nir: move to compiler/
[mesa.git] / src / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 #include "main/core.h" /* for struct gl_context */
29 #include "main/context.h"
30 #include "main/shaderobj.h"
31 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
32 #include "util/ralloc.h"
33 #include "ast.h"
34 #include "glsl_parser_extras.h"
35 #include "glsl_parser.h"
36 #include "ir_optimization.h"
37 #include "loop_analysis.h"
38
39 /**
40 * Format a short human-readable description of the given GLSL version.
41 */
42 const char *
43 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
44 {
45 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
46 version / 100, version % 100);
47 }
48
49
50 static const unsigned known_desktop_glsl_versions[] =
51 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 };
52
53
54 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
55 gl_shader_stage stage,
56 void *mem_ctx)
57 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
58 switch_state()
59 {
60 assert(stage < MESA_SHADER_STAGES);
61 this->stage = stage;
62
63 this->scanner = NULL;
64 this->translation_unit.make_empty();
65 this->symbols = new(mem_ctx) glsl_symbol_table;
66
67 this->info_log = ralloc_strdup(mem_ctx, "");
68 this->error = false;
69 this->loop_nesting_ast = NULL;
70
71 this->struct_specifier_depth = 0;
72
73 this->uses_builtin_functions = false;
74
75 /* Set default language version and extensions */
76 this->language_version = 110;
77 this->forced_language_version = ctx->Const.ForceGLSLVersion;
78 this->es_shader = false;
79 this->ARB_texture_rectangle_enable = true;
80
81 /* OpenGL ES 2.0 has different defaults from desktop GL. */
82 if (ctx->API == API_OPENGLES2) {
83 this->language_version = 100;
84 this->es_shader = true;
85 this->ARB_texture_rectangle_enable = false;
86 }
87
88 this->extensions = &ctx->Extensions;
89
90 this->Const.MaxLights = ctx->Const.MaxLights;
91 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
92 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
93 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
94 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
95 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
96 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
97 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
98 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
99 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
100 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
101 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
102
103 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
104
105 this->Const.MaxDualSourceDrawBuffers = ctx->Const.MaxDualSourceDrawBuffers;
106
107 /* 1.50 constants */
108 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
109 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
110 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
111 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
112 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
113 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
114 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
115 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
116
117 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
118 this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
119 this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
120 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
121 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
122 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
123 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
124 this->Const.MaxVertexAtomicCounterBuffers =
125 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
126 this->Const.MaxTessControlAtomicCounterBuffers =
127 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
128 this->Const.MaxTessEvaluationAtomicCounterBuffers =
129 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
130 this->Const.MaxGeometryAtomicCounterBuffers =
131 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
132 this->Const.MaxFragmentAtomicCounterBuffers =
133 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
134 this->Const.MaxCombinedAtomicCounterBuffers =
135 ctx->Const.MaxCombinedAtomicBuffers;
136 this->Const.MaxAtomicCounterBufferSize =
137 ctx->Const.MaxAtomicBufferSize;
138
139 /* Compute shader constants */
140 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
141 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
142 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
143 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
144
145 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
146 this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
147 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
148 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
149 this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
150 this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
151 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
152 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
153 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
154
155 /* ARB_viewport_array */
156 this->Const.MaxViewports = ctx->Const.MaxViewports;
157
158 /* tessellation shader constants */
159 this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
160 this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
161 this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
162 this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
163 this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
164 this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
165 this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
166 this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
167 this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
168 this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
169 this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
170 this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
171
172 this->current_function = NULL;
173 this->toplevel_ir = NULL;
174 this->found_return = false;
175 this->all_invariant = false;
176 this->user_structures = NULL;
177 this->num_user_structures = 0;
178 this->num_subroutines = 0;
179 this->subroutines = NULL;
180 this->num_subroutine_types = 0;
181 this->subroutine_types = NULL;
182
183 /* supported_versions should be large enough to support the known desktop
184 * GLSL versions plus 3 GLES versions (ES 1.00, ES 3.00, and ES 3.10))
185 */
186 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 3) ==
187 ARRAY_SIZE(this->supported_versions));
188
189 /* Populate the list of supported GLSL versions */
190 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
191 * the OpenGL 3.2 Core context is supported, this logic will need
192 * change. Older versions of GLSL are no longer supported
193 * outside the compatibility contexts of 3.x.
194 */
195 this->num_supported_versions = 0;
196 if (_mesa_is_desktop_gl(ctx)) {
197 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
198 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
199 this->supported_versions[this->num_supported_versions].ver
200 = known_desktop_glsl_versions[i];
201 this->supported_versions[this->num_supported_versions].es = false;
202 this->num_supported_versions++;
203 }
204 }
205 }
206 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
207 this->supported_versions[this->num_supported_versions].ver = 100;
208 this->supported_versions[this->num_supported_versions].es = true;
209 this->num_supported_versions++;
210 }
211 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
212 this->supported_versions[this->num_supported_versions].ver = 300;
213 this->supported_versions[this->num_supported_versions].es = true;
214 this->num_supported_versions++;
215 }
216 if (_mesa_is_gles31(ctx)) {
217 this->supported_versions[this->num_supported_versions].ver = 310;
218 this->supported_versions[this->num_supported_versions].es = true;
219 this->num_supported_versions++;
220 }
221
222 /* Create a string for use in error messages to tell the user which GLSL
223 * versions are supported.
224 */
225 char *supported = ralloc_strdup(this, "");
226 for (unsigned i = 0; i < this->num_supported_versions; i++) {
227 unsigned ver = this->supported_versions[i].ver;
228 const char *const prefix = (i == 0)
229 ? ""
230 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
231 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
232
233 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
234 prefix,
235 ver / 100, ver % 100,
236 suffix);
237 }
238
239 this->supported_version_string = supported;
240
241 if (ctx->Const.ForceGLSLExtensionsWarn)
242 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
243
244 this->default_uniform_qualifier = new(this) ast_type_qualifier();
245 this->default_uniform_qualifier->flags.q.shared = 1;
246 this->default_uniform_qualifier->flags.q.column_major = 1;
247 this->default_uniform_qualifier->is_default_qualifier = true;
248
249 this->default_shader_storage_qualifier = new(this) ast_type_qualifier();
250 this->default_shader_storage_qualifier->flags.q.shared = 1;
251 this->default_shader_storage_qualifier->flags.q.column_major = 1;
252 this->default_shader_storage_qualifier->is_default_qualifier = true;
253
254 this->fs_uses_gl_fragcoord = false;
255 this->fs_redeclares_gl_fragcoord = false;
256 this->fs_origin_upper_left = false;
257 this->fs_pixel_center_integer = false;
258 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
259
260 this->gs_input_prim_type_specified = false;
261 this->tcs_output_vertices_specified = false;
262 this->gs_input_size = 0;
263 this->in_qualifier = new(this) ast_type_qualifier();
264 this->out_qualifier = new(this) ast_type_qualifier();
265 this->fs_early_fragment_tests = false;
266 memset(this->atomic_counter_offsets, 0,
267 sizeof(this->atomic_counter_offsets));
268 this->allow_extension_directive_midshader =
269 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
270 }
271
272 /**
273 * Determine whether the current GLSL version is sufficiently high to support
274 * a certain feature, and generate an error message if it isn't.
