Merge branch 'gallium-polygon-stipple'
[mesa.git] / src / glsl / glsl_types.h
1 /* -*- c++ -*- */
2 /*
3 * Copyright © 2009 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24
25 #pragma once
26 #ifndef GLSL_TYPES_H
27 #define GLSL_TYPES_H
28
29 #include <string.h>
30 #include <assert.h>
31
32 extern "C" {
33 #include "GL/gl.h"
34 }
35
36 #include "ralloc.h"
37
38 struct _mesa_glsl_parse_state;
39 struct glsl_symbol_table;
40
41 extern "C" void
42 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
43
44 extern "C" void
45 _mesa_glsl_release_types(void);
46
47 enum glsl_base_type {
48 GLSL_TYPE_UINT = 0,
49 GLSL_TYPE_INT,
50 GLSL_TYPE_FLOAT,
51 GLSL_TYPE_BOOL,
52 GLSL_TYPE_SAMPLER,
53 GLSL_TYPE_STRUCT,
54 GLSL_TYPE_ARRAY,
55 GLSL_TYPE_VOID,
56 GLSL_TYPE_ERROR
57 };
58
59 enum glsl_sampler_dim {
60 GLSL_SAMPLER_DIM_1D = 0,
61 GLSL_SAMPLER_DIM_2D,
62 GLSL_SAMPLER_DIM_3D,
63 GLSL_SAMPLER_DIM_CUBE,
64 GLSL_SAMPLER_DIM_RECT,
65 GLSL_SAMPLER_DIM_BUF
66 };
67
68
69 struct glsl_type {
70 GLenum gl_type;
71 glsl_base_type base_type;
72
73 unsigned sampler_dimensionality:3; /**< \see glsl_sampler_dim */
74 unsigned sampler_shadow:1;
75 unsigned sampler_array:1;
76 unsigned sampler_type:2; /**< Type of data returned using this sampler.
77 * only \c GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
78 * and \c GLSL_TYPE_UINT are valid.
79 */
80
81 /* Callers of this ralloc-based new need not call delete. It's
82 * easier to just ralloc_free 'mem_ctx' (or any of its ancestors). */
83 static void* operator new(size_t size)
84 {
85 if (glsl_type::mem_ctx == NULL) {
86 glsl_type::mem_ctx = ralloc_context(NULL);
87 assert(glsl_type::mem_ctx != NULL);
88 }
89
90 void *type;
91
92 type = ralloc_size(glsl_type::mem_ctx, size);
93 assert(type != NULL);
94
95 return type;
96 }
97
98 /* If the user *does* call delete, that's OK, we will just
99 * ralloc_free in that case. */
100 static void operator delete(void *type)
101 {
102 ralloc_free(type);
103 }
104
105 /**
106 * \name Vector and matrix element counts
107 *
108 * For scalars, each of these values will be 1. For non-numeric types
109 * these will be 0.
110 */
111 /*@{*/
112 unsigned vector_elements:3; /**< 1, 2, 3, or 4 vector elements. */
113 unsigned matrix_columns:3; /**< 1, 2, 3, or 4 matrix columns. */
114 /*@}*/
115
116 /**
117 * Name of the data type
118 *
119 * This may be \c NULL for anonymous structures, for arrays, or for
120 * function types.
121 */
122 const char *name;
123
124 /**
125 * For \c GLSL_TYPE_ARRAY, this is the length of the array. For
126 * \c GLSL_TYPE_STRUCT, it is the number of elements in the structure and
127 * the number of values pointed to by \c fields.structure (below).
128 */
129 unsigned length;
130
131 /**
132 * Subtype of composite data types.
133 */
134 union {
135 const struct glsl_type *array; /**< Type of array elements. */
136 const struct glsl_type *parameters; /**< Parameters to function. */
137 struct glsl_struct_field *structure; /**< List of struct fields. */
138 } fields;
139
140
141 /**
142 * \name Pointers to various public type singletons
143 */
144 /*@{*/
145 static const glsl_type *const error_type;
146 static const glsl_type *const void_type;
147 static const glsl_type *const int_type;
148 static const glsl_type *const ivec4_type;
149 static const glsl_type *const uint_type;
150 static const glsl_type *const uvec2_type;
151 static const glsl_type *const uvec3_type;
152 static const glsl_type *const uvec4_type;
153 static const glsl_type *const float_type;
154 static const glsl_type *const vec2_type;
155 static const glsl_type *const vec3_type;
156 static const glsl_type *const vec4_type;
157 static const glsl_type *const bool_type;
158 static const glsl_type *const mat2_type;
159 static const glsl_type *const mat2x3_type;
160 static const glsl_type *const mat2x4_type;
161 static const glsl_type *const mat3x2_type;
162 static const glsl_type *const mat3_type;
163 static const glsl_type *const mat3x4_type;
164 static const glsl_type *const mat4x2_type;
165 static const glsl_type *const mat4x3_type;
166 static const glsl_type *const mat4_type;
167 /*@}*/
168
169
170 /**
171 * For numeric and boolean derrived types returns the basic scalar type
172 *
173 * If the type is a numeric or boolean scalar, vector, or matrix type,
174 * this function gets the scalar type of the individual components. For
175 * all other types, including arrays of numeric or boolean types, the
176 * error type is returned.
