Merge branch mesa-public/master into vulkan
[mesa.git] / src / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 #include "main/core.h" /* for struct gl_context */
29 #include "main/context.h"
30 #include "main/shaderobj.h"
31 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
32 #include "util/ralloc.h"
33 #include "ast.h"
34 #include "glsl_parser_extras.h"
35 #include "glsl_parser.h"
36 #include "ir_optimization.h"
37 #include "loop_analysis.h"
38
39 /**
40 * Format a short human-readable description of the given GLSL version.
41 */
42 const char *
43 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
44 {
45 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
46 version / 100, version % 100);
47 }
48
49
50 static const unsigned known_desktop_glsl_versions[] =
51 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 };
52
53
54 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
55 gl_shader_stage stage,
56 void *mem_ctx)
57 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
58 switch_state()
59 {
60 assert(stage < MESA_SHADER_STAGES);
61 this->stage = stage;
62
63 this->scanner = NULL;
64 this->translation_unit.make_empty();
65 this->symbols = new(mem_ctx) glsl_symbol_table;
66
67 this->info_log = ralloc_strdup(mem_ctx, "");
68 this->error = false;
69 this->loop_nesting_ast = NULL;
70
71 this->struct_specifier_depth = 0;
72
73 this->uses_builtin_functions = false;
74
75 /* Set default language version and extensions */
76 this->language_version = 110;
77 this->forced_language_version = ctx->Const.ForceGLSLVersion;
78 this->es_shader = false;
79 this->ARB_texture_rectangle_enable = true;
80
81 /* OpenGL ES 2.0 has different defaults from desktop GL. */
82 if (ctx->API == API_OPENGLES2) {
83 this->language_version = 100;
84 this->es_shader = true;
85 this->ARB_texture_rectangle_enable = false;
86 }
87
88 this->extensions = &ctx->Extensions;
89
90 this->ARB_compute_shader_enable = true;
91
92 this->Const.MaxLights = ctx->Const.MaxLights;
93 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
94 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
95 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
96 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
97 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
98 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
99 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
100 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
101 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
102 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
103 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
104
105 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
106
107 this->Const.MaxDualSourceDrawBuffers = ctx->Const.MaxDualSourceDrawBuffers;
108
109 /* 1.50 constants */
110 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
111 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
112 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
113 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
114 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
115 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
116 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
117 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
118
119 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
120 this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
121 this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
122 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
123 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
124 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
125 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
126 this->Const.MaxVertexAtomicCounterBuffers =
127 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
128 this->Const.MaxTessControlAtomicCounterBuffers =
129 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
130 this->Const.MaxTessEvaluationAtomicCounterBuffers =
131 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
132 this->Const.MaxGeometryAtomicCounterBuffers =
133 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
134 this->Const.MaxFragmentAtomicCounterBuffers =
135 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
136 this->Const.MaxCombinedAtomicCounterBuffers =
137 ctx->Const.MaxCombinedAtomicBuffers;
138 this->Const.MaxAtomicCounterBufferSize =
139 ctx->Const.MaxAtomicBufferSize;
140
141 /* Compute shader constants */
142 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
143 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
144 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
145 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
146
147 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
148 this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
149 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
150 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
151 this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
152 this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
153 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
154 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
155 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
156
157 /* ARB_viewport_array */
158 this->Const.MaxViewports = ctx->Const.MaxViewports;
159
160 /* tessellation shader constants */
161 this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
162 this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
163 this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
164 this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
165 this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
166 this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
167 this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
168 this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
169 this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
170 this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
171 this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
172 this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
173
174 this->current_function = NULL;
175 this->toplevel_ir = NULL;
176 this->found_return = false;
177 this->all_invariant = false;
178 this->user_structures = NULL;
179 this->num_user_structures = 0;
180 this->num_subroutines = 0;
181 this->subroutines = NULL;
182 this->num_subroutine_types = 0;
183 this->subroutine_types = NULL;
184
185 /* supported_versions should be large enough to support the known desktop
186 * GLSL versions plus 3 GLES versions (ES 1.00, ES 3.00, and ES 3.10))
187 */
188 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 3) ==
189 ARRAY_SIZE(this->supported_versions));
190
191 /* Populate the list of supported GLSL versions */
192 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
193 * the OpenGL 3.2 Core context is supported, this logic will need
194 * change. Older versions of GLSL are no longer supported
195 * outside the compatibility contexts of 3.x.
196 */
197 this->num_supported_versions = 0;
198 if (_mesa_is_desktop_gl(ctx)) {
199 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
200 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
201 this->supported_versions[this->num_supported_versions].ver
202 = known_desktop_glsl_versions[i];
203 this->supported_versions[this->num_supported_versions].es = false;
204 this->num_supported_versions++;
205 }
206 }
207 }
208 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
209 this->supported_versions[this->num_supported_versions].ver = 100;
210 this->supported_versions[this->num_supported_versions].es = true;
211 this->num_supported_versions++;
212 }
213 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
214 this->supported_versions[this->num_supported_versions].ver = 300;
215 this->supported_versions[this->num_supported_versions].es = true;
216 this->num_supported_versions++;
217 }
218 if (_mesa_is_gles31(ctx)) {
219 this->supported_versions[this->num_supported_versions].ver = 310;
220 this->supported_versions[this->num_supported_versions].es = true;
221 this->num_supported_versions++;
222 }
223
224 /* Create a string for use in error messages to tell the user which GLSL
225 * versions are supported.
226 */
227 char *supported = ralloc_strdup(this, "");
228 for (unsigned i = 0; i < this->num_supported_versions; i++) {
229 unsigned ver = this->supported_versions[i].ver;
230 const char *const prefix = (i == 0)
231 ? ""
232 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
233 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
234
235 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
236 prefix,
237 ver / 100, ver % 100,
238 suffix);
239 }
240
241 this->supported_version_string = supported;
242
243 if (ctx->Const.ForceGLSLExtensionsWarn)
244 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
245
246 this->default_uniform_qualifier = new(this) ast_type_qualifier();
247 this->default_uniform_qualifier->flags.q.shared = 1;
248 this->default_uniform_qualifier->flags.q.column_major = 1;
249 this->default_uniform_qualifier->is_default_qualifier = true;
250
251 this->default_shader_storage_qualifier = new(this) ast_type_qualifier();
252 this->default_shader_storage_qualifier->flags.q.shared = 1;
253 this->default_shader_storage_qualifier->flags.q.column_major = 1;
254 this->default_shader_storage_qualifier->is_default_qualifier = true;
255
256 this->fs_uses_gl_fragcoord = false;
257 this->fs_redeclares_gl_fragcoord = false;
258 this->fs_origin_upper_left = false;
259 this->fs_pixel_center_integer = false;
260 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
261
262 this->gs_input_prim_type_specified = false;
263 this->tcs_output_vertices_specified = false;
264 this->gs_input_size = 0;
265 this->in_qualifier = new(this) ast_type_qualifier();
266 this->out_qualifier = new(this) ast_type_qualifier();
267 this->fs_early_fragment_tests = false;
268 memset(this->atomic_counter_offsets, 0,
269 sizeof(this->atomic_counter_offsets));
270 this->allow_extension_directive_midshader =
271 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
272 }
273
274 /**
275 * Determine whether the current GLSL version is sufficiently high to support
276 * a certain feature, and generate an error message if it isn't.
