Merge remote-tracking branch 'mesa-public/master' into vulkan
[mesa.git] / src / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 #include "main/core.h" /* for struct gl_context */
29 #include "main/context.h"
30 #include "main/shaderobj.h"
31 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
32 #include "util/ralloc.h"
33 #include "ast.h"
34 #include "glsl_parser_extras.h"
35 #include "glsl_parser.h"
36 #include "ir_optimization.h"
37 #include "loop_analysis.h"
38
39 /**
40 * Format a short human-readable description of the given GLSL version.
41 */
42 const char *
43 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
44 {
45 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
46 version / 100, version % 100);
47 }
48
49
50 static const unsigned known_desktop_glsl_versions[] =
51 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 };
52
53
54 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
55 gl_shader_stage stage,
56 void *mem_ctx)
57 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
58 switch_state()
59 {
60 assert(stage < MESA_SHADER_STAGES);
61 this->stage = stage;
62
63 this->scanner = NULL;
64 this->translation_unit.make_empty();
65 this->symbols = new(mem_ctx) glsl_symbol_table;
66
67 this->info_log = ralloc_strdup(mem_ctx, "");
68 this->error = false;
69 this->loop_nesting_ast = NULL;
70
71 this->struct_specifier_depth = 0;
72
73 this->uses_builtin_functions = false;
74
75 /* Set default language version and extensions */
76 this->language_version = 110;
77 this->forced_language_version = ctx->Const.ForceGLSLVersion;
78 this->es_shader = false;
79 this->ARB_texture_rectangle_enable = true;
80
81 /* OpenGL ES 2.0 has different defaults from desktop GL. */
82 if (ctx->API == API_OPENGLES2) {
83 this->language_version = 100;
84 this->es_shader = true;
85 this->ARB_texture_rectangle_enable = false;
86 }
87
88 this->extensions = &ctx->Extensions;
89
90 this->ARB_compute_shader_enable = true;
91
92 this->Const.MaxLights = ctx->Const.MaxLights;
93 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
94 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
95 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
96 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
97 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
98 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
99 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
100 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
101 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
102 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
103 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
104
105 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
106
107 /* 1.50 constants */
108 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
109 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
110 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
111 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
112 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
113 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
114 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
115 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
116
117 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
118 this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
119 this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
120 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
121 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
122 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
123 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
124 this->Const.MaxVertexAtomicCounterBuffers =
125 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
126 this->Const.MaxTessControlAtomicCounterBuffers =
127 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
128 this->Const.MaxTessEvaluationAtomicCounterBuffers =
129 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
130 this->Const.MaxGeometryAtomicCounterBuffers =
131 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
132 this->Const.MaxFragmentAtomicCounterBuffers =
133 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
134 this->Const.MaxCombinedAtomicCounterBuffers =
135 ctx->Const.MaxCombinedAtomicBuffers;
136 this->Const.MaxAtomicCounterBufferSize =
137 ctx->Const.MaxAtomicBufferSize;
138
139 /* Compute shader constants */
140 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
141 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
142 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
143 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
144
145 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
146 this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
147 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
148 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
149 this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
150 this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
151 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
152 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
153 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
154
155 /* ARB_viewport_array */
156 this->Const.MaxViewports = ctx->Const.MaxViewports;
157
158 /* tessellation shader constants */
159 this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
160 this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
161 this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
162 this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
163 this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
164 this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
165 this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
166 this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
167 this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
168 this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
169 this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
170 this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
171
172 this->current_function = NULL;
173 this->toplevel_ir = NULL;
174 this->found_return = false;
175 this->all_invariant = false;
176 this->user_structures = NULL;
177 this->num_user_structures = 0;
178 this->num_subroutines = 0;
179 this->subroutines = NULL;
180 this->num_subroutine_types = 0;
181 this->subroutine_types = NULL;
182
183 /* supported_versions should be large enough to support the known desktop
184 * GLSL versions plus 3 GLES versions (ES 1.00, ES 3.00, and ES 3.10))
185 */
186 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 3) ==
187 ARRAY_SIZE(this->supported_versions));
188
189 /* Populate the list of supported GLSL versions */
190 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
191 * the OpenGL 3.2 Core context is supported, this logic will need
192 * change. Older versions of GLSL are no longer supported
193 * outside the compatibility contexts of 3.x.
194 */
195 this->num_supported_versions = 0;
196 if (_mesa_is_desktop_gl(ctx)) {
197 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
198 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
199 this->supported_versions[this->num_supported_versions].ver
200 = known_desktop_glsl_versions[i];
201 this->supported_versions[this->num_supported_versions].es = false;
202 this->num_supported_versions++;
203 }
204 }
205 }
206 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
207 this->supported_versions[this->num_supported_versions].ver = 100;
208 this->supported_versions[this->num_supported_versions].es = true;
209 this->num_supported_versions++;
210 }
211 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
212 this->supported_versions[this->num_supported_versions].ver = 300;
213 this->supported_versions[this->num_supported_versions].es = true;
214 this->num_supported_versions++;
215 }
216 if (_mesa_is_gles31(ctx)) {
217 this->supported_versions[this->num_supported_versions].ver = 310;
218 this->supported_versions[this->num_supported_versions].es = true;
219 this->num_supported_versions++;
220 }
221
222 /* Create a string for use in error messages to tell the user which GLSL
223 * versions are supported.
224 */
225 char *supported = ralloc_strdup(this, "");
226 for (unsigned i = 0; i < this->num_supported_versions; i++) {
227 unsigned ver = this->supported_versions[i].ver;
228 const char *const prefix = (i == 0)
229 ? ""
230 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
231 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
232
233 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
234 prefix,
235 ver / 100, ver % 100,
236 suffix);
237 }
238
239 this->supported_version_string = supported;
240
241 if (ctx->Const.ForceGLSLExtensionsWarn)
242 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
243
244 this->default_uniform_qualifier = new(this) ast_type_qualifier();
245 this->default_uniform_qualifier->flags.q.shared = 1;
246 this->default_uniform_qualifier->flags.q.column_major = 1;
247
248 this->fs_uses_gl_fragcoord = false;
249 this->fs_redeclares_gl_fragcoord = false;
250 this->fs_origin_upper_left = false;
251 this->fs_pixel_center_integer = false;
252 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
253
254 this->gs_input_prim_type_specified = false;
255 this->tcs_output_vertices_specified = false;
256 this->gs_input_size = 0;
257 this->in_qualifier = new(this) ast_type_qualifier();
258 this->out_qualifier = new(this) ast_type_qualifier();
259 this->fs_early_fragment_tests = false;
260 memset(this->atomic_counter_offsets, 0,
261 sizeof(this->atomic_counter_offsets));
262 this->allow_extension_directive_midshader =
263 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
264 }
265
266 /**
267 * Determine whether the current GLSL version is sufficiently high to support
268 * a certain feature, and generate an error message if it isn't.
