Merge branch 'master' of ../mesa into vulkan
[mesa.git] / src / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 #include "main/core.h" /* for struct gl_context */
29 #include "main/context.h"
30 #include "main/shaderobj.h"
31 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
32 #include "util/ralloc.h"
33 #include "ast.h"
34 #include "glsl_parser_extras.h"
35 #include "glsl_parser.h"
36 #include "ir_optimization.h"
37 #include "loop_analysis.h"
38
39 /**
40 * Format a short human-readable description of the given GLSL version.
41 */
42 const char *
43 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
44 {
45 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
46 version / 100, version % 100);
47 }
48
49
50 static const unsigned known_desktop_glsl_versions[] =
51 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 };
52
53
54 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
55 gl_shader_stage stage,
56 void *mem_ctx)
57 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
58 switch_state()
59 {
60 assert(stage < MESA_SHADER_STAGES);
61 this->stage = stage;
62
63 this->scanner = NULL;
64 this->translation_unit.make_empty();
65 this->symbols = new(mem_ctx) glsl_symbol_table;
66
67 this->info_log = ralloc_strdup(mem_ctx, "");
68 this->error = false;
69 this->loop_nesting_ast = NULL;
70
71 this->struct_specifier_depth = 0;
72
73 this->uses_builtin_functions = false;
74
75 /* Set default language version and extensions */
76 this->language_version = 110;
77 this->forced_language_version = ctx->Const.ForceGLSLVersion;
78 this->es_shader = false;
79 this->ARB_texture_rectangle_enable = true;
80
81 /* OpenGL ES 2.0 has different defaults from desktop GL. */
82 if (ctx->API == API_OPENGLES2) {
83 this->language_version = 100;
84 this->es_shader = true;
85 this->ARB_texture_rectangle_enable = false;
86 }
87
88 this->extensions = &ctx->Extensions;
89
90 this->ARB_compute_shader_enable = true;
91
92 this->Const.MaxLights = ctx->Const.MaxLights;
93 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
94 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
95 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
96 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
97 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
98 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
99 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
100 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
101 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
102 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
103 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
104
105 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
106
107 /* 1.50 constants */
108 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
109 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
110 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
111 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
112 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
113 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
114 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
115 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
116
117 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
118 this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
119 this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
120 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
121 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
122 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
123 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
124 this->Const.MaxVertexAtomicCounterBuffers =
125 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
126 this->Const.MaxTessControlAtomicCounterBuffers =
127 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
128 this->Const.MaxTessEvaluationAtomicCounterBuffers =
129 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
130 this->Const.MaxGeometryAtomicCounterBuffers =
131 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
132 this->Const.MaxFragmentAtomicCounterBuffers =
133 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
134 this->Const.MaxCombinedAtomicCounterBuffers =
135 ctx->Const.MaxCombinedAtomicBuffers;
136 this->Const.MaxAtomicCounterBufferSize =
137 ctx->Const.MaxAtomicBufferSize;
138
139 /* Compute shader constants */
140 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
141 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
142 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
143 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
144
145 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
146 this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
147 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
148 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
149 this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
150 this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
151 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
152 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
153 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
154
155 /* ARB_viewport_array */
156 this->Const.MaxViewports = ctx->Const.MaxViewports;
157
158 /* tessellation shader constants */
159 this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
160 this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
161 this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
162 this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
163 this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
164 this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
165 this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
166 this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
167 this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
168 this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
169 this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
170 this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
171
172 this->current_function = NULL;
173 this->toplevel_ir = NULL;
174 this->found_return = false;
175 this->all_invariant = false;
176 this->user_structures = NULL;
177 this->num_user_structures = 0;
178 this->num_subroutines = 0;
179 this->subroutines = NULL;
180 this->num_subroutine_types = 0;
181 this->subroutine_types = NULL;
182
183 /* supported_versions should be large enough to support the known desktop
184 * GLSL versions plus 3 GLES versions (ES 1.00, ES 3.00, and ES 3.10))
185 */
186 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 3) ==
187 ARRAY_SIZE(this->supported_versions));
188
189 /* Populate the list of supported GLSL versions */
190 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
191 * the OpenGL 3.2 Core context is supported, this logic will need
192 * change. Older versions of GLSL are no longer supported
193 * outside the compatibility contexts of 3.x.
194 */
195 this->num_supported_versions = 0;
196 if (_mesa_is_desktop_gl(ctx)) {
197 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
198 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
199 this->supported_versions[this->num_supported_versions].ver
200 = known_desktop_glsl_versions[i];
201 this->supported_versions[this->num_supported_versions].es = false;
202 this->num_supported_versions++;
203 }
204 }
205 }
206 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
207 this->supported_versions[this->num_supported_versions].ver = 100;
208 this->supported_versions[this->num_supported_versions].es = true;
209 this->num_supported_versions++;
210 }
211 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
212 this->supported_versions[this->num_supported_versions].ver = 300;
213 this->supported_versions[this->num_supported_versions].es = true;
214 this->num_supported_versions++;
215 }
216 if (_mesa_is_gles31(ctx)) {
217 this->supported_versions[this->num_supported_versions].ver = 310;
218 this->supported_versions[this->num_supported_versions].es = true;
219 this->num_supported_versions++;
220 }
221
222 /* Create a string for use in error messages to tell the user which GLSL
223 * versions are supported.
224 */
225 char *supported = ralloc_strdup(this, "");
226 for (unsigned i = 0; i < this->num_supported_versions; i++) {
227 unsigned ver = this->supported_versions[i].ver;
228 const char *const prefix = (i == 0)
229 ? ""
230 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
231 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
232
233 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
234 prefix,
235 ver / 100, ver % 100,
236 suffix);
237 }
238
239 this->supported_version_string = supported;
240
241 if (ctx->Const.ForceGLSLExtensionsWarn)
242 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
243
244 this->default_uniform_qualifier = new(this) ast_type_qualifier();
245 this->default_uniform_qualifier->flags.q.shared = 1;
246 this->default_uniform_qualifier->flags.q.column_major = 1;
247 this->default_uniform_qualifier->is_default_qualifier = true;
248
249 this->default_shader_storage_qualifier = new(this) ast_type_qualifier();
250 this->default_shader_storage_qualifier->flags.q.shared = 1;
251 this->default_shader_storage_qualifier->flags.q.column_major = 1;
252 this->default_shader_storage_qualifier->is_default_qualifier = true;
253
254 this->fs_uses_gl_fragcoord = false;
255 this->fs_redeclares_gl_fragcoord = false;
256 this->fs_origin_upper_left = false;
257 this->fs_pixel_center_integer = false;
258 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
259
260 this->gs_input_prim_type_specified = false;
261 this->tcs_output_vertices_specified = false;
262 this->gs_input_size = 0;
263 this->in_qualifier = new(this) ast_type_qualifier();
264 this->out_qualifier = new(this) ast_type_qualifier();
265 this->fs_early_fragment_tests = false;
266 memset(this->atomic_counter_offsets, 0,
267 sizeof(this->atomic_counter_offsets));
268 this->allow_extension_directive_midshader =
269 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
270 }
271
272 /**
273 * Determine whether the current GLSL version is sufficiently high to support
274 * a certain feature, and generate an error message if it isn't.