277 *
278 * \param required_glsl_version and \c required_glsl_es_version are
279 * interpreted as they are in _mesa_glsl_parse_state::is_version().
280 *
281 * \param locp is the parser location where the error should be reported.
282 *
283 * \param fmt (and additional arguments) constitute a printf-style error
284 * message to report if the version check fails. Information about the
285 * current and required GLSL versions will be appended. So, for example, if
286 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
287 * "foo unsupported") is called, the error message will be "foo unsupported in
288 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
289 */
290 bool
291 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
292 unsigned required_glsl_es_version,
293 YYLTYPE *locp, const char *fmt, ...)
294 {
295 if (this->is_version(required_glsl_version, required_glsl_es_version))
296 return true;
297
298 va_list args;
299 va_start(args, fmt);
300 char *problem = ralloc_vasprintf(this, fmt, args);
301 va_end(args);
302 const char *glsl_version_string
303 = glsl_compute_version_string(this, false, required_glsl_version);
304 const char *glsl_es_version_string
305 = glsl_compute_version_string(this, true, required_glsl_es_version);
306 const char *requirement_string = "";
307 if (required_glsl_version && required_glsl_es_version) {
308 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
309 glsl_version_string,
310 glsl_es_version_string);
311 } else if (required_glsl_version) {
312 requirement_string = ralloc_asprintf(this, " (%s required)",
313 glsl_version_string);
314 } else if (required_glsl_es_version) {
315 requirement_string = ralloc_asprintf(this, " (%s required)",
316 glsl_es_version_string);
317 }
318 _mesa_glsl_error(locp, this, "%s in %s%s",
319 problem, this->get_version_string(),
320 requirement_string);
321
322 return false;
323 }
324
325 /**
326 * Process a GLSL #version directive.
327 *
328 * \param version is the integer that follows the #version token.
329 *
330 * \param ident is a string identifier that follows the integer, if any is
331 * present. Otherwise NULL.
332 */
333 void
334 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
335 const char *ident)
336 {
337 bool es_token_present = false;
338 if (ident) {
339 if (strcmp(ident, "es") == 0) {
340 es_token_present = true;
341 } else if (version >= 150) {
342 if (strcmp(ident, "core") == 0) {
343 /* Accept the token. There's no need to record that this is
344 * a core profile shader since that's the only profile we support.
345 */
346 } else if (strcmp(ident, "compatibility") == 0) {
347 _mesa_glsl_error(locp, this,
348 "the compatibility profile is not supported");
349 } else {
350 _mesa_glsl_error(locp, this,
351 "\"%s\" is not a valid shading language profile; "
352 "if present, it must be \"core\"", ident);
353 }
354 } else {
355 _mesa_glsl_error(locp, this,
356 "illegal text following version number");
357 }
358 }
359
360 this->es_shader = es_token_present;
361 if (version == 100) {
362 if (es_token_present) {
363 _mesa_glsl_error(locp, this,
364 "GLSL 1.00 ES should be selected using "
365 "`#version 100'");
366 } else {
367 this->es_shader = true;
368 }
369 }
370
371 if (this->es_shader) {
372 this->ARB_texture_rectangle_enable = false;
373 }
374
375 if (this->forced_language_version)
376 this->language_version = this->forced_language_version;
377 else
378 this->language_version = version;
379
380 bool supported = false;
381 for (unsigned i = 0; i < this->num_supported_versions; i++) {
382 if (this->supported_versions[i].ver == this->language_version
383 && this->supported_versions[i].es == this->es_shader) {
384 supported = true;
385 break;
386 }
387 }
388
389 if (!supported) {
390 _mesa_glsl_error(locp, this, "%s is not supported. "
391 "Supported versions are: %s",
392 this->get_version_string(),
393 this->supported_version_string);
394
395 /* On exit, the language_version must be set to a valid value.
396 * Later calls to _mesa_glsl_initialize_types will misbehave if
397 * the version is invalid.
398 */
399 switch (this->ctx->API) {
400 case API_OPENGL_COMPAT:
401 case API_OPENGL_CORE:
402 this->language_version = this->ctx->Const.GLSLVersion;
403 break;
404
405 case API_OPENGLES:
406 assert(!"Should not get here.");
407 /* FALLTHROUGH */
408
409 case API_OPENGLES2:
410 this->language_version = 100;
411 break;
412 }
413 }
414 }
415
416
417 /* This helper function will append the given message to the shader's
418 info log and report it via GL_ARB_debug_output. Per that extension,
419 'type' is one of the enum values classifying the message, and
420 'id' is the implementation-defined ID of the given message. */
421 static void
422 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
423 GLenum type, const char *fmt, va_list ap)
424 {
425 bool error = (type == MESA_DEBUG_TYPE_ERROR);
426 GLuint msg_id = 0;
427
428 assert(state->info_log != NULL);
429
430 /* Get the offset that the new message will be written to. */
431 int msg_offset = strlen(state->info_log);
432
433 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
434 locp->source,
435 locp->first_line,
436 locp->first_column,
437 error ? "error" : "warning");
438 ralloc_vasprintf_append(&state->info_log, fmt, ap);
439
440 const char *const msg = &state->info_log[msg_offset];
441 struct gl_context *ctx = state->ctx;
442
443 /* Report the error via GL_ARB_debug_output. */
444 _mesa_shader_debug(ctx, type, &msg_id, msg);
445
446 ralloc_strcat(&state->info_log, "\n");
447 }
448
449 void
450 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
451 const char *fmt, ...)
452 {
453 va_list ap;
454
455 state->error = true;
456
457 va_start(ap, fmt);
458 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
459 va_end(ap);
460 }
461
462
463 void
464 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
465 const char *fmt, ...)
466 {
467 va_list ap;
468
469 va_start(ap, fmt);
470 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
471 va_end(ap);
472 }
473
474
475 /**
476 * Enum representing the possible behaviors that can be specified in
477 * an #extension directive.
478 */
479 enum ext_behavior {
480 extension_disable,
481 extension_enable,
482 extension_require,
483 extension_warn
484 };
485
486 /**
487 * Element type for _mesa_glsl_supported_extensions
488 */
489 struct _mesa_glsl_extension {
490 /**
491 * Name of the extension when referred to in a GLSL extension
492 * statement
493 */
494 const char *name;
495
496 /** True if this extension is available to desktop GL shaders */
497 bool avail_in_GL;
498
499 /** True if this extension is available to GLES shaders */
500 bool avail_in_ES;
501
502 /**
503 * Flag in the gl_extensions struct indicating whether this
504 * extension is supported by the driver, or
505 * &gl_extensions::dummy_true if supported by all drivers.
506 *
507 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
508 * member" type, the type-safe alternative to the "offsetof" macro.
509 * In a nutshell:
510 *
511 * - foo bar::* p declares p to be an "offset" to a field of type
512 * foo that exists within struct bar
513 * - &bar::baz computes the "offset" of field baz within struct bar
514 * - x.*p accesses the field of x that exists at "offset" p
515 * - x->*p is equivalent to (*x).*p
516 */
517 const GLboolean gl_extensions::* supported_flag;
518
519 /**
520 * Flag in the _mesa_glsl_parse_state struct that should be set
521 * when this extension is enabled.
