Merge branch 'lp-offset-twoside'
[mesa.git] / src / gallium / state_trackers / wgl / stw_context.c
1 /**************************************************************************
2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include <windows.h>
29
30 #include "pipe/p_compiler.h"
31 #include "pipe/p_context.h"
32 #include "pipe/p_state.h"
33 #include "util/u_memory.h"
34 #include "state_tracker/st_api.h"
35
36 #include "stw_icd.h"
37 #include "stw_device.h"
38 #include "stw_winsys.h"
39 #include "stw_framebuffer.h"
40 #include "stw_pixelformat.h"
41 #include "stw_context.h"
42 #include "stw_tls.h"
43
44
45 static INLINE struct stw_context *
46 stw_current_context(void)
47 {
48 struct st_context_iface *st;
49
50 st = (stw_dev) ? stw_dev->stapi->get_current(stw_dev->stapi) : NULL;
51
52 return (struct stw_context *) ((st) ? st->st_manager_private : NULL);
53 }
54
55 BOOL APIENTRY
56 DrvCopyContext(
57 DHGLRC dhrcSource,
58 DHGLRC dhrcDest,
59 UINT fuMask )
60 {
61 struct stw_context *src;
62 struct stw_context *dst;
63 BOOL ret = FALSE;
64
65 if (!stw_dev)
66 return FALSE;
67
68 pipe_mutex_lock( stw_dev->ctx_mutex );
69
70 src = stw_lookup_context_locked( dhrcSource );
71 dst = stw_lookup_context_locked( dhrcDest );
72
73 if (src && dst) {
74 /* FIXME */
75 assert(0);
76 (void) src;
77 (void) dst;
78 (void) fuMask;
79 }
80
81 pipe_mutex_unlock( stw_dev->ctx_mutex );
82
83 return ret;
84 }
85
86 BOOL APIENTRY
87 DrvShareLists(
88 DHGLRC dhglrc1,
89 DHGLRC dhglrc2 )
90 {
91 struct stw_context *ctx1;
92 struct stw_context *ctx2;
93 BOOL ret = FALSE;
94
95 if (!stw_dev)
96 return FALSE;
97
98 pipe_mutex_lock( stw_dev->ctx_mutex );
99
100 ctx1 = stw_lookup_context_locked( dhglrc1 );
101 ctx2 = stw_lookup_context_locked( dhglrc2 );
102
103 if (ctx1 && ctx2 && ctx2->st->share)
104 ret = ctx2->st->share(ctx2->st, ctx1->st);
105
106 pipe_mutex_unlock( stw_dev->ctx_mutex );
107
108 return ret;
109 }
110
111 DHGLRC APIENTRY
112 DrvCreateContext(
113 HDC hdc )
114 {
115 return DrvCreateLayerContext( hdc, 0 );
116 }
117
118 DHGLRC APIENTRY
119 DrvCreateLayerContext(
120 HDC hdc,
121 INT iLayerPlane )
122 {
123 int iPixelFormat;
124 const struct stw_pixelformat_info *pfi;
125 struct st_context_attribs attribs;
126 struct stw_context *ctx = NULL;
127
128 if(!stw_dev)
129 return 0;
130
131 if (iLayerPlane != 0)
132 return 0;
133
134 iPixelFormat = GetPixelFormat(hdc);
135 if(!iPixelFormat)
136 return 0;
137
138 pfi = stw_pixelformat_get_info( iPixelFormat - 1 );
139
140 ctx = CALLOC_STRUCT( stw_context );
141 if (ctx == NULL)
142 goto no_ctx;
143
144 ctx->hdc = hdc;
145 ctx->iPixelFormat = iPixelFormat;
146
147 memset(&attribs, 0, sizeof(attribs));
148 attribs.profile = ST_PROFILE_DEFAULT;
149 attribs.visual = pfi->stvis;
150
151 ctx->st = stw_dev->stapi->create_context(stw_dev->stapi,
152 stw_dev->smapi, &attribs, NULL);
153 if (ctx->st == NULL)
154 goto no_st_ctx;
155
156 ctx->st->st_manager_private = (void *) ctx;
157
158 pipe_mutex_lock( stw_dev->ctx_mutex );
159 ctx->dhglrc = handle_table_add(stw_dev->ctx_table, ctx);
160 pipe_mutex_unlock( stw_dev->ctx_mutex );
161 if (!ctx->dhglrc)
162 goto no_hglrc;
163
164 return ctx->dhglrc;
165
166 no_hglrc:
167 ctx->st->destroy(ctx->st);
168 no_st_ctx:
169 FREE(ctx);
170 no_ctx:
171 return 0;
172 }
173
174 BOOL APIENTRY
175 DrvDeleteContext(
176 DHGLRC dhglrc )
177 {
178 struct stw_context *ctx ;
179 BOOL ret = FALSE;
180
181 if (!stw_dev)
182 return FALSE;
183
184 pipe_mutex_lock( stw_dev->ctx_mutex );
