2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23 #include "c99_alloca.h"
28 #include "nine_helpers.h"
29 #include "nine_pipe.h"
30 #include "nine_dump.h"
32 #include "pipe/p_state.h"
33 #include "pipe/p_context.h"
34 #include "pipe/p_screen.h"
35 #include "util/u_inlines.h"
36 #include "util/u_resource.h"
38 #define DBG_CHANNEL DBG_TEXTURE
41 NineTexture9_ctor( struct NineTexture9
*This
,
42 struct NineUnknownParams
*pParams
,
43 UINT Width
, UINT Height
, UINT Levels
,
47 HANDLE
*pSharedHandle
)
49 struct pipe_screen
*screen
= pParams
->device
->screen
;
50 struct pipe_resource
*info
= &This
->base
.base
.info
;
52 unsigned *level_offsets
;
54 D3DSURFACE_DESC sfdesc
;
56 void *user_buffer
= NULL
, *user_buffer_for_level
;
58 DBG("(%p) Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s "
59 "pSharedHandle=%p\n", This
, Width
, Height
, Levels
,
60 nine_D3DUSAGE_to_str(Usage
),
61 d3dformat_to_string(Format
), nine_D3DPOOL_to_str(Pool
), pSharedHandle
);
63 user_assert(Width
&& Height
, D3DERR_INVALIDCALL
);
65 /* pSharedHandle: can be non-null for ex only.
66 * D3DPOOL_SYSTEMMEM: Levels must be 1
67 * D3DPOOL_DEFAULT: no restriction for Levels
68 * Other Pools are forbidden. */
69 user_assert(!pSharedHandle
|| pParams
->device
->ex
, D3DERR_INVALIDCALL
);
70 user_assert(!pSharedHandle
||
71 (Pool
== D3DPOOL_SYSTEMMEM
&& Levels
== 1) ||
72 Pool
== D3DPOOL_DEFAULT
, D3DERR_INVALIDCALL
);
74 user_assert(!(Usage
& D3DUSAGE_AUTOGENMIPMAP
) ||
75 (Pool
!= D3DPOOL_SYSTEMMEM
&& Pool
!= D3DPOOL_SCRATCH
&& Levels
<= 1),
78 /* TODO: implement pSharedHandle for D3DPOOL_DEFAULT (cross process
81 * Gem names may have fit but they're depreciated and won't work on render-nodes.
82 * One solution is to use shm buffers. We would use a /dev/shm file, fill the first
83 * values to tell it is a nine buffer, the size, which function created it, etc,
84 * and then it would contain the data. The handle would be a number, corresponding to
85 * the file to read (/dev/shm/nine-share-4 for example would be 4).
87 * Wine just ignores the argument, which works only if the app creates the handle
88 * and won't use it. Instead of failing, we support that situation by putting an
89 * invalid handle, that we would fail to import. Please note that we don't advertise
90 * the flag indicating the support for that feature, but apps seem to not care.
93 if (pSharedHandle
&& Pool
== D3DPOOL_DEFAULT
) {
94 if (!*pSharedHandle
) {
95 DBG("Creating Texture with invalid handle. Importing will fail\n.");
96 *pSharedHandle
= (HANDLE
)1; /* Wine would keep it NULL */
99 ERR("Application tries to use cross-process sharing feature. Nine "
100 "doesn't support it");
101 return D3DERR_INVALIDCALL
;
105 if (Usage
& D3DUSAGE_AUTOGENMIPMAP
)
108 pf
= d3d9_to_pipe_format_checked(screen
, Format
, PIPE_TEXTURE_2D
, 0,
109 PIPE_BIND_SAMPLER_VIEW
, FALSE
,
110 Pool
== D3DPOOL_SCRATCH
);
112 if (Format
!= D3DFMT_NULL
&& pf
== PIPE_FORMAT_NONE
)
113 return D3DERR_INVALIDCALL
;
115 if (compressed_format(Format
)) {
116 const unsigned w
= util_format_get_blockwidth(pf
);
117 const unsigned h
= util_format_get_blockheight(pf
);
119 user_assert(!(Width
% w
) && !(Height
% h
), D3DERR_INVALIDCALL
);
122 info
->screen
= screen
;
123 info
->target
= PIPE_TEXTURE_2D
;
125 info
->width0
= Width
;
126 info
->height0
= Height
;
129 info
->last_level
= Levels
- 1;
131 info
->last_level
= util_logbase2(MAX2(Width
, Height
));
132 info
->array_size
= 1;
133 info
->nr_samples
= 0;
134 info
->nr_storage_samples
= 0;
135 info
->bind
= PIPE_BIND_SAMPLER_VIEW
;
136 info
->usage
= PIPE_USAGE_DEFAULT
;
139 if (Usage
& D3DUSAGE_RENDERTARGET
)
140 info
->bind
|= PIPE_BIND_RENDER_TARGET
