Merge remote-tracking branch 'origin/master' into pipe-video
[mesa.git] / src / glsl / glsl_types.cpp
1 /*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include <stdio.h>
25 #include <stdlib.h>
26 #include "main/core.h" /* for Elements */
27 #include "glsl_symbol_table.h"
28 #include "glsl_parser_extras.h"
29 #include "glsl_types.h"
30 #include "builtin_types.h"
31 extern "C" {
32 #include "program/hash_table.h"
33 }
34
35 hash_table *glsl_type::array_types = NULL;
36 hash_table *glsl_type::record_types = NULL;
37 void *glsl_type::mem_ctx = NULL;
38
39 void
40 glsl_type::init_ralloc_type_ctx(void)
41 {
42 if (glsl_type::mem_ctx == NULL) {
43 glsl_type::mem_ctx = ralloc_autofree_context();
44 assert(glsl_type::mem_ctx != NULL);
45 }
46 }
47
48 glsl_type::glsl_type(GLenum gl_type,
49 glsl_base_type base_type, unsigned vector_elements,
50 unsigned matrix_columns, const char *name) :
51 gl_type(gl_type),
52 base_type(base_type),
53 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
54 sampler_type(0),
55 vector_elements(vector_elements), matrix_columns(matrix_columns),
56 length(0)
57 {
58 init_ralloc_type_ctx();
59 this->name = ralloc_strdup(this->mem_ctx, name);
60 /* Neither dimension is zero or both dimensions are zero.
61 */
62 assert((vector_elements == 0) == (matrix_columns == 0));
63 memset(& fields, 0, sizeof(fields));
64 }
65
66 glsl_type::glsl_type(GLenum gl_type,
67 enum glsl_sampler_dim dim, bool shadow, bool array,
68 unsigned type, const char *name) :
69 gl_type(gl_type),
70 base_type(GLSL_TYPE_SAMPLER),
71 sampler_dimensionality(dim), sampler_shadow(shadow),
72 sampler_array(array), sampler_type(type),
73 vector_elements(0), matrix_columns(0),
74 length(0)
75 {
76 init_ralloc_type_ctx();
77 this->name = ralloc_strdup(this->mem_ctx, name);
78 memset(& fields, 0, sizeof(fields));
79 }
80
81 glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
82 const char *name) :
83 base_type(GLSL_TYPE_STRUCT),
84 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
85 sampler_type(0),
86 vector_elements(0), matrix_columns(0),
87 length(num_fields)
88 {
89 unsigned int i;
90
91 init_ralloc_type_ctx();
92 this->name = ralloc_strdup(this->mem_ctx, name);
93 this->fields.structure = ralloc_array(this->mem_ctx,
94 glsl_struct_field, length);
95 for (i = 0; i < length; i++) {
96 this->fields.structure[i].type = fields[i].type;
97 this->fields.structure[i].name = ralloc_strdup(this->fields.structure,
98 fields[i].name);
99 }
100 }
101
102 static void
103 add_types_to_symbol_table(glsl_symbol_table *symtab,
104 const struct glsl_type *types,
105 unsigned num_types, bool warn)
106 {
107 (void) warn;
108
109 for (unsigned i = 0; i < num_types; i++) {
110 symtab->add_type(types[i].name, & types[i]);
111 }
112 }
113
114 void
115 glsl_type::generate_100ES_types(glsl_symbol_table *symtab)
116 {
117 add_types_to_symbol_table(symtab, builtin_core_types,
118 Elements(builtin_core_types),
119 false);
120 add_types_to_symbol_table(symtab, builtin_structure_types,
121 Elements(builtin_structure_types),
122 false);
123 add_types_to_symbol_table(symtab, void_type, 1, false);
124 }
125
126 void
127 glsl_type::generate_110_types(glsl_symbol_table *symtab)
128 {
129 generate_100ES_types(symtab);
130
131 add_types_to_symbol_table(symtab, builtin_110_types,
132 Elements(builtin_110_types),
133 false);
134 add_types_to_symbol_table(symtab, &_sampler3D_type, 1, false);
135 add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types,
136 Elements(builtin_110_deprecated_structure_types),
137 false);
138 }
139
140
141 void
142 glsl_type::generate_120_types(glsl_symbol_table *symtab)
143 {
144 generate_110_types(symtab);
145
146 add_types_to_symbol_table(symtab, builtin_120_types,
147 Elements(builtin_120_types), false);
148 }
149
150
151 void
152 glsl_type::generate_130_types(glsl_symbol_table *symtab)
153 {
154 generate_120_types(symtab);
155
156 add_types_to_symbol_table(symtab, builtin_130_types,
157 Elements(builtin_130_types), false);
158 generate_EXT_texture_array_types(symtab, false);
159 }
160
161
162 void
163 glsl_type::generate_ARB_texture_rectangle_types(glsl_symbol_table *symtab,
164 bool warn)
165 {
166 add_types_to_symbol_table(symtab, builtin_ARB_texture_rectangle_types,
167 Elements(builtin_ARB_texture_rectangle_types),
168 warn);
169 }
170
171
172 void
173 glsl_type::generate_EXT_texture_array_types(glsl_symbol_table *symtab,
174 bool warn)
175 {
176 add_types_to_symbol_table(symtab, builtin_EXT_texture_array_types,
177 Elements(builtin_EXT_texture_array_types),
178 warn);
179 }
180
181
182 void
183 glsl_type::generate_OES_texture_3D_types(glsl_symbol_table *symtab, bool warn)
184 {
185 add_types_to_symbol_table(symtab, &_sampler3D_type, 1, warn);