275 *
276 * \param required_glsl_version and \c required_glsl_es_version are
277 * interpreted as they are in _mesa_glsl_parse_state::is_version().
278 *
279 * \param locp is the parser location where the error should be reported.
280 *
281 * \param fmt (and additional arguments) constitute a printf-style error
282 * message to report if the version check fails. Information about the
283 * current and required GLSL versions will be appended. So, for example, if
284 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
285 * "foo unsupported") is called, the error message will be "foo unsupported in
286 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
287 */
288 bool
289 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
290 unsigned required_glsl_es_version,
291 YYLTYPE *locp, const char *fmt, ...)
292 {
293 if (this->is_version(required_glsl_version, required_glsl_es_version))
294 return true;
295
296 va_list args;
297 va_start(args, fmt);
298 char *problem = ralloc_vasprintf(this, fmt, args);
299 va_end(args);
300 const char *glsl_version_string
301 = glsl_compute_version_string(this, false, required_glsl_version);
302 const char *glsl_es_version_string
303 = glsl_compute_version_string(this, true, required_glsl_es_version);
304 const char *requirement_string = "";
305 if (required_glsl_version && required_glsl_es_version) {
306 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
307 glsl_version_string,
308 glsl_es_version_string);
309 } else if (required_glsl_version) {
310 requirement_string = ralloc_asprintf(this, " (%s required)",
311 glsl_version_string);
312 } else if (required_glsl_es_version) {
313 requirement_string = ralloc_asprintf(this, " (%s required)",
314 glsl_es_version_string);
315 }
316 _mesa_glsl_error(locp, this, "%s in %s%s",
317 problem, this->get_version_string(),
318 requirement_string);
319
320 return false;
321 }
322
323 /**
324 * Process a GLSL #version directive.
325 *
326 * \param version is the integer that follows the #version token.
327 *
328 * \param ident is a string identifier that follows the integer, if any is
329 * present. Otherwise NULL.
330 */
331 void
332 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
333 const char *ident)
334 {
335 bool es_token_present = false;
336 if (ident) {
337 if (strcmp(ident, "es") == 0) {
338 es_token_present = true;
339 } else if (version >= 150) {
340 if (strcmp(ident, "core") == 0) {
341 /* Accept the token. There's no need to record that this is
342 * a core profile shader since that's the only profile we support.
343 */
344 } else if (strcmp(ident, "compatibility") == 0) {
345 _mesa_glsl_error(locp, this,
346 "the compatibility profile is not supported");
347 } else {
348 _mesa_glsl_error(locp, this,
349 "\"%s\" is not a valid shading language profile; "
350 "if present, it must be \"core\"", ident);
351 }
352 } else {
353 _mesa_glsl_error(locp, this,
354 "illegal text following version number");
355 }
356 }
357
358 this->es_shader = es_token_present;
359 if (version == 100) {
360 if (es_token_present) {
361 _mesa_glsl_error(locp, this,
362 "GLSL 1.00 ES should be selected using "
363 "`#version 100'");
364 } else {
365 this->es_shader = true;
366 }
367 }
368
369 if (this->es_shader) {
370 this->ARB_texture_rectangle_enable = false;
371 }
372
373 if (this->forced_language_version)
374 this->language_version = this->forced_language_version;
375 else
376 this->language_version = version;
377
378 bool supported = false;
379 for (unsigned i = 0; i < this->num_supported_versions; i++) {
380 if (this->supported_versions[i].ver == this->language_version
381 && this->supported_versions[i].es == this->es_shader) {
382 supported = true;
383 break;
384 }
385 }
386
387 if (!supported) {
388 _mesa_glsl_error(locp, this, "%s is not supported. "
389 "Supported versions are: %s",
390 this->get_version_string(),
391 this->supported_version_string);
392
393 /* On exit, the language_version must be set to a valid value.
394 * Later calls to _mesa_glsl_initialize_types will misbehave if
395 * the version is invalid.
396 */
397 switch (this->ctx->API) {
398 case API_OPENGL_COMPAT:
399 case API_OPENGL_CORE:
400 this->language_version = this->ctx->Const.GLSLVersion;
401 break;
402
403 case API_OPENGLES:
404 assert(!"Should not get here.");
405 /* FALLTHROUGH */
406
407 case API_OPENGLES2:
408 this->language_version = 100;
409 break;
410 }
411 }
412 }
413
414
415 /**
416 * Translate a gl_shader_stage to a short shader stage name for debug
417 * printouts and error messages.
418 */
419 const char *
420 _mesa_shader_stage_to_string(unsigned stage)
421 {
422 switch (stage) {
423 case MESA_SHADER_VERTEX: return "vertex";
424 case MESA_SHADER_FRAGMENT: return "fragment";
425 case MESA_SHADER_GEOMETRY: return "geometry";
426 case MESA_SHADER_COMPUTE: return "compute";
427 case MESA_SHADER_TESS_CTRL: return "tess ctrl";
428 case MESA_SHADER_TESS_EVAL: return "tess eval";
429 }
430
431 unreachable("Unknown shader stage.");
432 }
433
434 /**
435 * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
436 * for debug printouts and error messages.
437 */
438 const char *
439 _mesa_shader_stage_to_abbrev(unsigned stage)
440 {
441 switch (stage) {
442 case MESA_SHADER_VERTEX: return "VS";
443 case MESA_SHADER_FRAGMENT: return "FS";
444 case MESA_SHADER_GEOMETRY: return "GS";
445 case MESA_SHADER_COMPUTE: return "CS";
446 case MESA_SHADER_TESS_CTRL: return "TCS";
447 case MESA_SHADER_TESS_EVAL: return "TES";
448 }
449
450 unreachable("Unknown shader stage.");
451 }
452
453 /* This helper function will append the given message to the shader's
454 info log and report it via GL_ARB_debug_output. Per that extension,
455 'type' is one of the enum values classifying the message, and
456 'id' is the implementation-defined ID of the given message. */
457 static void
458 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
459 GLenum type, const char *fmt, va_list ap)
460 {
461 bool error = (type == MESA_DEBUG_TYPE_ERROR);
462 GLuint msg_id = 0;
463
464 assert(state->info_log != NULL);
465
466 /* Get the offset that the new message will be written to. */
467 int msg_offset = strlen(state->info_log);
468
469 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
470 locp->source,
471 locp->first_line,
472 locp->first_column,
473 error ? "error" : "warning");
474 ralloc_vasprintf_append(&state->info_log, fmt, ap);
475
476 const char *const msg = &state->info_log[msg_offset];
477 struct gl_context *ctx = state->ctx;
478
479 /* Report the error via GL_ARB_debug_output. */
480 _mesa_shader_debug(ctx, type, &msg_id, msg, strlen(msg));
481
482 ralloc_strcat(&state->info_log, "\n");
483 }
484
485 void
486 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
487 const char *fmt, ...)
488 {
489 va_list ap;
490
491 state->error = true;
492
493 va_start(ap, fmt);
494 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
495 va_end(ap);
496 }
497
498
499 void
500 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
501 const char *fmt, ...)
502 {
503 va_list ap;
504
505 va_start(ap, fmt);
506 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
507 va_end(ap);
508 }
509
510
511 /**
512 * Enum representing the possible behaviors that can be specified in
513 * an #extension directive.
