Merge remote branch 'origin/master' into pipe-video
[mesa.git] / src / gallium / tests / graw / vs-test.c
1 /* Display a cleared blue window. This demo has no dependencies on
2 * any utility code, just the graw interface and gallium.
3 */
4
5 #include "state_tracker/graw.h"
6 #include "pipe/p_screen.h"
7 #include "pipe/p_context.h"
8 #include "pipe/p_shader_tokens.h"
9 #include "pipe/p_state.h"
10 #include "pipe/p_defines.h"
11
12 #include <stdio.h> /* for fread(), etc */
13
14 #include "util/u_inlines.h"
15 #include "util/u_memory.h" /* Offset() */
16 #include "util/u_draw_quad.h"
17 #include "util/u_box.h"
18
19 static const char *filename = NULL;
20 unsigned show_fps = 0;
21
22
23 static void usage(char *name)
24 {
25 fprintf(stderr, "usage: %s [ options ] shader_filename\n", name);
26 #ifndef WIN32
27 fprintf(stderr, "\n" );
28 fprintf(stderr, "options:\n");
29 fprintf(stderr, " -fps show frames per second\n");
30 #endif
31 }
32
33
34 enum pipe_format formats[] = {
35 PIPE_FORMAT_R8G8B8A8_UNORM,
36 PIPE_FORMAT_B8G8R8A8_UNORM,
37 PIPE_FORMAT_NONE
38 };
39
40 static const int WIDTH = 250;
41 static const int HEIGHT = 250;
42
43 static struct pipe_screen *screen = NULL;
44 static struct pipe_context *ctx = NULL;
45 static struct pipe_resource *rttex = NULL;
46 static struct pipe_resource *constbuf = NULL;
47 static struct pipe_surface *surf = NULL;
48 static struct pipe_sampler_view *sv = NULL;
49 static void *sampler = NULL;
50 static void *window = NULL;
51 static struct pipe_resource *samptex = NULL;
52
53 struct vertex {
54 float position[4];
55 float color[3];
56 };
57
58 /* Draw a regular mesh
59 */
60 #define MESH_SZ 16
61 static struct vertex vertices[MESH_SZ * MESH_SZ];
62
63 static float constants[] =
64 { 0.4, 0, 0, 1,
65 1, 1, 1, 1,
66 2, 2, 2, 2,
67 4, 8, 16, 32,
68
69 3, 0, 0, 0,
70 0, .5, 0, 0,
71 0, 0, 1, 0,
72 0, 0, 0, 1,
73
74 1, 0, 0, 0.5,
75 0, 1, 0, 0.5,
76 0, 0, 1, 0,
77 0, 0, 0, 1,
78 };
79
80 static void init_fs_constbuf( void )
81 {
82 struct pipe_resource templat;
83 struct pipe_box box;
84
85 templat.target = PIPE_BUFFER;
86 templat.format = PIPE_FORMAT_R8_UNORM;
87 templat.width0 = sizeof(constants);
88 templat.height0 = 1;
89 templat.depth0 = 1;
90 templat.last_level = 0;
91 templat.nr_samples = 1;
92 templat.bind = PIPE_BIND_CONSTANT_BUFFER;
93
94 constbuf = screen->resource_create(screen,
95 &templat);
96 if (constbuf == NULL)
97 exit(4);
98
99
100 u_box_2d(0,0,sizeof(constants),1, &box);
101
102 ctx->transfer_inline_write(ctx,
103 constbuf,
104 u_subresource(0,0),
105 PIPE_TRANSFER_WRITE,
106 &box,
107 constants,
108 sizeof constants,
109 sizeof constants);
110
111
112 ctx->set_constant_buffer(ctx,
113 PIPE_SHADER_FRAGMENT, 0,
114 constbuf);
115 }
116
117
118 static void set_viewport( float x, float y,
119 float width, float height,
120 float near, float far)
121 {
122 float z = far;
123 float half_width = (float)width / 2.0f;
124 float half_height = (float)height / 2.0f;
125 float half_depth = ((float)far - (float)near) / 2.0f;
126 struct pipe_viewport_state vp;
127
128 vp.scale[0] = half_width;
129 vp.scale[1] = half_height;
130 vp.scale[2] = half_depth;
131 vp.scale[3] = 1.0f;
132