177 */
178 const glsl_type *get_base_type() const;
179
180 /**
181 * Query the type of elements in an array
182 *
183 * \return
184 * Pointer to the type of elements in the array for array types, or \c NULL
185 * for non-array types.
186 */
187 const glsl_type *element_type() const
188 {
189 return is_array() ? fields.array : NULL;
190 }
191
192 /**
193 * Get the instance of a built-in scalar, vector, or matrix type
194 */
195 static const glsl_type *get_instance(unsigned base_type, unsigned rows,
196 unsigned columns);
197
198 /**
199 * Get the instance of an array type
200 */
201 static const glsl_type *get_array_instance(const glsl_type *base,
202 unsigned elements);
203
204 /**
205 * Get the instance of a record type
206 */
207 static const glsl_type *get_record_instance(const glsl_struct_field *fields,
208 unsigned num_fields,
209 const char *name);
210
211 /**
212 * Query the total number of scalars that make up a scalar, vector or matrix
213 */
214 unsigned components() const
215 {
216 return vector_elements * matrix_columns;
217 }
218
219 /**
220 * Calculate the number of components slots required to hold this type
221 *
222 * This is used to determine how many uniform or varying locations a type
223 * might occupy.
224 */
225 unsigned component_slots() const;
226
227
228 /**
229 * Query whether or not a type is a scalar (non-vector and non-matrix).
230 */
231 bool is_scalar() const
232 {
233 return (vector_elements == 1)
234 && (base_type >= GLSL_TYPE_UINT)
235 && (base_type <= GLSL_TYPE_BOOL);
236 }
237
238 /**
239 * Query whether or not a type is a vector
240 */
241 bool is_vector() const
242 {
243 return (vector_elements > 1)
244 && (matrix_columns == 1)
245 && (base_type >= GLSL_TYPE_UINT)
246 && (base_type <= GLSL_TYPE_BOOL);
247 }
248
249 /**
250 * Query whether or not a type is a matrix
251 */
252 bool is_matrix() const
253 {
254 /* GLSL only has float matrices. */
255 return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT);
256 }
257
258 /**
259 * Query whether or not a type is a non-array numeric type
260 */
261 bool is_numeric() const
262 {
263 return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_FLOAT);
264 }
265
266 /**
267 * Query whether or not a type is an integral type
268 */
269 bool is_integer() const
270 {
271 return (base_type == GLSL_TYPE_UINT) || (base_type == GLSL_TYPE_INT);
272 }
273
274 /**
275 * Query whether or not a type is a float type
276 */
277 bool is_float() const
278 {
279 return base_type == GLSL_TYPE_FLOAT;
280 }
281
282 /**
283 * Query whether or not a type is a non-array boolean type
284 */
285 bool is_boolean() const
286 {
287 return base_type == GLSL_TYPE_BOOL;
288 }
289
290 /**
291 * Query whether or not a type is a sampler
292 */
293 bool is_sampler() const
294 {
295 return base_type == GLSL_TYPE_SAMPLER;
296 }
297
298 /**
299 * Query whether or not type is a sampler, or for struct and array
300 * types, contains a sampler.
301 */
302 bool contains_sampler() const;
303
304 /**
305 * Query whether or not a type is an array
306 */
307 bool is_array() const
308 {
309 return base_type == GLSL_TYPE_ARRAY;
310 }
311
312 /**
313 * Query whether or not a type is a record
314 */
315 bool is_record() const
316 {
317 return base_type == GLSL_TYPE_STRUCT;
318 }
319
320 /**
321 * Query whether or not a type is the void type singleton.
322 */
323 bool is_void() const
324 {
325 return base_type == GLSL_TYPE_VOID;
326 }
327
328 /**
329 * Query whether or not a type is the error type singleton.
330 */
331 bool is_error() const
332 {
333 return base_type == GLSL_TYPE_ERROR;
334 }
335
336 /**
337 * Query the full type of a matrix row
338 *
339 * \return
340 * If the type is not a matrix, \c glsl_type::error_type is returned.
