294 int level, enum pipe_format internal_format,
295 struct pipe_texture *tex, boolean mipmap);
296
297 /**
298 * Used to implement glXCopyContext.
299 */
300 void (*copy)(struct st_context_iface *stctxi,
301 struct st_context_iface *stsrci, unsigned mask);
302
303 /**
304 * Look up and return the info of a resource for EGLImage.
305 *
306 * This function is optional.
307 */
308 boolean (*get_resource_for_egl_image)(struct st_context_iface *stctxi,
309 struct st_context_resource *stres);
310 };
311
312
313 /**
314 * Represent a state tracker manager.
315 *
316 * This interface is implemented by the state tracker manager. It corresponds
317 * to a "display" in the window system.
318 */
319 struct st_manager
320 {
321 struct pipe_screen *screen;
322
323 /**
324 * Look up and return the info of an EGLImage.
325 *
326 * This function is optional.
327 */
328 boolean (*get_egl_image)(struct st_manager *smapi,
329 struct st_egl_image *stimg);
330 };
331
332 /**
333 * Represent a rendering API such as OpenGL or OpenVG.
334 *
335 * Implemented by the state tracker and used by the state tracker manager.
336 */
337 struct st_api
338 {
339 /**
340 * Destroy the API.
341 */
342 void (*destroy)(struct st_api *stapi);
343
344 /**
345 * Return an API entry point.
346 *
347 * For GL this is the same as _glapi_get_proc_address.
348 */
349 st_proc_t (*get_proc_address)(struct st_api *stapi, const char *procname);
350
351 /**
352 * Return true if the visual is supported by the state tracker.
353 */
354 boolean (*is_visual_supported)(struct st_api *stapi,
355 const struct st_visual *visual);
356
357 /**
358 * Create a rendering context.
359 */
360 struct st_context_iface *(*create_context)(struct st_api *stapi,
361 struct st_manager *smapi,
362 const struct st_visual *visual,
363 struct st_context_iface *stsharei);
364
365 /**
366 * Bind the context to the calling thread with draw and read as drawables.
367 *
368 * The framebuffers might have different visuals than the context does.
369 */
370 boolean (*make_current)(struct st_api *stapi,
371 struct st_context_iface *stctxi,
372 struct st_framebuffer_iface *stdrawi,
373 struct st_framebuffer_iface *streadi);
374
375 /**
376 * Get the currently bound context in the calling thread.
377 */
378 struct st_context_iface *(*get_current)(struct st_api *stapi);
379 };
380
381 /**
382 * Represent a state tracker.
383 *
384 * This is the entry point of a state tracker.
385 */
386 struct st_module
387 {
388 enum st_api_type api;
389 struct st_api *(*create_api)(void);
390 };
391
392 /**
393 * Return true if the visual has the specified buffers.
394 */
395 static INLINE boolean
396 st_visual_have_buffers(const struct st_visual *visual, unsigned mask)
397 {
398 return ((visual->buffer_mask & mask) == mask);
399 }
400
401 /* these symbols may need to be dynamically lookup up */
402 extern PUBLIC const struct st_module st_module_OpenGL;
403 extern PUBLIC const struct st_module st_module_OpenGL_ES1;
404 extern PUBLIC const struct st_module st_module_OpenGL_ES2;
405 extern PUBLIC const struct st_module st_module_OpenVG;
406
407 #endif /* _ST_API_H_ */