522 *
523 * See note in _mesa_glsl_extension::supported_flag about "pointer
524 * to member" types.
525 */
526 bool _mesa_glsl_parse_state::* enable_flag;
527
528 /**
529 * Flag in the _mesa_glsl_parse_state struct that should be set
530 * when the shader requests "warn" behavior for this extension.
531 *
532 * See note in _mesa_glsl_extension::supported_flag about "pointer
533 * to member" types.
534 */
535 bool _mesa_glsl_parse_state::* warn_flag;
536
537
538 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
539 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
540 };
541
542 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
543 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
544 &_mesa_glsl_parse_state::NAME##_enable, \
545 &_mesa_glsl_parse_state::NAME##_warn }
546
547 /**
548 * Table of extensions that can be enabled/disabled within a shader,
549 * and the conditions under which they are supported.
550 */
551 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
552 /* API availability */
553 /* name GL ES supported flag */
554
555 /* ARB extensions go here, sorted alphabetically.
556 */
557 EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
558 EXT(ARB_compute_shader, true, false, ARB_compute_shader),
559 EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
560 EXT(ARB_derivative_control, true, false, ARB_derivative_control),
561 EXT(ARB_draw_buffers, true, false, dummy_true),
562 EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
563 EXT(ARB_enhanced_layouts, true, false, ARB_enhanced_layouts),
564 EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
565 EXT(ARB_explicit_uniform_location, true, false, ARB_explicit_uniform_location),
566 EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
567 EXT(ARB_fragment_layer_viewport, true, false, ARB_fragment_layer_viewport),
568 EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
569 EXT(ARB_gpu_shader_fp64, true, false, ARB_gpu_shader_fp64),
570 EXT(ARB_sample_shading, true, false, ARB_sample_shading),
571 EXT(ARB_separate_shader_objects, true, false, dummy_true),
572 EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
573 EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
574 EXT(ARB_shader_clock, true, false, ARB_shader_clock),
575 EXT(ARB_shader_draw_parameters, true, false, ARB_shader_draw_parameters),
576 EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
577 EXT(ARB_shader_image_size, true, false, ARB_shader_image_size),
578 EXT(ARB_shader_precision, true, false, ARB_shader_precision),
579 EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
580 EXT(ARB_shader_storage_buffer_object, true, true, ARB_shader_storage_buffer_object),
581 EXT(ARB_shader_subroutine, true, false, ARB_shader_subroutine),
582 EXT(ARB_shader_texture_image_samples, true, false, ARB_shader_texture_image_samples),
583 EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
584 EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
585 EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
586 EXT(ARB_tessellation_shader, true, false, ARB_tessellation_shader),
587 EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
588 EXT(ARB_texture_gather, true, false, ARB_texture_gather),
589 EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
590 EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
591 EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
592 EXT(ARB_texture_rectangle, true, false, dummy_true),
593 EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
594 EXT(ARB_vertex_attrib_64bit, true, false, ARB_vertex_attrib_64bit),
595 EXT(ARB_viewport_array, true, false, ARB_viewport_array),
596
597 /* KHR extensions go here, sorted alphabetically.
598 */
599
600 /* OES extensions go here, sorted alphabetically.
601 */
602 EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
603 EXT(OES_geometry_shader, false, true, OES_geometry_shader),
604 EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
605 EXT(OES_texture_3D, false, true, dummy_true),
606 EXT(OES_texture_storage_multisample_2d_array, false, true, ARB_texture_multisample),
607
608 /* All other extensions go here, sorted alphabetically.
609 */
610 EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
611 EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
612 EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
613 EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
614 EXT(AMD_vertex_shader_viewport_index, true, false, AMD_vertex_shader_viewport_index),
615 EXT(EXT_blend_func_extended, false, true, ARB_blend_func_extended),
616 EXT(EXT_draw_buffers, false, true, dummy_true),
617 EXT(EXT_separate_shader_objects, false, true, dummy_true),
618 EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
619 EXT(EXT_shader_samples_identical, true, true, EXT_shader_samples_identical),
620 EXT(EXT_texture_array, true, false, EXT_texture_array),
621 };
622
623 #undef EXT
624
625
626 /**
627 * Determine whether a given extension is compatible with the target,
628 * API, and extension information in the current parser state.
629 */
630 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
631 state) const
632 {
633 /* Check that this extension matches whether we are compiling
634 * for desktop GL or GLES.
635 */
636 if (state->es_shader) {
637 if (!this->avail_in_ES) return false;
638 } else {
639 if (!this->avail_in_GL) return false;
640 }
641
642 /* Check that this extension is supported by the OpenGL
643 * implementation.
644 *
645 * Note: the ->* operator indexes into state->extensions by the
646 * offset this->supported_flag. See
647 * _mesa_glsl_extension::supported_flag for more info.
648 */
649 return state->extensions->*(this->supported_flag);
650 }
651
652 /**
653 * Set the appropriate flags in the parser state to establish the
654 * given behavior for this extension.
655 */
656 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
657 ext_behavior behavior) const
658 {
659 /* Note: the ->* operator indexes into state by the
660 * offsets this->enable_flag and this->warn_flag. See
661 * _mesa_glsl_extension::supported_flag for more info.
662 */
663 state->*(this->enable_flag) = (behavior != extension_disable);
664 state->*(this->warn_flag) = (behavior == extension_warn);
665 }
666
667 /**
668 * Find an extension by name in _mesa_glsl_supported_extensions. If
669 * the name is not found, return NULL.
670 */
671 static const _mesa_glsl_extension *find_extension(const char *name)
672 {
673 for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
674 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
675 return &_mesa_glsl_supported_extensions[i];
676 }
677 }
678 return NULL;
679 }
680
681
682 bool
683 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
684 const char *behavior_string, YYLTYPE *behavior_locp,
685 _mesa_glsl_parse_state *state)
686 {
687 ext_behavior behavior;
688 if (strcmp(behavior_string, "warn") == 0) {
689 behavior = extension_warn;
690 } else if (strcmp(behavior_string, "require") == 0) {
691 behavior = extension_require;
692 } else if (strcmp(behavior_string, "enable") == 0) {
693 behavior = extension_enable;
694 } else if (strcmp(behavior_string, "disable") == 0) {
695 behavior = extension_disable;
696 } else {
697 _mesa_glsl_error(behavior_locp, state,
698 "unknown extension behavior `%s'",
699 behavior_string);
700 return false;
701 }
702
703 if (strcmp(name, "all") == 0) {
704 if ((behavior == extension_enable) || (behavior == extension_require)) {
705 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
706 (behavior == extension_enable)
707 ? "enable" : "require");
708 return false;
709 } else {
710 for (unsigned i = 0;
711 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
712 const _mesa_glsl_extension *extension
713 = &_mesa_glsl_supported_extensions[i];
714 if (extension->compatible_with_state(state)) {
715 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
716 }
717 }
718 }
719 } else {
720 const _mesa_glsl_extension *extension = find_extension(name);
721 if (extension && extension->compatible_with_state(state)) {
722 extension->set_flags(state, behavior);
723 } else {
724 static const char fmt[] = "extension `%s' unsupported in %s shader";
725
726 if (behavior == extension_require) {
727 _mesa_glsl_error(name_locp, state, fmt,
728 name, _mesa_shader_stage_to_string(state->stage));
729 return false;
730 } else {
731 _mesa_glsl_warning(name_locp, state, fmt,
732 name, _mesa_shader_stage_to_string(state->stage));
733 }
734 }
735 }
736
737 return true;
738 }
739
740
741 /**
742 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
743 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
744 * (process_array_constructor, et al) sufficient information to do type
745 * checking.