269 *
270 * \param required_glsl_version and \c required_glsl_es_version are
271 * interpreted as they are in _mesa_glsl_parse_state::is_version().
272 *
273 * \param locp is the parser location where the error should be reported.
274 *
275 * \param fmt (and additional arguments) constitute a printf-style error
276 * message to report if the version check fails. Information about the
277 * current and required GLSL versions will be appended. So, for example, if
278 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
279 * "foo unsupported") is called, the error message will be "foo unsupported in
280 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
281 */
282 bool
283 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
284 unsigned required_glsl_es_version,
285 YYLTYPE *locp, const char *fmt, ...)
286 {
287 if (this->is_version(required_glsl_version, required_glsl_es_version))
288 return true;
289
290 va_list args;
291 va_start(args, fmt);
292 char *problem = ralloc_vasprintf(this, fmt, args);
293 va_end(args);
294 const char *glsl_version_string
295 = glsl_compute_version_string(this, false, required_glsl_version);
296 const char *glsl_es_version_string
297 = glsl_compute_version_string(this, true, required_glsl_es_version);
298 const char *requirement_string = "";
299 if (required_glsl_version && required_glsl_es_version) {
300 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
301 glsl_version_string,
302 glsl_es_version_string);
303 } else if (required_glsl_version) {
304 requirement_string = ralloc_asprintf(this, " (%s required)",
305 glsl_version_string);
306 } else if (required_glsl_es_version) {
307 requirement_string = ralloc_asprintf(this, " (%s required)",
308 glsl_es_version_string);
309 }
310 _mesa_glsl_error(locp, this, "%s in %s%s",
311 problem, this->get_version_string(),
312 requirement_string);
313
314 return false;
315 }
316
317 /**
318 * Process a GLSL #version directive.
319 *
320 * \param version is the integer that follows the #version token.
321 *
322 * \param ident is a string identifier that follows the integer, if any is
323 * present. Otherwise NULL.
324 */
325 void
326 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
327 const char *ident)
328 {
329 bool es_token_present = false;
330 if (ident) {
331 if (strcmp(ident, "es") == 0) {
332 es_token_present = true;
333 } else if (version >= 150) {
334 if (strcmp(ident, "core") == 0) {
335 /* Accept the token. There's no need to record that this is
336 * a core profile shader since that's the only profile we support.
337 */
338 } else if (strcmp(ident, "compatibility") == 0) {
339 _mesa_glsl_error(locp, this,
340 "the compatibility profile is not supported");
341 } else {
342 _mesa_glsl_error(locp, this,
343 "\"%s\" is not a valid shading language profile; "
344 "if present, it must be \"core\"", ident);
345 }
346 } else {
347 _mesa_glsl_error(locp, this,
348 "illegal text following version number");
349 }
350 }
351
352 this->es_shader = es_token_present;
353 if (version == 100) {
354 if (es_token_present) {
355 _mesa_glsl_error(locp, this,
356 "GLSL 1.00 ES should be selected using "
357 "`#version 100'");
358 } else {
359 this->es_shader = true;
360 }
361 }
362
363 if (this->es_shader) {
364 this->ARB_texture_rectangle_enable = false;
365 }
366
367 if (this->forced_language_version)
368 this->language_version = this->forced_language_version;
369 else
370 this->language_version = version;
371
372 bool supported = false;
373 for (unsigned i = 0; i < this->num_supported_versions; i++) {
374 if (this->supported_versions[i].ver == this->language_version
375 && this->supported_versions[i].es == this->es_shader) {
376 supported = true;
377 break;
378 }
379 }
380
381 if (!supported) {
382 _mesa_glsl_error(locp, this, "%s is not supported. "
383 "Supported versions are: %s",
384 this->get_version_string(),
385 this->supported_version_string);
386
387 /* On exit, the language_version must be set to a valid value.
388 * Later calls to _mesa_glsl_initialize_types will misbehave if
389 * the version is invalid.
390 */
391 switch (this->ctx->API) {
392 case API_OPENGL_COMPAT:
393 case API_OPENGL_CORE:
394 this->language_version = this->ctx->Const.GLSLVersion;
395 break;
396
397 case API_OPENGLES:
398 assert(!"Should not get here.");
399 /* FALLTHROUGH */
400
401 case API_OPENGLES2:
402 this->language_version = 100;
403 break;
404 }
405 }
406 }
407
408
409 /**
410 * Translate a gl_shader_stage to a short shader stage name for debug
411 * printouts and error messages.
412 */
413 const char *
414 _mesa_shader_stage_to_string(unsigned stage)
415 {
416 switch (stage) {
417 case MESA_SHADER_VERTEX: return "vertex";
418 case MESA_SHADER_FRAGMENT: return "fragment";
419 case MESA_SHADER_GEOMETRY: return "geometry";
420 case MESA_SHADER_COMPUTE: return "compute";
421 case MESA_SHADER_TESS_CTRL: return "tess ctrl";
422 case MESA_SHADER_TESS_EVAL: return "tess eval";
423 }
424
425 unreachable("Unknown shader stage.");
426 }
427
428 /**
429 * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
430 * for debug printouts and error messages.
431 */
432 const char *
433 _mesa_shader_stage_to_abbrev(unsigned stage)
434 {
435 switch (stage) {
436 case MESA_SHADER_VERTEX: return "VS";
437 case MESA_SHADER_FRAGMENT: return "FS";
438 case MESA_SHADER_GEOMETRY: return "GS";
439 case MESA_SHADER_COMPUTE: return "CS";
440 case MESA_SHADER_TESS_CTRL: return "TCS";
441 case MESA_SHADER_TESS_EVAL: return "TES";
442 }
443
444 unreachable("Unknown shader stage.");
445 }
446
447 /* This helper function will append the given message to the shader's
448 info log and report it via GL_ARB_debug_output. Per that extension,
449 'type' is one of the enum values classifying the message, and
450 'id' is the implementation-defined ID of the given message. */
451 static void
452 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
453 GLenum type, const char *fmt, va_list ap)
454 {
455 bool error = (type == MESA_DEBUG_TYPE_ERROR);
456 GLuint msg_id = 0;
457
458 assert(state->info_log != NULL);
459
460 /* Get the offset that the new message will be written to. */
461 int msg_offset = strlen(state->info_log);
462
463 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
464 locp->source,
465 locp->first_line,
466 locp->first_column,
467 error ? "error" : "warning");
468 ralloc_vasprintf_append(&state->info_log, fmt, ap);
469
470 const char *const msg = &state->info_log[msg_offset];
471 struct gl_context *ctx = state->ctx;
472
473 /* Report the error via GL_ARB_debug_output. */
474 _mesa_shader_debug(ctx, type, &msg_id, msg, strlen(msg));
475
476 ralloc_strcat(&state->info_log, "\n");
477 }
478
479 void
480 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
481 const char *fmt, ...)
