2 #include "xorg_renderer.h"
4 #include "xorg_exa_tgsi.h"
6 #include "cso_cache/cso_context.h"
7 #include "util/u_draw_quad.h"
8 #include "util/u_math.h"
9 #include "util/u_memory.h"
10 #include "util/u_rect.h"
12 #include "util/u_inlines.h"
16 #define floatsEqual(x, y) (fabs(x - y) <= 0.00001f * MIN2(fabs(x), fabs(y)))
17 #define floatIsZero(x) (floatsEqual((x) + 1, 1))
19 #define NUM_COMPONENTS 4
21 static INLINE boolean
is_affine(float *matrix
)
23 return floatIsZero(matrix
[2]) && floatIsZero(matrix
[5])
24 && floatsEqual(matrix
[8], 1);
26 static INLINE
void map_point(float *mat
, float x
, float y
,
27 float *out_x
, float *out_y
)
35 *out_x
= mat
[0]*x
+ mat
[3]*y
+ mat
[6];
36 *out_y
= mat
[1]*x
+ mat
[4]*y
+ mat
[7];
37 if (!is_affine(mat
)) {
38 float w
= 1/(mat
[2]*x
+ mat
[5]*y
+ mat
[8]);
44 static INLINE
struct pipe_buffer
*
45 renderer_buffer_create(struct xorg_renderer
*r
)
47 struct pipe_buffer
*buf
=
48 pipe_user_buffer_create(r
->pipe
->screen
,
58 renderer_draw(struct xorg_renderer
*r
)
60 struct pipe_context
*pipe
= r
->pipe
;
61 struct pipe_buffer
*buf
= 0;
62 int num_verts
= r
->buffer_size
/(r
->attrs_per_vertex
* NUM_COMPONENTS
);
67 buf
= renderer_buffer_create(r
);
71 cso_set_vertex_elements(r
->cso
, r
->attrs_per_vertex
, r
->velems
);
73 util_draw_vertex_buffer(pipe
, buf
, 0,
75 num_verts
, /* verts */
76 r
->attrs_per_vertex
); /* attribs/vert */
78 pipe_buffer_reference(&buf
, NULL
);
83 renderer_draw_conditional(struct xorg_renderer
*r
,
86 if (r
->buffer_size
+ next_batch
>= BUF_SIZE
||
87 (next_batch
== 0 && r
->buffer_size
)) {
93 renderer_init_state(struct xorg_renderer
*r
)
95 struct pipe_depth_stencil_alpha_state dsa
;
96 struct pipe_rasterizer_state raster
;
99 /* set common initial clip state */
100 memset(&dsa
, 0, sizeof(struct pipe_depth_stencil_alpha_state
));
101 cso_set_depth_stencil_alpha(r
->cso
, &dsa
);
104 /* XXX: move to renderer_init_state? */
105 memset(&raster
, 0, sizeof(struct pipe_rasterizer_state
));
106 raster
.gl_rasterization_rules
= 1;
107 cso_set_rasterizer(r
->cso
, &raster
);
109 /* vertex elements state */
110 memset(&r
->velems
[0], 0, sizeof(r
->velems
[0]) * 3);
111 for (i
= 0; i
< 3; i
++) {
112 r
->velems
[i
].src_offset
= i
* 4 * sizeof(float);
113 r
->velems
[i
].instance_divisor
= 0;
114 r
->velems
[i
].vertex_buffer_index
= 0;
115 r
->velems
[i
].src_format
= PIPE_FORMAT_R32G32B32A32_FLOAT
;
121 add_vertex_color(struct xorg_renderer
*r
,
125 float *vertex
= r
->buffer
+ r
->buffer_size
;
129 vertex
[2] = 0.f
; /*z*/
130 vertex
[3] = 1.f
; /*w*/
132 vertex
[4] = color
[0]; /*r*/
133 vertex
[5] = color
[1]; /*g*/
134 vertex
[6] = color
[2]; /*b*/
135 vertex
[7] = color
[3]; /*a*/
141 add_vertex_1tex(struct xorg_renderer
*r
,
142 float x
, float y
, float s
, float t
)
144 float *vertex
= r
->buffer
+ r
->buffer_size
;
148 vertex
[2] = 0.f
; /*z*/
149 vertex
[3] = 1.f
; /*w*/
153 vertex
[6] = 0.f
; /*r*/
154 vertex
[7] = 1.f
; /*q*/
160 add_vertex_data1(struct xorg_renderer
*r
,
161 float srcX
, float srcY
, float dstX
, float dstY
,
162 float width
, float height
,
163 struct pipe_texture
