Merge commit 'origin/perrtblend'
[mesa.git] / src / gallium / state_trackers / xorg / xorg_renderer.c
1 #include "xorg_exa.h"
2 #include "xorg_renderer.h"
3
4 #include "xorg_exa_tgsi.h"
5
6 #include "cso_cache/cso_context.h"
7 #include "util/u_draw_quad.h"
8 #include "util/u_math.h"
9 #include "util/u_memory.h"
10 #include "util/u_rect.h"
11
12 #include "pipe/p_inlines.h"
13
14 #include <math.h>
15
16 #define floatsEqual(x, y) (fabs(x - y) <= 0.00001f * MIN2(fabs(x), fabs(y)))
17 #define floatIsZero(x) (floatsEqual((x) + 1, 1))
18
19 #define NUM_COMPONENTS 4
20
21 static INLINE boolean is_affine(float *matrix)
22 {
23 return floatIsZero(matrix[2]) && floatIsZero(matrix[5])
24 && floatsEqual(matrix[8], 1);
25 }
26 static INLINE void map_point(float *mat, float x, float y,
27 float *out_x, float *out_y)
28 {
29 if (!mat) {
30 *out_x = x;
31 *out_y = y;
32 return;
33 }
34
35 *out_x = mat[0]*x + mat[3]*y + mat[6];
36 *out_y = mat[1]*x + mat[4]*y + mat[7];
37 if (!is_affine(mat)) {
38 float w = 1/(mat[2]*x + mat[5]*y + mat[8]);
39 *out_x *= w;
40 *out_y *= w;
41 }
42 }
43
44 static INLINE struct pipe_buffer *
45 renderer_buffer_create(struct xorg_renderer *r)
46 {
47 struct pipe_buffer *buf =
48 pipe_user_buffer_create(r->pipe->screen,
49 r->buffer,
50 sizeof(float)*
51 r->buffer_size);
52 r->buffer_size = 0;
53
54 return buf;
55 }
56
57 static INLINE void
58 renderer_draw(struct xorg_renderer *r)
59 {
60 struct pipe_context *pipe = r->pipe;
61 struct pipe_buffer *buf = 0;
62 int num_verts = r->buffer_size/(r->attrs_per_vertex * NUM_COMPONENTS);
63
64 if (!r->buffer_size)
65 return;
66
67 buf = renderer_buffer_create(r);
68
69
70 if (buf) {
71 util_draw_vertex_buffer(pipe, buf, 0,
72 PIPE_PRIM_QUADS,
73 num_verts, /* verts */
74 r->attrs_per_vertex); /* attribs/vert */
75
76 pipe_buffer_reference(&buf, NULL);
77 }
78 }
79
80 static INLINE void
81 renderer_draw_conditional(struct xorg_renderer *r,
82 int next_batch)
83 {
84 if (r->buffer_size + next_batch >= BUF_SIZE ||
85 (next_batch == 0 && r->buffer_size)) {
86 renderer_draw(r);
87 }
88 }
89
90 static void
91 renderer_init_state(struct xorg_renderer *r)
92 {
93 struct pipe_depth_stencil_alpha_state dsa;
94 struct pipe_rasterizer_state raster;
95
96 /* set common initial clip state */
97 memset(&dsa, 0, sizeof(struct pipe_depth_stencil_alpha_state));
98 cso_set_depth_stencil_alpha(r->cso, &dsa);
99
100
101 /* XXX: move to renderer_init_state? */
102 memset(&raster, 0, sizeof(struct pipe_rasterizer_state));
103 raster.gl_rasterization_rules = 1;
104 cso_set_rasterizer(r->cso, &raster);
105
106 }
107
108
109 static INLINE void
110 add_vertex_color(struct xorg_renderer *r,
111 float x, float y,