;
141 if (Usage
& D3DUSAGE_DEPTHSTENCIL
)
142 info
->bind
|= PIPE_BIND_DEPTH_STENCIL
;
144 if (Usage
& D3DUSAGE_DYNAMIC
) {
145 info
->usage
= PIPE_USAGE_DYNAMIC
;
148 if (Usage
& D3DUSAGE_SOFTWAREPROCESSING
)
149 DBG("Application asked for Software Vertex Processing, "
150 "but this is unimplemented\n");
152 if (pSharedHandle
&& *pSharedHandle
) { /* Pool == D3DPOOL_SYSTEMMEM */
153 user_buffer
= (void *)*pSharedHandle
;
154 level_offsets
= alloca(sizeof(unsigned) * (info
->last_level
+ 1));
155 (void) nine_format_get_size_and_offsets(pf
, level_offsets
,
158 } else if (Pool
!= D3DPOOL_DEFAULT
) {
159 /* TODO: For D3DUSAGE_AUTOGENMIPMAP, it is likely we only have to
160 * allocate only for the first level, since it is the only lockable
161 * level. Check apps don't crash if we allocate smaller buffer (some
162 * apps access sublevels of texture even if they locked only first
164 level_offsets
= alloca(sizeof(unsigned) * (info
->last_level
+ 1));
165 user_buffer
= align_calloc(
166 nine_format_get_size_and_offsets(pf
, level_offsets
,
168 info
->last_level
), 32);
169 This
->managed_buffer
= user_buffer
;
170 if (!This
->managed_buffer
)
171 return E_OUTOFMEMORY
;
174 This
->surfaces
= CALLOC(info
->last_level
+ 1, sizeof(*This
->surfaces
));
176 return E_OUTOFMEMORY
;
178 hr
= NineBaseTexture9_ctor(&This
->base
, pParams
, NULL
, D3DRTYPE_TEXTURE
, Format
, Pool
, Usage
);
181 This
->base
.pstype
= (Height
== 1) ? 1 : 0;
183 /* Create all the surfaces right away.
184 * They manage backing storage, and transfers (LockRect) are deferred
187 sfdesc
.Format
= Format
;
188 sfdesc
.Type
= D3DRTYPE_SURFACE
;
189 sfdesc
.Usage
= Usage
;
191 sfdesc
.MultiSampleType
= D3DMULTISAMPLE_NONE
;
192 sfdesc
.MultiSampleQuality
= 0;
194 for (l
= 0; l
<= info
->last_level
; ++l
) {
195 sfdesc
.Width
= u_minify(Width
, l
);
196 sfdesc
.Height
= u_minify(Height
, l
);
197 /* Some apps expect the memory to be allocated in
198 * continous blocks */
199 user_buffer_for_level
= user_buffer
? user_buffer
+
200 level_offsets
[l
] : NULL
;
202 hr
= NineSurface9_new(This
->base
.base
.base
.device
, NineUnknown(This
),
203 This
->base
.base
.resource
, user_buffer_for_level
,
204 D3DRTYPE_TEXTURE
, l
, 0,
205 &sfdesc
, &This
->surfaces
[l
]);
210 /* Textures start initially dirty */
211 This
->dirty_rect
.width
= Width
;
212 This
->dirty_rect
.height
= Height
;
213 This
->dirty_rect
.depth
= 1; /* widht == 0 means empty, depth stays 1 */
215 if (pSharedHandle
&& !*pSharedHandle
) {/* Pool == D3DPOOL_SYSTEMMEM */
216 *pSharedHandle
= This
->surfaces
[0]->data
;
223 NineTexture9_dtor( struct NineTexture9
*This
)
227 DBG("This=%p\n", This
);
229 if (This
->surfaces
) {
230 /* The surfaces should have 0 references and be unbound now. */
231 for (l
= 0; l
<= This
->base
.base
.info
.last_level
; ++l
)
232 if (This
->surfaces
[l
])
233 NineUnknown_Destroy(&This
->surfaces
[l
]->base
.base
);
234 FREE(This
->surfaces
);
237 if (This
->managed_buffer
)
238 align_free(This
->managed_buffer
);
240 NineBaseTexture9_dtor(&This
->base
);
244 NineTexture9_GetLevelDesc( struct NineTexture9
*This
,
246 D3DSURFACE_DESC
*pDesc
)
248 DBG("This=%p Level=%d pDesc=%p\n", This
, Level
, pDesc
);
250 user_assert(Level
<= This
->base
.base
.info
.last_level
, D3DERR_INVALIDCALL
);
251 user_assert(Level
== 0 || !(This
->base
.base
.usage
& D3DUSAGE_AUTOGENMIPMAP
),
254 *pDesc
= This
->surfaces
[Level
]->desc
;
260 NineTexture9_GetSurfaceLevel( struct NineTexture9
*This
,
262 IDirect3DSurface9
**ppSurfaceLevel
)
264 DBG("This=%p Level=%d ppSurfaceLevel=%p\n", This
, Level
, ppSurfaceLevel
);
266 user_assert(Level
<= This
->base
.base
.info