*src
, float *src_matrix
)
165 float s0
, t0
, s1
, t1
, s2
, t2
, s3
, t3
;
166 float pt0
[2], pt1
[2], pt2
[2], pt3
[2];
170 pt1
[0] = (srcX
+ width
);
172 pt2
[0] = (srcX
+ width
);
173 pt2
[1] = (srcY
+ height
);
175 pt3
[1] = (srcY
+ height
);
178 map_point(src_matrix
, pt0
[0], pt0
[1], &pt0
[0], &pt0
[1]);
179 map_point(src_matrix
, pt1
[0], pt1
[1], &pt1
[0], &pt1
[1]);
180 map_point(src_matrix
, pt2
[0], pt2
[1], &pt2
[0], &pt2
[1]);
181 map_point(src_matrix
, pt3
[0], pt3
[1], &pt3
[0], &pt3
[1]);
184 s0
= pt0
[0] / src
->width0
;
185 s1
= pt1
[0] / src
->width0
;
186 s2
= pt2
[0] / src
->width0
;
187 s3
= pt3
[0] / src
->width0
;
188 t0
= pt0
[1] / src
->height0
;
189 t1
= pt1
[1] / src
->height0
;
190 t2
= pt2
[1] / src
->height0
;
191 t3
= pt3
[1] / src
->height0
;
194 add_vertex_1tex(r
, dstX
, dstY
, s0
, t0
);
196 add_vertex_1tex(r
, dstX
+ width
, dstY
, s1
, t1
);
198 add_vertex_1tex(r
, dstX
+ width
, dstY
+ height
, s2
, t2
);
200 add_vertex_1tex(r
, dstX
, dstY
+ height
, s3
, t3
);
205 add_vertex_2tex(struct xorg_renderer
*r
,
207 float s0
, float t0
, float s1
, float t1
)
209 float *vertex
= r
->buffer
+ r
->buffer_size
;
213 vertex
[2] = 0.f
; /*z*/
214 vertex
[3] = 1.f
; /*w*/
216 vertex
[4] = s0
; /*s*/
217 vertex
[5] = t0
; /*t*/
218 vertex
[6] = 0.f
; /*r*/
219 vertex
[7] = 1.f
; /*q*/
221 vertex
[8] = s1
; /*s*/
222 vertex
[9] = t1
; /*t*/
223 vertex
[10] = 0.f
; /*r*/
224 vertex
[11] = 1.f
; /*q*/
226 r
->buffer_size
+= 12;
230 add_vertex_data2(struct xorg_renderer
*r
,
231 float srcX
, float srcY
, float maskX
, float maskY
,
232 float dstX
, float dstY
, float width
, float height
,
233 struct pipe_texture
*src
,
234 struct pipe_texture
*mask
,
235 float *src_matrix
, float *mask_matrix
)
237 float src_s0
, src_t0
, src_s1
, src_t1
;
238 float mask_s0
, mask_t0
, mask_s1
, mask_t1
;
239 float spt0
[2], spt1
[2];
240 float mpt0
[2], mpt1
[2];
244 spt1
[0] = srcX
+ width
;
245 spt1
[1] = srcY
+ height
;
249 mpt1
[0] = maskX
+ width
;
250 mpt1
[1] = maskY
+ height
;
253 map_point(src_matrix
, spt0
[0], spt0
[1], &spt0
[0], &spt0
[1]);
254 map_point(src_matrix
, spt1
[0], spt1
[1], &spt1
[0], &spt1
[1]);
258 map_point(mask_matrix
, mpt0
[0], mpt0
[1], &mpt0
[0], &mpt0
[1]);
259 map_point(mask_matrix
, mpt1
[0], mpt1
[1], &mpt1
[0], &mpt1
[1]);
262 src_s0
= spt0
[0] / src
->width0
;
263 src_t0
= spt0
[1] / src
->height0
;
264 src_s1
= spt1
[0] / src
->width0
;
265 src_t1
= spt1
[1] / src
->height0
;
267 mask_s0
= mpt0
[0] / mask
->width0
;
268 mask_t0
= mpt0
[1] / mask
->height0
;
269 mask_s1
= mpt1
[0] / mask
->width0
;
270 mask_t1
= mpt1
[1] / mask
->height0
;
273 add_vertex_2tex(r
, dstX
, dstY
,
274 src_s0
, src_t0
, mask_s0
, mask_t0
);
276 add_vertex_2tex(r
, dstX
+ width
, dstY
,
277 src_s1
, src_t0
, mask_s1
, mask_t0
);
279 add_vertex_2tex(r
, dstX
+ width
, dstY
+ height
,
280 src_s1
, src_t1
, mask_s1
, mask_t1
);
282 add_vertex_2tex(r
, dstX
, dstY
+ height
,
283 src_s0
, src_t1
, mask_s0
, mask_t1
);
286 static struct pipe_buffer
*
287 setup_vertex_data_yuv(struct xorg_renderer
*r
,
288 float srcX
, float srcY
