svga: Add missing include guards
[mesa.git] / src / gallium / winsys / svga / drm / vmw_shader.h
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25
26 /**
27 * @file
28 * Shaders for VMware SVGA winsys.
29 *
30 * @author Jose Fonseca <jfonseca@vmware.com>
31 * @author Thomas Hellstrom <thellstrom@vmware.com>
32 */
33
34 #ifndef VMW_SHADER_H_
35 #define VMW_SHADER_H_
36
37 #include "pipe/p_compiler.h"
38 #include "util/u_atomic.h"
39 #include "util/u_inlines.h"
40
41 struct vmw_svga_winsys_shader
42 {
43 int32_t validated;
44 struct pipe_reference refcnt;
45
46 struct vmw_winsys_screen *screen;
47 struct svga_winsys_buffer *buf;
48 uint32_t shid;
49 };
50
51 static inline struct svga_winsys_gb_shader *
52 svga_winsys_shader(struct vmw_svga_winsys_shader *shader)
53 {
54 assert(!shader || shader->shid != SVGA3D_INVALID_ID);
55 return (struct svga_winsys_gb_shader *)shader;
56 }
57
58 static inline struct vmw_svga_winsys_shader *
59 vmw_svga_winsys_shader(struct svga_winsys_gb_shader *shader)
60 {
61 return (struct vmw_svga_winsys_shader *)shader;
62 }
63
64 void
65 vmw_svga_winsys_shader_reference(struct vmw_svga_winsys_shader **pdst,
66 struct vmw_svga_winsys_shader *src);
67
68 #endif /* VMW_SHADER_H_ */