186 }
187
188
189 void
190 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
191 {
192 switch (state->language_version) {
193 case 100:
194 assert(state->es_shader);
195 glsl_type::generate_100ES_types(state->symbols);
196 break;
197 case 110:
198 glsl_type::generate_110_types(state->symbols);
199 break;
200 case 120:
201 glsl_type::generate_120_types(state->symbols);
202 break;
203 case 130:
204 glsl_type::generate_130_types(state->symbols);
205 break;
206 default:
207 /* error */
208 break;
209 }
210
211 if (state->ARB_texture_rectangle_enable) {
212 glsl_type::generate_ARB_texture_rectangle_types(state->symbols,
213 state->ARB_texture_rectangle_warn);
214 }
215 if (state->OES_texture_3D_enable && state->language_version == 100) {
216 glsl_type::generate_OES_texture_3D_types(state->symbols,
217 state->OES_texture_3D_warn);
218 }
219
220 if (state->EXT_texture_array_enable && state->language_version < 130) {
221 // These are already included in 130; don't create twice.
222 glsl_type::generate_EXT_texture_array_types(state->symbols,
223 state->EXT_texture_array_warn);
224 }
225 }
226
227
228 const glsl_type *glsl_type::get_base_type() const
229 {
230 switch (base_type) {
231 case GLSL_TYPE_UINT:
232 return uint_type;
233 case GLSL_TYPE_INT:
234 return int_type;
235 case GLSL_TYPE_FLOAT:
236 return float_type;
237 case GLSL_TYPE_BOOL:
238 return bool_type;
239 default:
240 return error_type;
241 }
242 }
243
244
245 void
246 _mesa_glsl_release_types(void)
247 {
248 if (glsl_type::array_types != NULL) {
249 hash_table_dtor(glsl_type::array_types);
250 glsl_type::array_types = NULL;
251 }
252
253 if (glsl_type::record_types != NULL) {
254 hash_table_dtor(glsl_type::record_types);
255 glsl_type::record_types = NULL;
256 }
257 }
258
259
260 glsl_type::glsl_type(const glsl_type *array, unsigned length) :
261 base_type(GLSL_TYPE_ARRAY),
262 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
263 sampler_type(0),
264 vector_elements(0), matrix_columns(0),
265 name(NULL), length(length)
266 {
267 this->fields.array = array;
268 /* Inherit the gl type of the base. The GL type is used for
269 * uniform/statevar handling in Mesa and the arrayness of the type
270 * is represented by the size rather than the type.
271 */
272 this->gl_type = array->gl_type;
273
274 /* Allow a maximum of 10 characters for the array size. This is enough
275 * for 32-bits of ~0. The extra 3 are for the '[', ']', and terminating
276 * NUL.
277 */
278 const unsigned name_length = strlen(array->name) + 10 + 3;
279 char *const n = (char *) ralloc_size(this->mem_ctx, name_length);
280
281 if (length == 0)
282 snprintf(n, name_length, "%s[]", array->name);
283 else
284 snprintf(n, name_length, "%s[%u]", array->name, length);
285
286 this->name = n;
287 }
288
289
290 const glsl_type *
291 glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
292 {
293 if (base_type == GLSL_TYPE_VOID)
294 return void_type;
295
296 if ((rows < 1) || (rows > 4) || (columns < 1) || (columns > 4))
297 return error_type;
298
299 /* Treat GLSL vectors as Nx1 matrices.
300 */
301 if (columns == 1) {
302 switch (base_type) {
303 case GLSL_TYPE_UINT:
304 return uint_type + (rows - 1);
305 case GLSL_TYPE_INT:
306 return int_type + (rows - 1);
307 case GLSL_TYPE_FLOAT:
308 return float_type + (rows - 1);
309 case GLSL_TYPE_BOOL:
310 return bool_type + (rows - 1);
311 default:
312 return error_type;
313 }
314 } else {
315 if ((base_type != GLSL_TYPE_FLOAT) || (rows == 1))
316 return error_type;
317
318 /* GLSL matrix types are named mat{COLUMNS}x{ROWS}. Only the following
319 * combinations are valid:
320 *
321 * 1 2 3 4
322 * 1
323 * 2 x x x
324 * 3 x x x
325 * 4 x x x
326 */
327 #define IDX(c,r) (((c-1)*3) + (r-1))
328
329 switch (IDX(columns, rows)) {
330 case IDX(2,2): return mat2_type;
331 case IDX(2,3): return mat2x3_type;
332 case IDX(2,4): return mat2x4_type;
333 case IDX(3,2): return mat3x2_type;
334 case IDX(3,3): return mat3_type;
335 case IDX(3,4): return mat3x4_type;
336 case IDX(4,2): return mat4x2_type;
337 case IDX(4,3): return mat4x3_type;
338 case IDX(4,4): return mat4_type;
339 default: return error_type;
340 }
341 }
342
343 assert(!"Should not get here.");
344 return error_type;
345 }
346
347
348 const glsl_type *
349 glsl_type::get_array_instance(const glsl_type *base, unsigned array_size)
350 {
351
352 if (array_types == NULL) {
353 array_types = hash_table_ctor(64, hash_table_string_hash,
354 hash_table_string_compare);
355 }
356
357 /* Generate a name using the base type pointer in the key. This is
358 * done because the name of the base type may not be unique across
359 * shaders. For example, two shaders may have different record types
360 * named 'foo'.