275 *
276 * \param required_glsl_version and \c required_glsl_es_version are
277 * interpreted as they are in _mesa_glsl_parse_state::is_version().
278 *
279 * \param locp is the parser location where the error should be reported.
280 *
281 * \param fmt (and additional arguments) constitute a printf-style error
282 * message to report if the version check fails. Information about the
283 * current and required GLSL versions will be appended. So, for example, if
284 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
285 * "foo unsupported") is called, the error message will be "foo unsupported in
286 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
287 */
288 bool
289 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
290 unsigned required_glsl_es_version,
291 YYLTYPE *locp, const char *fmt, ...)
292 {
293 if (this->is_version(required_glsl_version, required_glsl_es_version))
294 return true;
295
296 va_list args;
297 va_start(args, fmt);
298 char *problem = ralloc_vasprintf(this, fmt, args);
299 va_end(args);
300 const char *glsl_version_string
301 = glsl_compute_version_string(this, false, required_glsl_version);
302 const char *glsl_es_version_string
303 = glsl_compute_version_string(this, true, required_glsl_es_version);
304 const char *requirement_string = "";
305 if (required_glsl_version && required_glsl_es_version) {
306 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
307 glsl_version_string,
308 glsl_es_version_string);
309 } else if (required_glsl_version) {
310 requirement_string = ralloc_asprintf(this, " (%s required)",
311 glsl_version_string);
312 } else if (required_glsl_es_version) {
313 requirement_string = ralloc_asprintf(this, " (%s required)",
314 glsl_es_version_string);
315 }
316 _mesa_glsl_error(locp, this, "%s in %s%s",
317 problem, this->get_version_string(),
318 requirement_string);
319
320 return false;
321 }
322
323 /**
324 * Process a GLSL #version directive.
325 *
326 * \param version is the integer that follows the #version token.
327 *
328 * \param ident is a string identifier that follows the integer, if any is
329 * present. Otherwise NULL.
330 */
331 void
332 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
333 const char *ident)
334 {
335 bool es_token_present = false;
336 if (ident) {
337 if (strcmp(ident, "es") == 0) {
338 es_token_present = true;
339 } else if (version >= 150) {
340 if (strcmp(ident, "core") == 0) {
341 /* Accept the token. There's no need to record that this is
342 * a core profile shader since that's the only profile we support.
343 */
344 } else if (strcmp(ident, "compatibility") == 0) {
345 _mesa_glsl_error(locp, this,
346 "the compatibility profile is not supported");
347 } else {
348 _mesa_glsl_error(locp, this,
349 "\"%s\" is not a valid shading language profile; "
350 "if present, it must be \"core\"", ident);
351 }
352 } else {
353 _mesa_glsl_error(locp, this,
354 "illegal text following version number");
355 }
356 }
357
358 this->es_shader = es_token_present;
359 if (version == 100) {
360 if (es_token_present) {
361 _mesa_glsl_error(locp, this,
362 "GLSL 1.00 ES should be selected using "
363 "`#version 100'");
364 } else {
365 this->es_shader = true;
366 }
367 }
368
369 if (this->es_shader) {
370 this->ARB_texture_rectangle_enable = false;
371 }
372
373 if (this->forced_language_version)
374 this->language_version = this->forced_language_version;
375 else
376 this->language_version = version;
377
378 bool supported = false;
379 for (unsigned i = 0; i < this->num_supported_versions; i++) {
380 if (this->supported_versions[i].ver == this->language_version
381 && this->supported_versions[i].es == this->es_shader) {
382 supported = true;
383 break;
384 }
385 }
386
387 if (!supported) {
388 _mesa_glsl_error(locp, this, "%s is not supported. "
389 "Supported versions are: %s",
390 this->get_version_string(),
391 this->supported_version_string);
392
393 /* On exit, the language_version must be set to a valid value.
394 * Later calls to _mesa_glsl_initialize_types will misbehave if
395 * the version is invalid.
396 */
397 switch (this->ctx->API) {
398 case API_OPENGL_COMPAT:
399 case API_OPENGL_CORE:
400 this->language_version = this->ctx->Const.GLSLVersion;
401 break;
402
403 case API_OPENGLES:
404 assert(!"Should not get here.");
405 /* FALLTHROUGH */
406
407 case API_OPENGLES2:
408 this->language_version = 100;
409 break;
410 }
411 }
412 }
413
414
415 /* This helper function will append the given message to the shader's
416 info log and report it via GL_ARB_debug_output. Per that extension,
417 'type' is one of the enum values classifying the message, and
418 'id' is the implementation-defined ID of the given message. */
419 static void
420 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
421 GLenum type, const char *fmt, va_list ap)
422 {
423 bool error = (type == MESA_DEBUG_TYPE_ERROR);
424 GLuint msg_id = 0;
425
426 assert(state->info_log != NULL);
427
428 /* Get the offset that the new message will be written to. */
429 int msg_offset = strlen(state->info_log);
430
431 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
432 locp->source,
433 locp->first_line,
434 locp->first_column,
435 error ? "error" : "warning");
436 ralloc_vasprintf_append(&state->info_log, fmt, ap);
437
438 const char *const msg = &state->info_log[msg_offset];
439 struct gl_context *ctx = state->ctx;
440
441 /* Report the error via GL_ARB_debug_output. */
442 _mesa_shader_debug(ctx, type, &msg_id, msg);
443
444 ralloc_strcat(&state->info_log, "\n");
445 }
446
447 void
448 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
449 const char *fmt, ...)
450 {
451 va_list ap;
452
453 state->error = true;
454
455 va_start(ap, fmt);
456 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
457 va_end(ap);
458 }
459
460
461 void
462 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
463 const char *fmt, ...)
464 {
465 va_list ap;
466
467 va_start(ap, fmt);
468 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
469 va_end(ap);
470 }
471
472
473 /**
474 * Enum representing the possible behaviors that can be specified in
475 * an #extension directive.
476 */
477 enum ext_behavior {
478 extension_disable,
479 extension_enable,
480 extension_require,
481 extension_warn
482 };
483
484 /**
485 * Element type for _mesa_glsl_supported_extensions
486 */
487 struct _mesa_glsl_extension {
488 /**
489 * Name of the extension when referred to in a GLSL extension
490 * statement
491 */
492 const char *name;
493
494 /** True if this extension is available to desktop GL shaders */
495 bool avail_in_GL;
496
497 /** True if this extension is available to GLES shaders */
498 bool avail_in_ES;
499
500 /**
501 * Flag in the gl_extensions struct indicating whether this
502 * extension is supported by the driver, or
503 * &gl_extensions::dummy_true if supported by all drivers.
504 *
505 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
506 * member" type, the type-safe alternative to the "offsetof" macro.
507 * In a nutshell:
508 *
509 * - foo bar::* p declares p to be an "offset" to a field of type
510 * foo that exists within struct bar
511 * - &bar::baz computes the "offset" of field baz within struct bar
512 * - x.*p accesses the field of x that exists at "offset" p
513 * - x->*p is equivalent to (*x).*p
514 */
515 const GLboolean gl_extensions::* supported_flag;
516
517 /**
518 * Flag in the _mesa_glsl_parse_state struct that should be set
519 * when this extension is enabled.