482 {
483 va_list ap;
484
485 state->error = true;
486
487 va_start(ap, fmt);
488 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
489 va_end(ap);
490 }
491
492
493 void
494 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
495 const char *fmt, ...)
496 {
497 va_list ap;
498
499 va_start(ap, fmt);
500 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
501 va_end(ap);
502 }
503
504
505 /**
506 * Enum representing the possible behaviors that can be specified in
507 * an #extension directive.
508 */
509 enum ext_behavior {
510 extension_disable,
511 extension_enable,
512 extension_require,
513 extension_warn
514 };
515
516 /**
517 * Element type for _mesa_glsl_supported_extensions
518 */
519 struct _mesa_glsl_extension {
520 /**
521 * Name of the extension when referred to in a GLSL extension
522 * statement
523 */
524 const char *name;
525
526 /** True if this extension is available to desktop GL shaders */
527 bool avail_in_GL;
528
529 /** True if this extension is available to GLES shaders */
530 bool avail_in_ES;
531
532 /**
533 * Flag in the gl_extensions struct indicating whether this
534 * extension is supported by the driver, or
535 * &gl_extensions::dummy_true if supported by all drivers.
536 *
537 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
538 * member" type, the type-safe alternative to the "offsetof" macro.
539 * In a nutshell:
540 *
541 * - foo bar::* p declares p to be an "offset" to a field of type
542 * foo that exists within struct bar
543 * - &bar::baz computes the "offset" of field baz within struct bar
544 * - x.*p accesses the field of x that exists at "offset" p
545 * - x->*p is equivalent to (*x).*p
546 */
547 const GLboolean gl_extensions::* supported_flag;
548
549 /**
550 * Flag in the _mesa_glsl_parse_state struct that should be set
551 * when this extension is enabled.
552 *
553 * See note in _mesa_glsl_extension::supported_flag about "pointer
554 * to member" types.
555 */
556 bool _mesa_glsl_parse_state::* enable_flag;
557
558 /**
559 * Flag in the _mesa_glsl_parse_state struct that should be set
560 * when the shader requests "warn" behavior for this extension.
561 *
562 * See note in _mesa_glsl_extension::supported_flag about "pointer
563 * to member" types.
564 */
565 bool _mesa_glsl_parse_state::* warn_flag;
566
567
568 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
569 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
570 };
571
572 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
573 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
574 &_mesa_glsl_parse_state::NAME##_enable, \
575 &_mesa_glsl_parse_state::NAME##_warn }
576
577 /**
578 * Table of extensions that can be enabled/disabled within a shader,
579 * and the conditions under which they are supported.
580 */
581 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
582 /* API availability */
583 /* name GL ES supported flag */
584
585 /* ARB extensions go here, sorted alphabetically.
586 */
587 EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
588 EXT(ARB_compute_shader, true, false, ARB_compute_shader),
589 EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
590 EXT(ARB_derivative_control, true, false, ARB_derivative_control),
591 EXT(ARB_draw_buffers, true, false, dummy_true),
592 EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
593 EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
594 EXT(ARB_explicit_uniform_location, true, false, ARB_explicit_uniform_location),
595 EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
596 EXT(ARB_fragment_layer_viewport, true, false, ARB_fragment_layer_viewport),
597 EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
598 EXT(ARB_gpu_shader_fp64, true, false, ARB_gpu_shader_fp64),
599 EXT(ARB_sample_shading, true, false, ARB_sample_shading),
600 EXT(ARB_separate_shader_objects, true, false, dummy_true),
601 EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
602 EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
603 EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
604 EXT(ARB_shader_image_size, true, false, ARB_shader_image_size),
605 EXT(ARB_shader_precision, true, false, ARB_shader_precision),
606 EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
607 EXT(ARB_shader_storage_buffer_object, true, false, ARB_shader_storage_buffer_object),
608 EXT(ARB_shader_subroutine, true, false, ARB_shader_subroutine),
609 EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
610 EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
611 EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
612 EXT(ARB_tessellation_shader, true, false, ARB_tessellation_shader),
613 EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
614 EXT(ARB_texture_gather, true, false, ARB_texture_gather),
615 EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
616 EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
617 EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
618 EXT(ARB_texture_rectangle, true, false, dummy_true),
619 EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
620 EXT(ARB_vertex_attrib_64bit, true, false, ARB_vertex_attrib_64bit),
621 EXT(ARB_viewport_array, true, false, ARB_viewport_array),
622
623 /* KHR extensions go here, sorted alphabetically.
624 */
625
626 /* OES extensions go here, sorted alphabetically.
627 */
628 EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
629 EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
630 EXT(OES_texture_3D, false, true, EXT_texture3D),
631
632 /* All other extensions go here, sorted alphabetically.
633 */
634 EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
635 EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
636 EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
637 EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
638 EXT(AMD_vertex_shader_viewport_index, true, false, AMD_vertex_shader_viewport_index),
639 EXT(EXT_draw_buffers, false, true, dummy_true),
640 EXT(EXT_separate_shader_objects, false, true, dummy_true),
641 EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
642 EXT(EXT_texture_array, true, false, EXT_texture_array),
643 };
644
645 #undef EXT
646
647
648 /**
649 * Determine whether a given extension is compatible with the target,
650 * API, and extension information in the current parser state.
651 */
652 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
653 state) const
654 {
655 /* Check that this extension matches whether we are compiling
656 * for desktop GL or GLES.
657 */
658 if (state->es_shader) {
659 if (!this->avail_in_ES) return false;
660 } else {
661 if (!this->avail_in_GL) return false;
662 }
663
664 /* Check that this extension is supported by the OpenGL
665 * implementation.