112 float color[4])
113 {
114 float *vertex = r->buffer + r->buffer_size;
115
116 vertex[0] = x;
117 vertex[1] = y;
118 vertex[2] = 0.f; /*z*/
119 vertex[3] = 1.f; /*w*/
120
121 vertex[4] = color[0]; /*r*/
122 vertex[5] = color[1]; /*g*/
123 vertex[6] = color[2]; /*b*/
124 vertex[7] = color[3]; /*a*/
125
126 r->buffer_size += 8;
127 }
128
129 static INLINE void
130 add_vertex_1tex(struct xorg_renderer *r,
131 float x, float y, float s, float t)
132 {
133 float *vertex = r->buffer + r->buffer_size;
134
135 vertex[0] = x;
136 vertex[1] = y;
137 vertex[2] = 0.f; /*z*/
138 vertex[3] = 1.f; /*w*/
139
140 vertex[4] = s; /*s*/
141 vertex[5] = t; /*t*/
142 vertex[6] = 0.f; /*r*/
143 vertex[7] = 1.f; /*q*/
144
145 r->buffer_size += 8;
146 }
147
148 static void
149 add_vertex_data1(struct xorg_renderer *r,
150 float srcX, float srcY, float dstX, float dstY,
151 float width, float height,
152 struct pipe_texture *src, float *src_matrix)
153 {
154 float s0, t0, s1, t1, s2, t2, s3, t3;
155 float pt0[2], pt1[2], pt2[2], pt3[2];
156
157 pt0[0] = srcX;
158 pt0[1] = srcY;
159 pt1[0] = (srcX + width);
160 pt1[1] = srcY;
161 pt2[0] = (srcX + width);
162 pt2[1] = (srcY + height);
163 pt3[0] = srcX;
164 pt3[1] = (srcY + height);
165
166 if (src_matrix) {
167 map_point(src_matrix, pt0[0], pt0[1], &pt0[0], &pt0[1]);
168 map_point(src_matrix, pt1[0], pt1[1], &pt1[0], &pt1[1]);
169 map_point(src_matrix, pt2[0], pt2[1], &pt2[0], &pt2[1]);
170 map_point(src_matrix, pt3[0], pt3[1], &pt3[0], &pt3[1]);
171 }
172
173 s0 = pt0[0] / src->width0;
174 s1 = pt1[0] / src->width0;
175 s2 = pt2[0] / src->width0;
176 s3 = pt3[0] / src->width0;
177 t0 = pt0[1] / src->height0;
178 t1 = pt1[1] / src->height0;
179 t2 = pt2[1] / src->height0;
180 t3 = pt3[1] / src->height0;
181
182 /* 1st vertex */
183 add_vertex_1tex(r, dstX, dstY, s0, t0);
184 /* 2nd vertex */
185 add_vertex_1tex(r, dstX + width, dstY, s1, t1);
186 /* 3rd vertex */
187 add_vertex_1tex(r, dstX + width, dstY + height, s2, t2);
188 /* 4th vertex */
189 add_vertex_1tex(r, dstX, dstY + height, s3, t3);
190 }
191
192
193 static INLINE void
194 add_vertex_2tex(struct xorg_renderer *r,
195 float x, float y,
196 float s0, float t0, float s1, float t1)
197 {
198 float *vertex = r->buffer + r->buffer_size;
199
200 vertex[0] = x;
201 vertex[1] = y;
202 vertex[2] = 0.f; /*z*/
203 vertex[3] = 1.f; /*w*/
204
205 vertex[4] = s0; /*s*/
206 vertex[5] = t0; /*t*/
207 vertex[6] = 0.f; /*r*/
208 vertex[7] = 1.f; /*q*/
209
210 vertex[8] = s1; /*s*/
211 vertex[9] = t1; /*t*/
212 vertex[10] = 0.f; /*r*/
213 vertex[11] = 1.f; /*q*/
214
215 r->buffer_size += 12;
216 }
217
218 static void
219 add_vertex_data2(struct xorg_renderer *r,