520 *
521 * See note in _mesa_glsl_extension::supported_flag about "pointer
522 * to member" types.
523 */
524 bool _mesa_glsl_parse_state::* enable_flag;
525
526 /**
527 * Flag in the _mesa_glsl_parse_state struct that should be set
528 * when the shader requests "warn" behavior for this extension.
529 *
530 * See note in _mesa_glsl_extension::supported_flag about "pointer
531 * to member" types.
532 */
533 bool _mesa_glsl_parse_state::* warn_flag;
534
535
536 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
537 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
538 };
539
540 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
541 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
542 &_mesa_glsl_parse_state::NAME##_enable, \
543 &_mesa_glsl_parse_state::NAME##_warn }
544
545 /**
546 * Table of extensions that can be enabled/disabled within a shader,
547 * and the conditions under which they are supported.
548 */
549 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
550 /* API availability */
551 /* name GL ES supported flag */
552
553 /* ARB extensions go here, sorted alphabetically.
554 */
555 EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
556 EXT(ARB_compute_shader, true, false, ARB_compute_shader),
557 EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
558 EXT(ARB_derivative_control, true, false, ARB_derivative_control),
559 EXT(ARB_draw_buffers, true, false, dummy_true),
560 EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
561 EXT(ARB_enhanced_layouts, true, false, ARB_enhanced_layouts),
562 EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
563 EXT(ARB_explicit_uniform_location, true, false, ARB_explicit_uniform_location),
564 EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
565 EXT(ARB_fragment_layer_viewport, true, false, ARB_fragment_layer_viewport),
566 EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
567 EXT(ARB_gpu_shader_fp64, true, false, ARB_gpu_shader_fp64),
568 EXT(ARB_sample_shading, true, false, ARB_sample_shading),
569 EXT(ARB_separate_shader_objects, true, false, dummy_true),
570 EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
571 EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
572 EXT(ARB_shader_clock, true, false, ARB_shader_clock),
573 EXT(ARB_shader_draw_parameters, true, false, ARB_shader_draw_parameters),
574 EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
575 EXT(ARB_shader_image_size, true, false, ARB_shader_image_size),
576 EXT(ARB_shader_precision, true, false, ARB_shader_precision),
577 EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
578 EXT(ARB_shader_storage_buffer_object, true, true, ARB_shader_storage_buffer_object),
579 EXT(ARB_shader_subroutine, true, false, ARB_shader_subroutine),
580 EXT(ARB_shader_texture_image_samples, true, false, ARB_shader_texture_image_samples),
581 EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
582 EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
583 EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
584 EXT(ARB_tessellation_shader, true, false, ARB_tessellation_shader),
585 EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
586 EXT(ARB_texture_gather, true, false, ARB_texture_gather),
587 EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
588 EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
589 EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
590 EXT(ARB_texture_rectangle, true, false, dummy_true),
591 EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
592 EXT(ARB_vertex_attrib_64bit, true, false, ARB_vertex_attrib_64bit),
593 EXT(ARB_viewport_array, true, false, ARB_viewport_array),
594
595 /* KHR extensions go here, sorted alphabetically.
596 */
597
598 /* OES extensions go here, sorted alphabetically.
599 */
600 EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
601 EXT(OES_geometry_shader, false, true, OES_geometry_shader),
602 EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
603 EXT(OES_texture_3D, false, true, dummy_true),
604 EXT(OES_texture_storage_multisample_2d_array, false, true, ARB_texture_multisample),
605
606 /* All other extensions go here, sorted alphabetically.
607 */
608 EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
609 EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
610 EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
611 EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
612 EXT(AMD_vertex_shader_viewport_index, true, false, AMD_vertex_shader_viewport_index),
613 EXT(EXT_blend_func_extended, false, true, ARB_blend_func_extended),
614 EXT(EXT_draw_buffers, false, true, dummy_true),
615 EXT(EXT_separate_shader_objects, false, true, dummy_true),
616 EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
617 EXT(EXT_shader_samples_identical, true, true, EXT_shader_samples_identical),
618 EXT(EXT_texture_array, true, false, EXT_texture_array),
619 };
620
621 #undef EXT
622
623
624 /**
625 * Determine whether a given extension is compatible with the target,
626 * API, and extension information in the current parser state.
627 */
628 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
629 state) const
630 {
631 /* Check that this extension matches whether we are compiling
632 * for desktop GL or GLES.
633 */
634 if (state->es_shader) {
635 if (!this->avail_in_ES) return false;
636 } else {
637 if (!this->avail_in_GL) return false;
638 }
639
640 /* Check that this extension is supported by the OpenGL
641 * implementation.
642 *
643 * Note: the ->* operator indexes into state->extensions by the
644 * offset this->supported_flag. See
645 * _mesa_glsl_extension::supported_flag for more info.
646 */
647 return state->extensions->*(this->supported_flag);
648 }
649
650 /**
651 * Set the appropriate flags in the parser state to establish the
652 * given behavior for this extension.
653 */
654 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
655 ext_behavior behavior) const
656 {
657 /* Note: the ->* operator indexes into state by the
658 * offsets this->enable_flag and this->warn_flag. See
659 * _mesa_glsl_extension::supported_flag for more info.
660 */
661 state->*(this->enable_flag) = (behavior != extension_disable);
662 state->*(this->warn_flag) = (behavior == extension_warn);
663 }
664
665 /**
666 * Find an extension by name in _mesa_glsl_supported_extensions. If
667 * the name is not found, return NULL.
668 */
669 static const _mesa_glsl_extension *find_extension(const char *name)
670 {
671 for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
672 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
673 return &_mesa_glsl_supported_extensions[i];
674 }
675 }
676 return NULL;
677 }
678
679
680 bool
681 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
682 const char *behavior_string, YYLTYPE *behavior_locp,
683 _mesa_glsl_parse_state *state)
684 {
685 ext_behavior behavior;
686 if (strcmp(behavior_string, "warn") == 0) {
687 behavior = extension_warn;
688 } else if (strcmp(behavior_string, "require") == 0) {
689 behavior = extension_require;
690 } else if (strcmp(behavior_string, "enable") == 0) {
691 behavior = extension_enable;
692 } else if (strcmp(behavior_string, "disable") == 0) {
693 behavior = extension_disable;
694 } else {
695 _mesa_glsl_error(behavior_locp, state,
696 "unknown extension behavior `%s'",
697 behavior_string);
698 return false;
699 }
700
701 if (strcmp(name, "all") == 0) {
702 if ((behavior == extension_enable) || (behavior == extension_require)) {
703 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
704 (behavior == extension_enable)
705 ? "enable" : "require");
706 return false;
707 } else {
708 for (unsigned i = 0;
709 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
710 const _mesa_glsl_extension *extension
711 = &_mesa_glsl_supported_extensions[i];
712 if (extension->compatible_with_state(state)) {
713 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
714 }
715 }
716 }
717 } else {
718 const _mesa_glsl_extension *extension = find_extension(name);
719 if (extension && extension->compatible_with_state(state)) {
720 extension->set_flags(state, behavior);
721 } else {
722 static const char fmt[] = "extension `%s' unsupported in %s shader";
723
724 if (behavior == extension_require) {
725 _mesa_glsl_error(name_locp, state, fmt,
726 name, _mesa_shader_stage_to_string(state->stage));
727 return false;
728 } else {
729 _mesa_glsl_warning(name_locp, state, fmt,
730 name, _mesa_shader_stage_to_string(state->stage));
731 }
732 }
733 }
734
735 return true;
736 }
737
738
739 /**
740 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
741 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
742 * (process_array_constructor, et al) sufficient information to do type
743 * checking.