133 vp.translate[0] = half_width + x;
134 vp.translate[1] = half_height + y;
135 vp.translate[2] = half_depth + z;
136 vp.translate[3] = 0.0f;
137
138 ctx->set_viewport_state( ctx, &vp );
139 }
140
141 static void set_vertices( void )
142 {
143 struct pipe_vertex_element ve[2];
144 struct pipe_vertex_buffer vbuf;
145 void *handle;
146 int x,y;
147
148 memset(ve, 0, sizeof ve);
149
150 ve[0].src_offset = Offset(struct vertex, position);
151 ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
152 ve[1].src_offset = Offset(struct vertex, color);
153 ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
154
155 handle = ctx->create_vertex_elements_state(ctx, 2, ve);
156 ctx->bind_vertex_elements_state(ctx, handle);
157
158 for (x = 0; x < MESH_SZ; x++) {
159 for (y = 0; y < MESH_SZ; y++) {
160 int i = y * MESH_SZ + x;
161 vertices[i].position[0] = ((float)x)/MESH_SZ * 2.0 - 1.0;
162 vertices[i].position[1] = ((float)y)/MESH_SZ * 2.0 - 1.0;
163 vertices[i].position[2] = 0;
164 vertices[i].position[3] = 1.0;
165
166 vertices[i].color[0] = .5;
167 vertices[i].color[1] = (float)x / (float)MESH_SZ;
168 vertices[i].color[2] = (float)y / (float)MESH_SZ;
169 }
170 }
171
172 vbuf.stride = sizeof( struct vertex );
173 vbuf.max_index = sizeof(vertices) / vbuf.stride;
174 vbuf.buffer_offset = 0;
175 vbuf.buffer = screen->user_buffer_create(screen,
176 vertices,
177 sizeof(vertices),
178 PIPE_BIND_VERTEX_BUFFER);
179
180 ctx->set_vertex_buffers(ctx, 1, &vbuf);
181 }
182
183 static void set_vertex_shader( void )
184 {
185 FILE *f;
186 char buf[50000];
187 void *handle;
188 int sz;
189
190 if ((f = fopen(filename, "r")) == NULL) {
191 fprintf(stderr, "Couldn't open %s\n", filename);
192 exit(1);
193 }
194
195 sz = fread(buf, 1, sizeof(buf), f);
196 if (!feof(f)) {
197 printf("file too long\n");
198 exit(1);
199 }
200 printf("%.*s\n", sz, buf);
201 buf[sz] = 0;
202
203 handle = graw_parse_vertex_shader(ctx, buf);
204 ctx->bind_vs_state(ctx, handle);
205 fclose(f);
206 }
207
208 static void set_fragment_shader( void )
209 {
210 void *handle;
211 const char *text =
212 "FRAG\n"
213 "DCL IN[0], COLOR, LINEAR\n"
214 "DCL OUT[0], COLOR\n"
215 " 0: MOV OUT[0], IN[0]\n"
216 " 1: END\n";
217
218 handle = graw_parse_fragment_shader(ctx, text);
219 ctx->bind_fs_state(ctx, handle);
220 }
221
222
223
224 static void draw( void )
225 {
226 float clear_color[4] = {.1,.3,.5,0};
227
228 ctx->clear(ctx, PIPE_CLEAR_COLOR, clear_color, 0, 0);
229 util_draw_arrays(ctx, PIPE_PRIM_POINTS, 0, Elements(vertices));
230 ctx->flush(ctx, PIPE_FLUSH_RENDER_CACHE, NULL);
231
232 graw_save_surface_to_file(ctx, surf, NULL);
233
234 screen->flush_frontbuffer(screen, surf, window);
235 }
236
237 #define SIZE 16
238
239 static void init_tex( void )
240 {
241 struct pipe_sampler_view sv_template;
242 struct pipe_sampler_state sampler_desc;
243 struct pipe_resource templat;
244 struct pipe_box box;
245 ubyte tex2d[SIZE][SIZE][4];
246 int s, t;
247
248 #if (SIZE != 2)
249 for (s = 0; s < SIZE; s++) {
250 for (t = 0; t < SIZE; t++) {
251 if (0) {
252 int x = (s ^ t) & 1;
253 tex2d[t][s][0] = (x) ? 0 : 63;
254 tex2d[t][s][1] = (x) ? 0 : 128;
255 tex2d[t][s][2] = 0;
256 tex2d[t][s][3] = 0xff;
