Merge branch '7.8'
[mesa.git] / src / gallium / state_trackers / vega / api_masks.c
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc. All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27 #include "VG/openvg.h"
28
29 #include "mask.h"
30 #include "renderer.h"
31
32 #include "vg_context.h"
33 #include "pipe/p_context.h"
34 #include "util/u_inlines.h"
35
36 #include "util/u_pack_color.h"
37 #include "util/u_draw_quad.h"
38 #include "util/u_memory.h"
39
40
41 #define DISABLE_1_1_MASKING 1
42
43 /**
44 * Draw a screen-aligned quadrilateral.
45 * Coords are window coords with y=0=bottom. These coords will be transformed
46 * by the vertex shader and viewport transform.
47 */
48 static void
49 draw_clear_quad(struct vg_context *st,
50 float x0, float y0, float x1, float y1, float z,
51 const VGfloat color[4])
52 {
53 struct pipe_context *pipe = st->pipe;
54 struct pipe_buffer *buf;
55 VGuint i;
56
57 /* positions */
58 st->clear.vertices[0][0][0] = x0;
59 st->clear.vertices[0][0][1] = y0;
60
61 st->clear.vertices[1][0][0] = x1;
62 st->clear.vertices[1][0][1] = y0;
63
64 st->clear.vertices[2][0][0] = x1;
65 st->clear.vertices[2][0][1] = y1;
66
67 st->clear.vertices[3][0][0] = x0;
68 st->clear.vertices[3][0][1] = y1;
69
70 /* same for all verts: */
71 for (i = 0; i < 4; i++) {
72 st->clear.vertices[i][0][2] = z;
73 st->clear.vertices[i][0][3] = 1.0;
74 st->clear.vertices[i][1][0] = color[0];
75 st->clear.vertices[i][1][1] = color[1];
76 st->clear.vertices[i][1][2] = color[2];
77 st->clear.vertices[i][1][3] = color[3];
78 }
79
80
81 /* put vertex data into vbuf */
82 buf = pipe_user_buffer_create(pipe->screen,
83 st->clear.vertices,
84 sizeof(st->clear.vertices));
85
86
87 /* draw */
88 if (buf) {
89 cso_set_vertex_elements(st->cso_context, 2, st->velems);
90
91 util_draw_vertex_buffer(pipe, buf, 0,
92 PIPE_PRIM_TRIANGLE_FAN,
93 4, /* verts */
94 2); /* attribs/vert */
95
96 pipe_buffer_reference(&buf, NULL);
97 }
98 }
99
100 /**
101 * Do vgClear by drawing a quadrilateral.
102 */
103 static void
104 clear_with_quad(struct vg_context *st, float x0, float y0,
105 float width, float height, const VGfloat clear_color[4])
106 {
107 VGfloat x1, y1;
108
109 vg_validate_state(st);
110
111 x1 = x0 + width;
112 y1 = y0 + height;
113
114 /*
115 printf("%s %f,%f %f,%f\n", __FUNCTION__,
116 x0, y0,
117 x1, y1);
118 */
119
120 if (st->pipe->screen && st->pipe->screen->update_buffer)
121 st->pipe->screen->update_buffer( st->pipe->screen,
122 st->pipe->priv );
123
124 cso_save_blend(st->cso_context);
125 cso_save_rasterizer(st->cso_context);
126 cso_save_fragment_shader(st->cso_context);
127 cso_save_vertex_shader(st->cso_context);
128
129 /* blend state: RGBA masking */
130 {
131 struct pipe_blend_state blend;
132 memset(&blend, 0, sizeof(blend));
133 blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
134 blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
135 blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
136 blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
137 blend.rt[0].colormask = PIPE_MASK_RGBA;
138 cso_set_blend(st->cso_context, &blend);
139 }
140
141 cso_set_rasterizer(st->cso_context, &st->clear.raster);
142
143 cso_set_fragment_shader_handle(st->cso_context, st->clear.fs);
144 cso_set_vertex_shader_handle(st->cso_context, vg_clear_vs(st));
145
146 /* draw quad matching scissor rect (XXX verify coord round-off) */
147 draw_clear_quad(st, x0, y0, x1, y1, 0, clear_color);
148
149 /* Restore pipe state */
150 cso_restore_blend(st->cso_context);
151 cso_restore_rasterizer(st->cso_context);
152 cso_restore_fragment_shader(st->cso_context);
153 cso_restore_vertex_shader(st->cso_context);
154 }
155
156
157 void vgMask(VGHandle mask, VGMaskOperation operation,
158 VGint x, VGint y,
159 VGint width, VGint height)
160 {
161 struct vg_context *ctx = vg_current_context();
162
163 if (width <=0 || height <= 0) {
164 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
165 return;
166 }
167
168 if (operation < VG_CLEAR_MASK || operation > VG_SUBTRACT_MASK) {
169 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
170 return;
171 }
172
173
174 vg_validate_state(ctx);
175
176 if (operation == VG_CLEAR_MASK) {
177 mask_fill(x, y, width, height, 0.f);
178 } else if (operation == VG_FILL_MASK) {
179 mask_fill(x, y, width, height, 1.f);
180 } else if (vg_object_is_valid((void*)mask, VG_OBJECT_IMAGE)) {
181 struct vg_image *image = (struct vg_image *)mask;
182 mask_using_image(image, operation, x, y, width, height);
183 } else if (vg_object_is_valid((void*)mask, VG_OBJECT_MASK)) {
184 #if DISABLE_1_1_MASKING
185 return;
186 #else
187 struct vg_mask_layer *layer = (struct vg_mask_layer *)mask;
188 mask_using_layer(layer, operation, x, y, width, height);
189 #endif
190 } else {
