Merge branch '7.8'
[mesa.git] / src / gallium / tests / trivial / tri.c
1 /**************************************************************************
2 *
3 * Copyright © 2010 Jakob Bornecrantz
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 **************************************************************************/
25
26
27 #define USE_TRACE 0
28 #define WIDTH 300
29 #define HEIGHT 300
30 #define NEAR 30
31 #define FAR 1000
32 #define FLIP 0
33
34 /* pipe_*_state structs */
35 #include "pipe/p_state.h"
36 /* pipe_context */
37 #include "pipe/p_context.h"
38 /* pipe_screen */
39 #include "pipe/p_screen.h"
40 /* PIPE_* */
41 #include "pipe/p_defines.h"
42 /* TGSI_SEMANTIC_{POSITION|GENERIC} */
43 #include "pipe/p_shader_tokens.h"
44 /* pipe_buffer_* helpers */
45 #include "util/u_inlines.h"
46
47 /* constant state object helper */
48 #include "cso_cache/cso_context.h"
49
50 /* debug_dump_surface_bmp */
51 #include "util/u_debug.h"
52 /* util_draw_vertex_buffer helper */
53 #include "util/u_draw_quad.h"
54 /* FREE & CALLOC_STRUCT */
55 #include "util/u_memory.h"
56 /* util_make_[fragment|vertex]_passthrough_shader */
57 #include "util/u_simple_shaders.h"
58
59 /* softpipe software driver */
60 #include "softpipe/sp_public.h"
61
62 /* null software winsys */
63 #include "sw/null/null_sw_winsys.h"
64
65 /* traceing support see src/gallium/drivers/trace/README for more info. */
66 #if USE_TRACE
67 #include "trace/tr_screen.h"
68 #include "trace/tr_context.h"
69 #endif
70
71 struct program
72 {
73 struct pipe_screen *screen;
74 struct pipe_context *pipe;
75 struct cso_context *cso;
76
77 struct pipe_blend_state blend;
78 struct pipe_depth_stencil_alpha_state depthstencil;
79 struct pipe_rasterizer_state rasterizer;
80 struct pipe_viewport_state viewport;
81 struct pipe_framebuffer_state framebuffer;
82 struct pipe_vertex_element velem[2];
83
84 void *vs;
85 void *fs;
86
87 float clear_color[4];
88
89 struct pipe_buffer *vbuf;
90 struct pipe_texture *target;
91 };
92
93 static void init_prog(struct program *p)
94 {
95 /* create the software rasterizer */
96 p->screen = softpipe_create_screen(null_sw_create());
97 #if USE_TRACE
98 p->screen = trace_screen_create(p->screen);
99 #endif
100 p->pipe = p->screen->context_create(p->screen, NULL);
101 p->cso = cso_create_context(p->pipe);
102
103 /* set clear color */
104 p->clear_color[0] = 0.3;
105 p->clear_color[1] = 0.1;
106 p->clear_color[2] = 0.3;
107 p->clear_color[3] = 1.0;
108
109 /* vertex buffer */
110 {
111 float vertices[4][2][4] = {
112 {
113 { 0.0f, -0.9f, 0.0f, 1.0f },
114 { 1.0f, 0.0f, 0.0f, 1.0f }
115 },
116 {
117 { -0.9f, 0.9f, 0.0f, 1.0f },
118 { 0.0f, 1.0f, 0.0f, 1.0f }
119 },
120 {
121 { 0.9f, 0.9f, 0.0f, 1.0f },
122 { 0.0f, 0.0f, 1.0f, 1.0f }
123 }
124 };
125
126 p->vbuf = pipe_buffer_create(p->screen, 16, PIPE_BUFFER_USAGE_VERTEX, sizeof(vertices));
127 pipe_buffer_write(p->screen, p->vbuf, 0, sizeof(vertices), vertices);
128 }
129
130 /* render target texture */
131 {
132 struct pipe_texture tmplt;
133 memset(&tmplt, 0, sizeof(tmplt));
134 tmplt.target = PIPE_TEXTURE_2D;
135 tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM; /* All drivers support this */
136 tmplt.width0 = WIDTH;
137 tmplt.height0 = HEIGHT;
138 tmplt.depth0 = 1;
139 tmplt.last_level = 0;
140 tmplt.bind = PIPE_BIND_RENDER_TARGET;
141
142 p->target = p->screen->resource_create(p->screen, &tmplt);
143 }
144
145 /* disabled blending/masking */
146 memset(&p->blend, 0, sizeof(p->blend));
147 p->blend.rt[0].colormask = PIPE_MASK_RGBA;
148
149 /* no-op depth/stencil/alpha */
150 memset(&p->depthstencil, 0, sizeof(p->depthstencil));
151
152 /* rasterizer */
153 memset(&p->rasterizer, 0, sizeof(p->rasterizer));