185 ctx = stw_lookup_context_locked(dhglrc);
186 handle_table_remove(stw_dev->ctx_table, dhglrc);
187 pipe_mutex_unlock( stw_dev->ctx_mutex );
188
189 if (ctx) {
190 struct stw_context *curctx = stw_current_context();
191
192 /* Unbind current if deleting current context. */
193 if (curctx == ctx)
194 stw_dev->stapi->make_current(stw_dev->stapi, NULL, NULL, NULL);
195
196 ctx->st->destroy(ctx->st);
197 FREE(ctx);
198
199 ret = TRUE;
200 }
201
202 return ret;
203 }
204
205 BOOL APIENTRY
206 DrvReleaseContext(
207 DHGLRC dhglrc )
208 {
209 struct stw_context *ctx;
210
211 if (!stw_dev)
212 return FALSE;
213
214 pipe_mutex_lock( stw_dev->ctx_mutex );
215 ctx = stw_lookup_context_locked( dhglrc );
216 pipe_mutex_unlock( stw_dev->ctx_mutex );
217
218 if (!ctx)
219 return FALSE;
220
221 /* The expectation is that ctx is the same context which is
222 * current for this thread. We should check that and return False
223 * if not the case.
224 */
225 if (ctx != stw_current_context())
226 return FALSE;
227
228 if (stw_make_current( NULL, 0 ) == FALSE)
229 return FALSE;
230
231 return TRUE;
232 }
233
234
235 DHGLRC
236 stw_get_current_context( void )
237 {
238 struct stw_context *ctx;
239
240 ctx = stw_current_context();
241 if(!ctx)
242 return 0;
243
244 return ctx->dhglrc;
245 }
246
247 HDC
248 stw_get_current_dc( void )
249 {
250 struct stw_context *ctx;
251
252 ctx = stw_current_context();
253 if(!ctx)
254 return NULL;
255
256 return ctx->hdc;
257 }
258
259 BOOL
260 stw_make_current(
261 HDC hdc,
262 DHGLRC dhglrc )
263 {
264 struct stw_context *curctx = NULL;
265 struct stw_context *ctx = NULL;
266 struct stw_framebuffer *fb = NULL;
267
268 if (!stw_dev)
269 goto fail;
270
271 curctx = stw_current_context();
272 if (curctx != NULL) {
273 if (curctx->dhglrc != dhglrc)
274 curctx->st->flush(curctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
275
276 /* Return if already current. */
277 if (curctx->dhglrc == dhglrc && curctx->hdc == hdc) {
278 ctx = curctx;
279 fb = stw_framebuffer_from_hdc( hdc );
280 goto success;
281 }
282
283 stw_framebuffer_reference(&curctx->current_framebuffer, NULL);
284 }
285
286 if (hdc == NULL || dhglrc == 0) {
287 return stw_dev->stapi->make_current(stw_dev->stapi, NULL, NULL, NULL);
288 }
289
290 pipe_mutex_lock( stw_dev->ctx_mutex );
291 ctx = stw_lookup_context_locked( dhglrc );
292 pipe_mutex_unlock( stw_dev->ctx_mutex );
293 if(!ctx)
294 goto fail;
295
296 fb = stw_framebuffer_from_hdc( hdc );
297 if (fb) {
298 stw_framebuffer_update(fb);
299 }
300 else {
301 /* Applications should call SetPixelFormat before creating a context,
302 * but not all do, and the opengl32 runtime seems to use a default pixel
303 * format in some cases, so we must create a framebuffer for those here
304 */
305 int iPixelFormat = GetPixelFormat(hdc);
306 if(iPixelFormat)
307 fb = stw_framebuffer_create( hdc, iPixelFormat );
308 if(!fb)
309 goto fail;
310 }
311
312 if(fb->iPixelFormat != ctx->iPixelFormat)
313 goto fail;
314
315 /* Bind the new framebuffer */
316 ctx->hdc = hdc;
317
318 if (!stw_dev->stapi->make_current(stw_dev->stapi, ctx->st, fb->stfb, fb->stfb))
319 goto fail;
320
321 stw_framebuffer_reference(&ctx->current_framebuffer, fb);
322
323 success:
324 assert(fb);
325 if(fb) {
326 stw_framebuffer_release(fb);
327 }
328
329 return TRUE;
330
331 fail:
332 if(fb)
333 stw_framebuffer_release(fb);
334 stw_dev->stapi->make_current(stw_dev->stapi, NULL, NULL, NULL);
335 return FALSE;
336 }
337
338 /**
339 * Flush the current context if it is bound to the framebuffer.