666 *
667 * Note: the ->* operator indexes into state->extensions by the
668 * offset this->supported_flag. See
669 * _mesa_glsl_extension::supported_flag for more info.
670 */
671 return state->extensions->*(this->supported_flag);
672 }
673
674 /**
675 * Set the appropriate flags in the parser state to establish the
676 * given behavior for this extension.
677 */
678 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
679 ext_behavior behavior) const
680 {
681 /* Note: the ->* operator indexes into state by the
682 * offsets this->enable_flag and this->warn_flag. See
683 * _mesa_glsl_extension::supported_flag for more info.
684 */
685 state->*(this->enable_flag) = (behavior != extension_disable);
686 state->*(this->warn_flag) = (behavior == extension_warn);
687 }
688
689 /**
690 * Find an extension by name in _mesa_glsl_supported_extensions. If
691 * the name is not found, return NULL.
692 */
693 static const _mesa_glsl_extension *find_extension(const char *name)
694 {
695 for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
696 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
697 return &_mesa_glsl_supported_extensions[i];
698 }
699 }
700 return NULL;
701 }
702
703
704 bool
705 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
706 const char *behavior_string, YYLTYPE *behavior_locp,
707 _mesa_glsl_parse_state *state)
708 {
709 ext_behavior behavior;
710 if (strcmp(behavior_string, "warn") == 0) {
711 behavior = extension_warn;
712 } else if (strcmp(behavior_string, "require") == 0) {
713 behavior = extension_require;
714 } else if (strcmp(behavior_string, "enable") == 0) {
715 behavior = extension_enable;
716 } else if (strcmp(behavior_string, "disable") == 0) {
717 behavior = extension_disable;
718 } else {
719 _mesa_glsl_error(behavior_locp, state,
720 "unknown extension behavior `%s'",
721 behavior_string);
722 return false;
723 }
724
725 if (strcmp(name, "all") == 0) {
726 if ((behavior == extension_enable) || (behavior == extension_require)) {
727 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
728 (behavior == extension_enable)
729 ? "enable" : "require");
730 return false;
731 } else {
732 for (unsigned i = 0;
733 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
734 const _mesa_glsl_extension *extension
735 = &_mesa_glsl_supported_extensions[i];
736 if (extension->compatible_with_state(state)) {
737 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
738 }
739 }
740 }
741 } else {
742 const _mesa_glsl_extension *extension = find_extension(name);
743 if (extension && extension->compatible_with_state(state)) {
744 extension->set_flags(state, behavior);
745 } else {
746 static const char fmt[] = "extension `%s' unsupported in %s shader";
747
748 if (behavior == extension_require) {
749 _mesa_glsl_error(name_locp, state, fmt,
750 name, _mesa_shader_stage_to_string(state->stage));
751 return false;
752 } else {
753 _mesa_glsl_warning(name_locp, state, fmt,
754 name, _mesa_shader_stage_to_string(state->stage));
755 }
756 }
757 }
758
759 return true;
760 }
761
762
763 /**
764 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
765 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
766 * (process_array_constructor, et al) sufficient information to do type
767 * checking.
768 *
769 * Operates on assignments involving an aggregate initializer. E.g.,
770 *
771 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
772 *
773 * or more ridiculously,
774 *
775 * struct S {
776 * vec4 v[2];
777 * };
778 *
779 * struct {
780 * S a[2], b;
781 * int c;
782 * } aggregate = {
783 * {
784 * {
785 * {
786 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
787 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
788 * } // a[0].v
789 * }, // a[0]
790 * {
791 * {
792 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
793 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
794 * } // a[1].v
795 * } // a[1]
796 * }, // a
797 * {
798 * {
799 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
800 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
801 * } // b.v
802 * }, // b
803 * 4 // c
804 * };
805 *
806 * This pass is necessary because the right-hand side of <type> e = { ... }
807 * doesn't contain sufficient information to determine if the types match.
808 */
809 void
810 _mesa_ast_set_aggregate_type(const glsl_type *type,
811 ast_expression *expr)
812 {
813 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
814 ai->constructor_type = type;
815
816 /* If the aggregate is an array, recursively set its elements' types. */
817 if (type->is_array()) {
818 /* Each array element has the type type->fields.array.
819 *
820 * E.g., if <type> if struct S[2] we want to set each element's type to
821 * struct S.
822 */
823 for (exec_node *expr_node = ai->expressions.head;
824 !expr_node->is_tail_sentinel();
825 expr_node = expr_node->next) {
826 ast_expression *expr = exec_node_data(ast_expression, expr_node,
827 link);
828
829 if (expr->oper == ast_aggregate)
830 _mesa_ast_set_aggregate_type(type->fields.array, expr);
831 }
832
833 /* If the aggregate is a struct, recursively set its fields' types. */
834 } else if (type->is_record()) {
835 exec_node *expr_node = ai->expressions.head;
836
837 /* Iterate through the struct's fields. */
838 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
839 i++, expr_node = expr_node->next) {
840 ast_expression *expr = exec_node_data(ast_expression, expr_node,
841 link);
842
843 if (expr->oper == ast_aggregate) {
844 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
845 }
846 }
847 /* If the aggregate is a matrix, set its columns' types. */
848 } else if (type->is_matrix()) {
849 for (exec_node *expr_node = ai->expressions.head;
850 !expr_node->is_tail_sentinel();
851 expr_node = expr_node->next) {
852 ast_expression *expr = exec_node_data(ast_expression, expr_node,
853 link);
854
855 if (expr->oper == ast_aggregate)
856 _mesa_ast_set_aggregate_type(type->column_type(), expr);
857 }
858 }
859 }
860
861
862 void
