Merge branch 'mesa_7_7_branch'
[mesa.git] / src / gallium / state_trackers / vega / api_masks.c
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc. All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27 #include "VG/openvg.h"
28
29 #include "mask.h"
30 #include "renderer.h"
31
32 #include "vg_context.h"
33 #include "pipe/p_context.h"
34 #include "pipe/p_inlines.h"
35
36 #include "util/u_pack_color.h"
37 #include "util/u_draw_quad.h"
38 #include "util/u_memory.h"
39
40
41 #define DISABLE_1_1_MASKING 1
42
43 /**
44 * Draw a screen-aligned quadrilateral.
45 * Coords are window coords with y=0=bottom. These coords will be transformed
46 * by the vertex shader and viewport transform.
47 */
48 static void
49 draw_clear_quad(struct vg_context *st,
50 float x0, float y0, float x1, float y1, float z,
51 const VGfloat color[4])
52 {
53 struct pipe_context *pipe = st->pipe;
54 struct pipe_buffer *buf;
55 VGuint i;
56
57 /* positions */
58 st->clear.vertices[0][0][0] = x0;
59 st->clear.vertices[0][0][1] = y0;
60
61 st->clear.vertices[1][0][0] = x1;
62 st->clear.vertices[1][0][1] = y0;
63
64 st->clear.vertices[2][0][0] = x1;
65 st->clear.vertices[2][0][1] = y1;
66
67 st->clear.vertices[3][0][0] = x0;
68 st->clear.vertices[3][0][1] = y1;
69
70 /* same for all verts: */
71 for (i = 0; i < 4; i++) {
72 st->clear.vertices[i][0][2] = z;
73 st->clear.vertices[i][0][3] = 1.0;
74 st->clear.vertices[i][1][0] = color[0];
75 st->clear.vertices[i][1][1] = color[1];
76 st->clear.vertices[i][1][2] = color[2];
77 st->clear.vertices[i][1][3] = color[3];
78 }
79
80
81 /* put vertex data into vbuf */
82 buf = pipe_user_buffer_create(pipe->screen,
83 st->clear.vertices,
84 sizeof(st->clear.vertices));
85
86
87 /* draw */
88 if (buf) {
89 util_draw_vertex_buffer(pipe, buf, 0,
90 PIPE_PRIM_TRIANGLE_FAN,
91 4, /* verts */
92 2); /* attribs/vert */
93
94 pipe_buffer_reference(&buf, NULL);
95 }
96 }
97
98 /**
99 * Do vgClear by drawing a quadrilateral.
100 */
101 static void
102 clear_with_quad(struct vg_context *st, float x0, float y0,
103 float width, float height, const VGfloat clear_color[4])
104 {
105 VGfloat x1, y1;
106
107 vg_validate_state(st);
108
109 x1 = x0 + width;
110 y1 = y0 + height;
111
112 /*
113 printf("%s %f,%f %f,%f\n", __FUNCTION__,
114 x0, y0,
115 x1, y1);
116 */
117
118 if (st->pipe->screen && st->pipe->screen->update_buffer)
119 st->pipe->screen->update_buffer( st->pipe->screen,
120 st->pipe->priv );
121
122 cso_save_blend(st->cso_context);
123 cso_save_rasterizer(st->cso_context);
124 cso_save_fragment_shader(st->cso_context);
125 cso_save_vertex_shader(st->cso_context);
126
127 /* blend state: RGBA masking */
128 {
129 struct pipe_blend_state blend;
130 memset(&blend, 0, sizeof(blend));
131 blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE;
132 blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE;
133 blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
134 blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
135 blend.colormask |= PIPE_MASK_R;
136 blend.colormask |= PIPE_MASK_G;
137 blend.colormask |= PIPE_MASK_B;
138 blend.colormask |= PIPE_MASK_A;
139 cso_set_blend(st->cso_context, &blend);
140 }
141
142 cso_set_rasterizer(st->cso_context, &st->clear.raster);
143
144 cso_set_fragment_shader_handle(st->cso_context, st->clear.fs);
145 cso_set_vertex_shader_handle(st->cso_context, vg_clear_vs(st));
146
147 /* draw quad matching scissor rect (XXX verify coord round-off) */
148 draw_clear_quad(st, x0, y0, x1, y1, 0, clear_color);
149
150 /* Restore pipe state */
151 cso_restore_blend(st->cso_context);
152 cso_restore_rasterizer(st->cso_context);
153 cso_restore_fragment_shader(st->cso_context);
154 cso_restore_vertex_shader(st->cso_context);
155 }
156
157
158 void vgMask(VGHandle mask, VGMaskOperation operation,
159 VGint x, VGint y,
160 VGint width, VGint height)
161 {
162 struct vg_context *ctx = vg_current_context();
163
164 if (width <=0 || height <= 0) {
165 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
166 return;
167 }
168
169 if (operation < VG_CLEAR_MASK || operation > VG_SUBTRACT_MASK) {
170 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
171 return;
172 }
173
174
175 vg_validate_state(ctx);
176
177 if (operation == VG_CLEAR_MASK) {
178 mask_fill(x, y, width, height, 0.f);
179 } else if (operation == VG_FILL_MASK) {
180 mask_fill(x, y, width, height, 1.f);
181 } else if (vg_object_is_valid((void*)mask, VG_OBJECT_IMAGE)) {
182 struct vg_image *image = (struct vg_image *)mask;
183 mask_using_image(image, operation, x, y, width, height);
184 } else if (vg_object_is_valid((void*)mask, VG_OBJECT_MASK)) {
185 #if DISABLE_1_1_MASKING
186 return;
187 #else
188 struct vg_mask_layer *layer = (struct vg_mask_layer *)mask;
189 mask_using_layer(layer, operation, x, y, width, height);
190 #endif
191 } else {