340 */
341 void
342 stw_flush_current_locked( struct stw_framebuffer *fb )
343 {
344 struct stw_context *ctx = stw_current_context();
345
346 if (ctx && ctx->current_framebuffer == fb) {
347 ctx->st->flush(ctx->st,
348 PIPE_FLUSH_RENDER_CACHE |
349 PIPE_FLUSH_SWAPBUFFERS |
350 PIPE_FLUSH_FRAME,
351 NULL);
352 }
353 }
354
355 /**
356 * Notify the current context that the framebuffer has become invalid.
357 */
358 void
359 stw_notify_current_locked( struct stw_framebuffer *fb )
360 {
361 struct stw_context *ctx = stw_current_context();
362
363 if (ctx && ctx->current_framebuffer == fb)
364 ctx->st->notify_invalid_framebuffer(ctx->st, fb->stfb);
365 }
366
367 /**
368 * Although WGL allows different dispatch entrypoints per context
369 */
370 static const GLCLTPROCTABLE cpt =
371 {
372 OPENGL_VERSION_110_ENTRIES,
373 {
374 &glNewList,
375 &glEndList,
376 &glCallList,
377 &glCallLists,
378 &glDeleteLists,
379 &glGenLists,
380 &glListBase,
381 &glBegin,
382 &glBitmap,
383 &glColor3b,
384 &glColor3bv,
385 &glColor3d,
386 &glColor3dv,
387 &glColor3f,
388 &glColor3fv,
389 &glColor3i,
390 &glColor3iv,
391 &glColor3s,
392 &glColor3sv,
393 &glColor3ub,
394 &glColor3ubv,
395 &glColor3ui,
396 &glColor3uiv,
397 &glColor3us,
398 &glColor3usv,
399 &glColor4b,
400 &glColor4bv,
401 &glColor4d,
402 &glColor4dv,
403 &glColor4f,
404 &glColor4fv,
405 &glColor4i,
406 &glColor4iv,
407 &glColor4s,
408 &glColor4sv,
409 &glColor4ub,
410 &glColor4ubv,
411 &glColor4ui,
412 &glColor4uiv,
413 &glColor4us,
414 &glColor4usv,
415 &glEdgeFlag,
416 &glEdgeFlagv,
417 &glEnd,
418 &glIndexd,
419 &glIndexdv,
420 &glIndexf,
421 &glIndexfv,
422 &glIndexi,
423 &glIndexiv,
424 &glIndexs,
425 &glIndexsv,
426 &glNormal3b,
427 &glNormal3bv,
428 &glNormal3d,
429 &glNormal3dv,
430 &glNormal3f,
431 &glNormal3fv,
432 &glNormal3i,
433 &glNormal3iv,
434 &glNormal3s,
435 &glNormal3sv,
436 &glRasterPos2d,
437 &glRasterPos2dv,
438 &glRasterPos2f,
439 &glRasterPos2fv,
440 &glRasterPos2i,
441 &glRasterPos2iv,
442 &glRasterPos2s,
443 &glRasterPos2sv,
444 &glRasterPos3d,
445 &glRasterPos3dv,
446 &glRasterPos3f,
447 &glRasterPos3fv,
448 &glRasterPos3i,
449 &glRasterPos3iv,
450 &glRasterPos3s,
451 &glRasterPos3sv,
452 &glRasterPos4d,
453 &glRasterPos4dv,
454 &glRasterPos4f,
455 &glRasterPos4fv,
456 &glRasterPos4i,
457 &glRasterPos4iv,
458 &glRasterPos4s,
459 &glRasterPos4sv,
460 &glRectd,
461 &glRectdv,
462 &glRectf,
463 &glRectfv,
464 &glRecti,
465 &glRectiv,
466 &glRects,