863 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
864 {
865 if (q->flags.q.subroutine)
866 printf("subroutine ");
867
868 if (q->flags.q.subroutine_def) {
869 printf("subroutine (");
870 q->subroutine_list->print();
871 printf(")");
872 }
873
874 if (q->flags.q.constant)
875 printf("const ");
876
877 if (q->flags.q.invariant)
878 printf("invariant ");
879
880 if (q->flags.q.attribute)
881 printf("attribute ");
882
883 if (q->flags.q.varying)
884 printf("varying ");
885
886 if (q->flags.q.in && q->flags.q.out)
887 printf("inout ");
888 else {
889 if (q->flags.q.in)
890 printf("in ");
891
892 if (q->flags.q.out)
893 printf("out ");
894 }
895
896 if (q->flags.q.centroid)
897 printf("centroid ");
898 if (q->flags.q.sample)
899 printf("sample ");
900 if (q->flags.q.patch)
901 printf("patch ");
902 if (q->flags.q.uniform)
903 printf("uniform ");
904 if (q->flags.q.buffer)
905 printf("buffer ");
906 if (q->flags.q.smooth)
907 printf("smooth ");
908 if (q->flags.q.flat)
909 printf("flat ");
910 if (q->flags.q.noperspective)
911 printf("noperspective ");
912 }
913
914
915 void
916 ast_node::print(void) const
917 {
918 printf("unhandled node ");
919 }
920
921
922 ast_node::ast_node(void)
923 {
924 this->location.source = 0;
925 this->location.first_line = 0;
926 this->location.first_column = 0;
927 this->location.last_line = 0;
928 this->location.last_column = 0;
929 }
930
931
932 static void
933 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
934 {
935 if (array_specifier)
936 array_specifier->print();
937 }
938
939
940 void
941 ast_compound_statement::print(void) const
942 {
943 printf("{\n");
944
945 foreach_list_typed(ast_node, ast, link, &this->statements) {
946 ast->print();
947 }
948
949 printf("}\n");
950 }
951
952
953 ast_compound_statement::ast_compound_statement(int new_scope,
954 ast_node *statements)
955 {
956 this->new_scope = new_scope;
957
958 if (statements != NULL) {
959 this->statements.push_degenerate_list_at_head(&statements->link);
960 }
961 }
962
963
964 void
965 ast_expression::print(void) const
966 {
967 switch (oper) {
968 case ast_assign:
969 case ast_mul_assign:
970 case ast_div_assign:
971 case ast_mod_assign:
972 case ast_add_assign:
973 case ast_sub_assign:
974 case ast_ls_assign:
975 case ast_rs_assign:
976 case ast_and_assign:
977 case ast_xor_assign:
978 case ast_or_assign:
979 subexpressions[0]->print();
980 printf("%s ", operator_string(oper));
981 subexpressions[1]->print();
982 break;
983
984 case ast_field_selection:
985 subexpressions[0]->print();
986 printf(". %s ", primary_expression.identifier);
987 break;
988
989 case ast_plus:
990 case ast_neg:
991 case ast_bit_not:
992 case ast_logic_not:
993 case ast_pre_inc:
994 case ast_pre_dec:
995 printf("%s ", operator_string(oper));
996 subexpressions[0]->print();
997 break;
998
999 case ast_post_inc:
1000 case ast_post_dec:
1001 subexpressions[0]->print();
1002 printf("%s ", operator_string(oper));
1003 break;
1004
1005 case ast_conditional:
1006 subexpressions[0]->print();
1007 printf("? ");
1008 subexpressions[1]->print();
1009 printf(": ");
1010 subexpressions[2]->print();
1011 break;
1012
1013 case ast_array_index:
1014 subexpressions[0]->print();
1015 printf("[ ");
1016 subexpressions[1]->print();
1017 printf("] ");
1018 break;
1019
1020 case ast_function_call: {
1021 subexpressions[0]->print();
1022 printf("( ");
1023
1024 foreach_list_typed (ast_node, ast, link, &this->expressions) {
1025 if (&ast->link != this->expressions.get_head())
1026 printf(", ");
1027
1028 ast->print();
1029 }
1030
1031 printf(") ");
1032 break;
1033 }
1034
1035 case ast_identifier:
1036 printf("%s ", primary_expression.identifier);
1037 break;
1038
1039 case ast_int_constant:
1040 printf("%d ", primary_expression.int_constant);
1041 break;
1042
1043 case ast_uint_constant:
1044 printf("%u ", primary_expression.uint_constant);
1045 break;
1046
1047 case ast_float_constant:
1048 printf("%f ", primary_expression.float_constant);
1049 break;
1050
1051 case ast_double_constant:
1052 printf("%f ", primary_expression.double_constant);
1053 break;
1054
1055 case ast_bool_constant:
1056 printf("%s ",
1057 primary_expression.bool_constant
1058 ? "true" : "false");
1059 break;
1060
1061 case ast_sequence: {
1062 printf("( ");
1063 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1064 if (&ast->link != this->expressions.get_head())
1065 printf(", ");
1066
1067 ast->print();
1068 }
1069 printf(") ");
1070 break;
1071 }
1072
1073 case ast_aggregate: {
1074 printf("{ ");
1075 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1076 if (&ast->link != this->expressions.get_head())
1077 printf(", ");
1078
1079 ast->print();
1080 }
1081 printf("} ");
1082 break;
1083 }
1084
1085 default:
1086 assert(0);
1087 break;
1088 }
1089 }
1090
1091 ast_expression::ast_expression(int oper,
1092 ast_expression *ex0,
1093 ast_expression *ex1,
1094 ast_expression *ex2) :
1095 primary_expression()
1096 {
1097 this->oper = ast_operators(oper);
1098 this->subexpressions[0] = ex0;
1099 this->subexpressions[1] = ex1;
1100 this->subexpressions[2] = ex2;
1101 this->non_lvalue_description = NULL;
1102 }
1103
1104
1105 void
1106 ast_expression_statement::print(void) const
1107 {
1108 if (expression)
1109 expression->print();
1110
1111 printf("; ");
1112 }
1113
1114
1115 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1116 expression(ex)
1117 {
1118 /* empty */
1119 }
1120
1121
1122 void
1123 ast_function::print(void) const
1124 {
1125 return_type->print();
1126 printf(" %s (", identifier);
1127
1128 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1129 ast->print();
1130 }
1131
1132 printf(")");
1133 }
1134
1135
1136 ast_function::ast_function(void)
1137 : return_type(NULL), identifier(NULL), is_definition(false),
1138 signature(NULL)
1139 {
1140 /* empty */
1141 }
1142
1143
1144 void
1145 ast_fully_specified_type::print(void) const
1146 {
1147 _mesa_ast_type_qualifier_print(& qualifier);
1148 specifier->print();
1149 }
1150
1151
1152 void
1153 ast_parameter_declarator::print(void) const