744 *
745 * Operates on assignments involving an aggregate initializer. E.g.,
746 *
747 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
748 *
749 * or more ridiculously,
750 *
751 * struct S {
752 * vec4 v[2];
753 * };
754 *
755 * struct {
756 * S a[2], b;
757 * int c;
758 * } aggregate = {
759 * {
760 * {
761 * {
762 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
763 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
764 * } // a[0].v
765 * }, // a[0]
766 * {
767 * {
768 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
769 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
770 * } // a[1].v
771 * } // a[1]
772 * }, // a
773 * {
774 * {
775 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
776 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
777 * } // b.v
778 * }, // b
779 * 4 // c
780 * };
781 *
782 * This pass is necessary because the right-hand side of <type> e = { ... }
783 * doesn't contain sufficient information to determine if the types match.
784 */
785 void
786 _mesa_ast_set_aggregate_type(const glsl_type *type,
787 ast_expression *expr)
788 {
789 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
790 ai->constructor_type = type;
791
792 /* If the aggregate is an array, recursively set its elements' types. */
793 if (type->is_array()) {
794 /* Each array element has the type type->fields.array.
795 *
796 * E.g., if <type> if struct S[2] we want to set each element's type to
797 * struct S.
798 */
799 for (exec_node *expr_node = ai->expressions.head;
800 !expr_node->is_tail_sentinel();
801 expr_node = expr_node->next) {
802 ast_expression *expr = exec_node_data(ast_expression, expr_node,
803 link);
804
805 if (expr->oper == ast_aggregate)
806 _mesa_ast_set_aggregate_type(type->fields.array, expr);
807 }
808
809 /* If the aggregate is a struct, recursively set its fields' types. */
810 } else if (type->is_record()) {
811 exec_node *expr_node = ai->expressions.head;
812
813 /* Iterate through the struct's fields. */
814 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
815 i++, expr_node = expr_node->next) {
816 ast_expression *expr = exec_node_data(ast_expression, expr_node,
817 link);
818
819 if (expr->oper == ast_aggregate) {
820 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
821 }
822 }
823 /* If the aggregate is a matrix, set its columns' types. */
824 } else if (type->is_matrix()) {
825 for (exec_node *expr_node = ai->expressions.head;
826 !expr_node->is_tail_sentinel();
827 expr_node = expr_node->next) {
828 ast_expression *expr = exec_node_data(ast_expression, expr_node,
829 link);
830
831 if (expr->oper == ast_aggregate)
832 _mesa_ast_set_aggregate_type(type->column_type(), expr);
833 }
834 }
835 }
836
837 void
838 _mesa_ast_process_interface_block(YYLTYPE *locp,
839 _mesa_glsl_parse_state *state,
840 ast_interface_block *const block,
841 const struct ast_type_qualifier &q)
842 {
843 if (q.flags.q.buffer) {
844 if (!state->has_shader_storage_buffer_objects()) {
845 _mesa_glsl_error(locp, state,
846 "#version 430 / GL_ARB_shader_storage_buffer_object "
847 "required for defining shader storage blocks");
848 } else if (state->ARB_shader_storage_buffer_object_warn) {
849 _mesa_glsl_warning(locp, state,
850 "#version 430 / GL_ARB_shader_storage_buffer_object "
851 "required for defining shader storage blocks");
852 }
853 } else if (q.flags.q.uniform) {
854 if (!state->has_uniform_buffer_objects()) {
855 _mesa_glsl_error(locp, state,
856 "#version 140 / GL_ARB_uniform_buffer_object "
857 "required for defining uniform blocks");
858 } else if (state->ARB_uniform_buffer_object_warn) {
859 _mesa_glsl_warning(locp, state,
860 "#version 140 / GL_ARB_uniform_buffer_object "
861 "required for defining uniform blocks");
862 }
863 } else {
864 if (state->es_shader || state->language_version < 150) {
865 _mesa_glsl_error(locp, state,
866 "#version 150 required for using "
867 "interface blocks");
868 }
869 }
870
871 /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
872 * "It is illegal to have an input block in a vertex shader
873 * or an output block in a fragment shader"
874 */
875 if ((state->stage == MESA_SHADER_VERTEX) && q.flags.q.in) {
876 _mesa_glsl_error(locp, state,
877 "`in' interface block is not allowed for "
878 "a vertex shader");
879 } else if ((state->stage == MESA_SHADER_FRAGMENT) && q.flags.q.out) {
880 _mesa_glsl_error(locp, state,
881 "`out' interface block is not allowed for "
882 "a fragment shader");
883 }
884
885 /* Since block arrays require names, and both features are added in
886 * the same language versions, we don't have to explicitly
887 * version-check both things.
888 */
889 if (block->instance_name != NULL) {
890 state->check_version(150, 300, locp, "interface blocks with "
891 "an instance name are not allowed");
892 }
893
894 uint64_t interface_type_mask;
895 struct ast_type_qualifier temp_type_qualifier;
896
897 /* Get a bitmask containing only the in/out/uniform/buffer
898 * flags, allowing us to ignore other irrelevant flags like
899 * interpolation qualifiers.
900 */
901 temp_type_qualifier.flags.i = 0;
902 temp_type_qualifier.flags.q.uniform = true;
903 temp_type_qualifier.flags.q.in = true;
904 temp_type_qualifier.flags.q.out = true;
905 temp_type_qualifier.flags.q.buffer = true;
906 interface_type_mask = temp_type_qualifier.flags.i;
907
908 /* Get the block's interface qualifier. The interface_qualifier
909 * production rule guarantees that only one bit will be set (and
910 * it will be in/out/uniform).
911 */
912 uint64_t block_interface_qualifier = q.flags.i;
913
914 block->layout.flags.i |= block_interface_qualifier;
915
916 if (state->stage == MESA_SHADER_GEOMETRY &&
917 state->has_explicit_attrib_stream()) {
918 /* Assign global layout's stream value. */
919 block->layout.flags.q.stream = 1;
920 block->layout.flags.q.explicit_stream = 0;
921 block->layout.stream = state->out_qualifier->stream;
922 }
923
924 foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
925 ast_type_qualifier& qualifier = member->type->qualifier;
926 if ((qualifier.flags.i & interface_type_mask) == 0) {
927 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
928 * "If no optional qualifier is used in a member declaration, the
929 * qualifier of the variable is just in, out, or uniform as declared
930 * by interface-qualifier."
931 */
932 qualifier.flags.i |= block_interface_qualifier;
933 } else if ((qualifier.flags.i & interface_type_mask) !=
934 block_interface_qualifier) {
935 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
936 * "If optional qualifiers are used, they can include interpolation
937 * and storage qualifiers and they must declare an input, output,
938 * or uniform variable consistent with the interface qualifier of
939 * the block."
