1 /**************************************************************************
3 * Copyright 2009 VMware, Inc. All Rights Reserved.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 **************************************************************************/
27 #include "VG/openvg.h"
32 #include "vg_context.h"
33 #include "pipe/p_context.h"
34 #include "pipe/p_inlines.h"
36 #include "util/u_pack_color.h"
37 #include "util/u_draw_quad.h"
38 #include "util/u_memory.h"
41 #define DISABLE_1_1_MASKING 1
44 * Draw a screen-aligned quadrilateral.
45 * Coords are window coords with y=0=bottom. These coords will be transformed
46 * by the vertex shader and viewport transform.
49 draw_clear_quad(struct vg_context
*st
,
50 float x0
, float y0
, float x1
, float y1
, float z
,
51 const VGfloat color
[4])
53 struct pipe_context
*pipe
= st
->pipe
;
54 struct pipe_buffer
*buf
;
58 st
->clear
.vertices
[0][0][0] = x0
;
59 st
->clear
.vertices
[0][0][1] = y0
;
61 st
->clear
.vertices
[1][0][0] = x1
;
62 st
->clear
.vertices
[1][0][1] = y0
;
64 st
->clear
.vertices
[2][0][0] = x1
;
65 st
->clear
.vertices
[2][0][1] = y1
;
67 st
->clear
.vertices
[3][0][0] = x0
;
68 st
->clear
.vertices
[3][0][1] = y1
;
70 /* same for all verts: */
71 for (i
= 0; i
< 4; i
++) {
72 st
->clear
.vertices
[i
][0][2] = z
;
73 st
->clear
.vertices
[i
][0][3] = 1.0;
74 st
->clear
.vertices
[i
][1][0] = color
[0];
75 st
->clear
.vertices
[i
][1][1] = color
[1];
76 st
->clear
.vertices
[i
][1][2] = color
[2];
77 st
->clear
.vertices
[i
][1][3] = color
[3];
81 /* put vertex data into vbuf */
82 buf
= pipe_user_buffer_create(pipe
->screen
,
84 sizeof(st
->clear
.vertices
));
89 util_draw_vertex_buffer(pipe
, buf
, 0,
90 PIPE_PRIM_TRIANGLE_FAN
,
92 2); /* attribs/vert */
94 pipe_buffer_reference(&buf
, NULL
);
99 * Do vgClear by drawing a quadrilateral.
102 clear_with_quad(struct vg_context
*st
, float x0
, float y0
,
103 float width
, float height
, const VGfloat clear_color
[4])
107 vg_validate_state(st
);
113 printf("%s %f,%f %f,%f\n", __FUNCTION__,
118 if (st
->pipe
->screen
&& st
->pipe
->screen
->update_buffer
)
119 st
->pipe
->screen
->update_buffer( st
->pipe
->screen
,
122 cso_save_blend(st
->cso_context
);
123 cso_save_rasterizer(st
->cso_context
);
124 cso_save_fragment_shader(st
->cso_context
);
125 cso_save_vertex_shader(st
->cso_context
);
127 /* blend state: RGBA masking */
129 struct pipe_blend_state blend
;
130 memset(&blend
, 0, sizeof(blend
));
131 blend
.rgb_src_factor
= PIPE_BLENDFACTOR_ONE
;
132 blend
.alpha_src_factor
= PIPE_BLENDFACTOR_ONE
;
133 blend
.rgb_dst_factor
= PIPE_BLENDFACTOR_ZERO
;
134 blend
.alpha_dst_factor
= PIPE_BLENDFACTOR_ZERO
;
135 blend
.colormask
|= PIPE_MASK_R
;
136 blend
.colormask
|= PIPE_MASK_G
;
137 blend
.colormask
|= PIPE_MASK_B
;
138 blend
.colormask