467 &glRectsv,
468 &glTexCoord1d,
469 &glTexCoord1dv,
470 &glTexCoord1f,
471 &glTexCoord1fv,
472 &glTexCoord1i,
473 &glTexCoord1iv,
474 &glTexCoord1s,
475 &glTexCoord1sv,
476 &glTexCoord2d,
477 &glTexCoord2dv,
478 &glTexCoord2f,
479 &glTexCoord2fv,
480 &glTexCoord2i,
481 &glTexCoord2iv,
482 &glTexCoord2s,
483 &glTexCoord2sv,
484 &glTexCoord3d,
485 &glTexCoord3dv,
486 &glTexCoord3f,
487 &glTexCoord3fv,
488 &glTexCoord3i,
489 &glTexCoord3iv,
490 &glTexCoord3s,
491 &glTexCoord3sv,
492 &glTexCoord4d,
493 &glTexCoord4dv,
494 &glTexCoord4f,
495 &glTexCoord4fv,
496 &glTexCoord4i,
497 &glTexCoord4iv,
498 &glTexCoord4s,
499 &glTexCoord4sv,
500 &glVertex2d,
501 &glVertex2dv,
502 &glVertex2f,
503 &glVertex2fv,
504 &glVertex2i,
505 &glVertex2iv,
506 &glVertex2s,
507 &glVertex2sv,
508 &glVertex3d,
509 &glVertex3dv,
510 &glVertex3f,
511 &glVertex3fv,
512 &glVertex3i,
513 &glVertex3iv,
514 &glVertex3s,
515 &glVertex3sv,
516 &glVertex4d,
517 &glVertex4dv,
518 &glVertex4f,
519 &glVertex4fv,
520 &glVertex4i,
521 &glVertex4iv,
522 &glVertex4s,
523 &glVertex4sv,
524 &glClipPlane,
525 &glColorMaterial,
526 &glCullFace,
527 &glFogf,
528 &glFogfv,
529 &glFogi,
530 &glFogiv,
531 &glFrontFace,
532 &glHint,
533 &glLightf,
534 &glLightfv,
535 &glLighti,
536 &glLightiv,
537 &glLightModelf,
538 &glLightModelfv,
539 &glLightModeli,
540 &glLightModeliv,
541 &glLineStipple,
542 &glLineWidth,
543 &glMaterialf,
544 &glMaterialfv,
545 &glMateriali,
546 &glMaterialiv,
547 &glPointSize,
548 &glPolygonMode,
549 &glPolygonStipple,
550 &glScissor,
551 &glShadeModel,
552 &glTexParameterf,
553 &glTexParameterfv,
554 &glTexParameteri,
555 &glTexParameteriv,
556 &glTexImage1D,
557 &glTexImage2D,
558 &glTexEnvf,
559 &glTexEnvfv,
560 &glTexEnvi,
561 &glTexEnviv,
562 &glTexGend,
563 &glTexGendv,
564 &glTexGenf,
565 &glTexGenfv,
566 &glTexGeni,
567 &glTexGeniv,
568 &glFeedbackBuffer,
569 &glSelectBuffer,
570 &glRenderMode,
571 &glInitNames,
572 &glLoadName,
573 &glPassThrough,
574 &glPopName,
575 &glPushName,
576 &glDrawBuffer,
577 &glClear,
578 &glClearAccum,
579 &glClearIndex,
580 &glClearColor,
581 &glClearStencil,
582 &glClearDepth,
583 &glStencilMask,
584 &glColorMask,
585 &glDepthMask,
586 &glIndexMask,
587 &glAccum,
588 &glDisable,
589 &glEnable,
590 &glFinish,
591 &glFlush,
592 &glPopAttrib,
593 &glPushAttrib,
594 &glMap1d,
595 &glMap1f,
596 &glMap2d,
597 &glMap2f,
598 &glMapGrid1d,
599 &glMapGrid1f,
600 &glMapGrid2d,
601 &glMapGrid2f,
602 &glEvalCoord1d,