940 */
941 _mesa_glsl_error(locp, state,
942 "uniform/in/out qualifier on "
943 "interface block member does not match "
944 "the interface block");
945 }
946
947 /* From GLSL ES 3.0, chapter 4.3.7 "Interface Blocks":
948 *
949 * "GLSL ES 3.0 does not support interface blocks for shader inputs or
950 * outputs."
951 *
952 * And from GLSL ES 3.0, chapter 4.6.1 "The invariant qualifier":.
953 *
954 * "Only variables output from a shader can be candidates for
955 * invariance."
956 *
957 * From GLSL 4.40 and GLSL 1.50, section "Interface Blocks":
958 *
959 * "If optional qualifiers are used, they can include interpolation
960 * qualifiers, auxiliary storage qualifiers, and storage qualifiers
961 * and they must declare an input, output, or uniform member
962 * consistent with the interface qualifier of the block"
963 */
964 if (qualifier.flags.q.invariant)
965 _mesa_glsl_error(locp, state,
966 "invariant qualifiers cannot be used "
967 "with interface blocks members");
968 }
969 }
970
971 void
972 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
973 {
974 if (q->flags.q.subroutine)
975 printf("subroutine ");
976
977 if (q->flags.q.subroutine_def) {
978 printf("subroutine (");
979 q->subroutine_list->print();
980 printf(")");
981 }
982
983 if (q->flags.q.constant)
984 printf("const ");
985
986 if (q->flags.q.invariant)
987 printf("invariant ");
988
989 if (q->flags.q.attribute)
990 printf("attribute ");
991
992 if (q->flags.q.varying)
993 printf("varying ");
994
995 if (q->flags.q.in && q->flags.q.out)
996 printf("inout ");
997 else {
998 if (q->flags.q.in)
999 printf("in ");
1000
1001 if (q->flags.q.out)
1002 printf("out ");
1003 }
1004
1005 if (q->flags.q.centroid)
1006 printf("centroid ");
1007 if (q->flags.q.sample)
1008 printf("sample ");
1009 if (q->flags.q.patch)
1010 printf("patch ");
1011 if (q->flags.q.uniform)
1012 printf("uniform ");
1013 if (q->flags.q.buffer)
1014 printf("buffer ");
1015 if (q->flags.q.smooth)
1016 printf("smooth ");
1017 if (q->flags.q.flat)
1018 printf("flat ");
1019 if (q->flags.q.noperspective)
1020 printf("noperspective ");
1021 }
1022
1023
1024 void
1025 ast_node::print(void) const
1026 {
1027 printf("unhandled node ");
1028 }
1029
1030
1031 ast_node::ast_node(void)
1032 {
1033 this->location.source = 0;
1034 this->location.first_line = 0;
1035 this->location.first_column = 0;
1036 this->location.last_line = 0;
1037 this->location.last_column = 0;
1038 }
1039
1040
1041 static void
1042 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
1043 {
1044 if (array_specifier)
1045 array_specifier->print();
1046 }
1047
1048
1049 void
1050 ast_compound_statement::print(void) const
1051 {
1052 printf("{\n");
1053
1054 foreach_list_typed(ast_node, ast, link, &this->statements) {
1055 ast->print();
1056 }
1057
1058 printf("}\n");
1059 }
1060
1061
1062 ast_compound_statement::ast_compound_statement(int new_scope,
1063 ast_node *statements)
1064 {
1065 this->new_scope = new_scope;
1066
1067 if (statements != NULL) {
1068 this->statements.push_degenerate_list_at_head(&statements->link);
1069 }
1070 }
1071
1072
1073 void
1074 ast_expression::print(void) const
1075 {
1076 switch (oper) {
1077 case ast_assign:
1078 case ast_mul_assign:
1079 case ast_div_assign:
1080 case ast_mod_assign:
1081 case ast_add_assign:
1082 case ast_sub_assign:
1083 case ast_ls_assign:
1084 case ast_rs_assign:
1085 case ast_and_assign:
1086 case ast_xor_assign:
1087 case ast_or_assign:
1088 subexpressions[0]->print();
1089 printf("%s ", operator_string(oper));
1090 subexpressions[1]->print();
1091 break;
1092
1093 case ast_field_selection:
1094 subexpressions[0]->print();
1095 printf(". %s ", primary_expression.identifier);
1096 break;
1097
1098 case ast_plus:
1099 case ast_neg:
1100 case ast_bit_not:
1101 case ast_logic_not:
1102 case ast_pre_inc:
1103 case ast_pre_dec:
1104 printf("%s ", operator_string(oper));
1105 subexpressions[0]->print();
1106 break;
1107
1108 case ast_post_inc:
1109 case ast_post_dec:
1110 subexpressions[0]->print();
1111 printf("%s ", operator_string(oper));
1112 break;
1113
1114 case ast_conditional:
1115 subexpressions[0]->print();
1116 printf("? ");
1117 subexpressions[1]->print();
1118 printf(": ");
1119 subexpressions[2]->print();
1120 break;
1121
1122 case ast_array_index:
1123 subexpressions[0]->print();
1124 printf("[ ");
1125 subexpressions[1]->print();
1126 printf("] ");
1127 break;
1128
1129 case ast_function_call: {
1130 subexpressions[0]->print();
1131 printf("( ");
1132
1133 foreach_list_typed (ast_node, ast, link, &this->expressions) {
1134 if (&ast->link != this->expressions.get_head())
1135 printf(", ");
1136
1137 ast->print();
1138 }
1139
1140 printf(") ");
1141 break;
1142 }
1143
1144 case ast_identifier:
1145 printf("%s ", primary_expression.identifier);
1146 break;
1147
1148 case ast_int_constant:
1149 printf("%d ", primary_expression.int_constant);
1150 break;
1151
1152 case ast_uint_constant:
1153 printf("%u ", primary_expression.uint_constant);
1154 break;
1155
1156 case ast_float_constant:
1157 printf("%f ", primary_expression.float_constant);
1158 break;
1159
1160 case ast_double_constant:
1161 printf("%f ", primary_expression.double_constant);
1162 break;
1163
1164 case ast_bool_constant:
1165 printf("%s ",
1166 primary_expression.bool_constant
1167 ? "true" : "false");
1168 break;
1169
1170 case ast_sequence: {
1171 printf("( ");
1172 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1173 if (&ast->link != this->expressions.get_head())
1174 printf(", ");
1175
1176 ast->print();
1177 }
1178 printf(") ");
1179 break;
1180 }
1181
1182 case ast_aggregate: {
1183 printf("{ ");
1184 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1185 if (&ast->link != this->expressions.get_head())
1186 printf(", ");
1187
1188 ast->print();
1189 }
1190 printf("} ");
1191 break;
1192 }
1193
1194 default:
1195 assert(0);
1196 break;
1197 }
1198 }
1199
1200 ast_expression::ast_expression(int oper,
1201 ast_expression *ex0,
1202 ast_expression *ex1,
1203 ast_expression *ex2) :
1204 primary_expression()
1205 {
1206 this->oper = ast_operators(oper);
1207 this->subexpressions[0] = ex0;
1208 this->subexpressions[1] = ex1;
1209 this->subexpressions[2] = ex2;
1210 this->non_lvalue_description = NULL;
1211 }
1212
1213
1214 void
1215 ast_expression_statement::print(void) const
1216 {
1217 if (expression)
1218 expression->print();
1219
1220 printf("; ");
1221 }
1222
1223
1224 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1225 expression(ex)
1226 {
1227 /* empty */
1228 }
1229
1230
1231 void
1232 ast_function::print(void) const
1233 {
1234 return_type->print();
1235 printf(" %s (", identifier);
1236
1237 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1238 ast->print();