341 * Otherwise a type matching the rows of the matrix is returned.
342 */
343 const glsl_type *row_type() const
344 {
345 return is_matrix()
346 ? get_instance(base_type, matrix_columns, 1)
347 : error_type;
348 }
349
350 /**
351 * Query the full type of a matrix column
352 *
353 * \return
354 * If the type is not a matrix, \c glsl_type::error_type is returned.
355 * Otherwise a type matching the columns of the matrix is returned.
356 */
357 const glsl_type *column_type() const
358 {
359 return is_matrix()
360 ? get_instance(base_type, vector_elements, 1)
361 : error_type;
362 }
363
364
365 /**
366 * Get the type of a structure field
367 *
368 * \return
369 * Pointer to the type of the named field. If the type is not a structure
370 * or the named field does not exist, \c glsl_type::error_type is returned.
371 */
372 const glsl_type *field_type(const char *name) const;
373
374
375 /**
376 * Get the location of a filed within a record type
377 */
378 int field_index(const char *name) const;
379
380
381 /**
382 * Query the number of elements in an array type
383 *
384 * \return
385 * The number of elements in the array for array types or -1 for non-array
386 * types. If the number of elements in the array has not yet been declared,
387 * zero is returned.
388 */
389 int array_size() const
390 {
391 return is_array() ? length : -1;
392 }
393
394 private:
395 /**
396 * ralloc context for all glsl_type allocations
397 *
398 * Set on the first call to \c glsl_type::new.
399 */
400 static void *mem_ctx;
401
402 void init_ralloc_type_ctx(void);
403
404 /** Constructor for vector and matrix types */
405 glsl_type(GLenum gl_type,
406 glsl_base_type base_type, unsigned vector_elements,
407 unsigned matrix_columns, const char *name);
408
409 /** Constructor for sampler types */
410 glsl_type(GLenum gl_type,
411 enum glsl_sampler_dim dim, bool shadow, bool array,
412 unsigned type, const char *name);
413
414 /** Constructor for record types */
415 glsl_type(const glsl_struct_field *fields, unsigned num_fields,
416 const char *name);
417
418 /** Constructor for array types */
419 glsl_type(const glsl_type *array, unsigned length);
420
421 /** Hash table containing the known array types. */
422 static struct hash_table *array_types;
423
424 /** Hash table containing the known record types. */
425 static struct hash_table *record_types;
426
427 static int record_key_compare(const void *a, const void *b);
428 static unsigned record_key_hash(const void *key);
429
430 /**
431 * \name Pointers to various type singletons
432 */
433 /*@{*/
434 static const glsl_type _error_type;
435 static const glsl_type _void_type;
436 static const glsl_type _sampler3D_type;
437 static const glsl_type builtin_core_types[];
438 static const glsl_type builtin_structure_types[];
439 static const glsl_type builtin_110_deprecated_structure_types[];
440 static const glsl_type builtin_110_types[];
441 static const glsl_type builtin_120_types[];
442 static const glsl_type builtin_130_types[];
443 static const glsl_type builtin_ARB_texture_rectangle_types[];
444 static const glsl_type builtin_EXT_texture_array_types[];
445 static const glsl_type builtin_EXT_texture_buffer_object_types[];
446 /*@}*/
447
448 /**
449 * \name Methods to populate a symbol table with built-in types.
450 *
451 * \internal
452 * This is one of the truely annoying things about C++. Methods that are
453 * completely internal and private to a type still have to be advertised to
454 * the world in a public header file.
455 */
456 /*@{*/
457 static void generate_100ES_types(glsl_symbol_table *);
458 static void generate_110_types(glsl_symbol_table *);
459 static void generate_120_types(glsl_symbol_table *);
460 static void generate_130_types(glsl_symbol_table *);
461 static void generate_ARB_texture_rectangle_types(glsl_symbol_table *, bool);
462 static void generate_EXT_texture_array_types(glsl_symbol_table *, bool);
463 static void generate_OES_texture_3D_types(glsl_symbol_table *, bool);
464 /*@}*/
465
466 /**
467 * \name Friend functions.
468 *
469 * These functions are friends because they must have C linkage and the
470 * need to call various private methods or access various private static
471 * data.
472 */
473 /*@{*/
474 friend void _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *);
475 friend void _mesa_glsl_release_types(void);
476 /*@}*/
477 };
478
479 struct glsl_struct_field {
480 const struct glsl_type *type;
481 const char *name;
482 };
483
484 #endif /* GLSL_TYPES_H */