603 &glEvalCoord1dv,
604 &glEvalCoord1f,
605 &glEvalCoord1fv,
606 &glEvalCoord2d,
607 &glEvalCoord2dv,
608 &glEvalCoord2f,
609 &glEvalCoord2fv,
610 &glEvalMesh1,
611 &glEvalPoint1,
612 &glEvalMesh2,
613 &glEvalPoint2,
614 &glAlphaFunc,
615 &glBlendFunc,
616 &glLogicOp,
617 &glStencilFunc,
618 &glStencilOp,
619 &glDepthFunc,
620 &glPixelZoom,
621 &glPixelTransferf,
622 &glPixelTransferi,
623 &glPixelStoref,
624 &glPixelStorei,
625 &glPixelMapfv,
626 &glPixelMapuiv,
627 &glPixelMapusv,
628 &glReadBuffer,
629 &glCopyPixels,
630 &glReadPixels,
631 &glDrawPixels,
632 &glGetBooleanv,
633 &glGetClipPlane,
634 &glGetDoublev,
635 &glGetError,
636 &glGetFloatv,
637 &glGetIntegerv,
638 &glGetLightfv,
639 &glGetLightiv,
640 &glGetMapdv,
641 &glGetMapfv,
642 &glGetMapiv,
643 &glGetMaterialfv,
644 &glGetMaterialiv,
645 &glGetPixelMapfv,
646 &glGetPixelMapuiv,
647 &glGetPixelMapusv,
648 &glGetPolygonStipple,
649 &glGetString,
650 &glGetTexEnvfv,
651 &glGetTexEnviv,
652 &glGetTexGendv,
653 &glGetTexGenfv,
654 &glGetTexGeniv,
655 &glGetTexImage,
656 &glGetTexParameterfv,
657 &glGetTexParameteriv,
658 &glGetTexLevelParameterfv,
659 &glGetTexLevelParameteriv,
660 &glIsEnabled,
661 &glIsList,
662 &glDepthRange,
663 &glFrustum,
664 &glLoadIdentity,
665 &glLoadMatrixf,
666 &glLoadMatrixd,
667 &glMatrixMode,
668 &glMultMatrixf,
669 &glMultMatrixd,
670 &glOrtho,
671 &glPopMatrix,
672 &glPushMatrix,
673 &glRotated,
674 &glRotatef,
675 &glScaled,
676 &glScalef,
677 &glTranslated,
678 &glTranslatef,
679 &glViewport,
680 &glArrayElement,
681 &glBindTexture,
682 &glColorPointer,
683 &glDisableClientState,
684 &glDrawArrays,
685 &glDrawElements,
686 &glEdgeFlagPointer,
687 &glEnableClientState,
688 &glIndexPointer,
689 &glIndexub,
690 &glIndexubv,
691 &glInterleavedArrays,
692 &glNormalPointer,
693 &glPolygonOffset,
694 &glTexCoordPointer,
695 &glVertexPointer,
696 &glAreTexturesResident,
697 &glCopyTexImage1D,
698 &glCopyTexImage2D,
699 &glCopyTexSubImage1D,
700 &glCopyTexSubImage2D,
701 &glDeleteTextures,
702 &glGenTextures,
703 &glGetPointerv,
704 &glIsTexture,
705 &glPrioritizeTextures,
706 &glTexSubImage1D,
707 &glTexSubImage2D,
708 &glPopClientAttrib,
709 &glPushClientAttrib
710 }
711 };
712
713 PGLCLTPROCTABLE APIENTRY
714 DrvSetContext(
715 HDC hdc,
716 DHGLRC dhglrc,
717 PFN_SETPROCTABLE pfnSetProcTable )
718 {
719 PGLCLTPROCTABLE r = (PGLCLTPROCTABLE)&cpt;
720
721 if (!stw_make_current( hdc, dhglrc ))
722 r = NULL;
723
724 return r;
725 }