361 */
362 char key[128];
363 snprintf(key, sizeof(key), "%p[%u]", (void *) base, array_size);
364
365 const glsl_type *t = (glsl_type *) hash_table_find(array_types, key);
366 if (t == NULL) {
367 t = new glsl_type(base, array_size);
368
369 hash_table_insert(array_types, (void *) t, ralloc_strdup(mem_ctx, key));
370 }
371
372 assert(t->base_type == GLSL_TYPE_ARRAY);
373 assert(t->length == array_size);
374 assert(t->fields.array == base);
375
376 return t;
377 }
378
379
380 int
381 glsl_type::record_key_compare(const void *a, const void *b)
382 {
383 const glsl_type *const key1 = (glsl_type *) a;
384 const glsl_type *const key2 = (glsl_type *) b;
385
386 /* Return zero is the types match (there is zero difference) or non-zero
387 * otherwise.
388 */
389 if (strcmp(key1->name, key2->name) != 0)
390 return 1;
391
392 if (key1->length != key2->length)
393 return 1;
394
395 for (unsigned i = 0; i < key1->length; i++) {
396 if (key1->fields.structure[i].type != key2->fields.structure[i].type)
397 return 1;
398 if (strcmp(key1->fields.structure[i].name,
399 key2->fields.structure[i].name) != 0)
400 return 1;
401 }
402
403 return 0;
404 }
405
406
407 unsigned
408 glsl_type::record_key_hash(const void *a)
409 {
410 const glsl_type *const key = (glsl_type *) a;
411 char hash_key[128];
412 unsigned size = 0;
413
414 size = snprintf(hash_key, sizeof(hash_key), "%08x", key->length);
415
416 for (unsigned i = 0; i < key->length; i++) {
417 if (size >= sizeof(hash_key))
418 break;
419
420 size += snprintf(& hash_key[size], sizeof(hash_key) - size,
421 "%p", (void *) key->fields.structure[i].type);
422 }
423
424 return hash_table_string_hash(& hash_key);
425 }
426
427
428 const glsl_type *
429 glsl_type::get_record_instance(const glsl_struct_field *fields,
430 unsigned num_fields,
431 const char *name)
432 {
433 const glsl_type key(fields, num_fields, name);
434
435 if (record_types == NULL) {
436 record_types = hash_table_ctor(64, record_key_hash, record_key_compare);
437 }
438
439 const glsl_type *t = (glsl_type *) hash_table_find(record_types, & key);
440 if (t == NULL) {
441 t = new glsl_type(fields, num_fields, name);
442
443 hash_table_insert(record_types, (void *) t, t);
444 }
445
446 assert(t->base_type == GLSL_TYPE_STRUCT);
447 assert(t->length == num_fields);
448 assert(strcmp(t->name, name) == 0);
449
450 return t;
451 }
452
453
454 const glsl_type *
455 glsl_type::field_type(const char *name) const
456 {
457 if (this->base_type != GLSL_TYPE_STRUCT)
458 return error_type;
459
460 for (unsigned i = 0; i < this->length; i++) {
461 if (strcmp(name, this->fields.structure[i].name) == 0)
462 return this->fields.structure[i].type;
463 }
464
465 return error_type;
466 }
467
468
469 int
470 glsl_type::field_index(const char *name) const
471 {
472 if (this->base_type != GLSL_TYPE_STRUCT)
473 return -1;
474
475 for (unsigned i = 0; i < this->length; i++) {
476 if (strcmp(name, this->fields.structure[i].name) == 0)
477 return i;
478 }
479
480 return -1;
481 }
482
483
484 unsigned
485 glsl_type::component_slots() const
486 {
487 switch (this->base_type) {
488 case GLSL_TYPE_UINT:
489 case GLSL_TYPE_INT:
490 case GLSL_TYPE_FLOAT:
491 case GLSL_TYPE_BOOL:
492 return this->components();
493
494 case GLSL_TYPE_STRUCT: {
495 unsigned size = 0;
496
497 for (unsigned i = 0; i < this->length; i++)
498 size += this->fields.structure[i].type->component_slots();
499
500 return size;
501 }
502
503 case GLSL_TYPE_ARRAY:
504 return this->length * this->fields.array->component_slots();
505
506 default:
507 return 0;
508 }
509 }