1154 {
1155 type->print();
1156 if (identifier)
1157 printf("%s ", identifier);
1158 ast_opt_array_dimensions_print(array_specifier);
1159 }
1160
1161
1162 void
1163 ast_function_definition::print(void) const
1164 {
1165 prototype->print();
1166 body->print();
1167 }
1168
1169
1170 void
1171 ast_declaration::print(void) const
1172 {
1173 printf("%s ", identifier);
1174 ast_opt_array_dimensions_print(array_specifier);
1175
1176 if (initializer) {
1177 printf("= ");
1178 initializer->print();
1179 }
1180 }
1181
1182
1183 ast_declaration::ast_declaration(const char *identifier,
1184 ast_array_specifier *array_specifier,
1185 ast_expression *initializer)
1186 {
1187 this->identifier = identifier;
1188 this->array_specifier = array_specifier;
1189 this->initializer = initializer;
1190 }
1191
1192
1193 void
1194 ast_declarator_list::print(void) const
1195 {
1196 assert(type || invariant);
1197
1198 if (type)
1199 type->print();
1200 else if (invariant)
1201 printf("invariant ");
1202 else
1203 printf("precise ");
1204
1205 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1206 if (&ast->link != this->declarations.get_head())
1207 printf(", ");
1208
1209 ast->print();
1210 }
1211
1212 printf("; ");
1213 }
1214
1215
1216 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1217 {
1218 this->type = type;
1219 this->invariant = false;
1220 this->precise = false;
1221 }
1222
1223 void
1224 ast_jump_statement::print(void) const
1225 {
1226 switch (mode) {
1227 case ast_continue:
1228 printf("continue; ");
1229 break;
1230 case ast_break:
1231 printf("break; ");
1232 break;
1233 case ast_return:
1234 printf("return ");
1235 if (opt_return_value)
1236 opt_return_value->print();
1237
1238 printf("; ");
1239 break;
1240 case ast_discard:
1241 printf("discard; ");
1242 break;
1243 }
1244 }
1245
1246
1247 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1248 : opt_return_value(NULL)
1249 {
1250 this->mode = ast_jump_modes(mode);
1251
1252 if (mode == ast_return)
1253 opt_return_value = return_value;
1254 }
1255
1256
1257 void
1258 ast_selection_statement::print(void) const
1259 {
1260 printf("if ( ");
1261 condition->print();
1262 printf(") ");
1263
1264 then_statement->print();
1265
1266 if (else_statement) {
1267 printf("else ");
1268 else_statement->print();
1269 }
1270
1271 }
1272
1273
1274 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1275 ast_node *then_statement,
1276 ast_node *else_statement)
1277 {
1278 this->condition = condition;
1279 this->then_statement = then_statement;
1280 this->else_statement = else_statement;
1281 }
1282
1283
1284 void
1285 ast_switch_statement::print(void) const
1286 {
1287 printf("switch ( ");
1288 test_expression->print();
1289 printf(") ");
1290
1291 body->print();
1292 }
1293
1294
1295 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1296 ast_node *body)
1297 {
1298 this->test_expression = test_expression;
1299 this->body = body;
1300 }
1301
1302
1303 void
1304 ast_switch_body::print(void) const
1305 {
1306 printf("{\n");
1307 if (stmts != NULL) {
1308 stmts->print();
1309 }
1310 printf("}\n");
1311 }
1312
1313
1314 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1315 {
1316 this->stmts = stmts;
1317 }
1318
1319
1320 void ast_case_label::print(void) const
1321 {
1322 if (test_value != NULL) {
1323 printf("case ");
1324 test_value->print();
1325 printf(": ");
1326 } else {
1327 printf("default: ");
1328 }
1329 }
1330
1331
1332 ast_case_label::ast_case_label(ast_expression *test_value)
1333 {
1334 this->test_value = test_value;
1335 }
1336
1337
1338 void ast_case_label_list::print(void) const
1339 {
1340 foreach_list_typed(ast_node, ast, link, & this->labels) {
1341 ast->print();
1342 }
1343 printf("\n");
1344 }
1345
1346
1347 ast_case_label_list::ast_case_label_list(void)
1348 {
1349 }
1350
1351
1352 void ast_case_statement::print(void) const
1353 {
1354 labels->print();
1355 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1356 ast->print();
1357 printf("\n");
1358 }
1359 }
1360
1361
1362 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1363 {
1364 this->labels = labels;
1365 }
1366
1367
1368 void ast_case_statement_list::print(void) const
1369 {
1370 foreach_list_typed(ast_node, ast, link, & this->cases) {
1371 ast->print();
1372 }
1373 }
1374
1375
1376 ast_case_statement_list::ast_case_statement_list(void)
1377 {
1378 }
1379
1380
1381 void
1382 ast_iteration_statement::print(void) const
1383 {
1384 switch (mode) {
1385 case ast_for:
1386 printf("for( ");
1387 if (init_statement)
1388 init_statement->print();
1389 printf("; ");
1390
1391 if (condition)
1392 condition->print();
1393 printf("; ");
1394
1395 if (rest_expression)
1396 rest_expression->print();
1397 printf(") ");
1398
1399 body->print();
1400 break;
1401
1402 case ast_while:
1403 printf("while ( ");
1404 if (condition)
1405 condition->print();
1406 printf(") ");
1407 body->print();
1408 break;
1409
1410 case ast_do_while:
1411 printf("do ");
1412 body->print();
1413 printf("while ( ");
1414 if (condition)
1415 condition->print();
1416 printf("); ");
1417 break;
1418 }
1419 }
1420
1421
1422 ast_iteration_statement::ast_iteration_statement(int mode,
1423 ast_node *init,
1424 ast_node *condition,
1425 ast_expression *rest_expression,
1426 ast_node *body)
1427 {
1428 this->mode = ast_iteration_modes(mode);
1429 this->init_statement = init;
1430 this->condition = condition;
1431 this->rest_expression = rest_expression;
1432 this->body = body;
1433 }
1434
1435
1436 void
1437 ast_struct_specifier::print(void) const
1438 {
1439 printf("struct %s { ", name);
1440 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1441 ast->print();
1442 }
1443 printf("} ");
1444 }
1445
1446
1447 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1448 ast_declarator_list *declarator_list)
1449 {
1450 if (identifier == NULL) {
1451 static mtx_t mutex = _MTX_INITIALIZER_NP;
1452 static unsigned anon_count = 1;
1453 unsigned count;
1454
1455 mtx_lock(&mutex);
1456 count = anon_count++;
1457 mtx_unlock(&mutex);