|= PIPE_MASK_A
;
139 cso_set_blend(st
->cso_context
, &blend
);
142 cso_set_rasterizer(st
->cso_context
, &st
->clear
.raster
);
144 cso_set_fragment_shader_handle(st
->cso_context
, st
->clear
.fs
);
145 cso_set_vertex_shader_handle(st
->cso_context
, vg_clear_vs(st
));
147 /* draw quad matching scissor rect (XXX verify coord round-off) */
148 draw_clear_quad(st
, x0
, y0
, x1
, y1
, 0, clear_color
);
150 /* Restore pipe state */
151 cso_restore_blend(st
->cso_context
);
152 cso_restore_rasterizer(st
->cso_context
);
153 cso_restore_fragment_shader(st
->cso_context
);
154 cso_restore_vertex_shader(st
->cso_context
);
158 void vgMask(VGHandle mask
, VGMaskOperation operation
,
160 VGint width
, VGint height
)
162 struct vg_context
*ctx
= vg_current_context();
164 if (width
<=0 || height
<= 0) {
165 vg_set_error(ctx
, VG_ILLEGAL_ARGUMENT_ERROR
);
169 if (operation
< VG_CLEAR_MASK
|| operation
> VG_SUBTRACT_MASK
) {
170 vg_set_error(ctx
, VG_ILLEGAL_ARGUMENT_ERROR
);
175 vg_validate_state(ctx
);
177 if (operation
== VG_CLEAR_MASK
) {
178 mask_fill(x
, y
, width
, height
, 0.f
);
179 } else if (operation
== VG_FILL_MASK
) {
180 mask_fill(x
, y
, width
, height
, 1.f
);
181 } else if (vg_object_is_valid((void*)mask
, VG_OBJECT_IMAGE
)) {
182 struct vg_image
*image
= (struct vg_image
*)mask
;
183 mask_using_image(image
, operation
, x
, y
, width
, height
);
184 } else if (vg_object_is_valid((void*)mask
, VG_OBJECT_MASK
)) {
185 #if DISABLE_1_1_MASKING
188 struct vg_mask_layer
*layer
= (struct vg_mask_layer
*)mask
;
189 mask_using_layer(layer
, operation
, x
, y
, width
, height
);
192 vg_set_error(ctx
, VG_BAD_HANDLE_ERROR
);
196 void vgClear(VGint x
, VGint y
,
197 VGint width
, VGint height
)
199 struct vg_context
*ctx
= vg_current_context();
200 struct pipe_framebuffer_state
*fb
;
202 if (width
<= 0 || height
<= 0) {
203 vg_set_error(ctx
, VG_ILLEGAL_ARGUMENT_ERROR
);
207 vg_validate_state(ctx
);
209 debug_printf("Clear [%d, %d, %d, %d] with [%f, %f, %f, %f]\n",
211 ctx
->state
.vg
.clear_color
[0],
212 ctx
->state
.vg
.clear_color
[1],
213 ctx
->state
.vg
.clear_color
[2],
214 ctx
->state
.vg
.clear_color
[3]);
217 fb
= &ctx
->state
.g3d
.fb
;
218 /* check for a whole surface clear */
219 if (!ctx
->state
.vg
.scissoring
&&
220 (x
== 0 && y
== 0 && width
== fb
->width
&& height
== fb
->height
)) {
221 ctx
->pipe
->clear(ctx
->pipe
, PIPE_CLEAR_COLOR
| PIPE_CLEAR_DEPTHSTENCIL
,
222 ctx
->state
.vg
.clear_color
, 1., 0);
224 clear_with_quad(ctx
, x
, y
, width
, height
, ctx
->state
.vg
.clear_color
);
229 #ifdef OPENVG_VERSION_1_1
232 void vgRenderToMask(VGPath path
,
233 VGbitfield paintModes
,
234 VGMaskOperation operation
)
236 struct vg_context
*ctx
= vg_current_context();
238 if (path
== VG_INVALID_HANDLE
) {
239 vg_set_error(ctx
, VG_BAD_HANDLE_ERROR
);