514 */
515 enum ext_behavior {
516 extension_disable,
517 extension_enable,
518 extension_require,
519 extension_warn
520 };
521
522 /**
523 * Element type for _mesa_glsl_supported_extensions
524 */
525 struct _mesa_glsl_extension {
526 /**
527 * Name of the extension when referred to in a GLSL extension
528 * statement
529 */
530 const char *name;
531
532 /** True if this extension is available to desktop GL shaders */
533 bool avail_in_GL;
534
535 /** True if this extension is available to GLES shaders */
536 bool avail_in_ES;
537
538 /**
539 * Flag in the gl_extensions struct indicating whether this
540 * extension is supported by the driver, or
541 * &gl_extensions::dummy_true if supported by all drivers.
542 *
543 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
544 * member" type, the type-safe alternative to the "offsetof" macro.
545 * In a nutshell:
546 *
547 * - foo bar::* p declares p to be an "offset" to a field of type
548 * foo that exists within struct bar
549 * - &bar::baz computes the "offset" of field baz within struct bar
550 * - x.*p accesses the field of x that exists at "offset" p
551 * - x->*p is equivalent to (*x).*p
552 */
553 const GLboolean gl_extensions::* supported_flag;
554
555 /**
556 * Flag in the _mesa_glsl_parse_state struct that should be set
557 * when this extension is enabled.
558 *
559 * See note in _mesa_glsl_extension::supported_flag about "pointer
560 * to member" types.
561 */
562 bool _mesa_glsl_parse_state::* enable_flag;
563
564 /**
565 * Flag in the _mesa_glsl_parse_state struct that should be set
566 * when the shader requests "warn" behavior for this extension.
567 *
568 * See note in _mesa_glsl_extension::supported_flag about "pointer
569 * to member" types.
570 */
571 bool _mesa_glsl_parse_state::* warn_flag;
572
573
574 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
575 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
576 };
577
578 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
579 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
580 &_mesa_glsl_parse_state::NAME##_enable, \
581 &_mesa_glsl_parse_state::NAME##_warn }
582
583 /**
584 * Table of extensions that can be enabled/disabled within a shader,
585 * and the conditions under which they are supported.
586 */
587 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
588 /* API availability */
589 /* name GL ES supported flag */
590
591 /* ARB extensions go here, sorted alphabetically.
592 */
593 EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
594 EXT(ARB_compute_shader, true, false, ARB_compute_shader),
595 EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
596 EXT(ARB_derivative_control, true, false, ARB_derivative_control),
597 EXT(ARB_draw_buffers, true, false, dummy_true),
598 EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
599 EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
600 EXT(ARB_explicit_uniform_location, true, false, ARB_explicit_uniform_location),
601 EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
602 EXT(ARB_fragment_layer_viewport, true, false, ARB_fragment_layer_viewport),
603 EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
604 EXT(ARB_gpu_shader_fp64, true, false, ARB_gpu_shader_fp64),
605 EXT(ARB_sample_shading, true, false, ARB_sample_shading),
606 EXT(ARB_separate_shader_objects, true, false, dummy_true),
607 EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
608 EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
609 EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
610 EXT(ARB_shader_image_size, true, false, ARB_shader_image_size),
611 EXT(ARB_shader_precision, true, false, ARB_shader_precision),
612 EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
613 EXT(ARB_shader_storage_buffer_object, true, true, ARB_shader_storage_buffer_object),
614 EXT(ARB_shader_subroutine, true, false, ARB_shader_subroutine),
615 EXT(ARB_shader_texture_image_samples, true, false, ARB_shader_texture_image_samples),
616 EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
617 EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
618 EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
619 EXT(ARB_tessellation_shader, true, false, ARB_tessellation_shader),
620 EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
621 EXT(ARB_texture_gather, true, false, ARB_texture_gather),
622 EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
623 EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
624 EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
625 EXT(ARB_texture_rectangle, true, false, dummy_true),
626 EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
627 EXT(ARB_vertex_attrib_64bit, true, false, ARB_vertex_attrib_64bit),
628 EXT(ARB_viewport_array, true, false, ARB_viewport_array),
629
630 /* KHR extensions go here, sorted alphabetically.
631 */
632
633 /* OES extensions go here, sorted alphabetically.
634 */
635 EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
636 EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
637 EXT(OES_texture_3D, false, true, EXT_texture3D),
638 EXT(OES_texture_storage_multisample_2d_array, false, true, ARB_texture_multisample),
639
640 /* All other extensions go here, sorted alphabetically.
641 */
642 EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
643 EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
644 EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
645 EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
646 EXT(AMD_vertex_shader_viewport_index, true, false, AMD_vertex_shader_viewport_index),
647 EXT(EXT_draw_buffers, false, true, dummy_true),
648 EXT(EXT_separate_shader_objects, false, true, dummy_true),
649 EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
650 EXT(EXT_texture_array, true, false, EXT_texture_array),
651 };
652
653 #undef EXT
654
655
656 /**
657 * Determine whether a given extension is compatible with the target,
658 * API, and extension information in the current parser state.
659 */
660 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
661 state) const
662 {
663 /* Check that this extension matches whether we are compiling
664 * for desktop GL or GLES.
665 */
666 if (state->es_shader) {
667 if (!this->avail_in_ES) return false;
668 } else {
669 if (!this->avail_in_GL) return false;
670 }
671
672 /* Check that this extension is supported by the OpenGL
673 * implementation.
674 *
675 * Note: the ->* operator indexes into state->extensions by the
676 * offset this->supported_flag. See
677 * _mesa_glsl_extension::supported_flag for more info.
678 */
679 return state->extensions->*(this->supported_flag);
680 }
681
682 /**
683 * Set the appropriate flags in the parser state to establish the
684 * given behavior for this extension.
685 */
686 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
687 ext_behavior behavior) const
688 {
689 /* Note: the ->* operator indexes into state by the
690 * offsets this->enable_flag and this->warn_flag. See
691 * _mesa_glsl_extension::supported_flag for more info.
692 */
693 state->*(this->enable_flag) = (behavior != extension_disable);
694 state->*(this->warn_flag) = (behavior == extension_warn);
695 }
696
697 /**
698 * Find an extension by name in _mesa_glsl_supported_extensions. If
699 * the name is not found, return NULL.