257 }
258 else {
259 int x = ((s ^ t) >> 2) & 1;
260 tex2d[t][s][0] = s*255/(SIZE-1);
261 tex2d[t][s][1] = t*255/(SIZE-1);
262 tex2d[t][s][2] = (x) ? 0 : 128;
263 tex2d[t][s][3] = 0xff;
264 }
265 }
266 }
267 #else
268 tex2d[0][0][0] = 0;
269 tex2d[0][0][1] = 255;
270 tex2d[0][0][2] = 255;
271 tex2d[0][0][3] = 0;
272
273 tex2d[0][1][0] = 0;
274 tex2d[0][1][1] = 0;
275 tex2d[0][1][2] = 255;
276 tex2d[0][1][3] = 255;
277
278 tex2d[1][0][0] = 255;
279 tex2d[1][0][1] = 255;
280 tex2d[1][0][2] = 0;
281 tex2d[1][0][3] = 255;
282
283 tex2d[1][1][0] = 255;
284 tex2d[1][1][1] = 0;
285 tex2d[1][1][2] = 0;
286 tex2d[1][1][3] = 255;
287 #endif
288
289 templat.target = PIPE_TEXTURE_2D;
290 templat.format = PIPE_FORMAT_B8G8R8A8_UNORM;
291 templat.width0 = SIZE;
292 templat.height0 = SIZE;
293 templat.depth0 = 1;
294 templat.last_level = 0;
295 templat.nr_samples = 1;
296 templat.bind = PIPE_BIND_SAMPLER_VIEW;
297
298
299 samptex = screen->resource_create(screen,
300 &templat);
301 if (samptex == NULL)
302 exit(4);
303
304 u_box_2d(0,0,SIZE,SIZE, &box);
305
306 ctx->transfer_inline_write(ctx,
307 samptex,
308 u_subresource(0,0),
309 PIPE_TRANSFER_WRITE,
310 &box,
311 tex2d,
312 sizeof tex2d[0],
313 sizeof tex2d);
314
315 /* Possibly read back & compare against original data:
316 */
317 if (0)
318 {
319 struct pipe_transfer *t;
320 uint32_t *ptr;
321 t = pipe_get_transfer(ctx, samptex,
322 0, 0, 0, /* face, level, zslice */
323 PIPE_TRANSFER_READ,
324 0, 0, SIZE, SIZE); /* x, y, width, height */
325
326 ptr = ctx->transfer_map(ctx, t);
327
328 if (memcmp(ptr, tex2d, sizeof tex2d) != 0) {
329 assert(0);
330 exit(9);
331 }
332
333 ctx->transfer_unmap(ctx, t);
334
335 ctx->transfer_destroy(ctx, t);
336 }
337
338 memset(&sv_template, 0, sizeof sv_template);
339 sv_template.format = samptex->format;
340 sv_template.texture = samptex;
341 sv_template.first_level = 0;
342 sv_template.last_level = 0;
343 sv_template.swizzle_r = 0;
344 sv_template.swizzle_g = 1;
345 sv_template.swizzle_b = 2;
346 sv_template.swizzle_a = 3;
347 sv = ctx->create_sampler_view(ctx, samptex, &sv_template);
348 if (sv == NULL)
349 exit(5);
350
351 ctx->set_fragment_sampler_views(ctx, 1, &sv);
352
353
354 memset(&sampler_desc, 0, sizeof sampler_desc);
355 sampler_desc.wrap_s = PIPE_TEX_WRAP_REPEAT;
356 sampler_desc.wrap_t = PIPE_TEX_WRAP_REPEAT;
357 sampler_desc.wrap_r = PIPE_TEX_WRAP_REPEAT;
358 sampler_desc.min_img_filter = PIPE_TEX_FILTER_NEAREST;
359 sampler_desc.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
360 sampler_desc.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
361 sampler_desc.compare_mode = PIPE_TEX_COMPARE_NONE;
362 sampler_desc.compare_func = 0;
363 sampler_desc.normalized_coords = 1;
364 sampler_desc.max_anisotropy = 0;
365
366 sampler = ctx->create_sampler_state(ctx, &sampler_desc);
367 if (sampler == NULL)
368 exit(6);
369
370 ctx->bind_fragment_sampler_states(ctx, 1, &sampler);
371
372 }
373
374 static void init( void )
375 {
376 struct pipe_framebuffer_state fb;
377 struct pipe_resource templat;
378 int i;
379
380 /* It's hard to say whether window or screen should be created
381 * first. Different environments would prefer one or the other.