242 if (!paintModes
|| (paintModes
&(~(VG_STROKE_PATH
|VG_FILL_PATH
)))) {
243 vg_set_error(ctx
, VG_ILLEGAL_ARGUMENT_ERROR
);
246 if (operation
< VG_CLEAR_MASK
||
247 operation
> VG_SUBTRACT_MASK
) {
248 vg_set_error(ctx
, VG_ILLEGAL_ARGUMENT_ERROR
);
251 if (!vg_object_is_valid((void*)path
, VG_OBJECT_PATH
)) {
252 vg_set_error(ctx
, VG_BAD_HANDLE_ERROR
);
256 #if DISABLE_1_1_MASKING
260 vg_validate_state(ctx
);
262 mask_render_to((struct path
*)path
, paintModes
, operation
);
265 VGMaskLayer
vgCreateMaskLayer(VGint width
, VGint height
)
267 struct vg_context
*ctx
= vg_current_context();
269 if (width
<= 0 || height
<= 0 ||
270 width
> vgGeti(VG_MAX_IMAGE_WIDTH
) ||
271 height
> vgGeti(VG_MAX_IMAGE_HEIGHT
)) {
272 vg_set_error(ctx
, VG_ILLEGAL_ARGUMENT_ERROR
);
273 return VG_INVALID_HANDLE
;
276 return (VGMaskLayer
)mask_layer_create(width
, height
);
279 void vgDestroyMaskLayer(VGMaskLayer maskLayer
)
281 struct vg_mask_layer
*mask
= 0;
282 struct vg_context
*ctx
= vg_current_context();
284 if (maskLayer
== VG_INVALID_HANDLE
) {
285 vg_set_error(ctx
, VG_BAD_HANDLE_ERROR
);
288 if (!vg_object_is_valid((void*)maskLayer
, VG_OBJECT_MASK
)) {
289 vg_set_error(ctx
, VG_BAD_HANDLE_ERROR
);
293 mask
= (struct vg_mask_layer
*)maskLayer
;
294 mask_layer_destroy(mask
);
297 void vgFillMaskLayer(VGMaskLayer maskLayer
,
299 VGint width
, VGint height
,
302 struct vg_mask_layer
*mask
= 0;
303 struct vg_context
*ctx
= vg_current_context();
305 if (maskLayer
== VG_INVALID_HANDLE
) {
306 vg_set_error(ctx
, VG_BAD_HANDLE_ERROR
);
310 if (value
< 0 || value
> 1) {
311 vg_set_error(ctx
, VG_ILLEGAL_ARGUMENT_ERROR
);
315 if (width
<= 0 || height
<= 0) {
316 vg_set_error(ctx
, VG_ILLEGAL_ARGUMENT_ERROR
);
319 if (x
< 0 || y
< 0 || (x
+ width
) < 0 || (y
+ height
) < 0) {
320 vg_set_error(ctx
, VG_ILLEGAL_ARGUMENT_ERROR
);
324 if (!vg_object_is_valid((void*)maskLayer
, VG_OBJECT_MASK
)) {
325 vg_set_error(ctx
, VG_BAD_HANDLE_ERROR
);
329 mask
= (struct vg_mask_layer
*)maskLayer
;
331 if (x
+ width
> mask_layer_width(mask
) ||
332 y
+ height
> mask_layer_height(mask
)) {
333 vg_set_error(ctx
, VG_ILLEGAL_ARGUMENT_ERROR
);
337 #if DISABLE_1_1_MASKING
340 mask_layer_fill(mask
, x
, y
, width
, height
, value
);
343 void vgCopyMask(VGMaskLayer maskLayer
,
346 VGint width
, VGint height
)
348 struct vg_context
*ctx
= vg_current_context();
349 struct vg_mask_layer
*mask
= 0;
351 if (maskLayer
== VG_INVALID_HANDLE
) {
352 vg_set_error(ctx
, VG_BAD_HANDLE_ERROR
);
355 if (width
<= 0 || height
<= 0) {
356 vg_set_error(ctx
, VG_ILLEGAL_ARGUMENT_ERROR
);
359 if (!vg_object_is_valid((void*)maskLayer
, VG_OBJECT_MASK
)) {
360 vg_set_error(ctx
, VG_BAD_HANDLE_ERROR
);
364 #if DISABLE_1_1_MASKING
368 mask
= (struct vg_mask_layer
*)maskLayer
;
369 mask_copy(mask
, sx
, sy
, dx
, dy
, width
, height
);