1239 }
1240
1241 printf(")");
1242 }
1243
1244
1245 ast_function::ast_function(void)
1246 : return_type(NULL), identifier(NULL), is_definition(false),
1247 signature(NULL)
1248 {
1249 /* empty */
1250 }
1251
1252
1253 void
1254 ast_fully_specified_type::print(void) const
1255 {
1256 _mesa_ast_type_qualifier_print(& qualifier);
1257 specifier->print();
1258 }
1259
1260
1261 void
1262 ast_parameter_declarator::print(void) const
1263 {
1264 type->print();
1265 if (identifier)
1266 printf("%s ", identifier);
1267 ast_opt_array_dimensions_print(array_specifier);
1268 }
1269
1270
1271 void
1272 ast_function_definition::print(void) const
1273 {
1274 prototype->print();
1275 body->print();
1276 }
1277
1278
1279 void
1280 ast_declaration::print(void) const
1281 {
1282 printf("%s ", identifier);
1283 ast_opt_array_dimensions_print(array_specifier);
1284
1285 if (initializer) {
1286 printf("= ");
1287 initializer->print();
1288 }
1289 }
1290
1291
1292 ast_declaration::ast_declaration(const char *identifier,
1293 ast_array_specifier *array_specifier,
1294 ast_expression *initializer)
1295 {
1296 this->identifier = identifier;
1297 this->array_specifier = array_specifier;
1298 this->initializer = initializer;
1299 }
1300
1301
1302 void
1303 ast_declarator_list::print(void) const
1304 {
1305 assert(type || invariant);
1306
1307 if (type)
1308 type->print();
1309 else if (invariant)
1310 printf("invariant ");
1311 else
1312 printf("precise ");
1313
1314 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1315 if (&ast->link != this->declarations.get_head())
1316 printf(", ");
1317
1318 ast->print();
1319 }
1320
1321 printf("; ");
1322 }
1323
1324
1325 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1326 {
1327 this->type = type;
1328 this->invariant = false;
1329 this->precise = false;
1330 }
1331
1332 void
1333 ast_jump_statement::print(void) const
1334 {
1335 switch (mode) {
1336 case ast_continue:
1337 printf("continue; ");
1338 break;
1339 case ast_break:
1340 printf("break; ");
1341 break;
1342 case ast_return:
1343 printf("return ");
1344 if (opt_return_value)
1345 opt_return_value->print();
1346
1347 printf("; ");
1348 break;
1349 case ast_discard:
1350 printf("discard; ");
1351 break;
1352 }
1353 }
1354
1355
1356 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1357 : opt_return_value(NULL)
1358 {
1359 this->mode = ast_jump_modes(mode);
1360
1361 if (mode == ast_return)
1362 opt_return_value = return_value;
1363 }
1364
1365
1366 void
1367 ast_selection_statement::print(void) const
1368 {
1369 printf("if ( ");
1370 condition->print();
1371 printf(") ");
1372
1373 then_statement->print();
1374
1375 if (else_statement) {
1376 printf("else ");
1377 else_statement->print();
1378 }
1379 }
1380
1381
1382 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1383 ast_node *then_statement,
1384 ast_node *else_statement)
1385 {
1386 this->condition = condition;
1387 this->then_statement = then_statement;
1388 this->else_statement = else_statement;
1389 }
1390
1391
1392 void
1393 ast_switch_statement::print(void) const
1394 {
1395 printf("switch ( ");
1396 test_expression->print();
1397 printf(") ");
1398
1399 body->print();
1400 }
1401
1402
1403 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1404 ast_node *body)
1405 {
1406 this->test_expression = test_expression;
1407 this->body = body;
1408 }
1409
1410
1411 void
1412 ast_switch_body::print(void) const
1413 {
1414 printf("{\n");
1415 if (stmts != NULL) {
1416 stmts->print();
1417 }
1418 printf("}\n");
1419 }
1420
1421
1422 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1423 {
1424 this->stmts = stmts;
1425 }
1426
1427
1428 void ast_case_label::print(void) const
1429 {
1430 if (test_value != NULL) {
1431 printf("case ");
1432 test_value->print();
1433 printf(": ");
1434 } else {
1435 printf("default: ");
1436 }
1437 }
1438
1439
1440 ast_case_label::ast_case_label(ast_expression *test_value)
1441 {
1442 this->test_value = test_value;
1443 }
1444
1445
1446 void ast_case_label_list::print(void) const
1447 {
1448 foreach_list_typed(ast_node, ast, link, & this->labels) {
1449 ast->print();
1450 }
1451 printf("\n");
1452 }
1453
1454
1455 ast_case_label_list::ast_case_label_list(void)
1456 {
1457 }
1458
1459
1460 void ast_case_statement::print(void) const
1461 {
1462 labels->print();
1463 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1464 ast->print();
1465 printf("\n");
1466 }
1467 }
1468
1469
1470 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1471 {
1472 this->labels = labels;
1473 }
1474
1475
1476 void ast_case_statement_list::print(void) const
1477 {
1478 foreach_list_typed(ast_node, ast, link, & this->cases) {
1479 ast->print();
1480 }
1481 }
1482
1483
1484 ast_case_statement_list::ast_case_statement_list(void)
1485 {
1486 }
1487
1488
1489 void
1490 ast_iteration_statement::print(void) const
1491 {
1492 switch (mode) {
1493 case ast_for:
1494 printf("for( ");
1495 if (init_statement)
1496 init_statement->print();
1497 printf("; ");
1498
1499 if (condition)
1500 condition->print();
1501 printf("; ");
1502
1503 if (rest_expression)
1504 rest_expression->print();
1505 printf(") ");
1506
1507 body->print();
1508 break;
1509
1510 case ast_while:
1511 printf("while ( ");
1512 if (condition)
1513 condition->print();
1514 printf(") ");
1515 body->print();
1516 break;
1517
1518 case ast_do_while:
1519 printf("do ");
1520 body->print();
1521 printf("while ( ");
1522 if (condition)
1523 condition->print();
1524 printf("); ");
1525 break;
1526 }
1527 }
1528
1529
1530 ast_iteration_statement::ast_iteration_statement(int mode,
1531 ast_node *init,
1532 ast_node *condition,
1533 ast_expression *rest_expression,
1534 ast_node *body)
1535 {
1536 this->mode = ast_iteration_modes(mode);
1537 this->init_statement = init;
1538 this->condition = condition;
1539 this->rest_expression = rest_expression;
1540 this->body = body;
1541 }
1542
1543
1544 void
1545 ast_struct_specifier::print(void) const
1546 {
1547 printf("struct %s { ", name);
1548 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1549 ast->print();
1550 }
1551 printf("} ");
1552 }
1553
1554
1555 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1556 ast_declarator_list *declarator_list)
1557 {
1558 if (identifier == NULL) {
1559 static mtx_t mutex = _MTX_INITIALIZER_NP;
1560 static unsigned anon_count = 1;
1561 unsigned count;
1562
1563 mtx_lock(&mutex);
1564 count = anon_count++;
1565 mtx_unlock(&mutex);
1566
1567 identifier = ralloc_asprintf(this, "#anon_struct_%04x", count);
1568 }
1569 name = identifier;
1570 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1571 is_declaration = true;
1572 }
1573
1574 void ast_subroutine_list::print(void) const
1575 {