154 p->rasterizer.front_winding = PIPE_WINDING_CW;
155 p->rasterizer.cull_mode = PIPE_WINDING_NONE;
156 p->rasterizer.gl_rasterization_rules = 1;
157
158 /* drawing destination */
159 memset(&p->framebuffer, 0, sizeof(p->framebuffer));
160 p->framebuffer.width = WIDTH;
161 p->framebuffer.height = HEIGHT;
162 p->framebuffer.nr_cbufs = 1;
163 p->framebuffer.cbufs[0] = p->screen->get_tex_surface(p->screen, p->target, 0, 0, 0, PIPE_BUFFER_USAGE_GPU_WRITE);
164
165 /* viewport, depth isn't really needed */
166 {
167 float x = 0;
168 float y = 0;
169 float z = FAR;
170 float half_width = (float)WIDTH / 2.0f;
171 float half_height = (float)HEIGHT / 2.0f;
172 float half_depth = ((float)FAR - (float)NEAR) / 2.0f;
173 float scale, bias;
174
175 if (FLIP) {
176 scale = -1.0f;
177 bias = (float)HEIGHT;
178 } else {
179 scale = 1.0f;
180 bias = 0.0f;
181 }
182
183 p->viewport.scale[0] = half_width;
184 p->viewport.scale[1] = half_height * scale;
185 p->viewport.scale[2] = half_depth;
186 p->viewport.scale[3] = 1.0f;
187
188 p->viewport.translate[0] = half_width + x;
189 p->viewport.translate[1] = (half_height + y) * scale + bias;
190 p->viewport.translate[2] = half_depth + z;
191 p->viewport.translate[3] = 0.0f;
192 }
193
194 /* vertex elements state */
195 memset(p->velem, 0, sizeof(p->velem));
196 p->velem[0].src_offset = 0 * 4 * sizeof(float); /* offset 0, first element */
197 p->velem[0].instance_divisor = 0;
198 p->velem[0].vertex_buffer_index = 0;
199 p->velem[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
200
201 p->velem[1].src_offset = 1 * 4 * sizeof(float); /* offset 16, second element */
202 p->velem[1].instance_divisor = 0;
203 p->velem[1].vertex_buffer_index = 0;
204 p->velem[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
205
206 /* vertex shader */
207 {
208 const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
209 TGSI_SEMANTIC_COLOR };
210 const uint semantic_indexes[] = { 0, 0 };
211 p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes);
212 }
213
214 /* fragment shader */
215 p->fs = util_make_fragment_passthrough_shader(p->pipe);
216 }
217
218 static void close_prog(struct program *p)
219 {
220 /* unset all state */
221 cso_release_all(p->cso);
222
223 p->pipe->delete_vs_state(p->pipe, p->vs);
224 p->pipe->delete_fs_state(p->pipe, p->fs);
225
226 pipe_surface_reference(&p->framebuffer.cbufs[0], NULL);
227 pipe_texture_reference(&p->target, NULL);
228 pipe_buffer_reference(&p->vbuf, NULL);
229
230 cso_destroy_context(p->cso);
231 p->pipe->destroy(p->pipe);
232 p->screen->destroy(p->screen);
233
234 FREE(p);
235 }
236
237 static void draw(struct program *p)
238 {
239 /* set the render target */
240 cso_set_framebuffer(p->cso, &p->framebuffer);
241
242 /* clear the render target */
243 p->pipe->clear(p->pipe, PIPE_CLEAR_COLOR, p->clear_color, 0, 0);
244
245 /* set misc state we care about */
246 cso_set_blend(p->cso, &p->blend);
247 cso_set_depth_stencil_alpha(p->cso, &p->depthstencil);
248 cso_set_rasterizer(p->cso, &p->rasterizer);
249 cso_set_viewport(p->cso, &p->viewport);
250
251 /* shaders */
252 cso_set_fragment_shader_handle(p->cso, p->fs);
253 cso_set_vertex_shader_handle(p->cso, p->vs);
254
255 /* vertex element data */
256 cso_set_vertex_elements(p->cso, 2, p->velem);
257
258 util_draw_vertex_buffer(p->pipe,
259 p->vbuf, 0,
260 PIPE_PRIM_TRIANGLES,
261 3, /* verts */
262 2); /* attribs/vert */
263
264 p->pipe->flush(p->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
265
266 debug_dump_surface_bmp(p->pipe, "result.bmp", p->framebuffer.cbufs[0]);
267 }
268
269 int main(int argc, char** argv)
270 {
271 struct program *p = CALLOC_STRUCT(program);
272
273 init_prog(p);
274 draw(p);
275 close_prog(p);
276
277 return 0;
278 }