700 */
701 static const _mesa_glsl_extension *find_extension(const char *name)
702 {
703 for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
704 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
705 return &_mesa_glsl_supported_extensions[i];
706 }
707 }
708 return NULL;
709 }
710
711
712 bool
713 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
714 const char *behavior_string, YYLTYPE *behavior_locp,
715 _mesa_glsl_parse_state *state)
716 {
717 ext_behavior behavior;
718 if (strcmp(behavior_string, "warn") == 0) {
719 behavior = extension_warn;
720 } else if (strcmp(behavior_string, "require") == 0) {
721 behavior = extension_require;
722 } else if (strcmp(behavior_string, "enable") == 0) {
723 behavior = extension_enable;
724 } else if (strcmp(behavior_string, "disable") == 0) {
725 behavior = extension_disable;
726 } else {
727 _mesa_glsl_error(behavior_locp, state,
728 "unknown extension behavior `%s'",
729 behavior_string);
730 return false;
731 }
732
733 if (strcmp(name, "all") == 0) {
734 if ((behavior == extension_enable) || (behavior == extension_require)) {
735 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
736 (behavior == extension_enable)
737 ? "enable" : "require");
738 return false;
739 } else {
740 for (unsigned i = 0;
741 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
742 const _mesa_glsl_extension *extension
743 = &_mesa_glsl_supported_extensions[i];
744 if (extension->compatible_with_state(state)) {
745 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
746 }
747 }
748 }
749 } else {
750 const _mesa_glsl_extension *extension = find_extension(name);
751 if (extension && extension->compatible_with_state(state)) {
752 extension->set_flags(state, behavior);
753 } else {
754 static const char fmt[] = "extension `%s' unsupported in %s shader";
755
756 if (behavior == extension_require) {
757 _mesa_glsl_error(name_locp, state, fmt,
758 name, _mesa_shader_stage_to_string(state->stage));
759 return false;
760 } else {
761 _mesa_glsl_warning(name_locp, state, fmt,
762 name, _mesa_shader_stage_to_string(state->stage));
763 }
764 }
765 }
766
767 return true;
768 }
769
770
771 /**
772 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
773 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
774 * (process_array_constructor, et al) sufficient information to do type
775 * checking.
776 *
777 * Operates on assignments involving an aggregate initializer. E.g.,
778 *
779 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
780 *
781 * or more ridiculously,
782 *
783 * struct S {
784 * vec4 v[2];
785 * };
786 *
787 * struct {
788 * S a[2], b;
789 * int c;
790 * } aggregate = {
791 * {
792 * {
793 * {
794 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
795 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
796 * } // a[0].v
797 * }, // a[0]
798 * {
799 * {
800 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
801 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
802 * } // a[1].v
803 * } // a[1]
804 * }, // a
805 * {
806 * {
807 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
808 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
809 * } // b.v
810 * }, // b
811 * 4 // c
812 * };
813 *
814 * This pass is necessary because the right-hand side of <type> e = { ... }
815 * doesn't contain sufficient information to determine if the types match.
816 */
817 void
818 _mesa_ast_set_aggregate_type(const glsl_type *type,
819 ast_expression *expr)
820 {
821 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
822 ai->constructor_type = type;
823
824 /* If the aggregate is an array, recursively set its elements' types. */
825 if (type->is_array()) {
826 /* Each array element has the type type->fields.array.
827 *
828 * E.g., if <type> if struct S[2] we want to set each element's type to
829 * struct S.
830 */
831 for (exec_node *expr_node = ai->expressions.head;
832 !expr_node->is_tail_sentinel();
833 expr_node = expr_node->next) {
834 ast_expression *expr = exec_node_data(ast_expression, expr_node,
835 link);
836
837 if (expr->oper == ast_aggregate)
838 _mesa_ast_set_aggregate_type(type->fields.array, expr);
839 }
840
841 /* If the aggregate is a struct, recursively set its fields' types. */
842 } else if (type->is_record()) {
843 exec_node *expr_node = ai->expressions.head;
844
845 /* Iterate through the struct's fields. */
846 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
847 i++, expr_node = expr_node->next) {
848 ast_expression *expr = exec_node_data(ast_expression, expr_node,
849 link);
850
851 if (expr->oper == ast_aggregate) {
852 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
853 }
854 }
855 /* If the aggregate is a matrix, set its columns' types. */
856 } else if (type->is_matrix()) {
857 for (exec_node *expr_node = ai->expressions.head;
858 !expr_node->is_tail_sentinel();
859 expr_node = expr_node->next) {
860 ast_expression *expr = exec_node_data(ast_expression, expr_node,
861 link);
862
863 if (expr->oper == ast_aggregate)
864 _mesa_ast_set_aggregate_type(type->column_type(), expr);
865 }
866 }
867 }
868
869 void
870 _mesa_ast_process_interface_block(YYLTYPE *locp,
871 _mesa_glsl_parse_state *state,
872 ast_interface_block *const block,
873 const struct ast_type_qualifier q)
874 {
875 if (q.flags.q.buffer) {
876 if (!state->has_shader_storage_buffer_objects()) {
877 _mesa_glsl_error(locp, state,
878 "#version 430 / GL_ARB_shader_storage_buffer_object "
879 "required for defining shader storage blocks");
880 } else if (state->ARB_shader_storage_buffer_object_warn) {
881 _mesa_glsl_warning(locp, state,
882 "#version 430 / GL_ARB_shader_storage_buffer_object "
883 "required for defining shader storage blocks");
884 }
885 } else if (q.flags.q.uniform) {
886 if (!state->has_uniform_buffer_objects()) {
887 _mesa_glsl_error(locp, state,
888 "#version 140 / GL_ARB_uniform_buffer_object "
889 "required for defining uniform blocks");
890 } else if (state->ARB_uniform_buffer_object_warn) {
891 _mesa_glsl_warning(locp, state,
892 "#version 140 / GL_ARB_uniform_buffer_object "
893 "required for defining uniform blocks");
894 }
895 } else {
896 if (state->es_shader || state->language_version < 150) {
897 _mesa_glsl_error(locp, state,
898 "#version 150 required for using "
899 "interface blocks");
900 }
901 }
902
903 /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
904 * "It is illegal to have an input block in a vertex shader
905 * or an output block in a fragment shader"
906 */
907 if ((state->stage == MESA_SHADER_VERTEX) && q.flags.q.in) {
908 _mesa_glsl_error(locp, state,
909 "`in' interface block is not allowed for "
910 "a vertex shader");
911 } else if ((state->stage == MESA_SHADER_FRAGMENT) && q.flags.q.out) {
912 _mesa_glsl_error(locp, state,
913 "`out' interface block is not allowed for "
914 "a fragment shader");
915 }
916
917 /* Since block arrays require names, and both features are added in
918 * the same language versions, we don't have to explicitly
919 * version-check both things.
920 */
921 if (block->instance_name != NULL) {
922 state->check_version(150, 300, locp, "interface blocks with "
923 "an instance name are not allowed");
924 }
925
926 uint64_t interface_type_mask;
927 struct ast_type_qualifier temp_type_qualifier;
928
929 /* Get a bitmask containing only the in/out/uniform/buffer
930 * flags, allowing us to ignore other irrelevant flags like
931 * interpolation qualifiers.
932 */
933 temp_type_qualifier.flags.i = 0;
934 temp_type_qualifier.flags.q.uniform = true;
935 temp_type_qualifier.flags.q.in = true;
936 temp_type_qualifier.flags.q.out = true;
937 temp_type_qualifier.flags.q.buffer = true;
938 interface_type_mask = temp_type_qualifier.flags.i;
939
940 /* Get the block's interface qualifier. The interface_qualifier
941 * production rule guarantees that only one bit will be set (and
942 * it will be in/out/uniform).