1458
1459 identifier = ralloc_asprintf(this, "#anon_struct_%04x", count);
1460 }
1461 name = identifier;
1462 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1463 is_declaration = true;
1464 }
1465
1466 void ast_subroutine_list::print(void) const
1467 {
1468 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1469 if (&ast->link != this->declarations.get_head())
1470 printf(", ");
1471 ast->print();
1472 }
1473 }
1474
1475 static void
1476 set_shader_inout_layout(struct gl_shader *shader,
1477 struct _mesa_glsl_parse_state *state)
1478 {
1479 /* Should have been prevented by the parser. */
1480 if (shader->Stage == MESA_SHADER_TESS_CTRL) {
1481 assert(!state->in_qualifier->flags.i);
1482 } else if (shader->Stage == MESA_SHADER_TESS_EVAL) {
1483 assert(!state->out_qualifier->flags.i);
1484 } else if (shader->Stage != MESA_SHADER_GEOMETRY) {
1485 assert(!state->in_qualifier->flags.i);
1486 assert(!state->out_qualifier->flags.i);
1487 }
1488
1489 if (shader->Stage != MESA_SHADER_COMPUTE) {
1490 /* Should have been prevented by the parser. */
1491 assert(!state->cs_input_local_size_specified);
1492 }
1493
1494 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1495 /* Should have been prevented by the parser. */
1496 assert(!state->fs_uses_gl_fragcoord);
1497 assert(!state->fs_redeclares_gl_fragcoord);
1498 assert(!state->fs_pixel_center_integer);
1499 assert(!state->fs_origin_upper_left);
1500 assert(!state->fs_early_fragment_tests);
1501 }
1502
1503 switch (shader->Stage) {
1504 case MESA_SHADER_TESS_CTRL:
1505 shader->TessCtrl.VerticesOut = 0;
1506 if (state->tcs_output_vertices_specified)
1507 shader->TessCtrl.VerticesOut = state->out_qualifier->vertices;
1508 break;
1509 case MESA_SHADER_TESS_EVAL:
1510 shader->TessEval.PrimitiveMode = PRIM_UNKNOWN;
1511 if (state->in_qualifier->flags.q.prim_type)
1512 shader->TessEval.PrimitiveMode = state->in_qualifier->prim_type;
1513
1514 shader->TessEval.Spacing = 0;
1515 if (state->in_qualifier->flags.q.vertex_spacing)
1516 shader->TessEval.Spacing = state->in_qualifier->vertex_spacing;
1517
1518 shader->TessEval.VertexOrder = 0;
1519 if (state->in_qualifier->flags.q.ordering)
1520 shader->TessEval.VertexOrder = state->in_qualifier->ordering;
1521
1522 shader->TessEval.PointMode = -1;
1523 if (state->in_qualifier->flags.q.point_mode)
1524 shader->TessEval.PointMode = state->in_qualifier->point_mode;
1525 break;
1526 case MESA_SHADER_GEOMETRY:
1527 shader->Geom.VerticesOut = 0;
1528 if (state->out_qualifier->flags.q.max_vertices)
1529 shader->Geom.VerticesOut = state->out_qualifier->max_vertices;
1530
1531 if (state->gs_input_prim_type_specified) {
1532 shader->Geom.InputType = state->in_qualifier->prim_type;
1533 } else {
1534 shader->Geom.InputType = PRIM_UNKNOWN;
1535 }
1536
1537 if (state->out_qualifier->flags.q.prim_type) {
1538 shader->Geom.OutputType = state->out_qualifier->prim_type;
1539 } else {
1540 shader->Geom.OutputType = PRIM_UNKNOWN;
1541 }
1542
1543 shader->Geom.Invocations = 0;
1544 if (state->in_qualifier->flags.q.invocations)
1545 shader->Geom.Invocations = state->in_qualifier->invocations;
1546 break;
1547
1548 case MESA_SHADER_COMPUTE:
1549 if (state->cs_input_local_size_specified) {
1550 for (int i = 0; i < 3; i++)
1551 shader->Comp.LocalSize[i] = state->cs_input_local_size[i];
1552 } else {
1553 for (int i = 0; i < 3; i++)
1554 shader->Comp.LocalSize[i] = 0;
1555 }
1556 break;
1557
1558 case MESA_SHADER_FRAGMENT:
1559 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1560 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1561 shader->pixel_center_integer = state->fs_pixel_center_integer;
1562 shader->origin_upper_left = state->fs_origin_upper_left;
1563 shader->ARB_fragment_coord_conventions_enable =
1564 state->ARB_fragment_coord_conventions_enable;
1565 shader->EarlyFragmentTests = state->fs_early_fragment_tests;
1566 break;
1567
1568 default:
1569 /* Nothing to do. */
1570 break;
1571 }
1572 }
1573
1574 extern "C" {
1575
1576 void
1577 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1578 bool dump_ast, bool dump_hir)
1579 {
1580 struct _mesa_glsl_parse_state *state =
1581 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
1582 const char *source = shader->Source;
1583
1584 if (ctx->Const.GenerateTemporaryNames)
1585 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
1586 false, true);
1587
1588 state->error = glcpp_preprocess(state, &source, &state->info_log,
1589 &ctx->Extensions, ctx);
1590
1591 if (!state->error) {
1592 _mesa_glsl_lexer_ctor(state, source);
1593 _mesa_glsl_parse(state);
1594 _mesa_glsl_lexer_dtor(state);
1595 }
1596
1597 if (dump_ast) {
1598 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
1599 ast->print();
1600 }
1601 printf("\n\n");
1602 }
1603
1604 ralloc_free(shader->ir);
1605 shader->ir = new(shader) exec_list;
1606 if (!state->error && !state->translation_unit.is_empty())
1607 _mesa_ast_to_hir(shader->ir, state);
1608
1609 if (!state->error) {
1610 validate_ir_tree(shader->ir);
1611
1612 /* Print out the unoptimized IR. */
1613 if (dump_hir) {
1614 _mesa_print_ir(stdout, shader->ir, state);
1615 }
1616 }
1617
1618
1619 if (!state->error && !shader->ir->is_empty()) {
1620 struct gl_shader_compiler_options *options =
1621 &ctx->Const.ShaderCompilerOptions[shader->Stage];
1622
1623 lower_subroutine(shader->ir, state);
1624 /* Do some optimization at compile time to reduce shader IR size
1625 * and reduce later work if the same shader is linked multiple times
1626 */
1627 while (do_common_optimization(shader->ir, false, false, options,
1628 ctx->Const.NativeIntegers))
1629 ;
1630
1631 validate_ir_tree(shader->ir);
1632
1633 enum ir_variable_mode other;
1634 switch (shader->Stage) {
1635 case MESA_SHADER_VERTEX:
1636 other = ir_var_shader_in;
1637 break;
1638 case MESA_SHADER_FRAGMENT:
1639 other = ir_var_shader_out;
1640 break;
1641 default:
1642 /* Something invalid to ensure optimize_dead_builtin_uniforms
1643 * doesn't remove anything other than uniforms or constants.