746 *
747 * Operates on assignments involving an aggregate initializer. E.g.,
748 *
749 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
750 *
751 * or more ridiculously,
752 *
753 * struct S {
754 * vec4 v[2];
755 * };
756 *
757 * struct {
758 * S a[2], b;
759 * int c;
760 * } aggregate = {
761 * {
762 * {
763 * {
764 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
765 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
766 * } // a[0].v
767 * }, // a[0]
768 * {
769 * {
770 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
771 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
772 * } // a[1].v
773 * } // a[1]
774 * }, // a
775 * {
776 * {
777 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
778 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
779 * } // b.v
780 * }, // b
781 * 4 // c
782 * };
783 *
784 * This pass is necessary because the right-hand side of <type> e = { ... }
785 * doesn't contain sufficient information to determine if the types match.
786 */
787 void
788 _mesa_ast_set_aggregate_type(const glsl_type *type,
789 ast_expression *expr)
790 {
791 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
792 ai->constructor_type = type;
793
794 /* If the aggregate is an array, recursively set its elements' types. */
795 if (type->is_array()) {
796 /* Each array element has the type type->fields.array.
797 *
798 * E.g., if <type> if struct S[2] we want to set each element's type to
799 * struct S.
800 */
801 for (exec_node *expr_node = ai->expressions.head;
802 !expr_node->is_tail_sentinel();
803 expr_node = expr_node->next) {
804 ast_expression *expr = exec_node_data(ast_expression, expr_node,
805 link);
806
807 if (expr->oper == ast_aggregate)
808 _mesa_ast_set_aggregate_type(type->fields.array, expr);
809 }
810
811 /* If the aggregate is a struct, recursively set its fields' types. */
812 } else if (type->is_record()) {
813 exec_node *expr_node = ai->expressions.head;
814
815 /* Iterate through the struct's fields. */
816 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
817 i++, expr_node = expr_node->next) {
818 ast_expression *expr = exec_node_data(ast_expression, expr_node,
819 link);
820
821 if (expr->oper == ast_aggregate) {
822 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
823 }
824 }
825 /* If the aggregate is a matrix, set its columns' types. */
826 } else if (type->is_matrix()) {
827 for (exec_node *expr_node = ai->expressions.head;
828 !expr_node->is_tail_sentinel();
829 expr_node = expr_node->next) {
830 ast_expression *expr = exec_node_data(ast_expression, expr_node,
831 link);
832
833 if (expr->oper == ast_aggregate)
834 _mesa_ast_set_aggregate_type(type->column_type(), expr);
835 }
836 }
837 }
838
839 void
840 _mesa_ast_process_interface_block(YYLTYPE *locp,
841 _mesa_glsl_parse_state *state,
842 ast_interface_block *const block,
843 const struct ast_type_qualifier &q)
844 {
845 if (q.flags.q.buffer) {
846 if (!state->has_shader_storage_buffer_objects()) {
847 _mesa_glsl_error(locp, state,
848 "#version 430 / GL_ARB_shader_storage_buffer_object "
849 "required for defining shader storage blocks");
850 } else if (state->ARB_shader_storage_buffer_object_warn) {
851 _mesa_glsl_warning(locp, state,
852 "#version 430 / GL_ARB_shader_storage_buffer_object "
853 "required for defining shader storage blocks");
854 }
855 } else if (q.flags.q.uniform) {
856 if (!state->has_uniform_buffer_objects()) {
857 _mesa_glsl_error(locp, state,
858 "#version 140 / GL_ARB_uniform_buffer_object "
859 "required for defining uniform blocks");
860 } else if (state->ARB_uniform_buffer_object_warn) {
861 _mesa_glsl_warning(locp, state,
862 "#version 140 / GL_ARB_uniform_buffer_object "
863 "required for defining uniform blocks");
864 }
865 } else {
866 if (state->es_shader || state->language_version < 150) {
867 _mesa_glsl_error(locp, state,
868 "#version 150 required for using "
869 "interface blocks");
870 }
871 }
872
873 /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
874 * "It is illegal to have an input block in a vertex shader
875 * or an output block in a fragment shader"
876 */
877 if ((state->stage == MESA_SHADER_VERTEX) && q.flags.q.in) {
878 _mesa_glsl_error(locp, state,
879 "`in' interface block is not allowed for "
880 "a vertex shader");
881 } else if ((state->stage == MESA_SHADER_FRAGMENT) && q.flags.q.out) {
882 _mesa_glsl_error(locp, state,
883 "`out' interface block is not allowed for "
884 "a fragment shader");
885 }
886
887 /* Since block arrays require names, and both features are added in
888 * the same language versions, we don't have to explicitly
889 * version-check both things.
890 */
891 if (block->instance_name != NULL) {
892 state->check_version(150, 300, locp, "interface blocks with "
893 "an instance name are not allowed");
894 }
895
896 uint64_t interface_type_mask;
897 struct ast_type_qualifier temp_type_qualifier;
898
899 /* Get a bitmask containing only the in/out/uniform/buffer
900 * flags, allowing us to ignore other irrelevant flags like
901 * interpolation qualifiers.
902 */
903 temp_type_qualifier.flags.i = 0;
904 temp_type_qualifier.flags.q.uniform = true;
905 temp_type_qualifier.flags.q.in = true;
906 temp_type_qualifier.flags.q.out = true;
907 temp_type_qualifier.flags.q.buffer = true;
908 interface_type_mask = temp_type_qualifier.flags.i;
909
910 /* Get the block's interface qualifier. The interface_qualifier
911 * production rule guarantees that only one bit will be set (and
912 * it will be in/out/uniform).
913 */
914 uint64_t block_interface_qualifier = q.flags.i;
915
916 block->layout.flags.i |= block_interface_qualifier;
917
918 if (state->stage == MESA_SHADER_GEOMETRY &&
919 state->has_explicit_attrib_stream()) {
920 /* Assign global layout's stream value. */
921 block->layout.flags.q.stream = 1;
922 block->layout.flags.q.explicit_stream = 0;
923 block->layout.stream = state->out_qualifier->stream;
924 }
925
926 foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
927 ast_type_qualifier& qualifier = member->type->qualifier;
928 if ((qualifier.flags.i & interface_type_mask) == 0) {
929 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
930 * "If no optional qualifier is used in a member declaration, the
931 * qualifier of the variable is just in, out, or uniform as declared
932 * by interface-qualifier."
933 */
934 qualifier.flags.i |= block_interface_qualifier;
935 } else if ((qualifier.flags.i & interface_type_mask) !=
936 block_interface_qualifier) {
937 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
938 * "If optional qualifiers are used, they can include interpolation
939 * and storage qualifiers and they must declare an input, output,
940 * or uniform variable consistent with the interface qualifier of
941 * the block."
