Merge remote branch 'origin/master' into nv50-compiler
[mesa.git] / src / glsl / builtins / ir / tan
1 ((function tan
2 (signature float
3 (parameters
4 (declare (in) float angle))
5 ((return (expression float / (expression float sin (var_ref angle)) (expression float cos (var_ref angle))))))
6
7 (signature vec2
8 (parameters
9 (declare (in) vec2 angle))
10 ((return (expression vec2 / (expression vec2 sin (var_ref angle)) (expression vec2 cos (var_ref angle))))))
11
12 (signature vec3
13 (parameters
14 (declare (in) vec3 angle))
15 ((return (expression vec3 / (expression vec3 sin (var_ref angle)) (expression vec3 cos (var_ref angle))))))
16
17 (signature vec4
18 (parameters
19 (declare (in) vec4 angle))
20 ((return (expression vec4 / (expression vec4 sin (var_ref angle)) (expression vec4 cos (var_ref angle))))))
21 ))