220 float srcX, float srcY, float maskX, float maskY,
221 float dstX, float dstY, float width, float height,
222 struct pipe_texture *src,
223 struct pipe_texture *mask,
224 float *src_matrix, float *mask_matrix)
225 {
226 float src_s0, src_t0, src_s1, src_t1;
227 float mask_s0, mask_t0, mask_s1, mask_t1;
228 float spt0[2], spt1[2];
229 float mpt0[2], mpt1[2];
230
231 spt0[0] = srcX;
232 spt0[1] = srcY;
233 spt1[0] = srcX + width;
234 spt1[1] = srcY + height;
235
236 mpt0[0] = maskX;
237 mpt0[1] = maskY;
238 mpt1[0] = maskX + width;
239 mpt1[1] = maskY + height;
240
241 if (src_matrix) {
242 map_point(src_matrix, spt0[0], spt0[1], &spt0[0], &spt0[1]);
243 map_point(src_matrix, spt1[0], spt1[1], &spt1[0], &spt1[1]);
244 }
245
246 if (mask_matrix) {
247 map_point(mask_matrix, mpt0[0], mpt0[1], &mpt0[0], &mpt0[1]);
248 map_point(mask_matrix, mpt1[0], mpt1[1], &mpt1[0], &mpt1[1]);
249 }
250
251 src_s0 = spt0[0] / src->width0;
252 src_t0 = spt0[1] / src->height0;
253 src_s1 = spt1[0] / src->width0;
254 src_t1 = spt1[1] / src->height0;
255
256 mask_s0 = mpt0[0] / mask->width0;
257 mask_t0 = mpt0[1] / mask->height0;
258 mask_s1 = mpt1[0] / mask->width0;
259 mask_t1 = mpt1[1] / mask->height0;
260
261 /* 1st vertex */
262 add_vertex_2tex(r, dstX, dstY,
263 src_s0, src_t0, mask_s0, mask_t0);
264 /* 2nd vertex */
265 add_vertex_2tex(r, dstX + width, dstY,
266 src_s1, src_t0, mask_s1, mask_t0);
267 /* 3rd vertex */
268 add_vertex_2tex(r, dstX + width, dstY + height,
269 src_s1, src_t1, mask_s1, mask_t1);
270 /* 4th vertex */
271 add_vertex_2tex(r, dstX, dstY + height,
272 src_s0, src_t1, mask_s0, mask_t1);
273 }
274
275 static struct pipe_buffer *
276 setup_vertex_data_yuv(struct xorg_renderer *r,
277 float srcX, float srcY, float srcW, float srcH,
278 float dstX, float dstY, float dstW, float dstH,
279 struct pipe_texture **tex)
280 {
281 float s0, t0, s1, t1;
282 float spt0[2], spt1[2];
283
284 spt0[0] = srcX;
285 spt0[1] = srcY;
286 spt1[0] = srcX + srcW;
287 spt1[1] = srcY + srcH;
288
289 s0 = spt0[0] / tex[0]->width0;
290 t0 = spt0[1] / tex[0]->height0;
291 s1 = spt1[0] / tex[0]->width0;
292 t1 = spt1[1] / tex[0]->height0;
293
294 /* 1st vertex */
295 add_vertex_1tex(r, dstX, dstY, s0, t0);
296 /* 2nd vertex */
297 add_vertex_1tex(r, dstX + dstW, dstY,
298 s1, t0);
299 /* 3rd vertex */
300 add_vertex_1tex(r, dstX + dstW, dstY + dstH,
301 s1, t1);
302 /* 4th vertex */
303 add_vertex_1tex(r, dstX, dstY + dstH,
304 s0, t1);
305
306 return renderer_buffer_create(r);
307 }
308
309
310
311 /* Set up framebuffer, viewport and vertex shader constant buffer
312 * state for a particular destinaton surface. In all our rendering,
313 * these concepts are linked.