1644 */
1645 other = ir_var_mode_count;
1646 break;
1647 }
1648
1649 optimize_dead_builtin_variables(shader->ir, other);
1650
1651 validate_ir_tree(shader->ir);
1652 }
1653
1654 if (shader->InfoLog)
1655 ralloc_free(shader->InfoLog);
1656
1657 shader->symbols = new(shader->ir) glsl_symbol_table;
1658 shader->CompileStatus = !state->error;
1659 shader->InfoLog = state->info_log;
1660 shader->Version = state->language_version;
1661 shader->IsES = state->es_shader;
1662 shader->uses_builtin_functions = state->uses_builtin_functions;
1663
1664 if (!state->error)
1665 set_shader_inout_layout(shader, state);
1666
1667 /* Retain any live IR, but trash the rest. */
1668 reparent_ir(shader->ir, shader->ir);
1669
1670 /* Destroy the symbol table. Create a new symbol table that contains only
1671 * the variables and functions that still exist in the IR. The symbol
1672 * table will be used later during linking.
1673 *
1674 * There must NOT be any freed objects still referenced by the symbol
1675 * table. That could cause the linker to dereference freed memory.
1676 *
1677 * We don't have to worry about types or interface-types here because those
1678 * are fly-weights that are looked up by glsl_type.
1679 */
1680 foreach_in_list (ir_instruction, ir, shader->ir) {
1681 switch (ir->ir_type) {
1682 case ir_type_function:
1683 shader->symbols->add_function((ir_function *) ir);
1684 break;
1685 case ir_type_variable: {
1686 ir_variable *const var = (ir_variable *) ir;
1687
1688 if (var->data.mode != ir_var_temporary)
1689 shader->symbols->add_variable(var);
1690 break;
1691 }
1692 default:
1693 break;
1694 }
1695 }
1696
1697 delete state->symbols;
1698 ralloc_free(state);
1699 }
1700
1701 } /* extern "C" */
1702 /**
1703 * Do the set of common optimizations passes
1704 *
1705 * \param ir List of instructions to be optimized
1706 * \param linked Is the shader linked? This enables
1707 * optimizations passes that remove code at
1708 * global scope and could cause linking to
1709 * fail.
1710 * \param uniform_locations_assigned Have locations already been assigned for
1711 * uniforms? This prevents the declarations
1712 * of unused uniforms from being removed.
1713 * The setting of this flag only matters if
1714 * \c linked is \c true.
1715 * \param max_unroll_iterations Maximum number of loop iterations to be
1716 * unrolled. Setting to 0 disables loop
1717 * unrolling.
1718 * \param options The driver's preferred shader options.
1719 */
1720 bool
1721 do_common_optimization(exec_list *ir, bool linked,
1722 bool uniform_locations_assigned,
1723 const struct gl_shader_compiler_options *options,
1724 bool native_integers)
1725 {
1726 GLboolean progress = GL_FALSE;
1727
1728 progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
1729
1730 if (linked) {
1731 progress = do_function_inlining(ir) || progress;
1732 progress = do_dead_functions(ir) || progress;
1733 progress = do_structure_splitting(ir) || progress;
1734 }
1735 progress = do_if_simplification(ir) || progress;
1736 progress = opt_flatten_nested_if_blocks(ir) || progress;
1737 progress = opt_conditional_discard(ir) || progress;
1738 progress = do_copy_propagation(ir) || progress;
1739 progress = do_copy_propagation_elements(ir) || progress;
1740
1741 if (options->OptimizeForAOS && !linked)
1742 progress = opt_flip_matrices(ir) || progress;
1743
1744 if (linked && options->OptimizeForAOS) {
1745 progress = do_vectorize(ir) || progress;
1746 }
1747
1748 if (linked)
1749 progress = do_dead_code(ir, uniform_locations_assigned) || progress;
1750 else
1751 progress = do_dead_code_unlinked(ir) || progress;
1752 progress = do_dead_code_local(ir) || progress;
1753 progress = do_tree_grafting(ir) || progress;
1754 progress = do_constant_propagation(ir) || progress;
1755 if (linked)
1756 progress = do_constant_variable(ir) || progress;
1757 else
1758 progress = do_constant_variable_unlinked(ir) || progress;
1759 progress = do_constant_folding(ir) || progress;
1760 progress = do_minmax_prune(ir) || progress;
1761 progress = do_cse(ir) || progress;
1762 progress = do_rebalance_tree(ir) || progress;
1763 progress = do_algebraic(ir, native_integers, options) || progress;
1764 progress = do_lower_jumps(ir) || progress;
1765 progress = do_vec_index_to_swizzle(ir) || progress;
1766 progress = lower_vector_insert(ir, false) || progress;
1767 progress = do_swizzle_swizzle(ir) || progress;
1768 progress = do_noop_swizzle(ir) || progress;
1769
1770 progress = optimize_split_arrays(ir, linked) || progress;
1771 progress = optimize_redundant_jumps(ir) || progress;
1772
1773 loop_state *ls = analyze_loop_variables(ir);
1774 if (ls->loop_found) {
1775 progress = set_loop_controls(ir, ls) || progress;
1776 progress = unroll_loops(ir, ls, options) || progress;
1777 }
1778 delete ls;
1779
1780 return progress;
1781 }
1782
1783 extern "C" {
1784
1785 /**
1786 * To be called at GL teardown time, this frees compiler datastructures.
1787 *
1788 * After calling this, any previously compiled shaders and shader
1789 * programs would be invalid. So this should happen at approximately
1790 * program exit.
1791 */
1792 void
1793 _mesa_destroy_shader_compiler(void)
1794 {
1795 _mesa_destroy_shader_compiler_caches();
1796
1797 _mesa_glsl_release_types();
1798 }
1799
1800 /**
1801 * Releases compiler caches to trade off performance for memory.
1802 *
1803 * Intended to be used with glReleaseShaderCompiler().
1804 */
1805 void
1806 _mesa_destroy_shader_compiler_caches(void)
1807 {
1808 _mesa_glsl_release_builtin_functions();
1809 }
1810
1811 }