.last_level
, D3DERR_INVALIDCALL
);
267 user_assert(Level
== 0 || !(This
->base
.base
.usage
& D3DUSAGE_AUTOGENMIPMAP
),
270 NineUnknown_AddRef(NineUnknown(This
->surfaces
[Level
]));
271 *ppSurfaceLevel
= (IDirect3DSurface9
*)This
->surfaces
[Level
];
277 NineTexture9_LockRect( struct NineTexture9
*This
,
279 D3DLOCKED_RECT
*pLockedRect
,
283 DBG("This=%p Level=%u pLockedRect=%p pRect=%p Flags=%d\n",
284 This
, Level
, pLockedRect
, pRect
, Flags
);
286 user_assert(Level
<= This
->base
.base
.info
.last_level
, D3DERR_INVALIDCALL
);
287 user_assert(Level
== 0 || !(This
->base
.base
.usage
& D3DUSAGE_AUTOGENMIPMAP
),
290 return NineSurface9_LockRect(This
->surfaces
[Level
], pLockedRect
,
295 NineTexture9_UnlockRect( struct NineTexture9
*This
,
298 DBG("This=%p Level=%u\n", This
, Level
);
300 user_assert(Level
<= This
->base
.base
.info
.last_level
, D3DERR_INVALIDCALL
);
302 return NineSurface9_UnlockRect(This
->surfaces
[Level
]);
306 NineTexture9_AddDirtyRect( struct NineTexture9
*This
,
307 const RECT
*pDirtyRect
)
309 DBG("This=%p pDirtyRect=%p[(%u,%u)-(%u,%u)]\n", This
, pDirtyRect
,
310 pDirtyRect
? pDirtyRect
->left
: 0, pDirtyRect
? pDirtyRect
->top
: 0,
311 pDirtyRect
? pDirtyRect
->right
: 0, pDirtyRect
? pDirtyRect
->bottom
: 0);
313 /* Tracking dirty regions on DEFAULT resources is pointless,
314 * because we always write to the final storage. Just marked it dirty in
315 * case we need to generate mip maps.
317 if (This
->base
.base
.pool
== D3DPOOL_DEFAULT
) {
318 if (This
->base
.base
.usage
& D3DUSAGE_AUTOGENMIPMAP
) {
319 This
->base
.dirty_mip
= TRUE
;
320 BASETEX_REGISTER_UPDATE(&This
->base
);
325 if (This
->base
.base
.pool
== D3DPOOL_MANAGED
) {
326 This
->base
.managed
.dirty
= TRUE
;
327 BASETEX_REGISTER_UPDATE(&This
->base
);
331 u_box_origin_2d(This
->base
.base
.info
.width0
,
332 This
->base
.base
.info
.height0
, &This
->dirty_rect
);
334 if (This
->dirty_rect
.width
== 0) {
335 rect_to_pipe_box_clamp(&This
->dirty_rect
, pDirtyRect
);
338 rect_to_pipe_box_clamp(&box
, pDirtyRect
);
339 u_box_union_2d(&This
->dirty_rect
, &This
->dirty_rect
, &box
);
341 (void) u_box_clip_2d(&This
->dirty_rect
, &This
->dirty_rect
,
342 This
->base
.base
.info
.width0
,
343 This
->base
.base
.info
.height0
);
348 IDirect3DTexture9Vtbl NineTexture9_vtable
= {
349 (void *)NineUnknown_QueryInterface
,
350 (void *)NineUnknown_AddRef
,
351 (void *)NineUnknown_Release
,
352 (void *)NineUnknown_GetDevice
, /* actually part of Resource9 iface */
353 (void *)NineUnknown_SetPrivateData
,
354 (void *)NineUnknown_GetPrivateData
,
355 (void *)NineUnknown_FreePrivateData
,
356 (void *)NineResource9_SetPriority
,
357 (void *)NineResource9_GetPriority
,
358 (void *)NineBaseTexture9_PreLoad
,
359 (void *)NineResource9_GetType
,
360 (void *)NineBaseTexture9_SetLOD
,
361 (void *)NineBaseTexture9_GetLOD
,
362 (void *)NineBaseTexture9_GetLevelCount
,
363 (void *)NineBaseTexture9_SetAutoGenFilterType
,
364 (void *)NineBaseTexture9_GetAutoGenFilterType
,
365 (void *)NineBaseTexture9_GenerateMipSubLevels
,
366 (void *)NineTexture9_GetLevelDesc
,
367 (void *)NineTexture9_GetSurfaceLevel
,
368 (void *)NineTexture9_LockRect
,
369 (void *)NineTexture9_UnlockRect
,
370 (void *)NineTexture9_AddDirtyRect
373 static const GUID
*NineTexture9_IIDs
[] = {
374 &IID_IDirect3DTexture9
,
375 &IID_IDirect3DBaseTexture9
,
376 &IID_IDirect3DResource9
,
382 NineTexture9_new( struct NineDevice9
*pDevice
,
383 UINT Width
, UINT Height
, UINT Levels
,
387 struct NineTexture9
**ppOut
,
388 HANDLE
*pSharedHandle
)
390 NINE_DEVICE_CHILD_NEW(Texture9
, ppOut
, pDevice
,
391 Width
, Height
, Levels
,
392 Usage
, Format
, Pool
, pSharedHandle
);