, float srcW
, float srcH
,
289 float dstX
, float dstY
, float dstW
, float dstH
,
290 struct pipe_texture
**tex
)
292 float s0
, t0
, s1
, t1
;
293 float spt0
[2], spt1
[2];
297 spt1
[0] = srcX
+ srcW
;
298 spt1
[1] = srcY
+ srcH
;
300 s0
= spt0
[0] / tex
[0]->width0
;
301 t0
= spt0
[1] / tex
[0]->height0
;
302 s1
= spt1
[0] / tex
[0]->width0
;
303 t1
= spt1
[1] / tex
[0]->height0
;
306 add_vertex_1tex(r
, dstX
, dstY
, s0
, t0
);
308 add_vertex_1tex(r
, dstX
+ dstW
, dstY
,
311 add_vertex_1tex(r
, dstX
+ dstW
, dstY
+ dstH
,
314 add_vertex_1tex(r
, dstX
, dstY
+ dstH
,
317 return renderer_buffer_create(r
);
322 /* Set up framebuffer, viewport and vertex shader constant buffer
323 * state for a particular destinaton surface. In all our rendering,
324 * these concepts are linked.
326 void renderer_bind_destination(struct xorg_renderer
*r
,
327 struct pipe_surface
*surface
,
332 struct pipe_framebuffer_state fb
;
333 struct pipe_viewport_state viewport
;
335 /* Framebuffer uses actual surface width/height
337 memset(&fb
, 0, sizeof fb
);
338 fb
.width
= surface
->width
;
339 fb
.height
= surface
->height
;
341 fb
.cbufs
[0] = surface
;
344 /* Viewport just touches the bit we're interested in:
346 viewport
.scale
[0] = width
/ 2.f
;
347 viewport
.scale
[1] = height
/ 2.f
;
348 viewport
.scale
[2] = 1.0;
349 viewport
.scale
[3] = 1.0;
350 viewport
.translate
[0] = width
/ 2.f
;
351 viewport
.translate
[1] = height
/ 2.f
;
352 viewport
.translate
[2] = 0.0;
353 viewport
.translate
[3] = 0.0;
355 /* Constant buffer set up to match viewport dimensions:
357 if (r
->fb_width
!= width
||
358 r
->fb_height
!= height
)
360 float vs_consts
[8] = {
361 2.f
/width
, 2.f
/height
, 1, 1,
366 r
->fb_height
= height
;
368 renderer_set_constants(r
, PIPE_SHADER_VERTEX
,
369 vs_consts
, sizeof vs_consts
);
372 cso_set_framebuffer(r
->cso
, &fb
);
373 cso_set_viewport(r
->cso
, &viewport
);
377 struct xorg_renderer
* renderer_create(struct pipe_context
*pipe
)
379 struct xorg_renderer
*renderer
= CALLOC_STRUCT(xorg_renderer
);
381 renderer
->pipe
= pipe
;
382 renderer
->cso
= cso_create_context(pipe
);
383 renderer
->shaders
= xorg_shaders_create(renderer
);
385 renderer_init_state(renderer
);
390 void renderer_destroy(struct xorg_renderer
*r
)
392 struct pipe_buffer
**vsbuf
= &r
->vs_const_buffer
;
393 struct pipe_buffer
**fsbuf
= &r
->fs_const_buffer
;
396 pipe_buffer_reference(vsbuf
, NULL
);
399 pipe_buffer_reference(fsbuf
, NULL
);
402 xorg_shaders_destroy(r
->shaders
);
407 cso_release_all(r
->cso
);
408 cso_destroy_context(r
->cso
);
417 void renderer_set_constants(struct xorg_renderer
*r
,
422 struct pipe_buffer
**cbuf
=
423 (shader_type
== PIPE_SHADER_VERTEX
) ? &r
->vs_const_buffer
:
426 pipe_buffer_reference(cbuf
, NULL
);
427 *cbuf
= pipe_buffer_create(r
->pipe
->screen
, 16,
428 PIPE_BUFFER_USAGE_CONSTANT
,
432 pipe_buffer_write(r
->pipe
->screen
, *cbuf
,
433 0, param_bytes
, params
);
435 r
->pipe
->set_constant_buffer(r
->pipe
, shader_type
, 0, *cbuf
);
439 void renderer_copy_prepare(struct xorg_renderer
*r
,
440 struct pipe_surface
*dst_surface
,
