12 'pp/sl_pp_expression.c',
13 'pp/sl_pp_extension.c',
25 glsl = env.StaticLibrary(
34 if env['platform'] == 'windows':
35 env.PrependUnique(LIBS = [
39 env.Prepend(LIBS = [glsl])
43 source = ['apps/purify.c'],
48 source = ['apps/tokenise.c'],
53 source = ['apps/version.c'],
58 source = ['apps/process.c'],
61 glsl_compile = env.Program(
63 source = ['apps/compile.c'],
66 if env['platform'] == common.default_platform:
67 # Only export the GLSL compiler when building for the host platform
68 Export('glsl_compile')