1576 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1577 if (&ast->link != this->declarations.get_head())
1578 printf(", ");
1579 ast->print();
1580 }
1581 }
1582
1583 static void
1584 set_shader_inout_layout(struct gl_shader *shader,
1585 struct _mesa_glsl_parse_state *state)
1586 {
1587 /* Should have been prevented by the parser. */
1588 if (shader->Stage == MESA_SHADER_TESS_CTRL) {
1589 assert(!state->in_qualifier->flags.i);
1590 } else if (shader->Stage == MESA_SHADER_TESS_EVAL) {
1591 assert(!state->out_qualifier->flags.i);
1592 } else if (shader->Stage != MESA_SHADER_GEOMETRY) {
1593 assert(!state->in_qualifier->flags.i);
1594 assert(!state->out_qualifier->flags.i);
1595 }
1596
1597 if (shader->Stage != MESA_SHADER_COMPUTE) {
1598 /* Should have been prevented by the parser. */
1599 assert(!state->cs_input_local_size_specified);
1600 }
1601
1602 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1603 /* Should have been prevented by the parser. */
1604 assert(!state->fs_uses_gl_fragcoord);
1605 assert(!state->fs_redeclares_gl_fragcoord);
1606 assert(!state->fs_pixel_center_integer);
1607 assert(!state->fs_origin_upper_left);
1608 assert(!state->fs_early_fragment_tests);
1609 }
1610
1611 switch (shader->Stage) {
1612 case MESA_SHADER_TESS_CTRL:
1613 shader->TessCtrl.VerticesOut = 0;
1614 if (state->tcs_output_vertices_specified) {
1615 unsigned vertices;
1616 if (state->out_qualifier->vertices->
1617 process_qualifier_constant(state, "vertices", &vertices,
1618 false)) {
1619
1620 YYLTYPE loc = state->out_qualifier->vertices->get_location();
1621 if (vertices > state->Const.MaxPatchVertices) {
1622 _mesa_glsl_error(&loc, state, "vertices (%d) exceeds "
1623 "GL_MAX_PATCH_VERTICES", vertices);
1624 }
1625 shader->TessCtrl.VerticesOut = vertices;
1626 }
1627 }
1628 break;
1629 case MESA_SHADER_TESS_EVAL:
1630 shader->TessEval.PrimitiveMode = PRIM_UNKNOWN;
1631 if (state->in_qualifier->flags.q.prim_type)
1632 shader->TessEval.PrimitiveMode = state->in_qualifier->prim_type;
1633
1634 shader->TessEval.Spacing = 0;
1635 if (state->in_qualifier->flags.q.vertex_spacing)
1636 shader->TessEval.Spacing = state->in_qualifier->vertex_spacing;
1637
1638 shader->TessEval.VertexOrder = 0;
1639 if (state->in_qualifier->flags.q.ordering)
1640 shader->TessEval.VertexOrder = state->in_qualifier->ordering;
1641
1642 shader->TessEval.PointMode = -1;
1643 if (state->in_qualifier->flags.q.point_mode)
1644 shader->TessEval.PointMode = state->in_qualifier->point_mode;
1645 break;
1646 case MESA_SHADER_GEOMETRY:
1647 shader->Geom.VerticesOut = 0;
1648 if (state->out_qualifier->flags.q.max_vertices) {
1649 unsigned qual_max_vertices;
1650 if (state->out_qualifier->max_vertices->
1651 process_qualifier_constant(state, "max_vertices",
1652 &qual_max_vertices, true)) {
1653 shader->Geom.VerticesOut = qual_max_vertices;
1654 }
1655 }
1656
1657 if (state->gs_input_prim_type_specified) {
1658 shader->Geom.InputType = state->in_qualifier->prim_type;
1659 } else {
1660 shader->Geom.InputType = PRIM_UNKNOWN;
1661 }
1662
1663 if (state->out_qualifier->flags.q.prim_type) {
1664 shader->Geom.OutputType = state->out_qualifier->prim_type;
1665 } else {
1666 shader->Geom.OutputType = PRIM_UNKNOWN;
1667 }
1668
1669 shader->Geom.Invocations = 0;
1670 if (state->in_qualifier->flags.q.invocations) {
1671 unsigned invocations;
1672 if (state->in_qualifier->invocations->
1673 process_qualifier_constant(state, "invocations",
1674 &invocations, false)) {
1675
1676 YYLTYPE loc = state->in_qualifier->invocations->get_location();
1677 if (invocations > MAX_GEOMETRY_SHADER_INVOCATIONS) {
1678 _mesa_glsl_error(&loc, state,
1679 "invocations (%d) exceeds "
1680 "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
1681 invocations);
1682 }
1683 shader->Geom.Invocations = invocations;
1684 }
1685 }
1686 break;
1687
1688 case MESA_SHADER_COMPUTE:
1689 if (state->cs_input_local_size_specified) {
1690 for (int i = 0; i < 3; i++)
1691 shader->Comp.LocalSize[i] = state->cs_input_local_size[i];
1692 } else {
1693 for (int i = 0; i < 3; i++)
1694 shader->Comp.LocalSize[i] = 0;
1695 }
1696 break;
1697
1698 case MESA_SHADER_FRAGMENT:
1699 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1700 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1701 shader->pixel_center_integer = state->fs_pixel_center_integer;
1702 shader->origin_upper_left = state->fs_origin_upper_left;
1703 shader->ARB_fragment_coord_conventions_enable =
1704 state->ARB_fragment_coord_conventions_enable;
1705 shader->EarlyFragmentTests = state->fs_early_fragment_tests;
1706 break;
1707
1708 default:
1709 /* Nothing to do. */
1710 break;
1711 }
1712 }
1713
1714 extern "C" {
1715
1716 void
1717 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1718 bool dump_ast, bool dump_hir)
1719 {
1720 struct _mesa_glsl_parse_state *state =
1721 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
1722 const char *source = shader->Source;
1723
1724 if (ctx->Const.GenerateTemporaryNames)
1725 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
1726 false, true);
1727
1728 state->error = glcpp_preprocess(state, &source, &state->info_log,
1729 &ctx->Extensions, ctx);
1730
1731 if (!state->error) {
1732 _mesa_glsl_lexer_ctor(state, source);
1733 _mesa_glsl_parse(state);
1734 _mesa_glsl_lexer_dtor(state);
1735 }
1736
1737 if (dump_ast) {
1738 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
1739 ast->print();
1740 }
1741 printf("\n\n");
1742 }
1743
1744 ralloc_free(shader->ir);
1745 shader->ir = new(shader) exec_list;
1746 if (!state->error && !state->translation_unit.is_empty())
1747 _mesa_ast_to_hir(shader->ir, state);
1748
1749 if (!state->error) {
1750 validate_ir_tree(shader->ir);
1751
1752 /* Print out the unoptimized IR. */
1753 if (dump_hir) {
1754 _mesa_print_ir(stdout, shader->ir, state);
1755 }
1756 }
1757
1758
1759 if (!state->error && !shader->ir->is_empty()) {
1760 struct gl_shader_compiler_options *options =
1761 &ctx->Const.ShaderCompilerOptions[shader->Stage];
1762
1763 lower_subroutine(shader->ir, state);
1764 /* Do some optimization at compile time to reduce shader IR size
1765 * and reduce later work if the same shader is linked multiple times
1766 */
1767 while (do_common_optimization(shader->ir, false, false, options,
1768 ctx->Const.NativeIntegers))
1769 ;
1770
1771 validate_ir_tree(shader->ir);
1772
1773 enum ir_variable_mode other;
1774 switch (shader->Stage) {
1775 case MESA_SHADER_VERTEX:
1776 other = ir_var_shader_in;
1777 break;
1778 case MESA_SHADER_FRAGMENT:
1779 other = ir_var_shader_out;
1780 break;
1781 default:
1782 /* Something invalid to ensure optimize_dead_builtin_uniforms
1783 * doesn't remove anything other than uniforms or constants.