943 */
944 uint64_t block_interface_qualifier = q.flags.i;
945
946 block->layout.flags.i |= block_interface_qualifier;
947
948 if (state->stage == MESA_SHADER_GEOMETRY &&
949 state->has_explicit_attrib_stream()) {
950 /* Assign global layout's stream value. */
951 block->layout.flags.q.stream = 1;
952 block->layout.flags.q.explicit_stream = 0;
953 block->layout.stream = state->out_qualifier->stream;
954 }
955
956 foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
957 ast_type_qualifier& qualifier = member->type->qualifier;
958 if ((qualifier.flags.i & interface_type_mask) == 0) {
959 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
960 * "If no optional qualifier is used in a member declaration, the
961 * qualifier of the variable is just in, out, or uniform as declared
962 * by interface-qualifier."
963 */
964 qualifier.flags.i |= block_interface_qualifier;
965 } else if ((qualifier.flags.i & interface_type_mask) !=
966 block_interface_qualifier) {
967 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
968 * "If optional qualifiers are used, they can include interpolation
969 * and storage qualifiers and they must declare an input, output,
970 * or uniform variable consistent with the interface qualifier of
971 * the block."
972 */
973 _mesa_glsl_error(locp, state,
974 "uniform/in/out qualifier on "
975 "interface block member does not match "
976 "the interface block");
977 }
978
979 /* From GLSL ES 3.0, chapter 4.3.7 "Interface Blocks":
980 *
981 * "GLSL ES 3.0 does not support interface blocks for shader inputs or
982 * outputs."
983 *
984 * And from GLSL ES 3.0, chapter 4.6.1 "The invariant qualifier":.
985 *
986 * "Only variables output from a shader can be candidates for
987 * invariance."
988 *
989 * From GLSL 4.40 and GLSL 1.50, section "Interface Blocks":
990 *
991 * "If optional qualifiers are used, they can include interpolation
992 * qualifiers, auxiliary storage qualifiers, and storage qualifiers
993 * and they must declare an input, output, or uniform member
994 * consistent with the interface qualifier of the block"
995 */
996 if (qualifier.flags.q.invariant)
997 _mesa_glsl_error(locp, state,
998 "invariant qualifiers cannot be used "
999 "with interface blocks members");
1000 }
1001 }
1002
1003 void
1004 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
1005 {
1006 if (q->flags.q.subroutine)
1007 printf("subroutine ");
1008
1009 if (q->flags.q.subroutine_def) {
1010 printf("subroutine (");
1011 q->subroutine_list->print();
1012 printf(")");
1013 }
1014
1015 if (q->flags.q.constant)
1016 printf("const ");
1017
1018 if (q->flags.q.invariant)
1019 printf("invariant ");
1020
1021 if (q->flags.q.attribute)
1022 printf("attribute ");
1023
1024 if (q->flags.q.varying)
1025 printf("varying ");
1026
1027 if (q->flags.q.in && q->flags.q.out)
1028 printf("inout ");
1029 else {
1030 if (q->flags.q.in)
1031 printf("in ");
1032
1033 if (q->flags.q.out)
1034 printf("out ");
1035 }
1036
1037 if (q->flags.q.centroid)
1038 printf("centroid ");
1039 if (q->flags.q.sample)
1040 printf("sample ");
1041 if (q->flags.q.patch)
1042 printf("patch ");
1043 if (q->flags.q.uniform)
1044 printf("uniform ");
1045 if (q->flags.q.buffer)
1046 printf("buffer ");
1047 if (q->flags.q.smooth)
1048 printf("smooth ");
1049 if (q->flags.q.flat)
1050 printf("flat ");
1051 if (q->flags.q.noperspective)
1052 printf("noperspective ");
1053 }
1054
1055
1056 void
1057 ast_node::print(void) const
1058 {
1059 printf("unhandled node ");
1060 }
1061
1062
1063 ast_node::ast_node(void)
1064 {
1065 this->location.source = 0;
1066 this->location.first_line = 0;
1067 this->location.first_column = 0;
1068 this->location.last_line = 0;
1069 this->location.last_column = 0;
1070 }
1071
1072
1073 static void
1074 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
1075 {
1076 if (array_specifier)
1077 array_specifier->print();
1078 }
1079
1080
1081 void
1082 ast_compound_statement::print(void) const
1083 {
1084 printf("{\n");
1085
1086 foreach_list_typed(ast_node, ast, link, &this->statements) {
1087 ast->print();
1088 }
1089
1090 printf("}\n");
1091 }
1092
1093
1094 ast_compound_statement::ast_compound_statement(int new_scope,
1095 ast_node *statements)
1096 {
1097 this->new_scope = new_scope;
1098
1099 if (statements != NULL) {
1100 this->statements.push_degenerate_list_at_head(&statements->link);
1101 }
1102 }
1103
1104
1105 void
1106 ast_expression::print(void) const
1107 {
1108 switch (oper) {
1109 case ast_assign:
1110 case ast_mul_assign:
1111 case ast_div_assign:
1112 case ast_mod_assign:
1113 case ast_add_assign:
1114 case ast_sub_assign:
1115 case ast_ls_assign:
1116 case ast_rs_assign:
1117 case ast_and_assign:
1118 case ast_xor_assign:
1119 case ast_or_assign:
1120 subexpressions[0]->print();
1121 printf("%s ", operator_string(oper));
1122 subexpressions[1]->print();
1123 break;
1124
1125 case ast_field_selection:
1126 subexpressions[0]->print();
1127 printf(". %s ", primary_expression.identifier);
1128 break;
1129
1130 case ast_plus:
1131 case ast_neg:
1132 case ast_bit_not:
1133 case ast_logic_not:
1134 case ast_pre_inc:
1135 case ast_pre_dec:
1136 printf("%s ", operator_string(oper));
1137 subexpressions[0]->print();
1138 break;
1139
1140 case ast_post_inc:
1141 case ast_post_dec:
1142 subexpressions[0]->print();
1143 printf("%s ", operator_string(oper));
1144 break;
1145
1146 case ast_conditional:
1147 subexpressions[0]->print();
1148 printf("? ");
1149 subexpressions[1]->print();
1150 printf(": ");
1151 subexpressions[2]->print();
1152 break;
1153
1154 case ast_array_index:
1155 subexpressions[0]->print();
1156 printf("[ ");
1157 subexpressions[1]->print();
1158 printf("] ");
1159 break;
1160
1161 case ast_function_call: {
1162 subexpressions[0]->print();
1163 printf("( ");
1164
1165 foreach_list_typed (ast_node, ast, link, &this->expressions) {
1166 if (&ast->link != this->expressions.get_head())
1167 printf(", ");
1168
1169 ast->print();
1170 }
1171
1172 printf(") ");
1173 break;
1174 }
1175
1176 case ast_identifier:
1177 printf("%s ", primary_expression.identifier);
1178 break;
1179
1180 case ast_int_constant:
1181 printf("%d ", primary_expression.int_constant);
1182 break;
1183
1184 case ast_uint_constant:
1185 printf("%u ", primary_expression.uint_constant);
1186 break;
1187
1188 case ast_float_constant:
1189 printf("%f ", primary_expression.float_constant);
1190 break;
1191
1192 case ast_double_constant:
1193 printf("%f ", primary_expression.double_constant);
1194 break;
1195
1196 case ast_bool_constant:
1197 printf("%s ",
1198 primary_expression.bool_constant
1199 ? "true" : "false");
1200 break;
1201
1202 case ast_sequence: {
1203 printf("( ");
1204 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1205 if (&ast->link != this->expressions.get_head())
1206 printf(", ");
1207
1208 ast->print();