942 */
943 _mesa_glsl_error(locp, state,
944 "uniform/in/out qualifier on "
945 "interface block member does not match "
946 "the interface block");
947 }
948
949 /* From GLSL ES 3.0, chapter 4.3.7 "Interface Blocks":
950 *
951 * "GLSL ES 3.0 does not support interface blocks for shader inputs or
952 * outputs."
953 *
954 * And from GLSL ES 3.0, chapter 4.6.1 "The invariant qualifier":.
955 *
956 * "Only variables output from a shader can be candidates for
957 * invariance."
958 *
959 * From GLSL 4.40 and GLSL 1.50, section "Interface Blocks":
960 *
961 * "If optional qualifiers are used, they can include interpolation
962 * qualifiers, auxiliary storage qualifiers, and storage qualifiers
963 * and they must declare an input, output, or uniform member
964 * consistent with the interface qualifier of the block"
965 */
966 if (qualifier.flags.q.invariant)
967 _mesa_glsl_error(locp, state,
968 "invariant qualifiers cannot be used "
969 "with interface blocks members");
970 }
971 }
972
973 void
974 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
975 {
976 if (q->flags.q.subroutine)
977 printf("subroutine ");
978
979 if (q->flags.q.subroutine_def) {
980 printf("subroutine (");
981 q->subroutine_list->print();
982 printf(")");
983 }
984
985 if (q->flags.q.constant)
986 printf("const ");
987
988 if (q->flags.q.invariant)
989 printf("invariant ");
990
991 if (q->flags.q.attribute)
992 printf("attribute ");
993
994 if (q->flags.q.varying)
995 printf("varying ");
996
997 if (q->flags.q.in && q->flags.q.out)
998 printf("inout ");
999 else {
1000 if (q->flags.q.in)
1001 printf("in ");
1002
1003 if (q->flags.q.out)
1004 printf("out ");
1005 }
1006
1007 if (q->flags.q.centroid)
1008 printf("centroid ");
1009 if (q->flags.q.sample)
1010 printf("sample ");
1011 if (q->flags.q.patch)
1012 printf("patch ");
1013 if (q->flags.q.uniform)
1014 printf("uniform ");
1015 if (q->flags.q.buffer)
1016 printf("buffer ");
1017 if (q->flags.q.smooth)
1018 printf("smooth ");
1019 if (q->flags.q.flat)
1020 printf("flat ");
1021 if (q->flags.q.noperspective)
1022 printf("noperspective ");
1023 }
1024
1025
1026 void
1027 ast_node::print(void) const
1028 {
1029 printf("unhandled node ");
1030 }
1031
1032
1033 ast_node::ast_node(void)
1034 {
1035 this->location.source = 0;
1036 this->location.first_line = 0;
1037 this->location.first_column = 0;
1038 this->location.last_line = 0;
1039 this->location.last_column = 0;
1040 }
1041
1042
1043 static void
1044 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
1045 {
1046 if (array_specifier)
1047 array_specifier->print();
1048 }
1049
1050
1051 void
1052 ast_compound_statement::print(void) const
1053 {
1054 printf("{\n");
1055
1056 foreach_list_typed(ast_node, ast, link, &this->statements) {
1057 ast->print();
1058 }
1059
1060 printf("}\n");
1061 }
1062
1063
1064 ast_compound_statement::ast_compound_statement(int new_scope,
1065 ast_node *statements)
1066 {
1067 this->new_scope = new_scope;
1068
1069 if (statements != NULL) {
1070 this->statements.push_degenerate_list_at_head(&statements->link);
1071 }
1072 }
1073
1074
1075 void
1076 ast_expression::print(void) const
1077 {
1078 switch (oper) {
1079 case ast_assign:
1080 case ast_mul_assign:
1081 case ast_div_assign:
1082 case ast_mod_assign:
1083 case ast_add_assign:
1084 case ast_sub_assign:
1085 case ast_ls_assign:
1086 case ast_rs_assign:
1087 case ast_and_assign:
1088 case ast_xor_assign:
1089 case ast_or_assign:
1090 subexpressions[0]->print();
1091 printf("%s ", operator_string(oper));
1092 subexpressions[1]->print();
1093 break;
1094
1095 case ast_field_selection:
1096 subexpressions[0]->print();
1097 printf(". %s ", primary_expression.identifier);
1098 break;
1099
1100 case ast_plus:
1101 case ast_neg:
1102 case ast_bit_not:
1103 case ast_logic_not:
1104 case ast_pre_inc:
1105 case ast_pre_dec:
1106 printf("%s ", operator_string(oper));
1107 subexpressions[0]->print();
1108 break;
1109
1110 case ast_post_inc:
1111 case ast_post_dec:
1112 subexpressions[0]->print();
1113 printf("%s ", operator_string(oper));
1114 break;
1115
1116 case ast_conditional:
1117 subexpressions[0]->print();
1118 printf("? ");
1119 subexpressions[1]->print();
1120 printf(": ");
1121 subexpressions[2]->print();
1122 break;
1123
1124 case ast_array_index:
1125 subexpressions[0]->print();
1126 printf("[ ");
1127 subexpressions[1]->print();
1128 printf("] ");
1129 break;
1130
1131 case ast_function_call: {
1132 subexpressions[0]->print();
1133 printf("( ");
1134
1135 foreach_list_typed (ast_node, ast, link, &this->expressions) {
1136 if (&ast->link != this->expressions.get_head())
1137 printf(", ");
1138
1139 ast->print();
1140 }
1141
1142 printf(") ");
1143 break;
1144 }
1145
1146 case ast_identifier:
1147 printf("%s ", primary_expression.identifier);
1148 break;
1149
1150 case ast_int_constant:
1151 printf("%d ", primary_expression.int_constant);
1152 break;
1153
1154 case ast_uint_constant:
1155 printf("%u ", primary_expression.uint_constant);
1156 break;
1157
1158 case ast_float_constant:
1159 printf("%f ", primary_expression.float_constant);
1160 break;
1161
1162 case ast_double_constant:
1163 printf("%f ", primary_expression.double_constant);
1164 break;
1165
1166 case ast_bool_constant:
1167 printf("%s ",
1168 primary_expression.bool_constant
1169 ? "true" : "false");
1170 break;
1171
1172 case ast_sequence: {
1173 printf("( ");
1174 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1175 if (&ast->link != this->expressions.get_head())
1176 printf(", ");
1177
1178 ast->print();
1179 }
1180 printf(") ");
1181 break;
1182 }
1183
1184 case ast_aggregate: {
1185 printf("{ ");
1186 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1187 if (&ast->link != this->expressions.get_head())
1188 printf(", ");
1189
1190 ast->print();
1191 }
1192 printf("} ");
1193 break;
1194 }
1195
1196 default:
1197 assert(0);
1198 break;
1199 }
1200 }
1201
1202 ast_expression::ast_expression(int oper,
1203 ast_expression *ex0,
1204 ast_expression *ex1,
1205 ast_expression *ex2) :
1206 primary_expression()
1207 {
1208 this->oper = ast_operators(oper);
1209 this->subexpressions[0] = ex0;
1210 this->subexpressions[1] = ex1;
1211 this->subexpressions[2] = ex2;
1212 this->non_lvalue_description = NULL;
1213 }
1214
1215
1216 void
1217 ast_expression_statement::print(void) const
1218 {
1219 if (expression)
1220 expression->print();
1221
1222 printf("; ");
1223 }
1224
1225
1226 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1227 expression(ex)
1228 {
1229 /* empty */
1230 }
1231
1232
1233 void
1234 ast_function::print(void) const
1235 {
1236 return_type->print();
1237 printf(" %s (", identifier);
1238
1239 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1240 ast->print();