314 */
315 void renderer_bind_destination(struct xorg_renderer *r,
316 struct pipe_surface *surface,
317 int width,
318 int height )
319 {
320
321 struct pipe_framebuffer_state fb;
322 struct pipe_viewport_state viewport;
323
324 /* Framebuffer uses actual surface width/height
325 */
326 memset(&fb, 0, sizeof fb);
327 fb.width = surface->width;
328 fb.height = surface->height;
329 fb.nr_cbufs = 1;
330 fb.cbufs[0] = surface;
331 fb.zsbuf = 0;
332
333 /* Viewport just touches the bit we're interested in:
334 */
335 viewport.scale[0] = width / 2.f;
336 viewport.scale[1] = height / 2.f;
337 viewport.scale[2] = 1.0;
338 viewport.scale[3] = 1.0;
339 viewport.translate[0] = width / 2.f;
340 viewport.translate[1] = height / 2.f;
341 viewport.translate[2] = 0.0;
342 viewport.translate[3] = 0.0;
343
344 /* Constant buffer set up to match viewport dimensions:
345 */
346 if (r->fb_width != width ||
347 r->fb_height != height)
348 {
349 float vs_consts[8] = {
350 2.f/width, 2.f/height, 1, 1,
351 -1, -1, 0, 0
352 };
353
354 r->fb_width = width;
355 r->fb_height = height;
356
357 renderer_set_constants(r, PIPE_SHADER_VERTEX,
358 vs_consts, sizeof vs_consts);
359 }
360
361 cso_set_framebuffer(r->cso, &fb);
362 cso_set_viewport(r->cso, &viewport);
363 }
364
365
366 struct xorg_renderer * renderer_create(struct pipe_context *pipe)
367 {
368 struct xorg_renderer *renderer = CALLOC_STRUCT(xorg_renderer);
369
370 renderer->pipe = pipe;
371 renderer->cso = cso_create_context(pipe);
372 renderer->shaders = xorg_shaders_create(renderer);
373
374 renderer_init_state(renderer);
375
376 return renderer;
377 }
378
379 void renderer_destroy(struct xorg_renderer *r)
380 {
381 struct pipe_buffer **vsbuf = &r->vs_const_buffer;
382 struct pipe_buffer **fsbuf = &r->fs_const_buffer;
383
384 if (*vsbuf)
385 pipe_buffer_reference(vsbuf, NULL);
386
387 if (*fsbuf)
388 pipe_buffer_reference(fsbuf, NULL);
389
390 if (r->shaders) {
391 xorg_shaders_destroy(r->shaders);
392 r->shaders = NULL;
393 }
394
395 if (r->cso) {
396 cso_release_all(r->cso);
397 cso_destroy_context(r->cso);
398 r->cso = NULL;
399 }
400 }
401
402
403
404
405
406 void renderer_set_constants(struct xorg_renderer *r,
407 int shader_type,
408 const float *params,
409 int param_bytes)
410 {
411 struct pipe_buffer **cbuf =
412 (shader_type == PIPE_SHADER_VERTEX) ? &r->vs_const_buffer :
413 &r->fs_const_buffer;
414
415 pipe_buffer_reference(cbuf, NULL);
416 *cbuf = pipe_buffer_create(r->pipe->screen, 16,
417 PIPE_BUFFER_USAGE_CONSTANT,
418 param_bytes);
419
420 if (*cbuf) {
421 pipe_buffer_write(r->pipe->screen, *cbuf,
422 0, param_bytes, params);
423 }
424 r->pipe->set_constant_buffer(r->pipe, shader_type, 0, *cbuf);
425 }
426
427
428 void renderer_copy_prepare(struct xorg_renderer *r,
429 struct pipe_surface *dst_surface,
430 struct pipe_texture *src_texture)
431 {
432 struct pipe_context *pipe = r->pipe;
433 struct pipe_screen *screen = pipe->screen;
434 struct xorg_shader shader;
435
436 assert(screen->is_format_supported(screen, dst_surface->format,
437 PIPE_TEXTURE_2D,
438 PIPE_TEXTURE_USAGE_RENDER_TARGET,
439 0));
440 (void) screen;
441
442
443 /* set misc state we care about */
444 {
445 struct pipe_blend_state blend;
446 memset(&blend, 0, sizeof(blend));
447 blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
448 blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
