tu: Implement fallback linear staging blit for CopyImage
[mesa.git] / src / gallium / state_trackers / nine / resource9.h
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #ifndef _NINE_RESOURCE9_H_
24 #define _NINE_RESOURCE9_H_
25
26 #include "iunknown.h"
27 #include "pipe/p_state.h"
28
29 struct pipe_screen;
30 struct hash_table;
31 struct NineDevice9;
32
33 struct NineResource9
34 {
35 struct NineUnknown base;
36
37 struct pipe_resource *resource; /* device resource */
38
39 D3DRESOURCETYPE type;
40 D3DPOOL pool;
41 DWORD priority;
42 DWORD usage;
43
44 struct pipe_resource info; /* resource configuration */
45
46 long long size;
47 };
48 static inline struct NineResource9 *
49 NineResource9( void *data )
50 {
51 return (struct NineResource9 *)data;
52 }
53
54 HRESULT
55 NineResource9_ctor( struct NineResource9 *This,
56 struct NineUnknownParams *pParams,
57 struct pipe_resource *initResource,
58 BOOL Allocate,
59 D3DRESOURCETYPE Type,
60 D3DPOOL Pool,
61 DWORD Usage);
62
63 void
64 NineResource9_dtor( struct NineResource9 *This );
65
66 /*** Nine private methods ***/
67
68 struct pipe_resource *
69 NineResource9_GetResource( struct NineResource9 *This );
70
71 D3DPOOL
72 NineResource9_GetPool( struct NineResource9 *This );
73
74 /*** Direct3D public methods ***/
75
76 DWORD NINE_WINAPI
77 NineResource9_SetPriority( struct NineResource9 *This,
78 DWORD PriorityNew );
79
80 DWORD NINE_WINAPI
81 NineResource9_GetPriority( struct NineResource9 *This );
82
83 void NINE_WINAPI
84 NineResource9_PreLoad( struct NineResource9 *This );
85
86 D3DRESOURCETYPE NINE_WINAPI
87 NineResource9_GetType( struct NineResource9 *This );
88
89 #endif /* _NINE_RESOURCE9_H_ */