382 *
383 * Also, no easy way of querying supported formats if the screen
384 * cannot be created first.
385 */
386 for (i = 0;
387 window == NULL && formats[i] != PIPE_FORMAT_NONE;
388 i++) {
389
390 screen = graw_create_window_and_screen(0,0,WIDTH,HEIGHT,
391 formats[i],
392 &window);
393 }
394
395 ctx = screen->context_create(screen, NULL);
396 if (ctx == NULL)
397 exit(3);
398
399 templat.target = PIPE_TEXTURE_2D;
400 templat.format = formats[i];
401 templat.width0 = WIDTH;
402 templat.height0 = HEIGHT;
403 templat.depth0 = 1;
404 templat.last_level = 0;
405 templat.nr_samples = 1;
406 templat.bind = (PIPE_BIND_RENDER_TARGET |
407 PIPE_BIND_DISPLAY_TARGET);
408
409 rttex = screen->resource_create(screen,
410 &templat);
411 if (rttex == NULL)
412 exit(4);
413
414 surf = screen->get_tex_surface(screen, rttex, 0, 0, 0,
415 PIPE_BIND_RENDER_TARGET |
416 PIPE_BIND_DISPLAY_TARGET);
417 if (surf == NULL)
418 exit(5);
419
420 memset(&fb, 0, sizeof fb);
421 fb.nr_cbufs = 1;
422 fb.width = WIDTH;
423 fb.height = HEIGHT;
424 fb.cbufs[0] = surf;
425
426 ctx->set_framebuffer_state(ctx, &fb);
427
428 {
429 struct pipe_blend_state blend;
430 void *handle;
431 memset(&blend, 0, sizeof blend);
432 blend.rt[0].colormask = PIPE_MASK_RGBA;
433 handle = ctx->create_blend_state(ctx, &blend);
434 ctx->bind_blend_state(ctx, handle);
435 }
436
437 {
438 struct pipe_depth_stencil_alpha_state depthstencil;
439 void *handle;
440 memset(&depthstencil, 0, sizeof depthstencil);
441 handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil);
442 ctx->bind_depth_stencil_alpha_state(ctx, handle);
443 }
444
445 {
446 struct pipe_rasterizer_state rasterizer;
447 void *handle;
448 memset(&rasterizer, 0, sizeof rasterizer);
449 rasterizer.cull_face = PIPE_FACE_NONE;
450 rasterizer.point_size = 8.0;
451 rasterizer.gl_rasterization_rules = 1;
452 handle = ctx->create_rasterizer_state(ctx, &rasterizer);
453 ctx->bind_rasterizer_state(ctx, handle);
454 }
455
456 set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000);
457
458 init_tex();
459 init_fs_constbuf();
460
461 set_vertices();
462 set_vertex_shader();
463 set_fragment_shader();
464 }
465
466 static void args(int argc, char *argv[])
467 {
468 int i;
469
470 for (i = 1; i < argc;) {
471 if (graw_parse_args(&i, argc, argv)) {
472 continue;
473 }
474 if (strcmp(argv[i], "-fps") == 0) {
475 show_fps = 1;
476 i++;
477 }
478 else if (i == argc - 1) {
479 filename = argv[i];
480 i++;
481 }
482 else {
483 usage(argv[0]);
484 exit(1);
485 }
486 }
487
488 if (!filename) {
489 usage(argv[0]);
490 exit(1);
491 }
492 }
493
494 int main( int argc, char *argv[] )
495 {
496 args(argc,argv);
497 init();
498
499 graw_set_display_func( draw );
500 graw_main_loop();
501 return 0;
502 }