449 blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
450 blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
451 blend.rt[0].colormask = PIPE_MASK_RGBA;
452 cso_set_blend(r->cso, &blend);
453 }
454
455 /* sampler */
456 {
457 struct pipe_sampler_state sampler;
458 memset(&sampler, 0, sizeof(sampler));
459 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
460 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
461 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
462 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
463 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
464 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
465 sampler.normalized_coords = 1;
466 cso_single_sampler(r->cso, 0, &sampler);
467 cso_single_sampler_done(r->cso);
468 }
469
470 renderer_bind_destination(r, dst_surface,
471 dst_surface->width,
472 dst_surface->height);
473
474 /* texture */
475 cso_set_sampler_textures(r->cso, 1, &src_texture);
476
477 /* shaders */
478 shader = xorg_shaders_get(r->shaders,
479 VS_COMPOSITE,
480 FS_COMPOSITE);
481 cso_set_vertex_shader_handle(r->cso, shader.vs);
482 cso_set_fragment_shader_handle(r->cso, shader.fs);
483
484 r->buffer_size = 0;
485 r->attrs_per_vertex = 2;
486 }
487
488 struct pipe_texture *
489 renderer_clone_texture(struct xorg_renderer *r,
490 struct pipe_texture *src)
491 {
492 enum pipe_format format;
493 struct pipe_context *pipe = r->pipe;
494 struct pipe_screen *screen = pipe->screen;
495 struct pipe_texture *pt;
496 struct pipe_texture templ;
497
498 if (pipe->is_texture_referenced(pipe, src, 0, 0) &
499 PIPE_REFERENCED_FOR_WRITE)
500 pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
501
502 /* the coming in texture should already have that invariance */
503 debug_assert(screen->is_format_supported(screen, src->format,
504 PIPE_TEXTURE_2D,
505 PIPE_TEXTURE_USAGE_SAMPLER, 0));
506
507 format = src->format;
508
509 memset(&templ, 0, sizeof(templ));
510 templ.target = PIPE_TEXTURE_2D;
511 templ.format = format;
512 templ.last_level = 0;
513 templ.width0 = src->width0;
514 templ.height0 = src->height0;
515 templ.depth0 = 1;
516 templ.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER;
517
518 pt = screen->texture_create(screen, &templ);
519
520 debug_assert(!pt || pipe_is_referenced(&pt->reference));
521
522 if (!pt)
523 return NULL;
524
525 {
526 /* copy source framebuffer surface into texture */
527 struct pipe_surface *ps_read = screen->get_tex_surface(
528 screen, src, 0, 0, 0, PIPE_BUFFER_USAGE_GPU_READ);
529 struct pipe_surface *ps_tex = screen->get_tex_surface(
530 screen, pt, 0, 0, 0, PIPE_BUFFER_USAGE_GPU_WRITE );
531 if (pipe->surface_copy) {
532 pipe->surface_copy(pipe,
533 ps_tex, /* dest */
534 0, 0, /* destx/y */
535 ps_read,
536 0, 0, src->width0, src->height0);
537 } else {
538 util_surface_copy(pipe, FALSE,
539 ps_tex, /* dest */
540 0, 0, /* destx/y */
541 ps_read,
542 0, 0, src->width0, src->height0);
543 }
544 pipe_surface_reference(&ps_read, NULL);
545 pipe_surface_reference(&ps_tex, NULL);
546 }
547
548 return pt;
549 }
550
551
552 void renderer_copy_pixmap(struct xorg_renderer *r,
553 int dx, int dy,
554 int sx, int sy,
555 int width, int height,
556 float src_width,
557 float src_height)
558 {
559 float s0, t0, s1, t1;
560 float x0, y0, x1, y1;
561
562
563 /* XXX: could put the texcoord scaling calculation into the vertex
564 * shader.