192 vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
193 }
194 }
195
196 void vgClear(VGint x, VGint y,
197 VGint width, VGint height)
198 {
199 struct vg_context *ctx = vg_current_context();
200 struct pipe_framebuffer_state *fb;
201
202 if (width <= 0 || height <= 0) {
203 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
204 return;
205 }
206
207 vg_validate_state(ctx);
208 #if 0
209 debug_printf("Clear [%d, %d, %d, %d] with [%f, %f, %f, %f]\n",
210 x, y, width, height,
211 ctx->state.vg.clear_color[0],
212 ctx->state.vg.clear_color[1],
213 ctx->state.vg.clear_color[2],
214 ctx->state.vg.clear_color[3]);
215 #endif
216
217 fb = &ctx->state.g3d.fb;
218 /* check for a whole surface clear */
219 if (!ctx->state.vg.scissoring &&
220 (x == 0 && y == 0 && width == fb->width && height == fb->height)) {
221 ctx->pipe->clear(ctx->pipe, PIPE_CLEAR_COLOR | PIPE_CLEAR_DEPTHSTENCIL,
222 ctx->state.vg.clear_color, 1., 0);
223 } else {
224 clear_with_quad(ctx, x, y, width, height, ctx->state.vg.clear_color);
225 }
226 }
227
228
229 #ifdef OPENVG_VERSION_1_1
230
231
232 void vgRenderToMask(VGPath path,
233 VGbitfield paintModes,
234 VGMaskOperation operation)
235 {
236 struct vg_context *ctx = vg_current_context();
237
238 if (path == VG_INVALID_HANDLE) {
239 vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
240 return;
241 }
242 if (!paintModes || (paintModes&(~(VG_STROKE_PATH|VG_FILL_PATH)))) {
243 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
244 return;
245 }
246 if (operation < VG_CLEAR_MASK ||
247 operation > VG_SUBTRACT_MASK) {
248 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
249 return;
250 }
251 if (!vg_object_is_valid((void*)path, VG_OBJECT_PATH)) {
252 vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
253 return;
254 }
255
256 #if DISABLE_1_1_MASKING
257 return;
258 #endif
259
260 vg_validate_state(ctx);
261
262 mask_render_to((struct path *)path, paintModes, operation);
263 }
264
265 VGMaskLayer vgCreateMaskLayer(VGint width, VGint height)
266 {
267 struct vg_context *ctx = vg_current_context();
268
269 if (width <= 0 || height <= 0 ||
270 width > vgGeti(VG_MAX_IMAGE_WIDTH) ||
271 height > vgGeti(VG_MAX_IMAGE_HEIGHT)) {
272 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
273 return VG_INVALID_HANDLE;
274 }
275
276 return (VGMaskLayer)mask_layer_create(width, height);
277 }
278
279 void vgDestroyMaskLayer(VGMaskLayer maskLayer)
280 {
281 struct vg_mask_layer *mask = 0;
282 struct vg_context *ctx = vg_current_context();
283
284 if (maskLayer == VG_INVALID_HANDLE) {
285 vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
286 return;
287 }
288 if (!vg_object_is_valid((void*)maskLayer, VG_OBJECT_MASK)) {
289 vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
290 return;
291 }
292
293 mask = (struct vg_mask_layer *)maskLayer;
294 mask_layer_destroy(mask);
295 }
296
297 void vgFillMaskLayer(VGMaskLayer maskLayer,
298 VGint x, VGint y,
299 VGint width, VGint height,
300 VGfloat value)
301 {
302 struct vg_mask_layer *mask = 0;
303 struct vg_context *ctx = vg_current_context();
304
305 if (maskLayer == VG_INVALID_HANDLE) {
306 vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
307 return;
308 }
309
310 if (value < 0 || value > 1) {
311 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
312 return;
313 }
314
315 if (width <= 0 || height <= 0) {
316 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
317 return;
318 }
319 if (x < 0 || y < 0 || (x + width) < 0 || (y + height) < 0) {
320 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
321 return;
322 }
323
324 if (!vg_object_is_valid((void*)maskLayer, VG_OBJECT_MASK)) {
325 vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
326 return;
327 }
328
329 mask = (struct vg_mask_layer*)maskLayer;
330
331 if (x + width > mask_layer_width(mask) ||
332 y + height > mask_layer_height(mask)) {
333 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
334 return;
335 }
336
337 #if DISABLE_1_1_MASKING
338 return;
339 #endif
340 mask_layer_fill(mask, x, y, width, height, value);
341 }
342
343 void vgCopyMask(VGMaskLayer maskLayer,
344 VGint sx, VGint sy,
345 VGint dx, VGint dy,
346 VGint width, VGint height)
347 {
348 struct vg_context *ctx = vg_current_context();
349 struct vg_mask_layer *mask = 0;
350
351 if (maskLayer == VG_INVALID_HANDLE) {
352 vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
353 return;
354 }
355 if (width <= 0 || height <= 0) {
356 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
357 return;
358 }
359 if (!vg_object_is_valid((void*)maskLayer, VG_OBJECT_MASK)) {
360 vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
361 return;
362 }
363
364 #if DISABLE_1_1_MASKING
365 return;
366 #endif
367
368 mask = (struct vg_mask_layer*)maskLayer;
369 mask_copy(mask, sx, sy, dx, dy, width, height);
370 }
371
372 #endif