191 vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
192 }
193 }
194
195 void vgClear(VGint x, VGint y,
196 VGint width, VGint height)
197 {
198 struct vg_context *ctx = vg_current_context();
199 struct pipe_framebuffer_state *fb;
200
201 if (width <= 0 || height <= 0) {
202 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
203 return;
204 }
205
206 vg_validate_state(ctx);
207 #if 0
208 debug_printf("Clear [%d, %d, %d, %d] with [%f, %f, %f, %f]\n",
209 x, y, width, height,
210 ctx->state.vg.clear_color[0],
211 ctx->state.vg.clear_color[1],
212 ctx->state.vg.clear_color[2],
213 ctx->state.vg.clear_color[3]);
214 #endif
215
216 fb = &ctx->state.g3d.fb;
217 /* check for a whole surface clear */
218 if (!ctx->state.vg.scissoring &&
219 (x == 0 && y == 0 && width == fb->width && height == fb->height)) {
220 ctx->pipe->clear(ctx->pipe, PIPE_CLEAR_COLOR | PIPE_CLEAR_DEPTHSTENCIL,
221 ctx->state.vg.clear_color, 1., 0);
222 } else {
223 clear_with_quad(ctx, x, y, width, height, ctx->state.vg.clear_color);
224 }
225 }
226
227
228 #ifdef OPENVG_VERSION_1_1
229
230
231 void vgRenderToMask(VGPath path,
232 VGbitfield paintModes,
233 VGMaskOperation operation)
234 {
235 struct vg_context *ctx = vg_current_context();
236
237 if (path == VG_INVALID_HANDLE) {
238 vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
239 return;
240 }
241 if (!paintModes || (paintModes&(~(VG_STROKE_PATH|VG_FILL_PATH)))) {
242 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
243 return;
244 }
245 if (operation < VG_CLEAR_MASK ||
246 operation > VG_SUBTRACT_MASK) {
247 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
248 return;
249 }
250 if (!vg_object_is_valid((void*)path, VG_OBJECT_PATH)) {
251 vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
252 return;
253 }
254
255 #if DISABLE_1_1_MASKING
256 return;
257 #endif
258
259 vg_validate_state(ctx);
260
261 mask_render_to((struct path *)path, paintModes, operation);
262 }
263
264 VGMaskLayer vgCreateMaskLayer(VGint width, VGint height)
265 {
266 struct vg_context *ctx = vg_current_context();
267
268 if (width <= 0 || height <= 0 ||
269 width > vgGeti(VG_MAX_IMAGE_WIDTH) ||
270 height > vgGeti(VG_MAX_IMAGE_HEIGHT)) {
271 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
272 return VG_INVALID_HANDLE;
273 }
274
275 return (VGMaskLayer)mask_layer_create(width, height);
276 }
277
278 void vgDestroyMaskLayer(VGMaskLayer maskLayer)
279 {
280 struct vg_mask_layer *mask = 0;
281 struct vg_context *ctx = vg_current_context();
282
283 if (maskLayer == VG_INVALID_HANDLE) {
284 vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
285 return;
286 }
287 if (!vg_object_is_valid((void*)maskLayer, VG_OBJECT_MASK)) {
288 vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
289 return;
290 }
291
292 mask = (struct vg_mask_layer *)maskLayer;
293 mask_layer_destroy(mask);
294 }
295
296 void vgFillMaskLayer(VGMaskLayer maskLayer,
297 VGint x, VGint y,
298 VGint width, VGint height,
299 VGfloat value)
300 {
301 struct vg_mask_layer *mask = 0;
302 struct vg_context *ctx = vg_current_context();
303
304 if (maskLayer == VG_INVALID_HANDLE) {
305 vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
306 return;
307 }
308
309 if (value < 0 || value > 1) {
310 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
311 return;
312 }
313
314 if (width <= 0 || height <= 0) {
315 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
316 return;
317 }
318 if (x < 0 || y < 0 || (x + width) < 0 || (y + height) < 0) {
319 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
320 return;
321 }
322
323 if (!vg_object_is_valid((void*)maskLayer, VG_OBJECT_MASK)) {
324 vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
325 return;
326 }
327
328 mask = (struct vg_mask_layer*)maskLayer;
329
330 if (x + width > mask_layer_width(mask) ||
331 y + height > mask_layer_height(mask)) {
332 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
333 return;
334 }
335
336 #if DISABLE_1_1_MASKING
337 return;
338 #endif
339 mask_layer_fill(mask, x, y, width, height, value);
340 }
341
342 void vgCopyMask(VGMaskLayer maskLayer,
343 VGint sx, VGint sy,
344 VGint dx, VGint dy,
345 VGint width, VGint height)
346 {
347 struct vg_context *ctx = vg_current_context();
348 struct vg_mask_layer *mask = 0;
349
350 if (maskLayer == VG_INVALID_HANDLE) {
351 vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
352 return;
353 }
354 if (width <= 0 || height <= 0) {
355 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
356 return;
357 }
358 if (!vg_object_is_valid((void*)maskLayer, VG_OBJECT_MASK)) {
359 vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
360 return;
361 }
362
363 #if DISABLE_1_1_MASKING
364 return;
365 #endif
366
367 mask = (struct vg_mask_layer*)maskLayer;
368 mask_copy(mask, sx, sy, dx, dy, width, height);
369 }
370
371 #endif