565 */
566 s0 = sx / src_width;
567 s1 = (sx + width) / src_width;
568 t0 = sy / src_height;
569 t1 = (sy + height) / src_height;
570
571 x0 = dx;
572 x1 = dx + width;
573 y0 = dy;
574 y1 = dy + height;
575
576 /* draw quad */
577 renderer_draw_conditional(r, 4*8);
578 add_vertex_1tex(r, x0, y0, s0, t0);
579 add_vertex_1tex(r, x1, y0, s1, t0);
580 add_vertex_1tex(r, x1, y1, s1, t1);
581 add_vertex_1tex(r, x0, y1, s0, t1);
582 }
583
584
585
586
587 void renderer_draw_yuv(struct xorg_renderer *r,
588 int src_x, int src_y, int src_w, int src_h,
589 int dst_x, int dst_y, int dst_w, int dst_h,
590 struct pipe_texture **textures)
591 {
592 struct pipe_context *pipe = r->pipe;
593 struct pipe_buffer *buf = 0;
594
595 buf = setup_vertex_data_yuv(r,
596 src_x, src_y, src_w, src_h,
597 dst_x, dst_y, dst_w, dst_h,
598 textures);
599
600 if (buf) {
601 const int num_attribs = 2; /*pos + tex coord*/
602
603 util_draw_vertex_buffer(pipe, buf, 0,
604 PIPE_PRIM_QUADS,
605 4, /* verts */
606 num_attribs); /* attribs/vert */
607
608 pipe_buffer_reference(&buf, NULL);
609 }
610 }
611
612 void renderer_begin_solid(struct xorg_renderer *r)
613 {
614 r->buffer_size = 0;
615 r->attrs_per_vertex = 2;
616 }
617
618 void renderer_solid(struct xorg_renderer *r,
619 int x0, int y0,
620 int x1, int y1,
621 float *color)
622 {
623 /*
624 debug_printf("solid rect[(%d, %d), (%d, %d)], rgba[%f, %f, %f, %f]\n",
625 x0, y0, x1, y1, color[0], color[1], color[2], color[3]);*/
626
627 renderer_draw_conditional(r, 4 * 8);
628
629 /* 1st vertex */
630 add_vertex_color(r, x0, y0, color);
631 /* 2nd vertex */
632 add_vertex_color(r, x1, y0, color);
633 /* 3rd vertex */
634 add_vertex_color(r, x1, y1, color);
635 /* 4th vertex */
636 add_vertex_color(r, x0, y1, color);
637 }
638
639 void renderer_draw_flush(struct xorg_renderer *r)
640 {
641 renderer_draw_conditional(r, 0);
642 }
643
644 void renderer_begin_textures(struct xorg_renderer *r,
645 struct pipe_texture **textures,
646 int num_textures)
647 {
648 r->attrs_per_vertex = 1 + num_textures;
649 r->buffer_size = 0;
650 }
651
652 void renderer_texture(struct xorg_renderer *r,
653 int *pos,
654 int width, int height,
655 struct pipe_texture **textures,
656 int num_textures,
657 float *src_matrix,
658 float *mask_matrix)
659 {
660
661 #if 0
662 if (src_matrix) {
663 debug_printf("src_matrix = \n");
664 debug_printf("%f, %f, %f\n", src_matrix[0], src_matrix[1], src_matrix[2]);
665 debug_printf("%f, %f, %f\n", src_matrix[3], src_matrix[4], src_matrix[5]);
666 debug_printf("%f, %f, %f\n", src_matrix[6], src_matrix[7], src_matrix[8]);
667 }
668 if (mask_matrix) {
669 debug_printf("mask_matrix = \n");
670 debug_printf("%f, %f, %f\n", mask_matrix[0], mask_matrix[1], mask_matrix[2]);
671 debug_printf("%f, %f, %f\n", mask_matrix[3], mask_matrix[4], mask_matrix[5]);
672 debug_printf("%f, %f, %f\n", mask_matrix[6], mask_matrix[7], mask_matrix[8]);
673 }
674 #endif
675
676 switch(r->attrs_per_vertex) {
677 case 2:
678 renderer_draw_conditional(r, 4 * 8);
679 add_vertex_data1(r,
680 pos[0], pos[1], /* src */
681 pos[4], pos[5], /* dst */
682 width, height,
683 textures[0], src_matrix);
684 break;
685 case 3:
686 renderer_draw_conditional(r, 4 * 12);
687 add_vertex_data2(r,
688 pos[0], pos[1], /* src */
689 pos[2], pos[3], /* mask */
690 pos[4], pos[5], /* dst */
691 width, height,
692 textures[0], textures[1],
693 src_matrix, mask_matrix);
694 break;
695 default:
696 debug_assert(!"Unsupported number of textures");
697 break;
698 }
699 }