1241 }
1242
1243 printf(")");
1244 }
1245
1246
1247 ast_function::ast_function(void)
1248 : return_type(NULL), identifier(NULL), is_definition(false),
1249 signature(NULL)
1250 {
1251 /* empty */
1252 }
1253
1254
1255 void
1256 ast_fully_specified_type::print(void) const
1257 {
1258 _mesa_ast_type_qualifier_print(& qualifier);
1259 specifier->print();
1260 }
1261
1262
1263 void
1264 ast_parameter_declarator::print(void) const
1265 {
1266 type->print();
1267 if (identifier)
1268 printf("%s ", identifier);
1269 ast_opt_array_dimensions_print(array_specifier);
1270 }
1271
1272
1273 void
1274 ast_function_definition::print(void) const
1275 {
1276 prototype->print();
1277 body->print();
1278 }
1279
1280
1281 void
1282 ast_declaration::print(void) const
1283 {
1284 printf("%s ", identifier);
1285 ast_opt_array_dimensions_print(array_specifier);
1286
1287 if (initializer) {
1288 printf("= ");
1289 initializer->print();
1290 }
1291 }
1292
1293
1294 ast_declaration::ast_declaration(const char *identifier,
1295 ast_array_specifier *array_specifier,
1296 ast_expression *initializer)
1297 {
1298 this->identifier = identifier;
1299 this->array_specifier = array_specifier;
1300 this->initializer = initializer;
1301 }
1302
1303
1304 void
1305 ast_declarator_list::print(void) const
1306 {
1307 assert(type || invariant);
1308
1309 if (type)
1310 type->print();
1311 else if (invariant)
1312 printf("invariant ");
1313 else
1314 printf("precise ");
1315
1316 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1317 if (&ast->link != this->declarations.get_head())
1318 printf(", ");
1319
1320 ast->print();
1321 }
1322
1323 printf("; ");
1324 }
1325
1326
1327 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1328 {
1329 this->type = type;
1330 this->invariant = false;
1331 this->precise = false;
1332 }
1333
1334 void
1335 ast_jump_statement::print(void) const
1336 {
1337 switch (mode) {
1338 case ast_continue:
1339 printf("continue; ");
1340 break;
1341 case ast_break:
1342 printf("break; ");
1343 break;
1344 case ast_return:
1345 printf("return ");
1346 if (opt_return_value)
1347 opt_return_value->print();
1348
1349 printf("; ");
1350 break;
1351 case ast_discard:
1352 printf("discard; ");
1353 break;
1354 }
1355 }
1356
1357
1358 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1359 : opt_return_value(NULL)
1360 {
1361 this->mode = ast_jump_modes(mode);
1362
1363 if (mode == ast_return)
1364 opt_return_value = return_value;
1365 }
1366
1367
1368 void
1369 ast_selection_statement::print(void) const
1370 {
1371 printf("if ( ");
1372 condition->print();
1373 printf(") ");
1374
1375 then_statement->print();
1376
1377 if (else_statement) {
1378 printf("else ");
1379 else_statement->print();
1380 }
1381 }
1382
1383
1384 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1385 ast_node *then_statement,
1386 ast_node *else_statement)
1387 {
1388 this->condition = condition;
1389 this->then_statement = then_statement;
1390 this->else_statement = else_statement;
1391 }
1392
1393
1394 void
1395 ast_switch_statement::print(void) const
1396 {
1397 printf("switch ( ");
1398 test_expression->print();
1399 printf(") ");
1400
1401 body->print();
1402 }
1403
1404
1405 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1406 ast_node *body)
1407 {
1408 this->test_expression = test_expression;
1409 this->body = body;
1410 }
1411
1412
1413 void
1414 ast_switch_body::print(void) const
1415 {
1416 printf("{\n");
1417 if (stmts != NULL) {
1418 stmts->print();
1419 }
1420 printf("}\n");
1421 }
1422
1423
1424 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1425 {
1426 this->stmts = stmts;
1427 }
1428
1429
1430 void ast_case_label::print(void) const
1431 {
1432 if (test_value != NULL) {
1433 printf("case ");
1434 test_value->print();
1435 printf(": ");
1436 } else {
1437 printf("default: ");
1438 }
1439 }
1440
1441
1442 ast_case_label::ast_case_label(ast_expression *test_value)
1443 {
1444 this->test_value = test_value;
1445 }
1446
1447
1448 void ast_case_label_list::print(void) const
1449 {
1450 foreach_list_typed(ast_node, ast, link, & this->labels) {
1451 ast->print();
1452 }
1453 printf("\n");
1454 }
1455
1456
1457 ast_case_label_list::ast_case_label_list(void)
1458 {
1459 }
1460
1461
1462 void ast_case_statement::print(void) const
1463 {
1464 labels->print();
1465 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1466 ast->print();
1467 printf("\n");
1468 }
1469 }
1470
1471
1472 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1473 {
1474 this->labels = labels;
1475 }
1476
1477
1478 void ast_case_statement_list::print(void) const
1479 {
1480 foreach_list_typed(ast_node, ast, link, & this->cases) {
1481 ast->print();
1482 }
1483 }
1484
1485
1486 ast_case_statement_list::ast_case_statement_list(void)
1487 {
1488 }
1489
1490
1491 void
1492 ast_iteration_statement::print(void) const
1493 {
1494 switch (mode) {
1495 case ast_for:
1496 printf("for( ");
1497 if (init_statement)
1498 init_statement->print();
1499 printf("; ");
1500
1501 if (condition)
1502 condition->print();
1503 printf("; ");
1504
1505 if (rest_expression)
1506 rest_expression->print();
1507 printf(") ");
1508
1509 body->print();
1510 break;
1511
1512 case ast_while:
1513 printf("while ( ");
1514 if (condition)
1515 condition->print();
1516 printf(") ");
1517 body->print();
1518 break;
1519
1520 case ast_do_while:
1521 printf("do ");
1522 body->print();
1523 printf("while ( ");
1524 if (condition)
1525 condition->print();
1526 printf("); ");
1527 break;
1528 }
1529 }
1530
1531
1532 ast_iteration_statement::ast_iteration_statement(int mode,
1533 ast_node *init,
1534 ast_node *condition,
1535 ast_expression *rest_expression,
1536 ast_node *body)
1537 {
1538 this->mode = ast_iteration_modes(mode);
1539 this->init_statement = init;
1540 this->condition = condition;
1541 this->rest_expression = rest_expression;
1542 this->body = body;
1543 }
1544
1545
1546 void
1547 ast_struct_specifier::print(void) const
1548 {
1549 printf("struct %s { ", name);
1550 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1551 ast->print();
1552 }
1553 printf("} ");
1554 }
1555
1556
1557 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1558 ast_declarator_list *declarator_list)
1559 {
1560 if (identifier == NULL) {
1561 static mtx_t mutex = _MTX_INITIALIZER_NP;
1562 static unsigned anon_count = 1;
1563 unsigned count;
1564
1565 mtx_lock(&mutex);
1566 count = anon_count++;
1567 mtx_unlock(&mutex);
1568
1569 identifier = ralloc_asprintf(this, "#anon_struct_%04x", count);
1570 }
1571 name = identifier;
1572 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1573 is_declaration = true;
1574 }
1575
1576 void ast_subroutine_list::print(void) const
1577 {