441 struct pipe_texture
*src_texture
)
443 struct pipe_context
*pipe
= r
->pipe
;
444 struct pipe_screen
*screen
= pipe
->screen
;
445 struct xorg_shader shader
;
447 assert(screen
->is_format_supported(screen
, dst_surface
->format
,
449 PIPE_TEXTURE_USAGE_RENDER_TARGET
,
454 /* set misc state we care about */
456 struct pipe_blend_state blend
;
457 memset(&blend
, 0, sizeof(blend
));
458 blend
.rt
[0].rgb_src_factor
= PIPE_BLENDFACTOR_ONE
;
459 blend
.rt
[0].alpha_src_factor
= PIPE_BLENDFACTOR_ONE
;
460 blend
.rt
[0].rgb_dst_factor
= PIPE_BLENDFACTOR_ZERO
;
461 blend
.rt
[0].alpha_dst_factor
= PIPE_BLENDFACTOR_ZERO
;
462 blend
.rt
[0].colormask
= PIPE_MASK_RGBA
;
463 cso_set_blend(r
->cso
, &blend
);
468 struct pipe_sampler_state sampler
;
469 memset(&sampler
, 0, sizeof(sampler
));
470 sampler
.wrap_s
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
471 sampler
.wrap_t
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
472 sampler
.wrap_r
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
473 sampler
.min_mip_filter
= PIPE_TEX_MIPFILTER_NONE
;
474 sampler
.min_img_filter
= PIPE_TEX_FILTER_NEAREST
;
475 sampler
.mag_img_filter
= PIPE_TEX_FILTER_NEAREST
;
476 sampler
.normalized_coords
= 1;
477 cso_single_sampler(r
->cso
, 0, &sampler
);
478 cso_single_sampler_done(r
->cso
);
481 renderer_bind_destination(r
, dst_surface
,
483 dst_surface
->height
);
486 cso_set_sampler_textures(r
->cso
, 1, &src_texture
);
489 shader
= xorg_shaders_get(r
->shaders
,
492 cso_set_vertex_shader_handle(r
->cso
, shader
.vs
);
493 cso_set_fragment_shader_handle(r
->cso
, shader
.fs
);
496 r
->attrs_per_vertex
= 2;
499 struct pipe_texture
*
500 renderer_clone_texture(struct xorg_renderer
*r
,
501 struct pipe_texture
*src
)
503 enum pipe_format format
;
504 struct pipe_context
*pipe
= r
->pipe
;
505 struct pipe_screen
*screen
= pipe
->screen
;
506 struct pipe_texture
*pt
;
507 struct pipe_texture templ
;
509 if (pipe
->is_texture_referenced(pipe
, src
, 0, 0) &
510 PIPE_REFERENCED_FOR_WRITE
)
511 pipe
->flush(pipe
, PIPE_FLUSH_RENDER_CACHE
, NULL
);
513 /* the coming in texture should already have that invariance */
514 debug_assert(screen
->is_format_supported(screen
, src
->format
,
516 PIPE_TEXTURE_USAGE_SAMPLER
, 0));
518 format
= src
->format
;
520 memset(&templ
, 0, sizeof(templ
));
521 templ
.target
= PIPE_TEXTURE_2D
;
522 templ
.format
= format
;
523 templ
.last_level
= 0;
524 templ
.width0
= src
->width0
;
525 templ
.height0
= src
->height0
;
527 templ
.tex_usage
= PIPE_TEXTURE_USAGE_SAMPLER
;
529 pt
= screen
->texture_create(screen
, &templ
);
531 debug_assert(!pt
|| pipe_is_referenced(&pt
->reference
));
537 /* copy source framebuffer surface into texture */
538 struct pipe_surface
*ps_read
= screen
->get_tex_surface(
539 screen
, src
, 0, 0, 0, PIPE_BUFFER_USAGE_GPU_READ
);
540 struct pipe_surface
*ps_tex
= screen
->get_tex_surface(
541 screen
, pt
, 0, 0, 0, PIPE_BUFFER_USAGE_GPU_WRITE
);
542 if (pipe
->surface_copy
) {
543 pipe
->surface_copy(pipe
,
547 0, 0, src
->width0
, src
->height0
);
549 util_surface_copy(pipe
, FALSE
,
553 0, 0, src
->width0
, src
