tu: Implement fallback linear staging blit for CopyImage
[mesa.git] / src / gallium / state_trackers / nine / vertexshader9.h
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #ifndef _NINE_VERTEXSHADER9_H_
24 #define _NINE_VERTEXSHADER9_H_
25
26 #include "util/u_half.h"
27
28 #include "iunknown.h"
29 #include "device9.h"
30 #include "nine_helpers.h"
31 #include "nine_shader.h"
32 #include "nine_state.h"
33
34 struct NineVertexDeclaration9;
35
36 struct NineVertexShader9
37 {
38 struct NineUnknown base;
39 struct nine_shader_variant variant;
40
41 struct {
42 uint16_t ndecl; /* NINE_DECLUSAGE_x */
43 } input_map[PIPE_MAX_ATTRIBS];
44 unsigned num_inputs;
45
46 struct {
47 const DWORD *tokens;
48 DWORD size;
49 uint8_t version; /* (major << 4) | minor */
50 } byte_code;
51
52 uint8_t sampler_mask;
53
54 boolean position_t; /* if true, disable vport transform */
55 boolean point_size; /* if true, set rasterizer.point_size_per_vertex to 1 */
56 boolean swvp_only;
57
58 struct nine_lconstf lconstf;
59
60 boolean int_slots_used[NINE_MAX_CONST_I];
61 boolean bool_slots_used[NINE_MAX_CONST_B];
62
63 unsigned const_int_slots;
64 unsigned const_bool_slots;
65
66 struct nine_shader_constant_combination *c_combinations;
67
68 uint64_t ff_key[3];
69 void *ff_cso;
70
71 uint64_t last_key;
72 void *last_cso;
73 unsigned *last_const_ranges;
74 unsigned last_const_used_size; /* in bytes */
75
76 uint64_t next_key;
77
78 /* so */
79 struct nine_shader_variant_so variant_so;
80 };
81 static inline struct NineVertexShader9 *
82 NineVertexShader9( void *data )
83 {
84 return (struct NineVertexShader9 *)data;
85 }
86
87 static inline BOOL
88 NineVertexShader9_UpdateKey( struct NineVertexShader9 *vs,
89 struct NineDevice9 *device )
90 {
91 struct nine_context *context = &(device->context);
92 uint8_t samplers_shadow;
93 uint64_t key;
94 BOOL res;
95
96 samplers_shadow = (uint8_t)((context->samplers_shadow & NINE_VS_SAMPLERS_MASK) >> NINE_SAMPLER_VS(0));
97 samplers_shadow &= vs->sampler_mask;
98 key = samplers_shadow;
99
100 if (vs->byte_code.version < 0x30)
101 key |= (uint32_t) ((!!context->rs[D3DRS_FOGENABLE]) << 8);
102 key |= (uint32_t) (context->swvp << 9);
103
104 if ((vs->const_int_slots > 0 || vs->const_bool_slots > 0) && context->inline_constants && !context->swvp)
105 key |= ((uint64_t)nine_shader_constant_combination_key(&vs->c_combinations,
106 vs->int_slots_used,
107 vs->bool_slots_used,
108 context->vs_const_i,
109 context->vs_const_b)) << 16;
110
111 /* We want to use a 64 bits key for performance.
112 * Use compressed float16 values for the pointsize min/max in the key.
113 * Shaders do not usually output psize.*/
114 if (vs->point_size) {
115 key |= ((uint64_t)util_float_to_half(asfloat(context->rs[D3DRS_POINTSIZE_MIN]))) << 32;
116 key |= ((uint64_t)util_float_to_half(asfloat(context->rs[D3DRS_POINTSIZE_MAX]))) << 48;
117 }
118
119 res = vs->last_key != key;
120 if (res)
121 vs->next_key = key;
122 return res;
123 }
124
125 void *
126 NineVertexShader9_GetVariant( struct NineVertexShader9 *vs,
127 unsigned **const_ranges,
128 unsigned *const_used_size );
129
130 void *
131 NineVertexShader9_GetVariantProcessVertices( struct NineVertexShader9 *vs,
132 struct NineVertexDeclaration9 *vdecl_out,
133 struct pipe_stream_output_info *so );
134
135 /*** public ***/
136
137 HRESULT
138 NineVertexShader9_new( struct NineDevice9 *pDevice,
139 struct NineVertexShader9 **ppOut,
140 const DWORD *pFunction, void *cso );
141
142 HRESULT
143 NineVertexShader9_ctor( struct NineVertexShader9 *,
144 struct NineUnknownParams *pParams,
145 const DWORD *pFunction, void *cso );
146
147 void
148 NineVertexShader9_dtor( struct NineVertexShader9 * );
149
150 HRESULT NINE_WINAPI
151 NineVertexShader9_GetFunction( struct NineVertexShader9 *This,
152 void *pData,
153 UINT *pSizeOfData );
154
155 #endif /* _NINE_VERTEXSHADER9_H_ */