1578 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1579 if (&ast->link != this->declarations.get_head())
1580 printf(", ");
1581 ast->print();
1582 }
1583 }
1584
1585 static void
1586 set_shader_inout_layout(struct gl_shader *shader,
1587 struct _mesa_glsl_parse_state *state)
1588 {
1589 /* Should have been prevented by the parser. */
1590 if (shader->Stage == MESA_SHADER_TESS_CTRL) {
1591 assert(!state->in_qualifier->flags.i);
1592 } else if (shader->Stage == MESA_SHADER_TESS_EVAL) {
1593 assert(!state->out_qualifier->flags.i);
1594 } else if (shader->Stage != MESA_SHADER_GEOMETRY) {
1595 assert(!state->in_qualifier->flags.i);
1596 assert(!state->out_qualifier->flags.i);
1597 }
1598
1599 if (shader->Stage != MESA_SHADER_COMPUTE) {
1600 /* Should have been prevented by the parser. */
1601 assert(!state->cs_input_local_size_specified);
1602 }
1603
1604 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1605 /* Should have been prevented by the parser. */
1606 assert(!state->fs_uses_gl_fragcoord);
1607 assert(!state->fs_redeclares_gl_fragcoord);
1608 assert(!state->fs_pixel_center_integer);
1609 assert(!state->fs_origin_upper_left);
1610 assert(!state->fs_early_fragment_tests);
1611 }
1612
1613 switch (shader->Stage) {
1614 case MESA_SHADER_TESS_CTRL:
1615 shader->TessCtrl.VerticesOut = 0;
1616 if (state->tcs_output_vertices_specified) {
1617 unsigned vertices;
1618 if (state->out_qualifier->vertices->
1619 process_qualifier_constant(state, "vertices", &vertices,
1620 false)) {
1621
1622 YYLTYPE loc = state->out_qualifier->vertices->get_location();
1623 if (vertices > state->Const.MaxPatchVertices) {
1624 _mesa_glsl_error(&loc, state, "vertices (%d) exceeds "
1625 "GL_MAX_PATCH_VERTICES", vertices);
1626 }
1627 shader->TessCtrl.VerticesOut = vertices;
1628 }
1629 }
1630 break;
1631 case MESA_SHADER_TESS_EVAL:
1632 shader->TessEval.PrimitiveMode = PRIM_UNKNOWN;
1633 if (state->in_qualifier->flags.q.prim_type)
1634 shader->TessEval.PrimitiveMode = state->in_qualifier->prim_type;
1635
1636 shader->TessEval.Spacing = 0;
1637 if (state->in_qualifier->flags.q.vertex_spacing)
1638 shader->TessEval.Spacing = state->in_qualifier->vertex_spacing;
1639
1640 shader->TessEval.VertexOrder = 0;
1641 if (state->in_qualifier->flags.q.ordering)
1642 shader->TessEval.VertexOrder = state->in_qualifier->ordering;
1643
1644 shader->TessEval.PointMode = -1;
1645 if (state->in_qualifier->flags.q.point_mode)
1646 shader->TessEval.PointMode = state->in_qualifier->point_mode;
1647 break;
1648 case MESA_SHADER_GEOMETRY:
1649 shader->Geom.VerticesOut = 0;
1650 if (state->out_qualifier->flags.q.max_vertices) {
1651 unsigned qual_max_vertices;
1652 if (state->out_qualifier->max_vertices->
1653 process_qualifier_constant(state, "max_vertices",
1654 &qual_max_vertices, true)) {
1655 shader->Geom.VerticesOut = qual_max_vertices;
1656 }
1657 }
1658
1659 if (state->gs_input_prim_type_specified) {
1660 shader->Geom.InputType = state->in_qualifier->prim_type;
1661 } else {
1662 shader->Geom.InputType = PRIM_UNKNOWN;
1663 }
1664
1665 if (state->out_qualifier->flags.q.prim_type) {
1666 shader->Geom.OutputType = state->out_qualifier->prim_type;
1667 } else {
1668 shader->Geom.OutputType = PRIM_UNKNOWN;
1669 }
1670
1671 shader->Geom.Invocations = 0;
1672 if (state->in_qualifier->flags.q.invocations) {
1673 unsigned invocations;
1674 if (state->in_qualifier->invocations->
1675 process_qualifier_constant(state, "invocations",
1676 &invocations, false)) {
1677
1678 YYLTYPE loc = state->in_qualifier->invocations->get_location();
1679 if (invocations > MAX_GEOMETRY_SHADER_INVOCATIONS) {
1680 _mesa_glsl_error(&loc, state,
1681 "invocations (%d) exceeds "
1682 "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
1683 invocations);
1684 }
1685 shader->Geom.Invocations = invocations;
1686 }
1687 }
1688 break;
1689
1690 case MESA_SHADER_COMPUTE:
1691 if (state->cs_input_local_size_specified) {
1692 for (int i = 0; i < 3; i++)
1693 shader->Comp.LocalSize[i] = state->cs_input_local_size[i];
1694 } else {
1695 for (int i = 0; i < 3; i++)
1696 shader->Comp.LocalSize[i] = 0;
1697 }
1698 break;
1699
1700 case MESA_SHADER_FRAGMENT:
1701 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1702 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1703 shader->pixel_center_integer = state->fs_pixel_center_integer;
1704 shader->origin_upper_left = state->fs_origin_upper_left;
1705 shader->ARB_fragment_coord_conventions_enable =
1706 state->ARB_fragment_coord_conventions_enable;
1707 shader->EarlyFragmentTests = state->fs_early_fragment_tests;
1708 break;
1709
1710 default:
1711 /* Nothing to do. */
1712 break;
1713 }
1714 }
1715
1716 extern "C" {
1717
1718 void
1719 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1720 bool dump_ast, bool dump_hir)
1721 {
1722 struct _mesa_glsl_parse_state *state =
1723 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
1724 const char *source = shader->Source;
1725
1726 if (ctx->Const.GenerateTemporaryNames)
1727 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
1728 false, true);
1729
1730 state->error = glcpp_preprocess(state, &source, &state->info_log,
1731 &ctx->Extensions, ctx);
1732
1733 if (!state->error) {
1734 _mesa_glsl_lexer_ctor(state, source);
1735 _mesa_glsl_parse(state);
1736 _mesa_glsl_lexer_dtor(state);
1737 }
1738
1739 if (dump_ast) {
1740 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
1741 ast->print();
1742 }
1743 printf("\n\n");
1744 }
1745
1746 ralloc_free(shader->ir);
1747 shader->ir = new(shader) exec_list;
1748 if (!state->error && !state->translation_unit.is_empty())
1749 _mesa_ast_to_hir(shader->ir, state);
1750
1751 if (!state->error) {
1752 validate_ir_tree(shader->ir);
1753
1754 /* Print out the unoptimized IR. */
1755 if (dump_hir) {
1756 _mesa_print_ir(stdout, shader->ir, state);
1757 }
1758 }
1759
1760
1761 if (!state->error && !shader->ir->is_empty()) {
1762 struct gl_shader_compiler_options *options =
1763 &ctx->Const.ShaderCompilerOptions[shader->Stage];
1764
1765 lower_subroutine(shader->ir, state);
1766 /* Do some optimization at compile time to reduce shader IR size
1767 * and reduce later work if the same shader is linked multiple times
1768 */
1769 while (do_common_optimization(shader->ir, false, false, options,
1770 ctx->Const.NativeIntegers))
1771 ;
1772
1773 validate_ir_tree(shader->ir);
1774
1775 enum ir_variable_mode other;
1776 switch (shader->Stage) {
1777 case MESA_SHADER_VERTEX:
1778 other = ir_var_shader_in;
1779 break;
1780 case MESA_SHADER_FRAGMENT:
1781 other = ir_var_shader_out;
1782 break;
1783 default:
1784 /* Something invalid to ensure optimize_dead_builtin_uniforms
1785 * doesn't remove anything other than uniforms or constants.