1209 }
1210 printf(") ");
1211 break;
1212 }
1213
1214 case ast_aggregate: {
1215 printf("{ ");
1216 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1217 if (&ast->link != this->expressions.get_head())
1218 printf(", ");
1219
1220 ast->print();
1221 }
1222 printf("} ");
1223 break;
1224 }
1225
1226 default:
1227 assert(0);
1228 break;
1229 }
1230 }
1231
1232 ast_expression::ast_expression(int oper,
1233 ast_expression *ex0,
1234 ast_expression *ex1,
1235 ast_expression *ex2) :
1236 primary_expression()
1237 {
1238 this->oper = ast_operators(oper);
1239 this->subexpressions[0] = ex0;
1240 this->subexpressions[1] = ex1;
1241 this->subexpressions[2] = ex2;
1242 this->non_lvalue_description = NULL;
1243 }
1244
1245
1246 void
1247 ast_expression_statement::print(void) const
1248 {
1249 if (expression)
1250 expression->print();
1251
1252 printf("; ");
1253 }
1254
1255
1256 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1257 expression(ex)
1258 {
1259 /* empty */
1260 }
1261
1262
1263 void
1264 ast_function::print(void) const
1265 {
1266 return_type->print();
1267 printf(" %s (", identifier);
1268
1269 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1270 ast->print();
1271 }
1272
1273 printf(")");
1274 }
1275
1276
1277 ast_function::ast_function(void)
1278 : return_type(NULL), identifier(NULL), is_definition(false),
1279 signature(NULL)
1280 {
1281 /* empty */
1282 }
1283
1284
1285 void
1286 ast_fully_specified_type::print(void) const
1287 {
1288 _mesa_ast_type_qualifier_print(& qualifier);
1289 specifier->print();
1290 }
1291
1292
1293 void
1294 ast_parameter_declarator::print(void) const
1295 {
1296 type->print();
1297 if (identifier)
1298 printf("%s ", identifier);
1299 ast_opt_array_dimensions_print(array_specifier);
1300 }
1301
1302
1303 void
1304 ast_function_definition::print(void) const
1305 {
1306 prototype->print();
1307 body->print();
1308 }
1309
1310
1311 void
1312 ast_declaration::print(void) const
1313 {
1314 printf("%s ", identifier);
1315 ast_opt_array_dimensions_print(array_specifier);
1316
1317 if (initializer) {
1318 printf("= ");
1319 initializer->print();
1320 }
1321 }
1322
1323
1324 ast_declaration::ast_declaration(const char *identifier,
1325 ast_array_specifier *array_specifier,
1326 ast_expression *initializer)
1327 {
1328 this->identifier = identifier;
1329 this->array_specifier = array_specifier;
1330 this->initializer = initializer;
1331 }
1332
1333
1334 void
1335 ast_declarator_list::print(void) const
1336 {
1337 assert(type || invariant);
1338
1339 if (type)
1340 type->print();
1341 else if (invariant)
1342 printf("invariant ");
1343 else
1344 printf("precise ");
1345
1346 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1347 if (&ast->link != this->declarations.get_head())
1348 printf(", ");
1349
1350 ast->print();
1351 }
1352
1353 printf("; ");
1354 }
1355
1356
1357 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1358 {
1359 this->type = type;
1360 this->invariant = false;
1361 this->precise = false;
1362 }
1363
1364 void
1365 ast_jump_statement::print(void) const
1366 {
1367 switch (mode) {
1368 case ast_continue:
1369 printf("continue; ");
1370 break;
1371 case ast_break:
1372 printf("break; ");
1373 break;
1374 case ast_return:
1375 printf("return ");
1376 if (opt_return_value)
1377 opt_return_value->print();
1378
1379 printf("; ");
1380 break;
1381 case ast_discard:
1382 printf("discard; ");
1383 break;
1384 }
1385 }
1386
1387
1388 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1389 : opt_return_value(NULL)
1390 {
1391 this->mode = ast_jump_modes(mode);
1392
1393 if (mode == ast_return)
1394 opt_return_value = return_value;
1395 }
1396
1397
1398 void
1399 ast_selection_statement::print(void) const
1400 {
1401 printf("if ( ");
1402 condition->print();
1403 printf(") ");
1404
1405 then_statement->print();
1406
1407 if (else_statement) {
1408 printf("else ");
1409 else_statement->print();
1410 }
1411
1412 }
1413
1414
1415 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1416 ast_node *then_statement,
1417 ast_node *else_statement)
1418 {
1419 this->condition = condition;
1420 this->then_statement = then_statement;
1421 this->else_statement = else_statement;
1422 }
1423
1424
1425 void
1426 ast_switch_statement::print(void) const
1427 {
1428 printf("switch ( ");
1429 test_expression->print();
1430 printf(") ");
1431
1432 body->print();
1433 }
1434
1435
1436 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1437 ast_node *body)
1438 {
1439 this->test_expression = test_expression;
1440 this->body = body;
1441 }
1442
1443
1444 void
1445 ast_switch_body::print(void) const
1446 {
1447 printf("{\n");
1448 if (stmts != NULL) {
1449 stmts->print();
1450 }
1451 printf("}\n");
1452 }
1453
1454
1455 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1456 {
1457 this->stmts = stmts;
1458 }
1459
1460
1461 void ast_case_label::print(void) const
1462 {
1463 if (test_value != NULL) {
1464 printf("case ");
1465 test_value->print();
1466 printf(": ");
1467 } else {
1468 printf("default: ");
1469 }
1470 }
1471
1472
1473 ast_case_label::ast_case_label(ast_expression *test_value)
1474 {
1475 this->test_value = test_value;
1476 }
1477
1478
1479 void ast_case_label_list::print(void) const
1480 {
1481 foreach_list_typed(ast_node, ast, link, & this->labels) {
1482 ast->print();
1483 }
1484 printf("\n");
1485 }
1486
1487
1488 ast_case_label_list::ast_case_label_list(void)
1489 {
1490 }
1491
1492
1493 void ast_case_statement::print(void) const
1494 {
1495 labels->print();
1496 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1497 ast->print();
1498 printf("\n");
1499 }
1500 }
1501
1502
1503 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1504 {
1505 this->labels = labels;
1506 }
1507
1508
1509 void ast_case_statement_list::print(void) const
1510 {
1511 foreach_list_typed(ast_node, ast, link, & this->cases) {
1512 ast->print();
1513 }
1514 }
1515
1516
1517 ast_case_statement_list::ast_case_statement_list(void)
1518 {
1519 }
1520
1521
1522 void
1523 ast_iteration_statement::print(void) const
1524 {
1525 switch (mode) {
1526 case ast_for:
1527 printf("for( ");
1528 if (init_statement)
1529 init_statement->print();
1530 printf("; ");
1531
1532 if (condition)
1533 condition->print();
1534 printf("; ");
1535
1536 if (rest_expression)
1537 rest_expression->print();
1538 printf(") ");
1539
1540 body->print();
1541 break;
1542
1543 case ast_while:
1544 printf("while ( ");
1545 if (condition)
1546 condition->print();
1547 printf(") ");
1548 body->print();
1549 break;
1550
1551 case ast_do_while:
1552 printf("do ");
1553 body->print();
1554 printf("while ( ");
1555 if (condition)
1556 condition->print();
1557 printf("); ");
1558 break;
1559 }
1560 }
1561
1562
1563 ast_iteration_statement::ast_iteration_statement(int mode,
1564 ast_node *init,