->height0
);
555 pipe_surface_reference(&ps_read
, NULL
);
556 pipe_surface_reference(&ps_tex
, NULL
);
563 void renderer_copy_pixmap(struct xorg_renderer
*r
,
566 int width
, int height
,
570 float s0
, t0
, s1
, t1
;
571 float x0
, y0
, x1
, y1
;
574 /* XXX: could put the texcoord scaling calculation into the vertex
578 s1
= (sx
+ width
) / src_width
;
579 t0
= sy
/ src_height
;
580 t1
= (sy
+ height
) / src_height
;
588 renderer_draw_conditional(r
, 4*8);
589 add_vertex_1tex(r
, x0
, y0
, s0
, t0
);
590 add_vertex_1tex(r
, x1
, y0
, s1
, t0
);
591 add_vertex_1tex(r
, x1
, y1
, s1
, t1
);
592 add_vertex_1tex(r
, x0
, y1
, s0
, t1
);
598 void renderer_draw_yuv(struct xorg_renderer
*r
,
599 int src_x
, int src_y
, int src_w
, int src_h
,
600 int dst_x
, int dst_y
, int dst_w
, int dst_h
,
601 struct pipe_texture
**textures
)
603 struct pipe_context
*pipe
= r
->pipe
;
604 struct pipe_buffer
*buf
= 0;
606 buf
= setup_vertex_data_yuv(r
,
607 src_x
, src_y
, src_w
, src_h
,
608 dst_x
, dst_y
, dst_w
, dst_h
,
612 const int num_attribs
= 2; /*pos + tex coord*/
614 cso_set_vertex_elements(r
->cso
, num_attribs
, r
->velems
);
616 util_draw_vertex_buffer(pipe
, buf
, 0,
619 num_attribs
); /* attribs/vert */
621 pipe_buffer_reference(&buf
, NULL
);
625 void renderer_begin_solid(struct xorg_renderer
*r
)
628 r
->attrs_per_vertex
= 2;
631 void renderer_solid(struct xorg_renderer
*r
,
637 debug_printf("solid rect[(%d, %d), (%d, %d)], rgba[%f, %f, %f, %f]\n",
638 x0, y0, x1, y1, color[0], color[1], color[2], color[3]);*/
640 renderer_draw_conditional(r
, 4 * 8);
643 add_vertex_color(r
, x0
, y0
, color
);
645 add_vertex_color(r
, x1
, y0
, color
);
647 add_vertex_color(r
, x1
, y1
, color
);
649 add_vertex_color(r
, x0
, y1
, color
);
652 void renderer_draw_flush(struct xorg_renderer
*r
)
654 renderer_draw_conditional(r
, 0);
657 void renderer_begin_textures(struct xorg_renderer
*r
,
658 struct pipe_texture
**textures
,
661 r
->attrs_per_vertex
= 1 + num_textures
;
665 void renderer_texture(struct xorg_renderer
*r
,
667 int width
, int height
,
668 struct pipe_texture
**textures
,
676 debug_printf("src_matrix = \n");
677 debug_printf("%f, %f, %f\n", src_matrix
[0], src_matrix
[1], src_matrix
[2]);
678 debug_printf("%f, %f, %f\n", src_matrix
[3], src_matrix
[4], src_matrix
[5]);
679 debug_printf("%f, %f, %f\n", src_matrix
[6], src_matrix
[7], src_matrix
[8]);
682 debug_printf("mask_matrix = \n");
683 debug_printf("%f, %f, %f\n", mask_matrix
[0], mask_matrix
[1], mask_matrix
[2]);
684 debug_printf("%f, %f, %f\n", mask_matrix
[3], mask_matrix
[4], mask_matrix
[5]);
685 debug_printf("%f, %f, %f\n", mask_matrix
[6], mask_matrix
[7], mask_matrix
[8]);
689 switch(r
->attrs_per_vertex
) {
691 renderer_draw_conditional(r
, 4 * 8);
693 pos
[0], pos
[1], /* src */
694 pos
[4], pos
[5], /* dst */
696 textures
[0], src_matrix
);
699 renderer_draw_conditional(r
, 4 * 12);
701 pos
[0], pos
[1], /* src */
702 pos
[2], pos
[3], /* mask */
703 pos
[4], pos
[5], /* dst */
705 textures
[0], textures
[1],
706 src_matrix
, mask_matrix
);
709 debug_assert(!"Unsupported number of textures");