1786 */
1787 other = ir_var_mode_count;
1788 break;
1789 }
1790
1791 optimize_dead_builtin_variables(shader->ir, other);
1792
1793 validate_ir_tree(shader->ir);
1794 }
1795
1796 if (shader->InfoLog)
1797 ralloc_free(shader->InfoLog);
1798
1799 if (!state->error)
1800 set_shader_inout_layout(shader, state);
1801
1802 shader->symbols = new(shader->ir) glsl_symbol_table;
1803 shader->CompileStatus = !state->error;
1804 shader->InfoLog = state->info_log;
1805 shader->Version = state->language_version;
1806 shader->IsES = state->es_shader;
1807 shader->uses_builtin_functions = state->uses_builtin_functions;
1808
1809 /* Retain any live IR, but trash the rest. */
1810 reparent_ir(shader->ir, shader->ir);
1811
1812 /* Destroy the symbol table. Create a new symbol table that contains only
1813 * the variables and functions that still exist in the IR. The symbol
1814 * table will be used later during linking.
1815 *
1816 * There must NOT be any freed objects still referenced by the symbol
1817 * table. That could cause the linker to dereference freed memory.
1818 *
1819 * We don't have to worry about types or interface-types here because those
1820 * are fly-weights that are looked up by glsl_type.
1821 */
1822 foreach_in_list (ir_instruction, ir, shader->ir) {
1823 switch (ir->ir_type) {
1824 case ir_type_function:
1825 shader->symbols->add_function((ir_function *) ir);
1826 break;
1827 case ir_type_variable: {
1828 ir_variable *const var = (ir_variable *) ir;
1829
1830 if (var->data.mode != ir_var_temporary)
1831 shader->symbols->add_variable(var);
1832 break;
1833 }
1834 default:
1835 break;
1836 }
1837 }
1838
1839 _mesa_glsl_initialize_derived_variables(shader);
1840
1841 delete state->symbols;
1842 ralloc_free(state);
1843 }
1844
1845 } /* extern "C" */
1846 /**
1847 * Do the set of common optimizations passes
1848 *
1849 * \param ir List of instructions to be optimized
1850 * \param linked Is the shader linked? This enables
1851 * optimizations passes that remove code at
1852 * global scope and could cause linking to
1853 * fail.
1854 * \param uniform_locations_assigned Have locations already been assigned for
1855 * uniforms? This prevents the declarations
1856 * of unused uniforms from being removed.
1857 * The setting of this flag only matters if
1858 * \c linked is \c true.
1859 * \param max_unroll_iterations Maximum number of loop iterations to be
1860 * unrolled. Setting to 0 disables loop
1861 * unrolling.
1862 * \param options The driver's preferred shader options.
1863 */
1864 bool
1865 do_common_optimization(exec_list *ir, bool linked,
1866 bool uniform_locations_assigned,
1867 const struct gl_shader_compiler_options *options,
1868 bool native_integers)
1869 {
1870 GLboolean progress = GL_FALSE;
1871
1872 progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
1873
1874 if (linked) {
1875 progress = do_function_inlining(ir) || progress;
1876 progress = do_dead_functions(ir) || progress;
1877 progress = do_structure_splitting(ir) || progress;
1878 }
1879 progress = do_if_simplification(ir) || progress;
1880 progress = opt_flatten_nested_if_blocks(ir) || progress;
1881 progress = opt_conditional_discard(ir) || progress;
1882 progress = do_copy_propagation(ir) || progress;
1883 progress = do_copy_propagation_elements(ir) || progress;
1884
1885 if (options->OptimizeForAOS && !linked)
1886 progress = opt_flip_matrices(ir) || progress;
1887
1888 if (linked && options->OptimizeForAOS) {
1889 progress = do_vectorize(ir) || progress;
1890 }
1891
1892 if (linked)
1893 progress = do_dead_code(ir, uniform_locations_assigned) || progress;
1894 else
1895 progress = do_dead_code_unlinked(ir) || progress;
1896 progress = do_dead_code_local(ir) || progress;
1897 progress = do_tree_grafting(ir) || progress;
1898 progress = do_constant_propagation(ir) || progress;
1899 if (linked)
1900 progress = do_constant_variable(ir) || progress;
1901 else
1902 progress = do_constant_variable_unlinked(ir) || progress;
1903 progress = do_constant_folding(ir) || progress;
1904 progress = do_minmax_prune(ir) || progress;
1905 progress = do_rebalance_tree(ir) || progress;
1906 progress = do_algebraic(ir, native_integers, options) || progress;
1907 progress = do_lower_jumps(ir) || progress;
1908 progress = do_vec_index_to_swizzle(ir) || progress;
1909 progress = lower_vector_insert(ir, false) || progress;
1910 progress = do_swizzle_swizzle(ir) || progress;
1911 progress = do_noop_swizzle(ir) || progress;
1912
1913 progress = optimize_split_arrays(ir, linked) || progress;
1914 progress = optimize_redundant_jumps(ir) || progress;
1915
1916 loop_state *ls = analyze_loop_variables(ir);
1917 if (ls->loop_found) {
1918 progress = set_loop_controls(ir, ls) || progress;
1919 progress = unroll_loops(ir, ls, options) || progress;
1920 }
1921 delete ls;
1922
1923 return progress;
1924 }
1925
1926 extern "C" {
1927
1928 /**
1929 * To be called at GL teardown time, this frees compiler datastructures.
1930 *
1931 * After calling this, any previously compiled shaders and shader
1932 * programs would be invalid. So this should happen at approximately
1933 * program exit.
1934 */
1935 void
1936 _mesa_destroy_shader_compiler(void)
1937 {
1938 _mesa_destroy_shader_compiler_caches();
1939
1940 _mesa_glsl_release_types();
1941 }
1942
1943 /**
1944 * Releases compiler caches to trade off performance for memory.
1945 *
1946 * Intended to be used with glReleaseShaderCompiler().
1947 */
1948 void
1949 _mesa_destroy_shader_compiler_caches(void)
1950 {
1951 _mesa_glsl_release_builtin_functions();
1952 }
1953
1954 }