1565 ast_node *condition,
1566 ast_expression *rest_expression,
1567 ast_node *body)
1568 {
1569 this->mode = ast_iteration_modes(mode);
1570 this->init_statement = init;
1571 this->condition = condition;
1572 this->rest_expression = rest_expression;
1573 this->body = body;
1574 }
1575
1576
1577 void
1578 ast_struct_specifier::print(void) const
1579 {
1580 printf("struct %s { ", name);
1581 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1582 ast->print();
1583 }
1584 printf("} ");
1585 }
1586
1587
1588 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1589 ast_declarator_list *declarator_list)
1590 {
1591 if (identifier == NULL) {
1592 static mtx_t mutex = _MTX_INITIALIZER_NP;
1593 static unsigned anon_count = 1;
1594 unsigned count;
1595
1596 mtx_lock(&mutex);
1597 count = anon_count++;
1598 mtx_unlock(&mutex);
1599
1600 identifier = ralloc_asprintf(this, "#anon_struct_%04x", count);
1601 }
1602 name = identifier;
1603 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1604 is_declaration = true;
1605 }
1606
1607 void ast_subroutine_list::print(void) const
1608 {
1609 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1610 if (&ast->link != this->declarations.get_head())
1611 printf(", ");
1612 ast->print();
1613 }
1614 }
1615
1616 static void
1617 set_shader_inout_layout(struct gl_shader *shader,
1618 struct _mesa_glsl_parse_state *state)
1619 {
1620 /* Should have been prevented by the parser. */
1621 if (shader->Stage == MESA_SHADER_TESS_CTRL) {
1622 assert(!state->in_qualifier->flags.i);
1623 } else if (shader->Stage == MESA_SHADER_TESS_EVAL) {
1624 assert(!state->out_qualifier->flags.i);
1625 } else if (shader->Stage != MESA_SHADER_GEOMETRY) {
1626 assert(!state->in_qualifier->flags.i);
1627 assert(!state->out_qualifier->flags.i);
1628 }
1629
1630 if (shader->Stage != MESA_SHADER_COMPUTE) {
1631 /* Should have been prevented by the parser. */
1632 assert(!state->cs_input_local_size_specified);
1633 }
1634
1635 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1636 /* Should have been prevented by the parser. */
1637 assert(!state->fs_uses_gl_fragcoord);
1638 assert(!state->fs_redeclares_gl_fragcoord);
1639 assert(!state->fs_pixel_center_integer);
1640 assert(!state->fs_origin_upper_left);
1641 assert(!state->fs_early_fragment_tests);
1642 }
1643
1644 switch (shader->Stage) {
1645 case MESA_SHADER_TESS_CTRL:
1646 shader->TessCtrl.VerticesOut = 0;
1647 if (state->tcs_output_vertices_specified)
1648 shader->TessCtrl.VerticesOut = state->out_qualifier->vertices;
1649 break;
1650 case MESA_SHADER_TESS_EVAL:
1651 shader->TessEval.PrimitiveMode = PRIM_UNKNOWN;
1652 if (state->in_qualifier->flags.q.prim_type)
1653 shader->TessEval.PrimitiveMode = state->in_qualifier->prim_type;
1654
1655 shader->TessEval.Spacing = 0;
1656 if (state->in_qualifier->flags.q.vertex_spacing)
1657 shader->TessEval.Spacing = state->in_qualifier->vertex_spacing;
1658
1659 shader->TessEval.VertexOrder = 0;
1660 if (state->in_qualifier->flags.q.ordering)
1661 shader->TessEval.VertexOrder = state->in_qualifier->ordering;
1662
1663 shader->TessEval.PointMode = -1;
1664 if (state->in_qualifier->flags.q.point_mode)
1665 shader->TessEval.PointMode = state->in_qualifier->point_mode;
1666 break;
1667 case MESA_SHADER_GEOMETRY:
1668 shader->Geom.VerticesOut = 0;
1669 if (state->out_qualifier->flags.q.max_vertices)
1670 shader->Geom.VerticesOut = state->out_qualifier->max_vertices;
1671
1672 if (state->gs_input_prim_type_specified) {
1673 shader->Geom.InputType = state->in_qualifier->prim_type;
1674 } else {
1675 shader->Geom.InputType = PRIM_UNKNOWN;
1676 }
1677
1678 if (state->out_qualifier->flags.q.prim_type) {
1679 shader->Geom.OutputType = state->out_qualifier->prim_type;
1680 } else {
1681 shader->Geom.OutputType = PRIM_UNKNOWN;
1682 }
1683
1684 shader->Geom.Invocations = 0;
1685 if (state->in_qualifier->flags.q.invocations)
1686 shader->Geom.Invocations = state->in_qualifier->invocations;
1687 break;
1688
1689 case MESA_SHADER_COMPUTE:
1690 if (state->cs_input_local_size_specified) {
1691 for (int i = 0; i < 3; i++)
1692 shader->Comp.LocalSize[i] = state->cs_input_local_size[i];
1693 } else {
1694 for (int i = 0; i < 3; i++)
1695 shader->Comp.LocalSize[i] = 0;
1696 }
1697 break;
1698
1699 case MESA_SHADER_FRAGMENT:
1700 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1701 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1702 shader->pixel_center_integer = state->fs_pixel_center_integer;
1703 shader->origin_upper_left = state->fs_origin_upper_left;
1704 shader->ARB_fragment_coord_conventions_enable =
1705 state->ARB_fragment_coord_conventions_enable;
1706 shader->EarlyFragmentTests = state->fs_early_fragment_tests;
1707 break;
1708
1709 default:
1710 /* Nothing to do. */
1711 break;
1712 }
1713 }
1714
1715 extern "C" {
1716
1717 void
1718 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1719 bool dump_ast, bool dump_hir)
1720 {
1721 struct _mesa_glsl_parse_state *state =
1722 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
1723 const char *source = shader->Source;
1724
1725 if (ctx->Const.GenerateTemporaryNames)
1726 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
1727 false, true);
1728
1729 state->error = glcpp_preprocess(state, &source, &state->info_log,
1730 &ctx->Extensions, ctx);
1731
1732 if (!state->error) {
1733 _mesa_glsl_lexer_ctor(state, source);
1734 _mesa_glsl_parse(state);
1735 _mesa_glsl_lexer_dtor(state);
1736 }
1737
1738 if (dump_ast) {
1739 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
1740 ast->print();
1741 }
1742 printf("\n\n");
1743 }
1744
1745 ralloc_free(shader->ir);
1746 shader->ir = new(shader) exec_list;
1747 if (!state->error && !state->translation_unit.is_empty())
1748 _mesa_ast_to_hir(shader->ir, state);
1749
1750 if (!state->error) {
1751 validate_ir_tree(shader->ir);
1752
1753 /* Print out the unoptimized IR. */
1754 if (dump_hir) {
1755 _mesa_print_ir(stdout, shader->ir, state);
1756 }
1757 }
1758
1759
1760 if (!state->error && !shader->ir->is_empty()) {
1761 struct gl_shader_compiler_options *options =
1762 &ctx->Const.ShaderCompilerOptions[shader->Stage];
1763
1764 lower_subroutine(shader->ir, state);
1765 /* Do some optimization at compile time to reduce shader IR size
1766 * and reduce later work if the same shader is linked multiple times
1767 */
1768 while (do_common_optimization(shader->ir, false, false, options,
1769 ctx->Const.NativeIntegers))
1770 ;
1771
1772 validate_ir_tree(shader->ir);
1773
1774 enum ir_variable_mode other;
1775 switch (shader->Stage) {
1776 case MESA_SHADER_VERTEX:
1777 other = ir_var_shader_in;
1778 break;
1779 case MESA_SHADER_FRAGMENT:
1780 other = ir_var_shader_out;
1781 break;
1782 default:
1783 /* Something invalid to ensure optimize_dead_builtin_uniforms
1784 * doesn't remove anything other than uniforms or constants.
