mesa: enable GL_ARB_draw_instanced for software drivers
[mesa.git] / src / glsl / ir_set_program_inouts.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
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8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file ir_set_program_inouts.cpp
26 *
27 * Sets the InputsRead and OutputsWritten of Mesa programs.
28 *
29 * Mesa programs (gl_program, not gl_shader_program) have a set of
30 * flags indicating which varyings are read and written. Computing
31 * which are actually read from some sort of backend code can be
32 * tricky when variable array indexing involved. So this pass
33 * provides support for setting InputsRead and OutputsWritten right
34 * from the GLSL IR.
35 */
36
37 extern "C" {
38 #include "main/core.h" /* for struct gl_program */
39 #include "program/hash_table.h"
40 }
41 #include "ir.h"
42 #include "ir_visitor.h"
43 #include "glsl_types.h"
44
45 class ir_set_program_inouts_visitor : public ir_hierarchical_visitor {
46 public:
47 ir_set_program_inouts_visitor(struct gl_program *prog)
48 {
49 this->prog = prog;
50 this->ht = hash_table_ctor(0,
51 hash_table_pointer_hash,
52 hash_table_pointer_compare);
53 }
54 ~ir_set_program_inouts_visitor()
55 {
56 hash_table_dtor(this->ht);
57 }
58
59 virtual ir_visitor_status visit_enter(ir_dereference_array *);
60 virtual ir_visitor_status visit_enter(ir_function_signature *);
61 virtual ir_visitor_status visit(ir_dereference_variable *);
62 virtual ir_visitor_status visit(ir_variable *);
63
64 struct gl_program *prog;
65 struct hash_table *ht;
66 };
67
68 static void
69 mark(struct gl_program *prog, ir_variable *var, int index)
70 {
71 /* As of GLSL 1.20, varyings can only be floats, floating-point
72 * vectors or matrices, or arrays of them. For Mesa programs using
73 * InputsRead/OutputsWritten, everything but matrices uses one
74 * slot, while matrices use a slot per column. Presumably
75 * something doing a more clever packing would use something other
76 * than InputsRead/OutputsWritten.
77 */
78 const glsl_type *element_type;
79 int element_size;
80
81 if (var->type->is_array())
82 element_type = var->type->fields.array;
83 else
84 element_type = var->type;
85
86 if (element_type->is_matrix())
87 element_size = element_type->matrix_columns;
88 else
89 element_size = 1;
90
91 index *= element_size;
92 for (int i = 0; i < element_size; i++) {
93 if (var->mode == ir_var_system_value) {
94 prog->SystemValuesRead |= (1 << (var->location + index + i));
95 }
96 else if (var->mode == ir_var_in)
97 prog->InputsRead |= BITFIELD64_BIT(var->location + index + i);
98 else
99 prog->OutputsWritten |= BITFIELD64_BIT(var->location + index + i);
100 }
101 }
102
103 /* Default handler: Mark all the locations in the variable as used. */
104 ir_visitor_status
105 ir_set_program_inouts_visitor::visit(ir_dereference_variable *ir)
106 {
107 if (hash_table_find(this->ht, ir->var) == NULL)
108 return visit_continue;
109
110 if (ir->type->is_array()) {
111 for (unsigned int i = 0; i < ir->type->length; i++) {
112 mark(this->prog, ir->var, i);
113 }
114 } else {
115 mark(this->prog, ir->var, 0);
116 }
117
118 return visit_continue;
119 }
120
121 ir_visitor_status
122 ir_set_program_inouts_visitor::visit_enter(ir_dereference_array *ir)
123 {
124 ir_dereference_variable *deref_var;
125 ir_constant *index = ir->array_index->as_constant();
126 deref_var = ir->array->as_dereference_variable();
127 ir_variable *var = NULL;
128
129 /* Check that we're dereferencing a shader in or out */
130 if (deref_var)
131 var = (ir_variable *)hash_table_find(this->ht, deref_var->var);
132
133 if (index && var) {
134 mark(this->prog, var, index->value.i[0]);
135 return visit_continue_with_parent;
136 }
137
138 return visit_continue;
139 }
140
141 ir_visitor_status
142 ir_set_program_inouts_visitor::visit(ir_variable *ir)
143 {
144 if (ir->mode == ir_var_in ||
145 ir->mode == ir_var_out ||
146 ir->mode == ir_var_system_value) {
147 hash_table_insert(this->ht, ir, ir);
148 }
149
150 return visit_continue;
151 }
152
153 ir_visitor_status
154 ir_set_program_inouts_visitor::visit_enter(ir_function_signature *ir)
155 {
156 /* We don't want to descend into the function parameters and
157 * consider them as shader inputs or outputs.
158 */
159 visit_list_elements(this, &ir->body);
160 return visit_continue_with_parent;
161 }
162
163 void
164 do_set_program_inouts(exec_list *instructions, struct gl_program *prog)
165 {
166 ir_set_program_inouts_visitor v(prog);
167
168 prog->InputsRead = 0;
169 prog->OutputsWritten = 0;
170 prog->SystemValuesRead = 0;
171 visit_list_elements(&v, instructions);
172 }