1784 */
1785 other = ir_var_mode_count;
1786 break;
1787 }
1788
1789 optimize_dead_builtin_variables(shader->ir, other);
1790
1791 validate_ir_tree(shader->ir);
1792 }
1793
1794 if (shader->InfoLog)
1795 ralloc_free(shader->InfoLog);
1796
1797 if (!state->error)
1798 set_shader_inout_layout(shader, state);
1799
1800 shader->symbols = new(shader->ir) glsl_symbol_table;
1801 shader->CompileStatus = !state->error;
1802 shader->InfoLog = state->info_log;
1803 shader->Version = state->language_version;
1804 shader->IsES = state->es_shader;
1805 shader->uses_builtin_functions = state->uses_builtin_functions;
1806
1807 /* Retain any live IR, but trash the rest. */
1808 reparent_ir(shader->ir, shader->ir);
1809
1810 /* Destroy the symbol table. Create a new symbol table that contains only
1811 * the variables and functions that still exist in the IR. The symbol
1812 * table will be used later during linking.
1813 *
1814 * There must NOT be any freed objects still referenced by the symbol
1815 * table. That could cause the linker to dereference freed memory.
1816 *
1817 * We don't have to worry about types or interface-types here because those
1818 * are fly-weights that are looked up by glsl_type.
1819 */
1820 foreach_in_list (ir_instruction, ir, shader->ir) {
1821 switch (ir->ir_type) {
1822 case ir_type_function:
1823 shader->symbols->add_function((ir_function *) ir);
1824 break;
1825 case ir_type_variable: {
1826 ir_variable *const var = (ir_variable *) ir;
1827
1828 if (var->data.mode != ir_var_temporary)
1829 shader->symbols->add_variable(var);
1830 break;
1831 }
1832 default:
1833 break;
1834 }
1835 }
1836
1837 _mesa_glsl_initialize_derived_variables(shader);
1838
1839 delete state->symbols;
1840 ralloc_free(state);
1841 }
1842
1843 } /* extern "C" */
1844 /**
1845 * Do the set of common optimizations passes
1846 *
1847 * \param ir List of instructions to be optimized
1848 * \param linked Is the shader linked? This enables
1849 * optimizations passes that remove code at
1850 * global scope and could cause linking to
1851 * fail.
1852 * \param uniform_locations_assigned Have locations already been assigned for
1853 * uniforms? This prevents the declarations
1854 * of unused uniforms from being removed.
1855 * The setting of this flag only matters if
1856 * \c linked is \c true.
1857 * \param max_unroll_iterations Maximum number of loop iterations to be
1858 * unrolled. Setting to 0 disables loop
1859 * unrolling.
1860 * \param options The driver's preferred shader options.
1861 */
1862 bool
1863 do_common_optimization(exec_list *ir, bool linked,
1864 bool uniform_locations_assigned,
1865 const struct gl_shader_compiler_options *options,
1866 bool native_integers)
1867 {
1868 GLboolean progress = GL_FALSE;
1869
1870 progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
1871
1872 if (linked) {
1873 progress = do_function_inlining(ir) || progress;
1874 progress = do_dead_functions(ir) || progress;
1875 progress = do_structure_splitting(ir) || progress;
1876 }
1877 progress = do_if_simplification(ir) || progress;
1878 progress = opt_flatten_nested_if_blocks(ir) || progress;
1879 progress = opt_conditional_discard(ir) || progress;
1880 progress = do_copy_propagation(ir) || progress;
1881 progress = do_copy_propagation_elements(ir) || progress;
1882
1883 if (options->OptimizeForAOS && !linked)
1884 progress = opt_flip_matrices(ir) || progress;
1885
1886 if (linked && options->OptimizeForAOS) {
1887 progress = do_vectorize(ir) || progress;
1888 }
1889
1890 if (linked)
1891 progress = do_dead_code(ir, uniform_locations_assigned) || progress;
1892 else
1893 progress = do_dead_code_unlinked(ir) || progress;
1894 progress = do_dead_code_local(ir) || progress;
1895 progress = do_tree_grafting(ir) || progress;
1896 progress = do_constant_propagation(ir) || progress;
1897 if (linked)
1898 progress = do_constant_variable(ir) || progress;
1899 else
1900 progress = do_constant_variable_unlinked(ir) || progress;
1901 progress = do_constant_folding(ir) || progress;
1902 progress = do_minmax_prune(ir) || progress;
1903 progress = do_rebalance_tree(ir) || progress;
1904 progress = do_algebraic(ir, native_integers, options) || progress;
1905 progress = do_lower_jumps(ir) || progress;
1906 progress = do_vec_index_to_swizzle(ir) || progress;
1907 progress = lower_vector_insert(ir, false) || progress;
1908 progress = do_swizzle_swizzle(ir) || progress;
1909 progress = do_noop_swizzle(ir) || progress;
1910
1911 progress = optimize_split_arrays(ir, linked) || progress;
1912 progress = optimize_redundant_jumps(ir) || progress;
1913
1914 loop_state *ls = analyze_loop_variables(ir);
1915 if (ls->loop_found) {
1916 progress = set_loop_controls(ir, ls) || progress;
1917 progress = unroll_loops(ir, ls, options) || progress;
1918 }
1919 delete ls;
1920
1921 return progress;
1922 }
1923
1924 extern "C" {
1925
1926 /**
1927 * To be called at GL teardown time, this frees compiler datastructures.
1928 *
1929 * After calling this, any previously compiled shaders and shader
1930 * programs would be invalid. So this should happen at approximately
1931 * program exit.
1932 */
1933 void
1934 _mesa_destroy_shader_compiler(void)
1935 {
1936 _mesa_destroy_shader_compiler_caches();
1937
1938 _mesa_glsl_release_types();
1939 }
1940
1941 /**
1942 * Releases compiler caches to trade off performance for memory.
1943 *
1944 * Intended to be used with glReleaseShaderCompiler().
1945 */
1946 void
1947 _mesa_destroy_shader_compiler_caches(void)
1948 {
1949 _mesa_glsl_release_builtin_functions();
1950 }
1951
1952 }