1785 */
1786 other = ir_var_mode_count;
1787 break;
1788 }
1789
1790 optimize_dead_builtin_variables(shader->ir, other);
1791
1792 validate_ir_tree(shader->ir);
1793 }
1794
1795 if (shader->InfoLog)
1796 ralloc_free(shader->InfoLog);
1797
1798 shader->symbols = new(shader->ir) glsl_symbol_table;
1799 shader->CompileStatus = !state->error;
1800 shader->InfoLog = state->info_log;
1801 shader->Version = state->language_version;
1802 shader->IsES = state->es_shader;
1803 shader->uses_builtin_functions = state->uses_builtin_functions;
1804
1805 if (!state->error)
1806 set_shader_inout_layout(shader, state);
1807
1808 /* Retain any live IR, but trash the rest. */
1809 reparent_ir(shader->ir, shader->ir);
1810
1811 /* Destroy the symbol table. Create a new symbol table that contains only
1812 * the variables and functions that still exist in the IR. The symbol
1813 * table will be used later during linking.
1814 *
1815 * There must NOT be any freed objects still referenced by the symbol
1816 * table. That could cause the linker to dereference freed memory.
1817 *
1818 * We don't have to worry about types or interface-types here because those
1819 * are fly-weights that are looked up by glsl_type.
1820 */
1821 foreach_in_list (ir_instruction, ir, shader->ir) {
1822 switch (ir->ir_type) {
1823 case ir_type_function:
1824 shader->symbols->add_function((ir_function *) ir);
1825 break;
1826 case ir_type_variable: {
1827 ir_variable *const var = (ir_variable *) ir;
1828
1829 if (var->data.mode != ir_var_temporary)
1830 shader->symbols->add_variable(var);
1831 break;
1832 }
1833 default:
1834 break;
1835 }
1836 }
1837
1838 _mesa_glsl_initialize_derived_variables(shader);
1839
1840 delete state->symbols;
1841 ralloc_free(state);
1842 }
1843
1844 } /* extern "C" */
1845 /**
1846 * Do the set of common optimizations passes
1847 *
1848 * \param ir List of instructions to be optimized
1849 * \param linked Is the shader linked? This enables
1850 * optimizations passes that remove code at
1851 * global scope and could cause linking to
1852 * fail.
1853 * \param uniform_locations_assigned Have locations already been assigned for
1854 * uniforms? This prevents the declarations
1855 * of unused uniforms from being removed.
1856 * The setting of this flag only matters if
1857 * \c linked is \c true.
1858 * \param max_unroll_iterations Maximum number of loop iterations to be
1859 * unrolled. Setting to 0 disables loop
1860 * unrolling.
1861 * \param options The driver's preferred shader options.
1862 */
1863 bool
1864 do_common_optimization(exec_list *ir, bool linked,
1865 bool uniform_locations_assigned,
1866 const struct gl_shader_compiler_options *options,
1867 bool native_integers)
1868 {
1869 GLboolean progress = GL_FALSE;
1870
1871 progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
1872
1873 if (linked) {
1874 progress = do_function_inlining(ir) || progress;
1875 progress = do_dead_functions(ir) || progress;
1876 progress = do_structure_splitting(ir) || progress;
1877 }
1878 progress = do_if_simplification(ir) || progress;
1879 progress = opt_flatten_nested_if_blocks(ir) || progress;
1880 progress = opt_conditional_discard(ir) || progress;
1881 progress = do_copy_propagation(ir) || progress;
1882 progress = do_copy_propagation_elements(ir) || progress;
1883
1884 if (options->OptimizeForAOS && !linked)
1885 progress = opt_flip_matrices(ir) || progress;
1886
1887 if (linked && options->OptimizeForAOS) {
1888 progress = do_vectorize(ir) || progress;
1889 }
1890
1891 if (linked)
1892 progress = do_dead_code(ir, uniform_locations_assigned) || progress;
1893 else
1894 progress = do_dead_code_unlinked(ir) || progress;
1895 progress = do_dead_code_local(ir) || progress;
1896 progress = do_tree_grafting(ir) || progress;
1897 progress = do_constant_propagation(ir) || progress;
1898 if (linked)
1899 progress = do_constant_variable(ir) || progress;
1900 else
1901 progress = do_constant_variable_unlinked(ir) || progress;
1902 progress = do_constant_folding(ir) || progress;
1903 progress = do_minmax_prune(ir) || progress;
1904 progress = do_cse(ir) || progress;
1905 progress = do_rebalance_tree(ir) || progress;
1906 progress = do_algebraic(ir, native_integers, options) || progress;
1907 progress = do_lower_jumps(ir) || progress;
1908 progress = do_vec_index_to_swizzle(ir) || progress;
1909 progress = lower_vector_insert(ir, false) || progress;
1910 progress = do_swizzle_swizzle(ir) || progress;
1911 progress = do_noop_swizzle(ir) || progress;
1912
1913 progress = optimize_split_arrays(ir, linked) || progress;
1914 progress = optimize_redundant_jumps(ir) || progress;
1915
1916 loop_state *ls = analyze_loop_variables(ir);
1917 if (ls->loop_found) {
1918 progress = set_loop_controls(ir, ls) || progress;
1919 progress = unroll_loops(ir, ls, options) || progress;
1920 }
1921 delete ls;
1922
1923 return progress;
1924 }
1925
1926 extern "C" {
1927
1928 /**
1929 * To be called at GL teardown time, this frees compiler datastructures.
1930 *
1931 * After calling this, any previously compiled shaders and shader
1932 * programs would be invalid. So this should happen at approximately
1933 * program exit.
1934 */
1935 void
1936 _mesa_destroy_shader_compiler(void)
1937 {
1938 _mesa_destroy_shader_compiler_caches();
1939
1940 _mesa_glsl_release_types();
1941 }
1942
1943 /**
1944 * Releases compiler caches to trade off performance for memory.
1945 *
1946 * Intended to be used with glReleaseShaderCompiler().
1947 */
1948 void
1949 _mesa_destroy_shader_compiler_caches(void)
1950 {
1951 _mesa_glsl_release_builtin_functions();
1952 }
1953
1954 }